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@@ -71,6 +71,7 @@ THREE.ShaderLib = {
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"#endif",
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"#endif",
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'#include <common>',
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'#include <common>',
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+ '#include <encodings>',
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'#include <color_pars_fragment>',
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'#include <color_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv2_pars_fragment>',
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'#include <uv2_pars_fragment>',
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@@ -199,6 +200,7 @@ THREE.ShaderLib = {
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"#endif",
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"#endif",
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'#include <common>',
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'#include <common>',
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+ '#include <encodings>',
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'#include <color_pars_fragment>',
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'#include <color_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv2_pars_fragment>',
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'#include <uv2_pars_fragment>',
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@@ -363,6 +365,7 @@ THREE.ShaderLib = {
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"uniform float opacity;",
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"uniform float opacity;",
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'#include <common>',
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'#include <common>',
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+ '#include <encodings>',
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'#include <color_pars_fragment>',
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'#include <color_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv2_pars_fragment>',
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'#include <uv2_pars_fragment>',
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@@ -526,6 +529,7 @@ THREE.ShaderLib = {
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"#endif",
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"#endif",
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'#include <common>',
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'#include <common>',
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+ '#include <encodings>',
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'#include <color_pars_fragment>',
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'#include <color_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv_pars_fragment>',
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'#include <uv2_pars_fragment>',
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'#include <uv2_pars_fragment>',
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@@ -630,6 +634,7 @@ THREE.ShaderLib = {
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"uniform float opacity;",
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"uniform float opacity;",
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'#include <common>',
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'#include <common>',
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+ '#include <encodings>',
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'#include <color_pars_fragment>',
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'#include <color_pars_fragment>',
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'#include <map_particle_pars_fragment>',
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'#include <map_particle_pars_fragment>',
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'#include <fog_pars_fragment>',
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'#include <fog_pars_fragment>',
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