Examples: Fix winding order in instancing interleaved example
@@ -101,14 +101,14 @@
geometry.setAttribute( 'uv', uvs );
var indices = new Uint16Array( [
- 0, 1, 2,
- 2, 1, 3,
- 4, 5, 6,
- 6, 5, 7,
- 8, 9, 10,
- 10, 9, 11,
- 12, 13, 14,
- 14, 13, 15,
+ 0, 2, 1,
+ 2, 3, 1,
+ 4, 6, 5,
+ 6, 7, 5,
+ 8, 10, 9,
+ 10, 11, 9,
+ 12, 14, 13,
+ 14, 15, 13,
16, 17, 18,
18, 17, 19,
20, 21, 22,
@@ -121,7 +121,6 @@
var material = new THREE.MeshBasicMaterial();
material.map = new THREE.TextureLoader().load( 'textures/crate.gif' );
- material.side = THREE.DoubleSide;
// per instance data