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@@ -1,4 +1,5 @@
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import {
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+ DynamicDrawUsage,
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SphereGeometry,
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BoxGeometry,
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MeshStandardMaterial,
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@@ -30,7 +31,7 @@ class XRHandPrimitiveModel {
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const material = new MeshStandardMaterial();
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this.handMesh = new InstancedMesh( geometry, material, 30 );
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- this.handMesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
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+ this.handMesh.instanceMatrix.setUsage( DynamicDrawUsage ); // will be updated every frame
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this.handMesh.castShadow = true;
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this.handMesh.receiveShadow = true;
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this.handModel.add( this.handMesh );
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