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@@ -410,8 +410,8 @@ We'll then make 4 triangles from those 5 vertices
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// add the texture coordinates for each vertex of each face
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// add the texture coordinates for each vertex of each face
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const u0 = x / cellsAcross;
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const u0 = x / cellsAcross;
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- const v0 = z / cellsAcross;
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- const u1 = (x + 1) / cellsDeep;
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+ const v0 = z / cellsDeep;
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+ const u1 = (x + 1) / cellsAcross;
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const v1 = (z + 1) / cellsDeep;
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const v1 = (z + 1) / cellsDeep;
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const um = (u0 + u1) / 2;
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const um = (u0 + u1) / 2;
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const vm = (v0 + v1) / 2;
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const vm = (v0 + v1) / 2;
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