|
@@ -0,0 +1,153 @@
|
|
|
+/**
|
|
|
+ * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
|
|
|
+ * @author mrdoob / http://mrdoob.com/
|
|
|
+ */
|
|
|
+
|
|
|
+THREE.CSS3DObject = function ( element ) {
|
|
|
+
|
|
|
+ THREE.Object3D.call( this );
|
|
|
+
|
|
|
+ this.element = element;
|
|
|
+ this.element.style.position = "absolute";
|
|
|
+ this.element.style.WebkitTransformStyle = 'preserve-3d';
|
|
|
+ this.element.style.MozTransformStyle = 'preserve-3d';
|
|
|
+ this.element.style.oTransformStyle = 'preserve-3d';
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
|
|
|
+
|
|
|
+//
|
|
|
+
|
|
|
+THREE.CSS3DRenderer = function () {
|
|
|
+
|
|
|
+ console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
|
|
|
+
|
|
|
+ var _width, _height;
|
|
|
+ var _widthHalf, _heightHalf;
|
|
|
+ var _projector = new THREE.Projector();
|
|
|
+
|
|
|
+ this.domElement = document.createElement( 'div' );
|
|
|
+
|
|
|
+ this.domElement.style.WebkitTransformStyle = 'preserve-3d';
|
|
|
+ this.domElement.style.WebkitPerspectiveOrigin = '50% 50%';
|
|
|
+
|
|
|
+ this.domElement.style.MozTransformStyle = 'preserve-3d';
|
|
|
+ this.domElement.style.MozPerspectiveOrigin = '50% 50%';
|
|
|
+
|
|
|
+ this.domElement.style.oTransformStyle = 'preserve-3d';
|
|
|
+ this.domElement.style.oPerspectiveOrigin = '50% 50%';
|
|
|
+
|
|
|
+ // TODO: Shouldn't it be possible to remove cameraElement?
|
|
|
+
|
|
|
+ this.cameraElement = document.createElement( 'div' );
|
|
|
+ this.cameraElement.style.WebkitTransformStyle = 'preserve-3d';
|
|
|
+ this.cameraElement.style.MozTransformStyle = 'preserve-3d';
|
|
|
+ this.cameraElement.style.oTransformStyle = 'preserve-3d';
|
|
|
+
|
|
|
+ this.domElement.appendChild( this.cameraElement );
|
|
|
+
|
|
|
+ this.setSize = function ( width, height ) {
|
|
|
+
|
|
|
+ _width = width;
|
|
|
+ _height = height;
|
|
|
+
|
|
|
+ _widthHalf = _width / 2;
|
|
|
+ _heightHalf = _height / 2;
|
|
|
+
|
|
|
+ this.domElement.style.width = width + 'px';
|
|
|
+ this.domElement.style.height = height + 'px';
|
|
|
+
|
|
|
+ this.cameraElement.style.width = width + 'px';
|
|
|
+ this.cameraElement.style.height = height + 'px';
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ var epsilon = function ( value ) {
|
|
|
+
|
|
|
+ return Math.abs( value ) < 0.000001 ? 0 : value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var getCameraCSSMatrix = function ( matrix ) {
|
|
|
+
|
|
|
+ var elements = matrix.elements;
|
|
|
+
|
|
|
+ return 'matrix3d(' +
|
|
|
+ epsilon( elements[ 0 ] ) + ',' +
|
|
|
+ epsilon( - elements[ 1 ] ) + ',' +
|
|
|
+ epsilon( elements[ 2 ] ) + ',' +
|
|
|
+ epsilon( elements[ 3 ] ) + ',' +
|
|
|
+ epsilon( elements[ 4 ] ) + ',' +
|
|
|
+ epsilon( - elements[ 5 ] ) + ',' +
|
|
|
+ epsilon( elements[ 6 ] ) + ',' +
|
|
|
+ epsilon( elements[ 7 ] ) + ',' +
|
|
|
+ epsilon( elements[ 8 ] ) + ',' +
|
|
|
+ epsilon( - elements[ 9 ] ) + ',' +
|
|
|
+ epsilon( elements[ 10 ] ) + ',' +
|
|
|
+ epsilon( elements[ 11 ] ) + ',' +
|
|
|
+ epsilon( elements[ 12 ] ) + ',' +
|
|
|
+ epsilon( - elements[ 13 ] ) + ',' +
|
|
|
+ epsilon( elements[ 14 ] ) + ',' +
|
|
|
+ epsilon( elements[ 15 ] ) +
|
|
|
+ ')';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var getObjectCSSMatrix = function ( matrix ) {
|
|
|
+
|
|
|
+ var elements = matrix.elements;
|
|
|
+
|
|
|
+ return 'translate3d(-50%,-50%,0) scale3d(1,-1,1) matrix3d(' +
|
|
|
+ epsilon( elements[ 0 ] ) + ',' +
|
|
|
+ epsilon( elements[ 1 ] ) + ',' +
|
|
|
+ epsilon( elements[ 2 ] ) + ',' +
|
|
|
+ epsilon( elements[ 3 ] ) + ',' +
|
|
|
+ epsilon( elements[ 4 ] ) + ',' +
|
|
|
+ epsilon( elements[ 5 ] ) + ',' +
|
|
|
+ epsilon( elements[ 6 ] ) + ',' +
|
|
|
+ epsilon( elements[ 7 ] ) + ',' +
|
|
|
+ epsilon( elements[ 8 ] ) + ',' +
|
|
|
+ epsilon( elements[ 9 ] ) + ',' +
|
|
|
+ epsilon( elements[ 10 ] ) + ',' +
|
|
|
+ epsilon( elements[ 11 ] ) + ',' +
|
|
|
+ epsilon( elements[ 12 ] ) + ',' +
|
|
|
+ epsilon( elements[ 13 ] ) + ',' +
|
|
|
+ epsilon( elements[ 14 ] ) + ',' +
|
|
|
+ epsilon( elements[ 15 ] ) +
|
|
|
+ ')';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.render = function ( scene, camera ) {
|
|
|
+
|
|
|
+ var fov = 0.5 / Math.tan( camera.fov * Math.PI / 360 ) * _height;
|
|
|
+
|
|
|
+ this.domElement.style.WebkitPerspective = fov + "px";
|
|
|
+ this.domElement.style.MozPerspective = fov + "px";
|
|
|
+ this.domElement.style.oPerspective = fov + "px";
|
|
|
+
|
|
|
+ var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
|
|
|
+
|
|
|
+ this.cameraElement.style.WebkitTransform = style;
|
|
|
+ this.cameraElement.style.MozTransform = style;
|
|
|
+ this.cameraElement.style.oTransform = style;
|
|
|
+
|
|
|
+ var objects = _projector.projectScene( scene, camera, false ).objects;
|
|
|
+
|
|
|
+ for ( var i = 0, il = objects.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ var object = objects[ i ].object;
|
|
|
+ var element = object.element;
|
|
|
+
|
|
|
+ style = getObjectCSSMatrix( object.matrixWorld );
|
|
|
+
|
|
|
+ element.style.WebkitTransform = style;
|
|
|
+ element.style.MozTransform = style;
|
|
|
+ element.style.oTransform = style;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+};
|