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Add ';' and better indent

Luigi De Rosa 7 years ago
parent
commit
c1d8e09ebf
1 changed files with 2 additions and 2 deletions
  1. 2 2
      docs/api/lights/shadows/DirectionalLightShadow.html

+ 2 - 2
docs/api/lights/shadows/DirectionalLightShadow.html

@@ -37,8 +37,8 @@ scene.add( light );
 //Set up shadow properties for the light
 //Set up shadow properties for the light
 light.shadow.mapSize.width = 512;  // default
 light.shadow.mapSize.width = 512;  // default
 light.shadow.mapSize.height = 512; // default
 light.shadow.mapSize.height = 512; // default
-light.shadow.camera.near = 0.5;       // default
-light.shadow.camera.far = 500      // default
+light.shadow.camera.near = 0.5;    // default
+light.shadow.camera.far = 500;     // default
 
 
 //Create a sphere that cast shadows (but does not receive them)
 //Create a sphere that cast shadows (but does not receive them)
 var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
 var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );