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WebGLRenderer: Fix feedback loop in transmission pass for WebGL 2. (#26177)

Michael Herzog 2 years ago
parent
commit
c1e558c708
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/WebGLRenderer.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -1332,7 +1332,7 @@ class WebGLRenderer {
 					generateMipmaps: true,
 					type: extensions.has( 'EXT_color_buffer_half_float' ) ? HalfFloatType : UnsignedByteType,
 					minFilter: LinearMipmapLinearFilter,
-					samples: ( isWebGL2 && antialias === true ) ? 4 : 0
+					samples: ( isWebGL2 ) ? 4 : 0
 				} );
 
 				// debug