Browse Source

Removed maxLights parameter from WebGLRenderer.

It's now up to the application layer to deal with system specific shader limits.

Fixes #2477
alteredq 12 years ago
parent
commit
c1f3428495

+ 4 - 25
build/three.js

@@ -15820,9 +15820,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
 
 	_clearColor = parameters.clearColor !== undefined ? new THREE.Color( parameters.clearColor ) : new THREE.Color( 0x000000 ),
-	_clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0,
-
-	_maxLights = parameters.maxLights !== undefined ? parameters.maxLights : 4;
+	_clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0;
 
 	// public properties
 
@@ -22697,9 +22695,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function allocateLights ( lights ) {
 
-		var l, ll, light, dirLights, pointLights, spotLights, hemiLights, maxDirLights, maxPointLights, maxSpotLights, maxHemiLights;
+		var l, ll, light, dirLights, pointLights, spotLights, hemiLights;
 
-		dirLights = pointLights = spotLights = hemiLights = maxDirLights = maxPointLights = maxSpotLights = maxHemiLights = 0;
+		dirLights = pointLights = spotLights = hemiLights = 0;
 
 		for ( l = 0, ll = lights.length; l < ll; l ++ ) {
 
@@ -22714,26 +22712,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if ( ( pointLights + spotLights + dirLights + hemiLights) <= _maxLights ) {
-
-			maxDirLights = dirLights;
-			maxPointLights = pointLights;
-			maxSpotLights = spotLights;
-			maxHemiLights = hemiLights;
-
-		} else {
-
-			maxDirLights = Math.ceil( _maxLights * dirLights / ( pointLights + dirLights ) );
-			maxPointLights = _maxLights - maxDirLights;
-
-			// these are not really correct
-
-			maxSpotLights = maxPointLights;
-			maxHemiLights = maxDirLights;
-
-		}
-
-		return { 'directional' : maxDirLights, 'point' : maxPointLights, 'spot': maxSpotLights, 'hemi': maxHemiLights };
+		return { 'directional' : dirLights, 'point' : pointLights, 'spot': spotLights, 'hemi': hemiLights };
 
 	};
 

+ 271 - 271
build/three.min.js

@@ -32,17 +32,17 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
 b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,m=this.elements;m[0]=b*a;m[1]=b*c;m[2]=b*d;m[3]=b*e;m[4]=b*f;m[5]=b*g;m[6]=b*h;m[7]=b*i;m[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==m?m:1,n||0,l||0,p||0,o||0,void 0!==q?q:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=m;r[14]=n;r[3]=l;r[7]=p;r[11]=o;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],r=c[14],s=c[3],z=c[7],u=c[11],c=c[15],t=d[0],F=d[4],A=d[8],
-w=d[12],v=d[1],C=d[5],D=d[9],I=d[13],K=d[2],B=d[6],J=d[10],H=d[14],G=d[3],N=d[7],L=d[11],d=d[15];e[0]=f*t+g*v+h*K+i*G;e[4]=f*F+g*C+h*B+i*N;e[8]=f*A+g*D+h*J+i*L;e[12]=f*w+g*I+h*H+i*d;e[1]=j*t+m*v+n*K+l*G;e[5]=j*F+m*C+n*B+l*N;e[9]=j*A+m*D+n*J+l*L;e[13]=j*w+m*I+n*H+l*d;e[2]=p*t+o*v+q*K+r*G;e[6]=p*F+o*C+q*B+r*N;e[10]=p*A+o*D+q*J+r*L;e[14]=p*w+o*I+q*H+r*d;e[3]=s*t+z*v+u*K+c*G;e[7]=s*F+z*C+u*B+c*N;e[11]=s*A+z*D+u*J+c*L;e[15]=s*w+z*I+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=g;s[13]=h;s[2]=i;s[6]=j;s[10]=m;s[14]=n;s[3]=l;s[7]=p;s[11]=o;s[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],s=c[14],r=c[3],A=c[7],u=c[11],c=c[15],t=d[0],F=d[4],z=d[8],
+w=d[12],v=d[1],C=d[5],D=d[9],I=d[13],L=d[2],B=d[6],K=d[10],H=d[14],G=d[3],N=d[7],M=d[11],d=d[15];e[0]=f*t+g*v+h*L+i*G;e[4]=f*F+g*C+h*B+i*N;e[8]=f*z+g*D+h*K+i*M;e[12]=f*w+g*I+h*H+i*d;e[1]=j*t+m*v+n*L+l*G;e[5]=j*F+m*C+n*B+l*N;e[9]=j*z+m*D+n*K+l*M;e[13]=j*w+m*I+n*H+l*d;e[2]=p*t+o*v+q*L+s*G;e[6]=p*F+o*C+q*B+s*N;e[10]=p*z+o*D+q*K+s*M;e[14]=p*w+o*I+q*H+s*d;e[3]=r*t+A*v+u*L+c*G;e[7]=r*F+A*C+u*B+c*N;e[11]=r*z+A*D+u*K+c*M;e[15]=r*w+A*I+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
 c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
 this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
 this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],n=a[10],l=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return e*h*m*p-d*i*m*p-e*g*n*p+c*i*n*p+d*g*l*p-c*h*l*p-e*h*j*o+d*i*j*o+e*f*n*o-b*i*n*o-d*f*l*o+b*h*l*o+e*g*j*q-c*i*j*q-e*f*m*q+b*i*m*q+c*f*l*q-b*g*l*q-d*g*j*a+c*h*j*a+d*f*m*a-b*h*m*a-c*f*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
 a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
 14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
-this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],m=c[13],n=c[2],l=c[6],p=c[10],o=c[14],q=c[3],r=c[7],s=c[11],c=c[15];b[0]=j*o*r-m*p*r+m*l*s-i*o*s-j*l*c+i*p*c;b[4]=g*p*r-f*o*r-g*l*s+e*o*s+f*l*c-e*p*c;b[8]=f*m*r-g*j*r+g*i*s-e*m*s-f*i*c+e*j*c;b[12]=g*j*l-f*m*l-g*i*p+e*m*p+f*i*o-e*j*o;b[1]=m*p*q-j*o*q-m*n*s+h*o*s+j*n*c-h*p*c;b[5]=f*o*q-g*p*q+g*n*s-d*o*s-f*n*c+d*p*c;b[9]=g*j*q-f*m*q-g*h*s+d*m*s+f*h*c-d*j*c;b[13]=f*m*n-g*j*n+g*h*p-d*m*p-f*h*o+d*j*o;b[2]=i*o*q-m*l*q+m*n*r-h*o*
-r-i*n*c+h*l*c;b[6]=g*l*q-e*o*q-g*n*r+d*o*r+e*n*c-d*l*c;b[10]=e*m*q-g*i*q+g*h*r-d*m*r-e*h*c+d*i*c;b[14]=g*i*n-e*m*n-g*h*l+d*m*l+e*h*o-d*i*o;b[3]=j*l*q-i*p*q-j*n*r+h*p*r+i*n*s-h*l*s;b[7]=e*p*q-f*l*q+f*n*r-d*p*r-e*n*s+d*l*s;b[11]=f*i*q-e*j*q-f*h*r+d*j*r+e*h*s-d*i*s;b[15]=e*j*n-f*i*n+f*h*l-d*j*l-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
+this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],m=c[13],n=c[2],l=c[6],p=c[10],o=c[14],q=c[3],s=c[7],r=c[11],c=c[15];b[0]=j*o*s-m*p*s+m*l*r-i*o*r-j*l*c+i*p*c;b[4]=g*p*s-f*o*s-g*l*r+e*o*r+f*l*c-e*p*c;b[8]=f*m*s-g*j*s+g*i*r-e*m*r-f*i*c+e*j*c;b[12]=g*j*l-f*m*l-g*i*p+e*m*p+f*i*o-e*j*o;b[1]=m*p*q-j*o*q-m*n*r+h*o*r+j*n*c-h*p*c;b[5]=f*o*q-g*p*q+g*n*r-d*o*r-f*n*c+d*p*c;b[9]=g*j*q-f*m*q-g*h*r+d*m*r+f*h*c-d*j*c;b[13]=f*m*n-g*j*n+g*h*p-d*m*p-f*h*o+d*j*o;b[2]=i*o*q-m*l*q+m*n*s-h*o*
+s-i*n*c+h*l*c;b[6]=g*l*q-e*o*q-g*n*s+d*o*s+e*n*c-d*l*c;b[10]=e*m*q-g*i*q+g*h*s-d*m*s-e*h*c+d*i*c;b[14]=g*i*n-e*m*n-g*h*l+d*m*l+e*h*o-d*i*o;b[3]=j*l*q-i*p*q-j*n*s+h*p*s+i*n*r-h*l*r;b[7]=e*p*q-f*l*q+f*n*s-d*p*s-e*n*r+d*l*r;b[11]=f*i*q-e*j*q-f*h*s+d*j*s+e*h*r-d*i*r;b[15]=e*j*n-f*i*n+f*h*l-d*j*l-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
 Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,n=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+n*e;c[5]=j-l*e;c[9]=-d*h;c[2]=l-j*e;c[6]=n+m*e;c[10]=g*h}else"YXZ"===b?(j=h*i,m=h*f,n=e*i,l=e*f,c[0]=j+l*d,c[4]=n*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-n,c[6]=l+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,n=e*i,l=e*f,c[0]=j-l*d,c[4]=-g*f,c[8]=n+m*d,c[1]=m+n*d,c[5]=g*i,c[9]=l-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,n=d*i,l=d*f,c[0]=h*i,c[4]=n*e-m,c[8]=j*e+l,c[1]=h*f,c[5]=l*e+j,c[9]=
 m*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=l-j*f,c[8]=n*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+n,c[10]=j-l*f):"XZY"===b&&(j=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-n,c[2]=n*f-m,c[6]=d*i,c[10]=l*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
@@ -50,18 +50,18 @@ b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector
 a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
 b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*j;b[8]=m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*j;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=
 m*i+a*e;b[11]=m*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*j;b[4]=m*g-a*c;b[5]=m*h-a*d;b[6]=m*i-a*e;b[7]=m*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
-g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],r=c[4],s=c[5],z=c[6],u=c[7],t=c[8],F=c[9],A=c[10],w=c[11];c[0]=f*j+g*r+e*t;c[1]=f*d+g*s+e*F;c[2]=f*o+g*z+e*A;c[3]=f*q+g*u+e*w;c[4]=l*j+h*r+m*t;c[5]=l*d+h*s+m*F;c[6]=l*o+h*z+m*A;c[7]=l*q+h*u+m*w;c[8]=p*j+n*r+i*t;c[9]=p*d+n*s+i*F;c[10]=p*o+n*z+i*A;c[11]=p*q+n*u+i*w;
+g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],s=c[4],r=c[5],A=c[6],u=c[7],t=c[8],F=c[9],z=c[10],w=c[11];c[0]=f*j+g*s+e*t;c[1]=f*d+g*r+e*F;c[2]=f*o+g*A+e*z;c[3]=f*q+g*u+e*w;c[4]=l*j+h*s+m*t;c[5]=l*d+h*r+m*F;c[6]=l*o+h*A+m*z;c[7]=l*q+h*u+m*w;c[8]=p*j+n*s+i*t;c[9]=p*d+n*r+i*F;c[10]=p*o+n*A+i*z;c[11]=p*q+n*u+i*w;
 return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
 this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
 b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
 h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],n=c[9],l=c[10],p=c[11],o=c[12],q=c[13],r=c[14],c=c[15];b[0].set(f-a,j-g,p-m,c-o);b[1].set(f+a,j+g,p+m,c+o);b[2].set(f+d,j+h,p+n,c+q);b[3].set(f-d,j-h,p-n,c-q);b[4].set(f-e,j-i,p-l,c-r);b[5].set(f+e,j+i,p+l,c+r);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],n=c[9],l=c[10],p=c[11],o=c[12],q=c[13],s=c[14],c=c[15];b[0].set(f-a,j-g,p-m,c-o);b[1].set(f+a,j+g,p+m,c+o);b[2].set(f+d,j+h,p+n,c+q);b[3].set(f-d,j-h,p-n,c-q);b[4].set(f-e,j-i,p-l,c-s);b[5].set(f+e,j+i,p+l,c+s);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
 (function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3,f=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,m=new a.Vector3,n=new a.Vector3,l=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=m.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);m.sub(c,b);n.sub(a,
-b);var a=j.dot(j),b=j.dot(m),c=j.dot(n),e=m.dot(m),d=m.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},o=function(i,j,m){var n,o;if(i instanceof a.Particle){n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return m;o={distance:n,point:i.position,face:null,object:i};m.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return m;var A,
-w,v=i.geometry,C=v.vertices,D,I,K;D=i.geometry.materials;I=i.material instanceof a.MeshFaceMaterial;var B,J=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(A=v.faces.length;q<A;q++)if(o=v.faces[q],n=!0===I?D[o.materialIndex]:i.material,void 0!==n&&(K=n.side,e.sub(o.centroid,c),f=o.normal,n=d.dot(f),!(Math.abs(n)<J)&&(w=f.dot(e)/n,!(0>w)&&(K===a.DoubleSide||
-(K===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(w)),o instanceof a.Face3)n=C[o.a],w=C[o.b],K=C[o.c],p(g,n,w,K)&&(w=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(w),n<j.near||n>j.far||(o={distance:n,point:w,face:o,faceIndex:q,object:i},m.push(o)));else if(o instanceof a.Face4&&(n=C[o.a],w=C[o.b],K=C[o.c],B=C[o.d],p(g,n,w,B)||p(g,w,K,B)))w=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(w),n<j.near||n>j.far||(o={distance:n,point:w,face:o,faceIndex:q,object:i},m.push(o))}},
+b);var a=j.dot(j),b=j.dot(m),c=j.dot(n),e=m.dot(m),d=m.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},o=function(i,j,m){var n,o;if(i instanceof a.Particle){n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return m;o={distance:n,point:i.position,face:null,object:i};m.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return m;var z,
+w,v=i.geometry,C=v.vertices,D,I,L;D=i.geometry.materials;I=i.material instanceof a.MeshFaceMaterial;var B,K=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();q=0;for(z=v.faces.length;q<z;q++)if(o=v.faces[q],n=!0===I?D[o.materialIndex]:i.material,void 0!==n&&(L=n.side,e.sub(o.centroid,c),f=o.normal,n=d.dot(f),!(Math.abs(n)<K)&&(w=f.dot(e)/n,!(0>w)&&(L===a.DoubleSide||
+(L===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(w)),o instanceof a.Face3)n=C[o.a],w=C[o.b],L=C[o.c],p(g,n,w,L)&&(w=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(w),n<j.near||n>j.far||(o={distance:n,point:w,face:o,faceIndex:q,object:i},m.push(o)));else if(o instanceof a.Face4&&(n=C[o.a],w=C[o.b],L=C[o.c],B=C[o.d],p(g,n,w,B)||p(g,w,L,B)))w=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(w),n<j.near||n>j.far||(o={distance:n,point:w,face:o,faceIndex:q,object:i},m.push(o))}},
 q=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)o(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);o(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)o(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(i);return c}})(THREE);
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,m,n){h=!1;b=f;c=g;d=m;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
 g?e:g);a()};this.add3Points=function(f,g,m,n,l,p){!0===h?(h=!1,b=f<m?f<l?f:l:m<l?m:l,c=g<n?g<p?g:p:n<p?n:p,d=f>m?f>l?f:l:m>l?m:l,e=g>n?g>p?g:p:n>p?n:p):(b=f<m?f<l?f<b?f:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=f>m?f>l?f>d?f:d:l>d?l:d:m>l?m>d?m:d:l>d?l:d,e=g>n?g>p?g>e?g:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
@@ -78,18 +78,18 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
 a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
 return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
 THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;m.push(a);n++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,r,s=[],z=0,u,t,F=[],A=0,w,v,C=[],D=0,I={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Frustum,N=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=
-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,M){var R=h.near,ba=h.far,ja=!1,S,O,$,Y,aa,ia,X,fa,eb,Aa,Ja,Ta,ra,Ma,qb,nb;v=t=r=p=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
-h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(J);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
-(K.copy(f.matrixWorld.getPosition()),J.multiplyVector3(K),e.z=K.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(K.copy(f.matrixWorld.getPosition()),J.multiplyVector3(K),e.z=K.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(K.copy(f.matrixWorld.getPosition()),J.multiplyVector3(K),e.z=K.z),I.objects.push(e));fb(f)}}};fb(g);!0===n&&I.objects.sort(c);g=0;for(n=I.objects.length;g<
-n;g++)if(fa=I.objects[g].object,eb=fa.matrixWorld,j=0,fa instanceof THREE.Mesh){Aa=fa.geometry;Ja=fa.geometry.materials;$=Aa.vertices;Ta=Aa.faces;Ma=Aa.faceVertexUvs;Aa=fa.matrixRotationWorld.extractRotation(eb);qb=fa.material instanceof THREE.MeshFaceMaterial;S=0;for(O=$.length;S<O;S++)i=b(),i.positionWorld.copy($[S]),eb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
-i.visible=i.positionScreen.z>R&&i.positionScreen.z<ba;$=0;for(S=Ta.length;$<S;$++)if(O=Ta[$],nb=!0===qb?Ja[O.materialIndex]:fa.material,void 0!==nb){ia=nb.side;if(O instanceof THREE.Face3)if(Y=m[O.a],aa=m[O.b],X=m[O.c],!0===Y.visible&&!0===aa.visible&&!0===X.visible)if(ja=0>(X.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(X.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x),ia===THREE.DoubleSide||ja===(ia===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
-o.push(ra),q++,p++,l=ra):l=o[p++],l.v1.copy(Y),l.v2.copy(aa),l.v3.copy(X);else continue;else continue;else if(O instanceof THREE.Face4)if(Y=m[O.a],aa=m[O.b],X=m[O.c],ra=m[O.d],!0===Y.visible&&!0===aa.visible&&!0===X.visible&&!0===ra.visible)if(ja=0>(ra.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(ra.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x)||0>(aa.positionScreen.x-X.positionScreen.x)*(ra.positionScreen.y-X.positionScreen.y)-(aa.positionScreen.y-
-X.positionScreen.y)*(ra.positionScreen.x-X.positionScreen.x),ia===THREE.DoubleSide||ja===(ia===THREE.FrontSide)){if(r===z){var Wa=new THREE.RenderableFace4;s.push(Wa);z++;r++;l=Wa}else l=s[r++];l.v1.copy(Y);l.v2.copy(aa);l.v3.copy(X);l.v4.copy(ra)}else continue;else continue;l.normalWorld.copy(O.normal);!1===ja&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(O.centroid);eb.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);
-J.multiplyVector3(l.centroidScreen);X=O.vertexNormals;Y=0;for(aa=X.length;Y<aa;Y++)ra=l.vertexNormalsWorld[Y],ra.copy(X[Y]),!1===ja&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ra.negate(),Aa.multiplyVector3(ra);l.vertexNormalsLength=X.length;Y=0;for(aa=Ma.length;Y<aa;Y++)if(ra=Ma[Y][$],void 0!==ra){ia=0;for(X=ra.length;ia<X;ia++)l.uvs[Y][ia]=ra[ia]}l.color=O.color;l.material=nb;l.z=l.centroidScreen.z;I.elements.push(l)}}else if(fa instanceof THREE.Line){H.multiply(J,eb);$=fa.geometry.vertices;
-Y=b();Y.positionScreen.copy($[0]);H.multiplyVector4(Y.positionScreen);eb=fa.type===THREE.LinePieces?2:1;S=1;for(O=$.length;S<O;S++)Y=b(),Y.positionScreen.copy($[S]),H.multiplyVector4(Y.positionScreen),0<(S+1)%eb||(aa=m[j-2],N.copy(Y.positionScreen),L.copy(aa.positionScreen),!0===d(N,L)&&(N.multiplyScalar(1/N.w),L.multiplyScalar(1/L.w),t===A?(Ja=new THREE.RenderableLine,F.push(Ja),A++,t++,u=Ja):u=F[t++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(L),u.z=Math.max(N.z,L.z),u.material=fa.material,
-I.elements.push(u)))}g=0;for(n=I.sprites.length;g<n;g++)fa=I.sprites[g].object,eb=fa.matrixWorld,fa instanceof THREE.Particle&&(B.set(eb.elements[12],eb.elements[13],eb.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===D?(R=new THREE.RenderableParticle,C.push(R),D++,v++,w=R):w=C[v++],w.object=fa,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=fa.rotation.z,w.scale.x=fa.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),w.scale.y=fa.scale.y*Math.abs(w.y-
-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=fa.material,I.elements.push(w)));!0===M&&I.elements.sort(c);return I}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,s,r=[],A=0,u,t,F=[],z=0,w,v,C=[],D=0,I={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Frustum,N=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,O){var Q=h.near,U=h.far,J=!1,qa,S,ha,Y,ba,ia,Z,da,Na,Aa,Ja,Ta,ta,db,wb,Ua;v=t=s=p=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
+h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);K.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(K);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var gb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
+(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),I.objects.push(e));gb(f)}}};gb(g);!0===n&&I.objects.sort(c);g=0;for(n=I.objects.length;g<
+n;g++)if(da=I.objects[g].object,Na=da.matrixWorld,j=0,da instanceof THREE.Mesh){Aa=da.geometry;Ja=da.geometry.materials;ha=Aa.vertices;Ta=Aa.faces;db=Aa.faceVertexUvs;Aa=da.matrixRotationWorld.extractRotation(Na);wb=da.material instanceof THREE.MeshFaceMaterial;qa=0;for(S=ha.length;qa<S;qa++)i=b(),i.positionWorld.copy(ha[qa]),Na.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
+i.visible=i.positionScreen.z>Q&&i.positionScreen.z<U;ha=0;for(qa=Ta.length;ha<qa;ha++)if(S=Ta[ha],Ua=!0===wb?Ja[S.materialIndex]:da.material,void 0!==Ua){ia=Ua.side;if(S instanceof THREE.Face3)if(Y=m[S.a],ba=m[S.b],Z=m[S.c],!0===Y.visible&&!0===ba.visible&&!0===Z.visible)if(J=0>(Z.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(Z.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x),ia===THREE.DoubleSide||J===(ia===THREE.FrontSide))p===q?(ta=
+new THREE.RenderableFace3,o.push(ta),q++,p++,l=ta):l=o[p++],l.v1.copy(Y),l.v2.copy(ba),l.v3.copy(Z);else continue;else continue;else if(S instanceof THREE.Face4)if(Y=m[S.a],ba=m[S.b],Z=m[S.c],ta=m[S.d],!0===Y.visible&&!0===ba.visible&&!0===Z.visible&&!0===ta.visible)if(J=0>(ta.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(ta.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x)||0>(ba.positionScreen.x-Z.positionScreen.x)*(ta.positionScreen.y-
+Z.positionScreen.y)-(ba.positionScreen.y-Z.positionScreen.y)*(ta.positionScreen.x-Z.positionScreen.x),ia===THREE.DoubleSide||J===(ia===THREE.FrontSide)){if(s===A){var lb=new THREE.RenderableFace4;r.push(lb);A++;s++;l=lb}else l=r[s++];l.v1.copy(Y);l.v2.copy(ba);l.v3.copy(Z);l.v4.copy(ta)}else continue;else continue;l.normalWorld.copy(S.normal);!1===J&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(S.centroid);Na.multiplyVector3(l.centroidWorld);
+l.centroidScreen.copy(l.centroidWorld);K.multiplyVector3(l.centroidScreen);Z=S.vertexNormals;Y=0;for(ba=Z.length;Y<ba;Y++)ta=l.vertexNormalsWorld[Y],ta.copy(Z[Y]),!1===J&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ta.negate(),Aa.multiplyVector3(ta);l.vertexNormalsLength=Z.length;Y=0;for(ba=db.length;Y<ba;Y++)if(ta=db[Y][ha],void 0!==ta){ia=0;for(Z=ta.length;ia<Z;ia++)l.uvs[Y][ia]=ta[ia]}l.color=S.color;l.material=Ua;l.z=l.centroidScreen.z;I.elements.push(l)}}else if(da instanceof THREE.Line){H.multiply(K,
+Na);ha=da.geometry.vertices;Y=b();Y.positionScreen.copy(ha[0]);H.multiplyVector4(Y.positionScreen);Na=da.type===THREE.LinePieces?2:1;qa=1;for(S=ha.length;qa<S;qa++)Y=b(),Y.positionScreen.copy(ha[qa]),H.multiplyVector4(Y.positionScreen),0<(qa+1)%Na||(ba=m[j-2],N.copy(Y.positionScreen),M.copy(ba.positionScreen),!0===d(N,M)&&(N.multiplyScalar(1/N.w),M.multiplyScalar(1/M.w),t===z?(Ja=new THREE.RenderableLine,F.push(Ja),z++,t++,u=Ja):u=F[t++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(M),u.z=
+Math.max(N.z,M.z),u.material=da.material,I.elements.push(u)))}g=0;for(n=I.sprites.length;g<n;g++)da=I.sprites[g].object,Na=da.matrixWorld,da instanceof THREE.Particle&&(B.set(Na.elements[12],Na.elements[13],Na.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===D?(Q=new THREE.RenderableParticle,C.push(Q),D++,v++,w=Q):w=C[v++],w.object=da,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=da.rotation.z,w.scale.x=da.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),
+w.scale.y=da.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=da.material,I.elements.push(w)));!0===O&&I.elements.sort(c);return I}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
 h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
 return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},calculateW:function(){this.w=
@@ -113,8 +113,8 @@ b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c ins
 e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
 h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
 i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];n=g[f];l=g[v];p=i.x-
-h.x;o=j.x-h.x;q=i.y-h.y;r=j.y-h.y;s=i.z-h.z;z=j.z-h.z;u=n.u-m.u;t=l.u-m.u;F=n.v-m.v;A=l.v-m.v;w=1/(u*A-t*F);I.set((A*p-F*o)*w,(A*q-F*r)*w,(A*s-F*z)*w);K.set((u*o-t*p)*w,(u*r-t*q)*w,(u*z-t*s)*w);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);D[b].addSelf(K);D[c].addSelf(K);D[d].addSelf(K)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,F,A,w,v,C=[],D=[],I=new THREE.Vector3,K=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,
-D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[G[d]],v=C[e],B.copy(v),B.subSelf(H.multiplyScalar(H.dot(v))).normalize(),J.cross(f.vertexNormals[d],v),e=J.dot(D[e]),e=0>e?
+h.x;o=j.x-h.x;q=i.y-h.y;s=j.y-h.y;r=i.z-h.z;A=j.z-h.z;u=n.u-m.u;t=l.u-m.u;F=n.v-m.v;z=l.v-m.v;w=1/(u*z-t*F);I.set((z*p-F*o)*w,(z*q-F*s)*w,(z*r-F*A)*w);L.set((u*o-t*p)*w,(u*s-t*q)*w,(u*A-t*r)*w);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);D[b].addSelf(L);D[c].addSelf(L);D[d].addSelf(L)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,q,s,r,A,u,t,F,z,w,v,C=[],D=[],I=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,K=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,
+D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[G[d]],v=C[e],B.copy(v),B.subSelf(H.multiplyScalar(H.dot(v))).normalize(),K.cross(f.vertexNormals[d],v),e=K.dot(D[e]),e=0>e?
 -1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
 c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),
 void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&
@@ -123,11 +123,11 @@ THREE.BufferGeometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.G
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix4,b.extractRotation(a),b.multiplyVector3Array(c),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,Infinity),
 max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
 if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.offsets,f=this.attributes.index.array,
-g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],q.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],r.set(n,l,p),s.sub(r,q),z.sub(o,q),s.crossSelf(z),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+
-2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*m]+=s.x,h[3*m+1]+=s.y,h[3*m+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){ea.x=d[3*a];ea.y=d[3*a+1];ea.z=d[3*a+2];P.copy(ea);R=i[a];L.copy(R);L.subSelf(ea.multiplyScalar(ea.dot(R))).normalize();Q.cross(P,R);ba=Q.dot(j[a]);M=0>ba?-1:1;h[4*a]=L.x;h[4*a+1]=L.y;h[4*a+2]=L.z;h[4*a+3]=M}if(void 0===this.attributes.index||
+g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],q.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],s.set(n,l,p),r.sub(s,q),A.sub(o,q),r.crossSelf(A),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+
+2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*m]+=r.x,h[3*m+1]+=r.y,h[3*m+2]+=r.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){aa.x=d[3*a];aa.y=d[3*a+1];aa.z=d[3*a+2];P.copy(aa);Q=i[a];M.copy(Q);M.subSelf(aa.multiplyScalar(aa.dot(Q))).normalize();R.cross(P,Q);U=R.dot(j[a]);O=0>U?-1:1;h[4*a]=M.x;h[4*a+1]=M.y;h[4*a+2]=M.z;h[4*a+3]=O}if(void 0===this.attributes.index||
 void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
-i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,r,s,z,u,t,F,A,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,D,I,K,B,J,H,G=this.offsets;I=0;for(K=G.length;I<K;++I){D=G[I].start;B=G[I].count;var N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],J=N+b[C+1],H=N+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],p=c[3*J],o=c[3*J+1],q=c[3*J+2],r=c[3*H],s=c[3*H+1],z=c[3*H+2],u=e[2*B],t=e[2*B+1],F=e[2*J],A=e[2*J+1],w=e[2*H],v=e[2*H+1],p-=m,m=r-m,o-=n,n=s-n,q-=l,l=z-l,F-=u,u=w-u,A-=t,t=v-
-t,v=1/(F*t-u*A),f.set((t*p-A*m)*v,(t*o-A*n)*v,(t*q-A*l)*v),g.set((F*m-u*p)*v,(F*n-u*o)*v,(F*l-u*q)*v),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var L=new THREE.Vector3,Q=new THREE.Vector3,ea=new THREE.Vector3,P=new THREE.Vector3,M,R,ba;I=0;for(K=G.length;I<K;++I){D=G[I].start;B=G[I].count;N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],J=N+b[C+1],H=N+b[C+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
+i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,s,r,A,u,t,F,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,D,I,L,B,K,H,G=this.offsets;I=0;for(L=G.length;I<L;++I){D=G[I].start;B=G[I].count;var N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],K=N+b[C+1],H=N+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],p=c[3*K],o=c[3*K+1],q=c[3*K+2],s=c[3*H],r=c[3*H+1],A=c[3*H+2],u=e[2*B],t=e[2*B+1],F=e[2*K],z=e[2*K+1],w=e[2*H],v=e[2*H+1],p-=m,m=s-m,o-=n,n=r-n,q-=l,l=A-l,F-=u,u=w-u,z-=t,t=v-
+t,v=1/(F*t-u*z),f.set((t*p-z*m)*v,(t*o-z*n)*v,(t*q-z*l)*v),g.set((F*m-u*p)*v,(F*n-u*o)*v,(F*l-u*q)*v),i[B].addSelf(f),i[K].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[H].addSelf(g)}var M=new THREE.Vector3,R=new THREE.Vector3,aa=new THREE.Vector3,P=new THREE.Vector3,O,Q,U;I=0;for(L=G.length;I<L;++I){D=G[I].start;B=G[I].count;N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],K=N+b[C+1],H=N+b[C+2],a(B),a(K),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,n.x,l.x,g,h,i);d.y=b(j.y,m.y,n.y,l.y,g,h,i);d.z=b(j.z,m.z,n.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
@@ -144,8 +144,8 @@ THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new T
 this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,r){var s=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(s){var u=THREE.ImageUtils.loadCompressedTexture(z);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
-mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];r&&(a[e].anisotropy=r);if(!s){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,s){var r=f.toLowerCase().endsWith(".dds"),A=b+"/"+f;if(r){var u=THREE.ImageUtils.loadCompressedTexture(A);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
+mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];s&&(a[e].anisotropy=s);if(!r){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=A}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
 i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==
 a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=
 a.specularCoef);a.mapDiffuse&&b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",
@@ -155,24 +155,24 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
 2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,r,s,z,u,t;function F(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=N[2*e];e=N[2*e+1];i=N[2*f];j=N[2*f+1];f=N[2*g];l=N[2*g+1];g=J.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
-l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=N[2*e];e=N[2*e+1];j=N[2*f];m=N[2*f+1];l=N[2*g];n=N[2*g+1];g=N[2*h];f=N[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function K(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],s=
-G[3*m+1];m=G[3*m+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,s,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],s=G[3*m+1];m=G[3*m+2];var r=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];J.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,s,m),new THREE.Vector3(r,t,n),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,G=[],N=[],L,Q,ea;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);t=a;Q=H;b=new Uint8Array(t,Q,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[Q+z]);c=A(t,Q+12);A(t,Q+13);A(t,Q+14);A(t,Q+15);e=A(t,Q+16);i=A(t,Q+17);j=A(t,Q+18);m=A(t,Q+19);n=w(t,Q+20);l=w(t,Q+20+4);p=w(t,Q+20+8);o=w(t,Q+20+12);q=w(t,Q+20+16);r=w(t,Q+20+20);s=
-w(t,Q+20+24);z=w(t,Q+20+28);b=w(t,Q+20+32);u=w(t,Q+20+36);t=w(t,Q+20+40);H+=c;Q=3*e+m;ea=4*e+m;L=o*Q;c=q*(Q+3*i);e=r*(Q+3*j);m=s*(Q+3*i+3*j);Q=z*ea;i=b*(ea+4*i);j=u*(ea+4*j);ea=H;var H=new Float32Array(a,H,3*n),P,M,R,ba;for(P=0;P<n;P++)M=H[3*P],R=H[3*P+1],ba=H[3*P+2],J.vertices.push(new THREE.Vector3(M,R,ba));n=H=ea+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(ea=0;ea<l;ea++)P=H[3*ea],M=H[3*ea+1],R=H[3*ea+2],G.push(P/127,M/127,R/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=
-H+=F(3*l);if(p){H=new Float32Array(a,H,2*p);for(n=0;n<p;n++)ea=H[2*n],P=H[2*n+1],N.push(ea,P)}p=H=l+2*p*Float32Array.BYTES_PER_ELEMENT;L=p+L+F(2*o);l=L+c+F(2*q);c=l+e+F(2*r);e=c+m+F(2*s);Q=e+Q+F(2*z);m=Q+i+F(2*b);i=m+j+F(2*u);r&&(j=l+3*r*Uint32Array.BYTES_PER_ELEMENT,D(r,l,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));s&&(r=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=r+3*s*Uint32Array.BYTES_PER_ELEMENT,K(s,c,r,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));u&&(s=m+4*u*Uint32Array.BYTES_PER_ELEMENT,I(u,m,s+
-4*u*Uint32Array.BYTES_PER_ELEMENT),C(u,s));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,s=u+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,i,u,s+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,s));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=L+3*q*Uint32Array.BYTES_PER_ELEMENT,K(q,L,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&I(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,s,r,A,u,t;function F(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=N[2*e];e=N[2*e+1];i=N[2*f];j=N[2*f+1];f=N[2*g];l=N[2*g+1];g=K.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
+l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=N[2*e];e=N[2*e+1];j=N[2*f];m=N[2*f+1];l=N[2*g];n=N[2*g+1];g=N[2*h];f=N[2*h+1];h=K.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
+K.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],K.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function L(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],r=
+G[3*m+1];m=G[3*m+2];K.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],r=G[3*m+1];m=G[3*m+2];var s=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];K.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(s,t,n),new THREE.Vector3(u,v,o)],null,j))}}var K=this,H=0,G=[],N=[],M,R,aa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(K,d,b);t=a;R=H;b=new Uint8Array(t,R,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[R+A]);c=z(t,R+12);z(t,R+13);z(t,R+14);z(t,R+15);e=z(t,R+16);i=z(t,R+17);j=z(t,R+18);m=z(t,R+19);n=w(t,R+20);l=w(t,R+20+4);p=w(t,R+20+8);o=w(t,R+20+12);q=w(t,R+20+16);s=w(t,R+20+20);r=
+w(t,R+20+24);A=w(t,R+20+28);b=w(t,R+20+32);u=w(t,R+20+36);t=w(t,R+20+40);H+=c;R=3*e+m;aa=4*e+m;M=o*R;c=q*(R+3*i);e=s*(R+3*j);m=r*(R+3*i+3*j);R=A*aa;i=b*(aa+4*i);j=u*(aa+4*j);aa=H;var H=new Float32Array(a,H,3*n),P,O,Q,U;for(P=0;P<n;P++)O=H[3*P],Q=H[3*P+1],U=H[3*P+2],K.vertices.push(new THREE.Vector3(O,Q,U));n=H=aa+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(aa=0;aa<l;aa++)P=H[3*aa],O=H[3*aa+1],Q=H[3*aa+2],G.push(P/127,O/127,Q/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=H+=
+F(3*l);if(p){H=new Float32Array(a,H,2*p);for(n=0;n<p;n++)aa=H[2*n],P=H[2*n+1],N.push(aa,P)}p=H=l+2*p*Float32Array.BYTES_PER_ELEMENT;M=p+M+F(2*o);l=M+c+F(2*q);c=l+e+F(2*s);e=c+m+F(2*r);R=e+R+F(2*A);m=R+i+F(2*b);i=m+j+F(2*u);s&&(j=l+3*s*Uint32Array.BYTES_PER_ELEMENT,D(s,l,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));r&&(s=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=s+3*r*Uint32Array.BYTES_PER_ELEMENT,L(r,c,s,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=m+4*u*Uint32Array.BYTES_PER_ELEMENT,I(u,m,r+4*
+u*Uint32Array.BYTES_PER_ELEMENT),C(u,r));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,r=u+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,i,u,r+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,r));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=M+3*q*Uint32Array.BYTES_PER_ELEMENT,L(q,M,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&I(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=R+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,R,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
 this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
 f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,q,r,s,z,u=a.faces;p=a.vertices;var t=a.normals,F=a.colors,A=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&A++;for(f=0;f<A;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
-m=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<A;f++)r=a.uvs[f],l=u[c++],z=r[2*l],l=r[2*l+1],d.faceUvs[f][h]=new THREE.UV(z,l);if(g)for(f=0;f<A;f++){r=a.uvs[f];s=[];for(g=0;g<j;g++)l=u[c++],z=r[2*l],l=r[2*l+1],s[g]=new THREE.UV(z,l);d.faceVertexUvs[f][h]=s}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(m)for(f=
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,q,s,r,A,u=a.faces;p=a.vertices;var t=a.normals,F=a.colors,z=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&z++;for(f=0;f<z;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
+m=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<z;f++)s=a.uvs[f],l=u[c++],A=s[2*l],l=s[2*l+1],d.faceUvs[f][h]=new THREE.UV(A,l);if(g)for(f=0;f<z;f++){s=a.uvs[f];r=[];for(g=0;g<j;g++)l=u[c++],A=s[2*l],l=s[2*l+1],r[g]=new THREE.UV(A,l);d.faceVertexUvs[f][h]=r}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(m)for(f=
 0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.vertexNormals.push(g);o&&(m=u[c++],m=new THREE.Color(F[m]),q.color=m);if(p)for(f=0;f<j;f++)m=u[c++],m=new THREE.Color(F[m]),q.vertexColors.push(m);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],t=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,t,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],t=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
-t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];F=d.morphTargets[c].vertices;A=a.morphTargets[c].vertices;u=0;for(t=A.length;u<t;u+=3)p=new THREE.Vector3,p.x=A[u]*e,p.y=A[u+1]*e,p.z=A[u+2]*e,F.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
-[];t=d.morphColors[c].colors;F=a.morphColors[c].colors;e=0;for(u=F.length;e<u;e+=3)A=new THREE.Color(16755200),A.setRGB(F[e],F[e+1],F[e+2]),t.push(A)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
+t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];F=d.morphTargets[c].vertices;z=a.morphTargets[c].vertices;u=0;for(t=z.length;u<t;u+=3)p=new THREE.Vector3,p.x=z[u]*e,p.y=z[u+1]*e,p.z=z[u+2]*e,F.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
+[];t=d.morphColors[c].colors;F=a.morphColors[c].colors;e=0;for(u=F.length;e<u;e+=3)z=new THREE.Color(16755200),z.setRGB(F[e],F[e+1],F[e+2]),t.push(z)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
 THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(null===b.path){var d=a.split("/");d.pop();b.path=1>d.length?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},!1);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);d.open("GET",a,
 !0);d.send(null);var e=new THREE.LoadingMonitor;e.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});e.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;if(a.materials){d.materials=[];for(var f=0;f<a.materials.length;++f){var g=a.materials[f],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
@@ -182,33 +182,33 @@ b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;
 (l.opacity=g.transparency);g.specularCoef&&(l.shininess=g.specularCoef);void 0!==g.visible&&(l.visible=g.visible);void 0!==g.flipSided&&(l.side=THREE.BackSide);void 0!==g.doubleSided&&(l.side=THREE.DoubleSide);void 0!==g.wireframe&&(l.wireframe=g.wireframe);g.mapDiffuse&&j(l,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(l,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(l,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
 g.mapBumpWrap);g.mapNormal&&j(l,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(l,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(j.uniforms),m.tNormal.value=l.normalMap,g.mapNormalFactor&&m.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),l.map&&(m.tDiffuse.value=l.map,m.enableDiffuse.value=!0),l.specularMap&&(m.tSpecular.value=l.specularMap,
 m.enableSpecular.value=!0),l.lightMap&&(m.tAO.value=l.lightMap,m.enableAO.value=!0),m.uDiffuseColor.value.setHex(l.color),m.uSpecularColor.value.setHex(l.specular),m.uAmbientColor.value.setHex(l.ambient),m.uShininess.value=l.shininess,void 0!==l.opacity&&(m.uOpacity.value=l.opacity),l=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:m,lights:!0,fog:!0})):l=new THREE[n](l);void 0!==g.DbgName&&(l.name=g.DbgName);d.materials[f]=l}}var g=a.faces,o=a.vertices,
-l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var r=g[n++],s=r&2,f=r&4,z=r&8,u=r&16,o=r&32,t=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var F=4}else r=new THREE.Face3,r.a=g[n++],r.b=g[n++],r.c=g[n++],F=3;s&&(s=g[n++],r.materialIndex=s);var A=
-d.faces.length;if(f)for(f=0;f<m;f++){var w=a.uvs[f],s=g[n++],v=w[2*s],s=w[2*s+1];d.faceUvs[f][A]=new THREE.UV(v,s)}if(z)for(f=0;f<m;f++){for(var w=a.uvs[f],z=[],C=0;C<F;C++)s=g[n++],v=w[2*s],s=w[2*s+1],z[C]=new THREE.UV(v,s);d.faceVertexUvs[f][A]=z}u&&(u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.normal=s);if(o)for(f=0;f<F;f++)u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.vertexNormals.push(s);t&&(o=g[n++],r.color=new THREE.Color(j[o]));if(q)for(f=0;f<F;f++)o=
-g[n++],r.vertexColors.push(new THREE.Color(j[o]));d.faces.push(r)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)l=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],l,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
-d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(m=j.length;s<m;s+=3)q=new THREE.Vector3,q.x=j[s]*e,q.y=j[s+1]*e,q.z=j[s+2]*e,l.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;l=0;for(m=j.length;l<m;l+=3)n=new THREE.Color(16755200),n.setRGB(j[l],j[l+1],j[l+2]),e.push(n)}}d.computeCentroids();
+l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var s=g[n++],r=s&2,f=s&4,A=s&8,u=s&16,o=s&32,t=s&64,q=s&128;if(s&1){s=new THREE.Face4;s.a=g[n++];s.b=g[n++];s.c=g[n++];s.d=g[n++];var F=4}else s=new THREE.Face3,s.a=g[n++],s.b=g[n++],s.c=g[n++],F=3;r&&(r=g[n++],s.materialIndex=r);var z=
+d.faces.length;if(f)for(f=0;f<m;f++){var w=a.uvs[f],r=g[n++],v=w[2*r],r=w[2*r+1];d.faceUvs[f][z]=new THREE.UV(v,r)}if(A)for(f=0;f<m;f++){for(var w=a.uvs[f],A=[],C=0;C<F;C++)r=g[n++],v=w[2*r],r=w[2*r+1],A[C]=new THREE.UV(v,r);d.faceVertexUvs[f][z]=A}u&&(u=3*g[n++],r=new THREE.Vector3,r.x=l[u++],r.y=l[u++],r.z=l[u],s.normal=r);if(o)for(f=0;f<F;f++)u=3*g[n++],r=new THREE.Vector3,r.x=l[u++],r.y=l[u++],r.z=l[u],s.vertexNormals.push(r);t&&(o=g[n++],s.color=new THREE.Color(j[o]));if(q)for(f=0;f<F;f++)o=
+g[n++],s.vertexColors.push(new THREE.Color(j[o]));d.faces.push(s)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)l=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],l,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
+d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;r=0;for(m=j.length;r<m;r+=3)q=new THREE.Vector3,q.x=j[r]*e,q.y=j[r+1]*e,q.z=j[r+2]*e,l.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;l=0;for(m=j.length;l<m;l+=3)n=new THREE.Color(16755200),n.setRGB(j[l],j[l+1],j[l+2]),e.push(n)}}d.computeCentroids();
 d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(P.scene,R.objects)}function f(a,b){for(var c in b)if(void 0===P.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in r)"type"!==j&&"url"!==j&&(i[j]=r[j]);D=P.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,D,e)),l.load(d(e.url,R.urlBaseType))):
-l.options?l.load(d(e.url,R.urlBaseType),h(c,a,D,e)):l.load(d(e.url,R.urlBaseType),h(c,a,D,e),i)}else if(void 0!==e.geometry){if(C=P.geometries[e.geometry])g=!1,D=P.materials[e.materials[0]],(g=D instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,t=e.rotation,F=e.quaternion,A=e.scale,s=e.matrix,F=0,0===e.materials.length&&(D=new THREE.MeshFaceMaterial),1<e.materials.length&&(D=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,D):e.morph?(g=new THREE.MorphAnimMesh(C,D),void 0!==
-e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),D.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,D),g.name=c,s?(g.matrixAutoUpdate=!1,g.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])):(g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,g.castShadow=
-e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),P.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,G=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,J=new THREE.DirectionalLight(H,G),J.position.set(u[0],u[1],u[2]),e.target&&(M.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(u=e.position,z=e.distance,J=new THREE.PointLight(H,G,z),J.position.set(u[0],u[1],
-u[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),J.name=c,P.lights[c]=J,P.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,I.position.set(u[0],u[1],u[2]),a.add(I),I.name=c,P.cameras[c]=I,P.objects[c]=I):(u=e.position,t=e.rotation,F=e.quaternion,
-A=e.scale,F=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),P.objects[c]=g,P.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){P.geometries[a]=b;e();N-=1;m.onLoadComplete();j()}}function h(a,
-b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);P.objects[a]=f;e();N-=1;m.onLoadComplete();j()}}function i(a){return function(b){P.geometries[a]=b}}function j(){m.callbackProgress({totalModels:Q,totalTextures:ea,loadedModels:Q-N,
-loadedTextures:ea-L},P);m.onLoadProgress();if(0===N&&0===L){for(var a=0;a<M.length;a++){var c=M[a],d=P.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,P.scene.add(c.object.target));c.object.target.properties.inverseTarget=c.object}b(P)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,r,s,z,u,t,F,A,w,v,C,D,I,K,B,J,H,G,N,L,Q,ea,P,M=[],R=a,ba;for(ba in this.geometryHandlerMap)a=this.geometryHandlerMap[ba].loaderClass,this.geometryHandlerMap[ba].loaderObject=
-new a;for(ba in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[ba].loaderClass,this.hierarchyHandlerMap[ba].loaderObject=new a;L=N=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(R.transform&&(ba=R.transform.position,a=R.transform.rotation,c=R.transform.scale,ba&&P.scene.position.set(ba[0],ba[1],ba[2]),a&&P.scene.rotation.set(a[0],a[1],a[2]),c&&P.scene.scale.set(c[0],c[1],c[2]),ba||a||c))P.scene.updateMatrix(),P.scene.updateMatrixWorld();
-ba=function(a){return function(){L-=a;j();m.onLoadComplete()}};for(o in R.fogs)a=R.fogs[o],"linear"===a.type?K=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(K=new THREE.FogExp2(0,a.density)),w=a.color,K.color.setRGB(w[0],w[1],w[2]),P.fogs[o]=K;for(l in R.geometries)r=R.geometries[l],r.type in this.geometryHandlerMap&&(N+=1,m.onLoadStart());for(var ja in R.objects)o=R.objects[ja],o.type&&o.type in this.hierarchyHandlerMap&&(N+=1,m.onLoadStart());Q=N;for(l in R.geometries)if(r=R.geometries[l],"cube"===
-r.type)C=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,r.depthSegments,null,r.flipped,r.sides),P.geometries[l]=C;else if("plane"===r.type)C=new THREE.PlaneGeometry(r.width,r.height,r.widthSegments,r.heightSegments),P.geometries[l]=C;else if("sphere"===r.type)C=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),P.geometries[l]=C;else if("cylinder"===r.type)C=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),P.geometries[l]=
-C;else if("torus"===r.type)C=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),P.geometries[l]=C;else if("icosahedron"===r.type)C=new THREE.IcosahedronGeometry(r.radius,r.subdivisions),P.geometries[l]=C;else if(r.type in this.geometryHandlerMap){ja={};for(B in r)"type"!==B&&"url"!==B&&(ja[B]=r[B]);this.geometryHandlerMap[r.type].loaderObject.load(d(r.url,R.urlBaseType),g(l),ja)}else"embedded"===r.type&&(ja=R.embeds[r.id],ja.metadata=R.metadata,ja&&this.geometryHandlerMap.ascii.loaderObject.createModel(ja,
-i(l),""));for(q in R.textures)if(l=R.textures[q],l.url instanceof Array){L+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else L+=1,m.onLoadStart();ea=L;for(q in R.textures){l=R.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){ja=l.url.length;o=[];for(B=0;B<ja;B++)o[B]=d(l.url[B],R.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,ba(ja)):THREE.ImageUtils.loadTextureCube(o,
-l.mapping,ba(ja))}else{B=l.url.toLowerCase().endsWith(".dds");ja=d(l.url,R.urlBaseType);o=ba(1);B=B?THREE.ImageUtils.loadCompressedTexture(ja,l.mapping,o):THREE.ImageUtils.loadTexture(ja,l.mapping,o);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;
-l.offset&&B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(ja={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==ja[l.wrap[0]]&&(B.wrapS=ja[l.wrap[0]]),void 0!==ja[l.wrap[1]]))B.wrapT=ja[l.wrap[1]]}P.textures[q]=B}for(p in R.materials){s=R.materials[p];for(v in s.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?s.parameters[v]=P.textures[s.parameters[v]]:"shading"===v?s.parameters[v]="flat"===s.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===
-v?s.parameters[v]="double"==s.parameters[v]?THREE.DoubleSide:"back"==s.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?s.parameters[v]=s.parameters[v]in THREE?THREE[s.parameters[v]]:THREE.NormalBlending:"combine"===v?s.parameters[v]="MixOperation"==s.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==s.parameters[v]?s.parameters[v]=THREE.FaceColors:s.parameters[v]&&(s.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=s.parameters[v],s.parameters[v]=new THREE.Vector3(q[0],
-q[1],q[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=!0);s.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,ba=THREE.UniformsUtils.clone(q.uniforms),l=s.parameters.color,B=s.parameters.specular,ja=s.parameters.ambient,o=s.parameters.shininess,ba.tNormal.value=P.textures[s.parameters.normalMap],s.parameters.normalScale&&ba.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(ba.tDiffuse.value=s.parameters.map,
-ba.enableDiffuse.value=!0),s.parameters.envMap&&(ba.tCube.value=s.parameters.envMap,ba.enableReflection.value=!0,ba.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(ba.tAO.value=s.parameters.lightMap,ba.enableAO.value=!0),s.parameters.specularMap&&(ba.tSpecular.value=P.textures[s.parameters.specularMap],ba.enableSpecular.value=!0),s.parameters.displacementMap&&(ba.tDisplacement.value=P.textures[s.parameters.displacementMap],ba.enableDisplacement.value=!0,ba.uDisplacementBias.value=
-s.parameters.displacementBias,ba.uDisplacementScale.value=s.parameters.displacementScale),ba.uDiffuseColor.value.setHex(l),ba.uSpecularColor.value.setHex(B),ba.uAmbientColor.value.setHex(ja),ba.uShininess.value=o,s.parameters.opacity&&(ba.uOpacity.value=s.parameters.opacity),D=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:ba,lights:!0,fog:!0})):D=new THREE[s.type](s.parameters);P.materials[p]=D}e();P.cameras&&R.defaults.camera&&(P.currentCamera=P.cameras[R.defaults.camera]);
-P.fogs&&R.defaults.fog&&(P.scene.fog=P.fogs[R.defaults.fog]);w=R.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(w[0],w[1],w[2]);P.bgColorAlpha=R.defaults.bgalpha;m.callbackSync(P);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(P.scene,Q.objects)}function f(a,b){for(var c in b)if(void 0===P.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in s)"type"!==j&&"url"!==j&&(i[j]=s[j]);D=P.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,D,e)),l.load(d(e.url,Q.urlBaseType))):
+l.options?l.load(d(e.url,Q.urlBaseType),h(c,a,D,e)):l.load(d(e.url,Q.urlBaseType),h(c,a,D,e),i)}else if(void 0!==e.geometry){if(C=P.geometries[e.geometry])g=!1,D=P.materials[e.materials[0]],(g=D instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,t=e.rotation,F=e.quaternion,z=e.scale,r=e.matrix,F=0,0===e.materials.length&&(D=new THREE.MeshFaceMaterial),1<e.materials.length&&(D=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,D):e.morph?(g=new THREE.MorphAnimMesh(C,D),void 0!==
+e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),D.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,D),g.name=c,r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(z[0],z[1],z[2])),g.visible=e.visible,g.castShadow=
+e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),P.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,G=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,K=new THREE.DirectionalLight(H,G),K.position.set(u[0],u[1],u[2]),e.target&&(O.push({object:K,targetName:e.target}),K.target=null)):"PointLight"===e.type?(u=e.position,A=e.distance,K=new THREE.PointLight(H,G,A),K.position.set(u[0],u[1],
+u[2])):"AmbientLight"===e.type&&(K=new THREE.AmbientLight(H)),a.add(K),K.name=c,P.lights[c]=K,P.objects[c]=K):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,I.position.set(u[0],u[1],u[2]),a.add(I),I.name=c,P.cameras[c]=I,P.objects[c]=I):(u=e.position,t=e.rotation,F=e.quaternion,
+z=e.scale,F=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),P.objects[c]=g,P.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){P.geometries[a]=b;e();N-=1;m.onLoadComplete();j()}}function h(a,
+b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);P.objects[a]=f;e();N-=1;m.onLoadComplete();j()}}function i(a){return function(b){P.geometries[a]=b}}function j(){m.callbackProgress({totalModels:R,totalTextures:aa,loadedModels:R-N,
+loadedTextures:aa-M},P);m.onLoadProgress();if(0===N&&0===M){for(var a=0;a<O.length;a++){var c=O[a],d=P.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,P.scene.add(c.object.target));c.object.target.properties.inverseTarget=c.object}b(P)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,s,r,A,u,t,F,z,w,v,C,D,I,L,B,K,H,G,N,M,R,aa,P,O=[],Q=a,U;for(U in this.geometryHandlerMap)a=this.geometryHandlerMap[U].loaderClass,this.geometryHandlerMap[U].loaderObject=new a;
+for(U in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[U].loaderClass,this.hierarchyHandlerMap[U].loaderObject=new a;M=N=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&(U=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,U&&P.scene.position.set(U[0],U[1],U[2]),a&&P.scene.rotation.set(a[0],a[1],a[2]),c&&P.scene.scale.set(c[0],c[1],c[2]),U||a||c))P.scene.updateMatrix(),P.scene.updateMatrixWorld();
+U=function(a){return function(){M-=a;j();m.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),w=a.color,L.color.setRGB(w[0],w[1],w[2]),P.fogs[o]=L;for(l in Q.geometries)s=Q.geometries[l],s.type in this.geometryHandlerMap&&(N+=1,m.onLoadStart());for(var J in Q.objects)o=Q.objects[J],o.type&&o.type in this.hierarchyHandlerMap&&(N+=1,m.onLoadStart());R=N;for(l in Q.geometries)if(s=Q.geometries[l],"cube"===
+s.type)C=new THREE.CubeGeometry(s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments,null,s.flipped,s.sides),P.geometries[l]=C;else if("plane"===s.type)C=new THREE.PlaneGeometry(s.width,s.height,s.widthSegments,s.heightSegments),P.geometries[l]=C;else if("sphere"===s.type)C=new THREE.SphereGeometry(s.radius,s.widthSegments,s.heightSegments),P.geometries[l]=C;else if("cylinder"===s.type)C=new THREE.CylinderGeometry(s.topRad,s.botRad,s.height,s.radSegs,s.heightSegs),P.geometries[l]=
+C;else if("torus"===s.type)C=new THREE.TorusGeometry(s.radius,s.tube,s.segmentsR,s.segmentsT),P.geometries[l]=C;else if("icosahedron"===s.type)C=new THREE.IcosahedronGeometry(s.radius,s.subdivisions),P.geometries[l]=C;else if(s.type in this.geometryHandlerMap){J={};for(B in s)"type"!==B&&"url"!==B&&(J[B]=s[B]);this.geometryHandlerMap[s.type].loaderObject.load(d(s.url,Q.urlBaseType),g(l),J)}else"embedded"===s.type&&(J=Q.embeds[s.id],J.metadata=Q.metadata,J&&this.geometryHandlerMap.ascii.loaderObject.createModel(J,
+i(l),""));for(q in Q.textures)if(l=Q.textures[q],l.url instanceof Array){M+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else M+=1,m.onLoadStart();aa=M;for(q in Q.textures){l=Q.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){J=l.url.length;o=[];for(B=0;B<J;B++)o[B]=d(l.url[B],Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,U(J)):THREE.ImageUtils.loadTextureCube(o,l.mapping,
+U(J))}else{B=l.url.toLowerCase().endsWith(".dds");J=d(l.url,Q.urlBaseType);o=U(1);B=B?THREE.ImageUtils.loadCompressedTexture(J,l.mapping,o):THREE.ImageUtils.loadTexture(J,l.mapping,o);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;l.offset&&
+B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[l.wrap[0]]&&(B.wrapS=J[l.wrap[0]]),void 0!==J[l.wrap[1]]))B.wrapT=J[l.wrap[1]]}P.textures[q]=B}for(p in Q.materials){r=Q.materials[p];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=P.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]=
+"double"==r.parameters[v]?THREE.DoubleSide:"back"==r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in THREE?THREE[r.parameters[v]]:THREE.NormalBlending:"combine"===v?r.parameters[v]="MixOperation"==r.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==r.parameters[v]?r.parameters[v]=THREE.FaceColors:r.parameters[v]&&(r.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=r.parameters[v],r.parameters[v]=new THREE.Vector3(q[0],
+q[1],q[2]));void 0!==r.parameters.opacity&&1>r.parameters.opacity&&(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,U=THREE.UniformsUtils.clone(q.uniforms),l=r.parameters.color,B=r.parameters.specular,J=r.parameters.ambient,o=r.parameters.shininess,U.tNormal.value=P.textures[r.parameters.normalMap],r.parameters.normalScale&&U.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&(U.tDiffuse.value=r.parameters.map,U.enableDiffuse.value=
+!0),r.parameters.envMap&&(U.tCube.value=r.parameters.envMap,U.enableReflection.value=!0,U.uReflectivity.value=r.parameters.reflectivity),r.parameters.lightMap&&(U.tAO.value=r.parameters.lightMap,U.enableAO.value=!0),r.parameters.specularMap&&(U.tSpecular.value=P.textures[r.parameters.specularMap],U.enableSpecular.value=!0),r.parameters.displacementMap&&(U.tDisplacement.value=P.textures[r.parameters.displacementMap],U.enableDisplacement.value=!0,U.uDisplacementBias.value=r.parameters.displacementBias,
+U.uDisplacementScale.value=r.parameters.displacementScale),U.uDiffuseColor.value.setHex(l),U.uSpecularColor.value.setHex(B),U.uAmbientColor.value.setHex(J),U.uShininess.value=o,r.parameters.opacity&&(U.uOpacity.value=r.parameters.opacity),D=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:U,lights:!0,fog:!0})):D=new THREE[r.type](r.parameters);P.materials[p]=D}e();P.cameras&&Q.defaults.camera&&(P.currentCamera=P.cameras[Q.defaults.camera]);P.fogs&&Q.defaults.fog&&
+(P.scene.fog=P.fogs[Q.defaults.fog]);w=Q.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(w[0],w[1],w[2]);P.bgColorAlpha=Q.defaults.bgalpha;m.callbackSync(P);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
 THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -274,35 +274,35 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
-THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){F!==a&&(F=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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-lb=new THREE.Color,ua=new THREE.Vector3,gb,Xa,rb,va,Ya,Za,a=16;gb=document.createElement("canvas");gb.width=gb.height=2;Xa=gb.getContext("2d");Xa.fillStyle="rgba(0,0,0,1)";Xa.fillRect(0,0,2,2);rb=Xa.getImageData(0,0,2,2);va=rb.data;Ya=document.createElement("canvas");Ya.width=Ya.height=a;Za=Ya.getContext("2d");Za.translate(-a/2,-a/2);Za.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
-Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;ob.set(-p,-o,p,o);Na.set(-p,-o,p,o);z=1;u=0;v=w=A=F=t=null};this.setClearColor=function(a,b){r.copy(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Na.isEmpty()&&(Na.minSelf(ob),Na.inflate(2),1>s&&q.clearRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),
-Math.floor(Na.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+s+")"),q.fillRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),Math.floor(Na.getHeight()))),Na.empty())};this.render=function(a,k){function l(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,i,j,o){f.info.render.vertices+=3;f.info.render.faces++;b(o.opacity);c(o.blending);H=a.positionScreen.x;G=a.positionScreen.y;N=d.positionScreen.x;L=d.positionScreen.y;Q=e.positionScreen.x;ea=e.positionScreen.y;n(H,G,N,L,Q,ea);(o instanceof
-THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&null===o.map&&null===o.map?(X.copy(o.color),fa.copy(o.emissive),o.vertexColors===THREE.FaceColors&&(X.r*=j.color.r,X.g*=j.color.g,X.b*=j.color.b),!0===kb)?!1===o.wireframe&&o.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?($.r=Y.r=aa.r=Ha.r,$.g=Y.g=aa.g=Ha.g,$.b=Y.b=aa.b=Ha.b,l(j.v1.positionWorld,j.vertexNormalsWorld[0],$),l(j.v2.positionWorld,j.vertexNormalsWorld[1],Y),l(j.v3.positionWorld,j.vertexNormalsWorld[2],aa),$.r=$.r*
-X.r+fa.r,$.g=$.g*X.g+fa.g,$.b=$.b*X.b+fa.b,Y.r=Y.r*X.r+fa.r,Y.g=Y.g*X.g+fa.g,Y.b=Y.b*X.b+fa.b,aa.r=aa.r*X.r+fa.r,aa.g=aa.g*X.g+fa.g,aa.b=aa.b*X.b+fa.b,ia.r=0.5*(Y.r+aa.r),ia.g=0.5*(Y.g+aa.g),ia.b=0.5*(Y.b+aa.b),ra=oa($,Y,aa,ia),z(H,G,N,L,Q,ea,0,0,1,0,0,1,ra)):(O.r=Ha.r,O.g=Ha.g,O.b=Ha.b,l(j.centroidWorld,j.normalWorld,O),O.r=O.r*X.r+fa.r,O.g=O.g*X.g+fa.g,O.b=O.b*X.b+fa.b,!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):!0===o.wireframe?r(o.color,o.wireframeLinewidth,
-o.wireframeLinecap,o.wireframeLinejoin):t(o.color):o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial?null!==o.map?o.map.mapping instanceof THREE.UVMapping&&(Ma=j.uvs[0],u(H,G,N,L,Q,ea,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[i].u,Ma[i].v,o.map)):null!==o.envMap?o.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=k.matrixWorldInverse,ua.copy(j.vertexNormalsWorld[g]),qb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
-0.5,nb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[h]),fb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Wa=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[i]),zb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Ab=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,u(H,G,N,L,Q,ea,qb,nb,fb,Wa,zb,Ab,o.envMap)):(O.copy(o.color),o.vertexColors===THREE.FaceColors&&
-(O.r*=j.color.r,O.g*=j.color.g,O.b*=j.color.b),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):o instanceof THREE.MeshDepthMaterial?(Ja=k.near,Ta=k.far,$.r=$.g=$.b=1-cc(a.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-cc(d.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=1-cc(e.positionScreen.z,Ja,Ta),ia.r=0.5*(Y.r+aa.r),ia.g=0.5*(Y.g+aa.g),ia.b=0.5*(Y.b+aa.b),ra=oa($,Y,aa,ia),z(H,G,N,L,Q,ea,0,0,1,0,0,1,ra)):o instanceof THREE.MeshNormalMaterial&&(O.r=Cb(j.normalWorld.x),O.g=
-Cb(j.normalWorld.y),O.b=Cb(j.normalWorld.z),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O))}function n(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function r(a,b,c,e){A!==b&&(A=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();la.inflate(2*b)}function t(a){e(a.getContextStyle());
-q.fill()}function u(a,b,c,d,f,g,h,k,i,j,l,m,oa){if(!(oa instanceof THREE.DataTexture||void 0===oa.image||0==oa.image.width)){if(!0===oa.needsUpdate){var n=oa.wrapS==THREE.RepeatWrapping,o=oa.wrapT==THREE.RepeatWrapping;eb[oa.id]=q.createPattern(oa.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");oa.needsUpdate=!1}void 0===eb[oa.id]?e("rgba(0,0,0,1)"):e(eb[oa.id]);var n=oa.offset.x/oa.repeat.x,o=oa.offset.y/oa.repeat.y,p=oa.image.width*oa.repeat.x,Cb=oa.image.height*
-oa.repeat.y,h=(h+n)*p,k=(1-k+o)*Cb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Cb-k,l=(l+n)*p-h,m=(1-m+o)*Cb-k,n=i*m-l*j;0===n?(void 0===Aa[oa.id]&&(b=document.createElement("canvas"),b.width=oa.image.width,b.height=oa.image.height,b=b.getContext("2d"),b.drawImage(oa.image,0,0),Aa[oa.id]=b.getImageData(0,0,oa.image.width,oa.image.height).data),b=Aa[oa.id],h=4*(Math.floor(h)+Math.floor(k)*oa.image.width),O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(O)):(n=1/n,oa=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
-c)*n,d=(i*g-l*d)*n,a=a-oa*h-c*k,h=b-j*h-d*k,q.save(),q.transform(oa,j,c,d,a,h),q.fill(),q.restore())}}function z(a,b,c,d,e,f,g,h,k,i,j,l,m){var oa,n;oa=m.width-1;n=m.height-1;g*=oa;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*oa-g;i=i*n-h;j=j*oa-g;l=l*n-h;n=1/(k*l-j*i);oa=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-oa*g-c*h;b=b-i*g-d*h;q.save();q.transform(oa,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function oa(a,b,c,d){va[0]=255*a.r|0;va[1]=255*a.g|0;va[2]=255*a.b|0;va[4]=255*b.r|0;va[5]=
-255*b.g|0;va[6]=255*b.b|0;va[8]=255*c.r|0;va[9]=255*c.g|0;va[10]=255*c.b|0;va[12]=255*d.r|0;va[13]=255*d.g|0;va[14]=255*d.b|0;Xa.putImageData(rb,0,0);Za.drawImage(gb,0,0);return Ya}function cc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Cb(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===k instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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-o,I.positionScreen.x*=p,I.positionScreen.y*=o,!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,I.positionScreen),Xb(I.positionScreen,C.positionScreen)),la.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,I.positionScreen.x,I.positionScreen.y),!0===ob.intersects(la)&&m(C,D,I,0,1,2,ma,ca,a);else if(ma instanceof THREE.RenderableFace4&&(C=ma.v1,D=ma.v2,I=ma.v3,K=ma.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
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-R=sb.positionScreen.x,ba=sb.positionScreen.y,ja=tb.positionScreen.x,S=tb.positionScreen.y,ca instanceof THREE.MeshLambertMaterial||ca instanceof THREE.MeshPhongMaterial)?(X.copy(ca.color),fa.copy(ca.emissive),ca.vertexColors===THREE.FaceColors&&(X.r*=ma.color.r,X.g*=ma.color.g,X.b*=ma.color.b),!0===kb)?!1===ca.wireframe&&ca.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?($.r=Y.r=aa.r=ia.r=Ha.r,$.g=Y.g=aa.g=ia.g=Ha.g,$.b=Y.b=aa.b=ia.b=Ha.b,l(ma.v1.positionWorld,ma.vertexNormalsWorld[0],$),
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-O.b=Ha.b,l(ma.centroidWorld,ma.normalWorld,O),O.r=O.r*X.r+fa.r,O.g=O.g*X.g+fa.g,O.b=O.b*X.b+fa.b,s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):(O.r=X.r+fa.r,O.g=X.g+fa.g,O.b=X.b+fa.b,s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):ca instanceof THREE.MeshBasicMaterial?(O.copy(ca.color),ca.vertexColors===THREE.FaceColors&&(O.r*=ma.color.r,O.g*=ma.color.g,O.b*=ma.color.b),
-s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):ca instanceof THREE.MeshNormalMaterial?(O.r=Cb(ma.normalWorld.x),O.g=Cb(ma.normalWorld.y),O.b=Cb(ma.normalWorld.z),s(H,G,N,L,Q,ea,P,M),!0===ca.wireframe?r(O,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):t(O)):ca instanceof THREE.MeshDepthMaterial&&(Ja=k.near,Ta=k.far,$.r=$.g=$.b=1-cc(na.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-cc(bb.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=
-1-cc(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-cc(F.positionScreen.z,Ja,Ta),ra=oa($,Y,aa,ia),n(H,G,N,L,P,M),z(H,G,N,L,P,M,0,0,1,0,0,1,ra),n(R,ba,Q,ea,ja,S),z(R,ba,Q,ea,ja,S,1,0,1,1,0,1,ra));Na.addRectangle(la)}q.setTransform(1,0,0,1,0,0)}}};
+THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){F!==a&&(F=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
+document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),s=new THREE.Color(0),r=0,A=1,u=0,t=null,F=null,z=null,w=null,v=null,C,D,I,L,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,H,G,N,M,R,aa,P,O,Q,U,J,qa,S=new THREE.Color,ha=new THREE.Color,Y=new THREE.Color,ba=new THREE.Color,ia=new THREE.Color,Z=new THREE.Color,da=new THREE.Color,Na={},Aa={},Ja,Ta,ta,db,wb,Ua,gb,lb,zb,Ab,fb=new THREE.Rectangle,va=new THREE.Rectangle,Ha=new THREE.Rectangle,mb=!1,La=new THREE.Color,Za=new THREE.Color,
+eb=new THREE.Color,ua=new THREE.Vector3,$a,ab,nb,ja,hb,qb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);nb=ab.getImageData(0,0,2,2);ja=nb.data;hb=document.createElement("canvas");hb.width=hb.height=a;qb=hb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
+Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;fb.set(-p,-o,p,o);va.set(-p,-o,p,o);A=1;u=0;v=w=z=F=t=null};this.setClearColor=function(a,b){s.copy(a);r=void 0!==b?b:1;va.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){s.setHex(a);r=void 0!==b?b:1;va.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===va.isEmpty()&&(va.minSelf(fb),va.inflate(2),1>r&&q.clearRect(Math.floor(va.getX()),Math.floor(va.getY()),Math.floor(va.getWidth()),
+Math.floor(va.getHeight())),0<r&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*s.r)+","+Math.floor(255*s.g)+","+Math.floor(255*s.b)+","+r+")"),q.fillRect(Math.floor(va.getX()),Math.floor(va.getY()),Math.floor(va.getWidth()),Math.floor(va.getHeight()))),va.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;G=a.positionScreen.y;N=d.positionScreen.x;M=d.positionScreen.y;R=e.positionScreen.x;aa=e.positionScreen.y;r(H,G,N,M,R,aa);(j instanceof
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+ha.r*Z.r+da.r,ha.g=ha.g*Z.g+da.g,ha.b=ha.b*Z.b+da.b,Y.r=Y.r*Z.r+da.r,Y.g=Y.g*Z.g+da.g,Y.b=Y.b*Z.b+da.b,ba.r=ba.r*Z.r+da.r,ba.g=ba.g*Z.g+da.g,ba.b=ba.b*Z.b+da.b,ia.r=0.5*(Y.r+ba.r),ia.g=0.5*(Y.g+ba.g),ia.b=0.5*(Y.b+ba.b),ta=vc(ha,Y,ba,ia),la(H,G,N,M,R,aa,0,0,1,0,0,1,ta)):(S.r=La.r,S.g=La.g,S.b=La.b,m(i.centroidWorld,i.normalWorld,S),S.r=S.r*Z.r+da.r,S.g=S.g*Z.g+da.g,S.b=S.b*Z.b+da.b,!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S)):!0===j.wireframe?t(j.color,j.wireframeLinewidth,
+j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(db=i.uvs[0],A(H,G,N,M,R,aa,db[g].u,db[g].v,db[h].u,db[h].v,db[k].u,db[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ua.copy(i.vertexNormalsWorld[g]),wb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
+0.5,Ua=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(i.vertexNormalsWorld[h]),gb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,lb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(i.vertexNormalsWorld[k]),zb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Ab=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,A(H,G,N,M,R,aa,wb,Ua,gb,lb,zb,Ab,j.envMap)):(S.copy(j.color),j.vertexColors===THREE.FaceColors&&
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+S.g=gc(i.normalWorld.y),S.b=gc(i.normalWorld.z),!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S))}function r(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function t(a,b,c,e){z!==b&&(z=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();Ha.inflate(2*b)}function u(a){e(a.getContextStyle());
+q.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,m,la){if(!(la instanceof THREE.DataTexture||void 0===la.image||0==la.image.width)){if(!0===la.needsUpdate){var n=la.wrapS==THREE.RepeatWrapping,o=la.wrapT==THREE.RepeatWrapping;Na[la.id]=q.createPattern(la.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");la.needsUpdate=!1}void 0===Na[la.id]?e("rgba(0,0,0,1)"):e(Na[la.id]);var n=la.offset.x/la.repeat.x,o=la.offset.y/la.repeat.y,p=la.image.width*la.repeat.x,Bb=la.image.height*
+la.repeat.y,h=(h+n)*p,k=(1-k+o)*Bb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Bb-k,l=(l+n)*p-h,m=(1-m+o)*Bb-k,n=i*m-l*j;0===n?(void 0===Aa[la.id]&&(b=document.createElement("canvas"),b.width=la.image.width,b.height=la.image.height,b=b.getContext("2d"),b.drawImage(la.image,0,0),Aa[la.id]=b.getImageData(0,0,la.image.width,la.image.height).data),b=Aa[la.id],h=4*(Math.floor(h)+Math.floor(k)*la.image.width),S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(S)):(n=1/n,la=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
+c)*n,d=(i*g-l*d)*n,a=a-la*h-c*k,h=b-j*h-d*k,q.save(),q.transform(la,j,c,d,a,h),q.fill(),q.restore())}}function la(a,b,c,d,e,f,g,h,k,i,j,l,m){var la,n;la=m.width-1;n=m.height-1;g*=la;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*la-g;i=i*n-h;j=j*la-g;l=l*n-h;n=1/(k*l-j*i);la=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-la*g-c*h;b=b-i*g-d*h;q.save();q.transform(la,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function vc(a,b,c,d){ja[0]=255*a.r|0;ja[1]=255*a.g|0;ja[2]=255*a.b|0;ja[4]=255*b.r|0;ja[5]=
+255*b.g|0;ja[6]=255*b.b|0;ja[8]=255*c.r|0;ja[9]=255*c.g|0;ja[10]=255*c.b|0;ja[12]=255*d.r|0;ja[13]=255*d.g|0;ja[14]=255*d.b|0;ab.putImageData(nb,0,0);qb.drawImage($a,0,0);return hb}function Bb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var Yb,wc,ma,ca;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;mb=0<i.length;if(!0===mb){La.setRGB(0,0,0);Za.setRGB(0,0,0);eb.setRGB(0,0,0);Yb=0;for(wc=i.length;Yb<wc;Yb++){ca=i[Yb];var na=ca.color;ca instanceof THREE.AmbientLight?(La.r+=na.r,La.g+=na.g,La.b+=na.b):ca instanceof THREE.DirectionalLight?(Za.r+=na.r,Za.g+=na.g,Za.b+=na.b):ca instanceof THREE.PointLight&&
+(eb.r+=na.r,eb.g+=na.g,eb.b+=na.b)}}Yb=0;for(wc=h.length;Yb<wc;Yb++)if(ma=h[Yb],ca=ma.material,!(void 0===ca||!1===ca.visible)){Ha.empty();if(ma instanceof THREE.RenderableParticle){C=ma;C.x*=p;C.y*=o;var na=C,bb=ma;b(ca.opacity);c(ca.blending);var F=void 0,yb=void 0,rb=void 0,sb=void 0,hc=ma=void 0,Nc=void 0;ca instanceof THREE.ParticleBasicMaterial?null===ca.map?(rb=bb.object.scale.x,sb=bb.object.scale.y,rb*=bb.scale.x*p,sb*=bb.scale.y*o,Ha.set(na.x-rb,na.y-sb,na.x+rb,na.y+sb),!1!==fb.intersects(Ha)&&
+(e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(rb,sb),q.fillRect(-1,-1,2,2),q.restore())):(ma=ca.map.image,hc=ma.width>>1,Nc=ma.height>>1,rb=bb.scale.x*p,sb=bb.scale.y*o,F=rb*hc,yb=sb*Nc,Ha.set(na.x-F,na.y-yb,na.x+F,na.y+yb),!1!==fb.intersects(Ha)&&(q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(rb,-sb),q.translate(-hc,-Nc),q.drawImage(ma,0,0),q.restore())):ca instanceof THREE.ParticleCanvasMaterial&&(F=bb.scale.x*p,yb=bb.scale.y*o,Ha.set(na.x-
+F,na.y-yb,na.x+F,na.y+yb),!1!==fb.intersects(Ha)&&(d(ca.color.getContextStyle()),e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(F,yb),ca.program(q),q.restore()))}else if(ma instanceof THREE.RenderableLine){if(C=ma.v1,D=ma.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,Ha.addPoint(C.positionScreen.x,C.positionScreen.y),Ha.addPoint(D.positionScreen.x,D.positionScreen.y),!0===fb.intersects(Ha)&&(na=C,bb=D,b(ca.opacity),
+c(ca.blending),q.beginPath(),q.moveTo(na.positionScreen.x,na.positionScreen.y),q.lineTo(bb.positionScreen.x,bb.positionScreen.y),ca instanceof THREE.LineBasicMaterial))na=ca.linewidth,z!==na&&(z=q.lineWidth=na),na=ca.linecap,w!==na&&(w=q.lineCap=na),na=ca.linejoin,v!==na&&(v=q.lineJoin=na),d(ca.color.getContextStyle()),q.stroke(),Ha.inflate(2*ca.linewidth)}else if(ma instanceof THREE.RenderableFace3)C=ma.v1,D=ma.v2,I=ma.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
+o,I.positionScreen.x*=p,I.positionScreen.y*=o,!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,I.positionScreen),Xb(I.positionScreen,C.positionScreen)),Ha.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,I.positionScreen.x,I.positionScreen.y),!0===fb.intersects(Ha)&&n(C,D,I,0,1,2,ma,ca,a);else if(ma instanceof THREE.RenderableFace4&&(C=ma.v1,D=ma.v2,I=ma.v3,L=ma.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
+o,I.positionScreen.x*=p,I.positionScreen.y*=o,L.positionScreen.x*=p,L.positionScreen.y*=o,B.positionScreen.copy(D.positionScreen),K.positionScreen.copy(L.positionScreen),!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,L.positionScreen),Xb(L.positionScreen,C.positionScreen),Xb(I.positionScreen,B.positionScreen),Xb(I.positionScreen,K.positionScreen)),Ha.addPoint(C.positionScreen.x,C.positionScreen.y),Ha.addPoint(D.positionScreen.x,D.positionScreen.y),Ha.addPoint(I.positionScreen.x,
+I.positionScreen.y),Ha.addPoint(L.positionScreen.x,L.positionScreen.y),!0===fb.intersects(Ha)))(na=C,bb=D,F=I,yb=L,rb=B,sb=K,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ca.opacity),c(ca.blending),void 0!==ca.map&&null!==ca.map||void 0!==ca.envMap&&null!==ca.envMap)?(n(na,bb,yb,0,1,3,ma,ca,hc),n(rb,F,sb,1,2,3,ma,ca,hc)):(H=na.positionScreen.x,G=na.positionScreen.y,N=bb.positionScreen.x,M=bb.positionScreen.y,R=F.positionScreen.x,aa=F.positionScreen.y,P=yb.positionScreen.x,O=yb.positionScreen.y,
+Q=rb.positionScreen.x,U=rb.positionScreen.y,J=sb.positionScreen.x,qa=sb.positionScreen.y,ca instanceof THREE.MeshLambertMaterial||ca instanceof THREE.MeshPhongMaterial)?(Z.copy(ca.color),da.copy(ca.emissive),ca.vertexColors===THREE.FaceColors&&(Z.r*=ma.color.r,Z.g*=ma.color.g,Z.b*=ma.color.b),!0===mb)?!1===ca.wireframe&&ca.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?(ha.r=Y.r=ba.r=ia.r=La.r,ha.g=Y.g=ba.g=ia.g=La.g,ha.b=Y.b=ba.b=ia.b=La.b,m(ma.v1.positionWorld,ma.vertexNormalsWorld[0],
+ha),m(ma.v2.positionWorld,ma.vertexNormalsWorld[1],Y),m(ma.v4.positionWorld,ma.vertexNormalsWorld[3],ba),m(ma.v3.positionWorld,ma.vertexNormalsWorld[2],ia),ha.r=ha.r*Z.r+da.r,ha.g=ha.g*Z.g+da.g,ha.b=ha.b*Z.b+da.b,Y.r=Y.r*Z.r+da.r,Y.g=Y.g*Z.g+da.g,Y.b=Y.b*Z.b+da.b,ba.r=ba.r*Z.r+da.r,ba.g=ba.g*Z.g+da.g,ba.b=ba.b*Z.b+da.b,ia.r=ia.r*Z.r+da.r,ia.g=ia.g*Z.g+da.g,ia.b=ia.b*Z.b+da.b,ta=vc(ha,Y,ba,ia),r(H,G,N,M,P,O),la(H,G,N,M,P,O,0,0,1,0,0,1,ta),r(Q,U,R,aa,J,qa),la(Q,U,R,aa,J,qa,1,0,1,1,0,1,ta)):(S.r=La.r,
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+s(H,G,N,M,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshNormalMaterial?(S.r=gc(ma.normalWorld.x),S.g=gc(ma.normalWorld.y),S.b=gc(ma.normalWorld.z),s(H,G,N,M,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshDepthMaterial&&(Ja=l.near,Ta=l.far,ha.r=ha.g=ha.b=1-Bb(na.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-Bb(bb.positionScreen.z,Ja,Ta),ba.r=ba.g=ba.b=
+1-Bb(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-Bb(F.positionScreen.z,Ja,Ta),ta=vc(ha,Y,ba,ia),r(H,G,N,M,P,O),la(H,G,N,M,P,O,0,0,1,0,0,1,ta),r(Q,U,R,aa,J,qa),la(Q,U,R,aa,J,qa,1,0,1,1,0,1,ta));va.addRectangle(Ha)}q.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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+a+" texture units while this GPU supports only "+uc);Na+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){lb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),lb=a);if(a&&(zb!==b||Ab!==c))k.polygonOffset(b,c),zb=b,Ab=
+c}function D(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function I(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(D(b)),null):c}function L(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,
+k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,K(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,K(b.minFilter)));if(xb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,xb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,
+a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
 a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;
 if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;
 if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===
 THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;
-if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.precision?a.precision:"highp",L=void 0!==
-a.alpha?a.alpha:!0,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ea=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),ba=void 0!==a.clearAlpha?a.clearAlpha:0,ja=void 0!==a.maxLights?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
-this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var S=this,O=[],$=0,Y=null,aa=null,ia=-1,X=null,fa=null,
-eb=0,Aa=0,Ja=-1,Ta=-1,ra=-1,Ma=-1,qb=-1,nb=-1,fb=-1,Wa=-1,zb=null,Ab=null,ob=null,Na=null,la=0,kb=0,Ha=0,cb=0,lb=0,ua=0,gb=new THREE.Frustum,Xa=new THREE.Matrix4,rb=new THREE.Matrix4,va=new THREE.Vector4,Ya=new THREE.Vector3,Za=!0,uc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,xb,
-pb;try{if(!(k=G.getContext("experimental-webgl",{alpha:L,premultipliedAlpha:Q,antialias:ea,stencil:P,preserveDrawingBuffer:M})))throw"Error creating WebGL context.";}catch(Lc){console.error(Lc)}a=k.getExtension("OES_texture_float");L=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
-k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");L||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);
-k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(R.r,R.g,R.b,ba);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),L=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<L,fc=gc&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};
-this.supportsVertexTextures=function(){return gc};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){la=void 0!==a?a:0;kb=void 0!==b?b:0;Ha=void 0!==c?c:G.width;cb=void 0!==d?d:G.height;k.viewport(la,kb,Ha,cb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,
-b){R.setHex(a);ba=b;k.clearColor(R.r,R.g,R.b,ba)};this.setClearColor=function(a,b){R.copy(a);ba=b;k.clearColor(R.r,R.g,R.b,ba)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return ba};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
-this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);
-k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);S.info.memory.geometries--}else a instanceof
-THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),S.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),S.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),S.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
-(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),S.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
-d,e=!1,a=0;for(c=O.length;a<c;a++)if(d=O[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=O.length;a<c;a++)d=O[a],d.program!==b&&e.push(d);O=e;k.deleteProgram(b);S.info.memory.programs--}}};this.updateShadowMap=function(a,b){Y=null;ia=X=Wa=fb=ra=-1;Za=!0;Ta=Ja=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
-k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
-e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,
-a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=
-t(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==X&&(X=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&
-h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);S.info.render.calls++;S.info.render.vertices+=f[d].count;S.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,
-0,h.numItems/3),S.info.render.calls++,S.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=t(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==X&&(X=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
-k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),
-k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+
-i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
+if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.precision?a.precision:"highp",M=void 0!==
+a.alpha?a.alpha:!0,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,aa=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),U=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=
+this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,qa=[],S=0,ha=null,Y=null,ba=-1,ia=null,Z=null,da=0,Na=0,Aa=-1,Ja=-1,Ta=-1,ta=-1,db=
+-1,wb=-1,Ua=-1,gb=-1,lb=null,zb=null,Ab=null,fb=null,va=0,Ha=0,mb=0,La=0,Za=0,eb=0,ua=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,nb=new THREE.Vector4,ja=new THREE.Vector3,hb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,xb,pb;try{if(!(k=G.getContext("experimental-webgl",
+{alpha:M,premultipliedAlpha:R,antialias:aa,stencil:P,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Lc){console.error(Lc)}a=k.getExtension("OES_texture_float");M=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
+a||console.log("THREE.WebGLRenderer: Float textures not supported.");M||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);
+k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,U);this.context=k;var uc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),M=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<M,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=
+function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){va=void 0!==a?a:0;Ha=void 0!==b?b:0;mb=void 0!==c?c:G.width;La=void 0!==d?d:G.height;k.viewport(va,Ha,mb,La)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);U=b;k.clearColor(Q.r,Q.g,Q.b,U)};this.setClearColor=function(a,
+b){Q.copy(a);U=b;k.clearColor(Q.r,Q.g,Q.b,U)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);
+k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);J.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),
+k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),J.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),J.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),J.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),
+J.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=qa.length;a<c;a++)if(d=qa[a],d.program===
+b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=qa.length;a<c;a++)d=qa[a],d.program!==b&&e.push(d);qa=e;k.deleteProgram(b);J.info.memory.programs--}}};this.updateShadowMap=function(a,b){ha=null;ba=ia=gb=Ua=Ta=-1;hb=!0;Ja=Aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
+(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<
+p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),
+k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=t(a,b,c,d,f),a=c.attributes,
+b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ia&&(ia=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,
+k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,
+f[d].count,k.UNSIGNED_SHORT,2*f[d].start);J.info.render.calls++;J.info.render.vertices+=f[d].count;J.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),J.info.render.calls++,
+J.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=t(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ia&&(ia=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,
+3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+
+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&
+(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
 0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&
-(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Na&&(k.lineWidth(d),Na=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,
-e.__webglFaceCount,k.UNSIGNED_SHORT,0)),S.info.render.calls++,S.info.render.vertices+=e.__webglFaceCount,S.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==Na&&(k.lineWidth(d),Na=d),k.drawArrays(f,0,e.__webglLineCount),S.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),S.info.render.calls++,S.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&
-(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),S.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ia=-1;Za=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));
-b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(Xa);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;S.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
-this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||gb.contains(g))){A(g,b);var n=f,q=n.object,s=n.buffer,r=void 0,r=r=void 0,r=q.material;r instanceof THREE.MeshFaceMaterial?(r=s.materialIndex,0<=r&&(r=q.geometry.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null))):r&&(r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=
-r,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(va.copy(g.matrixWorld.getPosition()),Xa.multiplyVector3(va),f.z=va.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(A(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),
+(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==fb&&(k.lineWidth(d),fb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,
+e.__webglFaceCount,k.UNSIGNED_SHORT,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==fb&&(k.lineWidth(d),fb=d),k.drawArrays(f,0,e.__webglLineCount),J.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&
+(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),J.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ba=-1;hb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));
+b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);$a.multiply(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix($a);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
+this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ua.contains(g))){z(g,b);var n=f,q=n.object,r=n.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null))):s&&(s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=
+s,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(nb.copy(g.matrixWorld.getPosition()),$a.multiplyVector3(nb),f.z=nb.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(z(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),
 this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==
-THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);X=-1;S.setMaterialFaces(d);e.immediateRenderCallback?
-e.immediateRenderCallback(f,k,gb):e.render(function(a){S.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===
-m.geometryGroups){var p=m,t=void 0,v=void 0,w=void 0,A=void 0,C=void 0,D=void 0,F=void 0,B={},H=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};t=0;for(v=p.faces.length;t<v;t++)w=p.faces[t],A=w.materialIndex,D=void 0!==A?A:-1,void 0===B[D]&&(B[D]={hash:D,counter:0}),F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I}),C=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[F].vertices+
-C&&(B[D].counter+=1,F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I})),w instanceof THREE.Face3?p.geometryGroups[F].faces3.push(t):p.geometryGroups[F].faces4.push(t),p.geometryGroups[F].vertices+=C;p.geometryGroupsList=[];var O=void 0;for(O in p.geometryGroups)p.geometryGroups[O].id=eb++,p.geometryGroupsList.push(p.geometryGroups[O])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],
-!o.__webglVertexBuffer){var G=o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var J=void 0,M=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];J=0;
-for(M=G.numMorphTargets;J<M;J++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];J=0;for(M=G.numMorphNormals;J<M;J++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}S.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=
-b.geometry,!m.__webglVertexBuffer){var Y=m;Y.__webglVertexBuffer=k.createBuffer();Y.__webglColorBuffer=k.createBuffer();Y.__webglNormalBuffer=k.createBuffer();S.info.memory.geometries++;var K=m,R=b,$=K.vertices.length;K.__vertexArray=new Float32Array(3*$);K.__colorArray=new Float32Array(3*$);K.__normalArray=new Float32Array(3*$);K.__webglVertexCount=$;c(K,R);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var L=
-m;L.__webglVertexBuffer=k.createBuffer();L.__webglColorBuffer=k.createBuffer();S.info.memory.geometries++;var aa=m,X=b,N=aa.vertices.length;aa.__vertexArray=new Float32Array(3*N);aa.__colorArray=new Float32Array(3*N);aa.__webglLineCount=N;c(aa,X);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var P=m;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();S.info.memory.geometries++;
-var Q=m,fa=b,ba=Q.vertices.length;Q.__vertexArray=new Float32Array(3*ba);Q.__colorArray=new Float32Array(3*ba);Q.__sortArray=[];Q.__webglParticleCount=ba;c(Q,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||
-b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ia=a.__objectsRemoved[0],ja=a;ia instanceof THREE.Mesh||ia instanceof THREE.ParticleSystem||ia instanceof
-THREE.Ribbon||ia instanceof THREE.Line?z(ja.__webglObjects,ia):ia instanceof THREE.Sprite?u(ja.__webglSprites,ia):ia instanceof THREE.LensFlare?u(ja.__webglFlares,ia):(ia instanceof THREE.ImmediateRenderObject||ia.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,ia);ia.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var ea=0,ra=a.__webglObjects.length;ea<ra;ea++){var Aa=a.__webglObjects[ea].object,ga=Aa.geometry,Ja=void 0,ua=void 0,la=void 0;if(Aa instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry)(ga.verticesNeedUpdate||
-ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate)&&j(ga,k.DYNAMIC_DRAW,!ga.dynamic),ga.verticesNeedUpdate=!1,ga.elementsNeedUpdate=!1,ga.uvsNeedUpdate=!1,ga.normalsNeedUpdate=!1,ga.colorsNeedUpdate=!1,ga.tangentsNeedUpdate=!1;else{for(var Ha=0,Ta=ga.geometryGroupsList.length;Ha<Ta;Ha++)if(Ja=ga.geometryGroupsList[Ha],la=e(Aa,Ja),ga.buffersNeedUpdate&&d(Ja,Aa),ua=la.attributes&&r(la),ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||
-ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate||ua){var qa=Ja,Na=Aa,va=k.DYNAMIC_DRAW,Ya=!ga.dynamic,Ma=la;if(qa.__inittedArrays){var nb=f(Ma),qb=Ma.vertexColors?Ma.vertexColors:!1,ob=g(Ma),fb=nb===THREE.SmoothShading,E=void 0,Z=void 0,Wa=void 0,T=void 0,cb=void 0,Za=void 0,Bb=void 0,lb=void 0,Xa=void 0,gb=void 0,kb=void 0,U=void 0,V=void 0,W=void 0,pa=void 0,Db=void 0,Eb=void 0,Fb=void 0,pb=void 0,Gb=void 0,Hb=void 0,Ib=void 0,rb=void 0,Jb=void 0,Kb=void 0,Lb=
-void 0,xb=void 0,Mb=void 0,Nb=void 0,Ob=void 0,zb=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ab=void 0,wa=void 0,fc=void 0,Zb=void 0,ic=void 0,jc=void 0,Qa=void 0,gc=void 0,Oa=void 0,Pa=void 0,$b=void 0,Tb=void 0,Ia=0,La=0,Ub=0,Vb=0,ub=0,$a=0,za=0,db=0,Ka=0,ha=0,ka=0,y=0,xa=void 0,Ra=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,vb=qa.__normalArray,Da=qa.__tangentArray,Sa=qa.__colorArray,Ea=qa.__skinIndexArray,Fa=qa.__skinWeightArray,Oc=qa.__morphTargetsArrays,Pc=qa.__morphNormalsArrays,Qc=qa.__webglCustomAttributesList,
-x=void 0,Sb=qa.__faceArray,mb=qa.__lineArray,hb=Na.geometry,uc=hb.elementsNeedUpdate,mc=hb.uvsNeedUpdate,vc=hb.normalsNeedUpdate,Lc=hb.tangentsNeedUpdate,Mc=hb.colorsNeedUpdate,cd=hb.morphTargetsNeedUpdate,dc=hb.vertices,sa=qa.faces3,ta=qa.faces4,ab=hb.faces,Rc=hb.faceVertexUvs[0],Sc=hb.faceVertexUvs[1],ec=hb.skinIndices,ac=hb.skinWeights,bc=hb.morphTargets,xc=hb.morphNormals;if(hb.verticesNeedUpdate){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=dc[T.a],V=dc[T.b],W=dc[T.c],Ra[La]=U.x,Ra[La+1]=U.y,Ra[La+
-2]=U.z,Ra[La+3]=V.x,Ra[La+4]=V.y,Ra[La+5]=V.z,Ra[La+6]=W.x,Ra[La+7]=W.y,Ra[La+8]=W.z,La+=9;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=dc[T.a],V=dc[T.b],W=dc[T.c],pa=dc[T.d],Ra[La]=U.x,Ra[La+1]=U.y,Ra[La+2]=U.z,Ra[La+3]=V.x,Ra[La+4]=V.y,Ra[La+5]=V.z,Ra[La+6]=W.x,Ra[La+7]=W.y,Ra[La+8]=W.z,Ra[La+9]=pa.x,Ra[La+10]=pa.y,Ra[La+11]=pa.z,La+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,va)}if(cd){Qa=0;for(gc=bc.length;Qa<gc;Qa++){E=ka=0;for(Z=sa.length;E<Z;E++)$b=sa[E],
-T=ab[$b],U=bc[Qa].vertices[T.a],V=bc[Qa].vertices[T.b],W=bc[Qa].vertices[T.c],Oa=Oc[Qa],Oa[ka]=U.x,Oa[ka+1]=U.y,Oa[ka+2]=U.z,Oa[ka+3]=V.x,Oa[ka+4]=V.y,Oa[ka+5]=V.z,Oa[ka+6]=W.x,Oa[ka+7]=W.y,Oa[ka+8]=W.z,Ma.morphNormals&&(fb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c):Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ka]=Gb.x,Pa[ka+1]=Gb.y,Pa[ka+2]=Gb.z,Pa[ka+3]=Hb.x,Pa[ka+4]=Hb.y,Pa[ka+5]=Hb.z,Pa[ka+6]=Ib.x,Pa[ka+7]=Ib.y,Pa[ka+8]=Ib.z),ka+=9;E=0;for(Z=ta.length;E<Z;E++)$b=ta[E],T=ab[$b],U=bc[Qa].vertices[T.a],
-V=bc[Qa].vertices[T.b],W=bc[Qa].vertices[T.c],pa=bc[Qa].vertices[T.d],Oa=Oc[Qa],Oa[ka]=U.x,Oa[ka+1]=U.y,Oa[ka+2]=U.z,Oa[ka+3]=V.x,Oa[ka+4]=V.y,Oa[ka+5]=V.z,Oa[ka+6]=W.x,Oa[ka+7]=W.y,Oa[ka+8]=W.z,Oa[ka+9]=pa.x,Oa[ka+10]=pa.y,Oa[ka+11]=pa.z,Ma.morphNormals&&(fb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c,rb=Tb.d):rb=Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ka]=Gb.x,Pa[ka+1]=Gb.y,Pa[ka+2]=Gb.z,Pa[ka+3]=Hb.x,Pa[ka+4]=Hb.y,Pa[ka+5]=Hb.z,Pa[ka+6]=Ib.x,Pa[ka+7]=Ib.y,Pa[ka+8]=Ib.z,Pa[ka+9]=rb.x,
-Pa[ka+10]=rb.y,Pa[ka+11]=rb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,Oc[Qa],va);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Pc[Qa],va))}}if(ac.length){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],Fa[ha]=Mb.x,Fa[ha+1]=Mb.y,Fa[ha+2]=Mb.z,Fa[ha+3]=Mb.w,Fa[ha+4]=Nb.x,Fa[ha+5]=Nb.y,Fa[ha+6]=Nb.z,Fa[ha+7]=Nb.w,Fa[ha+8]=Ob.x,Fa[ha+9]=Ob.y,Fa[ha+10]=Ob.z,
-Fa[ha+11]=Ob.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],Ea[ha]=Pb.x,Ea[ha+1]=Pb.y,Ea[ha+2]=Pb.z,Ea[ha+3]=Pb.w,Ea[ha+4]=Qb.x,Ea[ha+5]=Qb.y,Ea[ha+6]=Qb.z,Ea[ha+7]=Qb.w,Ea[ha+8]=Rb.x,Ea[ha+9]=Rb.y,Ea[ha+10]=Rb.z,Ea[ha+11]=Rb.w,ha+=12;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],zb=ac[T.d],Fa[ha]=Mb.x,Fa[ha+1]=Mb.y,Fa[ha+2]=Mb.z,Fa[ha+3]=Mb.w,Fa[ha+4]=Nb.x,Fa[ha+5]=Nb.y,Fa[ha+6]=Nb.z,Fa[ha+7]=Nb.w,Fa[ha+8]=Ob.x,Fa[ha+9]=Ob.y,Fa[ha+10]=Ob.z,Fa[ha+11]=Ob.w,Fa[ha+12]=zb.x,Fa[ha+13]=zb.y,
-Fa[ha+14]=zb.z,Fa[ha+15]=zb.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],Ab=ec[T.d],Ea[ha]=Pb.x,Ea[ha+1]=Pb.y,Ea[ha+2]=Pb.z,Ea[ha+3]=Pb.w,Ea[ha+4]=Qb.x,Ea[ha+5]=Qb.y,Ea[ha+6]=Qb.z,Ea[ha+7]=Qb.w,Ea[ha+8]=Rb.x,Ea[ha+9]=Rb.y,Ea[ha+10]=Rb.z,Ea[ha+11]=Rb.w,Ea[ha+12]=Ab.x,Ea[ha+13]=Ab.y,Ea[ha+14]=Ab.z,Ea[ha+15]=Ab.w,ha+=16;0<ha&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(Mc&&
-qb){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],Bb=T.vertexColors,lb=T.color,3===Bb.length&&qb===THREE.VertexColors?(Jb=Bb[0],Kb=Bb[1],Lb=Bb[2]):Lb=Kb=Jb=lb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Ka+=9;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],Bb=T.vertexColors,lb=T.color,4===Bb.length&&qb===THREE.VertexColors?(Jb=Bb[0],Kb=Bb[1],Lb=Bb[2],xb=Bb[3]):xb=Lb=Kb=Jb=lb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+
-4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Sa[Ka+9]=xb.r,Sa[Ka+10]=xb.g,Sa[Ka+11]=xb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Lc&&hb.hasTangents){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],Xa=T.vertexTangents,Db=Xa[0],Eb=Xa[1],Fb=Xa[2],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,za+=12;E=0;for(Z=
-ta.length;E<Z;E++)T=ab[ta[E]],Xa=T.vertexTangents,Db=Xa[0],Eb=Xa[1],Fb=Xa[2],pb=Xa[3],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,Da[za+12]=pb.x,Da[za+13]=pb.y,Da[za+14]=pb.z,Da[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,va)}if(vc&&nb){E=0;for(Z=sa.length;E<Z;E++)if(T=ab[sa[E]],cb=T.vertexNormals,Za=T.normal,3===cb.length&&
-fb)for(wa=0;3>wa;wa++)Zb=cb[wa],vb[$a]=Zb.x,vb[$a+1]=Zb.y,vb[$a+2]=Zb.z,$a+=3;else for(wa=0;3>wa;wa++)vb[$a]=Za.x,vb[$a+1]=Za.y,vb[$a+2]=Za.z,$a+=3;E=0;for(Z=ta.length;E<Z;E++)if(T=ab[ta[E]],cb=T.vertexNormals,Za=T.normal,4===cb.length&&fb)for(wa=0;4>wa;wa++)Zb=cb[wa],vb[$a]=Zb.x,vb[$a+1]=Zb.y,vb[$a+2]=Zb.z,$a+=3;else for(wa=0;4>wa;wa++)vb[$a]=Za.x,vb[$a+1]=Za.y,vb[$a+2]=Za.z,$a+=3;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,vb,va)}if(mc&&Rc&&ob){E=0;for(Z=sa.length;E<
-Z;E++)if(Wa=sa[E],gb=Rc[Wa],void 0!==gb)for(wa=0;3>wa;wa++)ic=gb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;E=0;for(Z=ta.length;E<Z;E++)if(Wa=ta[E],gb=Rc[Wa],void 0!==gb)for(wa=0;4>wa;wa++)ic=gb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;0<Ub&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,va))}if(mc&&Sc&&ob){E=0;for(Z=sa.length;E<Z;E++)if(Wa=sa[E],kb=Sc[Wa],void 0!==kb)for(wa=0;3>wa;wa++)jc=kb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;E=0;for(Z=ta.length;E<Z;E++)if(Wa=ta[E],kb=Sc[Wa],
-void 0!==kb)for(wa=0;4>wa;wa++)jc=kb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,va))}if(uc){E=0;for(Z=sa.length;E<Z;E++)Sb[ub]=Ia,Sb[ub+1]=Ia+1,Sb[ub+2]=Ia+2,ub+=3,mb[db]=Ia,mb[db+1]=Ia+1,mb[db+2]=Ia,mb[db+3]=Ia+2,mb[db+4]=Ia+1,mb[db+5]=Ia+2,db+=6,Ia+=3;E=0;for(Z=ta.length;E<Z;E++)Sb[ub]=Ia,Sb[ub+1]=Ia+1,Sb[ub+2]=Ia+3,Sb[ub+3]=Ia+1,Sb[ub+4]=Ia+2,Sb[ub+5]=Ia+3,ub+=6,mb[db]=Ia,mb[db+1]=Ia+1,mb[db+2]=Ia,mb[db+3]=Ia+3,mb[db+
-4]=Ia+1,mb[db+5]=Ia+2,mb[db+6]=Ia+2,mb[db+7]=Ia+3,db+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Sb,va);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,mb,va)}if(Qc){wa=0;for(fc=Qc.length;wa<fc;wa++)if(x=Qc[wa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+
-2]=x.value[T.c],y+=3;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)xa=x.value[sa[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,y+=3;E=0;for(Z=ta.length;E<Z;E++)xa=x.value[ta[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,x.array[y+3]=xa,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=
-ab[sa[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,y+=6;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],pa=x.value[T.d],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}else{if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)W=V=U=xa=x.value[sa[E]],x.array[y]=U.x,x.array[y+
-1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,y+=6;E=0;for(Z=ta.length;E<Z;E++)pa=W=V=U=xa=x.value[ta[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=V.x,x.array[y+3]=V.y,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=pa.x,x.array[y+7]=pa.y,y+=8}}else if(3===x.size){var da;da="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],x.array[y]=U[da[0]],x.array[y+
-1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],y+=9;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],pa=x.value[T.d],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],x.array[y+9]=pa[da[0]],x.array[y+
-10]=pa[da[1]],x.array[y+11]=pa[da[2]],y+=12}else if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)W=V=U=xa=x.value[sa[E]],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],y+=9;E=0;for(Z=ta.length;E<Z;E++)pa=W=V=U=xa=x.value[ta[E]],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=
-V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],x.array[y+9]=pa[da[0]],x.array[y+10]=pa[da[1]],x.array[y+11]=pa[da[2]],y+=12}else if("faceVertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)xa=x.value[sa[E]],U=xa[0],V=xa[1],W=xa[2],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],y+=9;E=0;for(Z=ta.length;E<Z;E++)xa=x.value[ta[E]],
-U=xa[0],V=xa[1],W=xa[2],pa=xa[3],x.array[y]=U[da[0]],x.array[y+1]=U[da[1]],x.array[y+2]=U[da[2]],x.array[y+3]=V[da[0]],x.array[y+4]=V[da[1]],x.array[y+5]=V[da[2]],x.array[y+6]=W[da[0]],x.array[y+7]=W[da[1]],x.array[y+8]=W[da[2]],x.array[y+9]=pa[da[0]],x.array[y+10]=pa[da[1]],x.array[y+11]=pa[da[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)T=ab[sa[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=
-U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,y+=12;E=0;for(Z=ta.length;E<Z;E++)T=ab[ta[E]],U=x.value[T.a],V=x.value[T.b],W=x.value[T.c],pa=x.value[T.d],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,x.array[y+12]=pa.x,x.array[y+13]=
-pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faces"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)W=V=U=xa=x.value[sa[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,y+=12;E=0;for(Z=ta.length;E<Z;E++)pa=W=V=U=xa=x.value[ta[E]],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+
-6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}else if("faceVertices"===x.boundTo){E=0;for(Z=sa.length;E<Z;E++)xa=x.value[sa[E]],U=xa[0],V=xa[1],W=xa[2],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,y+=12;E=0;for(Z=
-ta.length;E<Z;E++)xa=x.value[ta[E]],U=xa[0],V=xa[1],W=xa[2],pa=xa[3],x.array[y]=U.x,x.array[y+1]=U.y,x.array[y+2]=U.z,x.array[y+3]=U.w,x.array[y+4]=V.x,x.array[y+5]=V.y,x.array[y+6]=V.z,x.array[y+7]=V.w,x.array[y+8]=W.x,x.array[y+9]=W.y,x.array[y+10]=W.z,x.array[y+11]=W.w,x.array[y+12]=pa.x,x.array[y+13]=pa.y,x.array[y+14]=pa.z,x.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,va)}}Ya&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,
-delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}ga.verticesNeedUpdate=!1;ga.morphTargetsNeedUpdate=!1;ga.elementsNeedUpdate=!1;ga.uvsNeedUpdate=!1;ga.normalsNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.tangentsNeedUpdate=!1;ga.buffersNeedUpdate=!1;la.attributes&&s(la)}else if(Aa instanceof THREE.Ribbon){la=e(Aa,ga);ua=la.attributes&&r(la);if(ga.verticesNeedUpdate||
-ga.colorsNeedUpdate||ga.normalsNeedUpdate||ua){var wb=ga,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Ua=void 0,kc=void 0,Ba=void 0,ib=void 0,Xc=wb.vertices,Yc=wb.colors,Zc=wb.normals,dd=Xc.length,ed=Yc.length,fd=Zc.length,Dc=wb.__vertexArray,Ec=wb.__colorArray,Fc=wb.__normalArray,gd=wb.colorsNeedUpdate,hd=wb.normalsNeedUpdate,Tc=wb.__webglCustomAttributesList;if(wb.verticesNeedUpdate){for(pc=0;pc<dd;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,
-Dc[ya+1]=zc.y,Dc[ya+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,yc)}if(gd){for(qc=0;qc<ed;qc++)Ac=Yc[qc],ya=3*qc,Ec[ya]=Ac.r,Ec[ya+1]=Ac.g,Ec[ya+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,yc)}if(hd){for(rc=0;rc<fd;rc++)Bc=Zc[rc],ya=3*rc,Fc[ya]=Bc.x,Fc[ya+1]=Bc.y,Fc[ya+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,yc)}if(Tc){Cc=0;for(Wc=Tc.length;Cc<Wc;Cc++)if(Ba=
-Tc[Cc],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){ya=0;kc=Ba.value.length;if(1===Ba.size)for(Ua=0;Ua<kc;Ua++)Ba.array[Ua]=Ba.value[Ua];else if(2===Ba.size)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,ya+=2;else if(3===Ba.size)if("c"===Ba.type)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.r,Ba.array[ya+1]=ib.g,Ba.array[ya+2]=ib.b,ya+=3;else for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,ya+=3;else if(4===
-Ba.size)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,Ba.array[ya+3]=ib.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.normalsNeedUpdate=!1;la.attributes&&s(la)}else if(Aa instanceof THREE.Line){la=e(Aa,ga);ua=la.attributes&&r(la);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||ua){var Wb=ga,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,
-$c=Wb.vertices,ad=Wb.colors,id=$c.length,jd=ad.length,Ic=Wb.__vertexArray,Jc=Wb.__colorArray,kd=Wb.colorsNeedUpdate,Vc=Wb.__webglCustomAttributesList,Kc=void 0,bd=void 0,Va=void 0,lc=void 0,jb=void 0,Ca=void 0;if(Wb.verticesNeedUpdate){for(sc=0;sc<id;sc++)Gc=$c[sc],Ga=3*sc,Ic[Ga]=Gc.x,Ic[Ga+1]=Gc.y,Ic[Ga+2]=Gc.z;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Uc)}if(kd){for(tc=0;tc<jd;tc++)Hc=ad[tc],Ga=3*tc,Jc[Ga]=Hc.r,Jc[Ga+1]=Hc.g,Jc[Ga+2]=Hc.b;k.bindBuffer(k.ARRAY_BUFFER,
-Wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Jc,Uc)}if(Vc){Kc=0;for(bd=Vc.length;Kc<bd;Kc++)if(Ca=Vc[Kc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;lc=Ca.value.length;if(1===Ca.size)for(Va=0;Va<lc;Va++)Ca.array[Va]=Ca.value[Va];else if(2===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.r,Ca.array[Ga+1]=jb.g,Ca.array[Ga+2]=jb.b,Ga+=3;else for(Va=
-0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ga+=3;else if(4===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ca.array[Ga+3]=jb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1;la.attributes&&s(la)}else Aa instanceof THREE.ParticleSystem&&(ga instanceof THREE.BufferGeometry?((ga.verticesNeedUpdate||ga.colorsNeedUpdate)&&
-j(ga,k.DYNAMIC_DRAW,!ga.dynamic),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1):(la=e(Aa,ga),ua=la.attributes&&r(la),(ga.verticesNeedUpdate||ga.colorsNeedUpdate||Aa.sortParticles||ua)&&i(ga,k.DYNAMIC_DRAW,Aa),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1,la.attributes&&s(la)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
-n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;e=p=q=s=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof
-THREE.HemisphereLight&&o++);q+s+p+o<=ja?e=p:(e=Math.ceil(ja*p/(q+p)),s=q=ja-e,o=e);f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
-", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
-boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
-THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=O.length;t<u;t++)if(d=O[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+N+" float;",u,gc?"#define VERTEX_TEXTURES":"",S.gammaInput?"#define GAMMA_INPUT":"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
-"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-u=["precision "+N+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",S.gammaInput?"#define GAMMA_INPUT":"",S.gammaOutput?"#define GAMMA_OUTPUT":"",S.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);ia=-1;J.setMaterialFaces(d);e.immediateRenderCallback?
+e.immediateRenderCallback(f,k,ua):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===
+m.geometryGroups){var p=m,t=void 0,v=void 0,w=void 0,z=void 0,C=void 0,D=void 0,F=void 0,B={},H=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};t=0;for(v=p.faces.length;t<v;t++)w=p.faces[t],z=w.materialIndex,D=void 0!==z?z:-1,void 0===B[D]&&(B[D]={hash:D,counter:0}),F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I}),C=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[F].vertices+
+C&&(B[D].counter+=1,F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I})),w instanceof THREE.Face3?p.geometryGroups[F].faces3.push(t):p.geometryGroups[F].faces4.push(t),p.geometryGroups[F].vertices+=C;p.geometryGroupsList=[];var S=void 0;for(S in p.geometryGroups)p.geometryGroups[S].id=da++,p.geometryGroupsList.push(p.geometryGroups[S])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],
+!o.__webglVertexBuffer){var G=o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var K=void 0,Y=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];K=0;
+for(Y=G.numMorphTargets;K<Y;K++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];K=0;for(Y=G.numMorphNormals;K<Y;K++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}J.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=
+b.geometry,!m.__webglVertexBuffer){var O=m;O.__webglVertexBuffer=k.createBuffer();O.__webglColorBuffer=k.createBuffer();O.__webglNormalBuffer=k.createBuffer();J.info.memory.geometries++;var L=m,Q=b,M=L.vertices.length;L.__vertexArray=new Float32Array(3*M);L.__colorArray=new Float32Array(3*M);L.__normalArray=new Float32Array(3*M);L.__webglVertexCount=M;c(L,Q);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var ba=
+m;ba.__webglVertexBuffer=k.createBuffer();ba.__webglColorBuffer=k.createBuffer();J.info.memory.geometries++;var N=m,U=b,P=N.vertices.length;N.__vertexArray=new Float32Array(3*P);N.__colorArray=new Float32Array(3*P);N.__webglLineCount=P;c(N,U);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var R=m;R.__webglVertexBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();J.info.memory.geometries++;
+var Z=m,ha=b,ia=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ia);Z.__colorArray=new Float32Array(3*ia);Z.__sortArray=[];Z.__webglParticleCount=ia;c(Z,ha);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||
+b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=a.__objectsRemoved[0],qa=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof
+THREE.Ribbon||aa instanceof THREE.Line?A(qa.__webglObjects,aa):aa instanceof THREE.Sprite?u(qa.__webglSprites,aa):aa instanceof THREE.LensFlare?u(qa.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&A(qa.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Na=0,ta=a.__webglObjects.length;Na<ta;Na++){var Aa=a.__webglObjects[Na].object,fa=Aa.geometry,Ja=void 0,ua=void 0,ja=void 0;if(Aa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||
+fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=!1,fa.tangentsNeedUpdate=!1;else{for(var Ha=0,La=fa.geometryGroupsList.length;Ha<La;Ha++)if(Ja=fa.geometryGroupsList[Ha],ja=e(Aa,Ja),fa.buffersNeedUpdate&&d(Ja,Aa),ua=ja.attributes&&s(ja),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||
+fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||ua){var pa=Ja,Ta=Aa,va=k.DYNAMIC_DRAW,db=!fa.dynamic,Ua=ja;if(pa.__inittedArrays){var fb=f(Ua),hb=Ua.vertexColors?Ua.vertexColors:!1,wb=g(Ua),gb=fb===THREE.SmoothShading,E=void 0,$=void 0,Za=void 0,T=void 0,eb=void 0,$a=void 0,Cb=void 0,nb=void 0,ab=void 0,lb=void 0,mb=void 0,V=void 0,W=void 0,X=void 0,oa=void 0,Db=void 0,Eb=void 0,Fb=void 0,pb=void 0,Gb=void 0,Hb=void 0,Ib=void 0,qb=void 0,Jb=void 0,Kb=void 0,Lb=
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+Pa[ka+10]=qb.y,Pa[ka+11]=qb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,Oc[Qa],va);Ua.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Pc[Qa],va))}}if(ac.length){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],Fa[ga]=Mb.x,Fa[ga+1]=Mb.y,Fa[ga+2]=Mb.z,Fa[ga+3]=Mb.w,Fa[ga+4]=Nb.x,Fa[ga+5]=Nb.y,Fa[ga+6]=Nb.z,Fa[ga+7]=Nb.w,Fa[ga+8]=Ob.x,Fa[ga+9]=Ob.y,Fa[ga+10]=Ob.z,
+Fa[ga+11]=Ob.w,Pb=dc[T.a],Qb=dc[T.b],Rb=dc[T.c],Ea[ga]=Pb.x,Ea[ga+1]=Pb.y,Ea[ga+2]=Pb.z,Ea[ga+3]=Pb.w,Ea[ga+4]=Qb.x,Ea[ga+5]=Qb.y,Ea[ga+6]=Qb.z,Ea[ga+7]=Qb.w,Ea[ga+8]=Rb.x,Ea[ga+9]=Rb.y,Ea[ga+10]=Rb.z,Ea[ga+11]=Rb.w,ga+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],zb=ac[T.d],Fa[ga]=Mb.x,Fa[ga+1]=Mb.y,Fa[ga+2]=Mb.z,Fa[ga+3]=Mb.w,Fa[ga+4]=Nb.x,Fa[ga+5]=Nb.y,Fa[ga+6]=Nb.z,Fa[ga+7]=Nb.w,Fa[ga+8]=Ob.x,Fa[ga+9]=Ob.y,Fa[ga+10]=Ob.z,Fa[ga+11]=Ob.w,Fa[ga+12]=zb.x,Fa[ga+13]=zb.y,
+Fa[ga+14]=zb.z,Fa[ga+15]=zb.w,Pb=dc[T.a],Qb=dc[T.b],Rb=dc[T.c],Ab=dc[T.d],Ea[ga]=Pb.x,Ea[ga+1]=Pb.y,Ea[ga+2]=Pb.z,Ea[ga+3]=Pb.w,Ea[ga+4]=Qb.x,Ea[ga+5]=Qb.y,Ea[ga+6]=Qb.z,Ea[ga+7]=Qb.w,Ea[ga+8]=Rb.x,Ea[ga+9]=Rb.y,Ea[ga+10]=Rb.z,Ea[ga+11]=Rb.w,Ea[ga+12]=Ab.x,Ea[ga+13]=Ab.y,Ea[ga+14]=Ab.z,Ea[ga+15]=Ab.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,pa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(cd&&
+hb){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],Cb=T.vertexColors,nb=T.color,3===Cb.length&&hb===THREE.VertexColors?(Jb=Cb[0],Kb=Cb[1],Lb=Cb[2]):Lb=Kb=Jb=nb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Ka+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],Cb=T.vertexColors,nb=T.color,4===Cb.length&&hb===THREE.VertexColors?(Jb=Cb[0],Kb=Cb[1],Lb=Cb[2],xb=Cb[3]):xb=Lb=Kb=Jb=nb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+
+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Sa[Ka+9]=xb.r,Sa[Ka+10]=xb.g,Sa[Ka+11]=xb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Mc&&ib.hasTangents){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],ab=T.vertexTangents,Db=ab[0],Eb=ab[1],Fb=ab[2],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,za+=12;E=0;for($=
+sa.length;E<$;E++)T=Ya[sa[E]],ab=T.vertexTangents,Db=ab[0],Eb=ab[1],Fb=ab[2],pb=ab[3],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,Da[za+12]=pb.x,Da[za+13]=pb.y,Da[za+14]=pb.z,Da[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,va)}if(Lc&&fb){E=0;for($=ra.length;E<$;E++)if(T=Ya[ra[E]],eb=T.vertexNormals,$a=T.normal,3===eb.length&&
+gb)for(wa=0;3>wa;wa++)Zb=eb[wa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(wa=0;3>wa;wa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;E=0;for($=sa.length;E<$;E++)if(T=Ya[sa[E]],eb=T.vertexNormals,$a=T.normal,4===eb.length&&gb)for(wa=0;4>wa;wa++)Zb=eb[wa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(wa=0;4>wa;wa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,va)}if(mc&&Rc&&wb){E=0;for($=ra.length;E<
+$;E++)if(Za=ra[E],lb=Rc[Za],void 0!==lb)for(wa=0;3>wa;wa++)ic=lb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;E=0;for($=sa.length;E<$;E++)if(Za=sa[E],lb=Rc[Za],void 0!==lb)for(wa=0;4>wa;wa++)ic=lb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;0<Ub&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,va))}if(mc&&Sc&&wb){E=0;for($=ra.length;E<$;E++)if(Za=ra[E],mb=Sc[Za],void 0!==mb)for(wa=0;3>wa;wa++)jc=mb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;E=0;for($=sa.length;E<$;E++)if(Za=sa[E],mb=Sc[Za],
+void 0!==mb)for(wa=0;4>wa;wa++)jc=mb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,va))}if(uc){E=0;for($=ra.length;E<$;E++)Sb[tb]=Ia,Sb[tb+1]=Ia+1,Sb[tb+2]=Ia+2,tb+=3,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+2,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,cb+=6,Ia+=3;E=0;for($=sa.length;E<$;E++)Sb[tb]=Ia,Sb[tb+1]=Ia+1,Sb[tb+2]=Ia+3,Sb[tb+3]=Ia+1,Sb[tb+4]=Ia+2,Sb[tb+5]=Ia+3,tb+=6,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+3,ob[cb+
+4]=Ia+1,ob[cb+5]=Ia+2,ob[cb+6]=Ia+2,ob[cb+7]=Ia+3,cb+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,pa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Sb,va);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,pa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,va)}if(Qc){wa=0;for(ec=Qc.length;wa<ec;wa++)if(x=Qc[wa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+
+2]=x.value[T.c],y+=3;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,y+=3;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,x.array[y+3]=xa,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=
+Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=oa.x,x.array[y+7]=oa.y,y+=8}else{if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V.x,x.array[y+
+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=oa.x,x.array[y+7]=oa.y,y+=8}}else if(3===x.size){var ea;ea="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V[ea[0]],x.array[y+
+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+
+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}else if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=
+W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}else if("faceVertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],V=xa[0],W=xa[1],X=xa[2],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],
+V=xa[0],W=xa[1],X=xa[2],oa=xa[3],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=
+V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=
+oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}else if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+
+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}else if("faceVertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],V=xa[0],W=xa[1],X=xa[2],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=
+sa.length;E<$;E++)xa=x.value[sa[E]],V=xa[0],W=xa[1],X=xa[2],oa=xa[3],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,va)}}db&&(delete pa.__inittedArrays,delete pa.__colorArray,delete pa.__normalArray,
+delete pa.__tangentArray,delete pa.__uvArray,delete pa.__uv2Array,delete pa.__faceArray,delete pa.__vertexArray,delete pa.__lineArray,delete pa.__skinIndexArray,delete pa.__skinWeightArray)}}fa.verticesNeedUpdate=!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;ja.attributes&&r(ja)}else if(Aa instanceof THREE.Ribbon){ja=e(Aa,fa);ua=ja.attributes&&s(ja);if(fa.verticesNeedUpdate||
+fa.colorsNeedUpdate||fa.normalsNeedUpdate||ua){var vb=fa,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Va=void 0,kc=void 0,Ba=void 0,jb=void 0,Xc=vb.vertices,Yc=vb.colors,Zc=vb.normals,ed=Xc.length,fd=Yc.length,gd=Zc.length,Dc=vb.__vertexArray,Ec=vb.__colorArray,Fc=vb.__normalArray,hd=vb.colorsNeedUpdate,id=vb.normalsNeedUpdate,Tc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<ed;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,
+Dc[ya+1]=zc.y,Dc[ya+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,yc)}if(hd){for(qc=0;qc<fd;qc++)Ac=Yc[qc],ya=3*qc,Ec[ya]=Ac.r,Ec[ya+1]=Ac.g,Ec[ya+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,yc)}if(id){for(rc=0;rc<gd;rc++)Bc=Zc[rc],ya=3*rc,Fc[ya]=Bc.x,Fc[ya+1]=Bc.y,Fc[ya+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,yc)}if(Tc){Cc=0;for(Wc=Tc.length;Cc<Wc;Cc++)if(Ba=
+Tc[Cc],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){ya=0;kc=Ba.value.length;if(1===Ba.size)for(Va=0;Va<kc;Va++)Ba.array[Va]=Ba.value[Va];else if(2===Ba.size)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,ya+=2;else if(3===Ba.size)if("c"===Ba.type)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.r,Ba.array[ya+1]=jb.g,Ba.array[ya+2]=jb.b,ya+=3;else for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,Ba.array[ya+2]=jb.z,ya+=3;else if(4===
+Ba.size)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,Ba.array[ya+2]=jb.z,Ba.array[ya+3]=jb.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.normalsNeedUpdate=!1;ja.attributes&&r(ja)}else if(Aa instanceof THREE.Line){ja=e(Aa,fa);ua=ja.attributes&&s(ja);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||ua){var Wb=fa,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,
+$c=Wb.vertices,ad=Wb.colors,jd=$c.length,kd=ad.length,Ic=Wb.__vertexArray,Jc=Wb.__colorArray,ld=Wb.colorsNeedUpdate,Vc=Wb.__webglCustomAttributesList,Kc=void 0,bd=void 0,Wa=void 0,lc=void 0,kb=void 0,Ca=void 0;if(Wb.verticesNeedUpdate){for(sc=0;sc<jd;sc++)Gc=$c[sc],Ga=3*sc,Ic[Ga]=Gc.x,Ic[Ga+1]=Gc.y,Ic[Ga+2]=Gc.z;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Uc)}if(ld){for(tc=0;tc<kd;tc++)Hc=ad[tc],Ga=3*tc,Jc[Ga]=Hc.r,Jc[Ga+1]=Hc.g,Jc[Ga+2]=Hc.b;k.bindBuffer(k.ARRAY_BUFFER,
+Wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Jc,Uc)}if(Vc){Kc=0;for(bd=Vc.length;Kc<bd;Kc++)if(Ca=Vc[Kc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;lc=Ca.value.length;if(1===Ca.size)for(Wa=0;Wa<lc;Wa++)Ca.array[Wa]=Ca.value[Wa];else if(2===Ca.size)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.r,Ca.array[Ga+1]=kb.g,Ca.array[Ga+2]=kb.b,Ga+=3;else for(Wa=
+0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ga+=3;else if(4===Ca.size)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ca.array[Ga+3]=kb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;ja.attributes&&r(ja)}else Aa instanceof THREE.ParticleSystem&&(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&
+j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(ja=e(Aa,fa),ua=ja.attributes&&s(ja),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Aa.sortParticles||ua)&&i(fa,k.DYNAMIC_DRAW,Aa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,ja.attributes&&r(ja)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
+n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof
+THREE.HemisphereLight&&o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),
+l=b);var s;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
+morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,
+d=[];n?d.push(n):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=qa.length;t<u;t++)if(d=qa[t],d.code===n){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+N+" float;",u,ec?"#define VERTEX_TEXTURES":"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
+"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
+"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
+"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+u=["precision "+N+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=I("fragment",u+q);t=I("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=I("fragment",u+q);t=I("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
 ", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
-w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(r in b)t.push(r);r=t;w=0;for(t=r.length;w<t;w++)u=r[w],v.attributes[u]=k.getAttribLocation(v,u);v.id=$++;O.push({program:v,code:n,usedTimes:1});S.info.memory.programs=O.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
-0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+j,0<=r[w]&&(k.enableVertexAttribArray(r[w]),
-a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ja!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Ja=b);Ta!==a&&(a?k.frontFace(k.CW):
-k.frontFace(k.CCW),Ta=a)};this.setDepthTest=function(a){fb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),fb=a)};this.setDepthWrite=function(a){Wa!==a&&(k.depthMask(a),Wa=a)};this.setBlending=function(a,b,c,d){a!==ra&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
-(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ra=a);if(a===THREE.CustomBlending){if(b!==Ma&&(k.blendEquation(H(b)),Ma=b),c!==qb||d!==nb)k.blendFunc(H(c),H(d)),qb=c,nb=d}else nb=qb=Ma=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
-k.createTexture(),S.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);K(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(s in b)t.push(s);s=t;w=0;for(b=s.length;w<b;w++)t=s[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=S++;qa.push({program:v,code:n,usedTimes:1});J.info.memory.programs=qa.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);a.skinning&&(0<=s.skinIndex&&
+0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),
+a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Aa!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Aa=b);Ja!==a&&(a?k.frontFace(k.CW):
+k.frontFace(k.CCW),Ja=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){gb!==a&&(k.depthMask(a),gb=a)};this.setBlending=function(a,b,c,d){a!==Ta&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
+(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ta=a);if(a===THREE.CustomBlending){if(b!==ta&&(k.blendEquation(H(b)),ta=b),c!==db||d!==wb)k.blendFunc(H(c),H(d)),db=c,wb=d}else wb=db=ta=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
+k.createTexture(),J.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);L(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
 else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
-!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);K(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),K(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
-d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ha,a=cb,d=la,e=kb);b!==aa&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),aa=b);lb=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
+!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);L(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
+a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),L(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
+d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=La,d=va,e=Ha);b!==Y&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),Y=b);Za=c;eb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
 this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
@@ -501,8 +501,8 @@ THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParti
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
 THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,m=a.faceVertexUvs[0],n=f.faceVertexUvs[0],l={},p=0;p<a.materials.length;p++)l[a.materials[p].id]=p;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,o=h.length;p<o;p++){var q=h[p].clone();c&&c.multiplyVector3(q);g.push(q)}p=0;for(o=j.length;p<o;p++){var g=j[p],
-r,s,z=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(q=z.length;h<q;h++)s=z[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(g.color);h=0;for(q=u.length;h<q;h++)s=u[h],r.vertexColors.push(s.clone());void 0!==g.materialIndex&&(h=f.materials[g.materialIndex],q=h.id,u=l[q],void 0===u&&(u=a.materials.length,
-l[q]=u,a.materials.push(h)),r.materialIndex=u);r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));m.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<
+s,r,A=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?s=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(s=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));s.normal.copy(g.normal);d&&d.multiplyVector3(s.normal);h=0;for(q=A.length;h<q;h++)r=A[h].clone(),d&&d.multiplyVector3(r),s.vertexNormals.push(r);s.color.copy(g.color);h=0;for(q=u.length;h<q;h++)r=u[h],s.vertexColors.push(r.clone());void 0!==g.materialIndex&&(h=f.materials[g.materialIndex],q=h.id,u=l[q],void 0===u&&(u=a.materials.length,
+l[q]=u,a.materials.push(h)),s.materialIndex=u);s.centroid.copy(g.centroid);c&&c.multiplyVector3(s.centroid);i.push(s)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));m.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<
 c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=
 b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,
 e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,n,l,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(m=g[d.a],n=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,n,l)):d instanceof THREE.Face4&&(m=g[d.a],n=g[d.b],l=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,
@@ -511,15 +511,15 @@ b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(
 a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,n=new THREE.Face3,l=new THREE.Face3;n.color.copy(d.color);l.color.copy(d.color);n.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=
 d.vertexColors[3].clone());f.push(n,l);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],m=n[3],n=[n[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=
 g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],
-b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,F=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
+b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,q,s,r,A,u,t,F=[],z=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)z[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
 p>=l?(j=j.clone(),j.lerpSelf(m,0.5),u.a=f,u.b=i,u.c=h,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),u.vertexNormals[1].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),u.vertexColors[1].copy(f),t.vertexColors[0].copy(f)),e=0):o>=p&&o>=l?(j=m.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=h,t.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
 f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f),t.vertexNormals[1].copy(e.vertexNormals[2]),t.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f),t.vertexColors[1].copy(e.vertexColors[2]),t.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&
 (f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),e=2);F.push(u,t);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=j[1],u=j[2],0===e?(m=t.clone(),m.lerpSelf(h,0.5),j=[t.clone(),m.clone(),u.clone()],h=[m.clone(),h.clone(),
-u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),t.clone()]):(m=t.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),A[f].push(j,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),q=n.distanceTo(l),r=j.distanceTo(l),p>b||o>b||
-q>b||r>b){s=a.vertices.length;z=a.vertices.length+1;u=e.clone();t=e.clone();p>=o&&p>=q&&p>=r||q>=o&&q>=p&&q>=r?(p=j.clone(),p.lerpSelf(m,0.5),m=n.clone(),m.lerpSelf(l,0.5),u.a=f,u.b=s,u.c=z,u.d=i,t.a=s,t.b=g,t.c=h,t.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
-(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=m.clone(),p.lerpSelf(n,0.5),m=l.clone(),m.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=s,u.d=z,t.a=z,t.b=s,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
+u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),t.clone()]):(m=t.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),z[f].push(j,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)z[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),q=n.distanceTo(l),s=j.distanceTo(l),p>b||o>b||
+q>b||s>b){r=a.vertices.length;A=a.vertices.length+1;u=e.clone();t=e.clone();p>=o&&p>=q&&p>=s||q>=o&&q>=p&&q>=s?(p=j.clone(),p.lerpSelf(m,0.5),m=n.clone(),m.lerpSelf(l,0.5),u.a=f,u.b=r,u.c=A,u.d=i,t.a=r,t.b=g,t.c=h,t.d=A,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
+(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=m.clone(),p.lerpSelf(n,0.5),m=l.clone(),m.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=r,u.d=A,t.a=A,t.b=r,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
 u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(f)),e=1);F.push(u,t);a.vertices.push(p,m);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],
-h=j[1],u=j[2],j=j[3],0===e?(m=t.clone(),m.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),m.clone(),n.clone(),j.clone()],h=[m.clone(),h.clone(),u.clone(),n.clone()]):(m=h.clone(),m.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),m.clone(),n.clone()],h=[n.clone(),m.clone(),u.clone(),j.clone()]),A[f].push(t,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=F;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;
+h=j[1],u=j[2],j=j[3],0===e?(m=t.clone(),m.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),m.clone(),n.clone(),j.clone()],h=[m.clone(),h.clone(),u.clone(),n.clone()]):(m=h.clone(),m.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),m.clone(),n.clone()],h=[n.clone(),m.clone(),u.clone(),j.clone()]),z[f].push(t,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)z[f].push(a.faceVertexUvs[f][c])}a.faces=F;a.faceVertexUvs=z}};THREE.GeometryUtils.random=THREE.Math.random16;
 THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
 !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};h.onerror=
@@ -527,8 +527,8 @@ d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:
 {};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
 d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;f=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,f)/
 4*Math.max(4,g)/4*e,m={data:new Uint8Array(a,h,j),width:f,height:g};d.mipmaps.push(m);h+=j;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var n=0;n<e;n++){var l=
-0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>m-1?0:m-1,q=m+1>d-1?d-1:m+1,r=[],s=[0,0,h[4*(n*d+m)]/255*b];r.push([-1,0,h[4*(n*d+o)]/255*b]);r.push([-1,-1,h[4*(l*d+o)]/255*b]);r.push([0,-1,h[4*(l*d+m)]/255*b]);r.push([1,-1,h[4*(l*d+q)]/255*b]);r.push([1,0,h[4*(n*d+q)]/255*b]);r.push([1,1,h[4*(p*d+q)]/255*b]);r.push([0,1,h[4*(p*d+m)]/255*b]);r.push([-1,1,h[4*(p*d+o)]/255*b]);l=[];o=r.length;for(p=0;p<o;p++){var q=r[p],z=r[(p+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],z=[z[0]-s[0],z[1]-s[1],z[2]-s[2]];l.push(c([q[1]*
-z[2]-q[2]*z[1],q[2]*z[0]-q[0]*z[2],q[0]*z[1]-q[1]*z[0]]))}r=[0,0,0];for(p=0;p<l.length;p++)r[0]+=l[p][0],r[1]+=l[p][1],r[2]+=l[p][2];r[0]/=l.length;r[1]/=l.length;r[2]/=l.length;s=4*(n*d+m);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
+0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>m-1?0:m-1,q=m+1>d-1?d-1:m+1,s=[],r=[0,0,h[4*(n*d+m)]/255*b];s.push([-1,0,h[4*(n*d+o)]/255*b]);s.push([-1,-1,h[4*(l*d+o)]/255*b]);s.push([0,-1,h[4*(l*d+m)]/255*b]);s.push([1,-1,h[4*(l*d+q)]/255*b]);s.push([1,0,h[4*(n*d+q)]/255*b]);s.push([1,1,h[4*(p*d+q)]/255*b]);s.push([0,1,h[4*(p*d+m)]/255*b]);s.push([-1,1,h[4*(p*d+o)]/255*b]);l=[];o=s.length;for(p=0;p<o;p++){var q=s[p],A=s[(p+1)%o],q=[q[0]-r[0],q[1]-r[1],q[2]-r[2]],A=[A[0]-r[0],A[1]-r[1],A[2]-r[2]];l.push(c([q[1]*
+A[2]-q[2]*A[1],q[2]*A[0]-q[0]*A[2],q[0]*A[1]-q[1]*A[0]]))}s=[0,0,0];for(p=0;p<l.length;p++)s[0]+=l[p][0],s[1]+=l[p][1],s[2]+=l[p][2];s[0]/=l.length;s[1]/=l.length;s[2]/=l.length;r=4*(n*d+m);j[r]=255*((s[0]+1)/2)|0;j[r+1]=255*((s[1]+1)/2)|0;j[r+2]=255*s[2]|0;j[r+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
 a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.WebGLRenderer&&(THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
@@ -540,11 +540,11 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,n,l,p,o,q,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
-c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,l,o,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,m,p,o,q,r);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){z=g/h;THREE.Shape.Utils.b3(z,n,p,q,i);THREE.Shape.Utils.b3(z,l,o,r,m)}}}}}return{offset:s.ha*c,path:e}}}};
+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,n,l,p,o,q,s,r=b.glyphs[a]||b.glyphs["?"];if(r){if(r.o){b=r._cachedOutline||(r._cachedOutline=r.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
+c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,n,p,i);THREE.Shape.Utils.b2(A,l,o,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;s=b[a++]*-c;e.bezierCurveTo(i,m,p,o,q,s);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){A=g/h;THREE.Shape.Utils.b3(A,n,p,q,i);THREE.Shape.Utils.b3(A,l,o,s,m)}}}}}return{offset:r.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,r=e,s=g,z=void 0,u=void 0,t=void 0,F=void 0,A=void 0,
-w=void 0,v=void 0,C=void 0,D=void 0,u=l[s[p]].x,t=l[s[p]].y,F=l[s[o]].x,A=l[s[o]].y,w=l[s[q]].x,v=l[s[q]].y;if(1E-10>(F-u)*(v-t)-(A-t)*(w-u))l=false;else{for(z=0;z<r;z++)if(!(z==p||z==o||z==q)){var C=l[s[z]].x,D=l[s[z]].y,I=void 0,K=void 0,B=void 0,J=void 0,H=void 0,G=void 0,N=void 0,L=void 0,Q=void 0,ea=void 0,P=void 0,M=void 0,I=B=H=void 0,I=w-F,K=v-A,B=u-w,J=t-v,H=F-u,G=A-t,N=C-u,L=D-t,Q=C-F,ea=D-A,P=C-w,M=D-v,I=I*ea-K*Q,H=H*L-G*N,B=B*M-J*P;if(I>=0&&B>=0&&H>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,s=e,r=g,A=void 0,u=void 0,t=void 0,F=void 0,z=void 0,
+w=void 0,v=void 0,C=void 0,D=void 0,u=l[r[p]].x,t=l[r[p]].y,F=l[r[o]].x,z=l[r[o]].y,w=l[r[q]].x,v=l[r[q]].y;if(1E-10>(F-u)*(v-t)-(z-t)*(w-u))l=false;else{for(A=0;A<s;A++)if(!(A==p||A==o||A==q)){var C=l[r[A]].x,D=l[r[A]].y,I=void 0,L=void 0,B=void 0,K=void 0,H=void 0,G=void 0,N=void 0,M=void 0,R=void 0,aa=void 0,P=void 0,O=void 0,I=B=H=void 0,I=w-F,L=v-z,B=u-w,K=t-v,H=F-u,G=z-t,N=C-u,M=D-t,R=C-F,aa=D-z,P=C-w,O=D-v,I=I*aa-L*R,H=H*M-G*N,B=B*O-K*P;if(I>=0&&B>=0&&H>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
 a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
@@ -587,8 +587,8 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;f
 b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,n,l,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];p=[];for(n=0;n<c.length;n++){m=c[n];m=l.distanceToSquared(m);p.push(m);if(m<f){f=m;g=e;h=n}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(q);var r=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(r);p=h;m=g;h=h+1;g=g+
--1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(n+l>q+r){h=p;g=m;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}n=c.slice(0,h);l=c.slice(h);p=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(m).concat(l)}return{shape:c,
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,n,l,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];p=[];for(n=0;n<c.length;n++){m=c[n];m=l.distanceToSquared(m);p.push(m);if(m<f){f=m;g=e;h=n}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(q);var s=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(s);p=h;m=g;h=h+1;g=g+
+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);s=[j[g],j[f],c[h]];s=THREE.FontUtils.Triangulate.area(s);if(n+l>q+s){h=p;g=m;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}n=c.slice(0,h);l=c.slice(h);p=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(m).concat(l)}return{shape:c,
 isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++){i=d[f].x+":"+d[f].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(e)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};
@@ -628,23 +628,23 @@ THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rota
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
 f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,r=m+1,N=e/l,L=f/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(e=0;e<r;e++)for(f=0;f<q;f++){var ea=new THREE.Vector3;ea[a]=(f*N-n)*c;ea[b]=(e*L-o)*d;ea[i]=g;j.vertices.push(ea)}for(e=
-0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(Q);a.vertexNormals.push(Q.clone(),Q.clone(),Q.clone(),Q.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
-2,b=this.height/2,c=this.depth/2,m,n,l,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;p=1;n=2;o=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var r in h)this.sides[r]!==void 0&&(this.sides[r]=h[r]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,s=m+1,N=e/l,M=f/m,R=new THREE.Vector3;R[i]=g>0?1:-1;for(e=0;e<s;e++)for(f=0;f<q;f++){var aa=new THREE.Vector3;aa[a]=(f*N-n)*c;aa[b]=(e*M-o)*d;aa[i]=g;j.vertices.push(aa)}for(e=
+0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(R);a.vertexNormals.push(R.clone(),R.clone(),R.clone(),R.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
+2,b=this.height/2,c=this.depth/2,m,n,l,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;p=1;n=2;o=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var s in h)this.sides[s]!==void 0&&(this.sides[s]=h[s]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
 b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,l);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,r=new THREE.Vector3;r.x=o*Math.sin(q*Math.PI*2);r.y=-p*c+g;r.z=o*Math.cos(q*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);l.push(new THREE.UV(q,1-p))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();l=
-this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],r=j[i][h+1],s=n.clone(),z=n.clone(),u=l.clone(),t=l.clone(),F=m[i][h].clone(),A=m[i+1][h].clone(),w=m[i+1][h+1].clone(),v=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,r,[s,z,u,t]));this.faceVertexUvs[0].push([F,A,w,v])}}if(!f&&a>
-0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);F=m[0][h].clone();A=m[0][h+1].clone();w=new THREE.UV(A.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([F,A,w])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
--1,0);u=new THREE.Vector3(0,-1,0);F=m[i][h+1].clone();A=m[i][h].clone();w=new THREE.UV(A.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([F,A,w])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,s=new THREE.Vector3;s.x=o*Math.sin(q*Math.PI*2);s.y=-p*c+g;s.z=o*Math.cos(q*Math.PI*2);this.vertices.push(s);n.push(this.vertices.length-1);l.push(new THREE.UV(q,1-p))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();l=
+this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],s=j[i][h+1],r=n.clone(),A=n.clone(),u=l.clone(),t=l.clone(),F=m[i][h].clone(),z=m[i+1][h].clone(),w=m[i+1][h+1].clone(),v=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,s,[r,A,u,t]));this.faceVertexUvs[0].push([F,z,w,v])}}if(!f&&a>
+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;r=new THREE.Vector3(0,1,0);A=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);F=m[0][h].clone();z=m[0][h+1].clone();w=new THREE.UV(z.u,0);this.faces.push(new THREE.Face3(p,o,q,[r,A,u]));this.faceVertexUvs[0].push([F,z,w])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;r=new THREE.Vector3(0,-1,0);A=new THREE.Vector3(0,
+-1,0);u=new THREE.Vector3(0,-1,0);F=m[i][h+1].clone();z=m[i][h].clone();w=new THREE.UV(z.u,1);this.faces.push(new THREE.Face3(p,o,q,[r,A,u]));this.faceVertexUvs[0].push([F,z,w])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(M=c.length;--M>=0;){e=M;f=M-1;f<0&&(f=
-c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,t=e,u=f,n=n+I,i=i+I,o=o+I,j=j+I;D.faces.push(new THREE.Face4(n,i,o,j,null,null,s));n=z.generateSideWallUV(D,a,p,b,n,i,o,j,q,r,t,u);D.faceVertexUvs[0].push(n)}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+I;d=d+I;e=e+I;D.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?z.generateBottomUV(D,a,b,c,d,e):z.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,r=b.material,s=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,F,A;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
-false);t=new THREE.Vector3;F=new THREE.Vector3;A=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,D=this,I=this.vertices.length,p=a.extractPoints(),K=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(K);if(B){K=K.reverse();v=0;for(C=p.length;v<C;v++){w=p[v];THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse())}B=false}var J=THREE.Shape.Utils.triangulateShape(K,p),B=K;v=0;for(C=p.length;v<C;v++){w=p[v];K=K.concat(w)}var H,G,N,L,Q=K.length,ea=J.length,P=[],M=0,R=B.length;H=R-1;for(G=M+1;M<R;M++,H++,G++){H===
-R&&(H=0);G===R&&(G=0);P[M]=d(B[M],B[H],B[G])}var ba=[],ja,S=P.concat();v=0;for(C=p.length;v<C;v++){w=p[v];ja=[];M=0;R=w.length;H=R-1;for(G=M+1;M<R;M++,H++,G++){H===R&&(H=0);G===R&&(G=0);ja[M]=d(w[M],w[H],w[G])}ba.push(ja);S=S.concat(ja)}for(H=0;H<m;H++){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);M=0;for(R=B.length;M<R;M++){L=c(B[M],P[M],G);f(L.x,L.y,-N)}v=0;for(C=p.length;v<C;v++){w=p[v];ja=ba[v];M=0;for(R=w.length;M<R;M++){L=c(w[M],ja[M],G);f(L.x,L.y,-N)}}}G=j;for(M=0;M<Q;M++){L=n?c(K[M],S[M],G):
-K[M];if(q){F.copy(u.normals[0]).multiplyScalar(L.x);t.copy(u.binormals[0]).multiplyScalar(L.y);A.copy(o[0]).addSelf(F).addSelf(t);f(A.x,A.y,A.z)}else f(L.x,L.y,0)}for(w=1;w<=l;w++)for(M=0;M<Q;M++){L=n?c(K[M],S[M],G):K[M];if(q){F.copy(u.normals[w]).multiplyScalar(L.x);t.copy(u.binormals[w]).multiplyScalar(L.y);A.copy(o[w]).addSelf(F).addSelf(t);f(A.x,A.y,A.z)}else f(L.x,L.y,h/l*w)}for(H=m-1;H>=0;H--){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);M=0;for(R=B.length;M<R;M++){L=c(B[M],P[M],G);f(L.x,L.y,h+
-N)}v=0;for(C=p.length;v<C;v++){w=p[v];ja=ba[v];M=0;for(R=w.length;M<R;M++){L=c(w[M],ja[M],G);q?f(L.x,L.y+o[l-1].y,o[l-1].x+N):f(L.x,L.y,h+N)}}}if(n){i=Q*0;for(M=0;M<ea;M++){h=J[M];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(l+m*2);for(M=0;M<ea;M++){h=J[M];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(M=0;M<ea;M++){h=J[M];g(h[2],h[1],h[0],true)}for(M=0;M<ea;M++){h=J[M];g(h[0]+Q*l,h[1]+Q*l,h[2]+Q*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=p.length;v<C;v++){w=p[v];e(w,h);h=h+w.length}};
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;--O>=0;){e=O;f=O-1;f<0&&(f=
+c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=R*g,j=R*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,n=n+I,i=i+I,o=o+I,j=j+I;D.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=A.generateSideWallUV(D,a,p,b,n,i,o,j,q,s,t,u);D.faceVertexUvs[0].push(n)}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+I;d=d+I;e=e+I;D.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?A.generateBottomUV(D,a,b,c,d,e):A.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,s=b.material,r=b.extrudeMaterial,A=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,F,z;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
+false);t=new THREE.Vector3;F=new THREE.Vector3;z=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,D=this,I=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(L);if(B){L=L.reverse();v=0;for(C=p.length;v<C;v++){w=p[v];THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse())}B=false}var K=THREE.Shape.Utils.triangulateShape(L,p),B=L;v=0;for(C=p.length;v<C;v++){w=p[v];L=L.concat(w)}var H,G,N,M,R=L.length,aa=K.length,P=[],O=0,Q=B.length;H=Q-1;for(G=O+1;O<Q;O++,H++,G++){H===
+Q&&(H=0);G===Q&&(G=0);P[O]=d(B[O],B[H],B[G])}var U=[],J,qa=P.concat();v=0;for(C=p.length;v<C;v++){w=p[v];J=[];O=0;Q=w.length;H=Q-1;for(G=O+1;O<Q;O++,H++,G++){H===Q&&(H=0);G===Q&&(G=0);J[O]=d(w[O],w[H],w[G])}U.push(J);qa=qa.concat(J)}for(H=0;H<m;H++){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++){M=c(B[O],P[O],G);f(M.x,M.y,-N)}v=0;for(C=p.length;v<C;v++){w=p[v];J=U[v];O=0;for(Q=w.length;O<Q;O++){M=c(w[O],J[O],G);f(M.x,M.y,-N)}}}G=j;for(O=0;O<R;O++){M=n?c(L[O],qa[O],G):L[O];if(q){F.copy(u.normals[0]).multiplyScalar(M.x);
+t.copy(u.binormals[0]).multiplyScalar(M.y);z.copy(o[0]).addSelf(F).addSelf(t);f(z.x,z.y,z.z)}else f(M.x,M.y,0)}for(w=1;w<=l;w++)for(O=0;O<R;O++){M=n?c(L[O],qa[O],G):L[O];if(q){F.copy(u.normals[w]).multiplyScalar(M.x);t.copy(u.binormals[w]).multiplyScalar(M.y);z.copy(o[w]).addSelf(F).addSelf(t);f(z.x,z.y,z.z)}else f(M.x,M.y,h/l*w)}for(H=m-1;H>=0;H--){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++){M=c(B[O],P[O],G);f(M.x,M.y,h+N)}v=0;for(C=p.length;v<C;v++){w=p[v];J=U[v];O=0;for(Q=
+w.length;O<Q;O++){M=c(w[O],J[O],G);q?f(M.x,M.y+o[l-1].y,o[l-1].x+N):f(M.x,M.y,h+N)}}}if(n){i=R*0;for(O=0;O<aa;O++){h=K[O];g(h[2]+i,h[1]+i,h[0]+i,true)}i=R*(l+m*2);for(O=0;O<aa;O++){h=K[O];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(O=0;O<aa;O++){h=K[O];g(h[2],h[1],h[0],true)}for(O=0;O<aa;O++){h=K[O];g(h[0]+R*l,h[1]+R*l,h[2]+R*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=p.length;v<C;v++){w=p[v];e(w,h);h=h+w.length}};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,m=a.vertices[g].y,
 g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(m,1-g),new THREE.UV(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -692,15 +692,15 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
 THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.a);b(f,c)}else if(e instanceof THREE.Face4){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.d);b(f,c);f=h(e.d,e.a);b(f,c)}}return g};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[r]=o}}i.push(n);if(m.supportUVs){g=[f(a,""),f(b,l),f(d,l),f(e,l)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
-c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),r=[],s={},z={},u={},t,F,A,w,v,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(m.supportUVs){t=0;for(F=C.length;t<F;t++){A=0;for(w=C[t].length;A<w;A++){D=o[t]["abcd".charAt(A)];g(D,t,C[t][A])}}}if(C.length==0)m.supportUVs=false;t=0;for(var I in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
-0;for(F=o.length;t<F;t++){v=o[t];r.push(v.centroid);h.push(v.centroid);if(m.supportUVs){w=new THREE.UV;if(v instanceof THREE.Face3){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v;w.u=w.u/3;w.v=w.v/3}else if(v instanceof THREE.Face4){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u+f(v.d,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v+f(v.d,t).v;w.u=w.u/4;w.v=w.v/4}g(q+t,"",w)}}var l=l(a),K;F=0;var B,J;I={};C={};for(t in l){D=l[t];B=t.split("_");J=B[0];B=B[1];A=J;v=[J,B];I[A]===void 0&&(I[A]=
-[]);I[A].push(v);A=B;v=[J,B];I[A]===void 0&&(I[A]=[]);I[A].push(v);A=0;for(w=D.length;A<w;A++){v=D[A];K=J;var H=v,G=t;C[K]===void 0&&(C[K]={});C[K][H]=G;K=B;H=t;C[K]===void 0&&(C[K]={});C[K][v]=H}D.length<2&&(z[t]=true)}for(t in l){D=l[t];v=D[0];K=D[1];B=t.split("_");J=B[0];B=B[1];w=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){w.addSelf(p[J]);w.addSelf(p[B]);w.multiplyScalar(0.5)}else{w.addSelf(r[v]);w.addSelf(r[K]);w.addSelf(p[J]);w.addSelf(p[B]);w.multiplyScalar(0.25)}s[t]=
-q+o.length+F;h.push(w);F++;if(m.supportUVs){w=new THREE.UV;w.u=f(J,v).u+f(B,v).u;w.v=f(J,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(s[t],v,w);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(J,K).u+f(B,K).u;w.v=f(J,K).v+f(B,K).v;w.u=w.u/2;w.v=w.v/2;g(s[t],K,w)}}}c("-- Step 2 done");var N,L;w=["123","12","2","23"];K=["123","23","3","31"];var H=["123","31","1","12"],G=["1234","12","2","23"],Q=["1234","23","3","34"],ea=["1234","34","4","41"],P=["1234","41","1","12"];
-t=0;for(F=r.length;t<F;t++){v=o[t];D=q+t;if(v instanceof THREE.Face3){J=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.a);e(D,s[J],v.b,s[B],v,w,t);e(D,s[B],v.c,s[N],v,K,t);e(D,s[N],v.a,s[J],v,H,t)}else if(v instanceof THREE.Face4){J=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.d);L=n(v.d,v.a);e(D,s[J],v.b,s[B],v,G,t);e(D,s[B],v.c,s[N],v,Q,t);e(D,s[N],v.d,s[L],v,ea,t);e(D,s[L],v.a,s[J],v,P,t)}else c("face should be a face!",v)}s=new THREE.Vector3;v=new THREE.Vector3;t=0;for(F=p.length;t<F;t++)if(I[t]!==void 0){s.set(0,0,
-0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);D=0;for(A in C[t]){s.addSelf(r[A]);D++}K=0;J=I[t].length;w=D!=J;for(A=0;A<J;A++)z[n(I[t][A][0],I[t][A][1])]&&K++;s.divideScalar(D);K=0;if(w){for(A=0;A<J;A++){D=I[t][A];if(H=l[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D);K++}}v.divideScalar(4);b(K==2,"should have only 2 boundary edges")}else{for(A=0;A<J;A++){D=I[t][A];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D)}v.divideScalar(J)}B.addSelf(p[t]);
-if(w){B.divideScalar(2);B.addSelf(v)}else{B.multiplyScalar(J-3);B.addSelf(s);B.addSelf(v.multiplyScalar(2));B.divideScalar(J)}h[t]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,s=0;s<4;s++){q=h[s];o=new THREE.Color;o.setRGB(0,0,0);for(var r=0;r<q.length;r++){p=g.vertexColors[q[r]-
+1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[s]=o}}i.push(n);if(m.supportUVs){g=[f(a,""),f(b,l),f(d,l),f(e,l)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
+c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),s=[],r={},A={},u={},t,F,z,w,v,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(m.supportUVs){t=0;for(F=C.length;t<F;t++){z=0;for(w=C[t].length;z<w;z++){D=o[t]["abcd".charAt(z)];g(D,t,C[t][z])}}}if(C.length==0)m.supportUVs=false;t=0;for(var I in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
+0;for(F=o.length;t<F;t++){v=o[t];s.push(v.centroid);h.push(v.centroid);if(m.supportUVs){w=new THREE.UV;if(v instanceof THREE.Face3){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v;w.u=w.u/3;w.v=w.v/3}else if(v instanceof THREE.Face4){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u+f(v.d,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v+f(v.d,t).v;w.u=w.u/4;w.v=w.v/4}g(q+t,"",w)}}var l=l(a),L;F=0;var B,K;I={};C={};for(t in l){D=l[t];B=t.split("_");K=B[0];B=B[1];z=K;v=[K,B];I[z]===void 0&&(I[z]=
+[]);I[z].push(v);z=B;v=[K,B];I[z]===void 0&&(I[z]=[]);I[z].push(v);z=0;for(w=D.length;z<w;z++){v=D[z];L=K;var H=v,G=t;C[L]===void 0&&(C[L]={});C[L][H]=G;L=B;H=t;C[L]===void 0&&(C[L]={});C[L][v]=H}D.length<2&&(A[t]=true)}for(t in l){D=l[t];v=D[0];L=D[1];B=t.split("_");K=B[0];B=B[1];w=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){w.addSelf(p[K]);w.addSelf(p[B]);w.multiplyScalar(0.5)}else{w.addSelf(s[v]);w.addSelf(s[L]);w.addSelf(p[K]);w.addSelf(p[B]);w.multiplyScalar(0.25)}r[t]=
+q+o.length+F;h.push(w);F++;if(m.supportUVs){w=new THREE.UV;w.u=f(K,v).u+f(B,v).u;w.v=f(K,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(r[t],v,w);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(K,L).u+f(B,L).u;w.v=f(K,L).v+f(B,L).v;w.u=w.u/2;w.v=w.v/2;g(r[t],L,w)}}}c("-- Step 2 done");var N,M;w=["123","12","2","23"];L=["123","23","3","31"];var H=["123","31","1","12"],G=["1234","12","2","23"],R=["1234","23","3","34"],aa=["1234","34","4","41"],P=["1234","41","1","12"];
+t=0;for(F=s.length;t<F;t++){v=o[t];D=q+t;if(v instanceof THREE.Face3){K=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.a);e(D,r[K],v.b,r[B],v,w,t);e(D,r[B],v.c,r[N],v,L,t);e(D,r[N],v.a,r[K],v,H,t)}else if(v instanceof THREE.Face4){K=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.d);M=n(v.d,v.a);e(D,r[K],v.b,r[B],v,G,t);e(D,r[B],v.c,r[N],v,R,t);e(D,r[N],v.d,r[M],v,aa,t);e(D,r[M],v.a,r[K],v,P,t)}else c("face should be a face!",v)}r=new THREE.Vector3;v=new THREE.Vector3;t=0;for(F=p.length;t<F;t++)if(I[t]!==void 0){r.set(0,0,
+0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);D=0;for(z in C[t]){r.addSelf(s[z]);D++}L=0;K=I[t].length;w=D!=K;for(z=0;z<K;z++)A[n(I[t][z][0],I[t][z][1])]&&L++;r.divideScalar(D);L=0;if(w){for(z=0;z<K;z++){D=I[t][z];if(H=l[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D);L++}}v.divideScalar(4);b(L==2,"should have only 2 boundary edges")}else{for(z=0;z<K;z++){D=I[t][z];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D)}v.divideScalar(K)}B.addSelf(p[t]);
+if(w){B.divideScalar(2);B.addSelf(v)}else{B.multiplyScalar(K-3);B.addSelf(r);B.addSelf(v.multiplyScalar(2));B.divideScalar(K)}h[t]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -716,31 +716,31 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;m=a(THREE.ShaderFlares.lensFlare)}else{j=true;m=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};l={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
-"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,t=s/e,F=e*0.5,A=s*0.5,w=16/s,v=new THREE.Vector2(w*t,w),C=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),I=l,w=n;b.useProgram(m);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var K,B,J,H,G;for(K=0;K<z;K++){w=16/s;v.set(w*t,w);H=a[K];u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);D.x=C.x*F+F;D.y=C.y*A+A;if(j||D.x>0&&D.x<e&&D.y>0&&
-D.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,v.x,v.y);b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(C);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++){G=H.lensFlares[B];if(G.opacity>0.001&&G.scale>0.001){C.x=G.x;C.y=G.y;C.z=G.z;w=G.size*G.scale/s;v.x=w*t;v.y=w;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,v.x,v.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
+"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=false};this.render=function(a,d,e,r){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,t=r/e,F=e*0.5,z=r*0.5,w=16/r,v=new THREE.Vector2(w*t,w),C=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),I=l,w=n;b.useProgram(m);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var L,B,K,H,G;for(L=0;L<A;L++){w=16/r;v.set(w*t,w);H=a[L];u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);D.x=C.x*F+F;D.y=C.y*z+z;if(j||D.x>0&&D.x<e&&D.y>0&&
+D.y<r){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,v.x,v.y);b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(C);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);B=0;for(K=H.lensFlares.length;B<K;B++){G=H.lensFlares[B];if(G.opacity>0.001&&G.scale>0.001){C.x=G.x;C.y=G.y;C.z=G.z;w=G.size*G.scale/r;v.x=w*t;v.y=w;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,v.x,v.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
 b.uniform3f(I.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,q,r,s,z,u,t,F=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(p=m.__lights.length;l<p;l++){o=m.__lights[l];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(r=0;r<o.shadowCascadeCount;r++){var A;if(o.shadowCascadeArray[r])A=o.shadowCascadeArray[r];else{t=o;z=r;A=new THREE.DirectionalLight;A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=t.shadowCameraNear;A.shadowCameraFar=t.shadowCameraFar;A.shadowCameraLeft=t.shadowCameraLeft;A.shadowCameraRight=
-t.shadowCameraRight;A.shadowCameraBottom=t.shadowCameraBottom;A.shadowCameraTop=t.shadowCameraTop;A.shadowCameraVisible=t.shadowCameraVisible;A.shadowDarkness=t.shadowDarkness;A.shadowBias=t.shadowCascadeBias[z];A.shadowMapWidth=t.shadowCascadeWidth[z];A.shadowMapHeight=t.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;s=A.pointsFrustum;for(var w=0;w<8;w++){u[w]=new THREE.Vector3;s[w]=new THREE.Vector3}u=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];s[0].set(-1,-1,u);
-s[1].set(1,-1,u);s[2].set(-1,1,u);s[3].set(1,1,u);s[4].set(-1,-1,t);s[5].set(1,-1,t);s[6].set(-1,1,t);s[7].set(1,1,t);A.originalCamera=n;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(A);s.add(A.target);n.add(s);o.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}z=o;u=r;t=z.shadowCascadeArray[u];t.position.copy(z.position);t.target.position.copy(z.target.position);t.lookAt(t.target);t.shadowCameraVisible=z.shadowCameraVisible;t.shadowDarkness=z.shadowDarkness;t.shadowBias=
-z.shadowCascadeBias[u];s=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=z;t[5].z=z;t[6].z=z;t[7].z=z;F[q]=A;q++}else{F[q]=o;q++}}l=0;for(p=F.length;l<p;l++){o=F[l];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
+vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,q,s,r,A,u,t,F=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(p=m.__lights.length;l<p;l++){o=m.__lights[l];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(s=0;s<o.shadowCascadeCount;s++){var z;if(o.shadowCascadeArray[s])z=o.shadowCascadeArray[s];else{t=o;A=s;z=new THREE.DirectionalLight;z.isVirtual=true;z.onlyShadow=true;z.castShadow=true;z.shadowCameraNear=t.shadowCameraNear;z.shadowCameraFar=t.shadowCameraFar;z.shadowCameraLeft=t.shadowCameraLeft;z.shadowCameraRight=
+t.shadowCameraRight;z.shadowCameraBottom=t.shadowCameraBottom;z.shadowCameraTop=t.shadowCameraTop;z.shadowCameraVisible=t.shadowCameraVisible;z.shadowDarkness=t.shadowDarkness;z.shadowBias=t.shadowCascadeBias[A];z.shadowMapWidth=t.shadowCascadeWidth[A];z.shadowMapHeight=t.shadowCascadeHeight[A];z.pointsWorld=[];z.pointsFrustum=[];u=z.pointsWorld;r=z.pointsFrustum;for(var w=0;w<8;w++){u[w]=new THREE.Vector3;r[w]=new THREE.Vector3}u=t.shadowCascadeNearZ[A];t=t.shadowCascadeFarZ[A];r[0].set(-1,-1,u);
+r[1].set(1,-1,u);r[2].set(-1,1,u);r[3].set(1,1,u);r[4].set(-1,-1,t);r[5].set(1,-1,t);r[6].set(-1,1,t);r[7].set(1,1,t);z.originalCamera=n;r=new THREE.Gyroscope;r.position=o.shadowCascadeOffset;r.add(z);r.add(z.target);n.add(r);o.shadowCascadeArray[s]=z;console.log("Created virtualLight",z)}A=o;u=s;t=A.shadowCascadeArray[u];t.position.copy(A.position);t.target.position.copy(A.target.position);t.lookAt(t.target);t.shadowCameraVisible=A.shadowCameraVisible;t.shadowDarkness=A.shadowDarkness;t.shadowBias=
+A.shadowCascadeBias[u];r=A.shadowCascadeNearZ[u];A=A.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=r;t[1].z=r;t[2].z=r;t[3].z=r;t[4].z=A;t[5].z=A;t[6].z=A;t[7].z=A;F[q]=z;q++}else{F[q]=o;q++}}l=0;for(p=F.length;l<p;l++){o=F[l];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
 THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(o.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(o.shadowCameraVisible&&
-!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&A.originalCamera==n){r=n;q=o.shadowCamera;s=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;z<8;z++){u=t[z];u.copy(s[z]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
-j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;r=o.shadowCamera;r.position.copy(o.matrixWorld.getPosition());r.lookAt(o.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(r.projectionMatrix);s.multiplySelf(r.matrixWorldInverse);
-if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=m.__webglObjects;o=0;for(q=t.length;o<q;o++){z=t[o];s=z.object;z.render=false;if(s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh)||!s.frustumCulled||
-g.contains(s))){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);z.render=true}}o=0;for(q=t.length;o<q;o++){z=t[o];if(z.render){s=z.object;z=z.buffer;w=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&w.morphTargets;w=s instanceof THREE.SkinnedMesh&&w.skinning;u=s.customDepthMaterial?s.customDepthMaterial:w?u?f:e:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,u,z,s):b.renderBuffer(r,m.__lights,
-null,u,z,s)}}t=m.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){z=t[o];s=z.object;if(s.visible&&s.castShadow){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,s)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&z.originalCamera==n){s=n;q=o.shadowCamera;r=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(A=0;A<8;A++){u=t[A];u.copy(r[A]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,s);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
+j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;r=o.shadowMatrix;s=o.shadowCamera;s.position.copy(o.matrixWorld.getPosition());s.lookAt(o.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(s.projectionMatrix);r.multiplySelf(s.matrixWorldInverse);
+if(!s._viewMatrixArray)s._viewMatrixArray=new Float32Array(16);if(!s._projectionMatrixArray)s._projectionMatrixArray=new Float32Array(16);s.matrixWorldInverse.flattenToArray(s._viewMatrixArray);s.projectionMatrix.flattenToArray(s._projectionMatrixArray);h.multiply(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=m.__webglObjects;o=0;for(q=t.length;o<q;o++){A=t[o];r=A.object;A.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||
+g.contains(r))){r._modelViewMatrix.multiply(s.matrixWorldInverse,r.matrixWorld);A.render=true}}o=0;for(q=t.length;o<q;o++){A=t[o];if(A.render){r=A.object;A=A.buffer;w=r.material instanceof THREE.MeshFaceMaterial?r.geometry.materials[0]:r.material;u=r.geometry.morphTargets.length>0&&w.morphTargets;w=r instanceof THREE.SkinnedMesh&&w.skinning;u=r.customDepthMaterial?r.customDepthMaterial:w?u?f:e:u?d:c;A instanceof THREE.BufferGeometry?b.renderBufferDirect(s,m.__lights,null,u,A,r):b.renderBuffer(s,m.__lights,
+null,u,A,r)}}t=m.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){A=t[o];r=A.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(s.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(s,m.__lights,null,c,r)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);
 b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(l,p);b.attachShader(l,o);b.linkProgram(l);h=l;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,
 "uvOffset");j.uvScale=b.getUniformLocation(h,"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");
-j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=false};this.render=function(d,e,p,o){var q=d.__webglSprites,r=q.length;if(r){var s=i,z=j,u=o/p,p=p*0.5,t=o*0.5,F=true;b.useProgram(h);if(!m){b.enableVertexAttribArray(s.position);
-b.enableVertexAttribArray(s.uv);m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=s=0,w=d.fog;if(w){b.uniform3f(z.fogColor,w.color.r,w.color.g,w.color.b);if(w instanceof THREE.Fog){b.uniform1f(z.fogNear,
-w.near);b.uniform1f(z.fogFar,w.far);b.uniform1i(z.fogType,1);A=s=1}else if(w instanceof THREE.FogExp2){b.uniform1f(z.fogDensity,w.density);b.uniform1i(z.fogType,2);A=s=2}}else{b.uniform1i(z.fogType,0);A=s=0}for(var v,C=[],w=0;w<r;w++){v=q[w];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}q.sort(a);for(w=0;w<r;w++){v=q[w];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&
-v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,1);b.uniform3f(z.screenPosition,(v.position.x-p)/p,(t-v.position.y)/t,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,v._modelViewMatrix.elements)}e=d.fog&&v.fog?A:0;if(s!==e){b.uniform1i(z.fogType,e);s=e}e=1/(v.scaleByViewport?o:1);C[0]=e*u*v.scale.x;C[1]=e*v.scale.y;b.uniform2f(z.uvScale,
-v.uvScale.x,v.uvScale.y);b.uniform2f(z.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(z.alignment,v.alignment.x,v.alignment.y);b.uniform1f(z.opacity,v.opacity);b.uniform3f(z.color,v.color.r,v.color.g,v.color.b);b.uniform1f(z.rotation,v.rotation);b.uniform2fv(z.scale,C);if(v.mergeWith3D&&!F){b.enable(b.DEPTH_TEST);F=true}else if(!v.mergeWith3D&&F){b.disable(b.DEPTH_TEST);F=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,
+j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=false};this.render=function(d,e,p,o){var q=d.__webglSprites,s=q.length;if(s){var r=i,A=j,u=o/p,p=p*0.5,t=o*0.5,F=true;b.useProgram(h);if(!m){b.enableVertexAttribArray(r.position);
+b.enableVertexAttribArray(r.uv);m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(A.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(A.map,0);var z=r=0,w=d.fog;if(w){b.uniform3f(A.fogColor,w.color.r,w.color.g,w.color.b);if(w instanceof THREE.Fog){b.uniform1f(A.fogNear,
+w.near);b.uniform1f(A.fogFar,w.far);b.uniform1i(A.fogType,1);z=r=1}else if(w instanceof THREE.FogExp2){b.uniform1f(A.fogDensity,w.density);b.uniform1i(A.fogType,2);z=r=2}}else{b.uniform1i(A.fogType,0);z=r=0}for(var v,C=[],w=0;w<s;w++){v=q[w];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}q.sort(a);for(w=0;w<s;w++){v=q[w];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&
+v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(A.useScreenCoordinates,1);b.uniform3f(A.screenPosition,(v.position.x-p)/p,(t-v.position.y)/t,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(A.useScreenCoordinates,0);b.uniform1i(A.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(A.modelViewMatrix,false,v._modelViewMatrix.elements)}e=d.fog&&v.fog?z:0;if(r!==e){b.uniform1i(A.fogType,e);r=e}e=1/(v.scaleByViewport?o:1);C[0]=e*u*v.scale.x;C[1]=e*v.scale.y;b.uniform2f(A.uvScale,
+v.uvScale.x,v.uvScale.y);b.uniform2f(A.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(A.alignment,v.alignment.x,v.alignment.y);b.uniform1f(A.opacity,v.opacity);b.uniform3f(A.color,v.color.r,v.color.g,v.color.b);b.uniform1f(A.rotation,v.rotation);b.uniform2fv(A.scale,C);if(v.mergeWith3D&&!F){b.enable(b.DEPTH_TEST);F=true}else if(!v.mergeWith3D&&F){b.disable(b.DEPTH_TEST);F=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,
 0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,m,n,l,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,

+ 1 - 1
examples/webgl_lensflares.html

@@ -171,7 +171,7 @@
 
 				// renderer
 
-				renderer = new THREE.WebGLRenderer( { antialias: true, maxLights: 8, alpha: true } );
+				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setClearColor( scene.fog.color, 1 );
 

+ 1 - 1
examples/webgl_lights_pointlights2.html

@@ -221,7 +221,7 @@
 
 				// RENDERER
 
-				renderer = new THREE.WebGLRenderer( { maxLights: 10, antialias: false, clearColor: 0x030303, clearAlpha: 1 } );
+				renderer = new THREE.WebGLRenderer( { antialias: false, clearColor: 0x030303, clearAlpha: 1 } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setClearColor( scene.fog.color, 1 );
 

+ 1 - 1
examples/webgl_materials_normalmap.html

@@ -199,7 +199,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { maxLights: 8 } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 

+ 4 - 25
src/renderers/WebGLRenderer.js

@@ -22,9 +22,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
 
 	_clearColor = parameters.clearColor !== undefined ? new THREE.Color( parameters.clearColor ) : new THREE.Color( 0x000000 ),
-	_clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0,
-
-	_maxLights = parameters.maxLights !== undefined ? parameters.maxLights : 4;
+	_clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0;
 
 	// public properties
 
@@ -6899,9 +6897,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function allocateLights ( lights ) {
 
-		var l, ll, light, dirLights, pointLights, spotLights, hemiLights, maxDirLights, maxPointLights, maxSpotLights, maxHemiLights;
+		var l, ll, light, dirLights, pointLights, spotLights, hemiLights;
 
-		dirLights = pointLights = spotLights = hemiLights = maxDirLights = maxPointLights = maxSpotLights = maxHemiLights = 0;
+		dirLights = pointLights = spotLights = hemiLights = 0;
 
 		for ( l = 0, ll = lights.length; l < ll; l ++ ) {
 
@@ -6916,26 +6914,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if ( ( pointLights + spotLights + dirLights + hemiLights) <= _maxLights ) {
-
-			maxDirLights = dirLights;
-			maxPointLights = pointLights;
-			maxSpotLights = spotLights;
-			maxHemiLights = hemiLights;
-
-		} else {
-
-			maxDirLights = Math.ceil( _maxLights * dirLights / ( pointLights + dirLights ) );
-			maxPointLights = _maxLights - maxDirLights;
-
-			// these are not really correct
-
-			maxSpotLights = maxPointLights;
-			maxHemiLights = maxDirLights;
-
-		}
-
-		return { 'directional' : maxDirLights, 'point' : maxPointLights, 'spot': maxSpotLights, 'hemi': maxHemiLights };
+		return { 'directional' : dirLights, 'point' : pointLights, 'spot': spotLights, 'hemi': hemiLights };
 
 	};