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@@ -952,6 +952,7 @@ THREE.GLTFLoader = ( function () {
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if (material.envMap) {
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if (material.envMap) {
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uniforms.envMap.value = material.envMap;
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uniforms.envMap.value = material.envMap;
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+ uniforms.envMapIntensity.value = material.envMapIntensity;
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// don't flip CubeTexture envMaps, flip everything else:
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// don't flip CubeTexture envMaps, flip everything else:
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// WebGLRenderTargetCube will be flipped for backwards compatibility
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// WebGLRenderTargetCube will be flipped for backwards compatibility
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