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@@ -192,21 +192,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var state = new THREE.WebGLState( _gl, paramThreeToGL );
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-
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- if ( _gl.getShaderPrecisionFormat === undefined ) {
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-
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- _gl.getShaderPrecisionFormat = function () {
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-
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- return {
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- 'rangeMin': 1,
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- 'rangeMax': 1,
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- 'precision': 1
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- };
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-
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- }
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-
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- }
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-
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var properties = new THREE.WebGLProperties();
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var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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