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@@ -429,6 +429,9 @@ THREE.WebGLProgram = ( function () {
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var vertexGlsl = prefixVertex + vertexShader;
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var fragmentGlsl = prefixFragment + fragmentShader;
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+ // console.log( '*VERTEX*', vertexGlsl );
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+ // console.log( '*FRAGMENT*', fragmentGlsl );
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+
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var glVertexShader = THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
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var glFragmentShader = THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
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@@ -457,6 +460,9 @@ THREE.WebGLProgram = ( function () {
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var runnable = true;
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var haveDiagnostics = true;
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+ // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
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+ // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
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+
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if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
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runnable = false;
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