Browse Source

Updated builds.

Mr.doob 9 years ago
parent
commit
c2d95cbafc
2 changed files with 146 additions and 358 deletions
  1. 10 218
      build/three.js
  2. 136 140
      build/three.min.js

+ 10 - 218
build/three.js

@@ -6855,19 +6855,9 @@ THREE.Math = {
 
 	}(),
 
-	// Clamp value to range <a, b>
+	clamp: function ( value, min, max ) {
 
-	clamp: function ( x, a, b ) {
-
-		return ( x < a ) ? a : ( ( x > b ) ? b : x );
-
-	},
-
-	// Clamp value to range <a, inf)
-
-	clampBottom: function ( x, a ) {
-
-		return x < a ? a : x;
+		return Math.max( min, Math.min( max, value ) );
 
 	},
 
@@ -29783,7 +29773,6 @@ THREE.Curve.create = function ( constructor, getPointFunc ) {
 THREE.CurvePath = function () {
 
 	this.curves = [];
-	this.bends = [];
 
 	this.autoClose = false; // Automatically closes the path
 
@@ -29911,63 +29900,6 @@ THREE.CurvePath.prototype.getCurveLengths = function() {
 
 
 
-// Returns min and max coordinates
-
-THREE.CurvePath.prototype.getBoundingBox = function () {
-
-	var points = this.getPoints();
-
-	var maxX, maxY, maxZ;
-	var minX, minY, minZ;
-
-	maxX = maxY = Number.NEGATIVE_INFINITY;
-	minX = minY = Number.POSITIVE_INFINITY;
-
-	var v3 = points[ 0 ] instanceof THREE.Vector3;
-
-	var sum = v3 ? new THREE.Vector3() : new THREE.Vector2();
-
-	for ( var i = 0, l = points.length; i < l; i ++ ) {
-
-		var p = points[ i ];
-
-		if ( p.x > maxX ) maxX = p.x;
-		else if ( p.x < minX ) minX = p.x;
-
-		if ( p.y > maxY ) maxY = p.y;
-		else if ( p.y < minY ) minY = p.y;
-
-		if ( v3 ) {
-
-			if ( p.z > maxZ ) maxZ = p.z;
-			else if ( p.z < minZ ) minZ = p.z;
-
-		}
-
-		sum.add( p );
-
-	}
-
-	var ret = {
-
-		minX: minX,
-		minY: minY,
-		maxX: maxX,
-		maxY: maxY
-
-	};
-
-	if ( v3 ) {
-
-		ret.maxZ = maxZ;
-		ret.minZ = minZ;
-
-	}
-
-	return ret;
-
-};
-
 /**************************************************************
  *	Create Geometries Helpers
  **************************************************************/
@@ -30005,95 +29937,6 @@ THREE.CurvePath.prototype.createGeometry = function( points ) {
 
 };
 
-
-/**************************************************************
- *	Bend / Wrap Helper Methods
- **************************************************************/
-
-// Wrap path / Bend modifiers?
-
-THREE.CurvePath.prototype.addWrapPath = function ( bendpath ) {
-
-	this.bends.push( bendpath );
-
-};
-
-THREE.CurvePath.prototype.getTransformedPoints = function( segments, bends ) {
-
-	var oldPts = this.getPoints( segments ); // getPoints getSpacedPoints
-
-	if ( ! bends ) {
-
-		bends = this.bends;
-
-	}
-
-	for ( var i = 0, l = bends.length; i < l; i ++ ) {
-
-		oldPts = this.getWrapPoints( oldPts, bends[ i ] );
-
-	}
-
-	return oldPts;
-
-};
-
-THREE.CurvePath.prototype.getTransformedSpacedPoints = function( segments, bends ) {
-
-	var oldPts = this.getSpacedPoints( segments );
-
-	if ( ! bends ) {
-
-		bends = this.bends;
-
-	}
-
-	for ( var i = 0, l = bends.length; i < l; i ++ ) {
-
-		oldPts = this.getWrapPoints( oldPts, bends[ i ] );
-
-	}
-
-	return oldPts;
-
-};
-
-// This returns getPoints() bend/wrapped around the contour of a path.
-// Read http://www.planetclegg.com/projects/WarpingTextToSplines.html
-
-THREE.CurvePath.prototype.getWrapPoints = function ( oldPts, path ) {
-
-	var bounds = this.getBoundingBox();
-
-	for ( var i = 0, l = oldPts.length; i < l; i ++ ) {
-
-		var p = oldPts[ i ];
-
-		var oldX = p.x;
-		var oldY = p.y;
-
-		var xNorm = oldX / bounds.maxX;
-
-		// If using actual distance, for length > path, requires line extrusions
-		//xNorm = path.getUtoTmapping(xNorm, oldX); // 3 styles. 1) wrap stretched. 2) wrap stretch by arc length 3) warp by actual distance
-
-		xNorm = path.getUtoTmapping( xNorm, oldX );
-
-		// check for out of bounds?
-
-		var pathPt = path.getPoint( xNorm );
-		var normal = path.getTangent( xNorm );
-		normal.set( - normal.y, normal.x ).multiplyScalar( oldY );
-
-		p.x = pathPt.x + normal.x;
-		p.y = pathPt.y + normal.y;
-
-	}
-
-	return oldPts;
-
-};
-
 // File:src/extras/core/Path.js
 
 /**
@@ -30311,12 +30154,6 @@ THREE.Path.prototype.getSpacedPoints = function ( divisions, closedPath ) {
 
 THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
 
-	if ( this.useSpacedPoints ) {
-
-		return this.getSpacedPoints( divisions, closedPath );
-
-	}
-
 	divisions = divisions || 12;
 
 	var points = [];
@@ -30890,23 +30727,7 @@ THREE.Shape.prototype.getPointsHoles = function ( divisions ) {
 
 	for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
 
-		holesPts[ i ] = this.holes[ i ].getTransformedPoints( divisions, this.bends );
-
-	}
-
-	return holesPts;
-
-};
-
-// Get points of holes (spaced by regular distance)
-
-THREE.Shape.prototype.getSpacedPointsHoles = function ( divisions ) {
-
-	var holesPts = [];
-
-	for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
-
-		holesPts[ i ] = this.holes[ i ].getTransformedSpacedPoints( divisions, this.bends );
+		holesPts[ i ] = this.holes[ i ].getPoints( divisions );
 
 	}
 
@@ -30921,7 +30742,7 @@ THREE.Shape.prototype.extractAllPoints = function ( divisions ) {
 
 	return {
 
-		shape: this.getTransformedPoints( divisions ),
+		shape: this.getPoints( divisions ),
 		holes: this.getPointsHoles( divisions )
 
 	};
@@ -30930,42 +30751,10 @@ THREE.Shape.prototype.extractAllPoints = function ( divisions ) {
 
 THREE.Shape.prototype.extractPoints = function ( divisions ) {
 
-	if ( this.useSpacedPoints ) {
-
-		return this.extractAllSpacedPoints( divisions );
-
-	}
-
 	return this.extractAllPoints( divisions );
 
 };
 
-/*
-THREE.Shape.prototype.extractAllPointsWithBend = function ( divisions, bend ) {
-
-	return {
-
-		shape: this.transform( bend, divisions ),
-		holes: this.getPointsHoles( divisions, bend )
-
-	};
-
-};
-*/
-
-// Get points of shape and holes (spaced by regular distance)
-
-THREE.Shape.prototype.extractAllSpacedPoints = function ( divisions ) {
-
-	return {
-
-		shape: this.getTransformedSpacedPoints( divisions ),
-		holes: this.getSpacedPointsHoles( divisions )
-
-	};
-
-};
-
 /**************************************************************
  *	Utils
  **************************************************************/
@@ -32773,6 +32562,9 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
 	var extrudePath = options.extrudePath;
 	var extrudePts, extrudeByPath = false;
 
+	var material = options.material;
+	var extrudeMaterial = options.extrudeMaterial;
+
 	// Use default WorldUVGenerator if no UV generators are specified.
 	var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator;
 
@@ -33317,7 +33109,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
 		b += shapesOffset;
 		c += shapesOffset;
 
-		scope.faces.push( new THREE.Face3( a, b, c ) );
+		scope.faces.push( new THREE.Face3( a, b, c, null, null, material ) );
 
 		var uvs = uvgen.generateTopUV( scope, a, b, c );
 
@@ -33332,8 +33124,8 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
 		c += shapesOffset;
 		d += shapesOffset;
 
-		scope.faces.push( new THREE.Face3( a, b, d ) );
-		scope.faces.push( new THREE.Face3( b, c, d ) );
+		scope.faces.push( new THREE.Face3( a, b, d, null, null, extrudeMaterial ) );
+		scope.faces.push( new THREE.Face3( b, c, d, null, null, extrudeMaterial ) );
 
 		var uvs = uvgen.generateSideWallUV( scope, a, b, c, d );
 

+ 136 - 140
build/three.min.js

@@ -106,8 +106,8 @@ e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,n=c*e;b[0]=f*h;b[4]=-f*e
 n*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
 return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,n=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(n+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
 var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
-b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],x=c[3],v=c[7],D=c[11],c=c[15],w=d[0],A=d[4],B=d[8],z=d[12],y=d[1],L=d[5],G=d[9],C=d[13],N=d[2],M=d[6],O=d[10],K=d[14],E=d[3],J=d[7],Q=d[11],d=d[15];e[0]=g*w+f*y+h*N+l*E;e[4]=g*A+f*L+h*M+l*J;e[8]=g*B+f*G+h*O+l*Q;e[12]=g*z+f*C+h*K+l*d;e[1]=k*w+n*y+p*N+m*E;e[5]=k*A+n*L+p*M+m*J;e[9]=k*B+n*G+p*O+m*Q;e[13]=k*z+n*C+p*K+m*d;e[2]=q*w+t*y+s*N+u*E;e[6]=q*A+t*L+s*M+u*J;e[10]=
-q*B+t*G+s*O+u*Q;e[14]=q*z+t*C+s*K+u*d;e[3]=x*w+v*y+D*N+c*E;e[7]=x*A+v*L+D*M+c*J;e[11]=x*B+v*G+D*O+c*Q;e[15]=x*z+v*C+D*K+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
+b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],s=c[10],u=c[14],x=c[3],v=c[7],C=c[11],c=c[15],w=d[0],B=d[4],A=d[8],z=d[12],y=d[1],H=d[5],F=d[9],D=d[13],M=d[2],K=d[6],Q=d[10],N=d[14],I=d[3],E=d[7],L=d[11],d=d[15];e[0]=g*w+f*y+h*M+l*I;e[4]=g*B+f*H+h*K+l*E;e[8]=g*A+f*F+h*Q+l*L;e[12]=g*z+f*D+h*N+l*d;e[1]=k*w+n*y+p*M+m*I;e[5]=k*B+n*H+p*K+m*E;e[9]=k*A+n*F+p*Q+m*L;e[13]=k*z+n*D+p*N+m*d;e[2]=q*w+t*y+s*M+u*I;e[6]=q*B+t*H+s*K+u*E;e[10]=
+q*A+t*F+s*Q+u*L;e[14]=q*z+t*D+s*N+u*d;e[3]=x*w+v*y+C*M+c*I;e[7]=x*B+v*H+C*K+c*E;e[11]=x*A+v*F+C*Q+c*L;e[15]=x*z+v*D+C*N+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
 a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*l*
@@ -144,9 +144,9 @@ c);return this}}(),clone:function(){return(new this.constructor).copy(this)},cop
 b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),g=this.normal.dot(e);if(0===g){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return g=
 -(b.start.dot(this.normal)+this.constant)/g,0>g||1<g?void 0:d.copy(e).multiplyScalar(g).add(b.start)}}(),coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var g=e||c.getNormalMatrix(d),g=a.copy(this.normal).applyMatrix3(g),f=this.coplanarPoint(b);f.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(g,f);return this}}(),translate:function(a){this.constant-=
 a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}};
-THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+
-(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/
-180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
+THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
+b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),
+radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
 THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,l,k,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
 2;k=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;l=f*h;d.x=b(k.x,n.x,p.x,m.x,f,h,l);d.y=b(k.y,n.y,p.y,m.y,f,h,l);d.z=b(k.z,n.z,p.z,m.z,f,h,l);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),f.copy(d),l+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=l,e=b);h[h.length]=l;return{chunks:h,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],l=new THREE.Vector3,k=this.getLength();h.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];f=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),
@@ -217,14 +217,14 @@ this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,
 1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],g,f;d&&d.length===b&&(g=[]);e&&e.length===b&&(f=[]);for(c=0;c<b;c++){var h=a[c]._id;g&&g.push(d[h]);f&&f.push(e[h])}g&&(this.faceVertexUvs[0]=g);f&&(this.faceVertexUvs[1]=
 f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
 generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),x=0<t.vertexNormals.length,v=1!==t.color.r||1!==t.color.g||1!==t.color.b,
-D=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,D);h.push(w);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));x&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));D&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
+C=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,C);h.push(w);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(t.normal));x&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));C&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
 copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],l=0,k=f.length;l<k;l++)h.push(f[l].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var n=a.morphNormals,p=n.length;if(0<p){for(var m=[],k=0;k<p;k++)m[k]=
 [];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,s=q.length===c.length,u=t.length===c.length,k=0;k<b.length;k++){var x=b[k];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][k],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
-k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(v=d[1][k],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var D=f[v].vertices;l[v].push(D[x.a],D[x.b],D[x.c])}for(v=0;v<p;v++)D=n[v].vertexNormals[k],m[v].push(D.a,D.b,D.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(t[x.a],t[x.b],
+k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(v=d[1][k],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var C=f[v].vertices;l[v].push(C[x.a],C[x.b],C[x.c])}for(v=0;v<p;v++)C=n[v].vertexNormals[k],m[v].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(t[x.a],t[x.b],
 t[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
@@ -320,8 +320,8 @@ THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight
 THREE.SpotLight=function(a,b,c,d,e,g){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.decay=void 0!==g?g:1;this.shadow=new THREE.LightShadow(new THREE.PerspectiveCamera(50,1,50,5E3))};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.angle=a.angle;this.exponent=a.exponent;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this};THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
 THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
-THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function g(b,g,f,h,l,k,u){var x=c+f,v,D=THREE.Loader.Handlers.get(x);null!==D?v=D.load(x):(v=new THREE.Texture,
-D=a,D.setCrossOrigin(d),D.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));l&&v.offset.set(l[0],l[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
+THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function g(b,g,f,h,l,k,u){var x=c+f,v,C=THREE.Loader.Handlers.get(x);null!==C?v=C.load(x):(v=new THREE.Texture,
+C=a,C.setCrossOrigin(d),C.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));l&&v.offset.set(l[0],l[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
 void 0!==f[k[0]]&&(v.wrapS=f[k[0]]),void 0!==f[k[1]]&&(v.wrapT=f[k[1]]));u&&(v.anisotropy=u);b[g]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",l={};if(b.shading){var k=b.shading.toLowerCase();"phong"===k?h="MeshPhongMaterial":"basic"===k&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(l.blending=THREE[b.blending]);void 0!==b.transparent&&
 (l.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(l.transparent=!0);void 0!==b.depthTest&&(l.depthTest=b.depthTest);void 0!==b.depthWrite&&(l.depthWrite=b.depthWrite);void 0!==b.visible&&(l.visible=b.visible);void 0!==b.flipSided&&(l.side=THREE.BackSide);void 0!==b.doubleSided&&(l.side=THREE.DoubleSide);void 0!==b.wireframe&&(l.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?l.vertexColors=THREE.FaceColors:b.vertexColors&&(l.vertexColors=THREE.VertexColors));
 b.colorDiffuse?l.color=f(b.colorDiffuse):b.DbgColor&&(l.color=b.DbgColor);b.colorEmissive&&(l.emissive=f(b.colorEmissive));"MeshPhongMaterial"===h&&(b.colorSpecular&&(l.specular=f(b.colorSpecular)),b.specularCoef&&(l.shininess=b.specularCoef));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),b.opacity=b.transparency);void 0!==b.opacity&&(l.opacity=b.opacity);c&&(b.mapDiffuse&&g(l,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,
@@ -334,10 +334,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 !1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
 c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
-a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,x,v=a.faces;n=a.vertices;var D=a.normals,w=a.colors,A=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&A++;for(d=0;d<A;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=v.length;l<k;)if(b=v[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[l];q.b=v[l+1];q.c=v[l+3];s=new THREE.Face3;s.a=v[l+1];s.b=v[l+2];s.c=
-v[l+3];l+=4;h&&(h=v[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<A;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[l++],q.normal.set(D[p++],D[p++],D[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[l++],t=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
-n&&(n=v[l++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[l++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[l++];q.b=v[l++];q.c=v[l++];h&&(h=v[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<A;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[l++],q.normal.set(D[p++],
-D[p++],D[p]));if(t)for(d=0;3>d;d++)p=3*v[l++],t=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(t);n&&(n=v[l++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[l++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
+a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,n,p,m,q,t,s,u,x,v=a.faces;n=a.vertices;var C=a.normals,w=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=n.length;l<k;)d=new THREE.Vector3,d.x=n[l++]*b,d.y=n[l++]*b,d.z=n[l++]*b,c.vertices.push(d);l=0;for(k=v.length;l<k;)if(b=v[l++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[l];q.b=v[l+1];q.c=v[l+3];s=new THREE.Face3;s.a=v[l+1];s.b=v[l+2];s.c=
+v[l+3];l+=4;h&&(h=v[l++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[l++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[l++],t=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);
+n&&(n=v[l++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[l++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[l++];q.b=v[l++];q.c=v[l++];h&&(h=v[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[l++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[l++],q.normal.set(C[p++],
+C[p++],C[p]));if(t)for(d=0;3>d;d++)p=3*v[l++],t=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(t);n&&(n=v[l++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[l++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,n=l.length;k<n;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 d=0,f=b.length;d<f;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var f=0;f<d.length;f++){var h=THREE.AnimationClip.parseAnimation(d[f],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
@@ -436,10 +436,10 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
 object:a}}function c(c,d,e,g,k,n,p,s){f.fromArray(g,3*n);h.fromArray(g,3*p);l.fromArray(g,3*s);if(c=b(c,d,e,f,h,l,u))k&&(m.fromArray(k,2*n),q.fromArray(k,2*p),t.fromArray(k,2*s),c.uv=a(u,f,h,l,m,q,t)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(f,h,l)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
-t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,A=this.material;if(void 0!==A){null===w.boundingSphere&&w.computeBoundingSphere();var B=this.matrixWorld;g.copy(w.boundingSphere);g.applyMatrix4(B);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(B),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.isIntersectionBox(w.boundingBox))){var z,y;if(w instanceof THREE.BufferGeometry){var L,G,A=w.index,B=w.attributes,w=B.position.array;
-void 0!==B.uv&&(z=B.uv.array);if(null!==A)for(var B=A.array,C=0,N=B.length;C<N;C+=3){if(A=B[C],L=B[C+1],G=B[C+2],y=c(this,s,e,w,z,A,L,G))y.faceIndex=Math.floor(C/3),x.push(y)}else for(C=0,N=w.length;C<N;C+=9)if(A=C/3,L=A+1,G=A+2,y=c(this,s,e,w,z,A,L,G))y.index=A,x.push(y)}else if(w instanceof THREE.Geometry){var M,O,B=A instanceof THREE.MeshFaceMaterial,C=!0===B?A.materials:null,N=w.vertices;L=w.faces;G=w.faceVertexUvs[0];0<G.length&&(z=G);for(var K=0,E=L.length;K<E;K++){var J=L[K];y=!0===B?C[J.materialIndex]:
-A;if(void 0!==y){G=N[J.a];M=N[J.b];O=N[J.c];if(!0===y.morphTargets){y=w.morphTargets;var Q=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var T=0,H=y.length;T<H;T++){var R=Q[T];if(0!==R){var F=y[T].vertices;f.addScaledVector(k.subVectors(F[J.a],G),R);h.addScaledVector(n.subVectors(F[J.b],M),R);l.addScaledVector(p.subVectors(F[J.c],O),R)}}f.add(G);h.add(M);l.add(O);G=f;M=h;O=l}if(y=b(this,s,e,G,M,O,u))z&&(Q=z[K],m.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),y.uv=a(u,G,M,O,m,q,t)),y.face=
-J,y.faceIndex=K,x.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+t=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,B=this.material;if(void 0!==B){null===w.boundingSphere&&w.computeBoundingSphere();var A=this.matrixWorld;g.copy(w.boundingSphere);g.applyMatrix4(A);if(!1!==s.ray.isIntersectionSphere(g)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.isIntersectionBox(w.boundingBox))){var z,y;if(w instanceof THREE.BufferGeometry){var H,F,B=w.index,A=w.attributes,w=A.position.array;
+void 0!==A.uv&&(z=A.uv.array);if(null!==B)for(var A=B.array,D=0,M=A.length;D<M;D+=3){if(B=A[D],H=A[D+1],F=A[D+2],y=c(this,s,e,w,z,B,H,F))y.faceIndex=Math.floor(D/3),x.push(y)}else for(D=0,M=w.length;D<M;D+=9)if(B=D/3,H=B+1,F=B+2,y=c(this,s,e,w,z,B,H,F))y.index=B,x.push(y)}else if(w instanceof THREE.Geometry){var K,Q,A=B instanceof THREE.MeshFaceMaterial,D=!0===A?B.materials:null,M=w.vertices;H=w.faces;F=w.faceVertexUvs[0];0<F.length&&(z=F);for(var N=0,I=H.length;N<I;N++){var E=H[N];y=!0===A?D[E.materialIndex]:
+B;if(void 0!==y){F=M[E.a];K=M[E.b];Q=M[E.c];if(!0===y.morphTargets){y=w.morphTargets;var L=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var U=0,P=y.length;U<P;U++){var R=L[U];if(0!==R){var T=y[U].vertices;f.addScaledVector(k.subVectors(T[E.a],F),R);h.addScaledVector(n.subVectors(T[E.b],K),R);l.addScaledVector(p.subVectors(T[E.c],Q),R)}}f.add(F);h.add(K);l.add(Q);F=f;K=h;Q=l}if(y=b(this,s,e,F,K,Q,u))z&&(L=z[N],m.copy(L[0]),q.copy(L[1]),t.copy(L[2]),y.uv=a(u,F,K,Q,m,q,t)),y.face=
+E,y.faceIndex=N,x.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -528,86 +528,86 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(na,oa,pa,qa);b(W.r,W.g,W.b,U)}function d(){ra=za=null;sa="";ta=-1;wa=!0;I.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.delete(a)}la.textures--}
-function f(a){a=a.target;a.removeEventListener("dispose",f);var b=X.get(a),c=X.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);X.delete(a.texture);X.delete(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){J.init();r.viewport(oa,pa,qa,ra);b(V.r,V.g,V.b,G)}function d(){sa=za=null;ea="";ta=-1;wa=!0;J.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.delete(a)}na.textures--}
+function f(a){a=a.target;a.removeEventListener("dispose",f);var b=X.get(a),c=X.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);X.delete(a.texture);X.delete(a)}na.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
 h);l(a);X.delete(a)}function l(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
-(d=da,f=++$):(d=ea,f=++fa);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)ja.push(a);else if(a instanceof THREE.LensFlare)ca.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa)),m(a,null,a.material,V.z,
-null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Aa.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,V.z,g)}else m(a,
-c,b,V.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);sa="";l.render(function(a){aa.renderBufferImmediate(a,n,m)})}else aa.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
-THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a,b,c,d,e){ya=0;var f=X.get(d);
+(d=fa,f=++aa):(d=Y,f=++ga);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Z.push(a);else if(a instanceof THREE.Sprite)ka.push(a);else if(a instanceof THREE.LensFlare)la.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===ba.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(xa)),m(a,null,a.material,W.z,
+null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Aa.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===ba.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,W.z,g)}else m(a,
+c,b,W.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);ea="";l.render(function(a){ba.renderBufferImmediate(a,n,m)})}else ba.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
+THREE.DoubleSide?J.enable(r.CULL_FACE):J.disable(r.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a,b,c,d,e){ya=0;var f=X.get(d);
 if(d.needsUpdate||!f.program){a:{var g=X.get(d),k=ua.getParameters(d,b,c,e),m=ua.getProgramCode(d,k),n=g.program,p=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)l(d);else if(void 0!==k.shaderID)break a;else p=!1;p&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},
-d.__webglShader=g.__webglShader,n=ua.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<aa.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<aa.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
-m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==za&&(r.useProgram(g.program),za=g.id,m=n=p=!0);d.id!==ta&&(-1===ta&&(m=!0),ta=d.id,n=!0);if(p||a!==ra)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ga.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ra&&(ra=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(V.setFromMatrixPosition(a.matrixWorld),
-r.uniform3f(q.cameraPosition,V.x,V.y,V.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
-ga.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=v(),r.uniform1i(q.boneTexture,p),aa.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
-(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var m=!0,s,t=p=0,u=0,w,G,C,A=Ba,y=a.matrixWorldInverse,E=A.directional.colors,J=A.directional.positions,M=A.point.colors,Q=A.point.positions,K=A.point.distances,F=A.point.decays,H=A.spot.colors,L=A.spot.positions,O=A.spot.distances,I=A.spot.directions,
-T=A.spot.anglesCos,ea=A.spot.exponents,R=A.spot.decays,$=A.hemi.skyColors,da=A.hemi.groundColors,S=A.hemi.positions,fa=0,U=0,ca=0,W=0,ma=0,ja=0,Y=0,ia=0,ba=s=0;c=C=ba=0;for(n=b.length;c<n;c++)s=b[c],w=s.color,G=s.intensity,C=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=w.r,t+=w.g,u+=w.b):s instanceof THREE.DirectionalLight?(ma+=1,s.visible&&(Z.setFromMatrixPosition(s.matrixWorld),V.setFromMatrixPosition(s.target.matrixWorld),Z.sub(V),Z.transformDirection(y),s=3*fa,J[s+0]=Z.x,J[s+1]=Z.y,
-J[s+2]=Z.z,D(E,s,w,G),fa+=1)):s instanceof THREE.PointLight?(ja+=1,s.visible&&(ba=3*U,D(M,ba,w,G),V.setFromMatrixPosition(s.matrixWorld),V.applyMatrix4(y),Q[ba+0]=V.x,Q[ba+1]=V.y,Q[ba+2]=V.z,K[U]=C,F[U]=0===s.distance?0:s.decay,U+=1)):s instanceof THREE.SpotLight?(Y+=1,s.visible&&(ba=3*ca,D(H,ba,w,G),Z.setFromMatrixPosition(s.matrixWorld),V.copy(Z).applyMatrix4(y),L[ba+0]=V.x,L[ba+1]=V.y,L[ba+2]=V.z,O[ca]=C,V.setFromMatrixPosition(s.target.matrixWorld),Z.sub(V),Z.transformDirection(y),I[ba+0]=Z.x,
-I[ba+1]=Z.y,I[ba+2]=Z.z,T[ca]=Math.cos(s.angle),ea[ca]=s.exponent,R[ca]=0===s.distance?0:s.decay,ca+=1)):s instanceof THREE.HemisphereLight&&(ia+=1,s.visible&&(Z.setFromMatrixPosition(s.matrixWorld),Z.transformDirection(y),C=3*W,S[C+0]=Z.x,S[C+1]=Z.y,S[C+2]=Z.z,w=s.color,s=s.groundColor,D($,C,w,G),D(da,C,s,G),W+=1));c=3*fa;for(n=Math.max(E.length,3*ma);c<n;c++)E[c]=0;c=3*U;for(n=Math.max(M.length,3*ja);c<n;c++)M[c]=0;c=3*ca;for(n=Math.max(H.length,3*Y);c<n;c++)H[c]=0;c=3*W;for(n=Math.max($.length,
-3*ia);c<n;c++)$[c]=0;c=3*W;for(n=Math.max(da.length,3*ia);c<n;c++)da[c]=0;A.directional.length=fa;A.point.length=U;A.spot.length=ca;A.hemi.length=W;A.ambient[0]=p;A.ambient[1]=t;A.ambient[2]=u;wa=!1}m?(m=Ba,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
+d.__webglShader=g.__webglShader,n=ua.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<ba.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<ba.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),q;for(q in g.__webglShader.uniforms)(m=k[q])&&g.uniformsList.push([g.__webglShader.uniforms[q],
+m])}d.needsUpdate=!1}m=n=p=!1;g=f.program;q=g.getUniforms();k=f.__webglShader.uniforms;g.id!==za&&(r.useProgram(g.program),za=g.id,m=n=p=!0);d.id!==ta&&(-1===ta&&(m=!0),ta=d.id,n=!0);if(p||a!==sa)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ha.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==sa&&(sa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==q.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
+r.uniform3f(q.cameraPosition,W.x,W.y,W.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
+ha.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(p=v(),r.uniform1i(q.boneTexture,p),ba.setTexture(e.skeleton.boneTexture,p)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(n){c&&d.fog&&
+(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var m=!0,s,t=p=0,u=0,w,F,D,y=Ba,E=a.matrixWorldInverse,B=y.directional.colors,I=y.directional.positions,L=y.point.colors,K=y.point.positions,H=y.point.distances,P=y.point.decays,G=y.spot.colors,N=y.spot.positions,J=y.spot.distances,Q=y.spot.directions,
+U=y.spot.anglesCos,fa=y.spot.exponents,R=y.spot.decays,aa=y.hemi.skyColors,S=y.hemi.groundColors,T=y.hemi.positions,ka=0,ia=0,V=0,da=0,la=0,Y=0,Z=0,ea=0,ca=s=0;c=D=ca=0;for(n=b.length;c<n;c++)s=b[c],w=s.color,F=s.intensity,D=s.distance,s instanceof THREE.AmbientLight?s.visible&&(p+=w.r,t+=w.g,u+=w.b):s instanceof THREE.DirectionalLight?(la+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(E),s=3*ka,I[s+0]=$.x,I[s+1]=$.y,
+I[s+2]=$.z,C(B,s,w,F),ka+=1)):s instanceof THREE.PointLight?(Y+=1,s.visible&&(ca=3*ia,C(L,ca,w,F),W.setFromMatrixPosition(s.matrixWorld),W.applyMatrix4(E),K[ca+0]=W.x,K[ca+1]=W.y,K[ca+2]=W.z,H[ia]=D,P[ia]=0===s.distance?0:s.decay,ia+=1)):s instanceof THREE.SpotLight?(Z+=1,s.visible&&(ca=3*V,C(G,ca,w,F),$.setFromMatrixPosition(s.matrixWorld),W.copy($).applyMatrix4(E),N[ca+0]=W.x,N[ca+1]=W.y,N[ca+2]=W.z,J[V]=D,W.setFromMatrixPosition(s.target.matrixWorld),$.sub(W),$.transformDirection(E),Q[ca+0]=$.x,
+Q[ca+1]=$.y,Q[ca+2]=$.z,U[V]=Math.cos(s.angle),fa[V]=s.exponent,R[V]=0===s.distance?0:s.decay,V+=1)):s instanceof THREE.HemisphereLight&&(ea+=1,s.visible&&($.setFromMatrixPosition(s.matrixWorld),$.transformDirection(E),D=3*da,T[D+0]=$.x,T[D+1]=$.y,T[D+2]=$.z,w=s.color,s=s.groundColor,C(aa,D,w,F),C(S,D,s,F),da+=1));c=3*ka;for(n=Math.max(B.length,3*la);c<n;c++)B[c]=0;c=3*ia;for(n=Math.max(L.length,3*Y);c<n;c++)L[c]=0;c=3*V;for(n=Math.max(G.length,3*Z);c<n;c++)G[c]=0;c=3*da;for(n=Math.max(aa.length,
+3*ea);c<n;c++)aa[c]=0;c=3*da;for(n=Math.max(S.length,3*ea);c<n;c++)S[c]=0;y.directional.length=ka;y.point.length=ia;y.spot.length=V;y.hemi.length=da;y.ambient[0]=p;y.ambient[1]=t;y.ambient[2]=u;wa=!1}m?(m=Ba,k.ambientLightColor.value=m.ambient,k.directionalLightColor.value=m.directional.colors,k.directionalLightDirection.value=m.directional.positions,k.pointLightColor.value=m.point.colors,k.pointLightPosition.value=m.point.positions,k.pointLightDistance.value=m.point.distances,k.pointLightDecay.value=
 m.point.decays,k.spotLightColor.value=m.spot.colors,k.spotLightPosition.value=m.spot.positions,k.spotLightDistance.value=m.spot.distances,k.spotLightDirection.value=m.spot.directions,k.spotLightAngleCos.value=m.spot.anglesCos,k.spotLightExponent.value=m.spot.exponents,k.spotLightDecay.value=m.spot.decays,k.hemisphereLightSkyColor.value=m.hemi.skyColors,k.hemisphereLightGroundColor.value=m.hemi.groundColors,k.hemisphereLightDirection.value=m.hemi.positions,x(k,!0)):x(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
-d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var P;d.map?P=d.map:d.specularMap?P=d.specularMap:d.displacementMap?P=d.displacementMap:d.normalMap?P=d.normalMap:d.bumpMap?P=d.bumpMap:d.alphaMap?P=d.alphaMap:d.emissiveMap&&(P=
-d.emissiveMap);void 0!==P&&(P instanceof THREE.WebGLRenderTarget&&(P=P.texture),m=P.offset,P=P.repeat,k.offsetRepeat.value.set(m.x,m.y,P.x,P.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
-d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=N.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,P=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,P.x,P.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
+d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var O;d.map?O=d.map:d.specularMap?O=d.specularMap:d.displacementMap?O=d.displacementMap:d.normalMap?O=d.normalMap:d.bumpMap?O=d.bumpMap:d.alphaMap?O=d.alphaMap:d.emissiveMap&&(O=
+d.emissiveMap);void 0!==O&&(O instanceof THREE.WebGLRenderTarget&&(O=O.texture),m=O.offset,O=O.repeat,k.offsetRepeat.value.set(m.x,m.y,O.x,O.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
+d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=M.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,O=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,O.x,O.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
 d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
-(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,P=b.length;a<P;a++)m=b[a],!1!==m.castShadow&&(m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)&&(c=m.shadow,m instanceof THREE.PointLight?(V.setFromMatrixPosition(m.matrixWorld).negate(),c.matrix.identity().setPosition(V),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
-c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,P=b[f][1],k){case "1i":r.uniform1i(P,c);break;case "1f":r.uniform1f(P,c);break;case "2f":r.uniform2f(P,c[0],c[1]);break;case "3f":r.uniform3f(P,c[0],c[1],c[2]);break;case "4f":r.uniform4f(P,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(P,c);break;case "3iv":r.uniform3iv(P,c);break;case "1fv":r.uniform1fv(P,c);break;case "2fv":r.uniform2fv(P,c);break;
-case "3fv":r.uniform3fv(P,c);break;case "4fv":r.uniform4fv(P,c);break;case "Matrix3fv":r.uniformMatrix3fv(P,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(P,!1,c);break;case "i":r.uniform1i(P,c);break;case "f":r.uniform1f(P,c);break;case "v2":r.uniform2f(P,c.x,c.y);break;case "v3":r.uniform3f(P,c.x,c.y,c.z);break;case "v4":r.uniform4f(P,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(P,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(P,c);break;case "iv":r.uniform3iv(P,c);break;case "fv1":r.uniform1fv(P,c);
-break;case "fv":r.uniform3fv(P,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(P,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(P,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
-m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(P,a._array);break;case "m3":r.uniformMatrix3fv(P,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(P,!1,a._array);break;case "m4":r.uniformMatrix4fv(P,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
-16*k);r.uniformMatrix4fv(P,!1,a._array);break;case "t":n=v();r.uniform1i(P,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?B(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,n):aa.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=v();r.uniform1iv(P,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
-THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?B(c,n):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):aa.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
+(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,O=b.length;a<O;a++)m=b[a],!1!==m.castShadow&&(m instanceof THREE.PointLight||m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight)&&(c=m.shadow,m instanceof THREE.PointLight?(W.setFromMatrixPosition(m.matrixWorld).negate(),c.matrix.identity().setPosition(W),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
+c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,O=b[f][1],k){case "1i":r.uniform1i(O,c);break;case "1f":r.uniform1f(O,c);break;case "2f":r.uniform2f(O,c[0],c[1]);break;case "3f":r.uniform3f(O,c[0],c[1],c[2]);break;case "4f":r.uniform4f(O,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(O,c);break;case "3iv":r.uniform3iv(O,c);break;case "1fv":r.uniform1fv(O,c);break;case "2fv":r.uniform2fv(O,c);break;
+case "3fv":r.uniform3fv(O,c);break;case "4fv":r.uniform4fv(O,c);break;case "Matrix3fv":r.uniformMatrix3fv(O,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(O,!1,c);break;case "i":r.uniform1i(O,c);break;case "f":r.uniform1f(O,c);break;case "v2":r.uniform2f(O,c.x,c.y);break;case "v3":r.uniform3f(O,c.x,c.y,c.z);break;case "v4":r.uniform4f(O,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(O,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(O,c);break;case "iv":r.uniform3iv(O,c);break;case "fv1":r.uniform1fv(O,c);
+break;case "fv":r.uniform3fv(O,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));n=k=0;for(m=c.length;k<m;k++,n+=2)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y;r.uniform2fv(O,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));n=k=0;for(m=c.length;k<m;k++,n+=3)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z;r.uniform3fv(O,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));n=k=0;for(m=c.length;k<
+m;k++,n+=4)a._array[n+0]=c[k].x,a._array[n+1]=c[k].y,a._array[n+2]=c[k].z,a._array[n+3]=c[k].w;r.uniform4fv(O,a._array);break;case "m3":r.uniformMatrix3fv(O,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(O,!1,a._array);break;case "m4":r.uniformMatrix4fv(O,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(m=c.length;k<m;k++)c[k].flattenToArrayOffset(a._array,
+16*k);r.uniformMatrix4fv(O,!1,a._array);break;case "t":n=v();r.uniform1i(O,n);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):ba.setTexture(c,n);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(m=a.value.length;k<m;k++)a._array[k]=v();r.uniform1iv(O,a._array);k=0;for(m=a.value.length;k<m;k++)c=a.value[k],n=a._array[k],c&&(c instanceof
+THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?A(c,n):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,n):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,n):ba.setTexture(c,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(q.modelViewMatrix,!1,e.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,e.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,e.matrixWorld.elements);
 return g}function x(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
-b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=ya;a>=ga.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ga.maxTextures);ya+=1;return a}function D(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function w(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,C(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,C(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
-C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,G(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
-G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
-c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,aa.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function A(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
-function B(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!aa.autoScaleCubemaps||d||e?e?a.image[h].image:
-a.image[h]:A(a.image[h],ga.maxCubemapSize);var h=f[0],k=THREE.Math.isPowerOfTwo(h.width)&&THREE.Math.isPowerOfTwo(h.height),l=C(a.format),m=C(a.type);w(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=f[h].mipmaps,q=0,s=p.length;q<s;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
-I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,m,f[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,
-X.get(a).__webglTexture)}function y(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,X.get(b.texture).__webglTexture,0)}function L(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
-b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function C(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
+b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=ya;a>=ha.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ha.maxTextures);ya+=1;return a}function C(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function w(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,D(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,D(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
+D(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,D(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
+F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,
+c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ba.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
+function A(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!ba.autoScaleCubemaps||d||e?e?a.image[h].image:
+a.image[h]:B(a.image[h],ha.maxCubemapSize);var h=f[0],k=THREE.Math.isPowerOfTwo(h.width)&&THREE.Math.isPowerOfTwo(h.height),l=D(a.format),m=D(a.type);w(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)n=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(l)?J.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
+J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,l,m,n.data);else e?J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,m,f[h].data):J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,
+X.get(a).__webglTexture)}function y(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,X.get(b.texture).__webglTexture,0)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
+b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function D(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
 if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;
 if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=S.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;
 if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
 if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=S.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
 if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
-S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.context?a.context:null,O=N.width,K=N.height,E=1,J=void 0!==a.alpha?a.alpha:!1,Q=void 0!==a.depth?a.depth:!0,T=void 0!==a.stencil?a.stencil:!0,H=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
-!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,W=new THREE.Color(0),U=0,Y=[],ea=[],fa=-1,da=[],$=-1,ma=new Float32Array(8),ja=[],ca=[];this.domElement=N;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var aa=this,za=null,ia=null,ta=-1,sa="",ra=null,ya=0,na=0,oa=0,pa=N.width,qa=N.height,Ca=
-0,Da=0,Aa=new THREE.Frustum,xa=new THREE.Matrix4,V=new THREE.Vector3,Z=new THREE.Vector3,wa=!0,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},la={geometries:0,textures:0},ka={calls:0,vertices:0,faces:0,points:0};this.info={render:ka,memory:la,programs:null};
-var r;try{J={alpha:J,depth:Q,stencil:T,antialias:H,premultipliedAlpha:R,preserveDrawingBuffer:F};r=M||N.getContext("webgl",J)||N.getContext("experimental-webgl",J);if(null===r){if(null!==N.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}N.addEventListener("webglcontextlost",e,!1)}catch(Ea){console.error("THREE.WebGLRenderer: "+Ea)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
-S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ga=new THREE.WebGLCapabilities(r,S,a),I=new THREE.WebGLState(r,S,C),X=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,X,this.info),ua=new THREE.WebGLPrograms(this,ga);this.info.programs=ua.programs;var Fa=new THREE.WebGLBufferRenderer(r,S,ka),Ga=new THREE.WebGLIndexedBufferRenderer(r,
-S,ka);c();this.context=r;this.capabilities=ga;this.extensions=S;this.state=I;var ha=new THREE.WebGLShadowMap(this,Y,va);this.shadowMap=ha;var Ha=new THREE.SpritePlugin(this,ja),Ia=new THREE.LensFlarePlugin(this,ca);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
-return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ga.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:O,height:K}};this.setSize=function(a,b,c){O=a;K=b;N.width=a*E;N.height=b*E;!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){na=a*E;oa=b*E;pa=c*E;qa=d*E;r.viewport(na,oa,pa,qa)};this.getViewport=
-function(a){a.x=na/E;a.y=oa/E;a.z=pa/E;a.w=qa/E};this.setScissor=function(a,b,c,d){r.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return W};this.setClearColor=function(a,c){W.set(a);U=void 0!==c?c:1;b(W.r,W.g,W.b,U)};this.getClearAlpha=function(){return U};this.setClearAlpha=function(a){U=a;b(W.r,W.g,W.b,U)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
-c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){N.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=X.get(a);a.hasPositions&&!d.position&&(d.position=
-r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),I.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=
-0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
-!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==sa&&(sa=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
-b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ma[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ma);l=
-!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ga,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,p;if(d instanceof THREE.InstancedBufferGeometry&&(p=S.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);I.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
-q;for(q in h){var t=h[q];if(0<=t){var v=m[q];if(void 0!==v){var x=v.itemSize,w=va.getAttributeBuffer(v);if(v instanceof THREE.InterleavedBufferAttribute){var G=v.data,D=G.stride,v=v.offset;G instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(t,G.meshPerAttribute,p),void 0===d.maxInstancedCount&&(d.maxInstancedCount=G.meshPerAttribute*G.count)):I.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,w);r.vertexAttribPointer(t,x,r.FLOAT,!1,D*G.array.BYTES_PER_ELEMENT,(l*D+v)*G.array.BYTES_PER_ELEMENT)}else v instanceof
-THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(t,v.meshPerAttribute,p),void 0===d.maxInstancedCount&&(d.maxInstancedCount=v.meshPerAttribute*v.count)):I.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(t,x,r.FLOAT,!1,0,l*x*4)}else if(void 0!==n&&(x=n[q],void 0!==x))switch(x.length){case 2:r.vertexAttrib2fv(t,x);break;case 3:r.vertexAttrib3fv(t,x);break;case 4:r.vertexAttrib4fv(t,x);break;default:r.vertexAttrib1fv(t,x)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
-va.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==c&&(p=c.count);q=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,q,c);p=Math.min(0+p,q+b,c+l)-1;p=Math.max(0,p-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(I.setLineWidth(e.wireframeLinewidth*E),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,p)):f instanceof THREE.Line?(d=e.linewidth,void 0===
-d&&(d=1),I.setLineWidth(d*E),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,p)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,p))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;sa="";ta=-1;ra=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
-xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(xa);Y.length=0;$=fa=-1;ja.length=0;ca.length=0;q(a);ea.length=fa+1;da.length=$+1;!0===aa.sortObjects&&(ea.sort(n),da.sort(p));ha.render(a);ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(ea,b,Y,e,d),t(da,b,Y,e,d)):(I.setBlending(THREE.NoBlending),t(ea,b,Y,e),t(da,
-b,Y,e));Ha.render(a,b);Ia.render(a,b,Ca,Da);c&&(a=c.texture,b=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
-I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
-a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=A(a.image,ga.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),
-f=C(a.format),h=C(a.type);w(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],I.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(f)?I.compressedTexImage2D(r.TEXTURE_2D,
-l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],I.texImage2D(r.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+
-b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();la.textures++;var e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),g=C(a.texture.format),h=C(a.texture.type);if(b){c.__webglFramebuffer=
-[];c.__webglRenderbuffer=[];I.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);w(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),L(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),
-c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),I.bindTexture(r.TEXTURE_2D,d.__webglTexture),w(r.TEXTURE_2D,a.texture,e),I.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,
-r.RENDERBUFFER,c.__webglRenderbuffer):L(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?I.bindTexture(r.TEXTURE_CUBE_MAP,null):I.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=pa,e=qa,g=na,h=oa);d!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),ia=d);b&&(d=X.get(a.texture),
-r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&C(k.format)!==
-r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,C(k.format),C(k.type),
-f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ia)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=
+S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.context?a.context:null,Q=M.width,N=M.height,I=1,E=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,U=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
+!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,V=new THREE.Color(0),G=0,Z=[],Y=[],ga=-1,fa=[],aa=-1,ia=new Float32Array(8),ka=[],la=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ba=this,za=null,da=null,ta=-1,ea="",sa=null,ya=0,oa=0,pa=0,qa=M.width,ra=M.height,Ca=
+0,Da=0,Aa=new THREE.Frustum,xa=new THREE.Matrix4,W=new THREE.Vector3,$=new THREE.Vector3,wa=!0,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},na={geometries:0,textures:0},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:na,programs:null};
+var r;try{E={alpha:E,depth:L,stencil:U,antialias:P,premultipliedAlpha:R,preserveDrawingBuffer:T};r=K||M.getContext("webgl",E)||M.getContext("experimental-webgl",E);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Ea){console.error("THREE.WebGLRenderer: "+Ea)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
+S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ha=new THREE.WebGLCapabilities(r,S,a),J=new THREE.WebGLState(r,S,D),X=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,X,this.info),ua=new THREE.WebGLPrograms(this,ha);this.info.programs=ua.programs;var Fa=new THREE.WebGLBufferRenderer(r,S,ma),Ga=new THREE.WebGLIndexedBufferRenderer(r,
+S,ma);c();this.context=r;this.capabilities=ha;this.extensions=S;this.state=J;var ja=new THREE.WebGLShadowMap(this,Z,va);this.shadowMap=ja;var Ha=new THREE.SpritePlugin(this,ka),Ia=new THREE.LensFlarePlugin(this,la);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ha.precision};this.getPixelRatio=function(){return I};this.setPixelRatio=function(a){void 0!==a&&(I=a)};this.getSize=function(){return{width:Q,height:N}};this.setSize=function(a,b,c){Q=a;N=b;M.width=a*I;M.height=b*I;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*I;pa=b*I;qa=c*I;ra=d*I;r.viewport(oa,pa,qa,ra)};this.getViewport=
+function(a){a.x=oa/I;a.y=pa/I;a.z=qa/I;a.w=ra/I};this.setScissor=function(a,b,c,d){r.scissor(a*I,b*I,c*I,d*I)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);G=void 0!==c?c:1;b(V.r,V.g,V.b,G)};this.getClearAlpha=function(){return G};this.setClearAlpha=function(a){G=a;b(V.r,V.g,V.b,G)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
+c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=X.get(a);a.hasPositions&&!d.position&&(d.position=
+r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),J.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=
+0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);J.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),J.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
+!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){s(e);var h=u(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ea&&(ea=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var m=
+b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],ia[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ia);l=
+!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ga,a.setIndex(b)):a=Fa;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);J.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,
+p;for(p in h){var t=h[p];if(0<=t){var x=m[p];if(void 0!==x){var v=x.itemSize,w=va.getAttributeBuffer(x);if(x instanceof THREE.InterleavedBufferAttribute){var F=x.data,C=F.stride,x=x.offset;F instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(t,F.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=F.meshPerAttribute*F.count)):J.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,w);r.vertexAttribPointer(t,v,r.FLOAT,!1,C*F.array.BYTES_PER_ELEMENT,(l*C+x)*F.array.BYTES_PER_ELEMENT)}else x instanceof
+THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(t,x.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):J.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,l*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+va.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(J.setLineWidth(e.wireframeLinewidth*I),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
+d&&(d=1),J.setLineWidth(d*I),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ea="";ta=-1;sa=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(xa);Z.length=0;aa=ga=-1;ka.length=0;la.length=0;q(a);Y.length=ga+1;fa.length=aa+1;!0===ba.sortObjects&&(Y.sort(n),fa.sort(p));ja.render(a);ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(Y,b,Z,e,d),t(fa,b,Z,e,d)):(J.setBlending(THREE.NoBlending),t(Y,b,Z,e),t(fa,
+b,Z,e));Ha.render(a,b);Ia.render(a,b,Ca,Da);c&&(a=c.texture,b=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
+J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
+a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ha.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),
+f=D(a.format),h=D(a.type);w(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(f)?J.compressedTexImage2D(r.TEXTURE_2D,
+l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(r.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+
+b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();na.textures++;var e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),g=D(a.texture.format),h=D(a.texture.type);if(b){c.__webglFramebuffer=
+[];c.__webglRenderbuffer=[];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);w(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),H(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),
+c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),w(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),y(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,
+r.RENDERBUFFER,c.__webglRenderbuffer):H(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=qa,e=ra,g=oa,h=pa);d!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),da=d);b&&(d=X.get(a.texture),
+r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&D(k.format)!==
+r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||D(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,D(k.format),D(k.type),
+f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,da)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=
 function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
-return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ga.vertexTextures};
+return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ha.vertexTextures};
 this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
-this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},
-set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ha.debug=a}}})};
+this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ja.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ja.enabled=a}},shadowMapType:{get:function(){return ja.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ja.type=a}},shadowMapCullFace:{get:function(){return ja.cullFace},
+set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ja.cullFace=a}},shadowMapDebug:{get:function(){return ja.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ja.debug=a}}})};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,get wrapS(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set wrapS(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a},get wrapT(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set wrapT(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a},
 get magFilter(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set magFilter(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a},get minFilter(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set minFilter(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a},get anisotropy(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");
@@ -643,7 +643,7 @@ f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,"#define MAX_D
 "",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<f.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;
 k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(x,k);h.attachShader(x,n);void 0!==g.index0AttributeName?h.bindAttribLocation(x,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(x,0,"position");h.linkProgram(x);f=h.getProgramInfoLog(x);p=h.getShaderInfoLog(k);m=h.getShaderInfoLog(n);t=q=!0;if(!1===h.getProgramParameter(x,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(x,
 h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:m,prefix:d}});h.deleteShader(k);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");
--1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var D;this.getAttributes=function(){if(void 0===D){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,c).name;a[d]=h.getAttribLocation(x,d)}D=a}return D};this.destroy=function(){h.deleteProgram(x);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
+-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var C;this.getAttributes=function(){if(void 0===C){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,c).name;a[d]=h.getAttribLocation(x,d)}C=a}return C};this.destroy=function(){h.deleteProgram(x);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
 return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=x;this.vertexShader=k;this.fragmentShader=n;return this}}();
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
 function(c,e,h,l){var k,n,p,m,q,t=d[c.type];k=q=m=p=n=0;for(var s=e.length;k<s;k++){var u=e[k];!1!==u.visible&&(u instanceof THREE.DirectionalLight&&n++,u instanceof THREE.PointLight&&p++,u instanceof THREE.SpotLight&&m++,u instanceof THREE.HemisphereLight&&q++)}for(var u=k=s=0,x=e.length;u<x;u++){var v=e[u];v.castShadow&&((v instanceof THREE.SpotLight||v instanceof THREE.DirectionalLight)&&s++,v instanceof THREE.PointLight&&(s++,k++))}e=s;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
@@ -655,38 +655,38 @@ return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
 THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],x=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(v.uniforms),w=THREE.ShaderLib.distanceRGBA,A=THREE.UniformsUtils.clone(w.uniforms),
-B=0;4!==B;++B){var z=0!==(B&1),y=0!==(B&2),L=new THREE.ShaderMaterial({uniforms:D,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});L._shadowPass=!0;m[B]=L;z=new THREE.ShaderMaterial({uniforms:A,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[B]=z}var G=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
-v;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(G.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(x);for(var w=0,D=b.length;w<D;w++){var A=b[w];if(!1!==A.castShadow){var z=A.shadow,y=z.camera,B=z.mapSize;if(A instanceof THREE.PointLight){q=6;v=!0;var H=B.x/4,L=B.y/2;u[0].set(2*H,L,H,L);u[1].set(0,L,H,L);u[2].set(3*H,L,H,L);u[3].set(H,L,H,L);u[4].set(3*H,0,H,L);
-u[5].set(H,0,H,L)}else q=1,v=!1;null===z.map&&(H=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),z.map=new THREE.WebGLRenderTarget(B.x,B.y,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),z.matrix=new THREE.Matrix4,A instanceof THREE.SpotLight&&(y.aspect=B.x/B.y),y.updateProjectionMatrix());B=z.map;z=z.matrix;n.setFromMatrixPosition(A.matrixWorld);y.position.copy(n);a.setRenderTarget(B);a.clear();for(B=0;B<q;B++)for(v?(k.copy(y.position),k.add(t[B]),y.up.copy(s[B]),y.lookAt(k),
-H=u[B],a.setViewport(H.x,H.y,H.z,H.w)):(k.setFromMatrixPosition(A.target.matrixWorld),y.lookAt(k)),y.updateMatrixWorld(),y.matrixWorldInverse.getInverse(y.matrixWorld),z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),z.multiply(y.projectionMatrix),z.multiply(y.matrixWorldInverse),l.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,y),H=0,L=p.length;H<L;H++){var F=p[H],W=c.update(F),U=F.material;if(U instanceof THREE.MeshFaceMaterial)for(var Y=W.groups,U=U.materials,
-ea=0,fa=Y.length;ea<fa;ea++){var da=Y[ea],$=U[da.materialIndex];!0===$.visible&&($=d(F,$,v,n),a.renderBufferDirect(y,b,null,W,$,F,da))}else $=d(F,U,v,n),a.renderBufferDirect(y,b,null,W,$,F,null)}a.resetGLState()}}a.setViewport(x.x,x.y,x.z,x.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);G.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();G.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,x=null,v=null,D=null,w=null,A=null,B=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,L={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],s=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],x=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,C=THREE.UniformsUtils.clone(v.uniforms),w=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(w.uniforms),
+A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:C,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});H._shadowPass=!0;m[A]=H;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[A]=z}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m){var q,
+v;if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(F.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(x);for(var w=0,C=b.length;w<C;w++){var y=b[w];if(!1!==y.castShadow){var E=y.shadow,B=E.camera,z=E.mapSize;if(y instanceof THREE.PointLight){q=6;v=!0;var A=z.x/4,H=z.y/2;u[0].set(2*A,H,A,H);u[1].set(0,H,A,H);u[2].set(3*A,H,A,H);u[3].set(A,H,A,H);u[4].set(3*A,0,A,H);
+u[5].set(A,0,A,H)}else q=1,v=!1;null===E.map&&(A=THREE.LinearFilter,F.type===THREE.PCFSoftShadowMap&&(A=THREE.NearestFilter),E.map=new THREE.WebGLRenderTarget(z.x,z.y,{minFilter:A,magFilter:A,format:THREE.RGBAFormat}),E.matrix=new THREE.Matrix4,y instanceof THREE.SpotLight&&(B.aspect=z.x/z.y),B.updateProjectionMatrix());z=E.map;E=E.matrix;n.setFromMatrixPosition(y.matrixWorld);B.position.copy(n);a.setRenderTarget(z);a.clear();for(z=0;z<q;z++)for(v?(k.copy(B.position),k.add(t[z]),B.up.copy(s[z]),B.lookAt(k),
+A=u[z],a.setViewport(A.x,A.y,A.z,A.w)):(k.setFromMatrixPosition(y.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),E.multiply(B.projectionMatrix),E.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(m,B),A=0,H=p.length;A<H;A++){var T=p[A],V=c.update(T),G=T.material;if(G instanceof THREE.MeshFaceMaterial)for(var Z=V.groups,G=G.materials,
+Y=0,ga=Z.length;Y<ga;Y++){var fa=Z[Y],aa=G[fa.materialIndex];!0===aa.visible&&(aa=d(T,aa,v,n),a.renderBufferDirect(B,b,null,V,aa,T,fa))}else aa=d(T,G,v,n),a.renderBufferDirect(B,b,null,V,aa,T,null)}a.resetGLState()}}a.setViewport(x.x,x.y,x.z,x.w);m=a.getClearColor();q=a.getClearAlpha();a.setClearColor(m,q);f.enable(g.BLEND);F.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();F.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,n=null,p=null,m=null,q=null,t=null,s=null,u=null,x=null,v=null,C=null,w=null,B=null,A=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
 c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
 b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
 a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==n||g!==q)a.blendEquationSeparate(c(d),c(g)),n=d,q=g;if(e!==p||f!==m||h!==t||l!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,m=f,t=h,s=l}else s=t=q=m=p=n=null};this.setDepthFunc=function(b){if(u!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
 break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);u=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
-function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==w&&(a.lineWidth(b),w=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||A===c&&B===d||(a.polygonOffset(c,d),A=c,B=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
-y&&d.activeTexture();var e=L[y];void 0===e&&(e={type:void 0,texture:void 0},L[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};D=v=x=k=l=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,x,v,D;this.render=function(w,A,B,z){if(0!==b.length){w=new THREE.Vector3;var y=z/B,L=.5*B,G=.5*z,C=16/z,N=new THREE.Vector2(C*y,C),M=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),K=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,K,m.STATIC_DRAW);v=m.createTexture();D=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,D);m.texImage2D(m.TEXTURE_2D,0,
-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+function(b){C!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),C=b)};this.setLineWidth=function(b){b!==w&&(a.lineWidth(b),w=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&A===d||(a.polygonOffset(c,d),B=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
+y&&d.activeTexture();var e=H[y];void 0===e&&(e={type:void 0,texture:void 0},H[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};C=v=x=k=l=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m=a.context,q=a.state,t,s,u,x,v,C;this.render=function(w,B,A,z){if(0!==b.length){w=new THREE.Vector3;var y=z/A,H=.5*A,F=.5*z,D=16/z,M=new THREE.Vector2(D*y,D),K=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===u){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);v=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-K=m.createProgram(),E=m.createShader(m.FRAGMENT_SHADER),J=m.createShader(m.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";m.shaderSource(E,Q+C.fragmentShader);m.shaderSource(J,Q+C.vertexShader);m.compileShader(E);m.compileShader(J);m.attachShader(K,E);m.attachShader(K,J);m.linkProgram(K);u=K;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
-"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);K=0;for(E=
-b.length;K<E;K++)if(C=16/z,N.set(C*y,C),J=b[K],w.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]),w.applyMatrix4(A.matrixWorldInverse),w.applyProjection(A.projectionMatrix),M.copy(w),O.x=M.x*L+L,O.y=M.y*G+G,x||0<O.x&&O.x<B&&0<O.y&&O.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,O.x-8,O.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,N.x,N.y);m.uniform3f(k,
-M.x,M.y,M.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,D);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,O.x-8,O.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);J.positionScreen.copy(M);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var Q=
-0,T=J.lensFlares.length;Q<T;Q++){var H=J.lensFlares[Q];.001<H.opacity&&.001<H.scale&&(M.x=H.x,M.y=H.y,M.z=H.z,C=H.size*H.scale/z,N.x=C*y,N.y=C,m.uniform3f(k,M.x,M.y,M.z),m.uniform2f(h,N.x,N.y),m.uniform1f(l,H.rotation),m.uniform1f(g,H.opacity),m.uniform3f(f,H.color.r,H.color.g,H.color.b),q.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),a.setTexture(H.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,x,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,A=a.state,B,z,y,L,G=new THREE.Vector3,C=new THREE.Quaternion,N=new THREE.Vector3;this.render=function(M,O){if(0!==b.length){if(void 0===y){var K=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),E=new Uint16Array([0,1,2,0,2,3]);B=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,B);w.bufferData(w.ARRAY_BUFFER,K,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
-z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,E,w.STATIC_DRAW);var K=w.createProgram(),E=w.createShader(w.VERTEX_SHADER),J=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-w.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-w.compileShader(E);w.compileShader(J);w.attachShader(K,E);w.attachShader(K,J);w.linkProgram(K);y=K;x=w.getAttribLocation(y,"position");v=w.getAttribLocation(y,"uv");c=w.getUniformLocation(y,"uvOffset");d=w.getUniformLocation(y,"uvScale");e=w.getUniformLocation(y,"rotation");g=w.getUniformLocation(y,"scale");f=w.getUniformLocation(y,"color");h=w.getUniformLocation(y,"map");l=w.getUniformLocation(y,"opacity");k=w.getUniformLocation(y,"modelViewMatrix");n=w.getUniformLocation(y,"projectionMatrix");p=
-w.getUniformLocation(y,"fogType");m=w.getUniformLocation(y,"fogDensity");q=w.getUniformLocation(y,"fogNear");t=w.getUniformLocation(y,"fogFar");s=w.getUniformLocation(y,"fogColor");u=w.getUniformLocation(y,"alphaTest");K=document.createElement("canvas");K.width=8;K.height=8;E=K.getContext("2d");E.fillStyle="white";E.fillRect(0,0,8,8);L=new THREE.Texture(K);L.needsUpdate=!0}w.useProgram(y);A.initAttributes();A.enableAttribute(x);A.enableAttribute(v);A.disableUnusedAttributes();A.disable(w.CULL_FACE);
-A.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,B);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,O.projectionMatrix.elements);A.activeTexture(w.TEXTURE0);w.uniform1i(h,0);E=K=0;(J=M.fog)?(w.uniform3f(s,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(w.uniform1f(q,J.near),w.uniform1f(t,J.far),w.uniform1i(p,1),E=K=1):J instanceof THREE.FogExp2&&(w.uniform1f(m,J.density),w.uniform1i(p,2),E=K=2)):
-(w.uniform1i(p,0),E=K=0);for(var J=0,Q=b.length;J<Q;J++){var T=b[J];T.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,T.matrixWorld);T.z=-T.modelViewMatrix.elements[14]}b.sort(D);for(var H=[],J=0,Q=b.length;J<Q;J++){var T=b[J],R=T.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(k,!1,T.modelViewMatrix.elements);T.matrixWorld.decompose(G,C,N);H[0]=N.x;H[1]=N.y;T=0;M.fog&&R.fog&&(T=E);K!==T&&(w.uniform1i(p,T),K=T);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
-R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(l,R.opacity);w.uniform3f(f,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(g,H);A.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);A.setDepthTest(R.depthTest);A.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(L,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}A.enable(w.CULL_FACE);a.resetGLState()}}};
+N=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),E=m.createShader(m.VERTEX_SHADER),L="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,L+D.fragmentShader);m.shaderSource(E,L+D.vertexShader);m.compileShader(I);m.compileShader(E);m.attachShader(N,I);m.attachShader(N,E);m.linkProgram(N);u=N;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");l=m.getUniformLocation(u,"rotation");k=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);N=0;for(I=
+b.length;N<I;N++)if(D=16/z,M.set(D*y,D),E=b[N],w.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),w.applyMatrix4(B.matrixWorldInverse),w.applyProjection(B.projectionMatrix),K.copy(w),Q.x=K.x*H+H,Q.y=K.y*F+F,x||0<Q.x&&Q.x<A&&0<Q.y&&Q.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,M.x,M.y);m.uniform3f(k,
+K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Q.x-8,Q.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);E.positionScreen.copy(K);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var L=
+0,U=E.lensFlares.length;L<U;L++){var P=E.lensFlares[L];.001<P.opacity&&.001<P.scale&&(K.x=P.x,K.y=P.y,K.z=P.z,D=P.size*P.scale/z,M.x=D*y,M.y=D,m.uniform3f(k,K.x,K.y,K.z),m.uniform2f(h,M.x,M.y),m.uniform1f(l,P.rotation),m.uniform1f(g,P.opacity),m.uniform3f(f,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,n,p,m,q,t,s,u,x,v;function C(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,B=a.state,A,z,y,H,F=new THREE.Vector3,D=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(K,Q){if(0!==b.length){if(void 0===y){var N=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,A);w.bufferData(w.ARRAY_BUFFER,N,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
+z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,I,w.STATIC_DRAW);var N=w.createProgram(),I=w.createShader(w.VERTEX_SHADER),E=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+w.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+w.compileShader(I);w.compileShader(E);w.attachShader(N,I);w.attachShader(N,E);w.linkProgram(N);y=N;x=w.getAttribLocation(y,"position");v=w.getAttribLocation(y,"uv");c=w.getUniformLocation(y,"uvOffset");d=w.getUniformLocation(y,"uvScale");e=w.getUniformLocation(y,"rotation");g=w.getUniformLocation(y,"scale");f=w.getUniformLocation(y,"color");h=w.getUniformLocation(y,"map");l=w.getUniformLocation(y,"opacity");k=w.getUniformLocation(y,"modelViewMatrix");n=w.getUniformLocation(y,"projectionMatrix");p=
+w.getUniformLocation(y,"fogType");m=w.getUniformLocation(y,"fogDensity");q=w.getUniformLocation(y,"fogNear");t=w.getUniformLocation(y,"fogFar");s=w.getUniformLocation(y,"fogColor");u=w.getUniformLocation(y,"alphaTest");N=document.createElement("canvas");N.width=8;N.height=8;I=N.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(N);H.needsUpdate=!0}w.useProgram(y);B.initAttributes();B.enableAttribute(x);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(w.CULL_FACE);
+B.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,Q.projectionMatrix.elements);B.activeTexture(w.TEXTURE0);w.uniform1i(h,0);I=N=0;(E=K.fog)?(w.uniform3f(s,E.color.r,E.color.g,E.color.b),E instanceof THREE.Fog?(w.uniform1f(q,E.near),w.uniform1f(t,E.far),w.uniform1i(p,1),I=N=1):E instanceof THREE.FogExp2&&(w.uniform1f(m,E.density),w.uniform1i(p,2),I=N=2)):
+(w.uniform1i(p,0),I=N=0);for(var E=0,L=b.length;E<L;E++){var U=b[E];U.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(C);for(var P=[],E=0,L=b.length;E<L;E++){var U=b[E],R=U.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(k,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(F,D,M);P[0]=M.x;P[1]=M.y;U=0;K.fog&&R.fog&&(U=I);N!==U&&(w.uniform1i(p,U),N=U);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
+R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(l,R.opacity);w.uniform3f(f,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(g,P);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(H,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}B.enable(w.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){function e(b){g.load(a[b],function(a){f.images[b]=a;h+=1;6===h&&(f.needsUpdate=!0,c&&c(f))},void 0,d)}var g=new THREE.ImageLoader;g.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b),h=
 0;b=0;for(var l=a.length;b<l;++b)e(b);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){function c(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]}b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
@@ -700,7 +700,7 @@ break;case "l":l=b[a++]*c+d;n=b[a++]*c;e.lineTo(l,n);break;case "q":l=b[a++]*c+d
 m,t,u,n)}return{offset:x.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){function b(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e}a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],l,k,n;if(0<b(a))for(k=0;k<e;k++)f[k]=k;else for(k=0;k<e;k++)f[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);n=k+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,s=void 0,u=
-void 0,x=void 0,v=void 0,D=void 0,w=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-t)-(u-t)*(x-q))m=!1;else{var A=void 0,B=void 0,z=void 0,y=void 0,L=void 0,G=void 0,C=void 0,N=void 0,M=void 0,O=void 0,M=N=C=w=D=void 0,A=x-s,B=v-u,z=q-x,y=t-v,L=s-q,G=u-t;for(m=0;m<e;m++)if(D=a[f[m]].x,w=a[f[m]].y,!(D===q&&w===t||D===s&&w===u||D===x&&w===v)&&(C=D-q,N=w-t,M=D-s,O=w-u,D-=x,w-=v,M=A*O-B*M,C=L*N-G*C,N=z*w-y*D,-1E-10<=M&&-1E-10<=N&&-1E-10<=C)){m=!1;break a}m=
+void 0,x=void 0,v=void 0,C=void 0,w=void 0,q=a[f[l]].x,t=a[f[l]].y,s=a[f[k]].x,u=a[f[k]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-t)-(u-t)*(x-q))m=!1;else{var B=void 0,A=void 0,z=void 0,y=void 0,H=void 0,F=void 0,D=void 0,M=void 0,K=void 0,Q=void 0,K=M=D=w=C=void 0,B=x-s,A=v-u,z=q-x,y=t-v,H=s-q,F=u-t;for(m=0;m<e;m++)if(C=a[f[m]].x,w=a[f[m]].y,!(C===q&&w===t||C===s&&w===u||C===x&&w===v)&&(D=C-q,M=w-t,K=C-s,Q=w-u,C-=x,w-=v,K=B*Q-A*K,D=H*M-F*D,M=z*w-y*C,-1E-10<=K&&-1E-10<=M&&-1E-10<=D)){m=!1;break a}m=
 !0}}if(m){g.push([a[f[l]],a[f[k]],a[f[n]]]);h.push([f[l],f[k],f[n]]);l=k;for(n=k+1;n<e;l++,n++)f[l]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
@@ -715,13 +715,10 @@ THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,g=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,g;g=b?b:a*c[e-1];for(var f=0,h=e-
 1,l;f<=h;)if(d=Math.floor(f+(h-f)/2),l=c[d]-g,0>l)f=d+1;else if(0<l)h=d-1;else{h=d;break}d=h;if(c[d]===g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)}};
 THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
-THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};
+THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
-THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;for(var h=a[0]instanceof THREE.Vector3,l=h?new THREE.Vector3:new THREE.Vector2,k=0,n=a.length;k<n;k++){var p=a[k];p.x>b?b=p.x:p.x<e&&(e=p.x);p.y>c?c=p.y:p.y<g&&(g=p.y);h&&(p.z>d?d=p.z:p.z<f&&(f=p.z));l.add(p)}a={minX:e,minY:g,maxX:b,maxY:c};h&&(a.maxZ=d,a.minZ=f);return a};
-THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
-THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a);b||(b=this.bends);for(var d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a);b||(b=this.bends);for(var d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
-THREE.CurvePath.prototype.getWrapPoints=function(a,b){for(var c=this.getBoundingBox(),d=0,e=a.length;d<e;d++){var g=a[d],f=g.x,h=g.y,l=f/c.maxX,l=b.getUtoTmapping(l,f),f=b.getPoint(l),l=b.getTangent(l);l.set(-l.y,l.x).multiplyScalar(h);g.x=f.x+l.x;g.y=f.y+l.y}return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;
+THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};
+THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;
 THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};
 THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
 THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(g);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
@@ -729,21 +726,20 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var l=this.actions[this.actions.length-1].args;this.absellipse(a+l[l.length-2],b+l[l.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var l=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);l.push(a.x);l.push(a.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:l})};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;for(var c=[],d,e,g,f,h,l,k,n,p,m,q=0,t=this.actions.length;q<t;q++){p=this.actions[q];var s=p.args;switch(p.action){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:d=s[2];e=s[3];h=s[0];l=s[1];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-
-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b2(m,k,h,d),m=THREE.Shape.Utils.b2(m,n,l,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.BEZIER_CURVE_TO:d=s[4];e=s[5];h=s[0];l=s[1];g=s[2];f=s[3];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b3(m,k,h,g,d),m=THREE.Shape.Utils.b3(m,n,l,f,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.CSPLINE_THRU:p=
-this.actions[q-1].args;m=[new THREE.Vector2(p[p.length-2],p[p.length-1])];p=a*s[0].length;m=m.concat(s[0]);m=new THREE.SplineCurve(m);for(s=1;s<=p;s++)c.push(m.getPointAt(s/p));break;case THREE.PathActions.ARC:d=s[0];e=s[1];l=s[2];g=s[3];p=s[4];h=!!s[5];k=p-g;n=2*a;for(s=1;s<=n;s++)m=s/n,h||(m=1-m),m=g+m*k,p=d+l*Math.cos(m),m=e+l*Math.sin(m),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.ELLIPSE:d=s[0];e=s[1];l=s[2];f=s[3];g=s[4];p=s[5];h=!!s[6];var u=s[7];k=p-g;n=2*a;var x,v;0!==u&&
-(x=Math.cos(u),v=Math.sin(u));for(s=1;s<=n;s++){m=s/n;h||(m=1-m);m=g+m*k;p=d+l*Math.cos(m);m=e+f*Math.sin(m);if(0!==u){var D=p;p=(D-d)*x-(m-e)*v+d;m=(D-d)*v+(m-e)*x+e}c.push(new THREE.Vector2(p,m))}}}q=c[c.length-1];1E-10>Math.abs(q.x-c[0].x)&&1E-10>Math.abs(q.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=[],d,e,g,f,h,l,k,n,p,m,q=0,t=this.actions.length;q<t;q++){p=this.actions[q];var s=p.args;switch(p.action){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(s[0],s[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:d=s[2];e=s[3];h=s[0];l=s[1];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=
+s/a,p=THREE.Shape.Utils.b2(m,k,h,d),m=THREE.Shape.Utils.b2(m,n,l,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.BEZIER_CURVE_TO:d=s[4];e=s[5];h=s[0];l=s[1];g=s[2];f=s[3];0<c.length?(p=c[c.length-1],k=p.x,n=p.y):(p=this.actions[q-1].args,k=p[p.length-2],n=p[p.length-1]);for(s=1;s<=a;s++)m=s/a,p=THREE.Shape.Utils.b3(m,k,h,g,d),m=THREE.Shape.Utils.b3(m,n,l,f,e),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.CSPLINE_THRU:p=this.actions[q-1].args;m=[new THREE.Vector2(p[p.length-
+2],p[p.length-1])];p=a*s[0].length;m=m.concat(s[0]);m=new THREE.SplineCurve(m);for(s=1;s<=p;s++)c.push(m.getPointAt(s/p));break;case THREE.PathActions.ARC:d=s[0];e=s[1];l=s[2];g=s[3];p=s[4];h=!!s[5];k=p-g;n=2*a;for(s=1;s<=n;s++)m=s/n,h||(m=1-m),m=g+m*k,p=d+l*Math.cos(m),m=e+l*Math.sin(m),c.push(new THREE.Vector2(p,m));break;case THREE.PathActions.ELLIPSE:d=s[0];e=s[1];l=s[2];f=s[3];g=s[4];p=s[5];h=!!s[6];var u=s[7];k=p-g;n=2*a;var x,v;0!==u&&(x=Math.cos(u),v=Math.sin(u));for(s=1;s<=n;s++){m=s/n;h||
+(m=1-m);m=g+m*k;p=d+l*Math.cos(m);m=e+f*Math.sin(m);if(0!==u){var C=p;p=(C-d)*x-(m-e)*v+d;m=(C-d)*v+(m-e)*x+e}c.push(new THREE.Vector2(p,m))}}}q=c[c.length-1];1E-10>Math.abs(q.x-c[0].x)&&1E-10>Math.abs(q.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
 a.x<=h.x))return!0}return d}var e=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;f===THREE.PathActions.MOVE_TO&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,l=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,l.push(h),l;var k=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),k=
 a?!k:k;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];for(var t=0,s=e.length;t<s;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!k&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,k&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;f=[];e=0;for(g=n.length;e<g;e++)h[e]=[];e=0;for(g=n.length;e<g;e++)for(k=p[e],m=0;m<k.length;m++){q=k[m];for(var s=!0,u=0;u<n.length;u++)d(q.p,n[u].p)&&(e!==u&&f.push({froms:e,
 tos:u,hole:m}),s?(s=!1,h[u].push(q)):t=!0);s&&h[e].push(q)}0<f.length&&(t||(p=h))}t=0;for(e=n.length;t<e;t++)for(h=n[t].s,l.push(h),f=p[t],g=0,k=f.length;g<k;g++)h.holes.push(f[g].h);return l};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
-THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getTransformedPoints(a,this.bends);return b};THREE.Shape.prototype.getSpacedPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return b};
-THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
+THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};
 THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>y||y>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===
 y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
 k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==n[k]&&console.warn("THREE.Shape: Duplicate point",k),n[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,B,z,y,L=[],G,C,N,M=0;for(n=b.length;M<n;M++)l.push(M);G=0;for(var O=2*
-l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=G;p<h.length;p++){B=h[p];n=-1;for(M=0;M<l.length;M++)if(z=l[M],y=B.x+":"+B.y+":"+z,void 0===L[y]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(B,z)&&!g(B,z)){n=C;l.splice(M,1);G=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);N=k.slice(0,n+1);h=G.concat(C).concat(N).concat(z);G=p;break}if(0<=n)break;L[y]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,z,y,H=[],F,D,M,K=0;for(n=b.length;K<n;K++)l.push(K);F=0;for(var Q=2*
+l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){A=h[p];n=-1;for(K=0;K<l.length;K++)if(z=l[K],y=A.x+":"+A.y+":"+z,void 0===H[y]){k=b[z];for(D=0;D<k.length;D++)if(z=k[D],c(p,D)&&!f(A,z)&&!g(A,z)){n=D;l.splice(K,1);F=h.slice(0,p+1);z=h.slice(p);D=k.slice(n);M=k.slice(0,n+1);h=F.concat(D).concat(M).concat(z);F=p;break}if(0<=n)break;H[y]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
 !1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=n[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
@@ -762,9 +758,9 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];n=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(n),m);
 h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(k.x,n.x,p.x,f.x,l,h,m);d.initNonuniformCatmullRom(k.y,n.y,p.y,f.y,l,h,m);e.initNonuniformCatmullRom(k.z,n.z,p.z,f.z,l,h,m)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,n.x,p.x,f.x,l),d.initCatmullRom(k.y,n.y,p.y,f.y,l),e.initCatmullRom(k.z,n.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,x=h.widthSegments,v=h.heightSegments,D=e/2,w=f/2,A=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",x=h.depthSegments;var B=x+1,z=v+1,y=e/x,L=f/v,G=new THREE.Vector3;G[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<B;f++){var C=new THREE.Vector3;C[a]=(f*y-D)*c;C[b]=(e*L-w)*d;C[u]=g;h.vertices.push(C)}for(e=
-0;e<v;e++)for(f=0;f<x;f++)w=f+B*e,a=f+B*(e+1),b=f+1+B*(e+1),c=f+1+B*e,d=new THREE.Vector2(f/x,1-e/v),g=new THREE.Vector2(f/x,1-(e+1)/v),u=new THREE.Vector2((f+1)/x,1-(e+1)/v),D=new THREE.Vector2((f+1)/x,1-e/v),w=new THREE.Face3(w+A,a+A,c+A),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+A,b+A,c+A),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=s,h.faces.push(w),
-h.faceVertexUvs[0].push([g.clone(),u,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var u,x=h.widthSegments,v=h.heightSegments,C=e/2,w=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",x=h.depthSegments;var A=x+1,z=v+1,y=e/x,H=f/v,F=new THREE.Vector3;F[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var D=new THREE.Vector3;D[a]=(f*y-C)*c;D[b]=(e*H-w)*d;D[u]=g;h.vertices.push(D)}for(e=
+0;e<v;e++)for(f=0;f<x;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/x,1-e/v),g=new THREE.Vector2(f/x,1-(e+1)/v),u=new THREE.Vector2((f+1)/x,1-(e+1)/v),C=new THREE.Vector2((f+1)/x,1-e/v),w=new THREE.Face3(w+B,a+B,c+B),w.normal.copy(F),w.vertexNormals.push(F.clone(),F.clone(),F.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,C]),w=new THREE.Face3(a+B,b+B,c+B),w.normal.copy(F),w.vertexNormals.push(F.clone(),F.clone(),F.clone()),w.materialIndex=s,h.faces.push(w),
+h.faceVertexUvs[0].push([g.clone(),u,C.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
 THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var n=c+h/b*d;g[l]=a*Math.cos(n);g[l+1]=a*Math.sin(n);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
@@ -772,20 +768,20 @@ THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);thi
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],s=n/e,u=s*(b-a)+a;for(k=0;k<=d;k++){var x=k/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
 f);v.y=-s*c+l;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(x,1-s))}p.push(q);m.push(t)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][k],t=p[n+1][k],s=p[n+1][k+1],u=p[n][k+1],x=f.clone(),v=f.clone(),
-D=h.clone(),w=h.clone(),A=m[n][k].clone(),B=m[n+1][k].clone(),z=m[n+1][k+1].clone(),y=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[x,v,w]));this.faceVertexUvs[0].push([A,B,y]);this.faces.push(new THREE.Face3(t,s,u,[v.clone(),D,w.clone()]));this.faceVertexUvs[0].push([B.clone(),z,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
-1,0),A=m[0][k].clone(),B=m[0][k+1].clone(),z=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,t,s,[x,v,D],void 0,1)),this.faceVertexUvs[0].push([A,B,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),A=m[e][k+1].clone(),B=m[e][k].clone(),z=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,t,s,[x,v,D],void 0,2)),this.faceVertexUvs[0].push([A,
-B,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
+C=h.clone(),w=h.clone(),B=m[n][k].clone(),A=m[n+1][k].clone(),z=m[n+1][k+1].clone(),y=m[n][k+1].clone();this.faces.push(new THREE.Face3(q,t,u,[x,v,w]));this.faceVertexUvs[0].push([B,A,y]);this.faces.push(new THREE.Face3(t,s,u,[v.clone(),C,w.clone()]));this.faceVertexUvs[0].push([A.clone(),z,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],t=p[0][k+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
+1,0),B=m[0][k].clone(),A=m[0][k+1].clone(),z=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,s,[x,v,C],void 0,1)),this.faceVertexUvs[0].push([B,A,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],t=p[e][k],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),B=m[e][k+1].clone(),A=m[e][k].clone(),z=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,s,[x,v,C],void 0,2)),this.faceVertexUvs[0].push([B,
+A,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,n=h.length;k<n;k++)for(var p=h[k],m=0;3>m;m++){e[0]=p[f[m]];e[1]=p[f[(m+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
 face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=T*e,h=T*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+G,g=g+G,l=l+G,h=h+G;L.faces.push(new THREE.Face3(k,g,h));L.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(L,k,g,l,h);L.faceVertexUvs[0].push([k[0],k[1],k[3]]);L.faceVertexUvs[0].push([k[1],
-k[2],k[3]])}}}function g(a,b,c){L.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=G;b+=G;c+=G;L.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(L,a,b,c);L.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
-s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,w,A;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,w=new THREE.Vector3,A=new THREE.Vector3);p||(k=l=n=0);var B,z,y,L=this,G=this.vertices.length,t=a.extractPoints(m),m=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(y=C.length;z<y;z++)B=C[z],THREE.Shape.Utils.isClockWise(B)&&(C[z]=B.reverse());t=
-!1}var N=THREE.Shape.Utils.triangulateShape(m,C),M=m;z=0;for(y=C.length;z<y;z++)B=C[z],m=m.concat(B);var O,K,E,J,Q,T=m.length,H,R=N.length,t=[],F=0;E=M.length;O=E-1;for(K=F+1;F<E;F++,O++,K++)O===E&&(O=0),K===E&&(K=0),t[F]=d(M[F],M[O],M[K]);var W=[],U,Y=t.concat();z=0;for(y=C.length;z<y;z++){B=C[z];U=[];F=0;E=B.length;O=E-1;for(K=F+1;F<E;F++,O++,K++)O===E&&(O=0),K===E&&(K=0),U[F]=d(B[F],B[O],B[K]);W.push(U);Y=Y.concat(U)}for(O=0;O<n;O++){E=O/n;J=l*(1-E);K=k*Math.sin(E*Math.PI/2);F=0;for(E=M.length;F<
-E;F++)Q=c(M[F],t[F],K),g(Q.x,Q.y,-J);z=0;for(y=C.length;z<y;z++)for(B=C[z],U=W[z],F=0,E=B.length;F<E;F++)Q=c(B[F],U[F],K),g(Q.x,Q.y,-J)}K=k;for(F=0;F<T;F++)Q=p?c(m[F],Y[F],K):m[F],u?(w.copy(v.normals[0]).multiplyScalar(Q.x),D.copy(v.binormals[0]).multiplyScalar(Q.y),A.copy(s[0]).add(w).add(D),g(A.x,A.y,A.z)):g(Q.x,Q.y,0);for(E=1;E<=q;E++)for(F=0;F<T;F++)Q=p?c(m[F],Y[F],K):m[F],u?(w.copy(v.normals[E]).multiplyScalar(Q.x),D.copy(v.binormals[E]).multiplyScalar(Q.y),A.copy(s[E]).add(w).add(D),g(A.x,A.y,
-A.z)):g(Q.x,Q.y,h/q*E);for(O=n-1;0<=O;O--){E=O/n;J=l*(1-E);K=k*Math.sin(E*Math.PI/2);F=0;for(E=M.length;F<E;F++)Q=c(M[F],t[F],K),g(Q.x,Q.y,h+J);z=0;for(y=C.length;z<y;z++)for(B=C[z],U=W[z],F=0,E=B.length;F<E;F++)Q=c(B[F],U[F],K),u?g(Q.x,Q.y+s[q-1].y,s[q-1].x+J):g(Q.x,Q.y,h+J)}(function(){if(p){var a;a=0*T;for(F=0;F<R;F++)H=N[F],f(H[2]+a,H[1]+a,H[0]+a);a=q+2*n;a*=T;for(F=0;F<R;F++)H=N[F],f(H[0]+a,H[1]+a,H[2]+a)}else{for(F=0;F<R;F++)H=N[F],f(H[2],H[1],H[0]);for(F=0;F<R;F++)H=N[F],f(H[0]+T*q,H[1]+T*
-q,H[2]+T*q)}})();(function(){var a=0;e(M,a);a+=M.length;z=0;for(y=C.length;z<y;z++)B=C[z],e(B,a),a+=B.length})()};
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+M,g=g+M,l=l+M,h=h+M;D.faces.push(new THREE.Face3(k,g,h,null,null,v));D.faces.push(new THREE.Face3(g,l,h,null,null,v));k=C.generateSideWallUV(D,k,g,l,h);D.faceVertexUvs[0].push([k[0],
+k[1],k[3]]);D.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=M;b+=M;c+=M;D.faces.push(new THREE.Face3(a,b,c,null,null,x));a=C.generateTopUV(D,a,b,c);D.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:
+12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,u=!1,x=b.material,v=b.extrudeMaterial,C=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,B,A,z;t&&(s=t.getSpacedPoints(q),u=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),B=new THREE.Vector3,A=new THREE.Vector3,z=new THREE.Vector3);p||(k=l=n=0);var y,H,F,D=this,M=this.vertices.length,t=a.extractPoints(m),m=t.shape,K=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();H=0;for(F=
+K.length;H<F;H++)y=K[H],THREE.Shape.Utils.isClockWise(y)&&(K[H]=y.reverse());t=!1}var Q=THREE.Shape.Utils.triangulateShape(m,K),N=m;H=0;for(F=K.length;H<F;H++)y=K[H],m=m.concat(y);var I,E,L,U,P,R=m.length,T,V=Q.length,t=[],G=0;L=N.length;I=L-1;for(E=G+1;G<L;G++,I++,E++)I===L&&(I=0),E===L&&(E=0),t[G]=d(N[G],N[I],N[E]);var Z=[],Y,ga=t.concat();H=0;for(F=K.length;H<F;H++){y=K[H];Y=[];G=0;L=y.length;I=L-1;for(E=G+1;G<L;G++,I++,E++)I===L&&(I=0),E===L&&(E=0),Y[G]=d(y[G],y[I],y[E]);Z.push(Y);ga=ga.concat(Y)}for(I=
+0;I<n;I++){L=I/n;U=l*(1-L);E=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],E),g(P.x,P.y,-U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],E),g(P.x,P.y,-U)}E=k;for(G=0;G<R;G++)P=p?c(m[G],ga[G],E):m[G],u?(A.copy(w.normals[0]).multiplyScalar(P.x),B.copy(w.binormals[0]).multiplyScalar(P.y),z.copy(s[0]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,0);for(L=1;L<=q;L++)for(G=0;G<R;G++)P=p?c(m[G],ga[G],E):m[G],u?(A.copy(w.normals[L]).multiplyScalar(P.x),B.copy(w.binormals[L]).multiplyScalar(P.y),
+z.copy(s[L]).add(A).add(B),g(z.x,z.y,z.z)):g(P.x,P.y,h/q*L);for(I=n-1;0<=I;I--){L=I/n;U=l*(1-L);E=k*Math.sin(L*Math.PI/2);G=0;for(L=N.length;G<L;G++)P=c(N[G],t[G],E),g(P.x,P.y,h+U);H=0;for(F=K.length;H<F;H++)for(y=K[H],Y=Z[H],G=0,L=y.length;G<L;G++)P=c(y[G],Y[G],E),u?g(P.x,P.y+s[q-1].y,s[q-1].x+U):g(P.x,P.y,h+U)}(function(){if(p){var a;a=0*R;for(G=0;G<V;G++)T=Q[G],f(T[2]+a,T[1]+a,T[0]+a);a=q+2*n;a*=R;for(G=0;G<V;G++)T=Q[G],f(T[0]+a,T[1]+a,T[2]+a)}else{for(G=0;G<V;G++)T=Q[G],f(T[2],T[1],T[0]);for(G=
+0;G<V;G++)T=Q[G],f(T[0]+R*q,T[1]+R*q,T[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;H=0;for(F=K.length;H<F;H++)y=K[H],e(y,a),a+=y.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(l))for(l=l.reverse(),e=0,g=k.length;e<g;e++)f=k[e],THREE.Shape.Utils.isClockWise(f)&&(k[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(l,k);e=0;for(g=k.length;e<g;e++)f=k[e],
@@ -802,7 +798,7 @@ THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingG
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),n=new THREE.BufferAttribute(new Float32Array(3*
-l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,x=0;x<=b;x++){var v=x/b,D=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),A=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(D,w,A).normalize();k.setXYZ(p,D,w,A);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(x=0;x<b;x++)e=m[t][x+1],f=m[t][x],p=m[t+1][x],q=m[t+1][x+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
+l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var s=[],u=t/c,x=0;x<=b;x++){var v=x/b,C=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),B=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(C,w,B).normalize();k.setXYZ(p,C,w,B);n.setXYZ(p,q.x,q.y,q.z);l.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(t=0;t<c;t++)for(x=0;x<b;x++)e=m[t][x+1],f=m[t][x],p=m[t+1][x],q=m[t+1][x+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
 k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",n);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;