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@@ -44,12 +44,7 @@
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<script>
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<script>
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- if ( ! Detector.webgl ) {
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-
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- Detector.addGetWebGLMessage();
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- document.getElementById( 'container' ).innerHTML = "";
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-
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- }
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var container, stats;
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@@ -58,7 +53,7 @@
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var mesh, texture;
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var mesh, texture;
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var worldWidth = 256, worldDepth = 256,
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var worldWidth = 256, worldDepth = 256,
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- worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
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+ worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
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var clock = new THREE.Clock();
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var clock = new THREE.Clock();
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@@ -73,21 +68,31 @@
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function init() {
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function init() {
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container = document.getElementById( 'container' );
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container = document.getElementById( 'container' );
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+ container.innerHTML = "";
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xbfd1e5 );
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scene.background = new THREE.Color( 0xbfd1e5 );
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- controls = new THREE.OrbitControls(camera);
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- controls.target.set( 0.0, 100.0, 0.0 );
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- controls.userPanSpeed = 100;
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 10, 20000 );
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+
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 1000;
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+ controls.maxDistance = 10000;
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+ controls.maxPolarAngle = Math.PI / 2;
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+
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+ //
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var data = generateHeight( worldWidth, worldDepth );
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var data = generateHeight( worldWidth, worldDepth );
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controls.target.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
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controls.target.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
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- camera.position.y = controls.target.y + 2000;
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+ camera.position.y = controls.target.y + 2000;
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camera.position.x = 2000;
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camera.position.x = 2000;
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+ controls.update();
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var geometry = new THREE.PlaneBufferGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
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var geometry = new THREE.PlaneBufferGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
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geometry.rotateX( - Math.PI / 2 );
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geometry.rotateX( - Math.PI / 2 );
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@@ -100,7 +105,9 @@
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}
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}
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- geometry.computeFaceNormals();
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+ geometry.computeFaceNormals(); // needed for helper
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+
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+ //
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texture = new THREE.CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
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texture = new THREE.CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
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texture.wrapS = THREE.ClampToEdgeWrapping;
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texture.wrapS = THREE.ClampToEdgeWrapping;
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@@ -115,13 +122,6 @@
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helper = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial() );
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helper = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial() );
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scene.add( helper );
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scene.add( helper );
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- container.innerHTML = "";
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-
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- container.appendChild( renderer.domElement );
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container.addEventListener( 'mousemove', onMouseMove, false );
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container.addEventListener( 'mousemove', onMouseMove, false );
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stats = new Stats();
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stats = new Stats();
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@@ -145,13 +145,13 @@
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function generateHeight( width, height ) {
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function generateHeight( width, height ) {
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var size = width * height, data = new Uint8Array( size ),
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var size = width * height, data = new Uint8Array( size ),
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- perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
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+ perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
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for ( var j = 0; j < 4; j ++ ) {
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for ( var j = 0; j < 4; j ++ ) {
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for ( var i = 0; i < size; i ++ ) {
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for ( var i = 0; i < size; i ++ ) {
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- var x = i % width, y = ~~ ( i / width );
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+ var x = i % width, y = ~ ~ ( i / width );
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data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
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data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
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}
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}
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@@ -166,8 +166,10 @@
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function generateTexture( data, width, height ) {
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function generateTexture( data, width, height ) {
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+ // bake lighting into texture
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+
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var canvas, canvasScaled, context, image, imageData,
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var canvas, canvasScaled, context, image, imageData,
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- level, diff, vector3, sun, shade;
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+ level, diff, vector3, sun, shade;
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vector3 = new THREE.Vector3( 0, 0, 0 );
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vector3 = new THREE.Vector3( 0, 0, 0 );
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@@ -197,6 +199,7 @@
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imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
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imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
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imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
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imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
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imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
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imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
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+
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}
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}
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context.putImageData( image, 0, 0 );
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context.putImageData( image, 0, 0 );
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@@ -216,7 +219,7 @@
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for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
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for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
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- var v = ~~ ( Math.random() * 5 );
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+ var v = ~ ~ ( Math.random() * 5 );
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imageData[ i ] += v;
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imageData[ i ] += v;
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imageData[ i + 1 ] += v;
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imageData[ i + 1 ] += v;
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@@ -243,7 +246,6 @@
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function render() {
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function render() {
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- controls.update();
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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}
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}
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