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@@ -6,6 +6,8 @@ var twoPi = Math.PI * 2;
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function updateGroupGeometry( mesh, geometry ) {
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+ if ( geometry.isGeometry ) geometry = new THREE.BufferGeometry().fromGeometry( geometry );
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+
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mesh.children[ 0 ].geometry.dispose();
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mesh.children[ 1 ].geometry.dispose();
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