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@@ -1,6 +1,6 @@
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// ThreeWebGL.js - http://github.com/mrdoob/three.js
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'use strict';var THREE=THREE||{REVISION:"49dev"};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;
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-(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=(new Date).getTime(),g=Math.max(0,16-(c-a)),i=window.setTimeout(function(){b(c+g)},g);a=c+g;return i};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
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+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=(new Date).getTime(),g=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+g)},g);a=c+g;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
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function(a){clearTimeout(a)}})();THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,g;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),f=6*a-d,a=c*(1-b),g=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=
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@@ -13,49 +13,49 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
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sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):
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this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=
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(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.n14;this.y=
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-a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.n11/c,i=a.n12/d,c=a.n21/c,d=a.n22/d,h=a.n23/f,k=a.n33/f;this.y=Math.asin(a.n13/f);f=Math.cos(this.y);1.0E-5<Math.abs(f)?(this.x=Math.atan2(-h/f,k/f),this.z=Math.atan2(-i/f,g/f)):(this.x=0,this.z=Math.atan2(c,d));return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=b;this.y=c;
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+a.n24;this.z=a.n34;return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.n11/c,h=a.n12/d,c=a.n21/c,d=a.n22/d,i=a.n23/f,k=a.n33/f;this.y=Math.asin(a.n13/f);f=Math.cos(this.y);1.0E-5<Math.abs(f)?(this.x=Math.atan2(-i/f,k/f),this.z=Math.atan2(-h/f,g/f)):(this.x=0,this.z=Math.atan2(c,d));return this},getScaleFromMatrix:function(a){var b=this.set(a.n11,a.n21,a.n31).length(),c=this.set(a.n12,a.n22,a.n32).length(),a=this.set(a.n13,a.n23,a.n33).length();this.x=b;this.y=c;
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this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return 1.0E-4>this.lengthSq()},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=
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a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
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setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),f=0;6>f;f++)if(a=b[f].x*c.n14+b[f].y*c.n24+b[f].z*c.n34+b[f].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
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-THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);z=r.dot(b);w=o.add(a,t.copy(b).multiplyScalar(z));return P=c.distanceTo(w)}function d(a,b,c,d){r.sub(d,b);o.sub(c,b);t.sub(a,b);A=r.dot(r);q=r.dot(o);G=r.dot(t);H=o.dot(o);M=o.dot(t);I=1/(A*H-q*q);K=(H*G-q*M)*I;N=(A*M-q*G)*I;return 0<=K&&0<=N&&1>K+N}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,
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+THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);z=r.dot(b);w=o.add(a,t.copy(b).multiplyScalar(z));return P=c.distanceTo(w)}function d(a,b,c,d){r.sub(d,b);o.sub(c,b);t.sub(a,b);A=r.dot(r);q=r.dot(o);G=r.dot(t);H=o.dot(o);M=o.dot(t);I=1/(A*H-q*q);K=(H*G-q*M)*I;N=(A*M-q*G)*I;return 0<=K&&0<=N&&1>K+N}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,
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j=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,l=new THREE.Vector3,u=new THREE.Vector3;this.intersectObject=function(a){var b,r=[];if(a instanceof THREE.Particle){var o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};r.push(b)}else if(a instanceof THREE.Mesh){var o=c(this.origin,this.direction,a.matrixWorld.getPosition()),t=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
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a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(t.x,Math.max(t.y,t.z)))return r;var q,e,w=a.geometry,z=w.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,t=w.faces.length;o<t;o++)if(b=w.faces[o],j.copy(this.origin),m.copy(this.direction),A=a.matrixWorld,n=A.multiplyVector3(n.copy(b.centroid)).subSelf(j),l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal)),q=m.dot(l),!(Math.abs(q)<f)&&(e=l.dot(n)/q,!(0>e)&&(a.doubleSided||(a.flipSided?
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-0<q:0>q))))if(u.add(j,m.multiplyScalar(e)),b instanceof THREE.Face3)g=A.multiplyVector3(g.copy(z[b.a].position)),i=A.multiplyVector3(i.copy(z[b.b].position)),h=A.multiplyVector3(h.copy(z[b.c].position)),d(u,g,i,h)&&(b={distance:j.distanceTo(u),point:u.clone(),face:b,object:a},r.push(b));else if(b instanceof THREE.Face4&&(g=A.multiplyVector3(g.copy(z[b.a].position)),i=A.multiplyVector3(i.copy(z[b.b].position)),h=A.multiplyVector3(h.copy(z[b.c].position)),k=A.multiplyVector3(k.copy(z[b.d].position)),
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-d(u,g,i,k)||d(u,i,h,k)))b={distance:j.distanceTo(u),point:u.clone(),face:b,object:a},r.push(b)}return r};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,o=new THREE.Vector3,t=new THREE.Vector3,z,w,P,A,q,G,H,M,I,K,N};
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-THREE.Rectangle=function(){function a(){g=d-b;i=f-c}var b,c,d,f,g,i,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,i,m,n){h=!1;b=g;c=i;d=m;f=n;a()};this.addPoint=function(g,i){h?(h=!1,b=g,c=i,d=g,f=i):(b=b<g?b:g,c=c<i?c:i,d=d>g?d:g,f=f>i?f:i);a()};this.add3Points=
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-function(g,i,m,n,l,u){h?(h=!1,b=g<m?g<l?g:l:m<l?m:l,c=i<n?i<u?i:u:n<u?n:u,d=g>m?g>l?g:l:m>l?m:l,f=i>n?i>u?i:u:n>u?n:u):(b=g<m?g<l?g<b?g:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b,c=i<n?i<u?i<c?i:c:u<c?u:c:n<u?n<c?n:c:u<c?u:c,d=g>m?g>l?g>d?g:d:l>d?l:d:m>l?m>d?m:d:l>d?l:d,f=i>n?i>u?i>f?i:f:u>f?u:f:n>u?n>f?n:f:u>f?u:f);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),f=f>
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-g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
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+0<q:0>q))))if(u.add(j,m.multiplyScalar(e)),b instanceof THREE.Face3)g=A.multiplyVector3(g.copy(z[b.a].position)),h=A.multiplyVector3(h.copy(z[b.b].position)),i=A.multiplyVector3(i.copy(z[b.c].position)),d(u,g,h,i)&&(b={distance:j.distanceTo(u),point:u.clone(),face:b,object:a},r.push(b));else if(b instanceof THREE.Face4&&(g=A.multiplyVector3(g.copy(z[b.a].position)),h=A.multiplyVector3(h.copy(z[b.b].position)),i=A.multiplyVector3(i.copy(z[b.c].position)),k=A.multiplyVector3(k.copy(z[b.d].position)),
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+d(u,g,h,k)||d(u,h,i,k)))b={distance:j.distanceTo(u),point:u.clone(),face:b,object:a},r.push(b)}return r};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,o=new THREE.Vector3,t=new THREE.Vector3,z,w,P,A,q,G,H,M,I,K,N};
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+THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,j,h,n){i=!1;b=g;c=j;d=h;f=n;a()};this.addPoint=function(g,j){i?(i=!1,b=g,c=j,d=g,f=j):(b=b<g?b:g,c=c<j?c:j,d=d>g?d:g,f=f>j?f:j);a()};this.add3Points=
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+function(g,j,h,n,l,u){i?(i=!1,b=g<h?g<l?g:l:h<l?h:l,c=j<n?j<u?j:u:n<u?n:u,d=g>h?g>l?g:l:h>l?h:l,f=j>n?j>u?j:u:n>u?n:u):(b=g<h?g<l?g<b?g:b:l<b?l:b:h<l?h<b?h:b:l<b?l:b,c=j<n?j<u?j<c?j:c:u<c?u:c:n<u?n<c?n:c:u<c?u:c,d=g>h?g>l?g>d?g:d:l>d?l:d:h>l?h>d?h:d:l>d?l:d,f=j>n?j>u?j>f?j:f:u>f?u:f:n>u?n>f?n:f:u>f?u:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),f=f>
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+g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){i=!0;f=d=c=b=0;a()};this.isEmpty=function(){return i}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,h,k,j,m,n,l,u,r,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,f||0,void 0!==g?g:1,i||0,h||0,k||0,j||0,void 0!==m?m:1,n||0,l||0,u||0,r||0,void 0!==o?o:1);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,h,k,j,m,n,l,u,r,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=i;this.n24=h;this.n31=k;this.n32=j;this.n33=m;this.n34=n;this.n41=l;this.n42=u;this.n43=r;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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-b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(0===g.length())g.z=1;d.cross(c,g).normalize();0===d.length()&&(g.x+=1.0E-4,d.cross(c,g).normalize());f.cross(g,d);this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,i=a.n21,h=a.n22,k=a.n23,j=a.n24,m=a.n31,n=a.n32,l=a.n33,u=a.n34,r=a.n41,o=a.n42,t=a.n43,z=a.n44,w=b.n11,
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-P=b.n12,A=b.n13,q=b.n14,G=b.n21,H=b.n22,M=b.n23,I=b.n24,K=b.n31,N=b.n32,ja=b.n33,oa=b.n34,ka=b.n41,Y=b.n42,S=b.n43,C=b.n44;this.n11=c*w+d*G+f*K+g*ka;this.n12=c*P+d*H+f*N+g*Y;this.n13=c*A+d*M+f*ja+g*S;this.n14=c*q+d*I+f*oa+g*C;this.n21=i*w+h*G+k*K+j*ka;this.n22=i*P+h*H+k*N+j*Y;this.n23=i*A+h*M+k*ja+j*S;this.n24=i*q+h*I+k*oa+j*C;this.n31=m*w+n*G+l*K+u*ka;this.n32=m*P+n*H+l*N+u*Y;this.n33=m*A+n*M+l*ja+u*S;this.n34=m*q+n*I+l*oa+u*C;this.n41=r*w+o*G+t*K+z*ka;this.n42=r*P+o*H+t*N+z*Y;this.n43=r*A+o*M+t*
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,h,i,k,j,m,n,l,u,r,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,f||0,void 0!==g?g:1,h||0,i||0,k||0,j||0,void 0!==m?m:1,n||0,l||0,u||0,r||0,void 0!==o?o:1);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,h,i,k,j,m,n,l,u,r,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=i;this.n31=k;this.n32=j;this.n33=m;this.n34=n;this.n41=l;this.n42=u;this.n43=r;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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+b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(0===g.length())g.z=1;d.cross(c,g).normalize();0===d.length()&&(g.x+=1.0E-4,d.cross(c,g).normalize());f.cross(g,d);this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,i=a.n22,k=a.n23,j=a.n24,m=a.n31,n=a.n32,l=a.n33,u=a.n34,r=a.n41,o=a.n42,t=a.n43,z=a.n44,w=b.n11,
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+P=b.n12,A=b.n13,q=b.n14,G=b.n21,H=b.n22,M=b.n23,I=b.n24,K=b.n31,N=b.n32,ja=b.n33,oa=b.n34,ka=b.n41,Y=b.n42,S=b.n43,C=b.n44;this.n11=c*w+d*G+f*K+g*ka;this.n12=c*P+d*H+f*N+g*Y;this.n13=c*A+d*M+f*ja+g*S;this.n14=c*q+d*I+f*oa+g*C;this.n21=h*w+i*G+k*K+j*ka;this.n22=h*P+i*H+k*N+j*Y;this.n23=h*A+i*M+k*ja+j*S;this.n24=h*q+i*I+k*oa+j*C;this.n31=m*w+n*G+l*K+u*ka;this.n32=m*P+n*H+l*N+u*Y;this.n33=m*A+n*M+l*ja+u*S;this.n34=m*q+n*I+l*oa+u*C;this.n41=r*w+o*G+t*K+z*ka;this.n42=r*P+o*H+t*N+z*Y;this.n43=r*A+o*M+t*
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ja+z*S;this.n44=r*q+o*I+t*oa+z*C;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
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a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*
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c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
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-a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,i=this.n23,h=this.n24,k=this.n31,j=this.n32,m=this.n33,n=this.n34,l=this.n41,u=this.n42,r=this.n43,o=this.n44;return d*i*j*l-c*h*j*l-d*g*m*l+b*h*m*l+c*g*n*l-b*i*n*l-d*i*k*u+c*h*k*u+d*f*m*u-a*h*m*u-c*f*n*u+a*i*n*u+d*g*k*r-b*h*k*r-d*f*j*r+a*h*j*r+b*f*n*r-a*g*n*r-c*g*k*o+b*i*k*o+c*f*j*o-a*i*j*o-b*f*m*o+a*g*m*o},transpose:function(){var a;
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+a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,i=this.n24,k=this.n31,j=this.n32,m=this.n33,n=this.n34,l=this.n41,u=this.n42,r=this.n43,o=this.n44;return d*h*j*l-c*i*j*l-d*g*m*l+b*i*m*l+c*g*n*l-b*h*n*l-d*h*k*u+c*i*k*u+d*f*m*u-a*i*m*u-c*f*n*u+a*h*n*u+d*g*k*r-b*i*k*r-d*f*j*r+a*i*j*r+b*f*n*r-a*g*n*r-c*g*k*o+b*h*k*o+c*f*j*o-a*h*j*o-b*f*m*o+a*g*m*o},transpose:function(){var a;
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a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=
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-this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
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-Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,k=f*g,j=f*i;this.set(k*g+c,k*i-d*h,k*h+d*i,0,k*i+d*h,j*i+c,j*h-d*g,0,k*h-d*i,j*h+d*g,f*h*h+c,0,0,0,0,1);return this},
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-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,k=a.n24,j=a.n31,m=
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-a.n32,n=a.n33,l=a.n34,u=a.n41,r=a.n42,o=a.n43,t=a.n44;this.n11=h*l*r-k*n*r+k*m*o-i*l*o-h*m*t+i*n*t;this.n12=f*n*r-d*l*r-f*m*o+c*l*o+d*m*t-c*n*t;this.n13=d*k*r-f*h*r+f*i*o-c*k*o-d*i*t+c*h*t;this.n14=f*h*m-d*k*m-f*i*n+c*k*n+d*i*l-c*h*l;this.n21=k*n*u-h*l*u-k*j*o+g*l*o+h*j*t-g*n*t;this.n22=d*l*u-f*n*u+f*j*o-b*l*o-d*j*t+b*n*t;this.n23=f*h*u-d*k*u-f*g*o+b*k*o+d*g*t-b*h*t;this.n24=d*k*j-f*h*j+f*g*n-b*k*n-d*g*l+b*h*l;this.n31=i*l*u-k*m*u+k*j*r-g*l*r-i*j*t+g*m*t;this.n32=f*m*u-c*l*u-f*j*r+b*l*r+c*j*t-b*m*
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-t;this.n33=c*k*u-f*i*u+f*g*r-b*k*r-c*g*t+b*i*t;this.n34=f*i*j-c*k*j-f*g*m+b*k*m+c*g*l-b*i*l;this.n41=h*m*u-i*n*u-h*j*r+g*n*r+i*j*o-g*m*o;this.n42=c*n*u-d*m*u+d*j*r-b*n*r-c*j*o+b*m*o;this.n43=d*i*u-c*h*u-d*g*r+b*h*r+c*g*o-b*i*o;this.n44=c*h*j-d*i*j+d*g*m-b*h*m-c*g*n+b*i*n;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),i=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k=i*h,j=i*f,
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-m=d*h,n=d*f;this.n11=k+n*c;this.n12=m*c-j;this.n13=g*d;this.n21=g*f;this.n22=g*h;this.n23=-c;this.n31=j*c-m;this.n32=n+k*c;this.n33=g*i;break;case "ZXY":k=i*h;j=i*f;m=d*h;n=d*f;this.n11=k-n*c;this.n12=-g*f;this.n13=m+j*c;this.n21=j+m*c;this.n22=g*h;this.n23=n-k*c;this.n31=-g*d;this.n32=c;this.n33=g*i;break;case "ZYX":k=g*h;j=g*f;m=c*h;n=c*f;this.n11=i*h;this.n12=m*d-j;this.n13=k*d+n;this.n21=i*f;this.n22=n*d+k;this.n23=j*d-m;this.n31=-d;this.n32=c*i;this.n33=g*i;break;case "YZX":k=g*i;j=g*d;m=c*i;
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-n=c*d;this.n11=i*h;this.n12=n-k*f;this.n13=m*f+j;this.n21=f;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=j*f+m;this.n33=k-n*f;break;case "XZY":k=g*i;j=g*d;m=c*i;n=c*d;this.n11=i*h;this.n12=-f;this.n13=d*h;this.n21=k*f+n;this.n22=g*h;this.n23=j*f-m;this.n31=m*f-j;this.n32=c*h;this.n33=n*f+k;break;default:k=g*h,j=g*f,m=c*h,n=c*f,this.n11=i*h,this.n12=-i*f,this.n13=d,this.n21=j+m*d,this.n22=k-n*d,this.n23=-c*i,this.n31=n-k*d,this.n32=m+j*d,this.n33=g*i}return this},setRotationFromQuaternion:function(a){var b=
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-a.x,c=a.y,d=a.z,f=a.w,g=b+b,i=c+c,h=d+d,a=b*g,k=b*i,b=b*h,j=c*i,c=c*h,d=d*h,g=f*g,i=f*i,f=f*h;this.n11=1-(j+d);this.n12=k-f;this.n13=b+i;this.n21=k+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-i;this.n32=c+g;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;
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-d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();
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-c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=
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-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var c=a.x,d=a.y,f=a.z,g=Math.sqrt(c*c+d*d+f*f),c=c/g,d=d/g,f=f/g,g=c*c,i=d*d,h=f*f,k=Math.cos(b),j=Math.sin(b),m=1-k,n=c*d*m,l=c*f*m,m=d*f*m,c=c*j,u=d*j,j=f*j,f=
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-g+(1-g)*k,g=n+j,d=l-u,n=n-j,i=i+(1-i)*k,j=m+c,l=l+u,m=m-c,h=h+(1-h)*k,k=this.n11,c=this.n21,u=this.n31,r=this.n41,o=this.n12,t=this.n22,z=this.n32,w=this.n42,P=this.n13,A=this.n23,q=this.n33,G=this.n43;this.n11=f*k+g*o+d*P;this.n21=f*c+g*t+d*A;this.n31=f*u+g*z+d*q;this.n41=f*r+g*w+d*G;this.n12=n*k+i*o+j*P;this.n22=n*c+i*t+j*A;this.n32=n*u+i*z+j*q;this.n42=n*r+i*w+j*G;this.n13=l*k+m*o+h*P;this.n23=l*c+m*t+h*A;this.n33=l*u+m*z+h*q;this.n43=l*r+m*w+h*G;return this},rotateX:function(a){var b=this.n12,
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-c=this.n22,d=this.n32,f=this.n42,g=this.n13,i=this.n23,h=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*g;this.n22=j*c+a*i;this.n32=j*d+a*h;this.n42=j*f+a*k;this.n13=j*g-a*b;this.n23=j*i-a*c;this.n33=j*h-a*d;this.n43=j*k-a*f;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n13,i=this.n23,h=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*g;this.n21=j*c-a*i;this.n31=j*d-a*h;this.n41=j*f-a*k;this.n13=j*g+a*b;this.n23=j*i+a*c;this.n33=
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-j*h+a*d;this.n43=j*k+a*f;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n12,i=this.n22,h=this.n32,k=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*g;this.n21=j*c+a*i;this.n31=j*d+a*h;this.n41=j*f+a*k;this.n12=j*g-a*b;this.n22=j*i-a*c;this.n32=j*h-a*d;this.n42=j*k-a*f;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*
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-c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this},clone:function(){return new THREE.Matrix4(this.n11,this.n12,this.n13,this.n14,this.n21,this.n22,this.n23,this.n24,this.n31,this.n32,this.n33,this.n34,this.n41,this.n42,this.n43,this.n44)}};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*i+a.n31*j;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*i;c[4]=a*h;c[5]=a*k;c[6]=a*j;c[7]=a*m;c[8]=a*n;return b};
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-THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(d-c);i.n23=(d+c)/(d-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(g+f)/(g-f);i.n34=-2*g*f/(g-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
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-THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var i,h,k,j;i=new THREE.Matrix4;h=b-a;k=c-d;j=g-f;i.n11=2/h;i.n12=0;i.n13=0;i.n14=-((b+a)/h);i.n21=0;i.n22=2/k;i.n23=0;i.n24=-((c+d)/k);i.n31=0;i.n32=0;i.n33=-2/j;i.n34=-((g+f)/j);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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+this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,
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+this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,k=a.n24,j=a.n31,m=a.n32,n=a.n33,l=a.n34,u=a.n41,r=a.n42,o=a.n43,t=a.n44;this.n11=i*l*r-k*n*r+k*m*o-h*l*o-i*m*t+h*n*t;this.n12=f*n*r-d*l*r-f*m*o+c*l*o+d*m*t-c*n*t;this.n13=d*k*r-f*i*r+f*h*o-c*k*o-d*h*t+c*i*t;this.n14=f*i*m-d*k*m-f*h*n+c*
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+k*n+d*h*l-c*i*l;this.n21=k*n*u-i*l*u-k*j*o+g*l*o+i*j*t-g*n*t;this.n22=d*l*u-f*n*u+f*j*o-b*l*o-d*j*t+b*n*t;this.n23=f*i*u-d*k*u-f*g*o+b*k*o+d*g*t-b*i*t;this.n24=d*k*j-f*i*j+f*g*n-b*k*n-d*g*l+b*i*l;this.n31=h*l*u-k*m*u+k*j*r-g*l*r-h*j*t+g*m*t;this.n32=f*m*u-c*l*u-f*j*r+b*l*r+c*j*t-b*m*t;this.n33=c*k*u-f*h*u+f*g*r-b*k*r-c*g*t+b*h*t;this.n34=f*h*j-c*k*j-f*g*m+b*k*m+c*g*l-b*h*l;this.n41=i*m*u-h*n*u-i*j*r+g*n*r+h*j*o-g*m*o;this.n42=c*n*u-d*m*u+d*j*r-b*n*r-c*j*o+b*m*o;this.n43=d*h*u-c*i*u-d*g*r+b*i*r+c*
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+g*o-b*h*o;this.n44=c*i*j-d*h*j+d*g*m-b*i*m-c*g*n+b*h*n;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k=h*i,j=h*f,m=d*i,n=d*f;this.n11=k+n*c;this.n12=m*c-j;this.n13=g*d;this.n21=g*f;this.n22=g*i;this.n23=-c;this.n31=j*c-m;this.n32=n+k*c;this.n33=g*h;break;case "ZXY":k=h*i;j=h*f;m=d*i;n=d*f;this.n11=k-n*c;this.n12=-g*f;this.n13=m+
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+j*c;this.n21=j+m*c;this.n22=g*i;this.n23=n-k*c;this.n31=-g*d;this.n32=c;this.n33=g*h;break;case "ZYX":k=g*i;j=g*f;m=c*i;n=c*f;this.n11=h*i;this.n12=m*d-j;this.n13=k*d+n;this.n21=h*f;this.n22=n*d+k;this.n23=j*d-m;this.n31=-d;this.n32=c*h;this.n33=g*h;break;case "YZX":k=g*h;j=g*d;m=c*h;n=c*d;this.n11=h*i;this.n12=n-k*f;this.n13=m*f+j;this.n21=f;this.n22=g*i;this.n23=-c*i;this.n31=-d*i;this.n32=j*f+m;this.n33=k-n*f;break;case "XZY":k=g*h;j=g*d;m=c*h;n=c*d;this.n11=h*i;this.n12=-f;this.n13=d*i;this.n21=
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+k*f+n;this.n22=g*i;this.n23=j*f-m;this.n31=m*f-j;this.n32=c*i;this.n33=n*f+k;break;default:k=g*i,j=g*f,m=c*i,n=c*f,this.n11=h*i,this.n12=-h*f,this.n13=d,this.n21=j+m*d,this.n22=k-n*d,this.n23=-c*h,this.n31=n-k*d,this.n32=m+j*d,this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,i=d+d,a=b*g,k=b*h,b=b*i,j=c*h,c=c*i,d=d*i,g=f*g,h=f*h,f=f*i;this.n11=1-(j+d);this.n12=k-f;this.n13=b+h;this.n21=k+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+
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|
+g;this.n33=1-(a+j);return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?
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|
+b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),
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|
+d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this},
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|
+rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,f=this.n42,g=this.n13,h=this.n23,i=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*g;this.n22=j*c+a*h;this.n32=j*d+a*i;this.n42=j*f+a*k;this.n13=j*g-a*b;this.n23=j*h-a*c;this.n33=j*i-a*d;this.n43=j*k-a*f;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n13,h=this.n23,i=this.n33,k=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*g;this.n21=j*c-a*h;this.n31=j*d-a*i;this.n41=j*f-a*k;this.n13=
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+j*g+a*b;this.n23=j*h+a*c;this.n33=j*i+a*d;this.n43=j*k+a*f;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,f=this.n41,g=this.n12,h=this.n22,i=this.n32,k=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*g;this.n21=j*c+a*h;this.n31=j*d+a*i;this.n41=j*f+a*k;this.n12=j*g-a*b;this.n22=j*h-a*c;this.n32=j*i-a*d;this.n42=j*k-a*f;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&
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|
+0===a.y&&1===a.z)return this.rotateZ(b);var c=a.x,d=a.y,f=a.z,g=Math.sqrt(c*c+d*d+f*f),c=c/g,d=d/g,f=f/g,g=c*c,h=d*d,i=f*f,k=Math.cos(b),j=Math.sin(b),m=1-k,n=c*d*m,l=c*f*m,m=d*f*m,c=c*j,u=d*j,j=f*j,f=g+(1-g)*k,g=n+j,d=l-u,n=n-j,h=h+(1-h)*k,j=m+c,l=l+u,m=m-c,i=i+(1-i)*k,k=this.n11,c=this.n21,u=this.n31,r=this.n41,o=this.n12,t=this.n22,z=this.n32,w=this.n42,P=this.n13,A=this.n23,q=this.n33,G=this.n43;this.n11=f*k+g*o+d*P;this.n21=f*c+g*t+d*A;this.n31=f*u+g*z+d*q;this.n41=f*r+g*w+d*G;this.n12=n*k+h*
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+o+j*P;this.n22=n*c+h*t+j*A;this.n32=n*u+h*z+j*q;this.n42=n*r+h*w+j*G;this.n13=l*k+m*o+i*P;this.n23=l*c+m*t+i*A;this.n33=l*u+m*z+i*q;this.n43=l*r+m*w+i*G;return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
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+this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,i=a.z,k=f*g,j=f*h;this.set(k*g+c,k*h-d*i,k*i+d*h,0,k*h+d*i,j*h+c,j*i-d*g,0,k*i-d*h,j*i+d*g,f*i*i+c,0,0,0,0,1);return this},makeScale:function(a,
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|
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){this.n11=2*f/(b-a);this.n12=0;this.n13=(b+a)/(b-a);this.n21=this.n14=0;this.n22=2*f/(d-c);this.n23=(d+c)/(d-c);this.n32=this.n31=this.n24=0;this.n33=-(g+f)/(g-f);this.n34=-2*g*f/(g-f);this.n42=this.n41=0;this.n43=-1;this.n44=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,g){var h=b-a,i=c-d,
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|
+k=g-f;this.n11=2/h;this.n13=this.n12=0;this.n14=-((b+a)/h);this.n21=0;this.n22=2/i;this.n23=0;this.n24=-((c+d)/i);this.n32=this.n31=0;this.n33=-2/k;this.n34=-((g+f)/k);this.n43=this.n42=this.n41=0;this.n44=1;return this},clone:function(){return new THREE.Matrix4(this.n11,this.n12,this.n13,this.n14,this.n21,this.n22,this.n23,this.n24,this.n31,this.n32,this.n33,this.n34,this.n41,this.n42,this.n43,this.n44)}};
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*h+a.n31*j;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*i;c[5]=a*k;c[6]=a*j;c[7]=a*m;c[8]=a*n;return b};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;
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+THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
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@@ -63,52 +63,52 @@ this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,
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this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;for(c=0,d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a||b&&(f=f.getChildByName(a,b),void 0!==f))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
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this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<
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c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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-THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(0<=f&&0<=e&&0<=g&&0<=i)return!0;if(0>f&&0>e||0>g&&0>i)return!1;0>f?c=Math.max(c,f/(f-e)):0>e&&(d=Math.min(d,f/(f-e)));0>g?c=Math.max(c,g/(g-i)):0>i&&(d=Math.min(d,g/(g-i)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
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-var f,g,i=[],h,k,j=[],m,n,l=[],u,r=[],o,t,z=[],w,P,A=[],q={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,I=new THREE.Matrix4,K=new THREE.Frustum,N=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,
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-b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;q.objects.length=0;q.sprites.length=0;q.lights.length=0;var i=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||K.contains(b))?(G.copy(b.matrixWorld.getPosition()),M.multiplyVector3(G),
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-f=a(),f.object=b,f.z=G.z,q.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(G.copy(b.matrixWorld.getPosition()),M.multiplyVector3(G),f=a(),f.object=b,f.z=G.z,q.sprites.push(f)):b instanceof THREE.Light&&q.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)i(b.children[c])}};i(b);d&&q.objects.sort(c);return q};this.projectScene=function(a,f,g){var i=f.near,C=f.far,e=!1,G,Ba,T,sa,J,aa,ta,xa,X,Aa,Ma,Wa,Ta,Ka,Ca;P=t=u=n=0;q.elements.length=0;void 0===f.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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-a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);M.multiply(f.projectionMatrix,f.matrixWorldInverse);K.setFromMatrix(M);q=this.projectGraph(a,!1);for(a=0,G=q.objects.length;a<G;a++)if(X=q.objects[a].object,Aa=X.matrixWorld,k=0,X instanceof THREE.Mesh){Ma=X.geometry;Wa=X.geometry.materials;sa=Ma.vertices;Ta=Ma.faces;Ka=Ma.faceVertexUvs;Ma=X.matrixRotationWorld.extractRotation(Aa);for(Ba=0,T=sa.length;Ba<T;Ba++)h=b(),h.positionWorld.copy(sa[Ba].position),Aa.multiplyVector3(h.positionWorld),
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-h.positionScreen.copy(h.positionWorld),M.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>i&&h.positionScreen.z<C;for(sa=0,Ba=Ta.length;sa<Ba;sa++){T=Ta[sa];if(T instanceof THREE.Face3)if(J=j[T.a],aa=j[T.b],ta=j[T.c],J.visible&&aa.visible&&ta.visible)if(e=0>(ta.positionScreen.x-J.positionScreen.x)*(aa.positionScreen.y-J.positionScreen.y)-(ta.positionScreen.y-J.positionScreen.y)*(aa.positionScreen.x-J.positionScreen.x),
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+THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[k]=j[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=f&&0<=e&&0<=g&&0<=h)return!0;if(0>f&&0>e||0>g&&0>h)return!1;0>f?c=Math.max(c,f/(f-e)):0>e&&(d=Math.min(d,f/(f-e)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
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+var f,g,h=[],i,k,j=[],m,n,l=[],u,r=[],o,t,z=[],w,P,A=[],q={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,I=new THREE.Matrix4,K=new THREE.Frustum,N=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,
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+b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;q.objects.length=0;q.sprites.length=0;q.lights.length=0;var h=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||K.contains(b))?(G.copy(b.matrixWorld.getPosition()),M.multiplyVector3(G),
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+f=a(),f.object=b,f.z=G.z,q.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(G.copy(b.matrixWorld.getPosition()),M.multiplyVector3(G),f=a(),f.object=b,f.z=G.z,q.sprites.push(f)):b instanceof THREE.Light&&q.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)h(b.children[c])}};h(b);d&&q.objects.sort(c);return q};this.projectScene=function(a,f,g){var h=f.near,C=f.far,e=!1,G,Ba,T,sa,J,aa,ta,xa,X,Aa,Ma,Wa,Ta,Ka,Ca;P=t=u=n=0;q.elements.length=0;void 0===f.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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+a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);M.multiply(f.projectionMatrix,f.matrixWorldInverse);K.setFromMatrix(M);q=this.projectGraph(a,!1);for(a=0,G=q.objects.length;a<G;a++)if(X=q.objects[a].object,Aa=X.matrixWorld,k=0,X instanceof THREE.Mesh){Ma=X.geometry;Wa=X.geometry.materials;sa=Ma.vertices;Ta=Ma.faces;Ka=Ma.faceVertexUvs;Ma=X.matrixRotationWorld.extractRotation(Aa);for(Ba=0,T=sa.length;Ba<T;Ba++)i=b(),i.positionWorld.copy(sa[Ba].position),Aa.multiplyVector3(i.positionWorld),
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+i.positionScreen.copy(i.positionWorld),M.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>h&&i.positionScreen.z<C;for(sa=0,Ba=Ta.length;sa<Ba;sa++){T=Ta[sa];if(T instanceof THREE.Face3)if(J=j[T.a],aa=j[T.b],ta=j[T.c],J.visible&&aa.visible&&ta.visible)if(e=0>(ta.positionScreen.x-J.positionScreen.x)*(aa.positionScreen.y-J.positionScreen.y)-(ta.positionScreen.y-J.positionScreen.y)*(aa.positionScreen.x-J.positionScreen.x),
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X.doubleSided||e!=X.flipSided)xa=l[n]=l[n]||new THREE.RenderableFace3,n++,m=xa,m.v1.copy(J),m.v2.copy(aa),m.v3.copy(ta);else continue;else continue;else if(T instanceof THREE.Face4)if(J=j[T.a],aa=j[T.b],ta=j[T.c],xa=j[T.d],J.visible&&aa.visible&&ta.visible&&xa.visible)if(e=0>(xa.positionScreen.x-J.positionScreen.x)*(aa.positionScreen.y-J.positionScreen.y)-(xa.positionScreen.y-J.positionScreen.y)*(aa.positionScreen.x-J.positionScreen.x)||0>(aa.positionScreen.x-ta.positionScreen.x)*(xa.positionScreen.y-
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ta.positionScreen.y)-(aa.positionScreen.y-ta.positionScreen.y)*(xa.positionScreen.x-ta.positionScreen.x),X.doubleSided||e!=X.flipSided)Ca=r[u]=r[u]||new THREE.RenderableFace4,u++,m=Ca,m.v1.copy(J),m.v2.copy(aa),m.v3.copy(ta),m.v4.copy(xa);else continue;else continue;m.normalWorld.copy(T.normal);!e&&(X.flipSided||X.doubleSided)&&m.normalWorld.negate();Ma.multiplyVector3(m.normalWorld);m.centroidWorld.copy(T.centroid);Aa.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);
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ta=T.vertexNormals;for(J=0,aa=ta.length;J<aa;J++)xa=m.vertexNormalsWorld[J],xa.copy(ta[J]),!e&&(X.flipSided||X.doubleSided)&&xa.negate(),Ma.multiplyVector3(xa);for(J=0,aa=Ka.length;J<aa;J++)if(Ca=Ka[J][sa])for(ta=0,xa=Ca.length;ta<xa;ta++)m.uvs[J][ta]=Ca[ta];m.material=X.material;m.faceMaterial=null!==T.materialIndex?Wa[T.materialIndex]:null;m.z=m.centroidScreen.z;q.elements.push(m)}}else if(X instanceof THREE.Line){I.multiply(M,Aa);sa=X.geometry.vertices;J=b();J.positionScreen.copy(sa[0].position);
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I.multiplyVector4(J.positionScreen);for(Ba=1,T=sa.length;Ba<T;Ba++)if(J=b(),J.positionScreen.copy(sa[Ba].position),I.multiplyVector4(J.positionScreen),aa=j[k-2],N.copy(J.positionScreen),ja.copy(aa.positionScreen),d(N,ja))N.multiplyScalar(1/N.w),ja.multiplyScalar(1/ja.w),Aa=z[t]=z[t]||new THREE.RenderableLine,t++,o=Aa,o.v1.positionScreen.copy(N),o.v2.positionScreen.copy(ja),o.z=Math.max(N.z,ja.z),o.material=X.material,q.elements.push(o)}for(a=0,G=q.sprites.length;a<G;a++)if(X=q.sprites[a].object,Aa=
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-X.matrixWorld,X instanceof THREE.Particle&&(H.set(Aa.n14,Aa.n24,Aa.n34,1),M.multiplyVector4(H),H.z/=H.w,0<H.z&&1>H.z))i=A[P]=A[P]||new THREE.RenderableParticle,P++,w=i,w.x=H.x/H.w,w.y=H.y/H.w,w.z=H.z,w.rotation=X.rotation.z,w.scale.x=X.scale.x*Math.abs(w.x-(H.x+f.projectionMatrix.n11)/(H.w+f.projectionMatrix.n14)),w.scale.y=X.scale.y*Math.abs(w.y-(H.y+f.projectionMatrix.n22)/(H.w+f.projectionMatrix.n24)),w.material=X.material,q.elements.push(w);g&&q.elements.sort(c);return q}};
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+X.matrixWorld,X instanceof THREE.Particle&&(H.set(Aa.n14,Aa.n24,Aa.n34,1),M.multiplyVector4(H),H.z/=H.w,0<H.z&&1>H.z))h=A[P]=A[P]||new THREE.RenderableParticle,P++,w=h,w.x=H.x/H.w,w.y=H.y/H.w,w.z=H.z,w.rotation=X.rotation.z,w.scale.x=X.scale.x*Math.abs(w.x-(H.x+f.projectionMatrix.n11)/(H.w+f.projectionMatrix.n14)),w.scale.y=X.scale.y*Math.abs(w.y-(H.y+f.projectionMatrix.n22)/(H.w+f.projectionMatrix.n24)),w.material=X.material,q.elements.push(w);g&&q.elements.sort(c);return q}};
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THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,h=d*f;this.w=i*g-h*c;this.x=i*c+h*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
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+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,i=d*f;this.w=h*g-i*c;this.x=h*c+i*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
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this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?-Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,
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-b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,i=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*i;this.y=c*a+f*i+d*g-b*h;this.z=d*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,h=this.z,k=this.w,j=k*c+i*f-h*d,m=k*d+h*c-g*f,n=k*f+g*
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-d-i*c,c=-g*c-i*d-h*f;b.x=j*k+c*-g+m*-h-n*-i;b.y=m*k+c*-i+n*-g-j*-h;b.z=n*k+c*-h+j*-i-m*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>f?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(1<=Math.abs(f))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(0.0010>Math.abs(f))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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+b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-d*h;this.y=c*a+f*h+d*g-b*i;this.z=d*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-d*i;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,i=this.z,k=this.w,j=k*c+h*f-i*d,m=k*d+i*c-g*f,n=k*f+g*
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+d-h*c,c=-g*c-h*d-i*f;b.x=j*k+c*-g+m*-i-n*-h;b.y=m*k+c*-h+n*-g-j*-i;b.z=n*k+c*-i+j*-h-m*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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+THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>f?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(1<=Math.abs(f))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(0.001>Math.abs(f))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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-return a}};THREE.Face4=function(a,b,c,d,f,g,i){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};
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+return a}};THREE.Face4=function(a,b,c,d,f,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
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THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,i=f.vertexNormals.length;g<i;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,
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-0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,f,g,i=new THREE.Vector3,
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-h=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],i.sub(g.position,f.position),h.sub(d.position,f.position),i.crossSelf(h),i.isZero()||i.normalize(),c.normal.copy(i)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof
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+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,h=f.vertexNormals.length;g<h;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,
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+0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,f,g,h=new THREE.Vector3,
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|
+i=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.sub(g.position,f.position),i.sub(d.position,f.position),h.crossSelf(i),h.isZero()||h.normalize(),c.normal.copy(h)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof
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THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),
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d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,b,c,d,f;for(c=0,d=this.faces.length;c<
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|
d;c++){f=this.faces[c];f.__originalFaceNormal?f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];for(a=0,b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;for(a=0,b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};
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-this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var i=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,k,j;for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],k=new THREE.Vector3,j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},i.push(k),h.push(j)}i=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();
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|
-g.computeVertexNormals();for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],k=i.faceNormals[c],j=i.vertexNormals[c],k.copy(f.normal),f instanceof THREE.Face3?(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2])):(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2]),j.d.copy(f.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],f.normal=f.__originalFaceNormal,f.vertexNormals=f.__originalVertexNormals},computeTangents:function(){function a(a,
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|
-b,c,d,f,g,J){h=a.vertices[b].position;k=a.vertices[c].position;j=a.vertices[d].position;m=i[f];n=i[g];l=i[J];u=k.x-h.x;r=j.x-h.x;o=k.y-h.y;t=j.y-h.y;z=k.z-h.z;w=j.z-h.z;P=n.u-m.u;A=l.u-m.u;q=n.v-m.v;G=l.v-m.v;H=1/(P*G-A*q);N.set((G*u-q*r)*H,(G*o-q*t)*H,(G*z-q*w)*H);ja.set((P*r-A*u)*H,(P*t-A*o)*H,(P*w-A*z)*H);I[b].addSelf(N);I[c].addSelf(N);I[d].addSelf(N);K[b].addSelf(ja);K[c].addSelf(ja);K[d].addSelf(ja)}var b,c,d,f,g,i,h,k,j,m,n,l,u,r,o,t,z,w,P,A,q,G,H,M,I=[],K=[],N=new THREE.Vector3,ja=new THREE.Vector3,
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|
-oa=new THREE.Vector3,ka=new THREE.Vector3,Y=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)I[b]=new THREE.Vector3,K[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)g=this.faces[b],i=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.d,0,1,3),a(this,g.b,g.c,g.d,1,2,3));var S=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)Y.copy(g.vertexNormals[d]),f=g[S[d]],
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+this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var h=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,k,j;for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],k=new THREE.Vector3,j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},h.push(k),i.push(j)}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();
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|
+g.computeVertexNormals();for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],k=h.faceNormals[c],j=h.vertexNormals[c],k.copy(f.normal),f instanceof THREE.Face3?(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2])):(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2]),j.d.copy(f.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)f=this.faces[c],f.normal=f.__originalFaceNormal,f.vertexNormals=f.__originalVertexNormals},computeTangents:function(){function a(a,
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|
+b,c,d,f,g,J){i=a.vertices[b].position;k=a.vertices[c].position;j=a.vertices[d].position;m=h[f];n=h[g];l=h[J];u=k.x-i.x;r=j.x-i.x;o=k.y-i.y;t=j.y-i.y;z=k.z-i.z;w=j.z-i.z;P=n.u-m.u;A=l.u-m.u;q=n.v-m.v;G=l.v-m.v;H=1/(P*G-A*q);N.set((G*u-q*r)*H,(G*o-q*t)*H,(G*z-q*w)*H);ja.set((P*r-A*u)*H,(P*t-A*o)*H,(P*w-A*z)*H);I[b].addSelf(N);I[c].addSelf(N);I[d].addSelf(N);K[b].addSelf(ja);K[c].addSelf(ja);K[d].addSelf(ja)}var b,c,d,f,g,h,i,k,j,m,n,l,u,r,o,t,z,w,P,A,q,G,H,M,I=[],K=[],N=new THREE.Vector3,ja=new THREE.Vector3,
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|
+oa=new THREE.Vector3,ka=new THREE.Vector3,Y=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)I[b]=new THREE.Vector3,K[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)g=this.faces[b],h=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.d,0,1,3),a(this,g.b,g.c,g.d,1,2,3));var S=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)Y.copy(g.vertexNormals[d]),f=g[S[d]],
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M=I[f],oa.copy(M),oa.subSelf(Y.multiplyScalar(Y.dot(M))).normalize(),ka.cross(g.vertexNormals[d],M),f=ka.dot(K[f]),f=0>f?-1:1,g.vertexTangents[d]=new THREE.Vector4(oa.x,oa.y,oa.z,f)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<
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|
f;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,
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|
-4),g,i;for(g=0,i=this.vertices.length;g<i;g++)d=this.vertices[g].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];for(g=0,i=this.faces.length;g<i;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
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|
-THREE.Spline=function(a){function b(a,b,c,d,f,g,i){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*i+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,i,h,k,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
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|
-g+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=i*i;k=i*h;d.x=b(j.x,m.x,n.x,l.x,i,h,k);d.y=b(j.y,m.y,n.y,l.y,i,h,k);d.z=b(j.z,m.z,n.z,l.z,i,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,i=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
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|
-a/c,d=this.getPoint(b),i.copy(d),j+=i.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=f&&(h[b]=j,f=b);h[h.length]=j;return{chunks:h,total:j}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,i,h=[],j=new THREE.Vector3,l=this.getLength();h.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];i=Math.ceil(a*c/l.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<i-1;c++)d=f+c*(1/i)*(g-f),d=this.getPoint(d),
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-h.push(j.copy(d).clone());h.push(j.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
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-THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==f?f:0.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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+4),g,h;for(g=0,h=this.vertices.length;g<h;g++)d=this.vertices[g].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];for(g=0,h=this.faces.length;g<h;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
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+THREE.Spline=function(a){function b(a,b,c,d,f,g,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,h,i,k,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);h=f-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
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+g+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];i=h*h;k=h*i;d.x=b(j.x,m.x,n.x,l.x,h,i,k);d.y=b(j.y,m.y,n.y,l.y,h,i,k);d.z=b(j.z,m.z,n.z,l.z,h,i,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
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+a/c,d=this.getPoint(b),h.copy(d),j+=h.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=f&&(i[b]=j,f=b);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,h,i=[],j=new THREE.Vector3,l=this.getLength();i.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];h=Math.ceil(a*c/l.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<h-1;c++)d=f+c*(1/h)*(g-f),d=this.getPoint(d),
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+i.push(j.copy(d).clone());i.push(j.copy(this.points[b]).clone())}this.points=i}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
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+THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==f?f:0.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=g;this.updateProjectionMatrix()};
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-THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
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-this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
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+THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=
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!1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
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@@ -133,10 +133,10 @@ THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;THREE.Mesh
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THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.size=void 0!==a.size?a.size:1;this.sizeAttenuation=void 0!==a.sizeAttenuation?a.sizeAttenuation:!0;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=void 0!==a.fragmentShader?a.fragmentShader:"void main() {}";this.vertexShader=void 0!==a.vertexShader?a.vertexShader:"void main() {}";this.uniforms=void 0!==a.uniforms?a.uniforms:{};this.attributes=a.attributes;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.fog=void 0!==
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a.fog?a.fog:!1;this.lights=void 0!==a.lights?a.lights:!1;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:THREE.NoColors;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
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-THREE.Texture=function(a,b,c,d,f,g,i,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==f?f:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.format=void 0!==i?i:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
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+THREE.Texture=function(a,b,c,d,f,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==f?f:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.format=void 0!==h?h:THREE.RGBAFormat;this.type=void 0!==i?i:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
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!0;this.needsUpdate=this.premultiplyAlpha=!1;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
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-THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,i,h,k,j){THREE.Texture.call(this,null,g,i,h,k,j,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,h,i,k,j){THREE.Texture.call(this,null,g,h,i,k,j,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;if(this.geometry)this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius;this.frustumCulled=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
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THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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@@ -144,7 +144,7 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material
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this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
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-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,i,h;if(void 0!==this.geometry.bones){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,i=f.rotq,h=f.scl,d=this.addBone(),d.name=f.name,d.position.set(g[0],g[1],g[2]),d.quaternion.set(i[0],i[1],i[2],i[3]),d.useQuaternion=!0,void 0!==h?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
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+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,h,i;if(void 0!==this.geometry.bones){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,h=f.rotq,i=f.scl,d=this.addBone(),d.name=f.name,d.position.set(g[0],g[1],g[2]),d.quaternion.set(h[0],h[1],h[2],h[3]),d.useQuaternion=!0,void 0!==i?d.scale.set(i[0],i[1],i[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
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d=this.bones[c],-1===f.parent?this.add(d):this.bones[f.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
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16*a)};
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@@ -194,29 +194,29 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
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THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(void 0===a.__webglCustomAttributesList)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var i=1;"v2"===g.type?i=2:"v3"===g.type?i=3:"v4"===g.type?i=4:"c"===g.type&&(i=3);g.size=i;g.array=new Float32Array(c*i);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
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-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c){var d,f,g,i,h=a.vertices;i=h.length;
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-var j=a.colors,l=j.length,m=a.__vertexArray,n=a.__colorArray,k=a.__sortArray,r=a.__dirtyVertices,o=a.__dirtyColors,u=a.__webglCustomAttributesList;if(c.sortParticles){Ob.copy(mb);Ob.multiplySelf(c.matrixWorld);for(d=0;d<i;d++)f=h[d].position,Na.copy(f),Ob.multiplyVector3(Na),k[d]=[Na.z,d];k.sort(function(a,b){return b[0]-a[0]});for(d=0;d<i;d++)f=h[k[d][1]].position,g=3*d,m[g]=f.x,m[g+1]=f.y,m[g+2]=f.z;for(d=0;d<l;d++)g=3*d,f=j[k[d][1]],n[g]=f.r,n[g+1]=f.g,n[g+2]=f.b;if(u)for(j=0,l=u.length;j<l;j++)if(h=
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|
|
-u[j],void 0===h.boundTo||"vertices"===h.boundTo)if(g=0,f=h.value.length,1===h.size)for(d=0;d<f;d++)i=k[d][1],h.array[d]=h.value[i];else if(2===h.size)for(d=0;d<f;d++)i=k[d][1],i=h.value[i],h.array[g]=i.x,h.array[g+1]=i.y,g+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<f;d++)i=k[d][1],i=h.value[i],h.array[g]=i.r,h.array[g+1]=i.g,h.array[g+2]=i.b,g+=3;else for(d=0;d<f;d++)i=k[d][1],i=h.value[i],h.array[g]=i.x,h.array[g+1]=i.y,h.array[g+2]=i.z,g+=3;else if(4===h.size)for(d=0;d<f;d++)i=k[d][1],i=h.value[i],
|
|
|
-h.array[g]=i.x,h.array[g+1]=i.y,h.array[g+2]=i.z,h.array[g+3]=i.w,g+=4}else{if(r)for(d=0;d<i;d++)f=h[d].position,g=3*d,m[g]=f.x,m[g+1]=f.y,m[g+2]=f.z;if(o)for(d=0;d<l;d++)f=j[d],g=3*d,n[g]=f.r,n[g+1]=f.g,n[g+2]=f.b;if(u)for(j=0,l=u.length;j<l;j++)if(h=u[j],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(f=h.value.length,g=0,1===h.size)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<f;d++)i=h.value[d],h.array[g]=i.x,h.array[g+1]=i.y,g+=2;else if(3===h.size)if("c"===
|
|
|
-h.type)for(d=0;d<f;d++)i=h.value[d],h.array[g]=i.r,h.array[g+1]=i.g,h.array[g+2]=i.b,g+=3;else for(d=0;d<f;d++)i=h.value[d],h.array[g]=i.x,h.array[g+1]=i.y,h.array[g+2]=i.z,g+=3;else if(4===h.size)for(d=0;d<f;d++)i=h.value[d],h.array[g]=i.x,h.array[g+1]=i.y,h.array[g+2]=i.z,h.array[g+3]=i.w,g+=4}if(r||c.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,m,b);if(o||c.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,
|
|
|
-n,b);if(u)for(j=0,l=u.length;j<l;j++)if(h=u[j],h.needsUpdate||c.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,h.buffer),e.bufferData(e.ARRAY_BUFFER,h.array,b)}function i(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var e=0,d=a.length;e<d;e++)aa=Ba=null,sa=J=Ca=Ka=Aa=-1,a[e].render(b,c,pc,qc),aa=Ba=null,sa=J=Ca=Ka=Aa=-1}function k(a,b,c,e,d,f,g,i){var h,j,l,m;b?(j=a.length-1,m=b=-1):(j=0,b=a.length,m=1);for(var k=j;k!==b;k+=m)if(h=a[k],h.render){j=h.object;l=h.buffer;if(i)h=i;else{h=h[c];if(!h)continue;
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|
|
-g&&C.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);C.setDepthTest(h.depthTest);C.setDepthWrite(h.depthWrite);z(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}C.setObjectFaces(j);l instanceof THREE.BufferGeometry?C.renderBufferDirect(e,d,f,h,l,j):C.renderBuffer(e,d,f,h,l,j)}}function j(a,b,c,e,d,f,g){for(var i,h,j=0,l=a.length;j<l;j++)if(i=a[j],h=i.object,h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&C.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);C.setDepthTest(i.depthTest);
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|
|
+THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(void 0===a.__webglCustomAttributesList)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var h=1;"v2"===g.type?h=2:"v3"===g.type?h=3:"v4"===g.type?h=4:"c"===g.type&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
|
|
|
+function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c){var d,f,g,h,i=a.vertices;h=i.length;
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|
|
+var j=a.colors,l=j.length,n=a.__vertexArray,k=a.__colorArray,m=a.__sortArray,r=a.__dirtyVertices,o=a.__dirtyColors,u=a.__webglCustomAttributesList;if(c.sortParticles){Ob.copy(mb);Ob.multiplySelf(c.matrixWorld);for(d=0;d<h;d++)f=i[d].position,Na.copy(f),Ob.multiplyVector3(Na),m[d]=[Na.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++)f=i[m[d][1]].position,g=3*d,n[g]=f.x,n[g+1]=f.y,n[g+2]=f.z;for(d=0;d<l;d++)g=3*d,f=j[m[d][1]],k[g]=f.r,k[g+1]=f.g,k[g+2]=f.b;if(u)for(j=0,l=u.length;j<l;j++)if(i=
|
|
|
+u[j],void 0===i.boundTo||"vertices"===i.boundTo)if(g=0,f=i.value.length,1===i.size)for(d=0;d<f;d++)h=m[d][1],i.array[d]=i.value[h];else if(2===i.size)for(d=0;d<f;d++)h=m[d][1],h=i.value[h],i.array[g]=h.x,i.array[g+1]=h.y,g+=2;else if(3===i.size)if("c"===i.type)for(d=0;d<f;d++)h=m[d][1],h=i.value[h],i.array[g]=h.r,i.array[g+1]=h.g,i.array[g+2]=h.b,g+=3;else for(d=0;d<f;d++)h=m[d][1],h=i.value[h],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,g+=3;else if(4===i.size)for(d=0;d<f;d++)h=m[d][1],h=i.value[h],
|
|
|
+i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}else{if(r)for(d=0;d<h;d++)f=i[d].position,g=3*d,n[g]=f.x,n[g+1]=f.y,n[g+2]=f.z;if(o)for(d=0;d<l;d++)f=j[d],g=3*d,k[g]=f.r,k[g+1]=f.g,k[g+2]=f.b;if(u)for(j=0,l=u.length;j<l;j++)if(i=u[j],i.needsUpdate&&(void 0===i.boundTo||"vertices"===i.boundTo))if(f=i.value.length,g=0,1===i.size)for(d=0;d<f;d++)i.array[d]=i.value[d];else if(2===i.size)for(d=0;d<f;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,g+=2;else if(3===i.size)if("c"===
|
|
|
+i.type)for(d=0;d<f;d++)h=i.value[d],i.array[g]=h.r,i.array[g+1]=h.g,i.array[g+2]=h.b,g+=3;else for(d=0;d<f;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,g+=3;else if(4===i.size)for(d=0;d<f;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}if(r||c.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,n,b);if(o||c.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,
|
|
|
+k,b);if(u)for(j=0,l=u.length;j<l;j++)if(i=u[j],i.needsUpdate||c.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,i.buffer),e.bufferData(e.ARRAY_BUFFER,i.array,b)}function h(a,b){return b.z-a.z}function i(a,b,c){if(a.length)for(var e=0,d=a.length;e<d;e++)aa=Ba=null,sa=J=Ca=Ka=Aa=-1,a[e].render(b,c,pc,qc),aa=Ba=null,sa=J=Ca=Ka=Aa=-1}function k(a,b,c,e,d,f,g,h){var i,j,l,n;b?(j=a.length-1,n=b=-1):(j=0,b=a.length,n=1);for(var k=j;k!==b;k+=n)if(i=a[k],i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;
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|
|
+g&&C.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);C.setDepthTest(i.depthTest);C.setDepthWrite(i.depthWrite);z(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}C.setObjectFaces(j);l instanceof THREE.BufferGeometry?C.renderBufferDirect(e,d,f,i,l,j):C.renderBuffer(e,d,f,i,l,j)}}function j(a,b,c,e,d,f,g){for(var i,h,j=0,l=a.length;j<l;j++)if(i=a[j],h=i.object,h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&C.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);C.setDepthTest(i.depthTest);
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|
|
C.setDepthWrite(i.depthWrite);z(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}C.renderImmediateObject(c,e,d,i,h)}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function l(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,
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|
1)}function o(a,b,c,d,f){if(!d.program||d.needsUpdate)C.initMaterial(d,b,c,f),d.needsUpdate=!1;if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);for(var g=0,i=C.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,i=g.uniforms,j=d.uniforms;g!==Ba&&(e.useProgram(g),Ba=g,h=!0);if(d.id!==sa)sa=d.id,h=!0;if(h||a!==aa)e.uniformMatrix4fv(i.projectionMatrix,!1,a._projectionMatrixArray),a!==aa&&(aa=a);if(h){if(c&&
|
|
|
-d.fog)if(j.fogColor.value=c.color,c instanceof THREE.Fog)j.fogNear.value=c.near,j.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var l,m=0,k=0,n=0,r,o,u,t=rc,q=t.directional.colors,z=t.directional.positions,w=t.point.colors,A=t.point.positions,J=t.point.distances,M=0,N=0,I=u=0;for(c=0,h=b.length;c<h;c++)if(l=b[c],!l.onlyShadow)if(r=l.color,o=l.intensity,u=l.distance,l instanceof
|
|
|
-THREE.AmbientLight)C.gammaInput?(m+=r.r*r.r,k+=r.g*r.g,n+=r.b*r.b):(m+=r.r,k+=r.g,n+=r.b);else if(l instanceof THREE.DirectionalLight)u=3*M,C.gammaInput?(q[u]=r.r*r.r*o*o,q[u+1]=r.g*r.g*o*o,q[u+2]=r.b*r.b*o*o):(q[u]=r.r*o,q[u+1]=r.g*o,q[u+2]=r.b*o),nb.copy(l.matrixWorld.getPosition()),nb.subSelf(l.target.matrixWorld.getPosition()),nb.normalize(),z[u]=nb.x,z[u+1]=nb.y,z[u+2]=nb.z,M+=1;else if(l instanceof THREE.PointLight||l instanceof THREE.SpotLight)I=3*N,C.gammaInput?(w[I]=r.r*r.r*o*o,w[I+1]=r.g*
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|
|
-r.g*o*o,w[I+2]=r.b*r.b*o*o):(w[I]=r.r*o,w[I+1]=r.g*o,w[I+2]=r.b*o),l=l.matrixWorld.getPosition(),A[I]=l.x,A[I+1]=l.y,A[I+2]=l.z,J[N]=u,N+=1;for(c=3*M,h=q.length;c<h;c++)q[c]=0;for(c=3*N,h=w.length;c<h;c++)w[c]=0;t.point.length=N;t.directional.length=M;t.ambient[0]=m;t.ambient[1]=k;t.ambient[2]=n;c=rc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=
|
|
|
+d.fog)if(j.fogColor.value=c.color,c instanceof THREE.Fog)j.fogNear.value=c.near,j.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var l,n=0,k=0,m=0,r,o,u,t=rc,q=t.directional.colors,z=t.directional.positions,w=t.point.colors,A=t.point.positions,J=t.point.distances,M=0,N=0,I=u=0;for(c=0,h=b.length;c<h;c++)if(l=b[c],!l.onlyShadow)if(r=l.color,o=l.intensity,u=l.distance,l instanceof
|
|
|
+THREE.AmbientLight)C.gammaInput?(n+=r.r*r.r,k+=r.g*r.g,m+=r.b*r.b):(n+=r.r,k+=r.g,m+=r.b);else if(l instanceof THREE.DirectionalLight)u=3*M,C.gammaInput?(q[u]=r.r*r.r*o*o,q[u+1]=r.g*r.g*o*o,q[u+2]=r.b*r.b*o*o):(q[u]=r.r*o,q[u+1]=r.g*o,q[u+2]=r.b*o),nb.copy(l.matrixWorld.getPosition()),nb.subSelf(l.target.matrixWorld.getPosition()),nb.normalize(),z[u]=nb.x,z[u+1]=nb.y,z[u+2]=nb.z,M+=1;else if(l instanceof THREE.PointLight||l instanceof THREE.SpotLight)I=3*N,C.gammaInput?(w[I]=r.r*r.r*o*o,w[I+1]=r.g*
|
|
|
+r.g*o*o,w[I+2]=r.b*r.b*o*o):(w[I]=r.r*o,w[I+1]=r.g*o,w[I+2]=r.b*o),l=l.matrixWorld.getPosition(),A[I]=l.x,A[I+1]=l.y,A[I+2]=l.z,J[N]=u,N+=1;for(c=3*M,h=q.length;c<h;c++)q[c]=0;for(c=3*N,h=w.length;c<h;c++)w[c]=0;t.point.length=N;t.directional.length=M;t.ambient[0]=n;t.ambient[1]=k;t.ambient[2]=m;c=rc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=
|
|
|
c.point.positions;j.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)j.opacity.value=d.opacity,C.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color,(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),j.lightMap.texture=d.lightMap,j.envMap.texture=d.envMap,j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
|
|
|
1:-1,j.reflectivity.value=d.reflectivity,j.refractionRatio.value=d.refractionRatio,j.combine.value=d.combine,j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)j.diffuse.value=d.color,j.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)j.psColor.value=d.color,j.opacity.value=d.opacity,j.size.value=d.size,j.scale.value=H.height/2,j.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)j.shininess.value=
|
|
|
d.shininess,C.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),j.emissive.value.copyGammaToLinear(d.emissive),j.specular.value.copyGammaToLinear(d.specular)):(j.ambient.value=d.ambient,j.emissive.value=d.emissive,j.specular.value=d.specular),d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)C.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),j.emissive.value.copyGammaToLinear(d.emissive)):(j.ambient.value=d.ambient,j.emissive.value=d.emissive),
|
|
|
-d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)j.mNear.value=a.near,j.mFar.value=a.far,j.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(m=b.length;h<m;h++)if(k=b[h],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))j.shadowMap.texture[c]=k.shadowMap,j.shadowMapSize.value[c]=k.shadowMapSize,j.shadowMatrix.value[c]=
|
|
|
-k.shadowMatrix,j.shadowDarkness.value[c]=k.shadowDarkness,j.shadowBias.value[c]=k.shadowBias,c++}b=d.uniformsList;for(j=0,c=b.length;j<c;j++)if(k=g.uniforms[b[j][1]])if(h=b[j][0],n=h.type,m=h.value,"i"===n)e.uniform1i(k,m);else if("f"===n)e.uniform1f(k,m);else if("v2"===n)e.uniform2f(k,m.x,m.y);else if("v3"===n)e.uniform3f(k,m.x,m.y,m.z);else if("v4"===n)e.uniform4f(k,m.x,m.y,m.z,m.w);else if("c"===n)e.uniform3f(k,m.r,m.g,m.b);else if("fv1"===n)e.uniform1fv(k,m);else if("fv"===n)e.uniform3fv(k,m);
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|
|
-else if("v2v"===n){if(!h._array)h._array=new Float32Array(2*m.length);for(n=0,t=m.length;n<t;n++)q=2*n,h._array[q]=m[n].x,h._array[q+1]=m[n].y;e.uniform2fv(k,h._array)}else if("v3v"===n){if(!h._array)h._array=new Float32Array(3*m.length);for(n=0,t=m.length;n<t;n++)q=3*n,h._array[q]=m[n].x,h._array[q+1]=m[n].y,h._array[q+2]=m[n].z;e.uniform3fv(k,h._array)}else if("v4v"==n){if(!h._array)h._array=new Float32Array(4*m.length);for(n=0,t=m.length;n<t;n++)q=4*n,h._array[q]=m[n].x,h._array[q+1]=m[n].y,h._array[q+
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|
-2]=m[n].z,h._array[q+3]=m[n].w;e.uniform4fv(k,h._array)}else if("m4"===n){if(!h._array)h._array=new Float32Array(16);m.flattenToArray(h._array);e.uniformMatrix4fv(k,!1,h._array)}else if("m4v"===n){if(!h._array)h._array=new Float32Array(16*m.length);for(n=0,t=m.length;n<t;n++)m[n].flattenToArrayOffset(h._array,16*n);e.uniformMatrix4fv(k,!1,h._array)}else if("t"===n){if(e.uniform1i(k,m),k=h.texture)if(k.image instanceof Array&&6===k.image.length){if(h=k,6===h.image.length)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=
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|
|
-e.createTexture();e.activeTexture(e.TEXTURE0+m);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);m=[];for(k=0;6>k;k++){n=m;t=k;if(C.autoScaleCubemaps){if(q=h.image[k],w=Ic,!(q.width<=w&&q.height<=w))A=Math.max(q.width,q.height),z=Math.floor(q.width*w/A),w=Math.floor(q.height*w/A),A=document.createElement("canvas"),A.width=z,A.height=w,A.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,z,w),q=A}else q=h.image[k];n[t]=q}k=m[0];n=0===(k.width&k.width-1)&&0===(k.height&k.height-1);t=
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|
-G(h.format);q=G(h.type);P(e.TEXTURE_CUBE_MAP,h,n);for(k=0;6>k;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,t,t,q,m[k]);h.generateMipmaps&&n&&e.generateMipmap(e.TEXTURE_CUBE_MAP);h.needsUpdate=!1;if(h.onUpdate)h.onUpdate()}else e.activeTexture(e.TEXTURE0+m),e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(h=k,e.activeTexture(e.TEXTURE0+m),e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)):C.setTexture(k,m)}else if("tv"===n){if(!h._array){h._array=
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|
|
-[];for(n=0,t=h.texture.length;n<t;n++)h._array[n]=m+n}e.uniform1iv(k,h._array);for(n=0,t=h.texture.length;n<t;n++)(k=h.texture[n])&&C.setTexture(k,h._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==i.cameraPosition)b=a.matrixWorld.getPosition(),e.uniform3f(i.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==i.viewMatrix&&e.uniformMatrix4fv(i.viewMatrix,
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|
+d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)j.mNear.value=a.near,j.mFar.value=a.far,j.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(n=b.length;h<n;h++)if(k=b[h],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))j.shadowMap.texture[c]=k.shadowMap,j.shadowMapSize.value[c]=k.shadowMapSize,j.shadowMatrix.value[c]=
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|
|
+k.shadowMatrix,j.shadowDarkness.value[c]=k.shadowDarkness,j.shadowBias.value[c]=k.shadowBias,c++}b=d.uniformsList;for(j=0,c=b.length;j<c;j++)if(k=g.uniforms[b[j][1]])if(h=b[j][0],m=h.type,n=h.value,"i"===m)e.uniform1i(k,n);else if("f"===m)e.uniform1f(k,n);else if("v2"===m)e.uniform2f(k,n.x,n.y);else if("v3"===m)e.uniform3f(k,n.x,n.y,n.z);else if("v4"===m)e.uniform4f(k,n.x,n.y,n.z,n.w);else if("c"===m)e.uniform3f(k,n.r,n.g,n.b);else if("fv1"===m)e.uniform1fv(k,n);else if("fv"===m)e.uniform3fv(k,n);
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|
+else if("v2v"===m){if(!h._array)h._array=new Float32Array(2*n.length);for(m=0,t=n.length;m<t;m++)q=2*m,h._array[q]=n[m].x,h._array[q+1]=n[m].y;e.uniform2fv(k,h._array)}else if("v3v"===m){if(!h._array)h._array=new Float32Array(3*n.length);for(m=0,t=n.length;m<t;m++)q=3*m,h._array[q]=n[m].x,h._array[q+1]=n[m].y,h._array[q+2]=n[m].z;e.uniform3fv(k,h._array)}else if("v4v"==m){if(!h._array)h._array=new Float32Array(4*n.length);for(m=0,t=n.length;m<t;m++)q=4*m,h._array[q]=n[m].x,h._array[q+1]=n[m].y,h._array[q+
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+2]=n[m].z,h._array[q+3]=n[m].w;e.uniform4fv(k,h._array)}else if("m4"===m){if(!h._array)h._array=new Float32Array(16);n.flattenToArray(h._array);e.uniformMatrix4fv(k,!1,h._array)}else if("m4v"===m){if(!h._array)h._array=new Float32Array(16*n.length);for(m=0,t=n.length;m<t;m++)n[m].flattenToArrayOffset(h._array,16*m);e.uniformMatrix4fv(k,!1,h._array)}else if("t"===m){if(e.uniform1i(k,n),k=h.texture)if(k.image instanceof Array&&6===k.image.length){if(h=k,6===h.image.length)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=
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|
+e.createTexture();e.activeTexture(e.TEXTURE0+n);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);n=[];for(k=0;6>k;k++){m=n;t=k;if(C.autoScaleCubemaps){if(q=h.image[k],w=Ic,!(q.width<=w&&q.height<=w))A=Math.max(q.width,q.height),z=Math.floor(q.width*w/A),w=Math.floor(q.height*w/A),A=document.createElement("canvas"),A.width=z,A.height=w,A.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,z,w),q=A}else q=h.image[k];m[t]=q}k=n[0];m=0===(k.width&k.width-1)&&0===(k.height&k.height-1);t=
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|
+G(h.format);q=G(h.type);P(e.TEXTURE_CUBE_MAP,h,m);for(k=0;6>k;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,t,t,q,n[k]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);h.needsUpdate=!1;if(h.onUpdate)h.onUpdate()}else e.activeTexture(e.TEXTURE0+n),e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(h=k,e.activeTexture(e.TEXTURE0+n),e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)):C.setTexture(k,n)}else if("tv"===m){if(!h._array){h._array=
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|
+[];for(m=0,t=h.texture.length;m<t;m++)h._array[m]=n+m}e.uniform1iv(k,h._array);for(m=0,t=h.texture.length;m<t;m++)(k=h.texture[m])&&C.setTexture(k,h._array[m])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==i.cameraPosition)b=a.matrixWorld.getPosition(),e.uniform3f(i.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==i.viewMatrix&&e.uniformMatrix4fv(i.viewMatrix,
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|
!1,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,!1,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,!1,f._modelViewMatrixArray);i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,!1,f._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||f.receiveShadow)&&null!==i.objectMatrix&&e.uniformMatrix4fv(i.objectMatrix,!1,f._objectMatrixArray);return g}function t(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);
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|
var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function z(a,b,c){sc!==a&&(a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL),sc=a);if(a&&(Yb!==b||Zb!==c))e.polygonOffset(b,c),Yb=b,Zb=c}function w(a,b){var c;"fragment"===a?c=e.createShader(e.FRAGMENT_SHADER):"vertex"===a&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);return!e.getShaderParameter(c,e.COMPILE_STATUS)?(console.error(e.getShaderInfoLog(c)),
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console.error(b),null):c}function P(a,b,c){c?(e.texParameteri(a,e.TEXTURE_WRAP_S,G(b.wrapS)),e.texParameteri(a,e.TEXTURE_WRAP_T,G(b.wrapT)),e.texParameteri(a,e.TEXTURE_MAG_FILTER,G(b.magFilter)),e.texParameteri(a,e.TEXTURE_MIN_FILTER,G(b.minFilter))):(e.texParameteri(a,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(a,e.TEXTURE_MAG_FILTER,q(b.magFilter)),e.texParameteri(a,e.TEXTURE_MIN_FILTER,q(b.minFilter)))}function A(a,b){e.bindRenderbuffer(e.RENDERBUFFER,
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|
@@ -236,23 +236,23 @@ e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBu
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C.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,e.deleteBuffer(a.__webglVertexBuffer),e.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,e.deleteBuffer(a.__webglVertexBuffer),e.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,e.deleteBuffer(a.__webglVertexBuffer),e.deleteBuffer(a.__webglColorBuffer),C.info.memory.geometries--};this.deallocateTexture=
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|
function(a){if(a.__webglInit)a.__webglInit=!1,e.deleteTexture(a.__webglTexture),C.info.memory.textures--};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(e.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)e.deleteFramebuffer(a.__webglFramebuffer[b]),e.deleteRenderbuffer(a.__webglRenderbuffer[b]);else e.deleteFramebuffer(a.__webglFramebuffer),e.deleteRenderbuffer(a.__webglRenderbuffer)};this.updateShadowMap=function(a,b){Ba=null;sa=J=Ca=
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|
Ka=Aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();a.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(b.attributes.position),e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,!1,0,0));if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);
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|
-if(c===THREE.FlatShading){var d,f,g,h,i,j,m,n,k,l,r=3*a.count;for(l=0;l<r;l+=9)c=a.normalArray,d=c[l],f=c[l+1],g=c[l+2],h=c[l+3],j=c[l+4],n=c[l+5],i=c[l+6],m=c[l+7],k=c[l+8],d=(d+h+i)/3,f=(f+j+m)/3,g=(g+n+k)/3,c[l]=d,c[l+1]=f,c[l+2]=g,c[l+3]=d,c[l+4]=f,c[l+5]=g,c[l+6]=d,c[l+7]=f,c[l+8]=g}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};
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|
+if(c===THREE.FlatShading){var d,f,g,h,i,j,k,n,m,l,r=3*a.count;for(l=0;l<r;l+=9)c=a.normalArray,d=c[l],f=c[l+1],g=c[l+2],h=c[l+3],j=c[l+4],n=c[l+5],i=c[l+6],k=c[l+7],m=c[l+8],d=(d+h+i)/3,f=(f+j+k)/3,g=(g+n+m)/3,c[l]=d,c[l+1]=f,c[l+2]=g,c[l+3]=d,c[l+4]=f,c[l+5]=g,c[l+6]=d,c[l+7]=f,c[l+8]=g}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};
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|
this.renderBufferDirect=function(a,b,c,d,f,g){if(0!==d.opacity&&(c=o(a,b,c,d,g),a=c.attributes,b=!1,d=16777215*f.id+2*c.id+(d.wireframe?1:0),d!==J&&(J=d,b=!0),g instanceof THREE.Mesh)){g=f.offsets;d=0;for(c=g.length;d<c;++d)b&&(e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer),e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,!1,0,12*g[d].index),0<=a.normal&&f.vertexNormalBuffer&&(e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer),e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,
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|
e.FLOAT,!1,0,12*g[d].index)),0<=a.uv&&f.vertexUvBuffer&&(f.vertexUvBuffer?(e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer),e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,!1,0,8*g[d].index),e.enableVertexAttribArray(a.uv)):e.disableVertexAttribArray(a.uv)),0<=a.color&&f.vertexColorBuffer&&(e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer),e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,!1,0,16*g[d].index)),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)),e.drawElements(e.TRIANGLES,
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|
g[d].count,e.UNSIGNED_SHORT,2*g[d].start),C.info.render.calls++,C.info.render.vertices+=g[d].count,C.info.render.faces+=g[d].count/3}};this.renderBuffer=function(a,b,c,d,f,g){if(0!==d.opacity){var h,i,c=o(a,b,c,d,g),b=c.attributes,a=!1,c=16777215*f.id+2*c.id+(d.wireframe?1:0);c!==J&&(J=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;-1!==g.morphTargetBase?
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|
(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):0<=c.position&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<j.length;)e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]),e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,
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|
-!1,0,0),d.morphNormals&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]),e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,!1,0,0)),g.__webglMorphTargetInfluences[h]=i[j[h]],h++}else{var j=[],l=-1,m=0;i=g.morphTargetInfluences;var n,k=i.length;h=0;for(-1!==g.morphTargetBase&&(j[g.morphTargetBase]=!0);h<d.numSupportedMorphTargets;){for(n=0;n<k;n++)!j[n]&&i[n]>l&&(m=n,l=i[m]);e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,
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|
-!1,0,0);d.morphNormals&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[m]),e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,!1,0,0));g.__webglMorphTargetInfluences[h]=l;j[m]=1;l=-1;h++}}null!==d.program.uniforms.morphTargetInfluences&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList)for(h=0,i=f.__webglCustomAttributesList.length;h<i;h++)c=f.__webglCustomAttributesList[h],0<=b[c.buffer.belongsToAttribute]&&(e.bindBuffer(e.ARRAY_BUFFER,
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|
|
+!1,0,0),d.morphNormals&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]),e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,!1,0,0)),g.__webglMorphTargetInfluences[h]=i[j[h]],h++}else{var j=[],l=-1,k=0;i=g.morphTargetInfluences;var n,m=i.length;h=0;for(-1!==g.morphTargetBase&&(j[g.morphTargetBase]=!0);h<d.numSupportedMorphTargets;){for(n=0;n<m;n++)!j[n]&&i[n]>l&&(k=n,l=i[k]);e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,
|
|
|
+!1,0,0);d.morphNormals&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[k]),e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,!1,0,0));g.__webglMorphTargetInfluences[h]=l;j[k]=1;l=-1;h++}}null!==d.program.uniforms.morphTargetInfluences&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList)for(h=0,i=f.__webglCustomAttributesList.length;h<i;h++)c=f.__webglCustomAttributesList[h],0<=b[c.buffer.belongsToAttribute]&&(e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
c.buffer),e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,!1,0,0));0<=b.color&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));0<=b.normal&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));0<=b.tangent&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));0<=b.uv&&(f.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer),
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|
|
e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));0<=b.uv2&&(f.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,
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|
|
f.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==tb&&(e.lineWidth(d),tb=d),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,
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|
0)):(a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)),C.info.render.calls++,C.info.render.vertices+=f.__webglFaceCount,C.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES,d=d.linewidth,d!==tb&&(e.lineWidth(d),tb=d),e.drawArrays(g,0,f.__webglLineCount),C.info.render.calls++):g instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,f.__webglParticleCount),C.info.render.calls++,
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|
|
C.info.render.points+=f.__webglParticleCount):g instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount),C.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,l,n,m=a.__lights,r=a.fog;sa=-1;void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);
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|
-b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
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|
+b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);Ib.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
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this.autoClearStencil);n=a.__webglObjects;for(d=0,f=n.length;d<f;d++)if(g=n[d],l=g.object,g.render=!1,l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||Ib.contains(l))){l.matrixWorld.flattenToArray(l._objectMatrixArray);t(l,b);var o=g,u=o.object,q=o.buffer,w=void 0,w=w=void 0,w=u.material;if(w instanceof THREE.MeshFaceMaterial){if(w=q.materialIndex,0<=w)w=u.geometry.materials[w],w.transparent?(o.transparent=w,o.opaque=null):(o.opaque=w,o.transparent=null)}else if(w)w.transparent?
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-(o.transparent=w,o.opaque=null):(o.opaque=w,o.transparent=null);g.render=!0;if(this.sortObjects)l.renderDepth?g.z=l.renderDepth:(Na.copy(l.matrixWorld.getPosition()),mb.multiplyVector3(Na),g.z=Na.z)}this.sortObjects&&n.sort(i);n=a.__webglObjectsImmediate;for(d=0,f=n.length;d<f;d++)if(g=n[d],l=g.object,l.visible)l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),t(l,b),l=g.object.material,l.transparent?(g.transparent=l,g.opaque=null):(g.opaque=l,g.transparent=null);a.overrideMaterial?
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+(o.transparent=w,o.opaque=null):(o.opaque=w,o.transparent=null);g.render=!0;if(this.sortObjects)l.renderDepth?g.z=l.renderDepth:(Na.copy(l.matrixWorld.getPosition()),mb.multiplyVector3(Na),g.z=Na.z)}this.sortObjects&&n.sort(h);n=a.__webglObjectsImmediate;for(d=0,f=n.length;d<f;d++)if(g=n[d],l=g.object,l.visible)l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),t(l,b),l=g.object.material,l.transparent?(g.transparent=l,g.opaque=null):(g.opaque=l,g.transparent=null);a.overrideMaterial?
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(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),z(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,m,r,!0,d),j(a.__webglObjectsImmediate,"",b,m,r,!1,d)):(this.setBlending(THREE.NormalBlending),k(a.__webglObjects,!0,"opaque",b,m,r,!1),j(a.__webglObjectsImmediate,"opaque",b,m,r,!1),k(a.__webglObjects,!1,"transparent",b,m,r,!0),j(a.__webglObjectsImmediate,"transparent",
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-b,m,r,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,c.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,
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+b,m,r,!0));i(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,c.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,
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c,d,f){var g=o(a,b,c,d,f);J=-1;C.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){C.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,o=void 0;if(!h.__webglInit)if(h.__webglInit=!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=
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new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){if(k=h.geometry,k instanceof THREE.Geometry){if(void 0===k.geometryGroups){var q=k,t=void 0,w=void 0,z=void 0,A=void 0,H=void 0,G=void 0,I=void 0,J={},M=q.morphTargets.length,N=q.morphNormals.length;q.geometryGroups={};for(t=0,w=q.faces.length;t<w;t++)z=q.faces[t],A=z.materialIndex,G=void 0!==A?A:-1,void 0===J[G]&&(J[G]=
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{hash:G,counter:0}),I=J[G].hash+"_"+J[G].counter,void 0===q.geometryGroups[I]&&(q.geometryGroups[I]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:M,numMorphNormals:N}),H=z instanceof THREE.Face3?3:4,65535<q.geometryGroups[I].vertices+H&&(J[G].counter+=1,I=J[G].hash+"_"+J[G].counter,void 0===q.geometryGroups[I]&&(q.geometryGroups[I]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:M,numMorphNormals:N})),z instanceof THREE.Face3?q.geometryGroups[I].faces3.push(t):q.geometryGroups[I].faces4.push(t),
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@@ -339,31 +339,31 @@ THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[]
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THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===f&&(f=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,f=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+f*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;
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THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
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-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,i,h,k,j,m,n,l,u;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
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-0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,h,i,k,j,m,n,l,u;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
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+0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,m=a(THREE.ShaderFlares.lensFlare)):(j=!0,m=a(THREE.ShaderFlares.lensFlareVertexTexture));n={};l={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
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"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");u=!1};this.render=function(a,d,f,z){var a=a.__webglFlares,w=a.length;if(w){var P=new THREE.Vector3,A=z/f,q=0.5*f,G=0.5*z,H=16/z,M=new THREE.Vector2(H*A,H),I=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),N=l,H=n;b.useProgram(m);u||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),u=!0);b.uniform1i(N.occlusionMap,0);b.uniform1i(N.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(!1);var ja,oa,ka,Y,S;for(ja=0;ja<w;ja++)if(H=16/z,M.set(H*A,H),Y=a[ja],P.set(Y.matrixWorld.n14,Y.matrixWorld.n24,Y.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(P),d.projectionMatrix.multiplyVector3(P),I.copy(P),K.x=I.x*q+q,K.y=I.y*G+G,j||0<K.x&&K.x<f&&0<K.y&&K.y<z){b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(N.renderType,0);b.uniform2f(N.scale,M.x,M.y);b.uniform3f(N.screenPosition,I.x,I.y,I.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(N.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
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-h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);Y.positionScreen.copy(I);Y.customUpdateCallback?Y.customUpdateCallback(Y):Y.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);for(oa=0,ka=Y.lensFlares.length;oa<ka;oa++)if(S=Y.lensFlares[oa],0.0010<S.opacity&&0.0010<S.scale)I.x=S.x,I.y=S.y,I.z=S.z,H=S.size*S.scale/z,M.x=H*A,M.y=H,b.uniform3f(N.screenPosition,I.x,I.y,I.z),b.uniform2f(N.scale,M.x,M.y),b.uniform1f(N.rotation,S.rotation),b.uniform1f(N.opacity,S.opacity),b.uniform3f(N.color,
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+1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ja,oa,ka,Y,S;for(ja=0;ja<w;ja++)if(H=16/z,M.set(H*A,H),Y=a[ja],P.set(Y.matrixWorld.n14,Y.matrixWorld.n24,Y.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(P),d.projectionMatrix.multiplyVector3(P),I.copy(P),K.x=I.x*q+q,K.y=I.y*G+G,j||0<K.x&&K.x<f&&0<K.y&&K.y<z){b.activeTexture(b.TEXTURE1);
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+b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(N.renderType,0);b.uniform2f(N.scale,M.x,M.y);b.uniform3f(N.screenPosition,I.x,I.y,I.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(N.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
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+i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);Y.positionScreen.copy(I);Y.customUpdateCallback?Y.customUpdateCallback(Y):Y.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);for(oa=0,ka=Y.lensFlares.length;oa<ka;oa++)if(S=Y.lensFlares[oa],0.001<S.opacity&&0.001<S.scale)I.x=S.x,I.y=S.y,I.z=S.z,H=S.size*S.scale/z,M.x=H*A,M.y=H,b.uniform3f(N.screenPosition,I.x,I.y,I.z),b.uniform2f(N.scale,M.x,M.y),b.uniform1f(N.rotation,S.rotation),b.uniform1f(N.opacity,S.opacity),b.uniform3f(N.color,
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S.color.r,S.color.g,S.color.b),c.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),c.setTexture(S.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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-THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,h=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
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+THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
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c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,j){var m,n,l,u,r,o,t,z,w,P=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(m=0,n=k.__lights.length;m<n;m++)if(l=k.__lights[m],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var A;if(l.shadowCascadeArray[r])A=l.shadowCascadeArray[r];else{w=l;t=r;A=new THREE.DirectionalLight;A.isVirtual=
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!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=w.shadowCameraNear;A.shadowCameraFar=w.shadowCameraFar;A.shadowCameraLeft=w.shadowCameraLeft;A.shadowCameraRight=w.shadowCameraRight;A.shadowCameraBottom=w.shadowCameraBottom;A.shadowCameraTop=w.shadowCameraTop;A.shadowCameraVisible=w.shadowCameraVisible;A.shadowDarkness=w.shadowDarkness;A.shadowBias=w.shadowCascadeBias[t];A.shadowMapWidth=w.shadowCascadeWidth[t];A.shadowMapHeight=w.shadowCascadeHeight[t];A.pointsWorld=[];A.pointsFrustum=[];z=
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A.pointsWorld;o=A.pointsFrustum;for(var q=0;8>q;q++)z[q]=new THREE.Vector3,o[q]=new THREE.Vector3;z=w.shadowCascadeNearZ[t];w=w.shadowCascadeFarZ[t];o[0].set(-1,-1,z);o[1].set(1,-1,z);o[2].set(-1,1,z);o[3].set(1,1,z);o[4].set(-1,-1,w);o[5].set(1,-1,w);o[6].set(-1,1,w);o[7].set(1,1,w);A.originalCamera=j;o=new THREE.Gyroscope;o.position=l.shadowCascadeOffset;o.add(A);o.add(A.target);j.add(o);l.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}t=l;z=r;w=t.shadowCascadeArray[z];w.position.copy(t.position);
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w.target.position.copy(t.target.position);w.lookAt(w.target);w.shadowCameraVisible=t.shadowCameraVisible;w.shadowDarkness=t.shadowDarkness;w.shadowBias=t.shadowCascadeBias[z];o=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];w=w.pointsFrustum;w[0].z=o;w[1].z=o;w[2].z=o;w[3].z=o;w[4].z=t;w[5].z=t;w[6].z=t;w[7].z=t;P[u]=A;u++}else P[u]=l,u++;for(m=0,n=P.length;m<n;m++){l=P[m];if(!l.shadowMap)l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
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format:THREE.RGBAFormat}),l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight),l.shadowMatrix=new THREE.Matrix4;if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);
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-else{console.error("Unsupported light type for shadow");continue}k.add(l.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper)l.cameraHelper=new THREE.CameraHelper(l.shadowCamera),l.shadowCamera.add(l.cameraHelper);if(l.isVirtual&&A.originalCamera==j){r=j;u=l.shadowCamera;o=l.pointsFrustum;w=l.pointsWorld;i.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(t=0;8>t;t++){z=w[t];z.copy(o[t]);THREE.ShadowMapPlugin.__projector.unprojectVector(z,
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-r);u.matrixWorldInverse.multiplyVector3(z);if(z.x<i.x)i.x=z.x;if(z.x>h.x)h.x=z.x;if(z.y<i.y)i.y=z.y;if(z.y>h.y)h.y=z.y;if(z.z<i.z)i.z=z.z;if(z.z>h.z)h.z=z.z}u.left=i.x;u.right=h.x;u.top=h.y;u.bottom=i.y;u.updateProjectionMatrix()}u=l.shadowMap;o=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;
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+else{console.error("Unsupported light type for shadow");continue}k.add(l.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper)l.cameraHelper=new THREE.CameraHelper(l.shadowCamera),l.shadowCamera.add(l.cameraHelper);if(l.isVirtual&&A.originalCamera==j){r=j;u=l.shadowCamera;o=l.pointsFrustum;w=l.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(t=0;8>t;t++){z=w[t];z.copy(o[t]);THREE.ShadowMapPlugin.__projector.unprojectVector(z,
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+r);u.matrixWorldInverse.multiplyVector3(z);if(z.x<h.x)h.x=z.x;if(z.x>i.x)i.x=z.x;if(z.y<h.y)h.y=z.y;if(z.y>i.y)i.y=z.y;if(z.z<h.z)h.z=z.z;if(z.z>i.z)i.z=z.z}u.left=h.x;u.right=i.x;u.top=i.y;u.bottom=h.y;u.updateProjectionMatrix()}u=l.shadowMap;o=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;
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l.shadowCameraVisible&&l.cameraHelper.update();o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(r.projectionMatrix);o.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,r.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(u);
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b.clear();w=k.__webglObjects;for(l=0,u=w.length;l<u;l++)if(t=w[l],o=t.object,t.render=!1,o.visible&&o.castShadow&&(!(o instanceof THREE.Mesh)||!o.frustumCulled||f.contains(o)))o.matrixWorld.flattenToArray(o._objectMatrixArray),o._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),t.render=!0;for(l=0,u=w.length;l<u;l++)if(t=w[l],t.render)o=t.object,t=t.buffer,b.setObjectFaces(o),z=o.customDepthMaterial?o.customDepthMaterial:o.geometry.morphTargets.length?d:
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c,t instanceof THREE.BufferGeometry?b.renderBufferDirect(r,k.__lights,null,z,t,o):b.renderBuffer(r,k.__lights,null,z,t,o);w=k.__webglObjectsImmediate;for(l=0,u=w.length;l<u;l++)t=w[l],o=t.object,o.visible&&o.castShadow&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),o._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),b.renderImmediateObject(r,k.__lights,null,c,o))}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);
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a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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-THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,i,h,k,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),u=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(u,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(u);b.compileShader(r);b.attachShader(l,u);b.attachShader(l,r);b.linkProgram(l);h=l;k={};j={};k.position=b.getAttribLocation(h,"position");k.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
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-"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");m=!1};this.render=function(d,f,u,r){var d=d.__webglSprites,o=d.length;if(o){var t=k,z=j,w=r/u,u=0.5*u,P=0.5*r,A=!0;b.useProgram(h);m||(b.enableVertexAttribArray(t.position),b.enableVertexAttribArray(t.uv),m=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.uniformMatrix4fv(z.projectionMatrix,
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+THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,h,i,k,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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+h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),u=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(u,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(u);b.compileShader(r);b.attachShader(l,u);b.attachShader(l,r);b.linkProgram(l);i=l;k={};j={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,"uv");j.uvOffset=b.getUniformLocation(i,"uvOffset");j.uvScale=b.getUniformLocation(i,
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+"uvScale");j.rotation=b.getUniformLocation(i,"rotation");j.scale=b.getUniformLocation(i,"scale");j.alignment=b.getUniformLocation(i,"alignment");j.color=b.getUniformLocation(i,"color");j.map=b.getUniformLocation(i,"map");j.opacity=b.getUniformLocation(i,"opacity");j.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(i,"affectedByDistance");j.screenPosition=b.getUniformLocation(i,"screenPosition");j.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");
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+j.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m=!1};this.render=function(d,f,u,r){var d=d.__webglSprites,o=d.length;if(o){var t=k,z=j,w=r/u,u=0.5*u,P=0.5*r,A=!0;b.useProgram(i);m||(b.enableVertexAttribArray(t.position),b.enableVertexAttribArray(t.uv),m=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(z.projectionMatrix,
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!1,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);for(var q,G=[],t=0;t<o;t++)if(q=d[t],q.visible&&0!==q.opacity)q.useScreenCoordinates?q.z=-q.position.z:(q._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray),q.z=-q._modelViewMatrix.n34);d.sort(a);for(t=0;t<o;t++)q=d[t],q.visible&&0!==q.opacity&&q.map&&q.map.image&&q.map.image.width&&(q.useScreenCoordinates?(b.uniform1i(z.useScreenCoordinates,1),b.uniform3f(z.screenPosition,(q.position.x-
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u)/u,(P-q.position.y)/P,Math.max(0,Math.min(1,q.position.z)))):(b.uniform1i(z.useScreenCoordinates,0),b.uniform1i(z.affectedByDistance,q.affectedByDistance?1:0),b.uniformMatrix4fv(z.modelViewMatrix,!1,q._modelViewMatrixArray)),f=q.map.image.width/(q.scaleByViewport?r:1),G[0]=f*w*q.scale.x,G[1]=f*q.scale.y,b.uniform2f(z.uvScale,q.uvScale.x,q.uvScale.y),b.uniform2f(z.uvOffset,q.uvOffset.x,q.uvOffset.y),b.uniform2f(z.alignment,q.alignment.x,q.alignment.y),b.uniform1f(z.opacity,q.opacity),b.uniform3f(z.color,
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q.color.r,q.color.g,q.color.b),b.uniform1f(z.rotation,q.rotation),b.uniform2fv(z.scale,G),q.mergeWith3D&&!A?(b.enable(b.DEPTH_TEST),A=!0):!q.mergeWith3D&&A&&(b.disable(b.DEPTH_TEST),A=!1),c.setBlending(q.blending,q.blendEquation,q.blendSrc,q.blendDst),c.setTexture(q.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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