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@@ -119,6 +119,7 @@ export function modifyShader( material, uniforms, numberOfCurves = 1 ) {
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Object.assign( shader.uniforms, uniforms );
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Object.assign( shader.uniforms, uniforms );
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const vertexShader = `
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const vertexShader = `
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+ #define USE_ENVMAP
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uniform sampler2D spineTexture;
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uniform sampler2D spineTexture;
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uniform float pathOffset;
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uniform float pathOffset;
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uniform float pathSegment;
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uniform float pathSegment;
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