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@@ -1,183 +1,183 @@
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-// ThreeDebug.js r31 - http://github.com/mrdoob/three.js
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-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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-THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
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-THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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-Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
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-THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1};
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-THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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-THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(k,q){return k.distance-q.distance});return h},intersectObject:function(a){function b(N,t,R,D){D=D.clone().subSelf(t);R=R.clone().subSelf(t);var L=N.clone().subSelf(t);N=D.dot(D);t=D.dot(R);D=D.dot(L);var M=R.dot(R);R=R.dot(L);L=1/(N*M-t*t);M=(M*D-t*R)*L;N=(N*R-t*D)*L;return M>0&&N>0&&M+N<1}var f,d,h,k,q,j,o,c,C,A,
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-x,w=a.geometry,K=w.vertices,P=[];f=0;for(d=w.faces.length;f<d;f++){h=w.faces[f];A=this.origin.clone();x=this.direction.clone();k=a.matrix.multiplyVector3(K[h.a].position.clone());q=a.matrix.multiplyVector3(K[h.b].position.clone());j=a.matrix.multiplyVector3(K[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(K[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());C=x.dot(c);if(C<0){c=c.dot((new THREE.Vector3).sub(k,A))/C;A=A.addSelf(x.multiplyScalar(c));
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-if(h instanceof THREE.Face3){if(b(A,k,q,j)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}else if(h instanceof THREE.Face4)if(b(A,k,q,o)||b(A,q,j,o)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}}return P}};
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-THREE.Rectangle=function(){function a(){k=d-b;q=h-f}var b,f,d,h,k,q,j=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return k};this.getHeight=function(){return q};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,C,A){j=false;b=o;f=c;d=C;h=A;a()};this.addPoint=function(o,c){if(j){j=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
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-h:c}a()};this.add3Points=function(o,c,C,A,x,w){if(j){j=false;b=o<C?o<x?o:x:C<x?C:x;f=c<A?c<w?c:w:A<w?A:w;d=o>C?o>x?o:x:C>x?C:x;h=c>A?c>w?c:w:A>w?A:w}else{b=o<C?o<x?o<b?o:b:x<b?x:b:C<x?C<b?C:b:x<b?x:b;f=c<A?c<w?c<f?c:f:w<f?w:f:A<w?A<f?A:f:w<f?w:f;d=o>C?o>x?o>d?o:d:x>d?x:d:C>x?C>d?C:d:x>d?x:d;h=c>A?c>w?c>h?c:h:w>h?w:h:A>w?A>h?A:h:w>h?w:h}a()};this.addRectangle=function(o){if(j){j=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
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-d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){j=true;h=d=f=b=0;a()};this.isEmpty=function(){return j};this.toString=
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-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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-THREE.Matrix4=function(a,b,f,d,h,k,q,j,o,c,C,A,x,w,K,P){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=q||0;this.n24=j||0;this.n31=o||0;this.n32=c||0;this.n33=C||1;this.n34=A||0;this.n41=x||0;this.n42=w||0;this.n43=K||0;this.n44=P||1};
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-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,k,q,j,o,c,C,A,x,w,K,P){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=k;this.n23=q;this.n24=j;this.n31=o;this.n32=c;this.n33=C;this.n34=A;this.n41=x;this.n42=w;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x;
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-this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
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-h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,k=a.n14,q=a.n21,j=a.n22,o=a.n23,c=a.n24,C=a.n31,A=a.n32,
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-x=a.n33,w=a.n34,K=a.n41,P=a.n42,N=a.n43,t=a.n44,R=b.n11,D=b.n12,L=b.n13,M=b.n14,e=b.n21,l=b.n22,i=b.n23,g=b.n24,n=b.n31,m=b.n32,p=b.n33,r=b.n34,v=b.n41,E=b.n42,V=b.n43,y=b.n44;this.n11=f*R+d*e+h*n+k*v;this.n12=f*D+d*l+h*m+k*E;this.n13=f*L+d*i+h*p+k*V;this.n14=f*M+d*g+h*r+k*y;this.n21=q*R+j*e+o*n+c*v;this.n22=q*D+j*l+o*m+c*E;this.n23=q*L+j*i+o*p+c*V;this.n24=q*M+j*g+o*r+c*y;this.n31=C*R+A*e+x*n+w*v;this.n32=C*D+A*l+x*m+w*E;this.n33=C*L+A*i+x*p+w*V;this.n34=C*M+A*g+x*r+w*y;this.n41=K*R+P*e+N*n+t*v;
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-this.n42=K*D+P*l+N*m+t*E;this.n43=K*L+P*i+N*p+t*V;this.n44=K*M+P*g+N*r+t*y;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,k=this.n21,q=this.n22,j=this.n23,o=this.n24,c=this.n31,C=this.n32,A=this.n33,x=this.n34,w=this.n41,K=this.n42,P=this.n43,N=this.n44,t=a.n11,R=a.n21,D=a.n31,L=a.n41,M=a.n12,e=a.n22,l=a.n32,i=a.n42,g=a.n13,n=a.n23,m=a.n33,p=a.n43,r=a.n14,v=a.n24,E=a.n34;a=a.n44;this.n11=b*t+f*R+d*D+h*L;this.n12=b*M+f*e+d*l+h*i;this.n13=b*g+f*n+d*m+h*p;this.n14=
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-b*r+f*v+d*E+h*a;this.n21=k*t+q*R+j*D+o*L;this.n22=k*M+q*e+j*l+o*i;this.n23=k*g+q*n+j*m+o*p;this.n24=k*r+q*v+j*E+o*a;this.n31=c*t+C*R+A*D+x*L;this.n32=c*M+C*e+A*l+x*i;this.n33=c*g+C*n+A*m+x*p;this.n34=c*r+C*v+A*E+x*a;this.n41=w*t+K*R+P*D+N*L;this.n42=w*M+K*e+P*l+N*i;this.n43=w*g+K*n+P*m+N*p;this.n44=w*r+K*v+P*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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-a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
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-this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
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-b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
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-this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
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-THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,q=a.x,j=a.y,o=a.z;f.n11=k*q*q+d;f.n12=k*q*j-h*o;f.n13=k*q*o+h*j;f.n21=k*q*j+h*o;f.n22=k*j*j+d;f.n23=k*j*o-h*q;f.n31=k*q*o-h*j;f.n32=k*j*o+h*q;f.n33=k*o*o+d;return f};
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-THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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-a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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-a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],C=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*q;a.m[5]=b*j;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*C;return a};
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-THREE.Matrix4.makeFrustum=function(a,b,f,d,h,k){var q,j,o;q=new THREE.Matrix4;j=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+h)/(k-h);h=-2*k*h/(k-h);q.n11=j;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=o;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
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-THREE.Matrix4.makeOrtho=function(a,b,f,d,h,k){var q,j,o,c;q=new THREE.Matrix4;j=b-a;o=f-d;c=k-h;a=(b+a)/j;f=(f+d)/o;h=(k+h)/c;q.n11=2/j;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/o;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/c;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
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-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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-THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,b,f,d,h,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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-THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,k,q,j=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){k=this.vertices[d];k.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];if(a&&k.vertexNormals.length){j.set(0,0,0);b=0;for(f=k.normal.length;b<f;b++)j.addSelf(k.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[k.a];f=this.vertices[k.b];q=this.vertices[k.c];j.sub(q.position,
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-f.position);o.sub(b.position,f.position);j.crossSelf(o)}j.isZero()||j.normalize();k.normal.copy(j)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
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-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(r,v,E,V){k=r.vertices[v].position;q=r.vertices[E].position;
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-j=r.vertices[V].position;o=h[0];c=h[1];C=h[2];A=q.x-k.x;x=j.x-k.x;w=q.y-k.y;K=j.y-k.y;P=q.z-k.z;N=j.z-k.z;t=c.u-o.u;R=C.u-o.u;D=c.v-o.v;L=C.v-o.v;M=1/(t*L-R*D);g.set((L*A-D*x)*M,(L*w-D*K)*M,(L*P-D*N)*M);n.set((t*x-R*A)*M,(t*K-R*w)*M,(t*N-R*P)*M);l[v].addSelf(g);l[E].addSelf(g);l[V].addSelf(g);i[v].addSelf(n);i[E].addSelf(n);i[V].addSelf(n)}var b,f,d,h,k,q,j,o,c,C,A,x,w,K,P,N,t,R,D,L,M,e,l=[],i=[],g=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3;e=new THREE.Vector3;b=
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-0;for(f=this.vertices.length;b<f;b++){l[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
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-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){e.copy(this.vertices[b].normal);d=l[b];m.copy(d);m.subSelf(e.multiplyScalar(e.dot(d))).normalize();p.cross(this.vertices[b].normal,d);test=p.dot(i[b]);d=test<0?-1:1;this.vertices[b].tangent.set(m.x,m.y,m.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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-y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
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-this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(C){var A=[];b=0;for(f=C.length;b<f;b++)C[b]==undefined?A.push("undefined"):A.push(C[b].toString());return A.join("_")}var b,f,d,h,k,q,j,o,c={};d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];q=
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-k.material;j=a(q);if(c[j]==undefined)c[j]={hash:j,counter:0};o=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0};k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+k>65535){c[j].counter+=1;o=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+
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-this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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-THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
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-this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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-THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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-THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
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-this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
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-THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
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-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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-a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
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-a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
|
|
|
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
|
|
|
-a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
|
|
|
-a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+
|
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|
-this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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|
|
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
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|
|
-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
|
|
|
-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
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|
|
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
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|
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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|
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=
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|
-this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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|
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
|
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|
-undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
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|
|
-"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
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|
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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|
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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|
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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|
-THREE.Texture=function(a,b,f,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
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|
-this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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|
-THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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|
-THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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|
-THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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|
-THREE.Projector=function(){function a(l,i){return i.z-l.z}function b(l,i){var g=0,n=1,m=l.z+l.w,p=i.z+i.w,r=-l.z+l.w,v=-i.z+i.w;if(m>=0&&p>=0&&r>=0&&v>=0)return true;else if(m<0&&p<0||r<0&&v<0)return false;else{if(m<0)g=Math.max(g,m/(m-p));else if(p<0)n=Math.min(n,m/(m-p));if(r<0)g=Math.max(g,r/(r-v));else if(v<0)n=Math.min(n,r/(r-v));if(n<g)return false;else{l.lerpSelf(i,g);i.lerpSelf(l,1-n);return true}}}var f,d,h=[],k,q,j,o=[],c,C,A=[],x,w,K=[],P=new THREE.Vector4,N=new THREE.Vector4,t=new THREE.Matrix4,
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|
-R=new THREE.Matrix4,D=[],L=new THREE.Vector4,M=new THREE.Vector4,e;this.projectObjects=function(l,i,g){var n=[],m,p;d=0;t.multiply(i.projectionMatrix,i.matrix);D[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);D[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);D[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);D[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);D[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
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|
-t.n33,t.n44-t.n34);D[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);i=0;for(m=D.length;i<m;i++){p=D[i];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}m=l.objects;l=0;for(i=m.length;l<i;l++){p=m[l];var r;if(!(r=!p.visible)){a:{r=void 0;for(var v=p.position,E=-p.geometry.boundingSphere.radius*Math.max(p.scale.x,Math.max(p.scale.y,p.scale.z)),V=0;V<6;V++){r=D[V].x*v.x+D[V].y*v.y+D[V].z*v.z+D[V].w;if(r<=E){r=false;break a}}r=true}r=!r}if(!r){f=h[d]=h[d]||new THREE.RenderableObject;
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|
|
-P.copy(p.position);t.multiplyVector3(P);f.object=p;f.z=P.z;n.push(f);d++}}g&&n.sort(a);return n};this.projectScene=function(l,i,g){var n=[],m,p,r,v,E,V,y,G,H,T,S,F,s,B,Q,I;j=C=w=0;i.autoUpdateMatrix&&i.updateMatrix();t.multiply(i.projectionMatrix,i.matrix);V=l.objects;l=0;for(m=V.length;l<m;l++){y=V[l];if(y.visible){y.autoUpdateMatrix&&y.updateMatrix();G=y.matrix;H=y.rotationMatrix;T=y.material;S=y.overdraw;if(y instanceof THREE.Mesh){F=y.geometry;s=F.vertices;p=0;for(r=s.length;p<r;p++){B=s[p];B.positionWorld.copy(B.position);
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|
|
-G.multiplyVector3(B.positionWorld);v=B.positionScreen;v.copy(B.positionWorld);t.multiplyVector4(v);v.multiplyScalar(1/v.w);B.__visible=v.z>0&&v.z<1}F=F.faces;p=0;for(r=F.length;p<r;p++){B=F[p];if(B instanceof THREE.Face3){v=s[B.a];E=s[B.b];Q=s[B.c];if(v.__visible&&E.__visible&&Q.__visible)if(y.doubleSided||y.flipSided!=(Q.positionScreen.x-v.positionScreen.x)*(E.positionScreen.y-v.positionScreen.y)-(Q.positionScreen.y-v.positionScreen.y)*(E.positionScreen.x-v.positionScreen.x)<0){k=o[j]=o[j]||new THREE.RenderableFace3;
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|
|
-k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(E.positionWorld);k.v3.positionWorld.copy(Q.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(E.positionScreen);k.v3.positionScreen.copy(Q.positionScreen);k.normalWorld.copy(B.normal);H.multiplyVector3(k.normalWorld);k.centroidWorld.copy(B.centroid);G.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);t.multiplyVector3(k.centroidScreen);Q=B.vertexNormals;e=k.vertexNormalsWorld;v=0;
|
|
|
-for(E=Q.length;v<E;v++){I=e[v]=e[v]||new THREE.Vector3;I.copy(Q[v]);H.multiplyVector3(I)}k.z=k.centroidScreen.z;k.meshMaterial=T;k.faceMaterial=B.material;k.overdraw=S;if(y.geometry.uvs[p]){k.uvs[0]=y.geometry.uvs[p][0];k.uvs[1]=y.geometry.uvs[p][1];k.uvs[2]=y.geometry.uvs[p][2]}n.push(k);j++}}else if(B instanceof THREE.Face4){v=s[B.a];E=s[B.b];Q=s[B.c];I=s[B.d];if(v.__visible&&E.__visible&&Q.__visible&&I.__visible)if(y.doubleSided||y.flipSided!=((I.positionScreen.x-v.positionScreen.x)*(E.positionScreen.y-
|
|
|
-v.positionScreen.y)-(I.positionScreen.y-v.positionScreen.y)*(E.positionScreen.x-v.positionScreen.x)<0||(E.positionScreen.x-Q.positionScreen.x)*(I.positionScreen.y-Q.positionScreen.y)-(E.positionScreen.y-Q.positionScreen.y)*(I.positionScreen.x-Q.positionScreen.x)<0)){k=o[j]=o[j]||new THREE.RenderableFace3;k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(E.positionWorld);k.v3.positionWorld.copy(I.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(E.positionScreen);
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|
|
-k.v3.positionScreen.copy(I.positionScreen);k.normalWorld.copy(B.normal);H.multiplyVector3(k.normalWorld);k.centroidWorld.copy(B.centroid);G.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);t.multiplyVector3(k.centroidScreen);k.z=k.centroidScreen.z;k.meshMaterial=T;k.faceMaterial=B.material;k.overdraw=S;if(y.geometry.uvs[p]){k.uvs[0]=y.geometry.uvs[p][0];k.uvs[1]=y.geometry.uvs[p][1];k.uvs[2]=y.geometry.uvs[p][3]}n.push(k);j++;q=o[j]=o[j]||new THREE.RenderableFace3;q.v1.positionWorld.copy(E.positionWorld);
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|
|
-q.v2.positionWorld.copy(Q.positionWorld);q.v3.positionWorld.copy(I.positionWorld);q.v1.positionScreen.copy(E.positionScreen);q.v2.positionScreen.copy(Q.positionScreen);q.v3.positionScreen.copy(I.positionScreen);q.normalWorld.copy(k.normalWorld);q.centroidWorld.copy(k.centroidWorld);q.centroidScreen.copy(k.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterial=T;q.faceMaterial=B.material;q.overdraw=S;if(y.geometry.uvs[p]){q.uvs[0]=y.geometry.uvs[p][1];q.uvs[1]=y.geometry.uvs[p][2];q.uvs[2]=y.geometry.uvs[p][3]}n.push(q);
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|
|
-j++}}}}else if(y instanceof THREE.Line){R.multiply(t,G);s=y.geometry.vertices;B=s[0];B.positionScreen.copy(B.position);R.multiplyVector4(B.positionScreen);p=1;for(r=s.length;p<r;p++){v=s[p];v.positionScreen.copy(v.position);R.multiplyVector4(v.positionScreen);E=s[p-1];L.copy(v.positionScreen);M.copy(E.positionScreen);if(b(L,M)){L.multiplyScalar(1/L.w);M.multiplyScalar(1/M.w);c=A[C]=A[C]||new THREE.RenderableLine;c.v1.positionScreen.copy(L);c.v2.positionScreen.copy(M);c.z=Math.max(L.z,M.z);c.material=
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|
|
-y.material;n.push(c);C++}}}else if(y instanceof THREE.Particle){N.set(y.position.x,y.position.y,y.position.z,1);t.multiplyVector4(N);N.z/=N.w;if(N.z>0&&N.z<1){x=K[w]=K[w]||new THREE.RenderableParticle;x.x=N.x/N.w;x.y=N.y/N.w;x.z=N.z;x.rotation=y.rotation.z;x.scale.x=y.scale.x*Math.abs(x.x-(N.x+i.projectionMatrix.n11)/(N.w+i.projectionMatrix.n14));x.scale.y=y.scale.y*Math.abs(x.y-(N.y+i.projectionMatrix.n22)/(N.w+i.projectionMatrix.n24));x.material=y.material;n.push(x);w++}}}}g&&n.sort(a);return n};
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|
-this.unprojectVector=function(l,i){var g=new THREE.Matrix4;g.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));g.multiplyVector3(l);return l}};
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|
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,k;this.domElement=document.createElement("div");this.setSize=function(q,j){f=q;d=j;h=f/2;k=d/2};this.render=function(q,j){var o,c,C,A,x,w,K,P;a=b.projectScene(q,j);o=0;for(c=a.length;o<c;o++){x=a[o];if(x instanceof THREE.RenderableParticle){K=x.x*h+h;P=x.y*k+k;C=0;for(A=x.material.length;C<A;C++){w=x.material[C];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=K+"px";w.style.top=P+"px"}}}}}};
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|
|
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,k,q,j=f.getContext("2d"),o=1,c=0,C=null,A=null,x=1,w,K,P,N,t,R,D,L,M,e=new THREE.Color,l=new THREE.Color,i=new THREE.Color,g=new THREE.Color,n=new THREE.Color,m,p,r,v,E,V,y,G,H,T,S=new THREE.Rectangle,F=new THREE.Rectangle,s=new THREE.Rectangle,B=false,Q=new THREE.Color,I=new THREE.Color,W=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
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|
|
-na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;k=d/2;q=h/2;f.width=d;f.height=h;S.set(-k,-q,k,q)};this.clear=function(){if(!F.isEmpty()){F.inflate(1);F.minSelf(S);j.clearRect(F.getX(),
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|
|
-F.getY(),F.getWidth(),F.getHeight());F.empty()}};this.render=function(ga,ua){function Ka(u){var U,O,z,J=u.lights;I.setRGB(0,0,0);W.setRGB(0,0,0);aa.setRGB(0,0,0);u=0;for(U=J.length;u<U;u++){O=J[u];z=O.color;if(O instanceof THREE.AmbientLight){I.r+=z.r;I.g+=z.g;I.b+=z.b}else if(O instanceof THREE.DirectionalLight){W.r+=z.r;W.g+=z.g;W.b+=z.b}else if(O instanceof THREE.PointLight){aa.r+=z.r;aa.g+=z.g;aa.b+=z.b}}}function va(u,U,O,z){var J,X,$,ba,ca=u.lights;u=0;for(J=ca.length;u<J;u++){X=ca[u];$=X.color;
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|
-ba=X.intensity;if(X instanceof THREE.DirectionalLight){X=O.dot(X.position)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,U);Y.normalize();X=O.dot(Y)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}}}function La(u,U,O){if(O.opacity!=0){Ba(O.opacity);wa(O.blending);var z,J,X,$,ba,ca;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){$=O.map;ba=$.width>>1;ca=$.height>>1;J=U.scale.x*k;X=U.scale.y*q;O=J*ba;z=X*ca;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(!S.instersects(s))return;
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-j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(J,-X);j.translate(-ba,-ca);j.drawImage($,0,0);j.restore()}j.beginPath();j.moveTo(u.x-10,u.y);j.lineTo(u.x+10,u.y);j.moveTo(u.x,u.y-10);j.lineTo(u.x,u.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(O instanceof THREE.ParticleCircleMaterial){if(B){Q.r=I.r+W.r+aa.r;Q.g=I.g+W.g+aa.g;Q.b=I.b+W.b+aa.b;e.r=O.color.r*Q.r;e.g=O.color.g*Q.g;e.b=O.color.b*Q.b;e.updateStyleString()}else e.__styleString=O.color.__styleString;O=
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-U.scale.x*k;z=U.scale.y*q;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(S.instersects(s)){J=e.__styleString;if(A!=J)j.fillStyle=A=J;j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(O,z);j.beginPath();j.arc(0,0,1,0,Ja,true);j.closePath();j.fill();j.restore()}}}}function Ma(u,U,O,z){if(z.opacity!=0){Ba(z.opacity);wa(z.blending);j.beginPath();j.moveTo(u.positionScreen.x,u.positionScreen.y);j.lineTo(U.positionScreen.x,U.positionScreen.y);j.closePath();if(z instanceof THREE.LineBasicMaterial){e.__styleString=
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-z.color.__styleString;u=z.linewidth;if(x!=u)j.lineWidth=x=u;u=e.__styleString;if(C!=u)j.strokeStyle=C=u;j.stroke();s.inflate(z.linewidth*2)}}}function Fa(u,U,O,z,J,X){if(J.opacity!=0){Ba(J.opacity);wa(J.blending);N=u.positionScreen.x;t=u.positionScreen.y;R=U.positionScreen.x;D=U.positionScreen.y;L=O.positionScreen.x;M=O.positionScreen.y;j.beginPath();j.moveTo(N,t);j.lineTo(R,D);j.lineTo(L,M);j.lineTo(N,t);j.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof
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-THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=ua.matrix;Y.copy(z.vertexNormalsWorld[0]);E=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;V=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[1]);y=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;G=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[2]);H=
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-(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;T=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;qa(N,t,R,D,L,M,J.env_map.image,E,V,y,G,H,T)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);wa(THREE.SubtractiveBlending)}if(B)if(!J.wireframe&&J.shading==THREE.SmoothShading&&
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-z.vertexNormalsWorld.length==3){l.r=i.r=g.r=I.r;l.g=i.g=g.g=I.g;l.b=i.b=g.b=I.b;va(X,z.v1.positionWorld,z.vertexNormalsWorld[0],l);va(X,z.v2.positionWorld,z.vertexNormalsWorld[1],i);va(X,z.v3.positionWorld,z.vertexNormalsWorld[2],g);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else{Q.r=I.r;Q.g=I.g;Q.b=I.b;va(X,z.centroidWorld,z.normalWorld,Q);e.r=J.color.r*Q.r;e.g=J.color.g*Q.g;e.b=J.color.b*Q.b;e.updateStyleString();J.wireframe?xa(e.__styleString,
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-J.wireframe_linewidth):ya(e.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){m=J.__2near;p=J.__farPlusNear;r=J.__farMinusNear;l.r=l.g=l.b=1-m/(p-u.positionScreen.z*r);i.r=i.g=i.b=1-m/(p-U.positionScreen.z*r);g.r=g.g=g.b=1-m/(p-O.positionScreen.z*r);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){e.r=
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-Ca(z.normalWorld.x);e.g=Ca(z.normalWorld.y);e.b=Ca(z.normalWorld.z);e.updateStyleString();J.wireframe?xa(e.__styleString,J.wireframe_linewidth):ya(e.__styleString)}}}function xa(u,U){if(C!=u)j.strokeStyle=C=u;if(x!=U)j.lineWidth=x=U;j.stroke();s.inflate(U*2)}function ya(u){if(A!=u)j.fillStyle=A=u;j.fill()}function qa(u,U,O,z,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=u;z-=U;J-=u;X-=U;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=
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-(ra*O-ea*J)*ja;ea=(ra*z-ea*X)*ja;O=(ha*J-ia*O)*ja;z=(ha*X-ia*z)*ja;u=u-ka*ba-O*ca;U=U-ea*ba-z*ca;j.save();j.transform(ka,ea,O,z,u,U);j.clip();j.drawImage($,0,0);j.restore()}function Ba(u){if(o!=u)j.globalAlpha=o=u}function wa(u){if(c!=u){switch(u){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}c=u}}function Ga(u,U,O,z){var J=~~(u.r*255),
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-X=~~(u.g*255);u=~~(u.b*255);var $=~~(U.r*255),ba=~~(U.g*255);U=~~(U.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(z.r*255),ia=~~(z.g*255);z=~~(z.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X>255?255:X;da[2]=u<0?0:u>255?255:u;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=U<0?0:U>255?255:U;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=O<0?0:O>255?255:O;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=z<0?0:z>255?255:z;oa.putImageData(Aa,0,0);
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-ta.drawImage(na,0,0);return pa}function Ca(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Da(u,U){var O=U.x-u.x,z=U.y-u.y,J=1/Math.sqrt(O*O+z*z);O*=J;z*=J;U.x+=O;U.y+=z;u.x-=O;u.y-=z}var za,Ha,Z,fa,ma,Ea,Ia,sa;j.setTransform(1,0,0,-1,k,q);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());(B=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];s.empty();if(Z instanceof THREE.RenderableParticle){w=
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-Z;w.x*=k;w.y*=q;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(w,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){w=Z.v1;K=Z.v2;w.positionScreen.x*=k;w.positionScreen.y*=q;K.positionScreen.x*=k;K.positionScreen.y*=q;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);if(S.instersects(s)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(w,K,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){w=Z.v1;K=Z.v2;P=Z.v3;w.positionScreen.x*=
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-k;w.positionScreen.y*=q;K.positionScreen.x*=k;K.positionScreen.y*=q;P.positionScreen.x*=k;P.positionScreen.y*=q;if(Z.overdraw){Da(w.positionScreen,K.positionScreen);Da(K.positionScreen,P.positionScreen);Da(P.positionScreen,w.positionScreen)}s.add3Points(w.positionScreen.x,w.positionScreen.y,K.positionScreen.x,K.positionScreen.y,P.positionScreen.x,P.positionScreen.y);if(S.instersects(s)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;
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-for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(w,K,P,Z,sa,ga)}else Fa(w,K,P,Z,sa,ga)}}}F.addRectangle(s)}j.lineWidth=1;j.strokeStyle="rgba( 255, 0, 0, 0.5 )";j.strokeRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());j.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(G,H,T){var S,F,s,B;S=0;for(F=G.lights.length;S<F;S++){s=G.lights[S];if(s instanceof THREE.DirectionalLight){B=H.normalWorld.dot(s.position)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}else if(s instanceof THREE.PointLight){g.sub(s.position,H.centroidWorld);g.normalize();B=H.normalWorld.dot(g)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}}}function b(G,H,T,S,F,s){r=d(v++);r.setAttribute("d","M "+G.positionScreen.x+
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-" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(s,S,L);D.r=F.color.r*L.r;D.g=F.color.g*L.g;D.b=F.color.b*L.b;D.updateStyleString()}else D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i=1-F.__2near/(F.__farPlusNear-S.z*F.__farMinusNear);
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-D.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&D.setRGB(h(S.normalWorld.x),h(S.normalWorld.y),h(S.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+F.opacity);j.appendChild(r)}function f(G,H,T,S,F,s,B){r=d(v++);r.setAttribute("d",
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|
-"M "+G.positionScreen.x+" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(B,F,L);D.r=s.color.r*L.r;D.g=s.color.g*L.g;D.b=s.color.b*L.b;D.updateStyleString()}else D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){i=
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|
-1-s.__2near/(s.__farPlusNear-F.z*s.__farMinusNear);D.setRGB(i,i,i)}else s instanceof THREE.MeshNormalMaterial&&D.setRGB(h(F.normalWorld.x),h(F.normalWorld.y),h(F.normalWorld.z));s.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+s.opacity);j.appendChild(r)}
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-function d(G){if(n[G]==null){n[G]=document.createElementNS("http://www.w3.org/2000/svg","path");y==0&&n[G].setAttribute("shape-rendering","crispEdges");return n[G]}return n[G]}function h(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}var k=null,q=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,C,A,x,w,K,P,N=new THREE.Rectangle,t=new THREE.Rectangle,R=false,D=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0),
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-l=new THREE.Color(0),i,g=new THREE.Vector3,n=[],m=[],p=[],r,v,E,V,y=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":y=1;break;case "low":y=0}};this.setSize=function(G,H){o=G;c=H;C=o/2;A=c/2;j.setAttribute("viewBox",-C+" "+-A+" "+o+" "+c);j.setAttribute("width",o);j.setAttribute("height",c);N.set(-C,-A,C,A)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(G,H){var T,S,
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|
-F,s,B,Q,I,W;this.autoClear&&this.clear();k=q.projectScene(G,H,this.sortElements);V=E=v=0;if(R=G.lights.length>0){I=G.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);l.setRGB(0,0,0);T=0;for(S=I.length;T<S;T++){F=I[T];s=F.color;if(F instanceof THREE.AmbientLight){M.r+=s.r;M.g+=s.g;M.b+=s.b}else if(F instanceof THREE.DirectionalLight){e.r+=s.r;e.g+=s.g;e.b+=s.b}else if(F instanceof THREE.PointLight){l.r+=s.r;l.g+=s.g;l.b+=s.b}}}T=0;for(S=k.length;T<S;T++){I=k[T];t.empty();if(I instanceof THREE.RenderableParticle){x=
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|
-I;x.x*=C;x.y*=-A;F=0;for(s=I.material.length;F<s;F++)if(W=I.material[F]){B=x;Q=I;W=W;var aa=E++;if(m[aa]==null){m[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");y==0&&m[aa].setAttribute("shape-rendering","crispEdges")}r=m[aa];r.setAttribute("cx",B.x);r.setAttribute("cy",B.y);r.setAttribute("r",Q.scale.x*C);if(W instanceof THREE.ParticleCircleMaterial){if(R){L.r=M.r+e.r+l.r;L.g=M.g+e.g+l.g;L.b=M.b+e.b+l.b;D.r=W.color.r*L.r;D.g=W.color.g*L.g;D.b=W.color.b*L.b;D.updateStyleString()}else D=
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-W.color;r.setAttribute("style","fill: "+D.__styleString)}j.appendChild(r)}}else if(I instanceof THREE.RenderableLine){x=I.v1;w=I.v2;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.material.length;F<s;)if(W=I.material[F++]){B=x;Q=w;W=W;aa=V++;if(p[aa]==null){p[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
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-y==0&&p[aa].setAttribute("shape-rendering","crispEdges")}r=p[aa];r.setAttribute("x1",B.positionScreen.x);r.setAttribute("y1",B.positionScreen.y);r.setAttribute("x2",Q.positionScreen.x);r.setAttribute("y2",Q.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){D.__styleString=W.color.__styleString;r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);j.appendChild(r)}}}}else if(I instanceof
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|
-THREE.RenderableFace3){x=I.v1;w=I.v2;K=I.v3;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&
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-b(x,w,K,I,W,G)}else W&&b(x,w,K,I,W,G)}}}else if(I instanceof THREE.RenderableFace4){x=I.v1;w=I.v2;K=I.v3;P=I.v4;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;P.positionScreen.x*=C;P.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);t.addPoint(P.positionScreen.x,P.positionScreen.y);if(N.instersects(t)){F=
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|
-0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&f(x,w,K,P,I,W,G)}else W&&f(x,w,K,P,I,W,G)}}}}}};
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-THREE.WebGLRenderer=function(a){function b(e,l,i){var g=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif",i?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
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-c.attachShader(g,q("fragment",i+e));c.attachShader(g,q("vertex",n+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
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-c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
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-l);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,l){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,j(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
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|
-j(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.uniforms[n]=c.getUniformLocation(e,n)}}function k(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.attributes[n]=c.getAttribLocation(e,n)}}function q(e,l){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,
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|
-l);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function j(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
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|
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,C,A,x=new THREE.Matrix4,w,K=new Float32Array(16),P=new Float32Array(16),N=new Float32Array(16),t=new Float32Array(9),R=new Float32Array(16),D=function(e,l){if(e){var i,g,n,m=pointLights=maxDirLights=maxPointLights=0;i=0;for(g=e.lights.length;i<g;i++){n=e.lights[i];n instanceof THREE.DirectionalLight&&m++;n instanceof
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|
|
-THREE.PointLight&&pointLights++}if(pointLights+m<=l){maxDirLights=m;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*m/(pointLights+m));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);fog=a?a.fog:null;this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(L){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
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|
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);C=A=function(e,l,i){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
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|
|
-"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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-e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
-"",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
|
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|
-n=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogDensity;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
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|
-e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
-l?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
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|
-"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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|
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
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|
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n");
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|
-g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
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|
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);k(g,["position","normal","uv"]);return g}(D.directional,D.point,fog);this.setSize=function(e,l){o.width=e;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var i,g,n,m,p,
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|
|
-r=[],v=[],E=[];m=[];p=[];c.uniform1i(e.uniforms.enableLighting,l.length);i=0;for(g=l.length;i<g;i++){n=l[i];if(n instanceof THREE.AmbientLight)r.push(n);else if(n instanceof THREE.DirectionalLight)E.push(n);else n instanceof THREE.PointLight&&v.push(n)}i=n=m=p=0;for(g=r.length;i<g;i++){n+=r[i].color.r;m+=r[i].color.g;p+=r[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,m,p);m=[];p=[];i=0;for(g=E.length;i<g;i++){n=E[i];m.push(n.color.r*n.intensity);m.push(n.color.g*n.intensity);m.push(n.color.b*
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|
-n.intensity);p.push(n.position.x);p.push(n.position.y);p.push(n.position.z)}if(E.length){c.uniform1i(e.uniforms.directionalLightNumber,E.length);c.uniform3fv(e.uniforms.directionalLightDirection,p);c.uniform3fv(e.uniforms.directionalLightColor,m)}m=[];p=[];i=0;for(g=v.length;i<g;i++){n=v[i];m.push(n.color.r*n.intensity);m.push(n.color.g*n.intensity);m.push(n.color.b*n.intensity);p.push(n.position.x);p.push(n.position.y);p.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,v.length);
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|
-c.uniform3fv(e.uniforms.pointLightPosition,p);c.uniform3fv(e.uniforms.pointLightColor,m)}};this.createBuffers=function(e,l){var i,g,n,m,p,r,v,E,V,y=[],G=[],H=[],T=[],S=[],F=[],s=0,B=e.geometry.geometryChunks[l],Q;n=false;i=0;for(g=e.material.length;i<g;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(Q=B.material.length;p<Q;p++)if(B.material[p]&&B.material[p].shading!=undefined&&B.material[p].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
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|
|
-meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}Q=n;i=0;for(g=B.faces.length;i<g;i++){n=B.faces[i];m=e.geometry.faces[n];p=m.vertexNormals;faceNormal=m.normal;n=e.geometry.uvs[n];if(m instanceof THREE.Face3){r=e.geometry.vertices[m.a].position;v=e.geometry.vertices[m.b].position;E=e.geometry.vertices[m.c].position;H.push(r.x,r.y,r.z);H.push(v.x,v.y,v.z);H.push(E.x,E.y,E.z);if(e.geometry.hasTangents){r=e.geometry.vertices[m.a].tangent;v=e.geometry.vertices[m.b].tangent;
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|
-E=e.geometry.vertices[m.c].tangent;S.push(r.x,r.y,r.z,r.w);S.push(v.x,v.y,v.z,v.w);S.push(E.x,E.y,E.z,E.w)}if(p.length==3&&Q)for(m=0;m<3;m++)T.push(p[m].x,p[m].y,p[m].z);else for(m=0;m<3;m++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(m=0;m<3;m++)F.push(n[m].u,n[m].v);y.push(s,s+1,s+2);G.push(s,s+1);G.push(s,s+2);G.push(s+1,s+2);s+=3}else if(m instanceof THREE.Face4){r=e.geometry.vertices[m.a].position;v=e.geometry.vertices[m.b].position;E=e.geometry.vertices[m.c].position;V=e.geometry.vertices[m.d].position;
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|
|
-H.push(r.x,r.y,r.z);H.push(v.x,v.y,v.z);H.push(E.x,E.y,E.z);H.push(V.x,V.y,V.z);if(e.geometry.hasTangents){r=e.geometry.vertices[m.a].tangent;v=e.geometry.vertices[m.b].tangent;E=e.geometry.vertices[m.c].tangent;m=e.geometry.vertices[m.d].tangent;S.push(r.x,r.y,r.z,r.w);S.push(v.x,v.y,v.z,v.w);S.push(E.x,E.y,E.z,E.w);S.push(m.x,m.y,m.z,m.w)}if(p.length==4&&Q)for(m=0;m<4;m++)T.push(p[m].x,p[m].y,p[m].z);else for(m=0;m<4;m++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(m=0;m<4;m++)F.push(n[m].u,
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|
-n[m].v);y.push(s,s+1,s+2);y.push(s,s+2,s+3);G.push(s,s+1);G.push(s,s+2);G.push(s,s+3);G.push(s+1,s+2);G.push(s+2,s+3);s+=4}}if(H.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);if(e.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
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|
|
-c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}if(F.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(y),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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|
|
-B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);B.__webGLFaceCount=y.length;B.__webGLLineCount=G.length}};this.renderBuffer=function(e,l,i,g,n){var m,p,r,v,E,V,y,G,H;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){y=M.depth;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms;g.uniforms.mNear.value=
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|
|
-g.near;g.uniforms.mFar.value=g.far}else if(g instanceof THREE.MeshNormalMaterial){y=M.normal;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(H in g.uniforms)y.push(H);h(g.program,y);k(g.program,["position","normal","uv","tangent"])}H=g.program}else H=A;if(H!=C){c.useProgram(H);C=H}H==A&&this.setupLights(H,
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|
|
-l);this.loadCamera(H,e);this.loadMatrices(H);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){r=g.wireframe;v=g.wireframe_linewidth;e=H;l=g.uniforms;var T;for(m in l){G=l[m].type;y=l[m].value;T=e.uniforms[m];if(G=="i")c.uniform1i(T,y);else if(G=="f")c.uniform1f(T,y);else if(G=="v3")c.uniform3f(T,y.x,y.y,y.z);else if(G=="c")c.uniform3f(T,y.r,y.g,y.b);else if(G=="t"){c.uniform1i(T,y);if(G=l[m].texture)G.image instanceof Array&&G.image.length==
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|
|
-6?f(G,y):d(G,y)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){m=g.color;p=g.opacity;r=g.wireframe;v=g.wireframe_linewidth;E=g.map;V=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;G=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;y=g.refraction_ratio;c.uniform4f(H.uniforms.mColor,m.r*p,m.g*p,m.b*p,p);c.uniform1i(H.uniforms.mixEnvMap,l);c.uniform1f(H.uniforms.mReflectivity,e);c.uniform1i(H.uniforms.useRefract,
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|
|
-G);c.uniform1f(H.uniforms.mRefractionRatio,y);if(i){c.uniform1f(H.uniforms.fogDensity,i.density);c.uniform3f(H.uniforms.fogColor,i.color.r,i.color.g,i.color.b)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;m=g.specular;g=g.shininess;c.uniform4f(H.uniforms.mAmbient,i.r,i.g,i.b,p);c.uniform4f(H.uniforms.mSpecular,m.r,m.g,m.b,p);c.uniform1f(H.uniforms.mShininess,g);c.uniform1i(H.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(H.uniforms.material,1);else g instanceof
|
|
|
-THREE.MeshBasicMaterial&&c.uniform1i(H.uniforms.material,0);if(E){d(E,0);c.uniform1i(H.uniforms.tMap,0);c.uniform1i(H.uniforms.enableMap,1)}else c.uniform1i(H.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(H.uniforms.tCube,1);c.uniform1i(H.uniforms.enableCubeMap,1)}else c.uniform1i(H.uniforms.enableCubeMap,0);p=H.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,
|
|
|
-n.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
|
|
|
-n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,l,i,g,n,m,p){var r,v,E,V,y;E=0;for(V=g.material.length;E<V;E++){r=g.material[E];if(r instanceof THREE.MeshFaceMaterial){r=0;for(v=n.material.length;r<v;r++)if((y=n.material[r])&&y.blending==m&&y.opacity<1==p){this.setBlending(y.blending);this.renderBuffer(e,l,i,
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|
|
-y,n)}}else if((y=r)&&y.blending==m&&y.opacity<1==p){this.setBlending(y.blending);this.renderBuffer(e,l,i,y,n)}}};this.render=function(e,l){var i,g,n,m,p=e.lights,r=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();K.set(l.matrix.flatten());N.set(l.projectionMatrix.flatten());i=0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];m=n.object;n=n.buffer;if(m.visible){this.setupMatrices(m,l);this.renderPass(l,p,r,m,n,THREE.NormalBlending,false)}}i=
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|
|
-0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];m=n.object;n=n.buffer;if(m.visible){this.setupMatrices(m,l);this.renderPass(l,p,r,m,n,THREE.AdditiveBlending,false);this.renderPass(l,p,r,m,n,THREE.SubtractiveBlending,false);this.renderPass(l,p,r,m,n,THREE.AdditiveBlending,true);this.renderPass(l,p,r,m,n,THREE.SubtractiveBlending,true);this.renderPass(l,p,r,m,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var l,i,g,n,m,p;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
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|
-{}}l=0;for(i=e.objects.length;l<i;l++){g=e.objects[l];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};p=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(m in g.geometry.geometryChunks){n=g.geometry.geometryChunks[m];n.__webGLVertexBuffer||this.createBuffers(g,m);if(p[m]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);p[m]=1}}}};this.removeObject=function(e,l){var i,g;for(i=e.__webGLObjects.length-1;i>=0;i--){g=e.__webGLObjects[i].object;l==g&&e.__webGLObjects.splice(i,
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-1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(l.matrix,e.matrix);P.set(x.flatten());w=THREE.Matrix4.makeInvert3x3(x).transpose();t.set(w.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,N);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,t);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};
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-this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
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-else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
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-vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
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-THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
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-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
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+// ThreeDebug.js r31 - http://github.com/mrdoob/three.js
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+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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+THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
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+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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+Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
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+THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1};
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+THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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|
+THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(k,q){return k.distance-q.distance});return h},intersectObject:function(a){function b(N,t,R,D){D=D.clone().subSelf(t);R=R.clone().subSelf(t);var L=N.clone().subSelf(t);N=D.dot(D);t=D.dot(R);D=D.dot(L);var M=R.dot(R);R=R.dot(L);L=1/(N*M-t*t);M=(M*D-t*R)*L;N=(N*R-t*D)*L;return M>0&&N>0&&M+N<1}var f,d,h,k,q,j,p,c,C,A,
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+x,w=a.geometry,K=w.vertices,P=[];f=0;for(d=w.faces.length;f<d;f++){h=w.faces[f];A=this.origin.clone();x=this.direction.clone();k=a.matrix.multiplyVector3(K[h.a].position.clone());q=a.matrix.multiplyVector3(K[h.b].position.clone());j=a.matrix.multiplyVector3(K[h.c].position.clone());p=h instanceof THREE.Face4?a.matrix.multiplyVector3(K[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());C=x.dot(c);if(C<0){c=c.dot((new THREE.Vector3).sub(k,A))/C;A=A.addSelf(x.multiplyScalar(c));
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+if(h instanceof THREE.Face3){if(b(A,k,q,j)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}else if(h instanceof THREE.Face4)if(b(A,k,q,p)||b(A,q,j,p)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}}return P}};
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+THREE.Rectangle=function(){function a(){k=d-b;q=h-f}var b,f,d,h,k,q,j=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return k};this.getHeight=function(){return q};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(p,c,C,A){j=false;b=p;f=c;d=C;h=A;a()};this.addPoint=function(p,c){if(j){j=false;b=p;f=c;d=p;h=c}else{b=b<p?b:p;f=f<c?f:c;d=d>p?d:p;h=h>c?
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+h:c}a()};this.add3Points=function(p,c,C,A,x,w){if(j){j=false;b=p<C?p<x?p:x:C<x?C:x;f=c<A?c<w?c:w:A<w?A:w;d=p>C?p>x?p:x:C>x?C:x;h=c>A?c>w?c:w:A>w?A:w}else{b=p<C?p<x?p<b?p:b:x<b?x:b:C<x?C<b?C:b:x<b?x:b;f=c<A?c<w?c<f?c:f:w<f?w:f:A<w?A<f?A:f:w<f?w:f;d=p>C?p>x?p>d?p:d:x>d?x:d:C>x?C>d?C:d:x>d?x:d;h=c>A?c>w?c>h?c:h:w>h?w:h:A>w?A>h?A:h:w>h?w:h}a()};this.addRectangle=function(p){if(j){j=false;b=p.getLeft();f=p.getTop();d=p.getRight();h=p.getBottom()}else{b=b<p.getLeft()?b:p.getLeft();f=f<p.getTop()?f:p.getTop();
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+d=d>p.getRight()?d:p.getRight();h=h>p.getBottom()?h:p.getBottom()}a()};this.inflate=function(p){b-=p;f-=p;d+=p;h+=p;a()};this.minSelf=function(p){b=b>p.getLeft()?b:p.getLeft();f=f>p.getTop()?f:p.getTop();d=d<p.getRight()?d:p.getRight();h=h<p.getBottom()?h:p.getBottom();a()};this.instersects=function(p){return Math.min(d,p.getRight())-Math.max(b,p.getLeft())>=0&&Math.min(h,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){j=true;h=d=f=b=0;a()};this.isEmpty=function(){return j};this.toString=
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|
+function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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|
+THREE.Matrix4=function(a,b,f,d,h,k,q,j,p,c,C,A,x,w,K,P){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=q||0;this.n24=j||0;this.n31=p||0;this.n32=c||0;this.n33=C||1;this.n34=A||0;this.n41=x||0;this.n42=w||0;this.n43=K||0;this.n44=P||1};
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+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,k,q,j,p,c,C,A,x,w,K,P){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=k;this.n23=q;this.n24=j;this.n31=p;this.n32=c;this.n33=C;this.n34=A;this.n41=x;this.n42=w;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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|
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x;
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|
+this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
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+h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,k=a.n14,q=a.n21,j=a.n22,p=a.n23,c=a.n24,C=a.n31,A=a.n32,
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|
+x=a.n33,w=a.n34,K=a.n41,P=a.n42,N=a.n43,t=a.n44,R=b.n11,D=b.n12,L=b.n13,M=b.n14,e=b.n21,l=b.n22,i=b.n23,g=b.n24,n=b.n31,m=b.n32,o=b.n33,r=b.n34,v=b.n41,E=b.n42,V=b.n43,y=b.n44;this.n11=f*R+d*e+h*n+k*v;this.n12=f*D+d*l+h*m+k*E;this.n13=f*L+d*i+h*o+k*V;this.n14=f*M+d*g+h*r+k*y;this.n21=q*R+j*e+p*n+c*v;this.n22=q*D+j*l+p*m+c*E;this.n23=q*L+j*i+p*o+c*V;this.n24=q*M+j*g+p*r+c*y;this.n31=C*R+A*e+x*n+w*v;this.n32=C*D+A*l+x*m+w*E;this.n33=C*L+A*i+x*o+w*V;this.n34=C*M+A*g+x*r+w*y;this.n41=K*R+P*e+N*n+t*v;
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|
|
+this.n42=K*D+P*l+N*m+t*E;this.n43=K*L+P*i+N*o+t*V;this.n44=K*M+P*g+N*r+t*y;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,k=this.n21,q=this.n22,j=this.n23,p=this.n24,c=this.n31,C=this.n32,A=this.n33,x=this.n34,w=this.n41,K=this.n42,P=this.n43,N=this.n44,t=a.n11,R=a.n21,D=a.n31,L=a.n41,M=a.n12,e=a.n22,l=a.n32,i=a.n42,g=a.n13,n=a.n23,m=a.n33,o=a.n43,r=a.n14,v=a.n24,E=a.n34;a=a.n44;this.n11=b*t+f*R+d*D+h*L;this.n12=b*M+f*e+d*l+h*i;this.n13=b*g+f*n+d*m+h*o;this.n14=
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|
+b*r+f*v+d*E+h*a;this.n21=k*t+q*R+j*D+p*L;this.n22=k*M+q*e+j*l+p*i;this.n23=k*g+q*n+j*m+p*o;this.n24=k*r+q*v+j*E+p*a;this.n31=c*t+C*R+A*D+x*L;this.n32=c*M+C*e+A*l+x*i;this.n33=c*g+C*n+A*m+x*o;this.n34=c*r+C*v+A*E+x*a;this.n41=w*t+K*R+P*D+N*L;this.n42=w*M+K*e+P*l+N*i;this.n43=w*g+K*n+P*m+N*o;this.n44=w*r+K*v+P*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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|
|
+a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
|
|
|
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
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|
|
+b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
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|
|
+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
|
|
|
+THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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|
|
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,q=a.x,j=a.y,p=a.z;f.n11=k*q*q+d;f.n12=k*q*j-h*p;f.n13=k*q*p+h*j;f.n21=k*q*j+h*p;f.n22=k*j*j+d;f.n23=k*j*p-h*q;f.n31=k*q*p-h*j;f.n32=k*j*p+h*q;f.n33=k*p*p+d;return f};
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|
|
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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|
|
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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|
|
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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|
|
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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|
|
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],p=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],C=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*p;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*q;a.m[5]=b*j;a.m[6]=b*p;a.m[7]=b*c;a.m[8]=b*C;return a};
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+THREE.Matrix4.makeFrustum=function(a,b,f,d,h,k){var q,j,p;q=new THREE.Matrix4;j=2*h/(b-a);p=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+h)/(k-h);h=-2*k*h/(k-h);q.n11=j;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=p;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
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|
+THREE.Matrix4.makeOrtho=function(a,b,f,d,h,k){var q,j,p,c;q=new THREE.Matrix4;j=b-a;p=f-d;c=k-h;a=(b+a)/j;f=(f+d)/p;h=(k+h)/c;q.n11=2/j;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/p;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/c;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
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|
|
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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|
+THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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|
|
+THREE.Face4=function(a,b,f,d,h,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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|
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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|
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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|
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,k,q,j=new THREE.Vector3,p=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){k=this.vertices[d];k.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];if(a&&k.vertexNormals.length){j.set(0,0,0);b=0;for(f=k.normal.length;b<f;b++)j.addSelf(k.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[k.a];f=this.vertices[k.b];q=this.vertices[k.c];j.sub(q.position,
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+f.position);p.sub(b.position,f.position);j.crossSelf(p)}j.isZero()||j.normalize();k.normal.copy(j)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
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|
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(r,v,E,V){k=r.vertices[v].position;q=r.vertices[E].position;
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|
+j=r.vertices[V].position;p=h[0];c=h[1];C=h[2];A=q.x-k.x;x=j.x-k.x;w=q.y-k.y;K=j.y-k.y;P=q.z-k.z;N=j.z-k.z;t=c.u-p.u;R=C.u-p.u;D=c.v-p.v;L=C.v-p.v;M=1/(t*L-R*D);g.set((L*A-D*x)*M,(L*w-D*K)*M,(L*P-D*N)*M);n.set((t*x-R*A)*M,(t*K-R*w)*M,(t*N-R*P)*M);l[v].addSelf(g);l[E].addSelf(g);l[V].addSelf(g);i[v].addSelf(n);i[E].addSelf(n);i[V].addSelf(n)}var b,f,d,h,k,q,j,p,c,C,A,x,w,K,P,N,t,R,D,L,M,e,l=[],i=[],g=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3,o=new THREE.Vector3;e=new THREE.Vector3;b=
|
|
|
+0;for(f=this.vertices.length;b<f;b++){l[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
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|
+this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){e.copy(this.vertices[b].normal);d=l[b];m.copy(d);m.subSelf(e.multiplyScalar(e.dot(d))).normalize();o.cross(this.vertices[b].normal,d);test=o.dot(i[b]);d=test<0?-1:1;this.vertices[b].tangent.set(m.x,m.y,m.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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|
+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
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|
+this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(C){var A=[];b=0;for(f=C.length;b<f;b++)C[b]==undefined?A.push("undefined"):A.push(C[b].toString());return A.join("_")}var b,f,d,h,k,q,j,p,c={};d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];q=
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|
+k.material;j=a(q);if(c[j]==undefined)c[j]={hash:j,counter:0};p=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:q,vertices:0};k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[p].vertices+k>65535){c[j].counter+=1;p=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:q,vertices:0}}this.geometryChunks[p].faces.push(d);this.geometryChunks[p].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+
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|
+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
|
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|
+THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
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|
+this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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|
|
+THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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|
|
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
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|
|
+this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
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|
|
+THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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|
|
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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|
|
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
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|
|
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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|
|
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
|
|
|
+a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
|
|
|
+a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+
|
|
|
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
|
|
|
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
|
|
|
+a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
|
|
|
+a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+
|
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|
+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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|
|
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
|
|
|
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
|
|
|
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
|
|
|
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
|
|
|
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
|
|
|
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=
|
|
|
+this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
|
|
|
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
|
|
|
+undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
|
|
|
+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
|
|
|
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
|
|
|
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
|
|
|
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
|
|
|
+THREE.Texture=function(a,b,f,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
|
|
|
+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
|
|
|
+THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
|
|
|
+THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
|
|
|
+THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
|
|
|
+THREE.Projector=function(){function a(l,i){return i.z-l.z}function b(l,i){var g=0,n=1,m=l.z+l.w,o=i.z+i.w,r=-l.z+l.w,v=-i.z+i.w;if(m>=0&&o>=0&&r>=0&&v>=0)return true;else if(m<0&&o<0||r<0&&v<0)return false;else{if(m<0)g=Math.max(g,m/(m-o));else if(o<0)n=Math.min(n,m/(m-o));if(r<0)g=Math.max(g,r/(r-v));else if(v<0)n=Math.min(n,r/(r-v));if(n<g)return false;else{l.lerpSelf(i,g);i.lerpSelf(l,1-n);return true}}}var f,d,h=[],k,q,j,p=[],c,C,A=[],x,w,K=[],P=new THREE.Vector4,N=new THREE.Vector4,t=new THREE.Matrix4,
|
|
|
+R=new THREE.Matrix4,D=[],L=new THREE.Vector4,M=new THREE.Vector4,e;this.projectObjects=function(l,i,g){var n=[],m,o;d=0;t.multiply(i.projectionMatrix,i.matrix);D[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);D[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);D[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);D[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);D[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
|
|
|
+t.n33,t.n44-t.n34);D[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);i=0;for(m=D.length;i<m;i++){o=D[i];o.divideScalar(Math.sqrt(o.x*o.x+o.y*o.y+o.z*o.z))}m=l.objects;l=0;for(i=m.length;l<i;l++){o=m[l];var r;if(!(r=!o.visible)){if(r=o instanceof THREE.Mesh){a:{r=void 0;for(var v=o.position,E=-o.geometry.boundingSphere.radius*Math.max(o.scale.x,Math.max(o.scale.y,o.scale.z)),V=0;V<6;V++){r=D[V].x*v.x+D[V].y*v.y+D[V].z*v.z+D[V].w;if(r<=E){r=false;break a}}r=true}r=!r}r=r}if(!r){f=
|
|
|
+h[d]=h[d]||new THREE.RenderableObject;P.copy(o.position);t.multiplyVector3(P);f.object=o;f.z=P.z;n.push(f);d++}}g&&n.sort(a);return n};this.projectScene=function(l,i,g){var n=[],m,o,r,v,E,V,y,G,H,T,S,F,s,B,Q,I;j=C=w=0;i.autoUpdateMatrix&&i.updateMatrix();t.multiply(i.projectionMatrix,i.matrix);V=this.projectObjects(l,i,true);l=0;for(m=V.length;l<m;l++){y=V[l].object;if(y.visible){y.autoUpdateMatrix&&y.updateMatrix();G=y.matrix;H=y.rotationMatrix;T=y.material;S=y.overdraw;if(y instanceof THREE.Mesh){F=
|
|
|
+y.geometry;s=F.vertices;o=0;for(r=s.length;o<r;o++){B=s[o];B.positionWorld.copy(B.position);G.multiplyVector3(B.positionWorld);v=B.positionScreen;v.copy(B.positionWorld);t.multiplyVector4(v);v.multiplyScalar(1/v.w);B.__visible=v.z>0&&v.z<1}F=F.faces;o=0;for(r=F.length;o<r;o++){B=F[o];if(B instanceof THREE.Face3){v=s[B.a];E=s[B.b];Q=s[B.c];if(v.__visible&&E.__visible&&Q.__visible)if(y.doubleSided||y.flipSided!=(Q.positionScreen.x-v.positionScreen.x)*(E.positionScreen.y-v.positionScreen.y)-(Q.positionScreen.y-
|
|
|
+v.positionScreen.y)*(E.positionScreen.x-v.positionScreen.x)<0){k=p[j]=p[j]||new THREE.RenderableFace3;k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(E.positionWorld);k.v3.positionWorld.copy(Q.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(E.positionScreen);k.v3.positionScreen.copy(Q.positionScreen);k.normalWorld.copy(B.normal);H.multiplyVector3(k.normalWorld);k.centroidWorld.copy(B.centroid);G.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);
|
|
|
+t.multiplyVector3(k.centroidScreen);Q=B.vertexNormals;e=k.vertexNormalsWorld;v=0;for(E=Q.length;v<E;v++){I=e[v]=e[v]||new THREE.Vector3;I.copy(Q[v]);H.multiplyVector3(I)}k.z=k.centroidScreen.z;k.meshMaterial=T;k.faceMaterial=B.material;k.overdraw=S;if(y.geometry.uvs[o]){k.uvs[0]=y.geometry.uvs[o][0];k.uvs[1]=y.geometry.uvs[o][1];k.uvs[2]=y.geometry.uvs[o][2]}n.push(k);j++}}else if(B instanceof THREE.Face4){v=s[B.a];E=s[B.b];Q=s[B.c];I=s[B.d];if(v.__visible&&E.__visible&&Q.__visible&&I.__visible)if(y.doubleSided||
|
|
|
+y.flipSided!=((I.positionScreen.x-v.positionScreen.x)*(E.positionScreen.y-v.positionScreen.y)-(I.positionScreen.y-v.positionScreen.y)*(E.positionScreen.x-v.positionScreen.x)<0||(E.positionScreen.x-Q.positionScreen.x)*(I.positionScreen.y-Q.positionScreen.y)-(E.positionScreen.y-Q.positionScreen.y)*(I.positionScreen.x-Q.positionScreen.x)<0)){k=p[j]=p[j]||new THREE.RenderableFace3;k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(E.positionWorld);k.v3.positionWorld.copy(I.positionWorld);
|
|
|
+k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(E.positionScreen);k.v3.positionScreen.copy(I.positionScreen);k.normalWorld.copy(B.normal);H.multiplyVector3(k.normalWorld);k.centroidWorld.copy(B.centroid);G.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);t.multiplyVector3(k.centroidScreen);k.z=k.centroidScreen.z;k.meshMaterial=T;k.faceMaterial=B.material;k.overdraw=S;if(y.geometry.uvs[o]){k.uvs[0]=y.geometry.uvs[o][0];k.uvs[1]=y.geometry.uvs[o][1];k.uvs[2]=
|
|
|
+y.geometry.uvs[o][3]}n.push(k);j++;q=p[j]=p[j]||new THREE.RenderableFace3;q.v1.positionWorld.copy(E.positionWorld);q.v2.positionWorld.copy(Q.positionWorld);q.v3.positionWorld.copy(I.positionWorld);q.v1.positionScreen.copy(E.positionScreen);q.v2.positionScreen.copy(Q.positionScreen);q.v3.positionScreen.copy(I.positionScreen);q.normalWorld.copy(k.normalWorld);q.centroidWorld.copy(k.centroidWorld);q.centroidScreen.copy(k.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterial=T;q.faceMaterial=B.material;
|
|
|
+q.overdraw=S;if(y.geometry.uvs[o]){q.uvs[0]=y.geometry.uvs[o][1];q.uvs[1]=y.geometry.uvs[o][2];q.uvs[2]=y.geometry.uvs[o][3]}n.push(q);j++}}}}else if(y instanceof THREE.Line){R.multiply(t,G);s=y.geometry.vertices;B=s[0];B.positionScreen.copy(B.position);R.multiplyVector4(B.positionScreen);o=1;for(r=s.length;o<r;o++){v=s[o];v.positionScreen.copy(v.position);R.multiplyVector4(v.positionScreen);E=s[o-1];L.copy(v.positionScreen);M.copy(E.positionScreen);if(b(L,M)){L.multiplyScalar(1/L.w);M.multiplyScalar(1/
|
|
|
+M.w);c=A[C]=A[C]||new THREE.RenderableLine;c.v1.positionScreen.copy(L);c.v2.positionScreen.copy(M);c.z=Math.max(L.z,M.z);c.material=y.material;n.push(c);C++}}}else if(y instanceof THREE.Particle){N.set(y.position.x,y.position.y,y.position.z,1);t.multiplyVector4(N);N.z/=N.w;if(N.z>0&&N.z<1){x=K[w]=K[w]||new THREE.RenderableParticle;x.x=N.x/N.w;x.y=N.y/N.w;x.z=N.z;x.rotation=y.rotation.z;x.scale.x=y.scale.x*Math.abs(x.x-(N.x+i.projectionMatrix.n11)/(N.w+i.projectionMatrix.n14));x.scale.y=y.scale.y*
|
|
|
+Math.abs(x.y-(N.y+i.projectionMatrix.n22)/(N.w+i.projectionMatrix.n24));x.material=y.material;n.push(x);w++}}}}g&&n.sort(a);return n};this.unprojectVector=function(l,i){var g=new THREE.Matrix4;g.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));g.multiplyVector3(l);return l}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,k;this.domElement=document.createElement("div");this.setSize=function(q,j){f=q;d=j;h=f/2;k=d/2};this.render=function(q,j){var p,c,C,A,x,w,K,P;a=b.projectScene(q,j);p=0;for(c=a.length;p<c;p++){x=a[p];if(x instanceof THREE.RenderableParticle){K=x.x*h+h;P=x.y*k+k;C=0;for(A=x.material.length;C<A;C++){w=x.material[C];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=K+"px";w.style.top=P+"px"}}}}}};
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|
|
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,k,q,j=f.getContext("2d"),p=1,c=0,C=null,A=null,x=1,w,K,P,N,t,R,D,L,M,e=new THREE.Color,l=new THREE.Color,i=new THREE.Color,g=new THREE.Color,n=new THREE.Color,m,o,r,v,E,V,y,G,H,T,S=new THREE.Rectangle,F=new THREE.Rectangle,s=new THREE.Rectangle,B=false,Q=new THREE.Color,I=new THREE.Color,W=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
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|
|
+na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;k=d/2;q=h/2;f.width=d;f.height=h;S.set(-k,-q,k,q)};this.clear=function(){if(!F.isEmpty()){F.inflate(1);F.minSelf(S);j.clearRect(F.getX(),
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|
+F.getY(),F.getWidth(),F.getHeight());F.empty()}};this.render=function(ga,ua){function Ka(u){var U,O,z,J=u.lights;I.setRGB(0,0,0);W.setRGB(0,0,0);aa.setRGB(0,0,0);u=0;for(U=J.length;u<U;u++){O=J[u];z=O.color;if(O instanceof THREE.AmbientLight){I.r+=z.r;I.g+=z.g;I.b+=z.b}else if(O instanceof THREE.DirectionalLight){W.r+=z.r;W.g+=z.g;W.b+=z.b}else if(O instanceof THREE.PointLight){aa.r+=z.r;aa.g+=z.g;aa.b+=z.b}}}function va(u,U,O,z){var J,X,$,ba,ca=u.lights;u=0;for(J=ca.length;u<J;u++){X=ca[u];$=X.color;
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|
|
+ba=X.intensity;if(X instanceof THREE.DirectionalLight){X=O.dot(X.position)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,U);Y.normalize();X=O.dot(Y)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}}}function La(u,U,O){if(O.opacity!=0){Ba(O.opacity);wa(O.blending);var z,J,X,$,ba,ca;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){$=O.map;ba=$.width>>1;ca=$.height>>1;J=U.scale.x*k;X=U.scale.y*q;O=J*ba;z=X*ca;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(!S.instersects(s))return;
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|
+j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(J,-X);j.translate(-ba,-ca);j.drawImage($,0,0);j.restore()}j.beginPath();j.moveTo(u.x-10,u.y);j.lineTo(u.x+10,u.y);j.moveTo(u.x,u.y-10);j.lineTo(u.x,u.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(O instanceof THREE.ParticleCircleMaterial){if(B){Q.r=I.r+W.r+aa.r;Q.g=I.g+W.g+aa.g;Q.b=I.b+W.b+aa.b;e.r=O.color.r*Q.r;e.g=O.color.g*Q.g;e.b=O.color.b*Q.b;e.updateStyleString()}else e.__styleString=O.color.__styleString;O=
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|
|
+U.scale.x*k;z=U.scale.y*q;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(S.instersects(s)){J=e.__styleString;if(A!=J)j.fillStyle=A=J;j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(O,z);j.beginPath();j.arc(0,0,1,0,Ja,true);j.closePath();j.fill();j.restore()}}}}function Ma(u,U,O,z){if(z.opacity!=0){Ba(z.opacity);wa(z.blending);j.beginPath();j.moveTo(u.positionScreen.x,u.positionScreen.y);j.lineTo(U.positionScreen.x,U.positionScreen.y);j.closePath();if(z instanceof THREE.LineBasicMaterial){e.__styleString=
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|
|
+z.color.__styleString;u=z.linewidth;if(x!=u)j.lineWidth=x=u;u=e.__styleString;if(C!=u)j.strokeStyle=C=u;j.stroke();s.inflate(z.linewidth*2)}}}function Fa(u,U,O,z,J,X){if(J.opacity!=0){Ba(J.opacity);wa(J.blending);N=u.positionScreen.x;t=u.positionScreen.y;R=U.positionScreen.x;D=U.positionScreen.y;L=O.positionScreen.x;M=O.positionScreen.y;j.beginPath();j.moveTo(N,t);j.lineTo(R,D);j.lineTo(L,M);j.lineTo(N,t);j.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof
|
|
|
+THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=ua.matrix;Y.copy(z.vertexNormalsWorld[0]);E=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;V=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[1]);y=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;G=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[2]);H=
|
|
|
+(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;T=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;qa(N,t,R,D,L,M,J.env_map.image,E,V,y,G,H,T)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);wa(THREE.SubtractiveBlending)}if(B)if(!J.wireframe&&J.shading==THREE.SmoothShading&&
|
|
|
+z.vertexNormalsWorld.length==3){l.r=i.r=g.r=I.r;l.g=i.g=g.g=I.g;l.b=i.b=g.b=I.b;va(X,z.v1.positionWorld,z.vertexNormalsWorld[0],l);va(X,z.v2.positionWorld,z.vertexNormalsWorld[1],i);va(X,z.v3.positionWorld,z.vertexNormalsWorld[2],g);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else{Q.r=I.r;Q.g=I.g;Q.b=I.b;va(X,z.centroidWorld,z.normalWorld,Q);e.r=J.color.r*Q.r;e.g=J.color.g*Q.g;e.b=J.color.b*Q.b;e.updateStyleString();J.wireframe?xa(e.__styleString,
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|
|
+J.wireframe_linewidth):ya(e.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){m=J.__2near;o=J.__farPlusNear;r=J.__farMinusNear;l.r=l.g=l.b=1-m/(o-u.positionScreen.z*r);i.r=i.g=i.b=1-m/(o-U.positionScreen.z*r);g.r=g.g=g.b=1-m/(o-O.positionScreen.z*r);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){e.r=
|
|
|
+Ca(z.normalWorld.x);e.g=Ca(z.normalWorld.y);e.b=Ca(z.normalWorld.z);e.updateStyleString();J.wireframe?xa(e.__styleString,J.wireframe_linewidth):ya(e.__styleString)}}}function xa(u,U){if(C!=u)j.strokeStyle=C=u;if(x!=U)j.lineWidth=x=U;j.stroke();s.inflate(U*2)}function ya(u){if(A!=u)j.fillStyle=A=u;j.fill()}function qa(u,U,O,z,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=u;z-=U;J-=u;X-=U;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=
|
|
|
+(ra*O-ea*J)*ja;ea=(ra*z-ea*X)*ja;O=(ha*J-ia*O)*ja;z=(ha*X-ia*z)*ja;u=u-ka*ba-O*ca;U=U-ea*ba-z*ca;j.save();j.transform(ka,ea,O,z,u,U);j.clip();j.drawImage($,0,0);j.restore()}function Ba(u){if(p!=u)j.globalAlpha=p=u}function wa(u){if(c!=u){switch(u){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}c=u}}function Ga(u,U,O,z){var J=~~(u.r*255),
|
|
|
+X=~~(u.g*255);u=~~(u.b*255);var $=~~(U.r*255),ba=~~(U.g*255);U=~~(U.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(z.r*255),ia=~~(z.g*255);z=~~(z.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X>255?255:X;da[2]=u<0?0:u>255?255:u;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=U<0?0:U>255?255:U;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=O<0?0:O>255?255:O;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=z<0?0:z>255?255:z;oa.putImageData(Aa,0,0);
|
|
|
+ta.drawImage(na,0,0);return pa}function Ca(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Da(u,U){var O=U.x-u.x,z=U.y-u.y,J=1/Math.sqrt(O*O+z*z);O*=J;z*=J;U.x+=O;U.y+=z;u.x-=O;u.y-=z}var za,Ha,Z,fa,ma,Ea,Ia,sa;j.setTransform(1,0,0,-1,k,q);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());(B=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];s.empty();if(Z instanceof THREE.RenderableParticle){w=
|
|
|
+Z;w.x*=k;w.y*=q;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(w,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){w=Z.v1;K=Z.v2;w.positionScreen.x*=k;w.positionScreen.y*=q;K.positionScreen.x*=k;K.positionScreen.y*=q;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);if(S.instersects(s)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(w,K,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){w=Z.v1;K=Z.v2;P=Z.v3;w.positionScreen.x*=
|
|
|
+k;w.positionScreen.y*=q;K.positionScreen.x*=k;K.positionScreen.y*=q;P.positionScreen.x*=k;P.positionScreen.y*=q;if(Z.overdraw){Da(w.positionScreen,K.positionScreen);Da(K.positionScreen,P.positionScreen);Da(P.positionScreen,w.positionScreen)}s.add3Points(w.positionScreen.x,w.positionScreen.y,K.positionScreen.x,K.positionScreen.y,P.positionScreen.x,P.positionScreen.y);if(S.instersects(s)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;
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|
|
+for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(w,K,P,Z,sa,ga)}else Fa(w,K,P,Z,sa,ga)}}}F.addRectangle(s)}j.lineWidth=1;j.strokeStyle="rgba( 255, 0, 0, 0.5 )";j.strokeRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());j.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(G,H,T){var S,F,s,B;S=0;for(F=G.lights.length;S<F;S++){s=G.lights[S];if(s instanceof THREE.DirectionalLight){B=H.normalWorld.dot(s.position)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}else if(s instanceof THREE.PointLight){g.sub(s.position,H.centroidWorld);g.normalize();B=H.normalWorld.dot(g)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}}}function b(G,H,T,S,F,s){r=d(v++);r.setAttribute("d","M "+G.positionScreen.x+
|
|
|
+" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(s,S,L);D.r=F.color.r*L.r;D.g=F.color.g*L.g;D.b=F.color.b*L.b;D.updateStyleString()}else D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i=1-F.__2near/(F.__farPlusNear-S.z*F.__farMinusNear);
|
|
|
+D.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&D.setRGB(h(S.normalWorld.x),h(S.normalWorld.y),h(S.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+F.opacity);j.appendChild(r)}function f(G,H,T,S,F,s,B){r=d(v++);r.setAttribute("d",
|
|
|
+"M "+G.positionScreen.x+" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(B,F,L);D.r=s.color.r*L.r;D.g=s.color.g*L.g;D.b=s.color.b*L.b;D.updateStyleString()}else D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){i=
|
|
|
+1-s.__2near/(s.__farPlusNear-F.z*s.__farMinusNear);D.setRGB(i,i,i)}else s instanceof THREE.MeshNormalMaterial&&D.setRGB(h(F.normalWorld.x),h(F.normalWorld.y),h(F.normalWorld.z));s.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+s.opacity);j.appendChild(r)}
|
|
|
+function d(G){if(n[G]==null){n[G]=document.createElementNS("http://www.w3.org/2000/svg","path");y==0&&n[G].setAttribute("shape-rendering","crispEdges");return n[G]}return n[G]}function h(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}var k=null,q=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,c,C,A,x,w,K,P,N=new THREE.Rectangle,t=new THREE.Rectangle,R=false,D=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0),
|
|
|
+l=new THREE.Color(0),i,g=new THREE.Vector3,n=[],m=[],o=[],r,v,E,V,y=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":y=1;break;case "low":y=0}};this.setSize=function(G,H){p=G;c=H;C=p/2;A=c/2;j.setAttribute("viewBox",-C+" "+-A+" "+p+" "+c);j.setAttribute("width",p);j.setAttribute("height",c);N.set(-C,-A,C,A)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(G,H){var T,S,
|
|
|
+F,s,B,Q,I,W;this.autoClear&&this.clear();k=q.projectScene(G,H,this.sortElements);V=E=v=0;if(R=G.lights.length>0){I=G.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);l.setRGB(0,0,0);T=0;for(S=I.length;T<S;T++){F=I[T];s=F.color;if(F instanceof THREE.AmbientLight){M.r+=s.r;M.g+=s.g;M.b+=s.b}else if(F instanceof THREE.DirectionalLight){e.r+=s.r;e.g+=s.g;e.b+=s.b}else if(F instanceof THREE.PointLight){l.r+=s.r;l.g+=s.g;l.b+=s.b}}}T=0;for(S=k.length;T<S;T++){I=k[T];t.empty();if(I instanceof THREE.RenderableParticle){x=
|
|
|
+I;x.x*=C;x.y*=-A;F=0;for(s=I.material.length;F<s;F++)if(W=I.material[F]){B=x;Q=I;W=W;var aa=E++;if(m[aa]==null){m[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");y==0&&m[aa].setAttribute("shape-rendering","crispEdges")}r=m[aa];r.setAttribute("cx",B.x);r.setAttribute("cy",B.y);r.setAttribute("r",Q.scale.x*C);if(W instanceof THREE.ParticleCircleMaterial){if(R){L.r=M.r+e.r+l.r;L.g=M.g+e.g+l.g;L.b=M.b+e.b+l.b;D.r=W.color.r*L.r;D.g=W.color.g*L.g;D.b=W.color.b*L.b;D.updateStyleString()}else D=
|
|
|
+W.color;r.setAttribute("style","fill: "+D.__styleString)}j.appendChild(r)}}else if(I instanceof THREE.RenderableLine){x=I.v1;w=I.v2;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.material.length;F<s;)if(W=I.material[F++]){B=x;Q=w;W=W;aa=V++;if(o[aa]==null){o[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
|
|
|
+y==0&&o[aa].setAttribute("shape-rendering","crispEdges")}r=o[aa];r.setAttribute("x1",B.positionScreen.x);r.setAttribute("y1",B.positionScreen.y);r.setAttribute("x2",Q.positionScreen.x);r.setAttribute("y2",Q.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){D.__styleString=W.color.__styleString;r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);j.appendChild(r)}}}}else if(I instanceof
|
|
|
+THREE.RenderableFace3){x=I.v1;w=I.v2;K=I.v3;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&
|
|
|
+b(x,w,K,I,W,G)}else W&&b(x,w,K,I,W,G)}}}else if(I instanceof THREE.RenderableFace4){x=I.v1;w=I.v2;K=I.v3;P=I.v4;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;P.positionScreen.x*=C;P.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);t.addPoint(P.positionScreen.x,P.positionScreen.y);if(N.instersects(t)){F=
|
|
|
+0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&f(x,w,K,P,I,W,G)}else W&&f(x,w,K,P,I,W,G)}}}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function b(e,l,i){var g=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif",i?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
|
|
|
+c.attachShader(g,q("fragment",i+e));c.attachShader(g,q("vertex",n+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
|
|
|
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
|
|
|
+l);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,l){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,j(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
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|
+j(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.uniforms[n]=c.getUniformLocation(e,n)}}function k(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.attributes[n]=c.getAttribLocation(e,n)}}function q(e,l){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,
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|
+l);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function j(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
|
|
|
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var p=document.createElement("canvas"),c,C,A,x=new THREE.Matrix4,w,K=new Float32Array(16),P=new Float32Array(16),N=new Float32Array(16),t=new Float32Array(9),R=new Float32Array(16),D=function(e,l){if(e){var i,g,n,m=pointLights=maxDirLights=maxPointLights=0;i=0;for(g=e.lights.length;i<g;i++){n=e.lights[i];n instanceof THREE.DirectionalLight&&m++;n instanceof
|
|
|
+THREE.PointLight&&pointLights++}if(pointLights+m<=l){maxDirLights=m;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*m/(pointLights+m));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);fog=a?a.fog:null;this.domElement=p;this.autoClear=true;try{c=p.getContext("experimental-webgl",{antialias:true})}catch(L){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
|
|
|
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);C=A=function(e,l,i){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
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|
|
+"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
|
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|
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
|
+"",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
|
|
|
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogDensity;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
|
+e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
+l?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
|
|
|
+"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
|
|
|
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
|
|
|
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n");
|
|
|
+g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
|
|
|
+"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);k(g,["position","normal","uv"]);return g}(D.directional,D.point,fog);this.setSize=function(e,l){p.width=e;p.height=l;c.viewport(0,0,p.width,p.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var i,g,n,m,o,
|
|
|
+r=[],v=[],E=[];m=[];o=[];c.uniform1i(e.uniforms.enableLighting,l.length);i=0;for(g=l.length;i<g;i++){n=l[i];if(n instanceof THREE.AmbientLight)r.push(n);else if(n instanceof THREE.DirectionalLight)E.push(n);else n instanceof THREE.PointLight&&v.push(n)}i=n=m=o=0;for(g=r.length;i<g;i++){n+=r[i].color.r;m+=r[i].color.g;o+=r[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,m,o);m=[];o=[];i=0;for(g=E.length;i<g;i++){n=E[i];m.push(n.color.r*n.intensity);m.push(n.color.g*n.intensity);m.push(n.color.b*
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|
|
+n.intensity);o.push(n.position.x);o.push(n.position.y);o.push(n.position.z)}if(E.length){c.uniform1i(e.uniforms.directionalLightNumber,E.length);c.uniform3fv(e.uniforms.directionalLightDirection,o);c.uniform3fv(e.uniforms.directionalLightColor,m)}m=[];o=[];i=0;for(g=v.length;i<g;i++){n=v[i];m.push(n.color.r*n.intensity);m.push(n.color.g*n.intensity);m.push(n.color.b*n.intensity);o.push(n.position.x);o.push(n.position.y);o.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,v.length);
|
|
|
+c.uniform3fv(e.uniforms.pointLightPosition,o);c.uniform3fv(e.uniforms.pointLightColor,m)}};this.createBuffers=function(e,l){var i,g,n,m,o,r,v,E,V,y=[],G=[],H=[],T=[],S=[],F=[],s=0,B=e.geometry.geometryChunks[l],Q;n=false;i=0;for(g=e.material.length;i<g;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(Q=B.material.length;o<Q;o++)if(B.material[o]&&B.material[o].shading!=undefined&&B.material[o].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
|
|
|
+meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}Q=n;i=0;for(g=B.faces.length;i<g;i++){n=B.faces[i];m=e.geometry.faces[n];o=m.vertexNormals;faceNormal=m.normal;n=e.geometry.uvs[n];if(m instanceof THREE.Face3){r=e.geometry.vertices[m.a].position;v=e.geometry.vertices[m.b].position;E=e.geometry.vertices[m.c].position;H.push(r.x,r.y,r.z);H.push(v.x,v.y,v.z);H.push(E.x,E.y,E.z);if(e.geometry.hasTangents){r=e.geometry.vertices[m.a].tangent;v=e.geometry.vertices[m.b].tangent;
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|
|
+E=e.geometry.vertices[m.c].tangent;S.push(r.x,r.y,r.z,r.w);S.push(v.x,v.y,v.z,v.w);S.push(E.x,E.y,E.z,E.w)}if(o.length==3&&Q)for(m=0;m<3;m++)T.push(o[m].x,o[m].y,o[m].z);else for(m=0;m<3;m++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(m=0;m<3;m++)F.push(n[m].u,n[m].v);y.push(s,s+1,s+2);G.push(s,s+1);G.push(s,s+2);G.push(s+1,s+2);s+=3}else if(m instanceof THREE.Face4){r=e.geometry.vertices[m.a].position;v=e.geometry.vertices[m.b].position;E=e.geometry.vertices[m.c].position;V=e.geometry.vertices[m.d].position;
|
|
|
+H.push(r.x,r.y,r.z);H.push(v.x,v.y,v.z);H.push(E.x,E.y,E.z);H.push(V.x,V.y,V.z);if(e.geometry.hasTangents){r=e.geometry.vertices[m.a].tangent;v=e.geometry.vertices[m.b].tangent;E=e.geometry.vertices[m.c].tangent;m=e.geometry.vertices[m.d].tangent;S.push(r.x,r.y,r.z,r.w);S.push(v.x,v.y,v.z,v.w);S.push(E.x,E.y,E.z,E.w);S.push(m.x,m.y,m.z,m.w)}if(o.length==4&&Q)for(m=0;m<4;m++)T.push(o[m].x,o[m].y,o[m].z);else for(m=0;m<4;m++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(m=0;m<4;m++)F.push(n[m].u,
|
|
|
+n[m].v);y.push(s,s+1,s+2);y.push(s,s+2,s+3);G.push(s,s+1);G.push(s,s+2);G.push(s,s+3);G.push(s+1,s+2);G.push(s+2,s+3);s+=4}}if(H.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);if(e.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
|
|
|
+c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}if(F.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(y),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
|
|
|
+B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);B.__webGLFaceCount=y.length;B.__webGLLineCount=G.length}};this.renderBuffer=function(e,l,i,g,n){var m,o,r,v,E,V,y,G,H;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){y=M.depth;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms;g.uniforms.mNear.value=
|
|
|
+g.near;g.uniforms.mFar.value=g.far}else if(g instanceof THREE.MeshNormalMaterial){y=M.normal;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(H in g.uniforms)y.push(H);h(g.program,y);k(g.program,["position","normal","uv","tangent"])}H=g.program}else H=A;if(H!=C){c.useProgram(H);C=H}H==A&&this.setupLights(H,
|
|
|
+l);this.loadCamera(H,e);this.loadMatrices(H);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){r=g.wireframe;v=g.wireframe_linewidth;e=H;l=g.uniforms;var T;for(m in l){G=l[m].type;y=l[m].value;T=e.uniforms[m];if(G=="i")c.uniform1i(T,y);else if(G=="f")c.uniform1f(T,y);else if(G=="v3")c.uniform3f(T,y.x,y.y,y.z);else if(G=="c")c.uniform3f(T,y.r,y.g,y.b);else if(G=="t"){c.uniform1i(T,y);if(G=l[m].texture)G.image instanceof Array&&G.image.length==
|
|
|
+6?f(G,y):d(G,y)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){m=g.color;o=g.opacity;r=g.wireframe;v=g.wireframe_linewidth;E=g.map;V=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;G=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;y=g.refraction_ratio;c.uniform4f(H.uniforms.mColor,m.r*o,m.g*o,m.b*o,o);c.uniform1i(H.uniforms.mixEnvMap,l);c.uniform1f(H.uniforms.mReflectivity,e);c.uniform1i(H.uniforms.useRefract,
|
|
|
+G);c.uniform1f(H.uniforms.mRefractionRatio,y);if(i){c.uniform1f(H.uniforms.fogDensity,i.density);c.uniform3f(H.uniforms.fogColor,i.color.r,i.color.g,i.color.b)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;m=g.specular;g=g.shininess;c.uniform4f(H.uniforms.mAmbient,i.r,i.g,i.b,o);c.uniform4f(H.uniforms.mSpecular,m.r,m.g,m.b,o);c.uniform1f(H.uniforms.mShininess,g);c.uniform1i(H.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(H.uniforms.material,1);else g instanceof
|
|
|
+THREE.MeshBasicMaterial&&c.uniform1i(H.uniforms.material,0);if(E){d(E,0);c.uniform1i(H.uniforms.tMap,0);c.uniform1i(H.uniforms.enableMap,1)}else c.uniform1i(H.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(H.uniforms.tCube,1);c.uniform1i(H.uniforms.enableCubeMap,1)}else c.uniform1i(H.uniforms.enableCubeMap,0);o=H.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.position);if(o.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,
|
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+n.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.normal)}if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.uv)}else c.disableVertexAttribArray(o.uv);if(r){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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+n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,l,i,g,n,m,o){var r,v,E,V,y;E=0;for(V=g.material.length;E<V;E++){r=g.material[E];if(r instanceof THREE.MeshFaceMaterial){r=0;for(v=n.material.length;r<v;r++)if((y=n.material[r])&&y.blending==m&&y.opacity<1==o){this.setBlending(y.blending);this.renderBuffer(e,l,i,
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+y,n)}}else if((y=r)&&y.blending==m&&y.opacity<1==o){this.setBlending(y.blending);this.renderBuffer(e,l,i,y,n)}}};this.render=function(e,l){var i,g,n,m,o=e.lights,r=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();K.set(l.matrix.flatten());N.set(l.projectionMatrix.flatten());i=0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];m=n.object;n=n.buffer;if(m.visible){this.setupMatrices(m,l);this.renderPass(l,o,r,m,n,THREE.NormalBlending,false)}}i=
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+0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];m=n.object;n=n.buffer;if(m.visible){this.setupMatrices(m,l);this.renderPass(l,o,r,m,n,THREE.AdditiveBlending,false);this.renderPass(l,o,r,m,n,THREE.SubtractiveBlending,false);this.renderPass(l,o,r,m,n,THREE.AdditiveBlending,true);this.renderPass(l,o,r,m,n,THREE.SubtractiveBlending,true);this.renderPass(l,o,r,m,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var l,i,g,n,m,o;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
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+{}}l=0;for(i=e.objects.length;l<i;l++){g=e.objects[l];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};o=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(m in g.geometry.geometryChunks){n=g.geometry.geometryChunks[m];n.__webGLVertexBuffer||this.createBuffers(g,m);if(o[m]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);o[m]=1}}}};this.removeObject=function(e,l){var i,g;for(i=e.__webGLObjects.length-1;i>=0;i--){g=e.__webGLObjects[i].object;l==g&&e.__webGLObjects.splice(i,
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+1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(l.matrix,e.matrix);P.set(x.flatten());w=THREE.Matrix4.makeInvert3x3(x).transpose();t.set(w.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,N);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,t);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};
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+this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
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+else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
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+vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
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+THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
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+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
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