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@@ -45,7 +45,7 @@
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currentCamera.lookAt( 0, 200, 0 );
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scene = new THREE.Scene();
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- scene.add( new THREE.GridHelper( 1000, 10 ) );
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+ scene.add( new THREE.GridHelper( 1000, 10, 0x888888, 0x444444 ) );
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var light = new THREE.DirectionalLight( 0xffffff, 2 );
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light.position.set( 1, 1, 1 );
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