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@@ -7,11 +7,11 @@ export class WebGLUniforms {
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renderer: WebGLRenderer;
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- setValue(gl: any, value: any, renderer?: any): void;
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+ setValue(gl: any, name: string, value: any): void;
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set(gl: any, object: any, name: string): void;
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setOptional(gl: any, object: any, name: string): void;
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- static upload(gl: any, seq: any, values: any[], renderer: any): void;
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+ static upload(gl: any, seq: any, values: any[], renderer: WebGLRenderer, textures: WebGLTextures): void;
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static seqWithValue(seq: any, values: any[]): any[];
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static splitDynamic(seq: any, values: any[]): any[];
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static evalDynamic(seq: any, values: any[], object: any, camera: any): any[];
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