@@ -79,7 +79,7 @@ vec3 viewPosition = normalize( vViewPosition );
float lDistance = 1.0;
if ( spotLightDistance[ i ] > 0.0 )
- lDistance = saturate( 1.0 - ( length( lVector ) / spotLightDistance[ i ] );
+ lDistance = saturate( 1.0 - ( length( lVector ) / spotLightDistance[ i ] ) );
lVector = normalize( lVector );