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@@ -141,8 +141,10 @@ THREE.NodeLib.add( new THREE.FunctionNode( [
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" vec3 q1 = dFdy( eye_pos );",
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" vec2 st0 = dFdx( mUv.st );",
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" vec2 st1 = dFdy( mUv.st );",
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- " vec3 S = normalize( q0 * st1.t - q1 * st0.t );",
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- " vec3 T = normalize( -q0 * st1.s + q1 * st0.s );",
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+ " float factor = sign( st1.t * st0.s - st0.t * st1.s );",
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+ " factor *= float( gl_FrontFacing ) * 2.0 - 1.0;",
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+ " vec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * factor );",
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+ " vec3 T = normalize( ( -q0 * st1.s + q1 * st0.s ) * factor );",
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" vec3 N = normalize( surf_norm );",
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" vec3 mapN = map * 2.0 - 1.0;",
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" mapN.xy = scale * mapN.xy;",
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