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@@ -12,7 +12,7 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
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THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
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a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(E,v,F,w){w=w.clone().subSelf(v);F=F.clone().subSelf(v);var O=E.clone().subSelf(v);E=w.dot(w);v=w.dot(F);w=w.dot(O);var K=F.dot(F);F=F.dot(O);O=1/(E*K-v*v);K=(K*w-v*F)*O;E=(E*F-v*w)*O;return K>0&&E>0&&K+E<1}var b,d,e,g,h,j,k,n,q,x,
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+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(E,v,F,w){w=w.clone().subSelf(v);F=F.clone().subSelf(v);var N=E.clone().subSelf(v);E=w.dot(w);v=w.dot(F);w=w.dot(N);var L=F.dot(F);F=F.dot(N);N=1/(E*L-v*v);L=(L*w-v*F)*N;E=(E*F-v*w)*N;return L>0&&E>0&&L+E<1}var b,d,e,g,h,j,k,n,q,x,
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u,t=a.geometry,y=t.vertices,A=[];b=0;for(d=t.faces.length;b<d;b++){e=t.faces[b];x=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(y[e.a].position.clone());h=k.multiplyVector3(y[e.b].position.clone());j=k.multiplyVector3(y[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(y[e.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(e.normal.clone());q=u.dot(n);if(q<0){n=n.dot((new THREE.Vector3).sub(g,x))/q;x=x.addSelf(u.multiplyScalar(n));
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if(e instanceof THREE.Face3){if(c(x,g,h,j)){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(c(x,g,h,k)||c(x,h,j,k))){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};A.push(e)}}}return A}};
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THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,n,q,x){j=!1;c=k;b=n;d=q;e=x;a()};this.addPoint=function(k,n){if(j){j=!1;c=k;b=n;d=k;e=n}else{c=c<k?c:k;b=b<n?b:n;d=d>k?d:k;e=e>n?e:n}a()};
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@@ -23,8 +23,8 @@ THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,
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THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
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e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();d.cross(b,g).normalize();e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},
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multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+
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-this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,O=c.n13,K=c.n14,Z=c.n21,M=c.n22,f=c.n23,V=c.n24,T=c.n31,ca=c.n32,ea=c.n33,H=c.n34;this.n11=b*F+d*Z+e*T;this.n12=
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-b*w+d*M+e*ca;this.n13=b*O+d*f+e*ea;this.n14=b*K+d*V+e*H+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*ca;this.n23=h*O+j*f+k*ea;this.n24=h*K+j*V+k*H+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*ca;this.n33=q*O+x*f+u*ea;this.n34=q*K+x*V+u*H+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*ca;this.n43=y*O+A*f+E*ea;this.n44=y*K+A*V+E*H+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=
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+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,N=c.n13,L=c.n14,Z=c.n21,M=c.n22,f=c.n23,V=c.n24,T=c.n31,ca=c.n32,ea=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=
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+b*w+d*M+e*ca;this.n13=b*N+d*f+e*ea;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*ca;this.n23=h*N+j*f+k*ea;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*ca;this.n33=q*N+x*f+u*ea;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*ca;this.n43=y*N+A*f+E*ea;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=
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this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=
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this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=
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a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=
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@@ -56,8 +56,8 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
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b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.normal.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
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b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
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-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(H,ba,wa,da,ua,ha,fa){g=H.vertices[ba].position;h=H.vertices[wa].position;j=H.vertices[da].position;k=e[ua];n=e[ha];q=e[fa];x=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
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-y=j.y-g.y;A=h.z-g.z;E=j.z-g.z;v=n.u-k.u;F=q.u-k.u;w=n.v-k.v;O=q.v-k.v;K=1/(v*O-F*w);f.set((O*x-w*u)*K,(O*t-w*y)*K,(O*A-w*E)*K);V.set((v*u-F*x)*K,(v*y-F*t)*K,(v*E-F*A)*K);Z[ba].addSelf(f);Z[wa].addSelf(f);Z[da].addSelf(f);M[ba].addSelf(V);M[wa].addSelf(V);M[da].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,x,u,t,y,A,E,v,F,w,O,K,Z=[],M=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,ca=new THREE.Vector3,ea=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Z[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
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+c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ba,wa,da,ua,ha,fa){g=I.vertices[ba].position;h=I.vertices[wa].position;j=I.vertices[da].position;k=e[ua];n=e[ha];q=e[fa];x=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
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+y=j.y-g.y;A=h.z-g.z;E=j.z-g.z;v=n.u-k.u;F=q.u-k.u;w=n.v-k.v;N=q.v-k.v;L=1/(v*N-F*w);f.set((N*x-w*u)*L,(N*t-w*y)*L,(N*A-w*E)*L);V.set((v*u-F*x)*L,(v*y-F*t)*L,(v*E-F*A)*L);Z[ba].addSelf(f);Z[wa].addSelf(f);Z[da].addSelf(f);M[ba].addSelf(V);M[wa].addSelf(V);M[da].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z=[],M=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,ca=new THREE.Vector3,ea=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Z[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
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0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
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this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ea.copy(this.vertices[c].normal);d=Z[c];T.copy(d);T.subSelf(ea.multiplyScalar(ea.dot(d))).normalize();ca.cross(this.vertices[c].normal,d);d=ca.dot(M[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
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@@ -140,10 +140,10 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
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THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
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THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
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-THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var V=0,T=1,ca=M.z+M.w,ea=f.z+f.w,H=-M.z+M.w,ba=-f.z+f.w;if(ca>=0&&ea>=0&&H>=0&&ba>=0)return!0;else if(ca<0&&ea<0||H<0&&ba<0)return!1;else{if(ca<0)V=Math.max(V,ca/(ca-ea));else ea<0&&(T=Math.min(T,ca/(ca-ea)));if(H<0)V=Math.max(V,H/(H-ba));else ba<0&&(T=Math.min(T,H/(H-ba)));if(T<V)return!1;else{M.lerpSelf(f,V);f.lerpSelf(M,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,x=[],u,t,y=[],A=new THREE.Vector4,E=new THREE.Vector4,v=new THREE.Matrix4,
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-F=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],O=new THREE.Vector4,K=new THREE.Vector4,Z;this.projectObjects=function(M,f,V){f=[];var T,ca,ea;d=0;ca=M.objects;M=0;for(T=ca.length;M<T;M++){ea=ca[M];var H;if(!(H=!ea.visible))if(H=ea instanceof THREE.Mesh){a:{H=void 0;for(var ba=ea.matrixWorld,wa=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),da=0;da<6;da++){H=w[da].x*ba.n14+
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-w[da].y*ba.n24+w[da].z*ba.n34+w[da].w;if(H<=wa){H=!1;break a}}H=!0}H=!H}if(!H){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(ea.position);v.multiplyVector3(A);b.object=ea;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(M,f,V){var T=[],ca=f.near,ea=f.far,H,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa;j=q=t=0;f.matrixAutoUpdate&&f.update();v.multiply(f.projectionMatrix,f.matrixWorldInverse);w[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);w[1].set(v.n41+v.n11,v.n42+
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-v.n12,v.n43+v.n13,v.n44+v.n14);w[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);w[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);w[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);w[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(H=0;H<6;H++){ha=w[H];ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z))}M.update(undefined,!1,f);ha=this.projectObjects(M,f,!0);M=0;for(H=ha.length;M<H;M++){fa=ha[M].object;if(fa.visible){sa=fa.matrixWorld;aa=fa.matrixRotationWorld;
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+THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var V=0,T=1,ca=M.z+M.w,ea=f.z+f.w,I=-M.z+M.w,ba=-f.z+f.w;if(ca>=0&&ea>=0&&I>=0&&ba>=0)return!0;else if(ca<0&&ea<0||I<0&&ba<0)return!1;else{if(ca<0)V=Math.max(V,ca/(ca-ea));else ea<0&&(T=Math.min(T,ca/(ca-ea)));if(I<0)V=Math.max(V,I/(I-ba));else ba<0&&(T=Math.min(T,I/(I-ba)));if(T<V)return!1;else{M.lerpSelf(f,V);f.lerpSelf(M,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,x=[],u,t,y=[],A=new THREE.Vector4,E=new THREE.Vector4,v=new THREE.Matrix4,
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+F=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Z;this.projectObjects=function(M,f,V){f=[];var T,ca,ea;d=0;ca=M.objects;M=0;for(T=ca.length;M<T;M++){ea=ca[M];var I;if(!(I=!ea.visible))if(I=ea instanceof THREE.Mesh){a:{I=void 0;for(var ba=ea.matrixWorld,wa=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),da=0;da<6;da++){I=w[da].x*ba.n14+
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+w[da].y*ba.n24+w[da].z*ba.n34+w[da].w;if(I<=wa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(ea.position);v.multiplyVector3(A);b.object=ea;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(M,f,V){var T=[],ca=f.near,ea=f.far,I,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa;j=q=t=0;f.matrixAutoUpdate&&f.update();v.multiply(f.projectionMatrix,f.matrixWorldInverse);w[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);w[1].set(v.n41+v.n11,v.n42+
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+v.n12,v.n43+v.n13,v.n44+v.n14);w[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);w[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);w[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);w[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(I=0;I<6;I++){ha=w[I];ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z))}M.update(undefined,!1,f);ha=this.projectObjects(M,f,!0);M=0;for(I=ha.length;M<I;M++){fa=ha[M].object;if(fa.visible){sa=fa.matrixWorld;aa=fa.matrixRotationWorld;
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xa=fa.materials;ga=fa.overdraw;if(fa instanceof THREE.Mesh){la=fa.geometry;ma=la.vertices;ba=0;for(wa=ma.length;ba<wa;ba++){R=ma[ba];R.positionWorld.copy(R.position);sa.multiplyVector3(R.positionWorld);da=R.positionScreen;da.copy(R.positionWorld);v.multiplyVector4(da);da.x/=da.w;da.y/=da.w;R.__visible=da.z>ca&&da.z<ea}la=la.faces;ba=0;for(wa=la.length;ba<wa;ba++){R=la[ba];if(R instanceof THREE.Face3){da=ma[R.a];ua=ma[R.b];ia=ma[R.c];if(da.__visible&&ua.__visible&&ia.__visible&&(fa.doubleSided||fa.flipSided!=
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(ia.positionScreen.x-da.positionScreen.x)*(ua.positionScreen.y-da.positionScreen.y)-(ia.positionScreen.y-da.positionScreen.y)*(ua.positionScreen.x-da.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ua.positionWorld);g.v3.positionWorld.copy(ia.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ua.positionScreen);g.v3.positionScreen.copy(ia.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);
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g.centroidWorld.copy(R.centroid);sa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);ia=R.vertexNormals;Z=g.vertexNormalsWorld;da=0;for(ua=ia.length;da<ua;da++){pa=Z[da]=Z[da]||new THREE.Vector3;pa.copy(ia[da]);aa.multiplyVector3(pa)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=R.materials;g.overdraw=ga;if(fa.geometry.uvs[ba]){g.uvs[0]=fa.geometry.uvs[ba][0];g.uvs[1]=fa.geometry.uvs[ba][1];g.uvs[2]=fa.geometry.uvs[ba][2]}T.push(g);
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@@ -151,109 +151,109 @@ j++}}else if(R instanceof THREE.Face4){da=ma[R.a];ua=ma[R.b];ia=ma[R.c];pa=ma[R.
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0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ua.positionWorld);g.v3.positionWorld.copy(pa.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ua.positionScreen);g.v3.positionScreen.copy(pa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);sa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);
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g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=R.materials;g.overdraw=ga;if(fa.geometry.uvs[ba]){g.uvs[0]=fa.geometry.uvs[ba][0];g.uvs[1]=fa.geometry.uvs[ba][1];g.uvs[2]=fa.geometry.uvs[ba][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ua.positionWorld);h.v2.positionWorld.copy(ia.positionWorld);h.v3.positionWorld.copy(pa.positionWorld);h.v1.positionScreen.copy(ua.positionScreen);h.v2.positionScreen.copy(ia.positionScreen);h.v3.positionScreen.copy(pa.positionScreen);
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h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=R.materials;h.overdraw=ga;if(fa.geometry.uvs[ba]){h.uvs[0]=fa.geometry.uvs[ba][1];h.uvs[1]=fa.geometry.uvs[ba][2];h.uvs[2]=fa.geometry.uvs[ba][3]}T.push(h);j++}}}}else if(fa instanceof THREE.Line){F.multiply(v,sa);ma=fa.geometry.vertices;R=ma[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ba=1;for(wa=ma.length;ba<
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-wa;ba++){da=ma[ba];da.positionScreen.copy(da.position);F.multiplyVector4(da.positionScreen);ua=ma[ba-1];O.copy(da.positionScreen);K.copy(ua.positionScreen);if(c(O,K)){O.multiplyScalar(1/O.w);K.multiplyScalar(1/K.w);n=x[q]=x[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(O);n.v2.positionScreen.copy(K);n.z=Math.max(O.z,K.z);n.materials=fa.materials;T.push(n);q++}}}else if(fa instanceof THREE.Particle){E.set(fa.position.x,fa.position.y,fa.position.z,1);v.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
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+wa;ba++){da=ma[ba];da.positionScreen.copy(da.position);F.multiplyVector4(da.positionScreen);ua=ma[ba-1];N.copy(da.positionScreen);L.copy(ua.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);n=x[q]=x[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(N);n.v2.positionScreen.copy(L);n.z=Math.max(N.z,L.z);n.materials=fa.materials;T.push(n);q++}}}else if(fa instanceof THREE.Particle){E.set(fa.position.x,fa.position.y,fa.position.z,1);v.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
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E.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=fa.rotation.z;u.scale.x=fa.scale.x*Math.abs(u.x-(E.x+f.projectionMatrix.n11)/(E.w+f.projectionMatrix.n14));u.scale.y=fa.scale.y*Math.abs(u.y-(E.y+f.projectionMatrix.n22)/(E.w+f.projectionMatrix.n24));u.materials=fa.materials;T.push(u);t++}}}}V&&T.sort(a);return T};this.unprojectVector=function(M,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(M);
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return M}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,x,u,t,y,A;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;A=u.y*g+g;q=0;for(x=u.material.length;q<x;q++){t=u.material[q];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=A+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(ja){if(u!=ja)n.globalAlpha=u=ja}function c(ja){if(t!=ja){switch(ja){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=ja}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),x=0,u=1,t=0,y=null,A=null,E=1,v,F,w,O,K,Z,M,f,V,T=new THREE.Color,
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-ca=new THREE.Color,ea=new THREE.Color,H=new THREE.Color,ba=new THREE.Color,wa,da,ua,ha,fa,sa,xa,ga,aa,la=new THREE.Rectangle,ma=new THREE.Rectangle,R=new THREE.Rectangle,ia=!1,pa=new THREE.Color,m=new THREE.Color,z=new THREE.Color,p=new THREE.Color,l=Math.PI*2,o=new THREE.Vector3,C,B,G,N,L,P,ka=16;C=document.createElement("canvas");C.width=C.height=2;B=C.getContext("2d");B.fillStyle="rgba(0,0,0,1)";B.fillRect(0,0,2,2);G=B.getImageData(0,0,2,2);N=G.data;L=document.createElement("canvas");L.width=L.height=
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-ka;P=L.getContext("2d");P.translate(-ka/2,-ka/2);P.scale(ka,ka);ka--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ja,qa){g=ja;h=qa;j=g/2;k=h/2;e.width=g;e.height=h;la.set(-j,-k,j,k);u=1;t=0;A=y=null;E=1};this.setClearColor=function(ja,qa){q=ja;x=qa};this.setClearColorHex=function(ja,qa){q.setHex(ja);x=qa};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(la);if(q.hex==0&&x==0)n.clearRect(ma.getX(),ma.getY(),
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-ma.getWidth(),ma.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight())}ma.empty()}};this.render=function(ja,qa){function ra(I){var Y,U,J,S=I.lights;m.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);I=0;for(Y=S.length;I<Y;I++){U=S[I];J=U.color;if(U instanceof THREE.AmbientLight){m.r+=J.r;m.g+=J.g;m.b+=J.b}else if(U instanceof THREE.DirectionalLight){z.r+=
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-J.r;z.g+=J.g;z.b+=J.b}else if(U instanceof THREE.PointLight){p.r+=J.r;p.g+=J.g;p.b+=J.b}}}function na(I,Y,U,J){var S,ta,va,Ha,ya=I.lights;I=0;for(S=ya.length;I<S;I++){ta=ya[I];va=ta.color;Ha=ta.intensity;if(ta instanceof THREE.DirectionalLight){ta=U.dot(ta.position)*Ha;if(ta>0){J.r+=va.r*ta;J.g+=va.g*ta;J.b+=va.b*ta}}else if(ta instanceof THREE.PointLight){o.sub(ta.position,Y);o.normalize();ta=U.dot(o)*Ha;if(ta>0){J.r+=va.r*ta;J.g+=va.g*ta;J.b+=va.b*ta}}}}function oa(I,Y,U){if(U.opacity!=0){a(U.opacity);
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-c(U.blending);var J,S,ta,va,Ha,ya;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){va=U.map.image;Ha=va.width>>1;ya=va.height>>1;S=Y.scale.x*j;ta=Y.scale.y*k;U=S*Ha;J=ta*ya;R.set(I.x-U,I.y-J,I.x+U,I.y+J);if(la.instersects(R)){n.save();n.translate(I.x,I.y);n.rotate(-Y.rotation);n.scale(S,-ta);n.translate(-Ha,-ya);n.drawImage(va,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ia){pa.r=m.r+z.r+p.r;pa.g=m.g+z.g+p.g;pa.b=m.b+z.b+p.b;T.r=U.color.r*pa.r;T.g=U.color.g*pa.g;
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-T.b=U.color.b*pa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Y.scale.x*j;J=Y.scale.y*k;R.set(I.x-U,I.y-J,I.x+U,I.y+J);if(la.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(I.x,I.y);n.rotate(-Y.rotation);n.scale(U,J);n.beginPath();n.arc(0,0,1,0,l,!0);n.closePath();n.fill();n.restore()}}}}function Ia(I,Y,U,J){if(J.opacity!=0){a(J.opacity);c(J.blending);n.beginPath();n.moveTo(I.positionScreen.x,I.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y);
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-n.closePath();if(J instanceof THREE.LineBasicMaterial){T.__styleString=J.color.__styleString;I=J.linewidth;if(E!=I)n.lineWidth=E=I;I=T.__styleString;if(y!=I)n.strokeStyle=y=I;n.stroke();R.inflate(J.linewidth*2)}}}function Q(I,Y,U,J,S,ta){if(S.opacity!=0){a(S.opacity);c(S.blending);O=I.positionScreen.x;K=I.positionScreen.y;Z=Y.positionScreen.x;M=Y.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(O,K);n.lineTo(Z,M);n.lineTo(f,V);n.lineTo(O,K);n.closePath();if(S instanceof
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-THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Ea(O,K,Z,M,f,V,S.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){I=qa.matrixWorldInverse;o.copy(J.vertexNormalsWorld[0]);ha=(o.x*I.n11+o.y*I.n12+o.z*I.n13)*0.5+0.5;fa=-(o.x*I.n21+o.y*I.n22+o.z*I.n23)*0.5+0.5;o.copy(J.vertexNormalsWorld[1]);sa=(o.x*I.n11+o.y*I.n12+o.z*I.n13)*0.5+0.5;xa=-(o.x*I.n21+o.y*I.n22+o.z*I.n23)*
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-0.5+0.5;o.copy(J.vertexNormalsWorld[2]);ga=(o.x*I.n11+o.y*I.n12+o.z*I.n13)*0.5+0.5;aa=-(o.x*I.n21+o.y*I.n22+o.z*I.n23)*0.5+0.5;Ea(O,K,Z,M,f,V,S.envMap.image,ha,fa,sa,xa,ga,aa)}}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Ea(O,K,Z,M,f,V,S.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);c(THREE.SubtractiveBlending)}if(ia)if(!S.wireframe&&
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-S.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){ca.r=ea.r=H.r=m.r;ca.g=ea.g=H.g=m.g;ca.b=ea.b=H.b=m.b;na(ta,J.v1.positionWorld,J.vertexNormalsWorld[0],ca);na(ta,J.v2.positionWorld,J.vertexNormalsWorld[1],ea);na(ta,J.v3.positionWorld,J.vertexNormalsWorld[2],H);ba.r=(ea.r+H.r)*0.5;ba.g=(ea.g+H.g)*0.5;ba.b=(ea.b+H.b)*0.5;ua=W(ca,ea,H,ba);Ea(O,K,Z,M,f,V,ua,0,0,1,0,0,1)}else{pa.r=m.r;pa.g=m.g;pa.b=m.b;na(ta,J.centroidWorld,J.normalWorld,pa);T.r=S.color.r*pa.r;T.g=S.color.g*pa.g;T.b=S.color.b*
|
|
|
-pa.b;T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){wa=qa.near;da=qa.far;ca.r=ca.g=ca.b=1-X(I.positionScreen.z,wa,da);ea.r=ea.g=ea.b=1-X(Y.positionScreen.z,wa,da);H.r=H.g=H.b=1-X(U.positionScreen.z,wa,da);ba.r=(ea.r+H.r)*0.5;ba.g=(ea.g+H.g)*0.5;ba.b=(ea.b+H.b)*0.5;ua=W(ca,ea,H,ba);Ea(O,K,Z,M,f,V,ua,0,0,1,0,0,1)}else if(S instanceof
|
|
|
-THREE.MeshNormalMaterial){T.r=$(J.normalWorld.x);T.g=$(J.normalWorld.y);T.b=$(J.normalWorld.z);T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}}}function Fa(I,Y){if(y!=I)n.strokeStyle=y=I;if(E!=Y)n.lineWidth=E=Y;n.stroke();R.inflate(Y*2)}function Da(I){if(A!=I)n.fillStyle=A=I;n.fill()}function Ea(I,Y,U,J,S,ta,va,Ha,ya,Oa,Ja,Ka,Sa){var Ma,Pa;Ma=va.width-1;Pa=va.height-1;Ha*=Ma;ya*=Pa;Oa*=Ma;Ja*=Pa;Ka*=Ma;Sa*=Pa;U-=I;J-=Y;S-=I;ta-=Y;Oa-=Ha;Ja-=ya;Ka-=Ha;
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|
|
-Sa-=ya;Ma=Oa*Sa-Ka*Ja;if(Ma!=0){Pa=1/Ma;Ma=(Sa*U-Ja*S)*Pa;Ja=(Sa*J-Ja*ta)*Pa;U=(Oa*S-Ka*U)*Pa;J=(Oa*ta-Ka*J)*Pa;I=I-Ma*Ha-U*ya;Y=Y-Ja*Ha-J*ya;n.save();n.transform(Ma,Ja,U,J,I,Y);n.clip();n.drawImage(va,0,0);n.restore()}}function W(I,Y,U,J){var S=~~(I.r*255),ta=~~(I.g*255);I=~~(I.b*255);var va=~~(Y.r*255),Ha=~~(Y.g*255);Y=~~(Y.b*255);var ya=~~(U.r*255),Oa=~~(U.g*255);U=~~(U.b*255);var Ja=~~(J.r*255),Ka=~~(J.g*255);J=~~(J.b*255);N[0]=S<0?0:S>255?255:S;N[1]=ta<0?0:ta>255?255:ta;N[2]=I<0?0:I>255?255:
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|
-I;N[4]=va<0?0:va>255?255:va;N[5]=Ha<0?0:Ha>255?255:Ha;N[6]=Y<0?0:Y>255?255:Y;N[8]=ya<0?0:ya>255?255:ya;N[9]=Oa<0?0:Oa>255?255:Oa;N[10]=U<0?0:U>255?255:U;N[12]=Ja<0?0:Ja>255?255:Ja;N[13]=Ka<0?0:Ka>255?255:Ka;N[14]=J<0?0:J>255?255:J;B.putImageData(G,0,0);P.drawImage(C,0,0);return L}function X(I,Y,U){I=(I-Y)/(U-Y);return I*I*(3-2*I)}function $(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function za(I,Y){var U=Y.x-I.x,J=Y.y-I.y,S=1/Math.sqrt(U*U+J*J);U*=S;J*=S;Y.x+=U;Y.y+=J;I.x-=U;I.y-=J}var Ga,Ca,D,Ba,Qa,Ta,
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|
|
+THREE.CanvasRenderer=function(){function a(ja){if(u!=ja)n.globalAlpha=u=ja}function c(ja){if(t!=ja){switch(ja){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=ja}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),x=0,u=1,t=0,y=null,A=null,E=1,v,F,w,N,L,Z,M,f,V,T=new THREE.Color,
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|
|
+ca=new THREE.Color,ea=new THREE.Color,I=new THREE.Color,ba=new THREE.Color,wa,da,ua,ha,fa,sa,xa,ga,aa,la=new THREE.Rectangle,ma=new THREE.Rectangle,R=new THREE.Rectangle,ia=!1,pa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,p=new THREE.Color,m=Math.PI*2,o=new THREE.Vector3,B,C,G,Q,H,O,ka=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
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|
+ka;O=H.getContext("2d");O.translate(-ka/2,-ka/2);O.scale(ka,ka);ka--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ja,qa){g=ja;h=qa;j=g/2;k=h/2;e.width=g;e.height=h;la.set(-j,-k,j,k);u=1;t=0;A=y=null;E=1};this.setClearColor=function(ja,qa){q=ja;x=qa};this.setClearColorHex=function(ja,qa){q.setHex(ja);x=qa};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(la);if(q.hex==0&&x==0)n.clearRect(ma.getX(),ma.getY(),
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|
+ma.getWidth(),ma.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight())}ma.empty()}};this.render=function(ja,qa){function ra(J){var Y,U,K,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);J=0;for(Y=S.length;J<Y;J++){U=S[J];K=U.color;if(U instanceof THREE.AmbientLight){l.r+=K.r;l.g+=K.g;l.b+=K.b}else if(U instanceof THREE.DirectionalLight){z.r+=
|
|
|
+K.r;z.g+=K.g;z.b+=K.b}else if(U instanceof THREE.PointLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}}}function na(J,Y,U,K){var S,ta,va,Ha,ya=J.lights;J=0;for(S=ya.length;J<S;J++){ta=ya[J];va=ta.color;Ha=ta.intensity;if(ta instanceof THREE.DirectionalLight){ta=U.dot(ta.position)*Ha;if(ta>0){K.r+=va.r*ta;K.g+=va.g*ta;K.b+=va.b*ta}}else if(ta instanceof THREE.PointLight){o.sub(ta.position,Y);o.normalize();ta=U.dot(o)*Ha;if(ta>0){K.r+=va.r*ta;K.g+=va.g*ta;K.b+=va.b*ta}}}}function oa(J,Y,U){if(U.opacity!=0){a(U.opacity);
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|
|
+c(U.blending);var K,S,ta,va,Ha,ya;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){va=U.map.image;Ha=va.width>>1;ya=va.height>>1;S=Y.scale.x*j;ta=Y.scale.y*k;U=S*Ha;K=ta*ya;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(la.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(S,-ta);n.translate(-Ha,-ya);n.drawImage(va,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ia){pa.r=l.r+z.r+p.r;pa.g=l.g+z.g+p.g;pa.b=l.b+z.b+p.b;T.r=U.color.r*pa.r;T.g=U.color.g*pa.g;
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|
+T.b=U.color.b*pa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Y.scale.x*j;K=Y.scale.y*k;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(la.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(U,K);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ia(J,Y,U,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y);
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|
|
+n.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;J=K.linewidth;if(E!=J)n.lineWidth=E=J;J=T.__styleString;if(y!=J)n.strokeStyle=y=J;n.stroke();R.inflate(K.linewidth*2)}}}function P(J,Y,U,K,S,ta){if(S.opacity!=0){a(S.opacity);c(S.blending);N=J.positionScreen.x;L=J.positionScreen.y;Z=Y.positionScreen.x;M=Y.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(N,L);n.lineTo(Z,M);n.lineTo(f,V);n.lineTo(N,L);n.closePath();if(S instanceof
|
|
|
+THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Ea(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=qa.matrixWorldInverse;o.copy(K.vertexNormalsWorld[0]);ha=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;fa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;o.copy(K.vertexNormalsWorld[1]);sa=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;xa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*
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|
|
+0.5+0.5;o.copy(K.vertexNormalsWorld[2]);ga=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;aa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;Ea(N,L,Z,M,f,V,S.envMap.image,ha,fa,sa,xa,ga,aa)}}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Ea(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);c(THREE.SubtractiveBlending)}if(ia)if(!S.wireframe&&
|
|
|
+S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){ca.r=ea.r=I.r=l.r;ca.g=ea.g=I.g=l.g;ca.b=ea.b=I.b=l.b;na(ta,K.v1.positionWorld,K.vertexNormalsWorld[0],ca);na(ta,K.v2.positionWorld,K.vertexNormalsWorld[1],ea);na(ta,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ba.r=(ea.r+I.r)*0.5;ba.g=(ea.g+I.g)*0.5;ba.b=(ea.b+I.b)*0.5;ua=W(ca,ea,I,ba);Ea(N,L,Z,M,f,V,ua,0,0,1,0,0,1)}else{pa.r=l.r;pa.g=l.g;pa.b=l.b;na(ta,K.centroidWorld,K.normalWorld,pa);T.r=S.color.r*pa.r;T.g=S.color.g*pa.g;T.b=S.color.b*
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|
|
+pa.b;T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){wa=qa.near;da=qa.far;ca.r=ca.g=ca.b=1-X(J.positionScreen.z,wa,da);ea.r=ea.g=ea.b=1-X(Y.positionScreen.z,wa,da);I.r=I.g=I.b=1-X(U.positionScreen.z,wa,da);ba.r=(ea.r+I.r)*0.5;ba.g=(ea.g+I.g)*0.5;ba.b=(ea.b+I.b)*0.5;ua=W(ca,ea,I,ba);Ea(N,L,Z,M,f,V,ua,0,0,1,0,0,1)}else if(S instanceof
|
|
|
+THREE.MeshNormalMaterial){T.r=$(K.normalWorld.x);T.g=$(K.normalWorld.y);T.b=$(K.normalWorld.z);T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}}}function Fa(J,Y){if(y!=J)n.strokeStyle=y=J;if(E!=Y)n.lineWidth=E=Y;n.stroke();R.inflate(Y*2)}function Da(J){if(A!=J)n.fillStyle=A=J;n.fill()}function Ea(J,Y,U,K,S,ta,va,Ha,ya,Oa,Ja,Ka,Sa){var Ma,Pa;Ma=va.width-1;Pa=va.height-1;Ha*=Ma;ya*=Pa;Oa*=Ma;Ja*=Pa;Ka*=Ma;Sa*=Pa;U-=J;K-=Y;S-=J;ta-=Y;Oa-=Ha;Ja-=ya;Ka-=Ha;
|
|
|
+Sa-=ya;Ma=Oa*Sa-Ka*Ja;if(Ma!=0){Pa=1/Ma;Ma=(Sa*U-Ja*S)*Pa;Ja=(Sa*K-Ja*ta)*Pa;U=(Oa*S-Ka*U)*Pa;K=(Oa*ta-Ka*K)*Pa;J=J-Ma*Ha-U*ya;Y=Y-Ja*Ha-K*ya;n.save();n.transform(Ma,Ja,U,K,J,Y);n.clip();n.drawImage(va,0,0);n.restore()}}function W(J,Y,U,K){var S=~~(J.r*255),ta=~~(J.g*255);J=~~(J.b*255);var va=~~(Y.r*255),Ha=~~(Y.g*255);Y=~~(Y.b*255);var ya=~~(U.r*255),Oa=~~(U.g*255);U=~~(U.b*255);var Ja=~~(K.r*255),Ka=~~(K.g*255);K=~~(K.b*255);Q[0]=S<0?0:S>255?255:S;Q[1]=ta<0?0:ta>255?255:ta;Q[2]=J<0?0:J>255?255:
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|
|
+J;Q[4]=va<0?0:va>255?255:va;Q[5]=Ha<0?0:Ha>255?255:Ha;Q[6]=Y<0?0:Y>255?255:Y;Q[8]=ya<0?0:ya>255?255:ya;Q[9]=Oa<0?0:Oa>255?255:Oa;Q[10]=U<0?0:U>255?255:U;Q[12]=Ja<0?0:Ja>255?255:Ja;Q[13]=Ka<0?0:Ka>255?255:Ka;Q[14]=K<0?0:K>255?255:K;C.putImageData(G,0,0);O.drawImage(B,0,0);return H}function X(J,Y,U){J=(J-Y)/(U-Y);return J*J*(3-2*J)}function $(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function za(J,Y){var U=Y.x-J.x,K=Y.y-J.y,S=1/Math.sqrt(U*U+K*K);U*=S;K*=S;Y.x+=U;Y.y+=K;J.x-=U;J.y-=K}var Ga,Ca,D,Ba,Qa,Ta,
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|
|
La,Aa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(ja,qa,this.sortElements);(ia=ja.lights.length>0)&&ra(ja);Ga=0;for(Ca=b.length;Ga<Ca;Ga++){D=b[Ga];R.empty();if(D instanceof THREE.RenderableParticle){v=D;v.x*=j;v.y*=k;Ba=0;for(Qa=D.materials.length;Ba<Qa;Ba++)oa(v,D,D.materials[Ba],ja)}else if(D instanceof THREE.RenderableLine){v=D.v1;F=D.v2;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;R.addPoint(v.positionScreen.x,v.positionScreen.y);
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|
|
R.addPoint(F.positionScreen.x,F.positionScreen.y);if(la.instersects(R)){Ba=0;for(Qa=D.materials.length;Ba<Qa;)Ia(v,F,D,D.materials[Ba++],ja)}}else if(D instanceof THREE.RenderableFace3){v=D.v1;F=D.v2;w=D.v3;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;w.positionScreen.x*=j;w.positionScreen.y*=k;if(D.overdraw){za(v.positionScreen,F.positionScreen);za(F.positionScreen,w.positionScreen);za(w.positionScreen,v.positionScreen)}R.add3Points(v.positionScreen.x,v.positionScreen.y,
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|
|
-F.positionScreen.x,F.positionScreen.y,w.positionScreen.x,w.positionScreen.y);if(la.instersects(R)){Ba=0;for(Qa=D.meshMaterials.length;Ba<Qa;){Aa=D.meshMaterials[Ba++];if(Aa instanceof THREE.MeshFaceMaterial){Ta=0;for(La=D.faceMaterials.length;Ta<La;)(Aa=D.faceMaterials[Ta++])&&Q(v,F,w,D,Aa,ja)}else Q(v,F,w,D,Aa,ja)}}}ma.addRectangle(R)}n.setTransform(1,0,0,1,0,0)}};
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|
+F.positionScreen.x,F.positionScreen.y,w.positionScreen.x,w.positionScreen.y);if(la.instersects(R)){Ba=0;for(Qa=D.meshMaterials.length;Ba<Qa;){Aa=D.meshMaterials[Ba++];if(Aa instanceof THREE.MeshFaceMaterial){Ta=0;for(La=D.faceMaterials.length;Ta<La;)(Aa=D.faceMaterials[Ta++])&&P(v,F,w,D,Aa,ja)}else P(v,F,w,D,Aa,ja)}}}ma.addRectangle(R)}n.setTransform(1,0,0,1,0,0)}};
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|
|
THREE.SVGRenderer=function(){function a(ha,fa,sa){var xa,ga,aa,la;xa=0;for(ga=ha.lights.length;xa<ga;xa++){aa=ha.lights[xa];if(aa instanceof THREE.DirectionalLight){la=fa.normalWorld.dot(aa.position)*aa.intensity;if(la>0){sa.r+=aa.color.r*la;sa.g+=aa.color.g*la;sa.b+=aa.color.b*la}}else if(aa instanceof THREE.PointLight){V.sub(aa.position,fa.centroidWorld);V.normalize();la=fa.normalWorld.dot(V)*aa.intensity;if(la>0){sa.r+=aa.color.r*la;sa.g+=aa.color.g*la;sa.b+=aa.color.b*la}}}}function c(ha,fa,sa,
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|
|
-xa,ga,aa){H=d(ba++);H.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)w.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(F){O.r=K.r;O.g=K.g;O.b=K.b;a(aa,xa,O);w.r=ga.color.r*O.r;w.g=ga.color.g*O.g;w.b=ga.color.b*O.b;w.updateStyleString()}else w.__styleString=ga.color.__styleString;else if(ga instanceof
|
|
|
-THREE.MeshDepthMaterial){f=1-ga.__2near/(ga.__farPlusNear-xa.z*ga.__farMinusNear);w.setRGB(f,f,f)}else ga instanceof THREE.MeshNormalMaterial&&w.setRGB(e(xa.normalWorld.x),e(xa.normalWorld.y),e(xa.normalWorld.z));ga.wireframe?H.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):H.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+
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|
-ga.opacity);j.appendChild(H)}function b(ha,fa,sa,xa,ga,aa,la){H=d(ba++);H.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){O.r=K.r;O.g=K.g;O.b=K.b;a(la,ga,O);w.r=aa.color.r*O.r;w.g=aa.color.g*O.g;
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|
-w.b=aa.color.b*O.b;w.updateStyleString()}else w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ga.z*aa.__farMinusNear);w.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ga.normalWorld.x),e(ga.normalWorld.y),e(ga.normalWorld.z));aa.wireframe?H.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
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|
|
-"; stroke-linejoin: "+aa.wireframeLinejoin):H.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(H)}function d(ha){if(T[ha]==null){T[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");ua==0&&T[ha].setAttribute("shape-rendering","crispEdges")}return T[ha]}function e(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,A,E=
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|
|
-new THREE.Rectangle,v=new THREE.Rectangle,F=!1,w=new THREE.Color(16777215),O=new THREE.Color(16777215),K=new THREE.Color(0),Z=new THREE.Color(0),M=new THREE.Color(0),f,V=new THREE.Vector3,T=[],ca=[],ea=[],H,ba,wa,da,ua=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":ua=1;break;case "low":ua=0}};this.setSize=function(ha,fa){k=ha;n=fa;q=k/2;x=n/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+n);j.setAttribute("width",
|
|
|
-k);j.setAttribute("height",n);E.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ha,fa){var sa,xa,ga,aa,la,ma,R,ia;this.autoClear&&this.clear();g=h.projectScene(ha,fa,this.sortElements);da=wa=ba=0;if(F=ha.lights.length>0){R=ha.lights;K.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);sa=0;for(xa=R.length;sa<xa;sa++){ga=R[sa];aa=ga.color;if(ga instanceof THREE.AmbientLight){K.r+=aa.r;K.g+=aa.g;K.b+=aa.b}else if(ga instanceof THREE.DirectionalLight){Z.r+=
|
|
|
-aa.r;Z.g+=aa.g;Z.b+=aa.b}else if(ga instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}sa=0;for(xa=g.length;sa<xa;sa++){R=g[sa];v.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-x;ga=0;for(aa=R.materials.length;ga<aa;ga++)if(ia=R.materials[ga]){la=u;ma=R;var pa=wa++;if(ca[pa]==null){ca[pa]=document.createElementNS("http://www.w3.org/2000/svg","circle");ua==0&&ca[pa].setAttribute("shape-rendering","crispEdges")}H=ca[pa];H.setAttribute("cx",la.x);H.setAttribute("cy",la.y);
|
|
|
-H.setAttribute("r",ma.scale.x*q);if(ia instanceof THREE.ParticleCircleMaterial){if(F){O.r=K.r+Z.r+M.r;O.g=K.g+Z.g+M.g;O.b=K.b+Z.b+M.b;w.r=ia.color.r*O.r;w.g=ia.color.g*O.g;w.b=ia.color.b*O.b;w.updateStyleString()}else w=ia.color;H.setAttribute("style","fill: "+w.__styleString)}j.appendChild(H)}}else if(R instanceof THREE.RenderableLine){u=R.v1;t=R.v2;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,
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|
|
-t.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.materials.length;ga<aa;)if(ia=R.materials[ga++]){la=u;ma=t;pa=da++;if(ea[pa]==null){ea[pa]=document.createElementNS("http://www.w3.org/2000/svg","line");ua==0&&ea[pa].setAttribute("shape-rendering","crispEdges")}H=ea[pa];H.setAttribute("x1",la.positionScreen.x);H.setAttribute("y1",la.positionScreen.y);H.setAttribute("x2",ma.positionScreen.x);H.setAttribute("y2",ma.positionScreen.y);if(ia instanceof THREE.LineBasicMaterial){w.__styleString=ia.color.__styleString;
|
|
|
-H.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ia.linewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.linecap+"; stroke-linejoin: "+ia.linejoin);j.appendChild(H)}}}}else if(R instanceof THREE.RenderableFace3){u=R.v1;t=R.v2;y=R.v3;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);
|
|
|
+xa,ga,aa){I=d(ba++);I.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)w.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(aa,xa,N);w.r=ga.color.r*N.r;w.g=ga.color.g*N.g;w.b=ga.color.b*N.b;w.updateStyleString()}else w.__styleString=ga.color.__styleString;else if(ga instanceof
|
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|
+THREE.MeshDepthMaterial){f=1-ga.__2near/(ga.__farPlusNear-xa.z*ga.__farMinusNear);w.setRGB(f,f,f)}else ga instanceof THREE.MeshNormalMaterial&&w.setRGB(e(xa.normalWorld.x),e(xa.normalWorld.y),e(xa.normalWorld.z));ga.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+
|
|
|
+ga.opacity);j.appendChild(I)}function b(ha,fa,sa,xa,ga,aa,la){I=d(ba++);I.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(la,ga,N);w.r=aa.color.r*N.r;w.g=aa.color.g*N.g;
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|
|
+w.b=aa.color.b*N.b;w.updateStyleString()}else w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ga.z*aa.__farMinusNear);w.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ga.normalWorld.x),e(ga.normalWorld.y),e(ga.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
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|
|
+"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ha){if(T[ha]==null){T[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");ua==0&&T[ha].setAttribute("shape-rendering","crispEdges")}return T[ha]}function e(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,A,E=
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|
|
+new THREE.Rectangle,v=new THREE.Rectangle,F=!1,w=new THREE.Color(16777215),N=new THREE.Color(16777215),L=new THREE.Color(0),Z=new THREE.Color(0),M=new THREE.Color(0),f,V=new THREE.Vector3,T=[],ca=[],ea=[],I,ba,wa,da,ua=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":ua=1;break;case "low":ua=0}};this.setSize=function(ha,fa){k=ha;n=fa;q=k/2;x=n/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+n);j.setAttribute("width",
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|
|
+k);j.setAttribute("height",n);E.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ha,fa){var sa,xa,ga,aa,la,ma,R,ia;this.autoClear&&this.clear();g=h.projectScene(ha,fa,this.sortElements);da=wa=ba=0;if(F=ha.lights.length>0){R=ha.lights;L.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);sa=0;for(xa=R.length;sa<xa;sa++){ga=R[sa];aa=ga.color;if(ga instanceof THREE.AmbientLight){L.r+=aa.r;L.g+=aa.g;L.b+=aa.b}else if(ga instanceof THREE.DirectionalLight){Z.r+=
|
|
|
+aa.r;Z.g+=aa.g;Z.b+=aa.b}else if(ga instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}sa=0;for(xa=g.length;sa<xa;sa++){R=g[sa];v.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-x;ga=0;for(aa=R.materials.length;ga<aa;ga++)if(ia=R.materials[ga]){la=u;ma=R;var pa=wa++;if(ca[pa]==null){ca[pa]=document.createElementNS("http://www.w3.org/2000/svg","circle");ua==0&&ca[pa].setAttribute("shape-rendering","crispEdges")}I=ca[pa];I.setAttribute("cx",la.x);I.setAttribute("cy",la.y);
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|
|
+I.setAttribute("r",ma.scale.x*q);if(ia instanceof THREE.ParticleCircleMaterial){if(F){N.r=L.r+Z.r+M.r;N.g=L.g+Z.g+M.g;N.b=L.b+Z.b+M.b;w.r=ia.color.r*N.r;w.g=ia.color.g*N.g;w.b=ia.color.b*N.b;w.updateStyleString()}else w=ia.color;I.setAttribute("style","fill: "+w.__styleString)}j.appendChild(I)}}else if(R instanceof THREE.RenderableLine){u=R.v1;t=R.v2;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,
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|
+t.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.materials.length;ga<aa;)if(ia=R.materials[ga++]){la=u;ma=t;pa=da++;if(ea[pa]==null){ea[pa]=document.createElementNS("http://www.w3.org/2000/svg","line");ua==0&&ea[pa].setAttribute("shape-rendering","crispEdges")}I=ea[pa];I.setAttribute("x1",la.positionScreen.x);I.setAttribute("y1",la.positionScreen.y);I.setAttribute("x2",ma.positionScreen.x);I.setAttribute("y2",ma.positionScreen.y);if(ia instanceof THREE.LineBasicMaterial){w.__styleString=ia.color.__styleString;
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|
|
+I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ia.linewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.linecap+"; stroke-linejoin: "+ia.linejoin);j.appendChild(I)}}}}else if(R instanceof THREE.RenderableFace3){u=R.v1;t=R.v2;y=R.v3;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);
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|
v.addPoint(y.positionScreen.x,y.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.meshMaterials.length;ga<aa;){ia=R.meshMaterials[ga++];if(ia instanceof THREE.MeshFaceMaterial){la=0;for(ma=R.faceMaterials.length;la<ma;)(ia=R.faceMaterials[la++])&&c(u,t,y,R,ia,ha)}else ia&&c(u,t,y,R,ia,ha)}}}else if(R instanceof THREE.RenderableFace4){u=R.v1;t=R.v2;y=R.v3;A=R.v4;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;
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|
A.positionScreen.x*=q;A.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(y.positionScreen.x,y.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.meshMaterials.length;ga<aa;){ia=R.meshMaterials[ga++];if(ia instanceof THREE.MeshFaceMaterial){la=0;for(ma=R.faceMaterials.length;la<ma;)(ia=R.faceMaterials[la++])&&b(u,t,y,A,R,ia,ha)}else ia&&b(u,t,y,A,R,ia,ha)}}}}}};
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|
|
-THREE.WebGLRenderer=function(a){function c(m,z,p){var l,o,C,B=m.vertices,G=B.length,N=m.colors,L=N.length,P=m.__vertexArray,ka=m.__colorArray,ja=m.__sortArray,qa=m.__dirtyVertices,ra=m.__dirtyColors;if(p.sortParticles){xa.multiplySelf(p.matrixWorld);for(l=0;l<G;l++){o=B[l].position;la.copy(o);xa.multiplyVector3(la);ja[l]=[la.z,l]}ja.sort(function(na,oa){return oa[0]-na[0]});for(l=0;l<G;l++){o=B[ja[l][1]].position;C=l*3;P[C]=o.x;P[C+1]=o.y;P[C+2]=o.z}for(l=0;l<L;l++){C=l*3;color=N[ja[l][1]];ka[C]=
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|
|
-color.r;ka[C+1]=color.g;ka[C+2]=color.b}}else{if(qa)for(l=0;l<G;l++){o=B[l].position;C=l*3;P[C]=o.x;P[C+1]=o.y;P[C+2]=o.z}if(ra)for(l=0;l<L;l++){color=N[l];C=l*3;ka[C]=color.r;ka[C+1]=color.g;ka[C+2]=color.b}}if(qa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,P,z)}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,z)}}function b(m,z){m.fragmentShader=z.fragmentShader;m.vertexShader=z.vertexShader;
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|
|
-m.uniforms=Uniforms.clone(z.uniforms)}function d(m,z,p,l,o){l.program||ca.initMaterial(l,z,p);var C=l.program,B=C.uniforms,G=l.uniforms;if(C!=V){f.useProgram(C);V=C;f.uniformMatrix4fv(B.projectionMatrix,!1,ga)}if(p&&(l instanceof THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial||l instanceof THREE.LineBasicMaterial||l instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
|
|
|
-G.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)G.fogDensity.value=p.density}if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){var N,L,P=0,ka=0,ja=0,qa,ra,na,oa=ma,Ia=oa.directional.colors,Q=oa.directional.positions,Fa=oa.point.colors,Da=oa.point.positions,Ea=0,W=0;p=L=L=0;for(N=z.length;p<N;p++){L=z[p];qa=L.color;ra=L.position;na=L.intensity;if(L instanceof THREE.AmbientLight){P+=qa.r;ka+=qa.g;ja+=qa.b}else if(L instanceof THREE.DirectionalLight){L=Ea*3;Ia[L]=
|
|
|
-qa.r*na;Ia[L+1]=qa.g*na;Ia[L+2]=qa.b*na;Q[L]=ra.x;Q[L+1]=ra.y;Q[L+2]=ra.z;Ea+=1}else if(L instanceof THREE.PointLight){L=W*3;Fa[L]=qa.r*na;Fa[L+1]=qa.g*na;Fa[L+2]=qa.b*na;Da[L]=ra.x;Da[L+1]=ra.y;Da[L+2]=ra.z;W+=1}}for(p=Ea*3;p<Ia.length;p++)Ia[p]=0;for(p=W*3;p<Fa.length;p++)Fa[p]=0;oa.point.length=W;oa.directional.length=Ea;oa.ambient[0]=P;oa.ambient[1]=ka;oa.ambient[2]=ja;z=ma;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
|
|
|
-z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(l instanceof THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);G.opacity.value=l.opacity;G.map.texture=l.map;G.lightMap.texture=l.lightMap;G.envMap.texture=l.envMap;G.reflectivity.value=l.reflectivity;
|
|
|
-G.refractionRatio.value=l.refractionRatio;G.combine.value=l.combine;G.useRefract.value=l.envMap&&l.envMap.mapping instanceof THREE.CubeRefractionMapping}if(l instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);G.opacity.value=l.opacity}else if(l instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);G.opacity.value=l.opacity;G.size.value=l.size;G.map.texture=l.map}else if(l instanceof
|
|
|
-THREE.MeshPhongMaterial){G.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);G.specular.value.setRGB(l.specular.r,l.specular.g,l.specular.b);G.shininess.value=l.shininess}else if(l instanceof THREE.MeshDepthMaterial){G.mNear.value=m.near;G.mFar.value=m.far;G.opacity.value=l.opacity}else if(l instanceof THREE.MeshNormalMaterial)G.opacity.value=l.opacity;for(var X in G)if(P=C.uniforms[X]){p=G[X];N=p.type;z=p.value;if(N=="i")f.uniform1i(P,z);else if(N=="f")f.uniform1f(P,z);else if(N=="fv1")f.uniform1fv(P,
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|
|
-z);else if(N=="fv")f.uniform3fv(P,z);else if(N=="v2")f.uniform2f(P,z.x,z.y);else if(N=="v3")f.uniform3f(P,z.x,z.y,z.z);else if(N=="c")f.uniform3f(P,z.r,z.g,z.b);else if(N=="t"){f.uniform1i(P,z);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(N=0;N<6;++N)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+N,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[N])}else{p.image.__webGLTextureCube=
|
|
|
-f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(N=0;N<6;++N)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+N,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[N]);p.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,
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|
|
-0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}F(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(B.modelViewMatrix,!1,o._modelViewMatrixArray);f.uniformMatrix3fv(B.normalMatrix,!1,o._normalMatrixArray);(l instanceof THREE.MeshShaderMaterial||
|
|
|
-l instanceof THREE.MeshPhongMaterial||l.envMap)&&f.uniform3f(B.cameraPosition,m.position.x,m.position.y,m.position.z);(l instanceof THREE.MeshShaderMaterial||l.envMap||l.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,o._objectMatrixArray);(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshShaderMaterial||l.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,aa);if(l.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,!1,aa);f.uniformMatrix4fv(B.boneGlobalMatrices,
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|
|
-!1,o.boneMatrices)}return C}function e(m,z,p,l,o,C){m=d(m,z,p,l,C).attributes;f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.vertexAttribPointer(m.position,3,f.FLOAT,!1,0,0);if(m.color>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.vertexAttribPointer(m.color,3,f.FLOAT,!1,0,0)}if(m.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLNormalBuffer);f.vertexAttribPointer(m.normal,3,f.FLOAT,!1,0,0)}if(m.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLTangentBuffer);f.vertexAttribPointer(m.tangent,
|
|
|
-4,f.FLOAT,!1,0,0)}if(m.uv>=0)if(o.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUVBuffer);f.vertexAttribPointer(m.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv)}else f.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(o.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUV2Buffer);f.vertexAttribPointer(m.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv2)}else f.disableVertexAttribArray(m.uv2);if(l.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-o.__webGLSkinVertexABuffer);f.vertexAttribPointer(m.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(m.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(m.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(m.skinWeight,4,f.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(l.wireframe){f.lineWidth(l.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
|
|
|
-o.__webGLLineBuffer);f.drawElements(f.LINES,o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(l.linewidth);f.drawArrays(C,0,o.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,o.__webGLParticleCount);else C instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,
|
|
|
-0,o.__webGLVertexCount)}function g(m,z){if(!m.__webGLVertexBuffer)m.__webGLVertexBuffer=f.createBuffer();if(!m.__webGLNormalBuffer)m.__webGLNormalBuffer=f.createBuffer();if(m.hasPos){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,m.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(m.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,m.normalArray,
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|
|
-f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,m.count);m.count=0}function h(m){if(ea!=m.doubleSided){m.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);ea=m.doubleSided}if(H!=m.flipSided){m.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);H=m.flipSided}}function j(m){if(wa!=m){m?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);wa=m}}function k(m){sa[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,
|
|
|
-m.n44-m.n14);sa[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);sa[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);sa[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);sa[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);sa[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var z;for(m=0;m<6;m++){z=sa[m];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function n(m){for(var z=m.matrixWorld,p=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,
|
|
|
-m.scale.z)),l=0;l<6;l++){m=sa[l].x*z.n14+sa[l].y*z.n24+sa[l].z*z.n34+sa[l].w;if(m<=p)return!1}return!0}function q(m,z){m.list[m.count]=z;m.count+=1}function x(m){var z,p,l=m.object,o=m.opaque,C=m.transparent;C.count=0;m=o.count=0;for(z=l.materials.length;m<z;m++){p=l.materials[m];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(C,p):q(o,p)}}function u(m){var z,p,l,o,C=m.object,B=m.buffer,G=m.opaque,N=m.transparent;N.count=0;m=G.count=0;for(l=C.materials.length;m<l;m++){z=C.materials[m];
|
|
|
-if(z instanceof THREE.MeshFaceMaterial){z=0;for(p=B.materials.length;z<p;z++)(o=B.materials[z])&&(o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(N,o):q(G,o))}else{o=z;o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(N,o):q(G,o)}}}function t(m,z){return z.z-m.z}function y(m,z){m._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function A(m){function z(ka){var ja=
|
|
|
-[];p=0;for(l=ka.length;p<l;p++)ka[p]==undefined?ja.push("undefined"):ja.push(ka[p].id);return ja.join("_")}var p,l,o,C,B,G,N,L,P={};m.geometryGroups={};o=0;for(C=m.faces.length;o<C;o++){B=m.faces[o];G=B.materials;N=z(G);P[N]==undefined&&(P[N]={hash:N,counter:0});L=P[N].hash+"_"+P[N].counter;m.geometryGroups[L]==undefined&&(m.geometryGroups[L]={faces:[],materials:G,vertices:0});B=B instanceof THREE.Face3?3:4;if(m.geometryGroups[L].vertices+B>65535){P[N].counter+=1;L=P[N].hash+"_"+P[N].counter;m.geometryGroups[L]==
|
|
|
-undefined&&(m.geometryGroups[L]={faces:[],materials:G,vertices:0})}m.geometryGroups[L].faces.push(o);m.geometryGroups[L].vertices+=B}}function E(m,z,p){m.push({buffer:z,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(m){if(m!=ba){switch(m){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,
|
|
|
-f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ba=m}}function F(m,z,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(m,f.TEXTURE_WRAP_S,Z(z.wrapS));f.texParameteri(m,f.TEXTURE_WRAP_T,Z(z.wrapT));f.texParameteri(m,f.TEXTURE_MAG_FILTER,Z(z.magFilter));f.texParameteri(m,f.TEXTURE_MIN_FILTER,Z(z.minFilter));f.generateMipmap(m)}else{f.texParameteri(m,
|
|
|
-f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(m,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(m,f.TEXTURE_MAG_FILTER,K(z.magFilter));f.texParameteri(m,f.TEXTURE_MIN_FILTER,K(z.minFilter))}}function w(m){if(m&&!m.__webGLFramebuffer){m.__webGLFramebuffer=f.createFramebuffer();m.__webGLRenderbuffer=f.createRenderbuffer();m.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,m.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,m.width,m.height);f.bindTexture(f.TEXTURE_2D,
|
|
|
-m.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Z(m.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Z(m.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Z(m.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Z(m.minFilter));f.texImage2D(f.TEXTURE_2D,0,Z(m.format),m.width,m.height,0,Z(m.format),Z(m.type),null);f.bindFramebuffer(f.FRAMEBUFFER,m.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,m.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,
|
|
|
-f.DEPTH_ATTACHMENT,f.RENDERBUFFER,m.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,p;if(m){z=m.__webGLFramebuffer;p=m.width;m=m.height}else{z=null;p=ha;m=fa}if(z!=T){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(da,ua,p,m);T=z}}function O(m,z){var p;if(m=="fragment")p=f.createShader(f.FRAGMENT_SHADER);else m=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,z);f.compileShader(p);if(!f.getShaderParameter(p,
|
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|
-f.COMPILE_STATUS)){alert(f.getShaderInfoLog(p));return null}return p}function K(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Z(m){switch(m){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;
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|
|
+THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,ka=l.__colorArray,ja=l.__sortArray,qa=l.__dirtyVertices,ra=l.__dirtyColors;if(p.sortParticles){xa.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;la.copy(o);xa.multiplyVector3(la);ja[m]=[la.z,m]}ja.sort(function(na,oa){return oa[0]-na[0]});for(m=0;m<G;m++){o=C[ja[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ja[m][1]];ka[B]=
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|
|
+color.r;ka[B+1]=color.g;ka[B+2]=color.b}}else{if(qa)for(m=0;m<G;m++){o=C[m].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}if(ra)for(m=0;m<H;m++){color=Q[m];B=m*3;ka[B]=color.r;ka[B+1]=color.g;ka[B+2]=color.b}}if(qa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
|
|
|
+l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,p,m,o){m.program||ca.initMaterial(m,z,p,o);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B;f.uniformMatrix4fv(C.projectionMatrix,!1,ga)}if(p&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
|
|
|
+G.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)G.fogDensity.value=p.density}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){var Q,H,O=0,ka=0,ja=0,qa,ra,na,oa=ma,Ia=oa.directional.colors,P=oa.directional.positions,Fa=oa.point.colors,Da=oa.point.positions,Ea=0,W=0;p=H=H=0;for(Q=z.length;p<Q;p++){H=z[p];qa=H.color;ra=H.position;na=H.intensity;if(H instanceof THREE.AmbientLight){O+=qa.r;ka+=qa.g;ja+=qa.b}else if(H instanceof THREE.DirectionalLight){H=Ea*3;Ia[H]=
|
|
|
+qa.r*na;Ia[H+1]=qa.g*na;Ia[H+2]=qa.b*na;P[H]=ra.x;P[H+1]=ra.y;P[H+2]=ra.z;Ea+=1}else if(H instanceof THREE.PointLight){H=W*3;Fa[H]=qa.r*na;Fa[H+1]=qa.g*na;Fa[H+2]=qa.b*na;Da[H]=ra.x;Da[H+1]=ra.y;Da[H+2]=ra.z;W+=1}}for(p=Ea*3;p<Ia.length;p++)Ia[p]=0;for(p=W*3;p<Fa.length;p++)Fa[p]=0;oa.point.length=W;oa.directional.length=Ea;oa.ambient[0]=O;oa.ambient[1]=ka;oa.ambient[2]=ja;z=ma;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
|
|
|
+z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.map.texture=m.map;G.lightMap.texture=m.lightMap;G.envMap.texture=m.envMap;G.reflectivity.value=m.reflectivity;
|
|
|
+G.refractionRatio.value=m.refractionRatio;G.combine.value=m.combine;G.useRefract.value=m.envMap&&m.envMap.mapping instanceof THREE.CubeRefractionMapping}if(m instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity}else if(m instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.size.value=m.size;G.map.texture=m.map}else if(m instanceof
|
|
|
+THREE.MeshPhongMaterial){G.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);G.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);G.shininess.value=m.shininess}else if(m instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=m.opacity}else if(m instanceof THREE.MeshNormalMaterial)G.opacity.value=m.opacity;for(var X in G)if(O=B.uniforms[X]){p=G[X];Q=p.type;z=p.value;if(Q=="i")f.uniform1i(O,z);else if(Q=="f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,
|
|
|
+z);else if(Q=="fv")f.uniform3fv(O,z);else if(Q=="v2")f.uniform2f(O,z.x,z.y);else if(Q=="v3")f.uniform3f(O,z.x,z.y,z.z);else if(Q=="c")f.uniform3f(O,z.r,z.g,z.b);else if(Q=="t"){f.uniform1i(O,z);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[Q])}else{p.image.__webGLTextureCube=
|
|
|
+f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[Q]);p.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,
|
|
|
+0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}F(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(C.modelViewMatrix,!1,o._modelViewMatrixArray);f.uniformMatrix3fv(C.normalMatrix,!1,o._normalMatrixArray);(m instanceof THREE.MeshShaderMaterial||
|
|
|
+m instanceof THREE.MeshPhongMaterial||m.envMap)&&f.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(m instanceof THREE.MeshShaderMaterial||m.envMap||m.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,o._objectMatrixArray);(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshShaderMaterial||m.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,aa);if(m.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,!1,aa);f.uniformMatrix4fv(C.boneGlobalMatrices,
|
|
|
+!1,o.boneMatrices)}return B}function e(l,z,p,m,o,B){l=d(l,z,p,m,B).attributes;f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,
|
|
|
+4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(o.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(o.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(m.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
+o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
|
|
|
+o.__webGLLineBuffer);f.drawElements(f.LINES,o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(m.linewidth);f.drawArrays(B,0,o.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,o.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,
|
|
|
+0,o.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,
|
|
|
+f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(ea!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);ea=l.doubleSided}if(I!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=l.flipSided}}function j(l){if(wa!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);wa=l}}function k(l){sa[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,
|
|
|
+l.n44-l.n14);sa[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);sa[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);sa[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);sa[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);sa[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=sa[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function n(l){for(var z=l.matrixWorld,p=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,
|
|
|
+l.scale.z)),m=0;m<6;m++){l=sa[m].x*z.n14+sa[m].y*z.n24+sa[m].z*z.n34+sa[m].w;if(l<=p)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function x(l){var z,p,m=l.object,o=l.opaque,B=l.transparent;B.count=0;l=o.count=0;for(z=m.materials.length;l<z;l++){p=m.materials[l];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(B,p):q(o,p)}}function u(l){var z,p,m,o,B=l.object,C=l.buffer,G=l.opaque,Q=l.transparent;Q.count=0;l=G.count=0;for(m=B.materials.length;l<m;l++){z=B.materials[l];
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|
|
+if(z instanceof THREE.MeshFaceMaterial){z=0;for(p=C.materials.length;z<p;z++)(o=C.materials[z])&&(o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(Q,o):q(G,o))}else{o=z;o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(Q,o):q(G,o)}}}function t(l,z){return z.z-l.z}function y(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function A(l){function z(ka){var ja=
|
|
|
+[];p=0;for(m=ka.length;p<m;p++)ka[p]==undefined?ja.push("undefined"):ja.push(ka[p].id);return ja.join("_")}var p,m,o,B,C,G,Q,H,O={};l.geometryGroups={};o=0;for(B=l.faces.length;o<B;o++){C=l.faces[o];G=C.materials;Q=z(G);O[Q]==undefined&&(O[Q]={hash:Q,counter:0});H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0});C=C instanceof THREE.Face3?3:4;if(l.geometryGroups[H].vertices+C>65535){O[Q].counter+=1;H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==
|
|
|
+undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0})}l.geometryGroups[H].faces.push(o);l.geometryGroups[H].vertices+=C}}function E(l,z,p){l.push({buffer:z,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(l){if(l!=ba){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,
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|
+f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ba=l}}function F(l,z,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,Z(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,Z(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,Z(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,Z(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,
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|
+f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,L(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,L(z.minFilter))}}function w(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,
|
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|
+l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Z(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Z(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Z(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Z(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,Z(l.format),l.width,l.height,0,Z(l.format),Z(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,
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|
+f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,p;if(l){z=l.__webGLFramebuffer;p=l.width;l=l.height}else{z=null;p=ha;l=fa}if(z!=T){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(da,ua,p,l);T=z}}function N(l,z){var p;if(l=="fragment")p=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,z);f.compileShader(p);if(!f.getShaderParameter(p,
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+f.COMPILE_STATUS)){alert(f.getShaderInfoLog(p));return null}return p}function L(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Z(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;
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|
case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;
|
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|
-case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),f,V=null,T=null,ca=this,ea=null,H=null,ba=null,wa=null,da=0,ua=0,ha=0,fa=0,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
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|
-new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Matrix4,ga=new Float32Array(16),aa=new Float32Array(16),la=new THREE.Vector4,ma={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ia=new THREE.Color(0),pa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ia.setHex(a.clearColor);if(a.clearAlpha!==undefined)pa=a.clearAlpha}this.domElement=M;this.autoClear=!0;this.sortObjects=!0;(function(m,z,p){try{if(!(f=
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|
-M.getContext("experimental-webgl",{antialias:m})))throw"Error creating WebGL context.";}catch(l){console.error(l)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,p);_cullEnabled=!0})(R,ia,pa);this.context=f;this.setSize=function(m,z){M.width=m;M.height=z;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(m,
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|
-z,p,l){da=m;ua=z;ha=p;fa=l;f.viewport(da,ua,ha,fa)};this.setScissor=function(m,z,p,l){f.scissor(m,z,p,l)};this.enableScissorTest=function(m){m?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){f.depthMask(m)};this.setClearColorHex=function(m,z){var p=new THREE.Color(m);f.clearColor(p.r,p.g,p.b,z)};this.setClearColor=function(m,z){f.clearColor(m.r,m.g,m.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(m,
|
|
|
-z,p){var l,o;if(m instanceof THREE.MeshDepthMaterial)b(m,THREE.ShaderLib.depth);else if(m instanceof THREE.MeshNormalMaterial)b(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)b(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)b(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)b(m,THREE.ShaderLib.phong);else if(m instanceof THREE.LineBasicMaterial)b(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&b(m,THREE.ShaderLib.particle_basic);
|
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|
-var C,B,G,N;o=G=N=0;for(C=z.length;o<C;o++){B=z[o];B instanceof THREE.DirectionalLight&&G++;B instanceof THREE.PointLight&&N++}if(N+G<=4)z=G;else{z=Math.ceil(4*G/(N+G));N=4-z}o={directional:z,point:N};N=m.fragmentShader;z=m.vertexShader;C={fog:p,map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,skinning:m.skinning,maxDirLights:o.directional,maxPointLights:o.point};p=f.createProgram();o=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+C.maxDirLights,
|
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|
-"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.fog?"#define USE_FOG":"",C.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",C.map?"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":"",C.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");C=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.map?
|
|
|
-"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":"",C.vertexColors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
|
|
-f.attachShader(p,O("fragment",o+N));f.attachShader(p,O("vertex",C+z));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};m.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(l in m.uniforms)p.push(l);l=m.program;N=0;for(z=p.length;N<
|
|
|
-z;N++){o=p[N];l.uniforms[o]=f.getUniformLocation(l,o)}l=m.program;p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];N=0;for(z=p.length;N<z;N++){o=p[N];l.attributes[o]=f.getAttribLocation(l,o)}l=m.program.attributes;f.enableVertexAttribArray(l.position);l.color>=0&&f.enableVertexAttribArray(l.color);l.normal>=0&&f.enableVertexAttribArray(l.normal);l.tangent>=0&&f.enableVertexAttribArray(l.tangent);if(m.skinning&&l.skinVertexA>=0&&l.skinVertexB>=
|
|
|
-0&&l.skinIndex>=0&&l.skinWeight>=0){f.enableVertexAttribArray(l.skinVertexA);f.enableVertexAttribArray(l.skinVertexB);f.enableVertexAttribArray(l.skinIndex);f.enableVertexAttribArray(l.skinWeight)}};this.render=function(m,z,p,l){var o,C,B,G,N,L,P,ka,ja=m.lights,qa=m.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ga);xa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(xa);m.update(undefined,!1,z);this.initWebGLObjects(m);w(p);(this.autoClear||
|
|
|
-l)&&this.clear();N=m.__webglObjects.length;for(l=0;l<N;l++){o=m.__webglObjects[l];P=o.object;if(P.visible)if(!(P instanceof THREE.Mesh)||n(P)){P.matrixWorld.flattenToArray(P._objectMatrixArray);y(P,z);u(o);o.render=!0;if(this.sortObjects){la.copy(P.position);xa.multiplyVector3(la);o.z=la.z}}else o.render=!1;else o.render=!1}this.sortObjects&&m.__webglObjects.sort(t);L=m.__webglObjectsImmediate.length;for(l=0;l<L;l++){o=m.__webglObjectsImmediate[l];P=o.object;if(P.visible){P.matrixAutoUpdate&&P.matrixWorld.flattenToArray(P._objectMatrixArray);
|
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|
-y(P,z);x(o)}}v(THREE.NormalBlending);for(l=0;l<N;l++){o=m.__webglObjects[l];if(o.render){P=o.object;ka=o.buffer;B=o.opaque;h(P);for(o=0;o<B.count;o++){G=B.list[o];j(G.depthTest);e(z,ja,qa,G,ka,P)}}}for(l=0;l<L;l++){o=m.__webglObjectsImmediate[l];P=o.object;if(P.visible){B=o.opaque;h(P);for(o=0;o<B.count;o++){G=B.list[o];j(G.depthTest);C=d(z,ja,qa,G,P);P.render(function(ra){g(ra,C)})}}}for(l=0;l<N;l++){o=m.__webglObjects[l];if(o.render){P=o.object;ka=o.buffer;B=o.transparent;h(P);for(o=0;o<B.count;o++){G=
|
|
|
-B.list[o];v(G.blending);j(G.depthTest);e(z,ja,qa,G,ka,P)}}}for(l=0;l<L;l++){o=m.__webglObjectsImmediate[l];P=o.object;if(P.visible){B=o.transparent;h(P);for(o=0;o<B.count;o++){G=B.list[o];v(G.blending);j(G.depthTest);C=d(z,ja,qa,G,P);P.render(function(ra){g(ra,C)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=
|
|
|
-[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var z=m.__objectsAdded[0],p=m,l=void 0,o=void 0,C=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){o=z.geometry;o.geometryGroups==undefined&&A(o);for(l in o.geometryGroups){C=o.geometryGroups[l];if(!C.__webGLVertexBuffer){var B=
|
|
|
-C;B.__webGLVertexBuffer=f.createBuffer();B.__webGLNormalBuffer=f.createBuffer();B.__webGLTangentBuffer=f.createBuffer();B.__webGLColorBuffer=f.createBuffer();B.__webGLUVBuffer=f.createBuffer();B.__webGLUV2Buffer=f.createBuffer();B.__webGLSkinVertexABuffer=f.createBuffer();B.__webGLSkinVertexBBuffer=f.createBuffer();B.__webGLSkinIndicesBuffer=f.createBuffer();B.__webGLSkinWeightsBuffer=f.createBuffer();B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();B=C;var G=z,N=void 0,L=
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|
|
-void 0,P=0,ka=0,ja=0,qa=G.geometry.faces,ra=B.faces;N=0;for(L=ra.length;N<L;N++){fi=ra[N];face=qa[fi];if(face instanceof THREE.Face3){P+=3;ka+=1;ja+=3}else if(face instanceof THREE.Face4){P+=4;ka+=2;ja+=4}}B.__vertexArray=new Float32Array(P*3);B.__normalArray=new Float32Array(P*3);B.__tangentArray=new Float32Array(P*4);B.__colorArray=new Float32Array(P*3);B.__uvArray=new Float32Array(P*2);B.__uv2Array=new Float32Array(P*2);B.__skinVertexAArray=new Float32Array(P*4);B.__skinVertexBArray=new Float32Array(P*
|
|
|
-4);B.__skinIndexArray=new Float32Array(P*4);B.__skinWeightArray=new Float32Array(P*4);B.__faceArray=new Uint16Array(ka*3);B.__lineArray=new Uint16Array(ja*2);L=N=B;P=void 0;qa=void 0;var na=void 0,oa=void 0;na=void 0;ra=!1;P=0;for(qa=G.materials.length;P<qa;P++){na=G.materials[P];if(na instanceof THREE.MeshFaceMaterial){na=0;for(oa=L.materials.length;na<oa;na++)if(L.materials[na]&&L.materials[na].shading!=undefined&&L.materials[na].shading==THREE.SmoothShading){ra=!0;break}}else if(na&&na.shading!=
|
|
|
-undefined&&na.shading==THREE.SmoothShading){ra=!0;break}if(ra)break}N.__needsSmoothNormals=ra;B.__webGLFaceCount=ka*3;B.__webGLLineCount=ja*2;o.__dirtyVertices=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}E(p.__webglObjects,C,z)}}else if(z instanceof THREE.Ribbon){o=z.geometry;if(!o.__webGLVertexBuffer){l=o;l.__webGLVertexBuffer=f.createBuffer();l.__webGLColorBuffer=f.createBuffer();l=o;C=l.vertices.length;l.__vertexArray=new Float32Array(C*3);
|
|
|
-l.__colorArray=new Float32Array(C*3);l.__webGLVertexCount=C;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.Line){o=z.geometry;if(!o.__webGLVertexBuffer){l=o;l.__webGLVertexBuffer=f.createBuffer();l.__webGLColorBuffer=f.createBuffer();l=o;C=l.vertices.length;l.__vertexArray=new Float32Array(C*3);l.__colorArray=new Float32Array(C*3);l.__webGLLineCount=C;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.ParticleSystem){o=
|
|
|
-z.geometry;if(!o.__webGLVertexBuffer){l=o;l.__webGLVertexBuffer=f.createBuffer();l.__webGLColorBuffer=f.createBuffer();l=o;C=l.vertices.length;l.__vertexArray=new Float32Array(C*3);l.__colorArray=new Float32Array(C*3);l.__sortArray=[];l.__webGLParticleCount=C;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,
|
|
|
-1)}for(;m.__objectsRemoved.length;){z=m.__objectsRemoved[0];p=m;o=void 0;l=void 0;for(o=p.__webglObjects.length-1;o>=0;o--){l=p.__webglObjects[o].object;z==l&&p.__webglObjects.splice(o,1)}m.__objectsRemoved.splice(0,1)}z=0;for(p=m.__webglObjects.length;z<p;z++){l=m.__webglObjects[z].object;C=void 0;o=void 0;B=void 0;if(l instanceof THREE.Mesh){o=l.geometry;for(C in o.geometryGroups){B=o.geometryGroups[C];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||o.__dirtyColors||o.__dirtyTangents){ka=
|
|
|
-f.DYNAMIC_DRAW;ja=void 0;N=void 0;var Ia=void 0,Q=void 0,Fa=void 0,Da=void 0,Ea=void 0;Ia=void 0;var W=void 0,X=void 0,$=void 0,za=void 0;W=void 0;X=void 0;$=void 0;Q=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;Q=void 0;Da=void 0;Fa=void 0;Ea=void 0;var Ga=oa=na=ra=qa=P=G=L=0,Ca=0,D=0,Ba=B.__vertexArray,Qa=B.__uvArray,Ta=B.__uv2Array,La=B.__normalArray,
|
|
|
-Aa=B.__tangentArray,I=B.__colorArray,Y=B.__skinVertexAArray,U=B.__skinVertexBArray,J=B.__skinIndexArray,S=B.__skinWeightArray,ta=B.__faceArray,va=B.__lineArray,Ha=B.__needsSmoothNormals,ya=l.geometry,Oa=ya.__dirtyVertices,Ja=ya.__dirtyElements,Ka=ya.__dirtyUvs,Sa=ya.__dirtyNormals,Ma=ya.__dirtyTangents,Pa=ya.__dirtyColors,Na=ya.vertices,Ya=B.faces,Za=ya.faces,$a=ya.uvs,ab=ya.uvs2,Ra=ya.colors,Va=ya.skinVerticesA,Wa=ya.skinVerticesB,Xa=ya.skinIndices,Ua=ya.skinWeights;ja=0;for(N=Ya.length;ja<N;ja++){Ia=
|
|
|
-Ya[ja];Q=Za[Ia];Ea=$a[Ia];Ia=ab[Ia];Fa=Q.vertexNormals;Da=Q.normal;if(Q instanceof THREE.Face3){if(Oa){W=Na[Q.a].position;X=Na[Q.b].position;$=Na[Q.c].position;Ba[G]=W.x;Ba[G+1]=W.y;Ba[G+2]=W.z;Ba[G+3]=X.x;Ba[G+4]=X.y;Ba[G+5]=X.z;Ba[G+6]=$.x;Ba[G+7]=$.y;Ba[G+8]=$.z;G+=9}if(Ua.length){W=Ua[Q.a];X=Ua[Q.b];$=Ua[Q.c];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;W=Xa[Q.a];X=Xa[Q.b];$=Xa[Q.c];J[D]=W.x;J[D+1]=W.y;J[D+
|
|
|
-2]=W.z;J[D+3]=W.w;J[D+4]=X.x;J[D+5]=X.y;J[D+6]=X.z;J[D+7]=X.w;J[D+8]=$.x;J[D+9]=$.y;J[D+10]=$.z;J[D+11]=$.w;W=Va[Q.a];X=Va[Q.b];$=Va[Q.c];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;W=Wa[Q.a];X=Wa[Q.b];$=Wa[Q.c];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;D+=12}if(Pa&&Ra.length){W=Ra[Q.a];X=Ra[Q.b];$=Ra[Q.c];I[Ca]=W.r;I[Ca+1]=W.g;I[Ca+
|
|
|
-2]=W.b;I[Ca+3]=X.r;I[Ca+4]=X.g;I[Ca+5]=X.b;I[Ca+6]=$.r;I[Ca+7]=$.g;I[Ca+8]=$.b;Ca+=9}if(Ma&&ya.hasTangents){W=Na[Q.a].tangent;X=Na[Q.b].tangent;$=Na[Q.c].tangent;Aa[oa]=W.x;Aa[oa+1]=W.y;Aa[oa+2]=W.z;Aa[oa+3]=W.w;Aa[oa+4]=X.x;Aa[oa+5]=X.y;Aa[oa+6]=X.z;Aa[oa+7]=X.w;Aa[oa+8]=$.x;Aa[oa+9]=$.y;Aa[oa+10]=$.z;Aa[oa+11]=$.w;oa+=12}if(Sa)if(Fa.length==3&&Ha)for(Q=0;Q<3;Q++){Da=Fa[Q];La[na]=Da.x;La[na+1]=Da.y;La[na+2]=Da.z;na+=3}else for(Q=0;Q<3;Q++){La[na]=Da.x;La[na+1]=Da.y;La[na+2]=Da.z;na+=3}if(Ka&&Ea)for(Q=
|
|
|
-0;Q<3;Q++){Fa=Ea[Q];Qa[P]=Fa.u;Qa[P+1]=Fa.v;P+=2}if(Ka&&Ia)for(Q=0;Q<3;Q++){Ea=Ia[Q];Ta[qa]=Ea.u;Ta[qa+1]=Ea.v;qa+=2}if(Ja){ta[ra]=L;ta[ra+1]=L+1;ta[ra+2]=L+2;ra+=3;va[Ga]=L;va[Ga+1]=L+1;va[Ga+2]=L;va[Ga+3]=L+2;va[Ga+4]=L+1;va[Ga+5]=L+2;Ga+=6;L+=3}}else if(Q instanceof THREE.Face4){if(Oa){W=Na[Q.a].position;X=Na[Q.b].position;$=Na[Q.c].position;za=Na[Q.d].position;Ba[G]=W.x;Ba[G+1]=W.y;Ba[G+2]=W.z;Ba[G+3]=X.x;Ba[G+4]=X.y;Ba[G+5]=X.z;Ba[G+6]=$.x;Ba[G+7]=$.y;Ba[G+8]=$.z;Ba[G+9]=za.x;Ba[G+10]=za.y;Ba[G+
|
|
|
-11]=za.z;G+=12}if(Ua.length){W=Ua[Q.a];X=Ua[Q.b];$=Ua[Q.c];za=Ua[Q.d];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;S[D+12]=za.x;S[D+13]=za.y;S[D+14]=za.z;S[D+15]=za.w;W=Xa[Q.a];X=Xa[Q.b];$=Xa[Q.c];za=Xa[Q.d];J[D]=W.x;J[D+1]=W.y;J[D+2]=W.z;J[D+3]=W.w;J[D+4]=X.x;J[D+5]=X.y;J[D+6]=X.z;J[D+7]=X.w;J[D+8]=$.x;J[D+9]=$.y;J[D+10]=$.z;J[D+11]=$.w;J[D+12]=za.x;J[D+13]=za.y;J[D+14]=za.z;J[D+15]=za.w;W=Va[Q.a];X=Va[Q.b];$=
|
|
|
-Va[Q.c];za=Va[Q.d];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;Y[D+12]=za.x;Y[D+13]=za.y;Y[D+14]=za.z;Y[D+15]=1;W=Wa[Q.a];X=Wa[Q.b];$=Wa[Q.c];za=Wa[Q.d];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;U[D+12]=za.x;U[D+13]=za.y;U[D+14]=za.z;U[D+15]=1;D+=16}if(Pa&&Ra.length){W=Ra[Q.a];X=Ra[Q.b];$=Ra[Q.c];za=Ra[Q.d];I[Ca]=W.r;I[Ca+1]=W.g;I[Ca+
|
|
|
-2]=W.b;I[Ca+3]=X.r;I[Ca+4]=X.g;I[Ca+5]=X.b;I[Ca+6]=$.r;I[Ca+7]=$.g;I[Ca+8]=$.b;I[Ca+9]=za.r;I[Ca+10]=za.g;I[Ca+11]=za.b;Ca+=12}if(Ma&&ya.hasTangents){W=Na[Q.a].tangent;X=Na[Q.b].tangent;$=Na[Q.c].tangent;Q=Na[Q.d].tangent;Aa[oa]=W.x;Aa[oa+1]=W.y;Aa[oa+2]=W.z;Aa[oa+3]=W.w;Aa[oa+4]=X.x;Aa[oa+5]=X.y;Aa[oa+6]=X.z;Aa[oa+7]=X.w;Aa[oa+8]=$.x;Aa[oa+9]=$.y;Aa[oa+10]=$.z;Aa[oa+11]=$.w;Aa[oa+12]=Q.x;Aa[oa+13]=Q.y;Aa[oa+14]=Q.z;Aa[oa+15]=Q.w;oa+=16}if(Sa)if(Fa.length==4&&Ha)for(Q=0;Q<4;Q++){Da=Fa[Q];La[na]=Da.x;
|
|
|
-La[na+1]=Da.y;La[na+2]=Da.z;na+=3}else for(Q=0;Q<4;Q++){La[na]=Da.x;La[na+1]=Da.y;La[na+2]=Da.z;na+=3}if(Ka&&Ea)for(Q=0;Q<4;Q++){Fa=Ea[Q];Qa[P]=Fa.u;Qa[P+1]=Fa.v;P+=2}if(Ka&&Ia)for(Q=0;Q<4;Q++){Ea=Ia[Q];Ta[qa]=Ea.u;Ta[qa+1]=Ea.v;qa+=2}if(Ja){ta[ra]=L;ta[ra+1]=L+1;ta[ra+2]=L+2;ta[ra+3]=L;ta[ra+4]=L+2;ta[ra+5]=L+3;ra+=6;va[Ga]=L;va[Ga+1]=L+1;va[Ga+2]=L;va[Ga+3]=L+3;va[Ga+4]=L+1;va[Ga+5]=L+2;va[Ga+6]=L+2;va[Ga+7]=L+3;Ga+=8;L+=4}}}if(Oa){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-Ba,ka)}if(Pa&&Ra.length){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,I,ka)}if(Sa){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,La,ka)}if(Ma&&ya.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Aa,ka)}if(Ka&&P>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Qa,ka)}if(Ka&&qa>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ta,ka)}if(Ja){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
|
|
|
-B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ta,ka);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,va,ka)}if(D>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,ka);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,ka);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,J,ka);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-S,ka)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(l instanceof THREE.Ribbon){o=l.geometry;if(o.__dirtyVertices||o.__dirtyColors){l=o;C=f.DYNAMIC_DRAW;L=void 0;L=void 0;G=void 0;B=void 0;P=l.vertices;ka=l.colors;qa=P.length;ja=ka.length;ra=l.__vertexArray;N=l.__colorArray;na=l.__dirtyColors;if(l.__dirtyVertices){for(L=0;L<qa;L++){G=P[L].position;B=L*3;ra[B]=G.x;ra[B+1]=G.y;ra[B+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,ra,C)}if(na){for(L=0;L<ja;L++){color=ka[L];B=L*3;N[B]=color.r;N[B+1]=color.g;N[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,N,C)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(l instanceof THREE.Line){o=l.geometry;if(o.__dirtyVertices||o.__dirtyColors){l=o;C=f.DYNAMIC_DRAW;L=void 0;L=void 0;G=void 0;B=void 0;P=l.vertices;ka=l.colors;qa=P.length;ja=ka.length;ra=l.__vertexArray;N=l.__colorArray;na=l.__dirtyColors;if(l.__dirtyVertices){for(L=
|
|
|
-0;L<qa;L++){G=P[L].position;B=L*3;ra[B]=G.x;ra[B+1]=G.y;ra[B+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ra,C)}if(na){for(L=0;L<ja;L++){color=ka[L];B=L*3;N[B]=color.r;N[B+1]=color.g;N[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,N,C)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(l instanceof THREE.ParticleSystem){o=l.geometry;(o.__dirtyVertices||o.__dirtyColors||l.sortParticles)&&c(o,f.DYNAMIC_DRAW,l);o.__dirtyVertices=
|
|
|
-!1;o.__dirtyColors=!1}}};this.setFaceCulling=function(m,z){if(m){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),f,V=null,T=null,ca=this,ea=null,I=null,ba=null,wa=null,da=0,ua=0,ha=0,fa=0,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
|
|
+new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Matrix4,ga=new Float32Array(16),aa=new Float32Array(16),la=new THREE.Vector4,ma={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ia=new THREE.Color(0),pa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ia.setHex(a.clearColor);if(a.clearAlpha!==undefined)pa=a.clearAlpha}this.domElement=M;this.autoClear=!0;this.sortObjects=!0;(function(l,z,p){try{if(!(f=
|
|
|
+M.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,p);_cullEnabled=!0})(R,ia,pa);this.context=f;this.setSize=function(l,z){M.width=l;M.height=z;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(l,
|
|
|
+z,p,m){da=l;ua=z;ha=p;fa=m;f.viewport(da,ua,ha,fa)};this.setScissor=function(l,z,p,m){f.scissor(l,z,p,m)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var p=new THREE.Color(l);f.clearColor(p.r,p.g,p.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,
|
|
|
+z,p,m){var o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);
|
|
|
+var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(m!==undefined&&m instanceof THREE.SkinnedMesh)B=m.bones.length;m=l.fragmentShader;H=l.vertexShader;B={fog:p,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:z.directional,maxPointLights:z.point,maxBones:B};p=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif",
|
|
|
+"#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+
|
|
|
+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
|
|
+f.attachShader(p,N("fragment",z+m));f.attachShader(p,N("vertex",B+H));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(o in l.uniforms)p.push(o);o=l.program;m=0;for(H=p.length;m<
|
|
|
+H;m++){z=p[m];o.uniforms[z]=f.getUniformLocation(o,z)}o=l.program;p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];m=0;for(H=p.length;m<H;m++){z=p[m];o.attributes[z]=f.getAttribLocation(o,z)}o=l.program.attributes;f.enableVertexAttribArray(o.position);o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(l.skinning&&o.skinVertexA>=0&&o.skinVertexB>=
|
|
|
+0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}};this.render=function(l,z,p,m){var o,B,C,G,Q,H,O,ka,ja=l.lights,qa=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ga);xa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(xa);l.update(undefined,!1,z);this.initWebGLObjects(l);w(p);(this.autoClear||
|
|
|
+m)&&this.clear();Q=l.__webglObjects.length;for(m=0;m<Q;m++){o=l.__webglObjects[m];O=o.object;if(O.visible)if(!(O instanceof THREE.Mesh)||n(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);y(O,z);u(o);o.render=!0;if(this.sortObjects){la.copy(O.position);xa.multiplyVector3(la);o.z=la.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webglObjects.sort(t);H=l.__webglObjectsImmediate.length;for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
|
|
|
+y(O,z);x(o)}}v(THREE.NormalBlending);for(m=0;m<Q;m++){o=l.__webglObjects[m];if(o.render){O=o.object;ka=o.buffer;C=o.opaque;h(O);for(o=0;o<C.count;o++){G=C.list[o];j(G.depthTest);e(z,ja,qa,G,ka,O)}}}for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){C=o.opaque;h(O);for(o=0;o<C.count;o++){G=C.list[o];j(G.depthTest);B=d(z,ja,qa,G,O);O.render(function(ra){g(ra,B)})}}}for(m=0;m<Q;m++){o=l.__webglObjects[m];if(o.render){O=o.object;ka=o.buffer;C=o.transparent;h(O);for(o=0;o<C.count;o++){G=
|
|
|
+C.list[o];v(G.blending);j(G.depthTest);e(z,ja,qa,G,ka,O)}}}for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){C=o.transparent;h(O);for(o=0;o<C.count;o++){G=C.list[o];v(G.blending);j(G.depthTest);B=d(z,ja,qa,G,O);O.render(function(ra){g(ra,B)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=
|
|
|
+[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],p=l,m=void 0,o=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){o=z.geometry;o.geometryGroups==undefined&&A(o);for(m in o.geometryGroups){B=o.geometryGroups[m];if(!B.__webGLVertexBuffer){var C=
|
|
|
+B;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();C=B;var G=z,Q=void 0,H=
|
|
|
+void 0,O=0,ka=0,ja=0,qa=G.geometry.faces,ra=C.faces;Q=0;for(H=ra.length;Q<H;Q++){fi=ra[Q];face=qa[fi];if(face instanceof THREE.Face3){O+=3;ka+=1;ja+=3}else if(face instanceof THREE.Face4){O+=4;ka+=2;ja+=4}}C.__vertexArray=new Float32Array(O*3);C.__normalArray=new Float32Array(O*3);C.__tangentArray=new Float32Array(O*4);C.__colorArray=new Float32Array(O*3);C.__uvArray=new Float32Array(O*2);C.__uv2Array=new Float32Array(O*2);C.__skinVertexAArray=new Float32Array(O*4);C.__skinVertexBArray=new Float32Array(O*
|
|
|
+4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(ka*3);C.__lineArray=new Uint16Array(ja*2);H=Q=C;O=void 0;qa=void 0;var na=void 0,oa=void 0;na=void 0;ra=!1;O=0;for(qa=G.materials.length;O<qa;O++){na=G.materials[O];if(na instanceof THREE.MeshFaceMaterial){na=0;for(oa=H.materials.length;na<oa;na++)if(H.materials[na]&&H.materials[na].shading!=undefined&&H.materials[na].shading==THREE.SmoothShading){ra=!0;break}}else if(na&&na.shading!=
|
|
|
+undefined&&na.shading==THREE.SmoothShading){ra=!0;break}if(ra)break}Q.__needsSmoothNormals=ra;C.__webGLFaceCount=ka*3;C.__webGLLineCount=ja*2;o.__dirtyVertices=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}E(p.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){o=z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);
|
|
|
+m.__colorArray=new Float32Array(B*3);m.__webGLVertexCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.Line){o=z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);m.__colorArray=new Float32Array(B*3);m.__webGLLineCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.ParticleSystem){o=
|
|
|
+z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);m.__colorArray=new Float32Array(B*3);m.__sortArray=[];m.__webGLParticleCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,
|
|
|
+1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];p=l;o=void 0;m=void 0;for(o=p.__webglObjects.length-1;o>=0;o--){m=p.__webglObjects[o].object;z==m&&p.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}z=0;for(p=l.__webglObjects.length;z<p;z++){m=l.__webglObjects[z].object;B=void 0;o=void 0;C=void 0;if(m instanceof THREE.Mesh){o=m.geometry;for(B in o.geometryGroups){C=o.geometryGroups[B];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||o.__dirtyColors||o.__dirtyTangents){ka=
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+f.DYNAMIC_DRAW;ja=void 0;Q=void 0;var Ia=void 0,P=void 0,Fa=void 0,Da=void 0,Ea=void 0;Ia=void 0;var W=void 0,X=void 0,$=void 0,za=void 0;W=void 0;X=void 0;$=void 0;P=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;W=void 0;X=void 0;$=void 0;za=void 0;P=void 0;Da=void 0;Fa=void 0;Ea=void 0;var Ga=oa=na=ra=qa=O=G=H=0,Ca=0,D=0,Ba=C.__vertexArray,Qa=C.__uvArray,Ta=C.__uv2Array,La=C.__normalArray,
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+Aa=C.__tangentArray,J=C.__colorArray,Y=C.__skinVertexAArray,U=C.__skinVertexBArray,K=C.__skinIndexArray,S=C.__skinWeightArray,ta=C.__faceArray,va=C.__lineArray,Ha=C.__needsSmoothNormals,ya=m.geometry,Oa=ya.__dirtyVertices,Ja=ya.__dirtyElements,Ka=ya.__dirtyUvs,Sa=ya.__dirtyNormals,Ma=ya.__dirtyTangents,Pa=ya.__dirtyColors,Na=ya.vertices,Ya=C.faces,Za=ya.faces,$a=ya.uvs,ab=ya.uvs2,Ra=ya.colors,Va=ya.skinVerticesA,Wa=ya.skinVerticesB,Xa=ya.skinIndices,Ua=ya.skinWeights;ja=0;for(Q=Ya.length;ja<Q;ja++){Ia=
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+Ya[ja];P=Za[Ia];Ea=$a[Ia];Ia=ab[Ia];Fa=P.vertexNormals;Da=P.normal;if(P instanceof THREE.Face3){if(Oa){W=Na[P.a].position;X=Na[P.b].position;$=Na[P.c].position;Ba[G]=W.x;Ba[G+1]=W.y;Ba[G+2]=W.z;Ba[G+3]=X.x;Ba[G+4]=X.y;Ba[G+5]=X.z;Ba[G+6]=$.x;Ba[G+7]=$.y;Ba[G+8]=$.z;G+=9}if(Ua.length){W=Ua[P.a];X=Ua[P.b];$=Ua[P.c];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];K[D]=W.x;K[D+1]=W.y;K[D+
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+2]=W.z;K[D+3]=W.w;K[D+4]=X.x;K[D+5]=X.y;K[D+6]=X.z;K[D+7]=X.w;K[D+8]=$.x;K[D+9]=$.y;K[D+10]=$.z;K[D+11]=$.w;W=Va[P.a];X=Va[P.b];$=Va[P.c];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;D+=12}if(Pa&&Ra.length){W=Ra[P.a];X=Ra[P.b];$=Ra[P.c];J[Ca]=W.r;J[Ca+1]=W.g;J[Ca+
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+2]=W.b;J[Ca+3]=X.r;J[Ca+4]=X.g;J[Ca+5]=X.b;J[Ca+6]=$.r;J[Ca+7]=$.g;J[Ca+8]=$.b;Ca+=9}if(Ma&&ya.hasTangents){W=Na[P.a].tangent;X=Na[P.b].tangent;$=Na[P.c].tangent;Aa[oa]=W.x;Aa[oa+1]=W.y;Aa[oa+2]=W.z;Aa[oa+3]=W.w;Aa[oa+4]=X.x;Aa[oa+5]=X.y;Aa[oa+6]=X.z;Aa[oa+7]=X.w;Aa[oa+8]=$.x;Aa[oa+9]=$.y;Aa[oa+10]=$.z;Aa[oa+11]=$.w;oa+=12}if(Sa)if(Fa.length==3&&Ha)for(P=0;P<3;P++){Da=Fa[P];La[na]=Da.x;La[na+1]=Da.y;La[na+2]=Da.z;na+=3}else for(P=0;P<3;P++){La[na]=Da.x;La[na+1]=Da.y;La[na+2]=Da.z;na+=3}if(Ka&&Ea)for(P=
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+0;P<3;P++){Fa=Ea[P];Qa[O]=Fa.u;Qa[O+1]=Fa.v;O+=2}if(Ka&&Ia)for(P=0;P<3;P++){Ea=Ia[P];Ta[qa]=Ea.u;Ta[qa+1]=Ea.v;qa+=2}if(Ja){ta[ra]=H;ta[ra+1]=H+1;ta[ra+2]=H+2;ra+=3;va[Ga]=H;va[Ga+1]=H+1;va[Ga+2]=H;va[Ga+3]=H+2;va[Ga+4]=H+1;va[Ga+5]=H+2;Ga+=6;H+=3}}else if(P instanceof THREE.Face4){if(Oa){W=Na[P.a].position;X=Na[P.b].position;$=Na[P.c].position;za=Na[P.d].position;Ba[G]=W.x;Ba[G+1]=W.y;Ba[G+2]=W.z;Ba[G+3]=X.x;Ba[G+4]=X.y;Ba[G+5]=X.z;Ba[G+6]=$.x;Ba[G+7]=$.y;Ba[G+8]=$.z;Ba[G+9]=za.x;Ba[G+10]=za.y;Ba[G+
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+11]=za.z;G+=12}if(Ua.length){W=Ua[P.a];X=Ua[P.b];$=Ua[P.c];za=Ua[P.d];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;S[D+12]=za.x;S[D+13]=za.y;S[D+14]=za.z;S[D+15]=za.w;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];za=Xa[P.d];K[D]=W.x;K[D+1]=W.y;K[D+2]=W.z;K[D+3]=W.w;K[D+4]=X.x;K[D+5]=X.y;K[D+6]=X.z;K[D+7]=X.w;K[D+8]=$.x;K[D+9]=$.y;K[D+10]=$.z;K[D+11]=$.w;K[D+12]=za.x;K[D+13]=za.y;K[D+14]=za.z;K[D+15]=za.w;W=Va[P.a];X=Va[P.b];$=
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+Va[P.c];za=Va[P.d];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;Y[D+12]=za.x;Y[D+13]=za.y;Y[D+14]=za.z;Y[D+15]=1;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];za=Wa[P.d];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;U[D+12]=za.x;U[D+13]=za.y;U[D+14]=za.z;U[D+15]=1;D+=16}if(Pa&&Ra.length){W=Ra[P.a];X=Ra[P.b];$=Ra[P.c];za=Ra[P.d];J[Ca]=W.r;J[Ca+1]=W.g;J[Ca+
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+2]=W.b;J[Ca+3]=X.r;J[Ca+4]=X.g;J[Ca+5]=X.b;J[Ca+6]=$.r;J[Ca+7]=$.g;J[Ca+8]=$.b;J[Ca+9]=za.r;J[Ca+10]=za.g;J[Ca+11]=za.b;Ca+=12}if(Ma&&ya.hasTangents){W=Na[P.a].tangent;X=Na[P.b].tangent;$=Na[P.c].tangent;P=Na[P.d].tangent;Aa[oa]=W.x;Aa[oa+1]=W.y;Aa[oa+2]=W.z;Aa[oa+3]=W.w;Aa[oa+4]=X.x;Aa[oa+5]=X.y;Aa[oa+6]=X.z;Aa[oa+7]=X.w;Aa[oa+8]=$.x;Aa[oa+9]=$.y;Aa[oa+10]=$.z;Aa[oa+11]=$.w;Aa[oa+12]=P.x;Aa[oa+13]=P.y;Aa[oa+14]=P.z;Aa[oa+15]=P.w;oa+=16}if(Sa)if(Fa.length==4&&Ha)for(P=0;P<4;P++){Da=Fa[P];La[na]=Da.x;
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+La[na+1]=Da.y;La[na+2]=Da.z;na+=3}else for(P=0;P<4;P++){La[na]=Da.x;La[na+1]=Da.y;La[na+2]=Da.z;na+=3}if(Ka&&Ea)for(P=0;P<4;P++){Fa=Ea[P];Qa[O]=Fa.u;Qa[O+1]=Fa.v;O+=2}if(Ka&&Ia)for(P=0;P<4;P++){Ea=Ia[P];Ta[qa]=Ea.u;Ta[qa+1]=Ea.v;qa+=2}if(Ja){ta[ra]=H;ta[ra+1]=H+1;ta[ra+2]=H+2;ta[ra+3]=H;ta[ra+4]=H+2;ta[ra+5]=H+3;ra+=6;va[Ga]=H;va[Ga+1]=H+1;va[Ga+2]=H;va[Ga+3]=H+3;va[Ga+4]=H+1;va[Ga+5]=H+2;va[Ga+6]=H+2;va[Ga+7]=H+3;Ga+=8;H+=4}}}if(Oa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
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+Ba,ka)}if(Pa&&Ra.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,J,ka)}if(Sa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,La,ka)}if(Ma&&ya.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Aa,ka)}if(Ka&&O>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Qa,ka)}if(Ka&&qa>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ta,ka)}if(Ja){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
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+C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ta,ka);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,va,ka)}if(D>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,ka);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,ka);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,K,ka);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
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+S,ka)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;ka=m.colors;qa=O.length;ja=ka.length;ra=m.__vertexArray;Q=m.__colorArray;na=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<qa;H++){G=O[H].position;C=H*3;ra[C]=G.x;ra[C+1]=G.y;ra[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);
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+f.bufferData(f.ARRAY_BUFFER,ra,B)}if(na){for(H=0;H<ja;H++){color=ka[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Line){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;ka=m.colors;qa=O.length;ja=ka.length;ra=m.__vertexArray;Q=m.__colorArray;na=m.__dirtyColors;if(m.__dirtyVertices){for(H=
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+0;H<qa;H++){G=O[H].position;C=H*3;ra[C]=G.x;ra[C+1]=G.y;ra[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ra,B)}if(na){for(H=0;H<ja;H++){color=ka[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){o=m.geometry;(o.__dirtyVertices||o.__dirtyColors||m.sortParticles)&&c(o,f.DYNAMIC_DRAW,m);o.__dirtyVertices=
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+!1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -261,7 +261,7 @@ map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D(
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lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
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lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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-color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
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+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
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value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
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THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
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@@ -280,15 +280,15 @@ THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3
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THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
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var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,x=h.length;q<x;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(x=k.length;q<x;q++){h=k[q];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
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d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}q=0;for(x=e.length;q<x;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
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-c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in M.objects)if(!H.objects[q]){A=M.objects[q];if(w=H.geometries[A.geometry]){Z=[];for(i=0;i<A.materials.length;i++)Z[i]=H.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(w,Z);object.position.set(E[0],
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-E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;H.scene.addObject(object);H.objects[q]=object}}}function h(ba){return function(wa){H.geometries[ba]=wa;g();V-=1;j()}}function j(){d({total_models:ca,total_textures:ea,loaded_models:ca-V,loaded_textures:ea-T},H);V==0&&T==0&&b(H)}var k,n,q,x,u,t,y,A,E,v,F,w,O,K,Z,M,f,V,T,ca,ea,H;M=e.data;f=new THREE.Loader;T=V=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
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-lights:{},fogs:{}};e=function(){T-=1;j()};for(u in M.cameras){v=M.cameras[u];if(v.type=="perspective")O=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){O=new THREE.Camera;O.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}E=v.position;v=v.target;O.position.set(E[0],E[1],E[2]);O.target.position.set(v[0],v[1],v[2]);H.cameras[u]=O}for(x in M.lights){u=M.lights[x];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
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-E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);H.scene.addLight(light);H.lights[x]=light}for(t in M.fogs){x=M.fogs[t];if(x.type=="linear")K=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(K=new THREE.FogExp2(0,x.density));v=x.color;K.color.setRGB(v[0],v[1],v[2]);H.fogs[t]=K}if(H.cameras&&M.defaults.camera)H.currentCamera=H.cameras[M.defaults.camera];
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-if(H.fogs&&M.defaults.fog)H.scene.fog=H.fogs[M.defaults.fog];v=M.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(v[0],v[1],v[2]);H.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}ca=V;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){w=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);H.geometries[k]=w}else if(t.type=="plane"){w=new Plane(t.width,
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-t.height,t.segmentsWidth,t.segmentsHeight);H.geometries[k]=w}else if(t.type=="sphere"){w=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);H.geometries[k]=w}else if(t.type=="cylinder"){w=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);H.geometries[k]=w}else if(t.type=="torus"){w=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);H.geometries[k]=w}else if(t.type=="icosahedron"){w=new Icosahedron(t.subdivisions);H.geometries[k]=w}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
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+c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in M.objects)if(!I.objects[q]){A=M.objects[q];if(w=I.geometries[A.geometry]){Z=[];for(i=0;i<A.materials.length;i++)Z[i]=I.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(w,Z);object.position.set(E[0],
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+E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ba){return function(wa){I.geometries[ba]=wa;g();V-=1;j()}}function j(){d({total_models:ca,total_textures:ea,loaded_models:ca-V,loaded_textures:ea-T},I);V==0&&T==0&&b(I)}var k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z,M,f,V,T,ca,ea,I;M=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
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+lights:{},fogs:{}};e=function(){T-=1;j()};for(u in M.cameras){v=M.cameras[u];if(v.type=="perspective")N=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}E=v.position;v=v.target;N.position.set(E[0],E[1],E[2]);N.target.position.set(v[0],v[1],v[2]);I.cameras[u]=N}for(x in M.lights){u=M.lights[x];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
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+E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);I.scene.addLight(light);I.lights[x]=light}for(t in M.fogs){x=M.fogs[t];if(x.type=="linear")L=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(L=new THREE.FogExp2(0,x.density));v=x.color;L.color.setRGB(v[0],v[1],v[2]);I.fogs[t]=L}if(I.cameras&&M.defaults.camera)I.currentCamera=I.cameras[M.defaults.camera];
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+if(I.fogs&&M.defaults.fog)I.scene.fog=I.fogs[M.defaults.fog];v=M.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}ca=V;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){w=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=w}else if(t.type=="plane"){w=new Plane(t.width,
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+t.height,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="sphere"){w=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="cylinder"){w=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);I.geometries[k]=w}else if(t.type=="torus"){w=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);I.geometries[k]=w}else if(t.type=="icosahedron"){w=new Icosahedron(t.subdivisions);I.geometries[k]=w}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
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callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in M.textures){k=M.textures[y];T+=k.url instanceof Array?k.url.length:1}ea=T;for(y in M.textures){k=M.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
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-THREE[k.magFilter]}H.textures[y]=t}for(n in M.materials){y=M.materials[n];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=H.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
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-H.materials[n]=y}g();c(H)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
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+THREE[k.magFilter]}I.textures[y]=t}for(n in M.materials){y=M.materials[n];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=I.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
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+I.materials[n]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
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return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
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a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
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SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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@@ -300,11 +300,11 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
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value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
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film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function n(E,v,F,w,O,K,Z,M){var f,V,T=d||1,ca=e||1,ea=O/2,H=K/2,ba=q.vertices.length;if(E=="x"&&v=="y"||E=="y"&&v=="x")f="z";else if(E=="x"&&v=="z"||E=="z"&&v=="x"){f="y";ca=g||1}else if(E=="z"&&
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-v=="y"||E=="y"&&v=="z"){f="x";T=g||1}var wa=T+1,da=ca+1;O/=T;var ua=K/ca;for(V=0;V<da;V++)for(K=0;K<wa;K++){var ha=new THREE.Vector3;ha[E]=(K*O-ea)*F;ha[v]=(V*ua-H)*w;ha[f]=Z;q.vertices.push(new THREE.Vertex(ha))}for(V=0;V<ca;V++)for(K=0;K<T;K++){q.faces.push(new THREE.Face4(K+wa*V+ba,K+wa*(V+1)+ba,K+1+wa*(V+1)+ba,K+1+wa*V+ba,null,M));q.uvs.push([new THREE.UV(K/T,V/ca),new THREE.UV(K/T,(V+1)/ca),new THREE.UV((K+1)/T,(V+1)/ca),new THREE.UV((K+1)/T,V/ca)])}}THREE.Geometry.call(this);var q=this,x=a/
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+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function n(E,v,F,w,N,L,Z,M){var f,V,T=d||1,ca=e||1,ea=N/2,I=L/2,ba=q.vertices.length;if(E=="x"&&v=="y"||E=="y"&&v=="x")f="z";else if(E=="x"&&v=="z"||E=="z"&&v=="x"){f="y";ca=g||1}else if(E=="z"&&
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+v=="y"||E=="y"&&v=="z"){f="x";T=g||1}var wa=T+1,da=ca+1;N/=T;var ua=L/ca;for(V=0;V<da;V++)for(L=0;L<wa;L++){var ha=new THREE.Vector3;ha[E]=(L*N-ea)*F;ha[v]=(V*ua-I)*w;ha[f]=Z;q.vertices.push(new THREE.Vertex(ha))}for(V=0;V<ca;V++)for(L=0;L<T;L++){q.faces.push(new THREE.Face4(L+wa*V+ba,L+wa*(V+1)+ba,L+1+wa*(V+1)+ba,L+1+wa*V+ba,null,M));q.uvs.push([new THREE.UV(L/T,V/ca),new THREE.UV(L/T,(V+1)/ca),new THREE.UV((L+1)/T,(V+1)/ca),new THREE.UV((L+1)/T,V/ca)])}}THREE.Geometry.call(this);var q=this,x=a/
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2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=k[A]);this.sides.px&&n("z","y",1*j,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,
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-a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var E=[],v=[],F=0,w=q.vertices.length;F<w;F++){for(var O=q.vertices[F],K=!1,Z=0,M=E.length;Z<M;Z++){var f=E[Z];if(O.position.x==f.position.x&&O.position.y==f.position.y&&O.position.z==f.position.z){v[F]=Z;K=!0;break}}if(!K){v[F]=E.length;E.push(new THREE.Vertex(O.position.clone()))}}F=0;for(w=q.faces.length;F<w;F++){O=q.faces[F];O.a=v[O.a];O.b=
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-v[O.b];O.c=v[O.c];O.d=v[O.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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+a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var E=[],v=[],F=0,w=q.vertices.length;F<w;F++){for(var N=q.vertices[F],L=!1,Z=0,M=E.length;Z<M;Z++){var f=E[Z];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){v[F]=Z;L=!0;break}}if(!L){v[F]=E.length;E.push(new THREE.Vertex(N.position.clone()))}}F=0;for(w=q.faces.length;F<w;F++){N=q.faces[F];N.a=v[N.a];N.b=
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+v[N.b];N.c=v[N.c];N.d=v[N.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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var Cylinder=function(a,c,b,d,e){function g(n,q,x){h.vertices.push(new THREE.Vertex(new THREE.Vector3(n,q,x)))}THREE.Geometry.call(this);var h=this,j=Math.PI,k;for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*c,Math.cos(2*j*k/a)*c,0);for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*b,Math.cos(2*j*k/a)*b,d);for(k=0;k<a;k++)h.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(b!=0){g(0,0,-e);for(k=a;k<a+a/2;k++)h.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(c!=0){g(0,0,d+e);for(k=a+a/2;k<
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2*a;k++)h.faces.push(new THREE.Face4((2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var n=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*n-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
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@@ -323,9 +323,9 @@ if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
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THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
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2]=n;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
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-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,x=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,A=0,E=this.field[g],v=this.field[k],F=this.field[n],w=this.field[x],O=this.field[q],K=this.field[u],Z=this.field[t],M=this.field[y];E<h&&(A|=1);v<h&&(A|=2);F<h&&(A|=8);w<h&&(A|=4);O<h&&(A|=16);K<h&&(A|=32);Z<h&&(A|=128);M<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
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+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,x=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,A=0,E=this.field[g],v=this.field[k],F=this.field[n],w=this.field[x],N=this.field[q],L=this.field[u],Z=this.field[t],M=this.field[y];E<h&&(A|=1);v<h&&(A|=2);F<h&&(A|=8);w<h&&(A|=4);N<h&&(A|=16);L<h&&(A|=32);Z<h&&(A|=128);M<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
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var V=this.delta,T=b+V,ca=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,E,v)}if(f&2){this.compNorm(k);this.compNorm(x);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,v,w)}if(f&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,ca,e,F,w)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,E,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
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-V,O,K)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,K,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,ca,V,Z,M)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,O,Z)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,O)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,v,K)}if(f&1024){this.compNorm(x);
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+V,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,L,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,ca,V,Z,M)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,N,Z)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,v,L)}if(f&1024){this.compNorm(x);
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this.compNorm(y);this.VIntZ(x*3,this.vlist,this.nlist,30,h,T,ca,e,w,M)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,ca,e,F,Z)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
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3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
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function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,q=b*this.size,x=Math.floor(k-j);x<1&&(x=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j);
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@@ -362,20 +362,20 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
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c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
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THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
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h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
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-createBinModel:function(a,c,b,d){var e=function(g){function h(p,l){var o=q(p,l),C=q(p,l+1),B=q(p,l+2),G=q(p,l+3),N=(G<<1&255|B>>7)-127;o|=(B&127)<<16|C<<8;if(o==0&&N==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,N)}function j(p,l){var o=q(p,l),C=q(p,l+1),B=q(p,l+2);return(q(p,l+3)<<24)+(B<<16)+(C<<8)+o}function k(p,l){var o=q(p,l);return(q(p,l+1)<<8)+o}function n(p,l){var o=q(p,l);return o>127?o-256:o}function q(p,l){return p.charCodeAt(l)&255}function x(p){var l,o,C;l=j(a,p);
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-o=j(a,p+Z);C=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(v,l,o,C,p)}function u(p){var l,o,C,B,G,N;l=j(a,p);o=j(a,p+Z);C=j(a,p+M);B=k(a,p+f);G=j(a,p+V);N=j(a,p+T);p=j(a,p+ca);THREE.Loader.prototype.f3n(v,O,l,o,C,B,G,N,p)}function t(p){var l,o,C,B;l=j(a,p);o=j(a,p+ea);C=j(a,p+H);B=j(a,p+ba);p=k(a,p+wa);THREE.Loader.prototype.f4(v,l,o,C,B,p)}function y(p){var l,o,C,B,G,N,L,P;l=j(a,p);o=j(a,p+ea);C=j(a,p+H);B=j(a,p+ba);G=k(a,p+wa);N=j(a,p+da);L=j(a,p+ua);P=j(a,p+ha);p=j(a,p+fa);THREE.Loader.prototype.f4n(v,
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-O,l,o,C,B,G,N,L,P,p)}function A(p){var l,o;l=j(a,p);o=j(a,p+sa);p=j(a,p+xa);THREE.Loader.prototype.uv3(v.uvs,K[l*2],K[l*2+1],K[o*2],K[o*2+1],K[p*2],K[p*2+1])}function E(p){var l,o,C;l=j(a,p);o=j(a,p+ga);C=j(a,p+aa);p=j(a,p+la);THREE.Loader.prototype.uv4(v.uvs,K[l*2],K[l*2+1],K[o*2],K[o*2+1],K[C*2],K[C*2+1],K[p*2],K[p*2+1])}var v=this,F=0,w,O=[],K=[],Z,M,f,V,T,ca,ea,H,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa,m,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(F,
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+createBinModel:function(a,c,b,d){var e=function(g){function h(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2),G=q(p,m+3),Q=(G<<1&255|C>>7)-127;o|=(C&127)<<16|B<<8;if(o==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,Q)}function j(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2);return(q(p,m+3)<<24)+(C<<16)+(B<<8)+o}function k(p,m){var o=q(p,m);return(q(p,m+1)<<8)+o}function n(p,m){var o=q(p,m);return o>127?o-256:o}function q(p,m){return p.charCodeAt(m)&255}function x(p){var m,o,B;m=j(a,p);
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+o=j(a,p+Z);B=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(v,m,o,B,p)}function u(p){var m,o,B,C,G,Q;m=j(a,p);o=j(a,p+Z);B=j(a,p+M);C=k(a,p+f);G=j(a,p+V);Q=j(a,p+T);p=j(a,p+ca);THREE.Loader.prototype.f3n(v,N,m,o,B,C,G,Q,p)}function t(p){var m,o,B,C;m=j(a,p);o=j(a,p+ea);B=j(a,p+I);C=j(a,p+ba);p=k(a,p+wa);THREE.Loader.prototype.f4(v,m,o,B,C,p)}function y(p){var m,o,B,C,G,Q,H,O;m=j(a,p);o=j(a,p+ea);B=j(a,p+I);C=j(a,p+ba);G=k(a,p+wa);Q=j(a,p+da);H=j(a,p+ua);O=j(a,p+ha);p=j(a,p+fa);THREE.Loader.prototype.f4n(v,
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+N,m,o,B,C,G,Q,H,O,p)}function A(p){var m,o;m=j(a,p);o=j(a,p+sa);p=j(a,p+xa);THREE.Loader.prototype.uv3(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[p*2],L[p*2+1])}function E(p){var m,o,B;m=j(a,p);o=j(a,p+ga);B=j(a,p+aa);p=j(a,p+la);THREE.Loader.prototype.uv4(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[B*2],L[B*2+1],L[p*2],L[p*2+1])}var v=this,F=0,w,N=[],L=[],Z,M,f,V,T,ca,ea,I,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(F,
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8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
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-F+=w.header_bytes;Z=w.vertex_index_bytes;M=w.vertex_index_bytes*2;f=w.vertex_index_bytes*3;V=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;ca=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;ea=w.vertex_index_bytes;H=w.vertex_index_bytes*2;ba=w.vertex_index_bytes*3;wa=w.vertex_index_bytes*4;da=w.vertex_index_bytes*4+w.material_index_bytes;ua=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ha=
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+F+=w.header_bytes;Z=w.vertex_index_bytes;M=w.vertex_index_bytes*2;f=w.vertex_index_bytes*3;V=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;ca=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;ea=w.vertex_index_bytes;I=w.vertex_index_bytes*2;ba=w.vertex_index_bytes*3;wa=w.vertex_index_bytes*4;da=w.vertex_index_bytes*4+w.material_index_bytes;ua=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ha=
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w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;fa=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;sa=w.uv_index_bytes;xa=w.uv_index_bytes*2;ga=w.uv_index_bytes;aa=w.uv_index_bytes*2;la=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;z=w.vertex_index_bytes*4+w.material_index_bytes;ma=w.ntri_flat*g;R=w.ntri_smooth*(g+w.normal_index_bytes*3);ia=w.ntri_flat_uv*(g+w.uv_index_bytes*3);pa=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes*
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-3);m=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);F+=function(p){for(var l,o,C,B=w.vertex_coordinate_bytes*3,G=p+w.nvertices*B;p<G;p+=B){l=h(a,p);o=h(a,p+w.vertex_coordinate_bytes);C=h(a,p+w.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,l,o,C)}return w.nvertices*B}(F);F+=function(p){for(var l,o,C,B=w.normal_coordinate_bytes*3,G=p+w.nnormals*B;p<G;p+=B){l=n(a,p);o=n(a,p+w.normal_coordinate_bytes);C=n(a,p+w.normal_coordinate_bytes*2);O.push(l/
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-127,o/127,C/127)}return w.nnormals*B}(F);F+=function(p){for(var l,o,C=w.uv_coordinate_bytes*2,B=p+w.nuvs*C;p<B;p+=C){l=h(a,p);o=h(a,p+w.uv_coordinate_bytes);K.push(l,o)}return w.nuvs*C}(F);ma=F+ma;R=ma+R;ia=R+ia;pa=ia+pa;m=pa+m;g=m+g;z=g+z;(function(p){var l,o=w.vertex_index_bytes*3+w.material_index_bytes,C=o+w.uv_index_bytes*3,B=p+w.ntri_flat_uv*C;for(l=p;l<B;l+=C){x(l);A(l+o)}return B-p})(R);(function(p){var l,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,C=o+w.uv_index_bytes*
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-3,B=p+w.ntri_smooth_uv*C;for(l=p;l<B;l+=C){u(l);A(l+o)}return B-p})(ia);(function(p){var l,o=w.vertex_index_bytes*4+w.material_index_bytes,C=o+w.uv_index_bytes*4,B=p+w.nquad_flat_uv*C;for(l=p;l<B;l+=C){t(l);E(l+o)}return B-p})(g);(function(p){var l,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,C=o+w.uv_index_bytes*4,B=p+w.nquad_smooth_uv*C;for(l=p;l<B;l+=C){y(l);E(l+o)}return B-p})(z);(function(p){var l,o=w.vertex_index_bytes*3+w.material_index_bytes,C=p+w.ntri_flat*o;for(l=
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-p;l<C;l+=o)x(l);return C-p})(F);(function(p){var l,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,C=p+w.ntri_smooth*o;for(l=p;l<C;l+=o)u(l);return C-p})(ma);(function(p){var l,o=w.vertex_index_bytes*4+w.material_index_bytes,C=p+w.nquad_flat*o;for(l=p;l<C;l+=o)t(l);return C-p})(pa);(function(p){var l,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,C=p+w.nquad_smooth*o;for(l=p;l<C;l+=o)y(l);return C-p})(m);this.computeCentroids();this.computeFaceNormals()};
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+3);l=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);F+=function(p){for(var m,o,B,C=w.vertex_coordinate_bytes*3,G=p+w.nvertices*C;p<G;p+=C){m=h(a,p);o=h(a,p+w.vertex_coordinate_bytes);B=h(a,p+w.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,m,o,B)}return w.nvertices*C}(F);F+=function(p){for(var m,o,B,C=w.normal_coordinate_bytes*3,G=p+w.nnormals*C;p<G;p+=C){m=n(a,p);o=n(a,p+w.normal_coordinate_bytes);B=n(a,p+w.normal_coordinate_bytes*2);N.push(m/
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+127,o/127,B/127)}return w.nnormals*C}(F);F+=function(p){for(var m,o,B=w.uv_coordinate_bytes*2,C=p+w.nuvs*B;p<C;p+=B){m=h(a,p);o=h(a,p+w.uv_coordinate_bytes);L.push(m,o)}return w.nuvs*B}(F);ma=F+ma;R=ma+R;ia=R+ia;pa=ia+pa;l=pa+l;g=l+g;z=g+z;(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=o+w.uv_index_bytes*3,C=p+w.ntri_flat_uv*B;for(m=p;m<C;m+=B){x(m);A(m+o)}return C-p})(R);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=o+w.uv_index_bytes*
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+3,C=p+w.ntri_smooth_uv*B;for(m=p;m<C;m+=B){u(m);A(m+o)}return C-p})(ia);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=o+w.uv_index_bytes*4,C=p+w.nquad_flat_uv*B;for(m=p;m<C;m+=B){t(m);E(m+o)}return C-p})(g);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=o+w.uv_index_bytes*4,C=p+w.nquad_smooth_uv*B;for(m=p;m<C;m+=B){y(m);E(m+o)}return C-p})(z);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=p+w.ntri_flat*o;for(m=
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+p;m<B;m+=o)x(m);return B-p})(F);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=p+w.ntri_smooth*o;for(m=p;m<B;m+=o)u(m);return B-p})(ma);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=p+w.nquad_flat*o;for(m=p;m<B;m+=o)t(m);return B-p})(pa);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=p+w.nquad_smooth*o;for(m=p;m<B;m+=o)y(m);return B-p})(l);this.computeCentroids();this.computeFaceNormals()};
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e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,n,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];n=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,n,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];n=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,n,q)}}})();(function(){function h(y,
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-A){THREE.Loader.prototype.f3(g,y[A],y[A+1],y[A+2],y[A+3])}function j(y,A){THREE.Loader.prototype.f3n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6])}function k(y,A){THREE.Loader.prototype.f4(g,y[A],y[A+1],y[A+2],y[A+3],y[A+4])}function n(y,A){THREE.Loader.prototype.f4n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6],y[A+7],y[A+8])}function q(y,A){var E,v,F,w,O,K,Z,M,f;E=y[A];v=y[A+1];F=y[A+2];w=a.uvs[E*2];Z=a.uvs[E*2+1];O=a.uvs[v*2];M=a.uvs[v*2+1];K=a.uvs[F*2];f=a.uvs[F*2+1];
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-THREE.Loader.prototype.uv3(g.uvs,w,Z,O,M,K,f);if(a.uvs2&&a.uvs2.length){w=a.uvs2[E*2];Z=a.uvs2[E*2+1];O=a.uvs2[v*2];M=a.uvs2[v*2+1];K=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,w,1-Z,O,1-M,K,1-f)}}function x(y,A){var E,v,F,w,O,K,Z,M,f,V,T,ca;E=y[A];v=y[A+1];F=y[A+2];w=y[A+3];O=a.uvs[E*2];f=a.uvs[E*2+1];K=a.uvs[v*2];V=a.uvs[v*2+1];Z=a.uvs[F*2];T=a.uvs[F*2+1];M=a.uvs[w*2];ca=a.uvs[w*2+1];THREE.Loader.prototype.uv4(g.uvs,O,f,K,V,Z,T,M,ca);if(a.uvs2){O=a.uvs2[E*2];f=a.uvs2[E*2+1];K=
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-a.uvs2[v*2];V=a.uvs2[v*2+1];Z=a.uvs2[F*2];T=a.uvs2[F*2+1];M=a.uvs2[w*2];ca=a.uvs2[w*2+1];THREE.Loader.prototype.uv4(g.uvs2,O,1-f,K,1-V,Z,1-T,M,1-ca)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);x(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){n(a.quadsNormalsUvs,u);x(a.quadsNormalsUvs,
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+A){THREE.Loader.prototype.f3(g,y[A],y[A+1],y[A+2],y[A+3])}function j(y,A){THREE.Loader.prototype.f3n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6])}function k(y,A){THREE.Loader.prototype.f4(g,y[A],y[A+1],y[A+2],y[A+3],y[A+4])}function n(y,A){THREE.Loader.prototype.f4n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6],y[A+7],y[A+8])}function q(y,A){var E,v,F,w,N,L,Z,M,f;E=y[A];v=y[A+1];F=y[A+2];w=a.uvs[E*2];Z=a.uvs[E*2+1];N=a.uvs[v*2];M=a.uvs[v*2+1];L=a.uvs[F*2];f=a.uvs[F*2+1];
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+THREE.Loader.prototype.uv3(g.uvs,w,Z,N,M,L,f);if(a.uvs2&&a.uvs2.length){w=a.uvs2[E*2];Z=a.uvs2[E*2+1];N=a.uvs2[v*2];M=a.uvs2[v*2+1];L=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,w,1-Z,N,1-M,L,1-f)}}function x(y,A){var E,v,F,w,N,L,Z,M,f,V,T,ca;E=y[A];v=y[A+1];F=y[A+2];w=y[A+3];N=a.uvs[E*2];f=a.uvs[E*2+1];L=a.uvs[v*2];V=a.uvs[v*2+1];Z=a.uvs[F*2];T=a.uvs[F*2+1];M=a.uvs[w*2];ca=a.uvs[w*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,V,Z,T,M,ca);if(a.uvs2){N=a.uvs2[E*2];f=a.uvs2[E*2+1];L=
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+a.uvs2[v*2];V=a.uvs2[v*2+1];Z=a.uvs2[F*2];T=a.uvs2[F*2+1];M=a.uvs2[w*2];ca=a.uvs2[w*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-V,Z,1-T,M,1-ca)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);x(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){n(a.quadsNormalsUvs,u);x(a.quadsNormalsUvs,
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u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<t;u+=9)n(a.quadsNormals,u)})();(function(){var h,j,k,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];n=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,n,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];n=a.skinIndices[h+1];
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THREE.Loader.prototype.si(g,k,n,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
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b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],q=c[j*3+1];j=c[j*3+2];var x=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(x,
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