|
@@ -1,257 +1,257 @@
|
|
<!DOCTYPE html>
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<html lang="en">
|
|
- <head>
|
|
|
|
- <title>three.js webgl - animation - skinning</title>
|
|
|
|
- <meta charset="utf-8">
|
|
|
|
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
|
- <style>
|
|
|
|
- body {
|
|
|
|
- color: #000;
|
|
|
|
- font-family:Monospace;
|
|
|
|
- font-size:13px;
|
|
|
|
- text-align:center;
|
|
|
|
|
|
+ <head>
|
|
|
|
+ <title>three.js webgl - animation - skinning</title>
|
|
|
|
+ <meta charset="utf-8">
|
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
|
+ <style>
|
|
|
|
+ body {
|
|
|
|
+ color: #000;
|
|
|
|
+ font-family:Monospace;
|
|
|
|
+ font-size:13px;
|
|
|
|
+ text-align:center;
|
|
|
|
|
|
- background-color: #fff;
|
|
|
|
- margin: 0px;
|
|
|
|
- overflow: hidden;
|
|
|
|
- }
|
|
|
|
|
|
+ background-color: #fff;
|
|
|
|
+ margin: 0px;
|
|
|
|
+ overflow: hidden;
|
|
|
|
+ }
|
|
|
|
|
|
- #info {
|
|
|
|
- position: absolute;
|
|
|
|
- top: 0px; width: 100%;
|
|
|
|
- padding: 5px;
|
|
|
|
- }
|
|
|
|
- </style>
|
|
|
|
- </head>
|
|
|
|
- <body>
|
|
|
|
- <div id="container"></div>
|
|
|
|
- <div id="info">
|
|
|
|
- <a href="http://threejs.org" target="_blank">three.js</a> - Skeletal Animation Blending
|
|
|
|
- <br><br> Adjust blend weights to affect the animations that are currently playing.
|
|
|
|
- <br> Cross fades (and warping) blend between 2 animations and end with a single animation.
|
|
|
|
- </div>
|
|
|
|
|
|
+ #info {
|
|
|
|
+ position: absolute;
|
|
|
|
+ top: 0px; width: 100%;
|
|
|
|
+ padding: 5px;
|
|
|
|
+ }
|
|
|
|
+ </style>
|
|
|
|
+ </head>
|
|
|
|
+ <body>
|
|
|
|
+ <div id="container"></div>
|
|
|
|
+ <div id="info">
|
|
|
|
+ <a href="http://threejs.org" target="_blank">three.js</a> - Skeletal Animation Blending
|
|
|
|
+ <br><br> Adjust blend weights to affect the animations that are currently playing.
|
|
|
|
+ <br> Cross fades (and warping) blend between 2 animations and end with a single animation.
|
|
|
|
+ </div>
|
|
|
|
|
|
- <script src="../build/Three.js"></script>
|
|
|
|
|
|
+ <script src="../build/Three.js"></script>
|
|
|
|
|
|
- <script src="js/Detector.js"></script>
|
|
|
|
- <script src="js/libs/stats.min.js"></script>
|
|
|
|
- <script src="js/Controls/OrbitControls.js"></script>
|
|
|
|
- <script src="js/BlendCharacter.js"></script>
|
|
|
|
- <script src="js/BlendCharacterGui.js"></script>
|
|
|
|
- <script src="js/libs/dat.gui.min.js"></script>
|
|
|
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
|
+ <script src="js/libs/stats.min.js"></script>
|
|
|
|
+ <script src="js/Controls/OrbitControls.js"></script>
|
|
|
|
+ <script src="js/BlendCharacter.js"></script>
|
|
|
|
+ <script src="js/BlendCharacterGui.js"></script>
|
|
|
|
+ <script src="js/libs/dat.gui.min.js"></script>
|
|
|
|
|
|
- <script>
|
|
|
|
|
|
+ <script>
|
|
|
|
|
|
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
|
|
- var container, stats;
|
|
|
|
|
|
+ var container, stats;
|
|
|
|
|
|
- var blendMesh, camera, scene, renderer, controls;
|
|
|
|
|
|
+ var blendMesh, camera, scene, renderer, controls;
|
|
|
|
|
|
- var clock = new THREE.Clock();
|
|
|
|
- var gui = null;
|
|
|
|
|
|
+ var clock = new THREE.Clock();
|
|
|
|
+ var gui = null;
|
|
|
|
|
|
- var isFrameStepping = false;
|
|
|
|
- var timeToStep = 0;
|
|
|
|
|
|
+ var isFrameStepping = false;
|
|
|
|
+ var timeToStep = 0;
|
|
|
|
|
|
- init();
|
|
|
|
|
|
+ init();
|
|
|
|
|
|
- function init() {
|
|
|
|
|
|
+ function init() {
|
|
|
|
|
|
- container = document.getElementById( 'container' );
|
|
|
|
|
|
+ container = document.getElementById( 'container' );
|
|
|
|
|
|
- scene = new THREE.Scene();
|
|
|
|
- scene.add ( new THREE.AmbientLight( 0xaaaaaa ) );
|
|
|
|
|
|
+ scene = new THREE.Scene();
|
|
|
|
+ scene.add ( new THREE.AmbientLight( 0xaaaaaa ) );
|
|
|
|
|
|
- var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
|
|
|
|
- light.position = new THREE.Vector3( 0, 0, 1000.0 );
|
|
|
|
- scene.add( light );
|
|
|
|
|
|
+ var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
|
|
|
|
+ light.position = new THREE.Vector3( 0, 0, 1000.0 );
|
|
|
|
+ scene.add( light );
|
|
|
|
|
|
- renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
|
|
|
|
- renderer.setClearColor( '#777777', 1 );
|
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
- renderer.autoClear = true;
|
|
|
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
|
|
|
|
+ renderer.setClearColor( '#777777', 1 );
|
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
+ renderer.autoClear = true;
|
|
|
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
|
|
|
- //
|
|
|
|
|
|
+ //
|
|
|
|
|
|
- stats = new Stats();
|
|
|
|
- stats.domElement.style.position = 'absolute';
|
|
|
|
- stats.domElement.style.top = '0px';
|
|
|
|
- container.appendChild( stats.domElement );
|
|
|
|
|
|
+ stats = new Stats();
|
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
|
+ container.appendChild( stats.domElement );
|
|
|
|
|
|
- //
|
|
|
|
|
|
+ //
|
|
|
|
|
|
- window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
|
|
- // listen for messages from the gui
|
|
|
|
- window.addEventListener( 'start-animation', onStartAnimation );
|
|
|
|
- window.addEventListener( 'stop-animation', onStopAnimation );
|
|
|
|
- window.addEventListener( 'pause-animation', onPauseAnimation );
|
|
|
|
- window.addEventListener( 'step-animation', onStepAnimation );
|
|
|
|
- window.addEventListener( 'weight-animation', onWeightAnimation );
|
|
|
|
- window.addEventListener( 'crossfade', onCrossfade );
|
|
|
|
- window.addEventListener( 'warp', onWarp );
|
|
|
|
- window.addEventListener( 'toggle-lock-camera', onLockCameraToggle );
|
|
|
|
- window.addEventListener( 'toggle-show-bones', onShowBonesToggle );
|
|
|
|
|
|
+ // listen for messages from the gui
|
|
|
|
+ window.addEventListener( 'start-animation', onStartAnimation );
|
|
|
|
+ window.addEventListener( 'stop-animation', onStopAnimation );
|
|
|
|
+ window.addEventListener( 'pause-animation', onPauseAnimation );
|
|
|
|
+ window.addEventListener( 'step-animation', onStepAnimation );
|
|
|
|
+ window.addEventListener( 'weight-animation', onWeightAnimation );
|
|
|
|
+ window.addEventListener( 'crossfade', onCrossfade );
|
|
|
|
+ window.addEventListener( 'warp', onWarp );
|
|
|
|
+ window.addEventListener( 'toggle-lock-camera', onLockCameraToggle );
|
|
|
|
+ window.addEventListener( 'toggle-show-bones', onShowBonesToggle );
|
|
|
|
|
|
- blendMesh = new THREE.BlendCharacter();
|
|
|
|
- blendMesh.load( "models/skinned/marine/marine_anims.js", start );
|
|
|
|
|
|
+ blendMesh = new THREE.BlendCharacter();
|
|
|
|
+ blendMesh.load( "models/skinned/marine/marine_anims.js", start );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onWindowResize() {
|
|
|
|
|
|
+ function onWindowResize() {
|
|
|
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
- camera.updateProjectionMatrix();
|
|
|
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onStartAnimation( event ) {
|
|
|
|
|
|
+ function onStartAnimation( event ) {
|
|
|
|
|
|
- var data = event.detail;
|
|
|
|
|
|
+ var data = event.detail;
|
|
|
|
|
|
- blendMesh.stopAll();
|
|
|
|
|
|
+ blendMesh.stopAll();
|
|
|
|
|
|
- // the blend mesh will combine 1 or more animations
|
|
|
|
- for ( var i = 0; i < data.anims.length; ++i ) {
|
|
|
|
|
|
+ // the blend mesh will combine 1 or more animations
|
|
|
|
+ for ( var i = 0; i < data.anims.length; ++i ) {
|
|
|
|
|
|
- blendMesh.play(data.anims[i], data.weights[i]);
|
|
|
|
|
|
+ blendMesh.play(data.anims[i], data.weights[i]);
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- isFrameStepping = false;
|
|
|
|
|
|
+ isFrameStepping = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onStopAnimation( event ) {
|
|
|
|
|
|
+ function onStopAnimation( event ) {
|
|
|
|
|
|
- blendMesh.stopAll();
|
|
|
|
- isFrameStepping = false;
|
|
|
|
|
|
+ blendMesh.stopAll();
|
|
|
|
+ isFrameStepping = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onPauseAnimation( event ) {
|
|
|
|
|
|
+ function onPauseAnimation( event ) {
|
|
|
|
|
|
- ( isFrameStepping ) ? blendMesh.unPauseAll(): blendMesh.pauseAll();
|
|
|
|
|
|
+ ( isFrameStepping ) ? blendMesh.unPauseAll(): blendMesh.pauseAll();
|
|
|
|
|
|
- isFrameStepping = false;
|
|
|
|
|
|
+ isFrameStepping = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onStepAnimation( event ) {
|
|
|
|
|
|
+ function onStepAnimation( event ) {
|
|
|
|
|
|
- blendMesh.unPauseAll();
|
|
|
|
- isFrameStepping = true;
|
|
|
|
- timeToStep = event.detail.stepSize;
|
|
|
|
- }
|
|
|
|
|
|
+ blendMesh.unPauseAll();
|
|
|
|
+ isFrameStepping = true;
|
|
|
|
+ timeToStep = event.detail.stepSize;
|
|
|
|
+ }
|
|
|
|
|
|
- function onWeightAnimation(event) {
|
|
|
|
|
|
+ function onWeightAnimation(event) {
|
|
|
|
|
|
- var data = event.detail;
|
|
|
|
- for ( var i = 0; i < data.anims.length; ++i ) {
|
|
|
|
|
|
+ var data = event.detail;
|
|
|
|
+ for ( var i = 0; i < data.anims.length; ++i ) {
|
|
|
|
|
|
- blendMesh.applyWeight(data.anims[i], data.weights[i]);
|
|
|
|
|
|
+ blendMesh.applyWeight(data.anims[i], data.weights[i]);
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onCrossfade(event) {
|
|
|
|
|
|
+ function onCrossfade(event) {
|
|
|
|
|
|
- var data = event.detail;
|
|
|
|
|
|
+ var data = event.detail;
|
|
|
|
|
|
- blendMesh.stopAll();
|
|
|
|
- blendMesh.crossfade( data.from, data.to, data.time );
|
|
|
|
|
|
+ blendMesh.stopAll();
|
|
|
|
+ blendMesh.crossfade( data.from, data.to, data.time );
|
|
|
|
|
|
- isFrameStepping = false;
|
|
|
|
|
|
+ isFrameStepping = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onWarp( event ) {
|
|
|
|
|
|
+ function onWarp( event ) {
|
|
|
|
|
|
- var data = event.detail;
|
|
|
|
|
|
+ var data = event.detail;
|
|
|
|
|
|
- blendMesh.stopAll();
|
|
|
|
- blendMesh.warp( data.from, data.to, data.time );
|
|
|
|
|
|
+ blendMesh.stopAll();
|
|
|
|
+ blendMesh.warp( data.from, data.to, data.time );
|
|
|
|
|
|
- isFrameStepping = false;
|
|
|
|
|
|
+ isFrameStepping = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
|
|
- function onLockCameraToggle( event ) {
|
|
|
|
|
|
+ function onLockCameraToggle( event ) {
|
|
|
|
|
|
- var shouldLock = event.detail.shouldLock;
|
|
|
|
- controls.enabled = !shouldLock;
|
|
|
|
|
|
+ var shouldLock = event.detail.shouldLock;
|
|
|
|
+ controls.enabled = !shouldLock;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function onShowBonesToggle( event ) {
|
|
|
|
|
|
+ function onShowBonesToggle( event ) {
|
|
|
|
|
|
- var shouldShow = event.detail.shouldShow;
|
|
|
|
- blendMesh.toggleShowBones( shouldShow );
|
|
|
|
|
|
+ var shouldShow = event.detail.shouldShow;
|
|
|
|
+ blendMesh.toggleShowBones( shouldShow );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- function start() {
|
|
|
|
|
|
+ function start() {
|
|
|
|
|
|
- blendMesh.rotation.y = Math.PI * -135 / 180;
|
|
|
|
- scene.add( blendMesh );
|
|
|
|
|
|
+ blendMesh.rotation.y = Math.PI * -135 / 180;
|
|
|
|
+ scene.add( blendMesh );
|
|
|
|
|
|
- var aspect = window.innerWidth / window.innerHeight;
|
|
|
|
- var radius = blendMesh.geometry.boundingSphere.radius;
|
|
|
|
|
|
+ var aspect = window.innerWidth / window.innerHeight;
|
|
|
|
+ var radius = blendMesh.geometry.boundingSphere.radius;
|
|
|
|
|
|
- camera = new THREE.PerspectiveCamera( 45, aspect, 1, 10000 );
|
|
|
|
- camera.position.set( 0.0, radius, radius * 3.5 );
|
|
|
|
|
|
+ camera = new THREE.PerspectiveCamera( 45, aspect, 1, 10000 );
|
|
|
|
+ camera.position.set( 0.0, radius, radius * 3.5 );
|
|
|
|
|
|
- controls = new THREE.OrbitControls( camera );
|
|
|
|
- controls.target = new THREE.Vector3( 0, radius, 0 );
|
|
|
|
- controls.update();
|
|
|
|
|
|
+ controls = new THREE.OrbitControls( camera );
|
|
|
|
+ controls.target = new THREE.Vector3( 0, radius, 0 );
|
|
|
|
+ controls.update();
|
|
|
|
|
|
- // Set default weights
|
|
|
|
|
|
+ // Set default weights
|
|
|
|
|
|
- blendMesh.animations[ 'idle' ].weight = 1 / 3;
|
|
|
|
- blendMesh.animations[ 'walk' ].weight = 1 / 3;
|
|
|
|
- blendMesh.animations[ 'run' ].weight = 1 / 3;
|
|
|
|
|
|
+ blendMesh.animations[ 'idle' ].weight = 1 / 3;
|
|
|
|
+ blendMesh.animations[ 'walk' ].weight = 1 / 3;
|
|
|
|
+ blendMesh.animations[ 'run' ].weight = 1 / 3;
|
|
|
|
|
|
- gui = new BlendCharacterGui(blendMesh.animations);
|
|
|
|
|
|
+ gui = new BlendCharacterGui(blendMesh.animations);
|
|
|
|
|
|
- animate();
|
|
|
|
- }
|
|
|
|
|
|
+ animate();
|
|
|
|
+ }
|
|
|
|
|
|
- function animate() {
|
|
|
|
|
|
+ function animate() {
|
|
|
|
|
|
- requestAnimationFrame( animate, renderer.domElement );
|
|
|
|
|
|
+ requestAnimationFrame( animate, renderer.domElement );
|
|
|
|
|
|
- // step forward in time based on whether we're stepping and scale
|
|
|
|
|
|
+ // step forward in time based on whether we're stepping and scale
|
|
|
|
|
|
- var scale = gui.getTimeScale();
|
|
|
|
- var delta = clock.getDelta();
|
|
|
|
- var stepSize = (!isFrameStepping) ? delta * scale: timeToStep;
|
|
|
|
|
|
+ var scale = gui.getTimeScale();
|
|
|
|
+ var delta = clock.getDelta();
|
|
|
|
+ var stepSize = (!isFrameStepping) ? delta * scale: timeToStep;
|
|
|
|
|
|
- // modify blend weights
|
|
|
|
|
|
+ // modify blend weights
|
|
|
|
|
|
- blendMesh.update( stepSize );
|
|
|
|
- gui.update();
|
|
|
|
|
|
+ blendMesh.update( stepSize );
|
|
|
|
+ gui.update();
|
|
|
|
|
|
- THREE.AnimationHandler.update( stepSize );
|
|
|
|
|
|
+ THREE.AnimationHandler.update( stepSize );
|
|
|
|
|
|
- renderer.render( scene, camera );
|
|
|
|
- stats.update();
|
|
|
|
|
|
+ renderer.render( scene, camera );
|
|
|
|
+ stats.update();
|
|
|
|
|
|
- // if we are stepping, consume time
|
|
|
|
- // ( will equal step size next time a single step is desired )
|
|
|
|
|
|
+ // if we are stepping, consume time
|
|
|
|
+ // ( will equal step size next time a single step is desired )
|
|
|
|
|
|
- timeToStep = 0;
|
|
|
|
|
|
+ timeToStep = 0;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- </script>
|
|
|
|
|
|
+ </script>
|
|
|
|
|
|
- </body>
|
|
|
|
|
|
+ </body>
|
|
</html>
|
|
</html>
|
|
|
|
|