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shadowMask shouldn't be applied to indirect.

Ben Houston 10 年之前
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c45b7cf94d
共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 0 2
      src/renderers/shaders/ShaderLib.js

+ 0 - 2
src/renderers/shaders/ShaderLib.js

@@ -387,8 +387,6 @@ THREE.ShaderLib = {
 
 				"directReflectedLight.diffuse *= shadowMask;",
 				"directReflectedLight.specular *= shadowMask;",
-				"indirectReflectedLight.diffuse *= shadowMask;",
-				"indirectReflectedLight.specular *= shadowMask;",
 
 				"#ifdef METAL",