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@@ -561,8 +561,7 @@ class Quaternion {
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this._y = s * y + t * this._y;
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this._y = s * y + t * this._y;
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this._z = s * z + t * this._z;
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this._z = s * z + t * this._z;
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- this.normalize();
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- this._onChangeCallback();
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+ this.normalize(); // normalize calls _onChangeCallback()
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return this;
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return this;
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