|
@@ -68,8 +68,9 @@ void main() {
|
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveLight;
|
|
|
|
|
|
#include <envmap_fragment>
|
|
|
- #include <fog_fragment>
|
|
|
|
|
|
gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
|
|
|
|
|
|
+ #include <fog_fragment>
|
|
|
+
|
|
|
}
|