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Fixed skinning bug

Mikael Emtinger 14 years ago
parent
commit
c47caf5d68
1 changed files with 1 additions and 6 deletions
  1. 1 6
      src/renderers/WebGLRenderer.js

+ 1 - 6
src/renderers/WebGLRenderer.js

@@ -1647,7 +1647,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 		} else if ( material instanceof THREE.MeshNormalMaterial ) {
 		} else if ( material instanceof THREE.MeshNormalMaterial ) {
 
 
 			m_uniforms.opacity.value = material.opacity;
 			m_uniforms.opacity.value = material.opacity;
-
 		}
 		}
 
 
 		// load common uniforms
 		// load common uniforms
@@ -1815,7 +1814,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webGLFaceBuffer );
 				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webGLFaceBuffer );
 				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 );
 				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 );
-
 			}
 			}
 
 
 		// render lines
 		// render lines
@@ -1843,6 +1841,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 	};
 	};
 
 
+
 	function setupMorphTargets( material, geometryGroup, object ) {
 	function setupMorphTargets( material, geometryGroup, object ) {
 		
 		
 		// set base
 		// set base
@@ -3922,10 +3921,6 @@ THREE.Snippets = {
 		
 		
 		"gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );",
 		"gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );",
 
 
-	"#else",
-
-		"gl_Position = projectionMatrix * mvPosition;",
-
 	"#endif"
 	"#endif"
 
 
 	].join("\n")
 	].join("\n")