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@@ -66,6 +66,7 @@
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camera.position.y = 400;
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scene = new THREE.Scene();
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+ scene.name = 'Scene1';
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var light, object;
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@@ -188,8 +189,16 @@
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scene.add( object );
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*/
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+ var scene2 = new THREE.Scene();
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+ object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
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+ object.position.set( 0, 0, 0 );
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+ object.name = "Cube2ndScene";
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+ scene2.name = 'Scene2';
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+ scene2.add(object);
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+
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+
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var gltfExporter = new THREE.GLTFExporter();
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- gltfExporter.parse( scene, function( result ) {
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+ gltfExporter.parse( [scene, scene2], function( result ) {
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console.log( JSON.stringify( result, null, 2 ) );
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} );
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