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@@ -356,7 +356,7 @@
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boxProjectedMat.onBeforeCompile = function ( shader ) {
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- //these parameters are with respect to the cubeCamera texture
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+ //these parameters are for the cubeCamera texture
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shader.uniforms.cubeMapSize = { value: new THREE.Vector3( 200, 200, 100 ) };
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shader.uniforms.cubeMapPos = { value: new THREE.Vector3( 0, - 50, 0 ) };
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shader.uniforms.flipEnvMap.value = true;
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