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@@ -216,7 +216,6 @@
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camera.position.x = Math.cos( timer ) * 200;
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camera.position.x = Math.cos( timer ) * 200;
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camera.position.z = Math.sin( timer ) * 200;
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camera.position.z = Math.sin( timer ) * 200;
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-
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if ( lookAtScene ) camera.lookAt( scene.position );
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if ( lookAtScene ) camera.lookAt( scene.position );
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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