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Add ColladaExporter

Garrett Johnson 7 yıl önce
ebeveyn
işleme
c51023700f
1 değiştirilmiş dosya ile 587 ekleme ve 0 silme
  1. 587 0
      examples/js/exporters/ColladaExporter.js

+ 587 - 0
examples/js/exporters/ColladaExporter.js

@@ -0,0 +1,587 @@
+/**
+ * @author Garrett Johnson / http://gkjohnson.github.io/
+ * https://github.com/gkjohnson/collada-exporter-js
+ *
+ * Usage:
+ *  var exporter = new THREE.ColladaExporter();
+ *
+ *  var data = exporter.parse(mesh);
+ *
+ * Format Definition:
+ *  https://www.khronos.org/collada/
+ */
+
+THREE.ColladaExporter = function () {};
+
+THREE.ColladaExporter.prototype = {
+
+	constructor: THREE.ColladaExporter,
+
+	parse: function ( object, options = {} ) {
+
+		options = Object.assign( {
+			version: '1.4.1',
+			author: null,
+			textureDirectory: '',
+		}, options );
+
+		if ( options.textureDirectory !== '' ) {
+
+			options.textureDirectory = `${ options.textureDirectory }/`
+				.replace( /\\/g, '/' )
+				.replace( /\/+/g, '/' );
+
+		}
+
+		var version = options.version;
+		if ( version !== '1.4.1' && version !== '1.5.0' ) {
+
+			console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` );
+			return null;
+
+		}
+
+		// Convert the urdf xml into a well-formatted, indented format
+		function format( urdf ) {
+
+			var IS_END_TAG = /^<\//;
+			var IS_SELF_CLOSING = /(\?>$)|(\/>$)/;
+			var HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/;
+
+			var pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' );
+
+			var tagnum = 0;
+			return urdf
+				.match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g )
+				.map( tag => {
+
+					if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) {
+
+						tagnum --;
+
+					}
+
+					var res = `${ pad( '  ', tagnum ) }${ tag }`;
+
+					if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) {
+
+						tagnum ++;
+
+					}
+
+					return res;
+
+				} )
+				.join( '\n' );
+
+		}
+
+		// Convert an image into a png format for saving
+		function base64ToBuffer( str ) {
+
+			var b = atob( str );
+			var buf = new Uint8Array( b.length );
+
+			for ( var i = 0, l = buf.length; i < l; i ++ ) {
+
+				buf[ i ] = b.charCodeAt( i );
+
+			}
+
+			return buf;
+
+		}
+
+		var canvas, ctx;
+		function imageToData( image, ext ) {
+
+			canvas = canvas || document.createElement( 'canvas' );
+			ctx = ctx || canvas.getContext( '2d' );
+
+			canvas.width = image.naturalWidth;
+			canvas.height = image.naturalHeight;
+
+			ctx.drawImage( image, 0, 0 );
+
+			// Get the base64 encoded data
+			var base64data = canvas
+				.toDataURL( `image/${ ext }`, 1 )
+				.replace( /^data:image\/(png|jpg);base64,/, '' );
+
+			// Convert to a uint8 array
+			return base64ToBuffer( base64data );
+
+		}
+
+		// gets the attribute array. Generate a new array if the attribute is interleaved
+		var getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ];
+		function attrBufferToArray( attr ) {
+
+			if ( attr.isInterleavedBufferAttribute ) {
+
+				// use the typed array constructor to save on memory
+				var arr = new attr.array.constructor( attr.count * attr.itemSize );
+				var size = attr.itemSize;
+				for ( var i = 0, l = attr.count; i < l; i ++ ) {
+
+					for ( var j = 0; j < size; j ++ ) {
+
+						arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i );
+
+					}
+
+				}
+
+				return arr;
+
+			} else {
+
+				return attr.array;
+
+			}
+
+		}
+
+		// Returns an array of the same type starting at the `st` index,
+		// and `ct` length
+		function subArray( arr, st, ct ) {
+
+			if ( Array.isArray( arr ) ) return arr.slice( st, st + ct );
+			else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct );
+
+		}
+
+		// Returns the string for a geometry's attribute
+		function getAttribute( attr, name, params, type ) {
+
+			var array = attrBufferToArray( attr );
+			var res =
+					`<source id="${ name }">` +
+
+					`<float_array id="${ name }-array" count="${ array.length }">` +
+					array.join( ' ' ) +
+					'</float_array>' +
+
+					'<technique_common>' +
+					`<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` +
+
+					params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) +
+
+					'</accessor>' +
+					'</technique_common>' +
+					'</source>';
+
+			return res;
+
+		}
+
+		// Returns the string for a node's transform information
+		var transMat;
+		function getTransform( o ) {
+
+			// ensure the object's matrix is up to date
+			// before saving the transform
+			o.updateMatrix();
+
+			transMat = transMat || new THREE.Matrix4();
+			transMat.copy( o.matrix );
+			transMat.transpose();
+			return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`;
+
+		}
+
+		// Process the given piece of geometry into the geometry library
+		// Returns the mesh id
+		function processGeometry( g ) {
+
+			var meshid = geometryMap.get( g );
+
+			// convert the geometry to bufferGeometry if it isn't already
+			var processGeom = g;
+			if ( processGeom instanceof THREE.Geometry ) {
+
+				processGeom = ( new THREE.BufferGeometry() ).fromGeometry( processGeom );
+
+			}
+
+			if ( meshid == null ) {
+
+				meshid = `Mesh${ libraryGeometries.length + 1 }`;
+
+				var indexCount =
+					processGeom.index ?
+						processGeom.index.count * processGeom.index.itemSize :
+						processGeom.attributes.position.count;
+
+				var groups =
+					processGeom.groups != null && processGeom.groups.length !== 0 ?
+						processGeom.groups :
+						[ { start: 0, count: indexCount, materialIndex: 0 } ];
+
+				var gnode = `<geometry id="${ meshid }" name="${ g.name }"><mesh>`;
+
+				// define the geometry node and the vertices for the geometry
+				var posName = `${ meshid }-position`;
+				var vertName = `${ meshid }-vertices`;
+				gnode += getAttribute( processGeom.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' );
+				gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`;
+
+				// NOTE: We're not optimizing the attribute arrays here, so they're all the same length and
+				// can therefore share the same triangle indices. However, MeshLab seems to have trouble opening
+				// models with attributes that share an offset.
+				// MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/
+
+				// serialize normals
+				var triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`;
+				if ( 'normal' in processGeom.attributes ) {
+
+					var normName = `${ meshid }-normal`;
+					gnode += getAttribute( processGeom.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' );
+					triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`;
+
+				}
+
+				// serialize uvs
+				if ( 'uv' in processGeom.attributes ) {
+
+					var uvName = `${ meshid }-texcoord`;
+					gnode += getAttribute( processGeom.attributes.uv, uvName, [ 'S', 'T' ], 'float' );
+					triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`;
+
+				}
+
+				// serialize colors
+				if ( 'color' in processGeom.attributes ) {
+
+					var colName = `${ meshid }-color`;
+					gnode += getAttribute( processGeom.attributes.color, colName, [ 'X', 'Y', 'Z' ], 'uint8' );
+					triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`;
+
+				}
+
+				var indexArray = null;
+				if ( processGeom.index ) {
+
+					indexArray = attrBufferToArray( processGeom.index );
+
+				} else {
+
+					indexArray = new Array( indexCount );
+					for ( var i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i;
+
+				}
+
+				for ( var i = 0, l = groups.length; i < l; i ++ ) {
+
+					var group = groups[ i ];
+					var subarr = subArray( indexArray, group.start, group.count );
+					var polycount = subarr.length / 3;
+					gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`;
+					gnode += triangleInputs;
+
+					gnode += `<p>${ subarr.join( ' ' ) }</p>`;
+					gnode += '</triangles>';
+
+				}
+
+				gnode += `</mesh></geometry>`;
+
+				libraryGeometries.push( gnode );
+				geometryMap.set( g, meshid );
+
+			}
+
+			return meshid;
+
+		}
+
+		// Process the given texture into the image library
+		// Returns the image library
+		function processTexture( tex ) {
+
+			var texid = imageMap.get( tex );
+			if ( texid == null ) {
+
+				texid = `image-${ libraryImages.length + 1 }`;
+
+				var ext = 'png';
+				var name = tex.name || texid;
+				var imageNode = `<image id="${ texid }" name="${ name }">`;
+
+				if ( version === '1.5.0' ) {
+
+					imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`;
+
+				} else {
+
+					// version image node 1.4.1
+					imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`;
+
+				}
+
+				imageNode += '</image>';
+
+				libraryImages.push( imageNode );
+				imageMap.set( tex, texid );
+				textures.push( {
+					directory: options.textureDirectory,
+					name,
+					ext,
+					data: imageToData( tex.image, ext ),
+					original: tex
+				} );
+
+			}
+
+			return texid;
+
+		}
+
+		// Process the given material into the material and effect libraries
+		// Returns the material id
+		function processMaterial( m ) {
+
+			var matid = materialMap.get( m );
+
+			if ( matid == null ) {
+
+				matid = `Mat${ libraryEffects.length + 1 }`;
+
+				var type = 'phong';
+
+				if ( m instanceof THREE.MeshLambertMaterial ) {
+
+					type = 'lambert';
+
+				} else if ( m instanceof THREE.MeshBasicMaterial ) {
+
+					type = 'constant';
+
+				}
+
+				var emissive = m.emissive ? m.emissive : new THREE.Color( 0, 0, 0 );
+				var diffuse = m.color ? m.color : new THREE.Color( 0, 0, 0 );
+				var specular = m.specular ? m.specular : new THREE.Color( 1, 1, 1 );
+				var shininess = m.shininess || 0;
+				var reflectivity = m.reflectivity || 0;
+
+				// Do not export and alpha map for the reasons mentioned in issue (#13792)
+				// in THREE.js alpha maps are black and white, but collada expects the alpha
+				// channel to specify the transparency
+				var transparencyNode = '';
+				if ( m.transparent === true ) {
+
+					transparencyNode +=
+						`<transparent>` +
+						(
+							m.map ?
+								`<texture texture="diffuse-sampler"></texture>` :
+								'<float>1</float>'
+						) +
+						'</transparent>';
+
+					if ( m.opacity < 1 ) {
+
+						transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`;
+
+					}
+
+				}
+
+				var techniqueNode = `<technique sid="common"><${ type }>` +
+
+					'<emission>' +
+
+					(
+						m.emissiveMap ?
+							'<texture texture="emissive-sampler" texcoord="TEXCOORD" />' :
+							`<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>`
+					) +
+
+					'</emission>' +
+
+					'<diffuse>' +
+
+					(
+						m.map ?
+							'<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' :
+							`<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>`
+					) +
+
+					'</diffuse>' +
+
+					`<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` +
+
+					'<shininess>' +
+
+					(
+						m.specularMap ?
+							'<texture texture="specular-sampler" texcoord="TEXCOORD" />' :
+							`<float sid="shininess">${ shininess }</float>`
+					) +
+
+					'</shininess>' +
+
+					`<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` +
+
+					`<reflectivity><float>${ reflectivity }</float></reflectivity>` +
+
+					transparencyNode +
+
+					`</${ type }></technique>`;
+
+				var effectnode =
+					`<effect id="${ matid }-effect">` +
+					'<profile_COMMON>' +
+
+					(
+						m.map ?
+							'<newparam sid="diffuse-surface"><surface type="2D">' +
+							`<init_from>${ processTexture( m.map ) }</init_from>` +
+							'</surface></newparam>' +
+							'<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' :
+							''
+					) +
+
+					(
+						m.specularMap ?
+							'<newparam sid="specular-surface"><surface type="2D">' +
+							`<init_from>${ processTexture( m.specularMap ) }</init_from>` +
+							'</surface></newparam>' +
+							'<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' :
+							''
+					) +
+
+					(
+						m.emissiveMap ?
+							'<newparam sid="emissive-surface"><surface type="2D">' +
+							`<init_from>${ processTexture( m.emissiveMap ) }</init_from>` +
+							'</surface></newparam>' +
+							'<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' :
+							''
+					) +
+
+					techniqueNode +
+
+					(
+						m.side === THREE.DoubleSide ?
+							`<extra><technique><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>` :
+							''
+					) +
+
+					'</profile_COMMON>' +
+
+					'</effect>';
+
+				libraryMaterials.push( `<material id="${ matid }" name="${ m.name }"><instance_effect url="#${ matid }-effect" /></material>` );
+				libraryEffects.push( effectnode );
+				materialMap.set( m, matid );
+
+			}
+
+			return matid;
+
+		}
+
+		// Recursively process the object into a scene
+		function processObject( o ) {
+
+			var node = `<node name="${ o.name }">`;
+
+			node += getTransform( o );
+
+			if ( o instanceof THREE.Mesh && o.geometry != null ) {
+
+				var meshid = processGeometry( o.geometry, meshid );
+
+				// ids of the materials to bind to the geometry
+				var matids = null;
+
+				// get a list of materials to bind to the sub groups of the geometry.
+				// If the amount of subgroups is greater than the materials, than reuse
+				// the materials.
+				var mat = o.material || new THREE.MeshBasicMaterial();
+				var materials = Array.isArray( mat ) ? mat : [ mat ];
+				matids = new Array( o.geometry.groups.length )
+					.fill()
+					.map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) );
+
+
+				node +=
+					`<instance_geometry url="#${ meshid }">` +
+
+					(
+						matids != null ?
+							'<bind_material><technique_common>' +
+							matids.map( ( id, i ) =>
+
+								`<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` +
+
+								'<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' +
+
+								'</instance_material>'
+							).join( '' ) +
+							'</technique_common></bind_material>' :
+							''
+					) +
+
+					'</instance_geometry>';
+
+			}
+
+			o.children.forEach( c => node += processObject( c ) );
+
+			node += '</node>';
+
+			return node;
+
+		}
+
+		var geometryMap = new WeakMap();
+		var materialMap = new WeakMap();
+		var imageMap = new WeakMap();
+		var textures = [];
+
+		var libraryImages = [];
+		var libraryGeometries = [];
+		var libraryEffects = [];
+		var libraryMaterials = [];
+		var libraryVisualScenes = processObject( object );
+
+		var specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/';
+		var res =
+			'<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' +
+			`<COLLADA xmlns="${ specLink }" version="${ version }">` +
+			'<asset>' +
+			(
+				'<contributor>' +
+				'<authoring_tool>THREE.js Collada Exporter</authoring_tool>' +
+				( options.author !== null ? `<author>${ options.author }</author>` : '' ) +
+				'</contributor>' +
+				`<created>${ ( new Date() ).toISOString() }</created>` +
+				'<up_axis>Y_UP</up_axis>'
+			) +
+			'</asset>';
+
+		res += `<library_images>${ libraryImages.join( '' ) }</library_images>`;
+
+		res += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`;
+
+		res += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`;
+
+		res += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`;
+
+		res += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`;
+
+		res += '<scene><instance_visual_scene url="#Scene"/></scene>';
+
+		res += '</COLLADA>';
+
+		return {
+			data: format( res ),
+			textures
+		};
+
+	}
+
+};