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@@ -1,60 +1,60 @@
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-// Three.js r29 - http://github.com/mrdoob/three.js
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+// Three.js r30 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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-THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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+THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
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THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
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-THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
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-this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
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-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
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-THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
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+THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
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+this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
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+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,d,g){this.x=a||0;this.y=c||0;this.z=d||0;this.w=g||1};
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+THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,b=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)b=b.concat(this.intersectObject(e))}b.sort(function(d,n){return d.distance-n.distance});return b},intersectObject:function(a){function c(v,j,L,u){u=u.clone().subSelf(j);L=L.clone().subSelf(j);var w=v.clone().subSelf(j);v=u.dot(u);j=u.dot(L);u=u.dot(w);var H=L.dot(L);L=L.dot(w);w=1/(v*H-j*j);H=(H*u-j*L)*w;v=(v*L-j*u)*w;return H>0&&v>0&&H+v<1}var e,g,b,d,n,q,o,f,h,k,
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-i,m=a.geometry,l=m.vertices,s=[];e=0;for(g=m.faces.length;e<g;e++){b=m.faces[e];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(l[b.a].position.clone());n=a.matrix.transform(l[b.b].position.clone());q=a.matrix.transform(l[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(l[b.d].position.clone()):null;f=a.rotationMatrix.transform(b.normal.clone());h=i.dot(f);if(h<0){f=f.dot((new THREE.Vector3).sub(d,k))/h;k=k.addSelf(i.multiplyScalar(f));if(b instanceof THREE.Face3){if(c(k,
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-d,n,q)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};s.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,n,o)||c(k,n,q,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};s.push(b)}}}return s}};
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-THREE.Rectangle=function(){function a(){d=g-c;n=b-e}var c,e,g,b,d,n,q=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return d};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return b};this.set=function(o,f,h,k){q=false;c=o;e=f;g=h;b=k;a()};this.addPoint=function(o,f){if(q){q=false;c=o;e=f;g=o;b=f}else{c=Math.min(c,o);e=Math.min(e,f);g=Math.max(g,
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-o);b=Math.max(b,f)}a()};this.addRectangle=function(o){if(q){q=false;c=o.getLeft();e=o.getTop();g=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());e=Math.min(e,o.getTop());g=Math.max(g,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;e-=o;g+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());e=Math.max(e,o.getTop());g=Math.min(g,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(c,o.getLeft())>=
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-0&&Math.min(b,o.getBottom())-Math.max(e,o.getTop())>=0};this.empty=function(){q=true;b=g=e=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+b+", width: "+d+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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+THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,h=[];a=0;for(c=g.length;a<c;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(q,m){return q.distance-m.distance});return h},intersectObject:function(a){function c(M,t,f,e){e=e.clone().subSelf(t);f=f.clone().subSelf(t);var i=M.clone().subSelf(t);M=e.dot(e);t=e.dot(f);e=e.dot(i);var o=f.dot(f);f=f.dot(i);i=1/(M*o-t*t);o=(o*e-t*f)*i;M=(M*f-t*e)*i;return o>0&&M>0&&o+M<1}var d,g,h,q,m,b,l,y,C,E,
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+w,D=a.geometry,N=D.vertices,J=[];d=0;for(g=D.faces.length;d<g;d++){h=D.faces[d];E=this.origin.clone();w=this.direction.clone();q=a.matrix.transformVector3(N[h.a].position.clone());m=a.matrix.transformVector3(N[h.b].position.clone());b=a.matrix.transformVector3(N[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transformVector3(N[h.d].position.clone()):null;y=a.rotationMatrix.transformVector3(h.normal.clone());C=w.dot(y);if(C<0){y=y.dot((new THREE.Vector3).sub(q,E))/C;E=E.addSelf(w.multiplyScalar(y));
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+if(h instanceof THREE.Face3){if(c(E,q,m,b)){h={distance:this.origin.distanceTo(E),point:E,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(c(E,q,m,l)||c(E,m,b,l)){h={distance:this.origin.distanceTo(E),point:E,face:h,object:a};J.push(h)}}}return J}};
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+THREE.Rectangle=function(){function a(){q=g-c;m=h-d}var c,d,g,h,q,m,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return q};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,y,C,E){b=false;c=l;d=y;g=C;h=E;a()};this.addPoint=function(l,y){if(b){b=false;c=l;d=y;g=l;h=y}else{c=Math.min(c,l);d=Math.min(d,y);g=Math.max(g,
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+l);h=Math.max(h,y)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{c=Math.min(c,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){c-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=
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+0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){b=true;h=g=d=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+d+", bottom: "+h+", width: "+q+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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THREE.Matrix4=function(){};
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THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,b=new THREE.Vector3,d=new THREE.Vector3;d.sub(a,c).normalize();g.cross(e,d).normalize();b.cross(d,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,b=a.w||1;a.x=this.n11*c+this.n12*
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-e+this.n13*g+this.n14*b;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*b;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*b;b=this.n41*c+this.n42*e+this.n43*g+this.n44*b;if(a.w)a.w=b;else{c=1/b;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
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-multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
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-c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,b=this.n14,
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|
-d=this.n21,n=this.n22,q=this.n23,o=this.n24,f=this.n31,h=this.n32,k=this.n33,i=this.n34,m=this.n41,l=this.n42,s=this.n43,v=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+b*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+b*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+b*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+b*a.n44;this.n21=d*a.n11+n*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+n*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+n*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+n*a.n24+q*a.n34+o*a.n44;this.n31=f*a.n11+h*a.n21+k*a.n31+i*a.n41;
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-this.n32=f*a.n12+h*a.n22+k*a.n32+i*a.n42;this.n33=f*a.n13+h*a.n23+k*a.n33+i*a.n43;this.n34=f*a.n14+h*a.n24+k*a.n34+i*a.n44;this.n41=m*a.n11+l*a.n21+s*a.n31+v*a.n41;this.n42=m*a.n12+l*a.n22+s*a.n32+v*a.n42;this.n43=m*a.n13+l*a.n23+s*a.n33+v*a.n43;this.n44=m*a.n14+l*a.n24+s*a.n34+v*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
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-a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
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|
-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var b=c[e];c[e]=c[g];c[g]=b}a(this,"n21","n12");a(this,"n31","n13");
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-a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
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-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
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+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,d){var g=new THREE.Vector3,h=new THREE.Vector3,q=new THREE.Vector3;q.sub(a,c).normalize();g.cross(d,q).normalize();h.cross(q,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=q.x;this.n32=q.y;this.n33=q.z;this.n34=-q.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var c=a.x,d=a.y,g=a.z;a.x=this.n11*c+this.n12*
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+d+this.n13*g+this.n14;a.y=this.n21*c+this.n22*d+this.n23*g+this.n24;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34;a.multiplyScalar(1/(this.n41*c+this.n42*d+this.n43*g+this.n44));return a},transformVector4:function(a){var c=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*
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+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,h=a.n13,q=a.n14,m=a.n21,b=a.n22,l=a.n23,y=a.n24,C=a.n31,E=a.n32,w=a.n33,D=a.n34,N=a.n41,J=a.n42,M=a.n43,t=a.n44,f=c.n11,e=c.n12,i=c.n13,o=c.n14,j=c.n21,k=c.n22,n=c.n23,s=c.n24,G=c.n31,r=c.n32,R=c.n33,x=c.n34,u=c.n41,U=c.n42,P=c.n43,
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+z=c.n44;this.n11=d*f+g*j+h*G+q*u;this.n12=d*e+g*k+h*r+q*U;this.n13=d*i+g*n+h*R+q*P;this.n14=d*o+g*s+h*x+q*z;this.n21=m*f+b*j+l*G+y*u;this.n22=m*e+b*k+l*r+y*U;this.n23=m*i+b*n+l*R+y*P;this.n24=m*o+b*s+l*x+y*z;this.n31=C*f+E*j+w*G+D*u;this.n32=C*e+E*k+w*r+D*U;this.n33=C*i+E*n+w*R+D*P;this.n34=C*o+E*s+w*x+D*z;this.n41=N*f+J*j+M*G+t*u;this.n42=N*e+J*k+M*r+t*U;this.n43=N*i+J*n+M*R+t*P;this.n44=N*o+J*s+M*x+t*z},multiplySelf:function(a){var c=this.n11,d=this.n12,g=this.n13,h=this.n14,q=this.n21,m=this.n22,
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+b=this.n23,l=this.n24,y=this.n31,C=this.n32,E=this.n33,w=this.n34,D=this.n41,N=this.n42,J=this.n43,M=this.n44;this.n11=c*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=c*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=c*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=c*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=q*a.n11+m*a.n21+b*a.n31+l*a.n41;this.n22=q*a.n12+m*a.n22+b*a.n32+l*a.n42;this.n23=q*a.n13+m*a.n23+b*a.n33+l*a.n43;this.n24=q*a.n14+m*a.n24+b*a.n34+l*a.n44;this.n31=y*a.n11+C*a.n21+E*a.n31+w*a.n41;this.n32=y*a.n12+C*a.n22+
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|
+E*a.n32+w*a.n42;this.n33=y*a.n13+C*a.n23+E*a.n33+w*a.n43;this.n34=y*a.n14+C*a.n24+E*a.n34+w*a.n44;this.n41=D*a.n11+N*a.n21+J*a.n31+M*a.n41;this.n42=D*a.n12+N*a.n22+J*a.n32+M*a.n42;this.n43=D*a.n13+N*a.n23+J*a.n33+M*a.n43;this.n44=D*a.n14+N*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
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|
|
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
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|
|
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,d,g){var h=c[d];c[d]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
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+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
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+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,c,d){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=d;return g};
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|
THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
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|
|
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),b=Math.sin(c),d=1-g,n=a.x,q=a.y,o=a.z;e.n11=d*n*n+g;e.n12=d*n*q-b*o;e.n13=d*n*o+b*q;e.n21=d*n*q+b*o;e.n22=d*q*q+g;e.n23=d*q*o-b*n;e.n31=d*n*o-b*q;e.n32=d*q*o+b*n;e.n33=d*o*o+g;return e};
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|
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4,g=Math.cos(c),h=Math.sin(c),q=1-g,m=a.x,b=a.y,l=a.z;d.n11=q*m*m+g;d.n12=q*m*b-h*l;d.n13=q*m*l+h*b;d.n21=q*m*b+h*l;d.n22=q*b*b+g;d.n23=q*b*l-h*m;d.n31=q*m*l-h*b;d.n32=q*b*l+h*m;d.n33=q*l*l+g;return d};
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|
THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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|
a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],n=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],f=-c[9]*c[0]+c[1]*c[8],h=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*n;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*f;a.m[8]=c*h;return a};
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-THREE.Matrix4.makeFrustum=function(a,c,e,g,b,d){var n,q,o;n=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(d+b)/(d-b);b=-2*d*b/(d-b);n.n11=q;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=o;n.n23=e;n.n24=0;n.n31=0;n.n32=0;n.n33=g;n.n34=b;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,e,g){var b;a=e*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,e,g)};
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-THREE.Matrix4.makeOrtho=function(a,c,e,g,b,d){var n,q,o,f;n=new THREE.Matrix4;q=c-a;o=e-g;f=d-b;a=(c+a)/q;e=(e+g)/o;b=(d+b)/f;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/o;n.n23=0;n.n24=-e;n.n31=0;n.n32=0;n.n33=-2/f;n.n34=-b;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
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+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var d=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],C=c[5]*c[0]-c[1]*c[4];c=c[0]*d+c[1]*q+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*d;a.m[1]=c*g;a.m[2]=c*h;a.m[3]=c*q;a.m[4]=c*m;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*y;a.m[8]=c*C;return a};
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+THREE.Matrix4.makeFrustum=function(a,c,d,g,h,q){var m,b,l;m=new THREE.Matrix4;b=2*h/(c-a);l=2*h/(g-d);a=(c+a)/(c-a);d=(g+d)/(g-d);g=-(q+h)/(q-h);h=-2*q*h/(q-h);m.n11=b;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,g)};
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+THREE.Matrix4.makeOrtho=function(a,c,d,g,h,q){var m,b,l,y;m=new THREE.Matrix4;b=c-a;l=d-g;y=q-h;a=(c+a)/b;d=(d+g)/l;h=(q+h)/y;m.n11=2/b;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/y;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
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THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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-THREE.Face3=function(a,c,e,g,b){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,c,e,g,b,d){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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+THREE.Face3=function(a,c,d,g,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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+THREE.Face4=function(a,c,d,g,h,q){this.a=a;this.b=c;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=q instanceof Array?q:[q]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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-THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,b,d,n,q=new THREE.Vector3,
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-o=new THREE.Vector3;g=0;for(b=this.vertices.length;g<b;g++){d=this.vertices[g];d.normal.set(0,0,0)}g=0;for(b=this.faces.length;g<b;g++){d=this.faces[g];if(a&&d.vertexNormals.length){q.set(0,0,0);c=0;for(e=d.normal.length;c<e;c++)q.addSelf(d.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[d.a];e=this.vertices[d.b];n=this.vertices[d.c];q.sub(n.position,e.position);o.sub(c.position,e.position);q.crossSelf(o)}q.isZero()||q.normalize();d.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>
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+THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var c,d,g,h,q,m,b=new THREE.Vector3,
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+l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){q=this.vertices[g];q.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){q=this.faces[g];if(a&&q.vertexNormals.length){b.set(0,0,0);c=0;for(d=q.normal.length;c<d;c++)b.addSelf(q.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[q.a];d=this.vertices[q.b];m=this.vertices[q.c];b.sub(m.position,d.position);l.sub(c.position,d.position);b.crossSelf(l)}b.isZero()||b.normalize();q.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>
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0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
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this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
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-THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
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+THREE.Camera=function(a,c,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
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THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
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this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(h){var k=[];c=0;for(e=h.length;c<e;c++)h[c]==undefined?k.push("undefined"):k.push(h[c].toString());return k.join("_")}var c,e,g,b,d,n,q,o,f={};g=0;for(b=this.geometry.faces.length;g<b;g++){d=this.geometry.faces[g];n=d.material;q=a(n);if(f[q]==undefined)f[q]={hash:q,counter:0};o=f[q].hash+"_"+f[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:n,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
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-d>65535){f[q].counter+=1;o=f[q].hash+"_"+f[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:n,vertices:0}}this.materialFaceGroup[o].faces.push(g);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];e=0;for(g=b.length;e<g;e++){if(b[e].u!=1)b[e].u-=Math.floor(b[e].u);if(b[e].v!=1)b[e].v-=Math.floor(b[e].v)}}};THREE.FlatShading=0;
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+THREE.Mesh=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(C){var E=[];c=0;for(d=C.length;c<d;c++)C[c]==undefined?E.push("undefined"):E.push(C[c].toString());return E.join("_")}var c,d,g,h,q,m,b,l,y={};g=0;for(h=this.geometry.faces.length;g<h;g++){q=this.geometry.faces[g];m=q.material;b=a(m);if(y[b]==undefined)y[b]={hash:b,counter:0};l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};q=q instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
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+q>65535){y[b].counter+=1;l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=q}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,d,g,h;a=0;for(c=this.geometry.uvs.length;a<c;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
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THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
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this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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@@ -74,90 +74,94 @@ this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wiref
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THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
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THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
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+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
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+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
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+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
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THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
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-THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
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+THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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-THREE.Projector=function(){function a(L,u){var w=0,H=1,A=L.z+L.w,I=u.z+u.w,p=-L.z+L.w,x=-u.z+u.w;if(A>=0&&I>=0&&p>=0&&x>=0)return true;else if(A<0&&I<0||p<0&&x<0)return false;else{if(A<0)w=Math.max(w,A/(A-I));else if(I<0)H=Math.min(H,A/(A-I));if(p<0)w=Math.max(w,p/(p-x));else if(x<0)H=Math.min(H,p/(p-x));if(H<w)return false;else{L.lerpSelf(u,w);u.lerpSelf(L,1-H);return true}}}var c=null,e,g,b,d=[],n,q,o=[],f,h,k=[],i=new THREE.Vector4,m=new THREE.Matrix4,l=new THREE.Matrix4,s=new THREE.Vector4,v=
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-new THREE.Vector4,j;this.projectScene=function(L,u){var w,H,A,I,p,x,Y,C,Z,O,aa,ca,M,Q,r,E,K;c=[];b=_face4Count=q=h=0;u.autoUpdateMatrix&&u.updateMatrix();m.multiply(u.projectionMatrix,u.matrix);Y=L.objects;w=0;for(H=Y.length;w<H;w++){C=Y[w];C.autoUpdateMatrix&&C.updateMatrix();Z=C.matrix;O=C.rotationMatrix;aa=C.material;ca=C.overdraw;if(C instanceof THREE.Mesh){M=C.geometry.vertices;A=0;for(I=M.length;A<I;A++){Q=M[A];Q.positionWorld.copy(Q.position);Z.transform(Q.positionWorld);r=Q.positionScreen;
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-r.copy(Q.positionWorld);m.transform(r);r.multiplyScalar(1/r.w);Q.__visible=r.z>0&&r.z<1}Q=C.geometry.faces;A=0;for(I=Q.length;A<I;A++){r=Q[A];if(r instanceof THREE.Face3){p=M[r.a];x=M[r.b];E=M[r.c];if(p.__visible&&x.__visible&&E.__visible)if(C.doubleSided||C.flipSided!=(E.positionScreen.x-p.positionScreen.x)*(x.positionScreen.y-p.positionScreen.y)-(E.positionScreen.y-p.positionScreen.y)*(x.positionScreen.x-p.positionScreen.x)<0){e=d[b]=d[b]||new THREE.RenderableFace3;e.v1.positionWorld.copy(p.positionWorld);
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-e.v2.positionWorld.copy(x.positionWorld);e.v3.positionWorld.copy(E.positionWorld);e.v1.positionScreen.copy(p.positionScreen);e.v2.positionScreen.copy(x.positionScreen);e.v3.positionScreen.copy(E.positionScreen);e.normalWorld.copy(r.normal);O.transform(e.normalWorld);e.centroidWorld.copy(r.centroid);Z.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);m.transform(e.centroidScreen);E=r.vertexNormals;j=e.vertexNormalsWorld;p=0;for(x=E.length;p<x;p++){K=j[p].copy(E[p]);O.transform(K)}e.z=
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-e.centroidScreen.z;e.meshMaterial=aa;e.faceMaterial=r.material;e.overdraw=ca;if(C.geometry.uvs[A]){e.uvs[0]=C.geometry.uvs[A][0];e.uvs[1]=C.geometry.uvs[A][1];e.uvs[2]=C.geometry.uvs[A][2]}c.push(e);b++}}else if(r instanceof THREE.Face4){p=M[r.a];x=M[r.b];E=M[r.c];K=M[r.d];if(p.__visible&&x.__visible&&E.__visible&&K.__visible)if(C.doubleSided||C.flipSided!=((K.positionScreen.x-p.positionScreen.x)*(x.positionScreen.y-p.positionScreen.y)-(K.positionScreen.y-p.positionScreen.y)*(x.positionScreen.x-p.positionScreen.x)<
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-0||(x.positionScreen.x-E.positionScreen.x)*(K.positionScreen.y-E.positionScreen.y)-(x.positionScreen.y-E.positionScreen.y)*(K.positionScreen.x-E.positionScreen.x)<0)){e=d[b]=d[b]||new THREE.RenderableFace3;e.v1.positionWorld.copy(p.positionWorld);e.v2.positionWorld.copy(x.positionWorld);e.v3.positionWorld.copy(K.positionWorld);e.v1.positionScreen.copy(p.positionScreen);e.v2.positionScreen.copy(x.positionScreen);e.v3.positionScreen.copy(K.positionScreen);e.normalWorld.copy(r.normal);O.transform(e.normalWorld);
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-e.centroidWorld.copy(r.centroid);Z.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);m.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=aa;e.faceMaterial=r.material;e.overdraw=ca;if(C.geometry.uvs[A]){e.uvs[0]=C.geometry.uvs[A][0];e.uvs[1]=C.geometry.uvs[A][1];e.uvs[2]=C.geometry.uvs[A][3]}c.push(e);b++;g=d[b]=d[b]||new THREE.RenderableFace3;g.v1.positionWorld.copy(x.positionWorld);g.v2.positionWorld.copy(E.positionWorld);g.v3.positionWorld.copy(K.positionWorld);g.v1.positionScreen.copy(x.positionScreen);
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-g.v2.positionScreen.copy(E.positionScreen);g.v3.positionScreen.copy(K.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=aa;g.faceMaterial=r.material;g.overdraw=ca;if(C.geometry.uvs[A]){g.uvs[0]=C.geometry.uvs[A][1];g.uvs[1]=C.geometry.uvs[A][2];g.uvs[2]=C.geometry.uvs[A][3]}c.push(g);b++}}}}else if(C instanceof THREE.Line){l.multiply(m,Z);M=C.geometry.vertices;Q=M[0];Q.positionScreen.copy(Q.position);
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-l.transform(Q.positionScreen);A=1;for(I=M.length;A<I;A++){p=M[A];p.positionScreen.copy(p.position);l.transform(p.positionScreen);x=M[A-1];s.copy(p.positionScreen);v.copy(x.positionScreen);if(a(s,v)){s.multiplyScalar(1/s.w);v.multiplyScalar(1/v.w);n=o[q]=o[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(s);n.v2.positionScreen.copy(v);n.z=Math.max(s.z,v.z);n.material=C.material;c.push(n);q++}}}else if(C instanceof THREE.Particle){i.set(C.position.x,C.position.y,C.position.z,1);m.transform(i);
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-i.z/=i.w;if(i.z>0&&i.z<1){f=k[h]=k[h]||new THREE.RenderableParticle;f.x=i.x/i.w;f.y=i.y/i.w;f.z=i.z;f.rotation=C.rotation.z;f.scale.x=C.scale.x*Math.abs(f.x-(i.x+u.projectionMatrix.n11)/(i.w+u.projectionMatrix.n14));f.scale.y=C.scale.y*Math.abs(f.y-(i.y+u.projectionMatrix.n22)/(i.w+u.projectionMatrix.n24));f.material=C.material;c.push(f);h++}}}c.sort(function(U,z){return z.z-U.z});return c};this.unprojectVector=function(L,u){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));
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-w.transform(L);return L}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,b,d;this.domElement=document.createElement("div");this.setSize=function(n,q){e=n;g=q;b=e/2;d=g/2};this.render=function(n,q){var o,f,h,k,i,m,l,s;a=c.projectScene(n,q);o=0;for(f=a.length;o<f;o++){i=a[o];if(i instanceof THREE.RenderableParticle){l=i.x*b+b;s=i.y*d+d;h=0;for(k=i.material.length;h<k;h++){m=i.material[h];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=l+"px";m.style.top=s+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(D,T,P,B){var t,F,W,N,S=D.lights;D=0;for(t=S.length;D<t;D++){F=S[D];W=F.color;N=F.intensity;if(F instanceof THREE.DirectionalLight){F=P.dot(F.position)*N;if(F>0){B.r+=W.r*F;B.g+=W.g*F;B.b+=W.b*F}}else if(F instanceof THREE.PointLight){ra.sub(F.position,T);ra.normalize();F=P.dot(ra)*N;if(F>0){B.r+=W.r*F;B.g+=W.g*F;B.b+=W.b*F}}}}function c(D,T,P,B,t,F){if(t.opacity!=0){d(t.opacity);n(t.blending);Y=D.positionScreen.x;C=D.positionScreen.y;Z=T.positionScreen.x;
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-O=T.positionScreen.y;aa=P.positionScreen.x;ca=P.positionScreen.y;var W=Y,N=C,S=Z,X=O,V=aa,ba=ca;j.beginPath();j.moveTo(W,N);j.lineTo(S,X);j.lineTo(V,ba);j.lineTo(W,N);j.closePath();if(t instanceof THREE.MeshBasicMaterial)if(t.map)b(Y,C,Z,O,aa,ca,t.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else t.wireframe?e(t.color.__styleString,t.wireframe_linewidth):g(t.color.__styleString);else if(t instanceof THREE.MeshLambertMaterial){if(t.map&&!t.wireframe){b(Y,C,Z,O,aa,ca,
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-t.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);n(THREE.SubtractiveBlending)}if(da)if(t.shading==THREE.SmoothShading&&!t.wireframe){Q.r=r.r=E.r=ea.r;Q.g=r.g=E.g=ea.g;Q.b=r.b=E.b=ea.b;a(F,B.v1.positionWorld,B.vertexNormalsWorld[0],Q);a(F,B.v2.positionWorld,B.vertexNormalsWorld[1],r);a(F,B.v3.positionWorld,B.vertexNormalsWorld[2],E);K.r=(r.r+E.r)*0.5;K.g=(r.g+E.g)*0.5;K.b=(r.b+E.b)*0.5;R=q(Q,r,E,K);b(Y,C,Z,O,aa,ca,R,0,0,1,0,0,1)}else{fa.r=ea.r;fa.g=ea.g;fa.b=ea.b;a(F,
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-B.centroidWorld,B.normalWorld,fa);M.r=t.color.r*fa.r;M.g=t.color.g*fa.g;M.b=t.color.b*fa.b;M.updateStyleString();t.wireframe?e(M.__styleString,t.wireframe_linewidth):g(M.__styleString)}else t.wireframe?e(t.color.__styleString,t.wireframe_linewidth):g(t.color.__styleString)}else if(t instanceof THREE.MeshDepthMaterial){U=t.__2near;z=t.__farPlusNear;y=t.__farMinusNear;Q.r=Q.g=Q.b=1-U/(z-D.positionScreen.z*y);r.r=r.g=r.b=1-U/(z-T.positionScreen.z*y);E.r=E.g=E.b=1-U/(z-P.positionScreen.z*y);K.r=(r.r+
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-E.r)*0.5;K.g=(r.g+E.g)*0.5;K.b=(r.b+E.b)*0.5;R=q(Q,r,E,K);b(Y,C,Z,O,aa,ca,R,0,0,1,0,0,1)}else if(t instanceof THREE.MeshNormalMaterial){M.r=o(B.normalWorld.x);M.g=o(B.normalWorld.y);M.b=o(B.normalWorld.z);M.updateStyleString();t.wireframe?e(M.__styleString,t.wireframe_linewidth):g(M.__styleString)}}}function e(D,T){if(w!=D)j.strokeStyle=w=D;if(A!=T)j.lineWidth=A=T;j.stroke()}function g(D){if(H!=D)j.fillStyle=H=D;j.fill()}function b(D,T,P,B,t,F,W,N,S,X,V,ba,ja){var ia=W.width-1,ga=W.height-1;N*=ia;
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-S*=ga;X*=ia;V*=ga;ba*=ia;ja*=ga;P-=D;B-=T;t-=D;F-=T;X-=N;V-=S;ba-=N;ja-=S;ga=1/(X*ja-ba*V);ia=(ja*P-V*t)*ga;V=(ja*B-V*F)*ga;P=(X*t-ba*P)*ga;B=(X*F-ba*B)*ga;D=D-ia*N-P*S;T=T-V*N-B*S;j.save();j.transform(ia,V,P,B,D,T);j.clip();j.drawImage(W,0,0);j.restore()}function d(D){if(L!=D)j.globalAlpha=L=D}function n(D){if(u!=D){switch(D){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation=
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-"darker"}u=D}}function q(D,T,P,B){ha[0]=~~(D.r*255);ha[1]=~~(D.g*255);ha[2]=~~(D.b*255);ha[4]=~~(T.r*255);ha[5]=~~(T.g*255);ha[6]=~~(T.b*255);ha[8]=~~(P.r*255);ha[9]=~~(P.g*255);ha[10]=~~(P.b*255);ha[12]=~~(B.r*255);ha[13]=~~(B.g*255);ha[14]=~~(B.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function o(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}function f(D,T){var P=T.x-D.x,B=T.y-D.y,t=1/Math.sqrt(P*P+B*B);P*=t;B*=t;T.x+=P;T.y+=B;D.x-=P;D.y-=B}var h=null,k=new THREE.Projector,
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-i=document.createElement("canvas"),m,l,s,v,j=i.getContext("2d"),L=1,u=0,w=null,H=null,A=1,I,p,x,Y,C,Z,O,aa,ca,M=new THREE.Color,Q=new THREE.Color,r=new THREE.Color,E=new THREE.Color,K=new THREE.Color,U,z,y,R,$=new THREE.Rectangle,G=new THREE.Rectangle,J=new THREE.Rectangle,da=false,fa=new THREE.Color,ea=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");
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-oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=i;this.autoClear=true;this.setSize=function(D,T){m=D;l=T;s=m/2;v=l/2;i.width=m;i.height=l;$.set(-s,-v,s,v)};this.clear=function(){if(!G.isEmpty()){G.inflate(1);G.minSelf($);j.clearRect(G.getX(),G.getY(),G.getWidth(),G.getHeight());
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-G.empty()}};this.render=function(D,T){var P,B,t,F,W,N,S,X;j.setTransform(1,0,0,-1,s,v);this.autoClear&&this.clear();h=k.projectScene(D,T);if(da=D.lights.length>0){W=D.lights;ea.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);P=0;for(B=W.length;P<B;P++){t=W[P];F=t.color;if(t instanceof THREE.AmbientLight){ea.r+=F.r;ea.g+=F.g;ea.b+=F.b}else if(t instanceof THREE.DirectionalLight){ka.r+=F.r;ka.g+=F.g;ka.b+=F.b}else if(t instanceof THREE.PointLight){la.r+=F.r;la.g+=F.g;la.b+=F.b}}}P=0;for(B=h.length;P<
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-B;P++){t=h[P];J.empty();if(t instanceof THREE.RenderableParticle){I=t;I.x*=s;I.y*=v;F=0;for(W=t.material.length;F<W;F++){N=I;S=t;var V=t.material[F];if(V.opacity!=0){d(V.opacity);n(V.blending);X=void 0;var ba=void 0,ja=void 0,ia=void 0,ga=void 0,ta=void 0,ua=void 0;if(V instanceof THREE.ParticleBasicMaterial){if(V.map){ga=V.map;ta=ga.width>>1;ua=ga.height>>1;ja=S.scale.x*s;ia=S.scale.y*v;X=ja*ta;ba=ia*ua;J.set(N.x-X,N.y-ba,N.x+X,N.y+ba);if($.instersects(J)){j.save();j.translate(N.x,N.y);j.rotate(-S.rotation);
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-j.scale(ja,-ia);j.translate(-ta,-ua);j.drawImage(ga,0,0);j.restore()}}}else if(V instanceof THREE.ParticleCircleMaterial){if(da){fa.r=ea.r+ka.r+la.r;fa.g=ea.g+ka.g+la.g;fa.b=ea.b+ka.b+la.b;M.r=V.color.r*fa.r;M.g=V.color.g*fa.g;M.b=V.color.b*fa.b;M.updateStyleString()}else M.__styleString=V.color.__styleString;X=S.scale.x*s;ba=S.scale.y*v;J.set(N.x-X,N.y-ba,N.x+X,N.y+ba);if($.instersects(J)){V=M.__styleString;if(H!=V)j.fillStyle=H=V;j.save();j.translate(N.x,N.y);j.rotate(-S.rotation);j.scale(X,ba);
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-j.beginPath();j.arc(0,0,1,0,va,true);j.closePath();j.fill();j.restore()}}}}}else if(t instanceof THREE.RenderableLine){I=t.v1;p=t.v2;I.positionScreen.x*=s;I.positionScreen.y*=v;p.positionScreen.x*=s;p.positionScreen.y*=v;J.addPoint(I.positionScreen.x,I.positionScreen.y);J.addPoint(p.positionScreen.x,p.positionScreen.y);if($.instersects(J)){F=0;for(W=t.material.length;F<W;){S=I;X=p;N=t.material[F++];if(N.opacity!=0){d(N.opacity);n(N.blending);j.beginPath();j.moveTo(S.positionScreen.x,S.positionScreen.y);
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-j.lineTo(X.positionScreen.x,X.positionScreen.y);j.closePath();if(N instanceof THREE.LineBasicMaterial){M.__styleString=N.color.__styleString;S=N.linewidth;if(A!=S)j.lineWidth=A=S;S=M.__styleString;if(w!=S)j.strokeStyle=w=S;j.stroke();J.inflate(N.linewidth*2)}}}}}else if(t instanceof THREE.RenderableFace3){I=t.v1;p=t.v2;x=t.v3;I.positionScreen.x*=s;I.positionScreen.y*=v;p.positionScreen.x*=s;p.positionScreen.y*=v;x.positionScreen.x*=s;x.positionScreen.y*=v;if(t.overdraw){f(I.positionScreen,p.positionScreen);
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-f(p.positionScreen,x.positionScreen);f(x.positionScreen,I.positionScreen)}J.addPoint(I.positionScreen.x,I.positionScreen.y);J.addPoint(p.positionScreen.x,p.positionScreen.y);J.addPoint(x.positionScreen.x,x.positionScreen.y);if($.instersects(J)){F=0;for(W=t.meshMaterial.length;F<W;){X=t.meshMaterial[F++];if(X instanceof THREE.MeshFaceMaterial){N=0;for(S=t.faceMaterial.length;N<S;)(X=t.faceMaterial[N++])&&c(I,p,x,t,X,D)}else c(I,p,x,t,X,D)}}}G.addRectangle(J)}j.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(r,E,K){var U,z,y,R;U=0;for(z=r.lights.length;U<z;U++){y=r.lights[U];if(y instanceof THREE.DirectionalLight){R=E.normalWorld.dot(y.position)*y.intensity;if(R>0){K.r+=y.color.r*R;K.g+=y.color.g*R;K.b+=y.color.b*R}}else if(y instanceof THREE.PointLight){x.sub(y.position,E.centroidWorld);x.normalize();R=E.normalWorld.dot(x)*y.intensity;if(R>0){K.r+=y.color.r*R;K.g+=y.color.g*R;K.b+=y.color.b*R}}}}function c(r,E,K,U,z,y){O=g(aa++);O.setAttribute("d","M "+r.positionScreen.x+
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-" "+r.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){w.r=H.r;w.g=H.g;w.b=H.b;a(y,U,w);u.r=z.color.r*w.r;u.g=z.color.g*w.g;u.b=z.color.b*w.b;u.updateStyleString()}else u.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){p=1-z.__2near/(z.__farPlusNear-U.z*z.__farMinusNear);
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-u.setRGB(p,p,p)}else z instanceof THREE.MeshNormalMaterial&&u.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));z.wireframe?O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):O.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(O)}function e(r,E,K,U,z,y,R){O=g(aa++);O.setAttribute("d",
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-"M "+r.positionScreen.x+" "+r.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){w.r=H.r;w.g=H.g;w.b=H.b;a(R,z,w);u.r=y.color.r*w.r;u.g=y.color.g*w.g;u.b=y.color.b*w.b;u.updateStyleString()}else u.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){p=
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-1-y.__2near/(y.__farPlusNear-z.z*y.__farMinusNear);u.setRGB(p,p,p)}else y instanceof THREE.MeshNormalMaterial&&u.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));y.wireframe?O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):O.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+y.opacity);q.appendChild(O)}
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-function g(r){if(Y[r]==null){Y[r]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&Y[r].setAttribute("shape-rendering","crispEdges");return Y[r]}return Y[r]}function b(r){return r<0?Math.min((1+r)*0.5,0.5):0.5+Math.min(r*0.5,0.5)}var d=null,n=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,f,h,k,i,m,l,s,v=new THREE.Rectangle,j=new THREE.Rectangle,L=false,u=new THREE.Color(16777215),w=new THREE.Color(16777215),H=new THREE.Color(0),A=new THREE.Color(0),
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-I=new THREE.Color(0),p,x=new THREE.Vector3,Y=[],C=[],Z=[],O,aa,ca,M,Q=1;this.domElement=q;this.autoClear=true;this.setQuality=function(r){switch(r){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(r,E){o=r;f=E;h=o/2;k=f/2;q.setAttribute("viewBox",-h+" "+-k+" "+o+" "+f);q.setAttribute("width",o);q.setAttribute("height",f);v.set(-h,-k,h,k)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(r,E){var K,U,z,y,R,$,G,J;this.autoClear&&this.clear();
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-d=n.projectScene(r,E);M=ca=aa=0;if(L=r.lights.length>0){G=r.lights;H.setRGB(0,0,0);A.setRGB(0,0,0);I.setRGB(0,0,0);K=0;for(U=G.length;K<U;K++){z=G[K];y=z.color;if(z instanceof THREE.AmbientLight){H.r+=y.r;H.g+=y.g;H.b+=y.b}else if(z instanceof THREE.DirectionalLight){A.r+=y.r;A.g+=y.g;A.b+=y.b}else if(z instanceof THREE.PointLight){I.r+=y.r;I.g+=y.g;I.b+=y.b}}}K=0;for(U=d.length;K<U;K++){G=d[K];j.empty();if(G instanceof THREE.RenderableParticle){i=G;i.x*=h;i.y*=-k;z=0;for(y=G.material.length;z<y;z++)if(J=
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-G.material[z]){R=i;$=G;J=J;var da=ca++;if(C[da]==null){C[da]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&C[da].setAttribute("shape-rendering","crispEdges")}O=C[da];O.setAttribute("cx",R.x);O.setAttribute("cy",R.y);O.setAttribute("r",$.scale.x*h);if(J instanceof THREE.ParticleCircleMaterial){if(L){w.r=H.r+A.r+I.r;w.g=H.g+A.g+I.g;w.b=H.b+A.b+I.b;u.r=J.color.r*w.r;u.g=J.color.g*w.g;u.b=J.color.b*w.b;u.updateStyleString()}else u=J.color;O.setAttribute("style","fill: "+u.__styleString)}q.appendChild(O)}}else if(G instanceof
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-THREE.RenderableLine){i=G.v1;m=G.v2;i.positionScreen.x*=h;i.positionScreen.y*=-k;m.positionScreen.x*=h;m.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);if(v.instersects(j)){z=0;for(y=G.material.length;z<y;)if(J=G.material[z++]){R=i;$=m;J=J;da=M++;if(Z[da]==null){Z[da]=document.createElementNS("http://www.w3.org/2000/svg","line");Q==0&&Z[da].setAttribute("shape-rendering","crispEdges")}O=Z[da];O.setAttribute("x1",R.positionScreen.x);
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-O.setAttribute("y1",R.positionScreen.y);O.setAttribute("x2",$.positionScreen.x);O.setAttribute("y2",$.positionScreen.y);if(J instanceof THREE.LineBasicMaterial){u.__styleString=J.color.__styleString;O.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+J.linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.linecap+"; stroke-linejoin: "+J.linejoin);q.appendChild(O)}}}}else if(G instanceof THREE.RenderableFace3){i=G.v1;m=G.v2;l=G.v3;i.positionScreen.x*=h;i.positionScreen.y*=
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--k;m.positionScreen.x*=h;m.positionScreen.y*=-k;l.positionScreen.x*=h;l.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);j.addPoint(l.positionScreen.x,l.positionScreen.y);if(v.instersects(j)){z=0;for(y=G.meshMaterial.length;z<y;){J=G.meshMaterial[z++];if(J instanceof THREE.MeshFaceMaterial){R=0;for($=G.faceMaterial.length;R<$;)(J=G.faceMaterial[R++])&&c(i,m,l,G,J,r)}else J&&c(i,m,l,G,J,r)}}}else if(G instanceof THREE.RenderableFace4){i=
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-G.v1;m=G.v2;l=G.v3;s=G.v4;i.positionScreen.x*=h;i.positionScreen.y*=-k;m.positionScreen.x*=h;m.positionScreen.y*=-k;l.positionScreen.x*=h;l.positionScreen.y*=-k;s.positionScreen.x*=h;s.positionScreen.y*=-k;j.addPoint(i.positionScreen.x,i.positionScreen.y);j.addPoint(m.positionScreen.x,m.positionScreen.y);j.addPoint(l.positionScreen.x,l.positionScreen.y);j.addPoint(s.positionScreen.x,s.positionScreen.y);if(v.instersects(j)){z=0;for(y=G.meshMaterial.length;z<y;){J=G.meshMaterial[z++];if(J instanceof
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-THREE.MeshFaceMaterial){R=0;for($=G.faceMaterial.length;R<$;)(J=G.faceMaterial[R++])&&e(i,m,l,s,G,J,r)}else J&&e(i,m,l,s,G,J,r)}}}}}};
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-THREE.WebGLRenderer=function(a){function c(f,h){var k;if(f=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,h);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function e(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var g=document.createElement("canvas"),b,
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-d,n=new THREE.Matrix4,q;a=function(f,h){if(f){var k,i,m,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=f.lights.length;k<i;k++){m=f.lights[k];m instanceof THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=h){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(h*l/(pointLights+l));maxPointLights=h-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:h-1}}(a,4);this.domElement=g;this.autoClear=
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-true;try{b=g.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,h){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",f?"#define MAX_DIR_LIGHTS "+
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-f:"",h?"#define MAX_POINT_LIGHTS "+h:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",f?
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-"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",h?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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-h?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",h?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",h?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",h?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",h?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",h?"float pointSpecularWeight = 0.0;":"",h?"if ( pointDotNormalHalf >= 0.0 )":
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-"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;":
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|
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
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-b.attachShader(d,c("vertex",[f?"#define MAX_DIR_LIGHTS "+f:"",h?"#define MAX_POINT_LIGHTS "+h:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
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|
-"",h?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",h?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",h?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",h?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",h?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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-"",h?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",h?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",h?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
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-b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
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-"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(f){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(h){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
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-b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
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-0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
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-"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(f,h){g.width=f;g.height=h;b.viewport(0,0,g.width,g.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(f){var h,k,i,m,l=[],s=[],v=[];m=[];var j=[];b.uniform1i(d.enableLighting,f.lights.length);h=0;for(k=f.lights.length;h<k;h++){i=f.lights[h];if(i instanceof THREE.AmbientLight)l.push(i);else if(i instanceof THREE.DirectionalLight)v.push(i);else i instanceof THREE.PointLight&&s.push(i)}h=f=i=m=0;for(k=l.length;h<k;h++){f+=l[h].color.r;i+=l[h].color.g;m+=l[h].color.b}b.uniform3f(d.ambientLightColor,f,i,m);m=[];j=[];h=0;for(k=v.length;h<k;h++){i=v[h];m.push(i.color.r*
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-i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);j.push(i.position.x);j.push(i.position.y);j.push(i.position.z)}if(v.length){b.uniform1i(d.directionalLightNumber,v.length);b.uniform3fv(d.directionalLightDirection,j);b.uniform3fv(d.directionalLightColor,m)}m=[];j=[];h=0;for(k=s.length;h<k;h++){i=s[h];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);j.push(i.position.x);j.push(i.position.y);j.push(i.position.z)}if(s.length){b.uniform1i(d.pointLightNumber,
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|
-s.length);b.uniform3fv(d.pointLightPosition,j);b.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(f,h){var k,i,m,l,s,v,j,L,u=[],w=[],H=[],A=[],I=[],p=0,x=f.materialFaceGroup[h],Y;m=false;k=0;for(i=f.material.length;k<i;k++){meshMaterial=f.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(Y=x.material.length;s<Y;s++)if(x.material[s]&&x.material[s].shading!=undefined&&x.material[s].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=
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|
-undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}Y=m;k=0;for(i=x.faces.length;k<i;k++){m=x.faces[k];l=f.geometry.faces[m];s=l.vertexNormals;faceNormal=l.normal;m=f.geometry.uvs[m];if(l instanceof THREE.Face3){v=f.geometry.vertices[l.a].position;j=f.geometry.vertices[l.b].position;L=f.geometry.vertices[l.c].position;H.push(v.x,v.y,v.z);H.push(j.x,j.y,j.z);H.push(L.x,L.y,L.z);if(s.length==3&&Y)for(l=0;l<3;l++)A.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<3;l++)A.push(faceNormal.x,
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-faceNormal.y,faceNormal.z);if(m)for(l=0;l<3;l++)I.push(m[l].u,m[l].v);u.push(p,p+1,p+2);w.push(p,p+1);w.push(p,p+2);w.push(p+1,p+2);p+=3}else if(l instanceof THREE.Face4){v=f.geometry.vertices[l.a].position;j=f.geometry.vertices[l.b].position;L=f.geometry.vertices[l.c].position;l=f.geometry.vertices[l.d].position;H.push(v.x,v.y,v.z);H.push(j.x,j.y,j.z);H.push(L.x,L.y,L.z);H.push(l.x,l.y,l.z);if(s.length==4&&Y)for(l=0;l<4;l++)A.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<4;l++)A.push(faceNormal.x,faceNormal.y,
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|
-faceNormal.z);if(m)for(l=0;l<4;l++)I.push(m[l].u,m[l].v);u.push(p,p+1,p+2);u.push(p,p+2,p+3);w.push(p,p+1);w.push(p,p+2);w.push(p,p+3);w.push(p+1,p+2);w.push(p+2,p+3);p+=4}}if(H.length){x.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(H),b.STATIC_DRAW);x.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(A),b.STATIC_DRAW);x.__webGLUVBuffer=
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|
-b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,x.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(I),b.STATIC_DRAW);x.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);x.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);x.__webGLFaceCount=u.length;x.__webGLLineCount=
|
|
|
-w.length}};this.renderBuffer=function(f,h){var k,i,m,l,s,v,j,L,u,w;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){k=f.color;i=f.opacity;l=f.wireframe;s=f.wireframe_linewidth;j=f.map;L=f.env_map;v=f.combine==THREE.Mix;m=f.reflectivity;w=f.env_map&&f.env_map.mapping==THREE.RefractionMap;u=f.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,v);b.uniform1f(d.mReflectivity,m);b.uniform1i(d.useRefract,
|
|
|
-w);b.uniform1f(d.mRefractionRatio,u)}if(f instanceof THREE.MeshNormalMaterial){i=f.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(f instanceof THREE.MeshDepthMaterial){i=f.opacity;l=f.wireframe;s=f.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,f.__2near);b.uniform1f(d.mFarPlusNear,f.__farPlusNear);b.uniform1f(d.mFarMinusNear,f.__farMinusNear);b.uniform1i(d.material,3)}else if(f instanceof THREE.MeshPhongMaterial){k=f.ambient;m=f.specular;v=f.shininess;b.uniform4f(d.mAmbient,
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|
|
-k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,m.r,m.g,m.b,i);b.uniform1f(d.mShininess,v);b.uniform1i(d.material,2)}else if(f instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(f instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(f instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=f.env_map}if(j){if(!f.map.__webGLTexture&&f.map.image.loaded){f.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
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|
|
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(f.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(f.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,f.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,
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|
-0);if(L){if(f.env_map&&f.env_map instanceof THREE.TextureCube&&f.env_map.image.length==6){if(!f.env_map.image.__webGLTextureCube&&!f.env_map.image.__cubeMapInitialized&&f.env_map.image.loadCount==6){f.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
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|
-b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,f.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
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-0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(j){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(l){b.lineWidth(s);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.drawElements(b.LINES,h.__webGLLineCount,
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-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,h.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,h,k,i){var m,l,s,v,j;s=0;for(v=f.material.length;s<v;s++){m=f.material[s];if(m instanceof THREE.MeshFaceMaterial){m=0;for(l=h.material.length;m<l;m++)if((j=h.material[m])&&j.blending==k&&j.opacity<1==i){this.setBlending(j.blending);this.renderBuffer(j,h)}}else if((j=m)&&j.blending==k&&j.opacity<1==i){this.setBlending(j.blending);
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-this.renderBuffer(j,h)}}};this.render=function(f,h){var k,i;this.initWebGLObjects(f);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();b.uniform3f(d.cameraPosition,h.position.x,h.position.y,h.position.z);this.setupLights(f);k=0;for(i=f.__webGLObjects.length;k<i;k++){webGLObject=f.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,h);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=f.__webGLObjects.length;k<
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|
-i;k++){webGLObject=f.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,h);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,
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|
-true)}}};this.initWebGLObjects=function(f){var h,k,i,m,l;if(!f.__webGLObjects)f.__webGLObjects=[];h=0;for(k=f.objects.length;h<k;h++){i=f.objects[h];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){l=i.materialFaceGroup[m];if(!l.__webGLVertexBuffer){this.createBuffers(i,m);l.__object=i;f.__webGLObjects.push(l)}}}};this.removeObject=function(f,h){var k,i;for(k=f.__webGLObjects.length-1;k>=0;k--){i=f.__webGLObjects[k].__object;h==i&&f.__webGLObjects.splice(k,1)}};this.setupMatrices=function(f,
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|
-h){f.autoUpdateMatrix&&f.updateMatrix();n.multiply(h.matrix,f.matrix);d.viewMatrixArray=new Float32Array(h.matrix.flatten());d.modelViewMatrixArray=new Float32Array(n.flatten());d.projectionMatrixArray=new Float32Array(h.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(n).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,
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|
-d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(f.matrix.flatten()))};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,h){if(f){!h||h=="ccw"?b.frontFace(b.CCW):
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|
-b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
|
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|
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
|
|
|
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
|
|
|
+THREE.Projector=function(){function a(f,e){var i=0,o=1,j=f.z+f.w,k=e.z+e.w,n=-f.z+f.w,s=-e.z+e.w;if(j>=0&&k>=0&&n>=0&&s>=0)return true;else if(j<0&&k<0||n<0&&s<0)return false;else{if(j<0)i=Math.max(i,j/(j-k));else if(k<0)o=Math.min(o,j/(j-k));if(n<0)i=Math.max(i,n/(n-s));else if(s<0)o=Math.min(o,n/(n-s));if(o<i)return false;else{f.lerpSelf(e,i);e.lerpSelf(f,1-o);return true}}}var c=null,d,g,h,q=[],m,b,l=[],y,C,E=[],w=new THREE.Vector4,D=new THREE.Matrix4,N=new THREE.Matrix4,J=new THREE.Vector4,M=
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|
+new THREE.Vector4,t;this.projectScene=function(f,e){var i,o,j,k,n,s,G,r,R,x,u,U,P,z,p,K,H;c=[];h=b=C=0;e.autoUpdateMatrix&&e.updateMatrix();D.multiply(e.projectionMatrix,e.matrix);G=f.objects;i=0;for(o=G.length;i<o;i++){r=G[i];r.autoUpdateMatrix&&r.updateMatrix();R=r.matrix;x=r.rotationMatrix;u=r.material;U=r.overdraw;if(r instanceof THREE.Mesh){P=r.geometry.vertices;j=0;for(k=P.length;j<k;j++){z=P[j];z.positionWorld.copy(z.position);R.transformVector3(z.positionWorld);p=z.positionScreen;p.copy(z.positionWorld);
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|
+D.transformVector4(p);p.multiplyScalar(1/p.w);z.__visible=p.z>0&&p.z<1}z=r.geometry.faces;j=0;for(k=z.length;j<k;j++){p=z[j];if(p instanceof THREE.Face3){n=P[p.a];s=P[p.b];K=P[p.c];if(n.__visible&&s.__visible&&K.__visible)if(r.doubleSided||r.flipSided!=(K.positionScreen.x-n.positionScreen.x)*(s.positionScreen.y-n.positionScreen.y)-(K.positionScreen.y-n.positionScreen.y)*(s.positionScreen.x-n.positionScreen.x)<0){d=q[h]=q[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(n.positionWorld);d.v2.positionWorld.copy(s.positionWorld);
|
|
|
+d.v3.positionWorld.copy(K.positionWorld);d.v1.positionScreen.copy(n.positionScreen);d.v2.positionScreen.copy(s.positionScreen);d.v3.positionScreen.copy(K.positionScreen);d.normalWorld.copy(p.normal);x.transformVector3(d.normalWorld);d.centroidWorld.copy(p.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);D.transformVector3(d.centroidScreen);K=p.vertexNormals;t=d.vertexNormalsWorld;n=0;for(s=K.length;n<s;n++){H=t[n]=t[n]||new THREE.Vector3;H.copy(K[n]);x.transformVector3(H)}d.z=
|
|
|
+d.centroidScreen.z;d.meshMaterial=u;d.faceMaterial=p.material;d.overdraw=U;if(r.geometry.uvs[j]){d.uvs[0]=r.geometry.uvs[j][0];d.uvs[1]=r.geometry.uvs[j][1];d.uvs[2]=r.geometry.uvs[j][2]}c.push(d);h++}}else if(p instanceof THREE.Face4){n=P[p.a];s=P[p.b];K=P[p.c];H=P[p.d];if(n.__visible&&s.__visible&&K.__visible&&H.__visible)if(r.doubleSided||r.flipSided!=((H.positionScreen.x-n.positionScreen.x)*(s.positionScreen.y-n.positionScreen.y)-(H.positionScreen.y-n.positionScreen.y)*(s.positionScreen.x-n.positionScreen.x)<
|
|
|
+0||(s.positionScreen.x-K.positionScreen.x)*(H.positionScreen.y-K.positionScreen.y)-(s.positionScreen.y-K.positionScreen.y)*(H.positionScreen.x-K.positionScreen.x)<0)){d=q[h]=q[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(n.positionWorld);d.v2.positionWorld.copy(s.positionWorld);d.v3.positionWorld.copy(H.positionWorld);d.v1.positionScreen.copy(n.positionScreen);d.v2.positionScreen.copy(s.positionScreen);d.v3.positionScreen.copy(H.positionScreen);d.normalWorld.copy(p.normal);x.transformVector3(d.normalWorld);
|
|
|
+d.centroidWorld.copy(p.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);D.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=u;d.faceMaterial=p.material;d.overdraw=U;if(r.geometry.uvs[j]){d.uvs[0]=r.geometry.uvs[j][0];d.uvs[1]=r.geometry.uvs[j][1];d.uvs[2]=r.geometry.uvs[j][3]}c.push(d);h++;g=q[h]=q[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(s.positionWorld);g.v2.positionWorld.copy(K.positionWorld);g.v3.positionWorld.copy(H.positionWorld);
|
|
|
+g.v1.positionScreen.copy(s.positionScreen);g.v2.positionScreen.copy(K.positionScreen);g.v3.positionScreen.copy(H.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=u;g.faceMaterial=p.material;g.overdraw=U;if(r.geometry.uvs[j]){g.uvs[0]=r.geometry.uvs[j][1];g.uvs[1]=r.geometry.uvs[j][2];g.uvs[2]=r.geometry.uvs[j][3]}c.push(g);h++}}}}else if(r instanceof THREE.Line){N.multiply(D,R);P=r.geometry.vertices;
|
|
|
+z=P[0];z.positionScreen.copy(z.position);N.transformVector4(z.positionScreen);j=1;for(k=P.length;j<k;j++){n=P[j];n.positionScreen.copy(n.position);N.transformVector4(n.positionScreen);s=P[j-1];J.copy(n.positionScreen);M.copy(s.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[b]=l[b]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=r.material;c.push(m);b++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,
|
|
|
+r.position.y,r.position.z,1);D.transformVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){y=E[C]=E[C]||new THREE.RenderableParticle;y.x=w.x/w.w;y.y=w.y/w.w;y.z=w.z;y.rotation=r.rotation.z;y.scale.x=r.scale.x*Math.abs(y.x-(w.x+e.projectionMatrix.n11)/(w.w+e.projectionMatrix.n14));y.scale.y=r.scale.y*Math.abs(y.y-(w.y+e.projectionMatrix.n22)/(w.w+e.projectionMatrix.n24));y.material=r.material;c.push(y);C++}}}c.sort(function(S,B){return B.z-S.z});return c};this.unprojectVector=function(f,e){var i=new THREE.Matrix4;
|
|
|
+i.multiply(THREE.Matrix4.makeInvert(e.matrix),THREE.Matrix4.makeInvert(e.projectionMatrix));i.transformVector3(f);return f}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,g,h,q;this.domElement=document.createElement("div");this.setSize=function(m,b){d=m;g=b;h=d/2;q=g/2};this.render=function(m,b){var l,y,C,E,w,D,N,J;a=c.projectScene(m,b);l=0;for(y=a.length;l<y;l++){w=a[l];if(w instanceof THREE.RenderableParticle){N=w.x*h+h;J=w.y*q+q;C=0;for(E=w.material.length;C<E;C++){D=w.material[C];if(D instanceof THREE.ParticleDOMMaterial){D=D.domElement;D.style.left=N+"px";D.style.top=J+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){function a(I,Y,V,F){var v,L,$,Q,X=I.lights;I=0;for(v=X.length;I<v;I++){L=X[I];$=L.color;Q=L.intensity;if(L instanceof THREE.DirectionalLight){L=V.dot(L.position)*Q;if(L>0){F.r+=$.r*L;F.g+=$.g*L;F.b+=$.b*L}}else if(L instanceof THREE.PointLight){sa.sub(L.position,Y);sa.normalize();L=V.dot(sa)*Q;if(L>0){F.r+=$.r*L;F.g+=$.g*L;F.b+=$.b*L}}}}function c(I,Y,V,F,v,L){if(v.opacity!=0){q(v.opacity);m(v.blending);R=I.positionScreen.x;x=I.positionScreen.y;u=Y.positionScreen.x;
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|
|
+U=Y.positionScreen.y;P=V.positionScreen.x;z=V.positionScreen.y;var $=R,Q=x,X=u,aa=U,Z=P,ca=z;t.beginPath();t.moveTo($,Q);t.lineTo(X,aa);t.lineTo(Z,ca);t.lineTo($,Q);t.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map)h(R,x,u,U,P,z,v.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){h(R,x,u,U,P,z,v.map.image,
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|
|
+F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);m(THREE.SubtractiveBlending)}if(ta)if(!v.wireframe&&v.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){K.r=H.r=S.r=ga.r;K.g=H.g=S.g=ga.g;K.b=H.b=S.b=ga.b;a(L,F.v1.positionWorld,F.vertexNormalsWorld[0],K);a(L,F.v2.positionWorld,F.vertexNormalsWorld[1],H);a(L,F.v3.positionWorld,F.vertexNormalsWorld[2],S);B.r=(H.r+S.r)*0.5;B.g=(H.g+S.g)*0.5;B.b=(H.b+S.b)*0.5;O=b(K,H,S,B);h(R,x,u,U,P,z,O,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;
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|
|
+ha.b=ga.b;a(L,F.centroidWorld,F.normalWorld,ha);p.r=v.color.r*ha.r;p.g=v.color.g*ha.g;p.b=v.color.b*ha.b;p.updateStyleString();v.wireframe?d(p.__styleString,v.wireframe_linewidth):g(p.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){A=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;K.r=K.g=K.b=1-A/(W-I.positionScreen.z*ea);H.r=H.g=H.b=1-A/(W-Y.positionScreen.z*ea);S.r=S.g=S.b=1-A/(W-V.positionScreen.z*
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|
|
+ea);B.r=(H.r+S.r)*0.5;B.g=(H.g+S.g)*0.5;B.b=(H.b+S.b)*0.5;O=b(K,H,S,B);h(R,x,u,U,P,z,O,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){p.r=l(F.normalWorld.x);p.g=l(F.normalWorld.y);p.b=l(F.normalWorld.z);p.updateStyleString();v.wireframe?d(p.__styleString,v.wireframe_linewidth):g(p.__styleString)}}}function d(I,Y){if(i!=I)t.strokeStyle=i=I;if(j!=Y)t.lineWidth=j=Y;t.stroke();da.inflate(Y*2)}function g(I){if(o!=I)t.fillStyle=o=I;t.fill()}function h(I,Y,V,F,v,L,$,Q,X,aa,Z,ca,ka){var ja,fa;
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|
|
+ja=$.width-1;fa=$.height-1;Q*=ja;X*=fa;aa*=ja;Z*=fa;ca*=ja;ka*=fa;V-=I;F-=Y;v-=I;L-=Y;aa-=Q;Z-=X;ca-=Q;ka-=X;fa=1/(aa*ka-ca*Z);ja=(ka*V-Z*v)*fa;Z=(ka*F-Z*L)*fa;V=(aa*v-ca*V)*fa;F=(aa*L-ca*F)*fa;I=I-ja*Q-V*X;Y=Y-Z*Q-F*X;t.save();t.transform(ja,Z,V,F,I,Y);t.clip();t.drawImage($,0,0);t.restore()}function q(I){if(f!=I)t.globalAlpha=f=I}function m(I){if(e!=I){switch(I){case THREE.NormalBlending:t.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:t.globalCompositeOperation="lighter";
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|
|
+break;case THREE.SubtractiveBlending:t.globalCompositeOperation="darker"}e=I}}function b(I,Y,V,F){ia[0]=n(0,k(255,~~(I.r*255)));ia[1]=n(0,k(255,~~(I.g*255)));ia[2]=n(0,k(255,~~(I.b*255)));ia[4]=n(0,k(255,~~(Y.r*255)));ia[5]=n(0,k(255,~~(Y.g*255)));ia[6]=n(0,k(255,~~(Y.b*255)));ia[8]=n(0,k(255,~~(V.r*255)));ia[9]=n(0,k(255,~~(V.g*255)));ia[10]=n(0,k(255,~~(V.b*255)));ia[12]=n(0,k(255,~~(F.r*255)));ia[13]=n(0,k(255,~~(F.g*255)));ia[14]=n(0,k(255,~~(F.b*255)));oa.putImageData(ua,0,0);ra.drawImage(pa,
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|
|
+0,0);return qa}function l(I){return I<0?k((1+I)*0.5,0.5):0.5+k(I*0.5,0.5)}function y(I,Y){var V=Y.x-I.x,F=Y.y-I.y,v=1/Math.sqrt(V*V+F*F);V*=v;F*=v;Y.x+=V;Y.y+=F;I.x-=V;I.y-=F}var C=null,E=new THREE.Projector,w=document.createElement("canvas"),D,N,J,M,t=w.getContext("2d"),f=1,e=0,i=null,o=null,j=1,k=Math.min,n=Math.max,s,G,r,R,x,u,U,P,z,p=new THREE.Color,K=new THREE.Color,H=new THREE.Color,S=new THREE.Color,B=new THREE.Color,A,W,ea,O,T=new THREE.Rectangle,ba=new THREE.Rectangle,da=new THREE.Rectangle,
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|
|
+ta=false,ha=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,ma=new THREE.Color,xa=Math.PI*2,sa=new THREE.Vector3,pa,oa,ua,ia,qa,ra,na=16;pa=document.createElement("canvas");pa.width=pa.height=2;oa=pa.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ua=oa.getImageData(0,0,2,2);ia=ua.data;qa=document.createElement("canvas");qa.width=qa.height=na;ra=qa.getContext("2d");ra.translate(-na/2,-na/2);ra.scale(na,na);na--;this.domElement=w;this.autoClear=true;this.setSize=function(I,
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|
|
+Y){D=I;N=Y;J=D/2;M=N/2;w.width=D;w.height=N;T.set(-J,-M,J,M)};this.clear=function(){if(!ba.isEmpty()){ba.inflate(1);ba.minSelf(T);t.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());ba.empty()}};this.render=function(I,Y){var V,F,v,L,$,Q,X,aa;t.setTransform(1,0,0,-1,J,M);this.autoClear&&this.clear();C=E.projectScene(I,Y);if(ta=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,0,0);V=0;for(F=$.length;V<F;V++){v=$[V];L=v.color;if(v instanceof THREE.AmbientLight){ga.r+=
|
|
|
+L.r;ga.g+=L.g;ga.b+=L.b}else if(v instanceof THREE.DirectionalLight){la.r+=L.r;la.g+=L.g;la.b+=L.b}else if(v instanceof THREE.PointLight){ma.r+=L.r;ma.g+=L.g;ma.b+=L.b}}}V=0;for(F=C.length;V<F;V++){v=C[V];da.empty();if(v instanceof THREE.RenderableParticle){s=v;s.x*=J;s.y*=M;L=0;for($=v.material.length;L<$;L++){Q=s;X=v;var Z=v.material[L];if(Z.opacity!=0){q(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ka=void 0,ja=void 0,fa=void 0,va=void 0,wa=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=
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|
|
+Z.map;va=fa.width>>1;wa=fa.height>>1;ka=X.scale.x*J;ja=X.scale.y*M;aa=ka*va;ca=ja*wa;da.set(Q.x-aa,Q.y-ca,Q.x+aa,Q.y+ca);if(T.instersects(da)){t.save();t.translate(Q.x,Q.y);t.rotate(-X.rotation);t.scale(ka,-ja);t.translate(-va,-wa);t.drawImage(fa,0,0);t.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(ta){ha.r=ga.r+la.r+ma.r;ha.g=ga.g+la.g+ma.g;ha.b=ga.b+la.b+ma.b;p.r=Z.color.r*ha.r;p.g=Z.color.g*ha.g;p.b=Z.color.b*ha.b;p.updateStyleString()}else p.__styleString=Z.color.__styleString;
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|
|
+aa=X.scale.x*J;ca=X.scale.y*M;da.set(Q.x-aa,Q.y-ca,Q.x+aa,Q.y+ca);if(T.instersects(da)){Z=p.__styleString;if(o!=Z)t.fillStyle=o=Z;t.save();t.translate(Q.x,Q.y);t.rotate(-X.rotation);t.scale(aa,ca);t.beginPath();t.arc(0,0,1,0,xa,true);t.closePath();t.fill();t.restore()}}}}}else if(v instanceof THREE.RenderableLine){s=v.v1;G=v.v2;s.positionScreen.x*=J;s.positionScreen.y*=M;G.positionScreen.x*=J;G.positionScreen.y*=M;da.addPoint(s.positionScreen.x,s.positionScreen.y);da.addPoint(G.positionScreen.x,G.positionScreen.y);
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|
|
+if(T.instersects(da)){L=0;for($=v.material.length;L<$;){X=s;aa=G;Q=v.material[L++];if(Q.opacity!=0){q(Q.opacity);m(Q.blending);t.beginPath();t.moveTo(X.positionScreen.x,X.positionScreen.y);t.lineTo(aa.positionScreen.x,aa.positionScreen.y);t.closePath();if(Q instanceof THREE.LineBasicMaterial){p.__styleString=Q.color.__styleString;X=Q.linewidth;if(j!=X)t.lineWidth=j=X;X=p.__styleString;if(i!=X)t.strokeStyle=i=X;t.stroke();da.inflate(Q.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){s=
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|
|
+v.v1;G=v.v2;r=v.v3;s.positionScreen.x*=J;s.positionScreen.y*=M;G.positionScreen.x*=J;G.positionScreen.y*=M;r.positionScreen.x*=J;r.positionScreen.y*=M;if(v.overdraw){y(s.positionScreen,G.positionScreen);y(G.positionScreen,r.positionScreen);y(r.positionScreen,s.positionScreen)}da.addPoint(s.positionScreen.x,s.positionScreen.y);da.addPoint(G.positionScreen.x,G.positionScreen.y);da.addPoint(r.positionScreen.x,r.positionScreen.y);if(T.instersects(da)){L=0;for($=v.meshMaterial.length;L<$;){aa=v.meshMaterial[L++];
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|
+if(aa instanceof THREE.MeshFaceMaterial){Q=0;for(X=v.faceMaterial.length;Q<X;)(aa=v.faceMaterial[Q++])&&c(s,G,r,v,aa,I)}else c(s,G,r,v,aa,I)}}}ba.addRectangle(da)}t.setTransform(1,0,0,1,0,0)}};
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|
|
+THREE.SVGRenderer=function(){function a(p,K,H){var S,B,A,W;S=0;for(B=p.lights.length;S<B;S++){A=p.lights[S];if(A instanceof THREE.DirectionalLight){W=K.normalWorld.dot(A.position)*A.intensity;if(W>0){H.r+=A.color.r*W;H.g+=A.color.g*W;H.b+=A.color.b*W}}else if(A instanceof THREE.PointLight){s.sub(A.position,K.centroidWorld);s.normalize();W=K.normalWorld.dot(s)*A.intensity;if(W>0){H.r+=A.color.r*W;H.g+=A.color.g*W;H.b+=A.color.b*W}}}}function c(p,K,H,S,B,A){x=g(u++);x.setAttribute("d","M "+p.positionScreen.x+
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|
+" "+p.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)e.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(A,S,i);e.r=B.color.r*i.r;e.g=B.color.g*i.g;e.b=B.color.b*i.b;e.updateStyleString()}else e.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){n=1-B.__2near/(B.__farPlusNear-S.z*B.__farMinusNear);
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|
+e.setRGB(n,n,n)}else B instanceof THREE.MeshNormalMaterial&&e.setRGB(h(S.normalWorld.x),h(S.normalWorld.y),h(S.normalWorld.z));B.wireframe?x.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):x.setAttribute("style","fill: "+e.__styleString+"; fill-opacity: "+B.opacity);b.appendChild(x)}function d(p,K,H,S,B,A,W){x=g(u++);x.setAttribute("d",
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|
|
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)e.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(W,B,i);e.r=A.color.r*i.r;e.g=A.color.g*i.g;e.b=A.color.b*i.b;e.updateStyleString()}else e.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){n=
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|
|
+1-A.__2near/(A.__farPlusNear-B.z*A.__farMinusNear);e.setRGB(n,n,n)}else A instanceof THREE.MeshNormalMaterial&&e.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+e.__styleString+"; fill-opacity: "+A.opacity);b.appendChild(x)}
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|
+function g(p){if(G[p]==null){G[p]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&G[p].setAttribute("shape-rendering","crispEdges");return G[p]}return G[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var q=null,m=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,y,C,E,w,D,N,J,M=new THREE.Rectangle,t=new THREE.Rectangle,f=false,e=new THREE.Color(16777215),i=new THREE.Color(16777215),o=new THREE.Color(0),j=new THREE.Color(0),
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|
+k=new THREE.Color(0),n,s=new THREE.Vector3,G=[],r=[],R=[],x,u,U,P,z=1;this.domElement=b;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":z=1;break;case "low":z=0}};this.setSize=function(p,K){l=p;y=K;C=l/2;E=y/2;b.setAttribute("viewBox",-C+" "+-E+" "+l+" "+y);b.setAttribute("width",l);b.setAttribute("height",y);M.set(-C,-E,C,E)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(p,K){var H,S,B,A,W,ea,O,T;this.autoClear&&this.clear();
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|
|
+q=m.projectScene(p,K);P=U=u=0;if(f=p.lights.length>0){O=p.lights;o.setRGB(0,0,0);j.setRGB(0,0,0);k.setRGB(0,0,0);H=0;for(S=O.length;H<S;H++){B=O[H];A=B.color;if(B instanceof THREE.AmbientLight){o.r+=A.r;o.g+=A.g;o.b+=A.b}else if(B instanceof THREE.DirectionalLight){j.r+=A.r;j.g+=A.g;j.b+=A.b}else if(B instanceof THREE.PointLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}}}H=0;for(S=q.length;H<S;H++){O=q[H];t.empty();if(O instanceof THREE.RenderableParticle){w=O;w.x*=C;w.y*=-E;B=0;for(A=O.material.length;B<A;B++)if(T=
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|
+O.material[B]){W=w;ea=O;T=T;var ba=U++;if(r[ba]==null){r[ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&r[ba].setAttribute("shape-rendering","crispEdges")}x=r[ba];x.setAttribute("cx",W.x);x.setAttribute("cy",W.y);x.setAttribute("r",ea.scale.x*C);if(T instanceof THREE.ParticleCircleMaterial){if(f){i.r=o.r+j.r+k.r;i.g=o.g+j.g+k.g;i.b=o.b+j.b+k.b;e.r=T.color.r*i.r;e.g=T.color.g*i.g;e.b=T.color.b*i.b;e.updateStyleString()}else e=T.color;x.setAttribute("style","fill: "+e.__styleString)}b.appendChild(x)}}else if(O instanceof
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|
+THREE.RenderableLine){w=O.v1;D=O.v2;w.positionScreen.x*=C;w.positionScreen.y*=-E;D.positionScreen.x*=C;D.positionScreen.y*=-E;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(D.positionScreen.x,D.positionScreen.y);if(M.instersects(t)){B=0;for(A=O.material.length;B<A;)if(T=O.material[B++]){W=w;ea=D;T=T;ba=P++;if(R[ba]==null){R[ba]=document.createElementNS("http://www.w3.org/2000/svg","line");z==0&&R[ba].setAttribute("shape-rendering","crispEdges")}x=R[ba];x.setAttribute("x1",W.positionScreen.x);
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|
+x.setAttribute("y1",W.positionScreen.y);x.setAttribute("x2",ea.positionScreen.x);x.setAttribute("y2",ea.positionScreen.y);if(T instanceof THREE.LineBasicMaterial){e.__styleString=T.color.__styleString;x.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+T.linewidth+"; stroke-opacity: "+T.opacity+"; stroke-linecap: "+T.linecap+"; stroke-linejoin: "+T.linejoin);b.appendChild(x)}}}}else if(O instanceof THREE.RenderableFace3){w=O.v1;D=O.v2;N=O.v3;w.positionScreen.x*=C;w.positionScreen.y*=
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|
|
+-E;D.positionScreen.x*=C;D.positionScreen.y*=-E;N.positionScreen.x*=C;N.positionScreen.y*=-E;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(D.positionScreen.x,D.positionScreen.y);t.addPoint(N.positionScreen.x,N.positionScreen.y);if(M.instersects(t)){B=0;for(A=O.meshMaterial.length;B<A;){T=O.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){W=0;for(ea=O.faceMaterial.length;W<ea;)(T=O.faceMaterial[W++])&&c(w,D,N,O,T,p)}else T&&c(w,D,N,O,T,p)}}}else if(O instanceof THREE.RenderableFace4){w=
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|
+O.v1;D=O.v2;N=O.v3;J=O.v4;w.positionScreen.x*=C;w.positionScreen.y*=-E;D.positionScreen.x*=C;D.positionScreen.y*=-E;N.positionScreen.x*=C;N.positionScreen.y*=-E;J.positionScreen.x*=C;J.positionScreen.y*=-E;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(D.positionScreen.x,D.positionScreen.y);t.addPoint(N.positionScreen.x,N.positionScreen.y);t.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(t)){B=0;for(A=O.meshMaterial.length;B<A;){T=O.meshMaterial[B++];if(T instanceof
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|
+THREE.MeshFaceMaterial){W=0;for(ea=O.faceMaterial.length;W<ea;)(T=O.faceMaterial[W++])&&d(w,D,N,J,O,T,p)}else T&&d(w,D,N,J,O,T,p)}}}}}};
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|
|
+THREE.WebGLRenderer=function(a){function c(f,e){var i=b.createProgram();b.attachShader(i,h("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));b.attachShader(i,h("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+e));b.linkProgram(i);b.getProgramParameter(i,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(i,
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|
+b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};return i}function d(f,e){var i,o,j;i=0;for(o=e.length;i<o;i++){j=e[i];f.uniforms[j]=b.getUniformLocation(f,j)}}function g(f){f.position=b.getAttribLocation(f,"position");b.enableVertexAttribArray(f.position);f.normal=b.getAttribLocation(f,"normal");b.enableVertexAttribArray(f.normal);f.uv=b.getAttribLocation(f,"uv");b.enableVertexAttribArray(f.uv)}function h(f,e){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f==
|
|
|
+"vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,e);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}function q(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),b,l,y,C=new THREE.Matrix4,E,w=new Float32Array(16),D=new Float32Array(16),N=new Float32Array(16),J=new Float32Array(9),M=
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|
|
+new Float32Array(16);a=function(f,e){if(f){var i,o,j,k=pointLights=maxDirLights=maxPointLights=0;i=0;for(o=f.lights.length;i<o;i++){j=f.lights[i];j instanceof THREE.DirectionalLight&&k++;j instanceof THREE.PointLight&&pointLights++}if(pointLights+k<=e){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(e*k/(pointLights+k));maxPointLights=e-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:e-1}}(a,4);this.domElement=m;this.autoClear=true;
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|
+try{b=m.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,e){var i=[f?"#define MAX_DIR_LIGHTS "+f:"",e?"#define MAX_POINT_LIGHTS "+e:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
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|
|
+f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",e?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",e?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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|
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",e?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",e?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",e?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
+"",e?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",e?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",e?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
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|
+o=[f?"#define MAX_DIR_LIGHTS "+f:"",e?"#define MAX_POINT_LIGHTS "+e:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
|
+f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",e?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
+e?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",e?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",e?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",e?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",e?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",e?"float pointSpecularWeight = 0.0;":"",e?"if ( pointDotNormalHalf >= 0.0 )":
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|
+"",e?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",e?"pointDiffuse += mColor * pointDiffuseWeight;":"",e?"pointSpecular += mSpecular * pointSpecularWeight;":"",e?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
|
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|
+"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",e?"totalLight += pointDiffuse + pointSpecular;":
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|
|
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
|
|
|
+l=c(o,i);b.useProgram(l);d(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&d(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);e&&d(l,["pointLightNumber","pointLightColor",
|
|
|
+"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);g(l)})(a.directional,a.point);this.setSize=function(f,e){m.width=f;m.height=e;b.viewport(0,0,m.width,m.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,e){var i,o,j,k,n,s=[],G=[],r=[];k=[];n=[];b.uniform1i(f.uniforms.enableLighting,
|
|
|
+e.lights.length);i=0;for(o=e.lights.length;i<o;i++){j=e.lights[i];if(j instanceof THREE.AmbientLight)s.push(j);else if(j instanceof THREE.DirectionalLight)r.push(j);else j instanceof THREE.PointLight&&G.push(j)}i=j=k=n=0;for(o=s.length;i<o;i++){j+=s[i].color.r;k+=s[i].color.g;n+=s[i].color.b}b.uniform3f(f.uniforms.ambientLightColor,j,k,n);k=[];n=[];i=0;for(o=r.length;i<o;i++){j=r[i];k.push(j.color.r*j.intensity);k.push(j.color.g*j.intensity);k.push(j.color.b*j.intensity);n.push(j.position.x);n.push(j.position.y);
|
|
|
+n.push(j.position.z)}if(r.length){b.uniform1i(f.uniforms.directionalLightNumber,r.length);b.uniform3fv(f.uniforms.directionalLightDirection,n);b.uniform3fv(f.uniforms.directionalLightColor,k)}k=[];n=[];i=0;for(o=G.length;i<o;i++){j=G[i];k.push(j.color.r*j.intensity);k.push(j.color.g*j.intensity);k.push(j.color.b*j.intensity);n.push(j.position.x);n.push(j.position.y);n.push(j.position.z)}if(G.length){b.uniform1i(f.uniforms.pointLightNumber,G.length);b.uniform3fv(f.uniforms.pointLightPosition,n);b.uniform3fv(f.uniforms.pointLightColor,
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|
+k)}};this.createBuffers=function(f,e){var i,o,j,k,n,s,G,r,R=[],x=[],u=[],U=[],P=[],z=0,p=f.materialFaceGroup[e],K;j=false;i=0;for(o=f.material.length;i<o;i++){meshMaterial=f.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){n=0;for(K=p.material.length;n<K;n++)if(p.material[n]&&p.material[n].shading!=undefined&&p.material[n].shading==THREE.SmoothShading){j=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){j=true;break}if(j)break}K=
|
|
|
+j;i=0;for(o=p.faces.length;i<o;i++){j=p.faces[i];k=f.geometry.faces[j];n=k.vertexNormals;faceNormal=k.normal;j=f.geometry.uvs[j];if(k instanceof THREE.Face3){s=f.geometry.vertices[k.a].position;G=f.geometry.vertices[k.b].position;r=f.geometry.vertices[k.c].position;u.push(s.x,s.y,s.z);u.push(G.x,G.y,G.z);u.push(r.x,r.y,r.z);if(n.length==3&&K)for(k=0;k<3;k++)U.push(n[k].x,n[k].y,n[k].z);else for(k=0;k<3;k++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(j)for(k=0;k<3;k++)P.push(j[k].u,j[k].v);R.push(z,
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|
+z+1,z+2);x.push(z,z+1);x.push(z,z+2);x.push(z+1,z+2);z+=3}else if(k instanceof THREE.Face4){s=f.geometry.vertices[k.a].position;G=f.geometry.vertices[k.b].position;r=f.geometry.vertices[k.c].position;k=f.geometry.vertices[k.d].position;u.push(s.x,s.y,s.z);u.push(G.x,G.y,G.z);u.push(r.x,r.y,r.z);u.push(k.x,k.y,k.z);if(n.length==4&&K)for(k=0;k<4;k++)U.push(n[k].x,n[k].y,n[k].z);else for(k=0;k<4;k++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(j)for(k=0;k<4;k++)P.push(j[k].u,j[k].v);R.push(z,z+
|
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|
+1,z+2);R.push(z,z+2,z+3);x.push(z,z+1);x.push(z,z+2);x.push(z,z+3);x.push(z+1,z+2);x.push(z+2,z+3);z+=4}}if(u.length){p.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(u),b.STATIC_DRAW);p.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);p.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);
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|
+b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),b.STATIC_DRAW);p.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),b.STATIC_DRAW);p.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),b.STATIC_DRAW);p.__webGLFaceCount=R.length;p.__webGLLineCount=x.length}};this.renderBuffer=function(f,e,i){var o,j,k,n,s,G,r,
|
|
|
+R,x,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=c(e.fragment_shader,e.vertex_shader);s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)s.push(u);d(e.program,s);g(e.program)}u=e.program}else u=l;if(u!=y){b.useProgram(u);y=u}if(e instanceof THREE.MeshShaderMaterial){s=u;R=e.uniforms;var U,P;for(j in R){U=R[j].type;x=R[j].value;P=s.uniforms[j];if(U=="i")b.uniform1i(P,x);else if(U=="f")b.uniform1f(P,x);else if(U==
|
|
|
+"t"){b.uniform1i(P,x);x=R[j].texture;if(x instanceof THREE.TextureCube&&x.image.length==6){if(!x.image.__webGLTextureCube&&!x.image.__cubeMapInitialized&&x.image.loadCount==6){x.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
|
|
|
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(U=0;U<6;++U)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+U,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,x.image[U]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);x.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube)}}}this.loadCamera(u,f);this.loadMatrices(u)}else if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){f=
|
|
|
+e.color;o=e.opacity;k=e.wireframe;n=e.wireframe_linewidth;G=e.map;r=e.env_map;s=e.combine==THREE.Mix;j=e.reflectivity;x=e.env_map&&e.env_map.mapping==THREE.RefractionMapping;R=e.refraction_ratio;b.uniform4f(u.uniforms.mColor,f.r*o,f.g*o,f.b*o,o);b.uniform1i(u.uniforms.mixEnvMap,s);b.uniform1f(u.uniforms.mReflectivity,j);b.uniform1i(u.uniforms.useRefract,x);b.uniform1f(u.uniforms.mRefractionRatio,R)}if(e instanceof THREE.MeshNormalMaterial){o=e.opacity;b.uniform1f(u.uniforms.mOpacity,o);b.uniform1i(u.uniforms.material,
|
|
|
+4)}else if(e instanceof THREE.MeshDepthMaterial){o=e.opacity;k=e.wireframe;n=e.wireframe_linewidth;b.uniform1f(u.uniforms.mOpacity,o);b.uniform1f(u.uniforms.m2Near,e.__2near);b.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);b.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);b.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){f=e.ambient;j=e.specular;s=e.shininess;b.uniform4f(u.uniforms.mAmbient,f.r,f.g,f.b,o);b.uniform4f(u.uniforms.mSpecular,j.r,j.g,j.b,o);b.uniform1f(u.uniforms.mShininess,
|
|
|
+s);b.uniform1i(u.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(u.uniforms.material,5);r=e.env_map}if(G){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);
|
|
|
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,q(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,q(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(u.uniforms.tMap,0);b.uniform1i(u.uniforms.enableMap,1)}else b.uniform1i(u.uniforms.enableMap,
|
|
|
+0);if(r){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
|
|
|
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(u.uniforms.tCube,1)}b.uniform1i(u.uniforms.enableCubeMap,1)}else b.uniform1i(u.uniforms.enableCubeMap,
|
|
|
+0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(u.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(u.normal,3,b.FLOAT,false,0,0);if(G){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.enableVertexAttribArray(u.uv);b.vertexAttribPointer(u.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(u.uv);if(k){b.lineWidth(n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,
|
|
|
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,e,i,o,j){var k,n,s,G,r;s=0;for(G=e.material.length;s<G;s++){k=e.material[s];if(k instanceof THREE.MeshFaceMaterial){k=0;for(n=i.material.length;k<n;k++)if((r=i.material[k])&&r.blending==o&&r.opacity<1==j){this.setBlending(r.blending);this.renderBuffer(f,r,i)}}else if((r=k)&&r.blending==o&&r.opacity<1==j){this.setBlending(r.blending);
|
|
|
+this.renderBuffer(f,r,i)}}};this.render=function(f,e){var i,o;this.initWebGLObjects(f);this.autoClear&&this.clear();e.autoUpdateMatrix&&e.updateMatrix();this.loadCamera(l,e);this.setupLights(l,f);i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,e);this.loadMatrices(l);this.renderPass(e,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=
|
|
|
+f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,e);this.loadMatrices(l);this.renderPass(e,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(e,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(e,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(e,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(e,webGLObject.__object,webGLObject,THREE.NormalBlending,
|
|
|
+true)}}};this.initWebGLObjects=function(f){var e,i,o,j,k;if(!f.__webGLObjects)f.__webGLObjects=[];e=0;for(i=f.objects.length;e<i;e++){o=f.objects[e];if(o instanceof THREE.Mesh)for(j in o.materialFaceGroup){k=o.materialFaceGroup[j];if(!k.__webGLVertexBuffer){this.createBuffers(o,j);k.__object=o;f.__webGLObjects.push(k)}}}};this.removeObject=function(f,e){var i,o;for(i=f.__webGLObjects.length-1;i>=0;i--){o=f.__webGLObjects[i].__object;e==o&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,
|
|
|
+e){f.autoUpdateMatrix&&f.updateMatrix();C.multiply(e.matrix,f.matrix);w.set(e.matrix.flatten());D.set(C.flatten());N.set(e.projectionMatrix.flatten());E=THREE.Matrix4.makeInvert3x3(C).transpose();J.set(E.m);M.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,D);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,N);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);b.uniformMatrix4fv(f.uniforms.objectMatrix,
|
|
|
+false,M)};this.loadCamera=function(f,e){b.uniform3f(f.uniforms.cameraPosition,e.position.x,e.position.y,e.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,e){if(f){!e||e=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
|
|
|
+else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
|
|
|
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
|