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Mr.doob %!s(int64=11) %!d(string=hai) anos
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c591f4b809
Modificáronse 2 ficheiros con 549 adicións e 241 borrados
  1. 351 51
      build/three.js
  2. 198 190
      build/three.min.js

+ 351 - 51
build/three.js

@@ -8004,7 +8004,7 @@ THREE.Projector = function () {
 
 	};
 
-	var RenderState = function () {
+	var RenderList = function () {
 
 		var object = null;
 
@@ -8066,11 +8066,15 @@ THREE.Projector = function () {
 
 		var handleLine = function ( a, b ) {
 
+			var v1 = _vertexPool[ a ];
+			var v2 = _vertexPool[ b ];
+
 			_line = getNextLineInPool();
 
 			_line.id = object.id;
-			_line.v1.copy( _vertexPool[ a ] );
-			_line.v2.copy( _vertexPool[ b ] );
+			_line.v1.copy( v1 );
+			_line.v2.copy( v2 );
+			_face.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
 
 			_line.material = object.material;
 
@@ -8092,6 +8096,7 @@ THREE.Projector = function () {
 				_face.v1.copy( v1 );
 				_face.v2.copy( v2 );
 				_face.v3.copy( v3 );
+				_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
 
 				_face.material = object.material;
 
@@ -8112,7 +8117,7 @@ THREE.Projector = function () {
 
 	};
 
-	var renderState = new RenderState();
+	var renderList = new RenderList();
 
 	this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
 
@@ -8142,7 +8147,7 @@ THREE.Projector = function () {
 			object = _renderData.objects[ o ].object;
 			geometry = object.geometry;
 
-			renderState.setObject( object );
+			renderList.setObject( object );
 
 			_modelMatrix = object.matrixWorld;
 
@@ -8160,7 +8165,7 @@ THREE.Projector = function () {
 
 						for ( var i = 0, l = positions.length; i < l; i += 3 ) {
 
-							renderState.handleVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+							renderList.handleVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
 
 						}
 
@@ -8170,7 +8175,7 @@ THREE.Projector = function () {
 
 							for ( var i = 0, l = indices.length; i < l; i += 3 ) {
 
-								renderState.handleTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
+								renderList.handleTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
 
 							}
 
@@ -8178,7 +8183,7 @@ THREE.Projector = function () {
 
 							for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
 
-								renderState.handleTriangle( i, i + 1, i + 2 );
+								renderList.handleTriangle( i, i + 1, i + 2 );
 
 							}
 
@@ -8186,6 +8191,22 @@ THREE.Projector = function () {
 
 					}
 
+				} else if ( geometry instanceof THREE.Geometry2 ) {
+
+					var positions = geometry.positions;
+
+					for ( var i = 0, l = positions.length; i < l; i += 3 ) {
+
+						renderList.handleVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+
+					}
+
+					for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
+
+						renderList.handleTriangle( i, i + 1, i + 2 );
+
+					}
+
 				} else if ( geometry instanceof THREE.Geometry ) {
 
 					vertices = geometry.vertices;
@@ -8200,7 +8221,7 @@ THREE.Projector = function () {
 					for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
 
 						var vertex = vertices[ v ];
-						renderState.handleVertex( vertex.x, vertex.y, vertex.z );
+						renderList.handleVertex( vertex.x, vertex.y, vertex.z );
 
 					}
 
@@ -8259,13 +8280,13 @@ THREE.Projector = function () {
 							v2.position.add( _vB );
 							v3.position.add( _vC );
 
-							renderState.projectVertex( v1 );
-							renderState.projectVertex( v2 );
-							renderState.projectVertex( v3 );
+							renderList.projectVertex( v1 );
+							renderList.projectVertex( v2 );
+							renderList.projectVertex( v3 );
 
 						}
 
-						var visible = renderState.checkTriangleVisibility( v1, v2, v3 );
+						var visible = renderList.checkTriangleVisibility( v1, v2, v3 );
 
 						if ( visible === ( side === THREE.BackSide ) ) continue;
 
@@ -8351,7 +8372,7 @@ THREE.Projector = function () {
 
 						for ( var i = 0, l = positions.length; i < l; i += 3 ) {
 
-							renderState.handleVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+							renderList.handleVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
 
 						}
 
@@ -8361,7 +8382,7 @@ THREE.Projector = function () {
 
 							for ( var i = 0, l = indices.length; i < l; i += 2 ) {
 
-								renderState.handleLine( indices[ i ], indices[ i + 1 ] );
+								renderList.handleLine( indices[ i ], indices[ i + 1 ] );
 
 							}
 
@@ -8369,7 +8390,7 @@ THREE.Projector = function () {
 
 							for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i ++ ) {
 
-								renderState.handleLine( i, i + 1 );
+								renderList.handleLine( i, i + 1 );
 
 							}
 
@@ -9332,6 +9353,88 @@ THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype );
 
 THREE.GeometryIdCount = 0;
 
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+THREE.Geometry2 = function ( size ) {
+
+	this.id = THREE.GeometryIdCount ++;
+	this.uuid = THREE.Math.generateUUID();
+
+	this.name = '';
+
+	this.positions = size !== undefined ? new Float32Array( size * 3 ) : [];
+	this.normals = size !== undefined ? new Float32Array( size * 3 ) : [];
+	this.uvs = size !== undefined ? new Float32Array( size * 2 ) : [];
+
+	this.boundingBox = null;
+	this.boundingSphere = null;
+
+};
+
+THREE.Geometry2.prototype = {
+
+	constructor: THREE.Geometry2,
+
+	applyMatrix: function ( matrix ) {
+
+		matrix.multiplyVector3Array( this.positions );
+
+	},
+
+	computeBoundingSphere: function () {
+
+		var box = new THREE.Box3();
+		var vector = new THREE.Vector3();
+
+		return function () {
+
+			if ( this.boundingSphere === null ) {
+
+				this.boundingSphere = new THREE.Sphere();
+
+			}
+
+			box.makeEmpty();
+
+			var positions = this.positions;
+			var center = this.boundingSphere.center;
+
+			for ( var i = 0, il = positions.length; i < il; i += 3 ) {
+
+				vector.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+				box.addPoint( vector );
+
+			}
+
+			box.center( center );
+
+			var maxRadiusSq = 0;
+
+			for ( var i = 0, il = positions.length; i < il; i += 3 ) {
+
+				vector.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
+				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
+
+			}
+
+			this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
+
+		}
+
+	}(),
+
+	dispose: function () {
+
+		this.dispatchEvent( { type: 'dispose' } );
+
+	}
+
+};
+
+THREE.EventDispatcher.prototype.apply( THREE.Geometry2.prototype );
+
 /**
  * @author alteredq / http://alteredqualia.com/
  */
@@ -9362,10 +9465,6 @@ THREE.BufferGeometry = function () {
 
 	this.hasTangents = false;
 
-	// for compatibility
-
-	this.morphTargets = [];
-
 };
 
 THREE.BufferGeometry.prototype = {
@@ -14706,7 +14805,7 @@ THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype );
 
 THREE.Mesh.prototype.updateMorphTargets = function () {
 
-	if ( this.geometry.morphTargets.length > 0 ) {
+	if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) {
 
 		this.morphTargetBase = -1;
 		this.morphTargetForcedOrder = [];
@@ -30808,15 +30907,15 @@ THREE.Animation.prototype.update = function ( delta ) {
 	var types = [ "pos", "rot", "scl" ];
 
 	var duration = this.data.length;
-	var currentTime = this.currentTime;
 
-	if ( this.loop === true ) {
+	if ( this.loop === true && this.currentTime > duration ) {
 
-		currentTime %= duration;
+		this.currentTime %= duration;
+		this.reset();
 
 	}
 
-	currentTime = Math.min( currentTime, duration );
+	this.currentTime = Math.min( this.currentTime, duration );
 
 	for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
 
@@ -30833,12 +30932,12 @@ THREE.Animation.prototype.update = function ( delta ) {
 			var prevKey = animationCache.prevKey[ type ];
 			var nextKey = animationCache.nextKey[ type ];
 
-			if ( nextKey.time <= currentTime ) {
+			if ( nextKey.time <= this.currentTime ) {
 
 				prevKey = this.data.hierarchy[ h ].keys[ 0 ];
 				nextKey = this.getNextKeyWith( type, h, 1 );
 
-				while ( nextKey.time < currentTime && nextKey.index > prevKey.index ) {
+				while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
 
 					prevKey = nextKey;
 					nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
@@ -30853,7 +30952,7 @@ THREE.Animation.prototype.update = function ( delta ) {
 			object.matrixAutoUpdate = true;
 			object.matrixWorldNeedsUpdate = true;
 
-			var scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
+			var scale = ( this.currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
 
 			var prevXYZ = prevKey[ type ];
 			var nextXYZ = nextKey[ type ];
@@ -30923,15 +31022,9 @@ THREE.Animation.prototype.update = function ( delta ) {
 
 	}
 
-	if ( this.currentTime > duration ) {
-
-		this.reset();
-
-		if ( this.loop === false ) {
+	if ( this.loop === false && this.currentTime > duration ) {
 
-			this.stop();
-
-		}
+		this.stop();
 
 	}
 
@@ -31223,15 +31316,14 @@ THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
 	//
 
 	var duration = this.data.length;
-	var currentTime = this.currentTime;
 
-	if ( this.loop === true ) {
+	if ( this.loop === true && this.currentTime > duration ) {
 
-		currentTime %= duration;
+		this.currentTime %= duration;
 
 	}
 
-	currentTime = Math.min( currentTime, duration );
+	this.currentTime = Math.min( this.currentTime, duration );
 
 	for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
 
@@ -31247,9 +31339,9 @@ THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
 			var prevKey = animationCache.prevKey;
 			var nextKey = animationCache.nextKey;
 
-			if ( nextKey.time <= currentTime ) {
+			if ( nextKey.time <= this.currentTime ) {
 
-				while ( nextKey.time < currentTime && nextKey.index > prevKey.index ) {
+				while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
 
 					prevKey = nextKey;
 					nextKey = keys[ prevKey.index + 1 ];
@@ -31261,9 +31353,9 @@ THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
 
 			}
 
-			if ( nextKey.time >= currentTime ) {
+			if ( nextKey.time >= this.currentTime ) {
 
-				prevKey.interpolate( nextKey, currentTime );
+				prevKey.interpolate( nextKey, this.currentTime );
 
 			} else {
 
@@ -31362,16 +31454,16 @@ THREE.MorphAnimation.prototype = {
 
 			this.currentTime += delta;
 
-			var currentTime = this.currentTime;
+			if ( this.loop === true && this.currentTime > this.duration ) {
 
-			if ( this.loop === true ) {
-
-				currentTime %= this.duration;
+				this.currentTime %= this.duration;
 
 			}
 
+			this.currentTime = Math.min( this.currentTime, this.duration );
+
 			var interpolation = this.duration / this.frames;
-			var frame = Math.floor( currentTime / interpolation );
+			var frame = Math.floor( this.currentTime / interpolation );
 
 			if ( frame != currentFrame ) {
 
@@ -31384,7 +31476,7 @@ THREE.MorphAnimation.prototype = {
 
 			}
 
-			this.mesh.morphTargetInfluences[ frame ] = ( currentTime % interpolation ) / interpolation;
+			this.mesh.morphTargetInfluences[ frame ] = ( this.currentTime % interpolation ) / interpolation;
 			this.mesh.morphTargetInfluences[ lastFrame ] = 1 - this.mesh.morphTargetInfluences[ frame ];
 
 		}
@@ -31829,6 +31921,134 @@ THREE.BoxGeometry = function ( width, height, depth, widthSegments, heightSegmen
 
 THREE.BoxGeometry.prototype = Object.create( THREE.Geometry.prototype );
 
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
+ */
+
+THREE.BoxGeometry2 = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
+
+	THREE.Geometry2.call( this );
+
+	var scope = this;
+
+	this.width = width;
+	this.height = height;
+	this.depth = depth;
+
+	this.widthSegments = widthSegments || 1;
+	this.heightSegments = heightSegments || 1;
+	this.depthSegments = depthSegments || 1;
+
+	var width_half = this.width / 2;
+	var height_half = this.height / 2;
+	var depth_half = this.depth / 2;
+
+	var vector = new THREE.Vector3();
+
+	var vertices = [];
+	var positions = [];
+
+	var addPosition = function ( a, b, c ) {
+
+		positions.push(
+			vertices[ a ],
+			vertices[ a + 1 ],
+			vertices[ a + 2 ]
+		);
+
+		positions.push(
+			vertices[ b ],
+			vertices[ b + 1 ],
+			vertices[ b + 2 ]
+		);
+
+		positions.push(
+			vertices[ c ],
+			vertices[ c + 1 ],
+			vertices[ c + 2 ]
+		);
+
+	};
+
+	buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px
+	buildPlane( 'z', 'y',   1, - 1, this.depth, this.height, - width_half, 1 ); // nx
+	buildPlane( 'x', 'z',   1,   1, this.width, this.depth, height_half, 2 ); // py
+	buildPlane( 'x', 'z',   1, - 1, this.width, this.depth, - height_half, 3 ); // ny
+	buildPlane( 'x', 'y',   1, - 1, this.width, this.height, depth_half, 4 ); // pz
+	buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz
+
+	function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) {
+
+		var w, ix, iy,
+		gridX = scope.widthSegments,
+		gridY = scope.heightSegments,
+		width_half = width / 2,
+		height_half = height / 2,
+		offset = vertices.length;
+
+		if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) {
+
+			w = 'z';
+
+		} else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) {
+
+			w = 'y';
+			gridY = scope.depthSegments;
+
+		} else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) {
+
+			w = 'x';
+			gridX = scope.depthSegments;
+
+		}
+
+		var gridX1 = gridX + 1,
+		gridY1 = gridY + 1,
+		segment_width = width / gridX,
+		segment_height = height / gridY,
+		normal = new THREE.Vector3();
+
+		normal[ w ] = depth > 0 ? 1 : - 1;
+
+		for ( iy = 0; iy < gridY1; iy ++ ) {
+
+			for ( ix = 0; ix < gridX1; ix ++ ) {
+
+				vector[ u ] = ( ix * segment_width - width_half ) * udir;
+				vector[ v ] = ( iy * segment_height - height_half ) * vdir;
+				vector[ w ] = depth;
+
+				vertices.push( vector.x, vector.y, vector.z );
+
+			}
+
+		}
+
+		for ( iy = 0; iy < gridY; iy++ ) {
+
+			for ( ix = 0; ix < gridX; ix++ ) {
+
+				var a = ix + gridX1 * iy;
+				var b = ix + gridX1 * ( iy + 1 );
+				var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
+				var d = ( ix + 1 ) + gridX1 * iy;
+
+				addPosition( a * 3 + offset, b * 3 + offset, d * 3 + offset );
+				addPosition( b * 3 + offset, c * 3 + offset, d * 3 + offset );
+
+			}
+
+		}
+
+	}
+
+	this.positions = new Float32Array( positions );
+
+};
+
+THREE.BoxGeometry2.prototype = Object.create( THREE.Geometry2.prototype );
+
 /**
  * @author hughes
  */
@@ -33070,6 +33290,86 @@ THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments )
 
 THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype );
 
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
+ */
+
+THREE.PlaneGeometry2 = function ( width, height, widthSegments, heightSegments ) {
+
+	THREE.Geometry2.call( this, ( widthSegments * heightSegments ) * 2 * 3 );
+
+	var positions = this.positions;
+	var normals = this.normals;
+	var uvs = this.uvs;
+
+	this.width = width;
+	this.height = height;
+
+	this.widthSegments = widthSegments || 1;
+	this.heightSegments = heightSegments || 1;
+
+	var widthHalf = width / 2;
+	var heightHalf = height / 2;
+
+	var gridX = this.widthSegments;
+	var gridY = this.heightSegments;
+
+	var segmentWidth = this.width / gridX;
+	var segmentHeight = this.height / gridY;
+
+	var offset = 0;
+
+	var normal = new THREE.Vector3( 0, 0, 1 );
+
+	for ( var iy = 0; iy < gridY; iy ++ ) {
+
+		var y1 = iy * segmentHeight - heightHalf;
+		var y2 = ( iy + 1 ) * segmentHeight - heightHalf;
+
+		for ( var ix = 0; ix < gridX; ix ++ ) {
+
+			var x1 = ix * segmentWidth - widthHalf;
+			var x2 = ( ix + 1 ) * segmentWidth - widthHalf;
+
+			positions[ offset ++ ] = x1;
+			positions[ offset ++ ] = y1;
+
+			offset ++;
+
+			positions[ offset ++ ] = x2;
+			positions[ offset ++ ] = y1;
+
+			offset ++;
+
+			positions[ offset ++ ] = x1;
+			positions[ offset ++ ] = y2;
+
+			offset ++;
+
+			positions[ offset ++ ] = x2;
+			positions[ offset ++ ] = y1;
+
+			offset ++;
+
+			positions[ offset ++ ] = x2;
+			positions[ offset ++ ] = y2;
+
+			offset ++;
+
+			positions[ offset ++ ] = x1;
+			positions[ offset ++ ] = y2;
+
+			offset ++;
+
+		}
+
+	}
+
+};
+
+THREE.PlaneGeometry2.prototype = Object.create( THREE.Geometry2.prototype );
+
 /**
  * @author Kaleb Murphy
  */
@@ -36392,7 +36692,7 @@ THREE.ShadowMapPlugin = function () {
 
 					objectMaterial = getObjectMaterial( object );
 
-					useMorphing = object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets;
+					useMorphing = object.geometry.morphTargets !== undefined && object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets;
 					useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning;
 
 					if ( object.customDepthMaterial ) {

+ 198 - 190
build/three.min.js

@@ -92,7 +92,7 @@ f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(
 g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
 h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
 a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],q=c[9],s=c[13],r=c[2],t=c[6],p=c[10],v=c[14],w=c[3],u=c[7],x=c[11],
-c=c[15],A=d[0],F=d[4],P=d[8],I=d[12],z=d[1],B=d[5],L=d[9],H=d[13],J=d[2],y=d[6],N=d[10],E=d[14],C=d[3],D=d[7],G=d[11],d=d[15];e[0]=f*A+g*z+h*J+k*C;e[4]=f*F+g*B+h*y+k*D;e[8]=f*P+g*L+h*N+k*G;e[12]=f*I+g*H+h*E+k*d;e[1]=l*A+n*z+q*J+s*C;e[5]=l*F+n*B+q*y+s*D;e[9]=l*P+n*L+q*N+s*G;e[13]=l*I+n*H+q*E+s*d;e[2]=r*A+t*z+p*J+v*C;e[6]=r*F+t*B+p*y+v*D;e[10]=r*P+t*L+p*N+v*G;e[14]=r*I+t*H+p*E+v*d;e[3]=w*A+u*z+x*J+c*C;e[7]=w*F+u*B+x*y+c*D;e[11]=w*P+u*L+x*N+c*G;e[15]=w*I+u*H+x*E+c*d;return this},multiplyToArray:function(a,
+c=c[15],A=d[0],G=d[4],P=d[8],I=d[12],C=d[1],B=d[5],L=d[9],H=d[13],J=d[2],y=d[6],N=d[10],D=d[14],z=d[3],E=d[7],F=d[11],d=d[15];e[0]=f*A+g*C+h*J+k*z;e[4]=f*G+g*B+h*y+k*E;e[8]=f*P+g*L+h*N+k*F;e[12]=f*I+g*H+h*D+k*d;e[1]=l*A+n*C+q*J+s*z;e[5]=l*G+n*B+q*y+s*E;e[9]=l*P+n*L+q*N+s*F;e[13]=l*I+n*H+q*D+s*d;e[2]=r*A+t*C+p*J+v*z;e[6]=r*G+t*B+p*y+v*E;e[10]=r*P+t*L+p*N+v*F;e[14]=r*I+t*H+p*D+v*d;e[3]=w*A+u*C+x*J+c*z;e[7]=w*G+u*B+x*y+c*E;e[11]=w*P+u*L+x*N+c*F;e[15]=w*I+u*H+x*D+c*d;return this},multiplyToArray:function(a,
 b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
 a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],q=a[10],s=a[14];return a[3]*(+e*h*n-d*k*n-e*g*q+c*k*q+d*g*s-c*h*s)+a[7]*(+b*h*s-b*k*q+e*f*q-d*f*s+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*s-e*f*n+c*f*s+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*q+d*f*n-c*f*
@@ -143,11 +143,11 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
 c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
 b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,r){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=n.ray.distanceToPoint(d);if(t>f.scale.x)return r;r.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
 a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),n,r);else if(f instanceof a.Mesh){var p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return r;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==p.boundingBox&&!1===c.isIntersectionBox(p.boundingBox))return r;if(p instanceof a.BufferGeometry){var v=f.material;if(void 0===
-v||!1===p.dynamic)return r;var w,u,x=n.precision;if(void 0!==p.attributes.index)for(var A=p.offsets,F=p.attributes.index.array,P=p.attributes.position.array,I=p.offsets.length,z=p.attributes.index.array.length/3,z=0;z<I;++z)for(var t=A[z].start,B=A[z].index,p=t,L=t+A[z].count;p<L;p+=3)t=B+F[p],w=B+F[p+1],u=B+F[p+2],g.set(P[3*t],P[3*t+1],P[3*t+2]),h.set(P[3*w],P[3*w+1],P[3*w+2]),k.set(P[3*u],P[3*u+1],P[3*u+2]),w=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),
-null!==w&&(w.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(w),t<x||t<n.near||t>n.far||r.push({distance:t,point:w,face:null,faceIndex:null,object:f}));else for(P=p.attributes.position.array,z=p.attributes.position.array.length,p=0;p<z;p+=3)t=p,w=p+1,u=p+2,g.set(P[3*t],P[3*t+1],P[3*t+2]),h.set(P[3*w],P[3*w+1],P[3*w+2]),k.set(P[3*u],P[3*u+1],P[3*u+2]),w=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==w&&(w.applyMatrix4(f.matrixWorld),
-t=n.ray.origin.distanceTo(w),t<x||t<n.near||t>n.far||r.push({distance:t,point:w,face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(F=f.material instanceof a.MeshFaceMaterial,P=!0===F?f.material.materials:null,x=n.precision,A=p.vertices,I=0,z=p.faces.length;I<z;I++)if(B=p.faces[I],v=!0===F?P[B.materialIndex]:f.material,void 0!==v){t=A[B.a];w=A[B.b];u=A[B.c];if(!0===v.morphTargets){var L=p.morphTargets,H=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var J=
-0,y=L.length;J<y;J++){var N=H[J];if(0!==N){var E=L[J].vertices;g.x+=(E[B.a].x-t.x)*N;g.y+=(E[B.a].y-t.y)*N;g.z+=(E[B.a].z-t.z)*N;h.x+=(E[B.b].x-w.x)*N;h.y+=(E[B.b].y-w.y)*N;h.z+=(E[B.b].z-w.z)*N;k.x+=(E[B.c].x-u.x)*N;k.y+=(E[B.c].y-u.y)*N;k.z+=(E[B.c].z-u.z)*N}}g.add(t);h.add(w);k.add(u);t=g;w=h;u=k}w=v.side===a.BackSide?c.intersectTriangle(u,w,t,!0):c.intersectTriangle(t,w,u,v.side!==a.DoubleSide);null!==w&&(w.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(w),t<x||t<n.near||t>n.far||r.push({distance:t,
-point:w,face:B,faceIndex:I,object:f}))}}else if(f instanceof a.Line){x=n.linePrecision;v=x*x;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return r;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(A=p.vertices,x=A.length,w=new a.Vector3,u=new a.Vector3,z=f.type===a.LineStrip?1:2,p=0;p<x-1;p+=z)c.distanceSqToSegment(A[p],A[p+1],u,w)>v||(t=c.origin.distanceTo(u),
+v||!1===p.dynamic)return r;var w,u,x=n.precision;if(void 0!==p.attributes.index)for(var A=p.offsets,G=p.attributes.index.array,P=p.attributes.position.array,I=p.offsets.length,C=p.attributes.index.array.length/3,C=0;C<I;++C)for(var t=A[C].start,B=A[C].index,p=t,L=t+A[C].count;p<L;p+=3)t=B+G[p],w=B+G[p+1],u=B+G[p+2],g.set(P[3*t],P[3*t+1],P[3*t+2]),h.set(P[3*w],P[3*w+1],P[3*w+2]),k.set(P[3*u],P[3*u+1],P[3*u+2]),w=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),
+null!==w&&(w.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(w),t<x||t<n.near||t>n.far||r.push({distance:t,point:w,face:null,faceIndex:null,object:f}));else for(P=p.attributes.position.array,C=p.attributes.position.array.length,p=0;p<C;p+=3)t=p,w=p+1,u=p+2,g.set(P[3*t],P[3*t+1],P[3*t+2]),h.set(P[3*w],P[3*w+1],P[3*w+2]),k.set(P[3*u],P[3*u+1],P[3*u+2]),w=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==w&&(w.applyMatrix4(f.matrixWorld),
+t=n.ray.origin.distanceTo(w),t<x||t<n.near||t>n.far||r.push({distance:t,point:w,face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(G=f.material instanceof a.MeshFaceMaterial,P=!0===G?f.material.materials:null,x=n.precision,A=p.vertices,I=0,C=p.faces.length;I<C;I++)if(B=p.faces[I],v=!0===G?P[B.materialIndex]:f.material,void 0!==v){t=A[B.a];w=A[B.b];u=A[B.c];if(!0===v.morphTargets){var L=p.morphTargets,H=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var J=
+0,y=L.length;J<y;J++){var N=H[J];if(0!==N){var D=L[J].vertices;g.x+=(D[B.a].x-t.x)*N;g.y+=(D[B.a].y-t.y)*N;g.z+=(D[B.a].z-t.z)*N;h.x+=(D[B.b].x-w.x)*N;h.y+=(D[B.b].y-w.y)*N;h.z+=(D[B.b].z-w.z)*N;k.x+=(D[B.c].x-u.x)*N;k.y+=(D[B.c].y-u.y)*N;k.z+=(D[B.c].z-u.z)*N}}g.add(t);h.add(w);k.add(u);t=g;w=h;u=k}w=v.side===a.BackSide?c.intersectTriangle(u,w,t,!0):c.intersectTriangle(t,w,u,v.side!==a.DoubleSide);null!==w&&(w.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(w),t<x||t<n.near||t>n.far||r.push({distance:t,
+point:w,face:B,faceIndex:I,object:f}))}}else if(f instanceof a.Line){x=n.linePrecision;v=x*x;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return r;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(A=p.vertices,x=A.length,w=new a.Vector3,u=new a.Vector3,C=f.type===a.LineStrip?1:2,p=0;p<x-1;p+=C)c.distanceSqToSegment(A[p],A[p+1],u,w)>v||(t=c.origin.distanceTo(u),
 t<n.near||t>n.far||r.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,
 b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
 this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
@@ -162,20 +162,21 @@ b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name=
 this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
 a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
 if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===s){var a=new THREE.RenderableVertex;q.push(a);s++;n++;return a}return q[n++]}function b(){if(t===v){var a=new THREE.RenderableFace3;p.push(a);v++;t++;return a}return p[t++]}function c(){if(u===A){var a=new THREE.RenderableLine;x.push(a);A++;u++;return a}return x[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],s=0,r,t,p=[],v=0,w,u,x=[],A=0,F,P,I=[],z=0,B={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector3,J=new THREE.Vector3,y=new THREE.Vector3,N=new THREE.Vector4,E=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,D=Array(3),G=new THREE.Matrix4,
-X=new THREE.Matrix4,T,ea=new THREE.Matrix4,Y=new THREE.Matrix3,la=new THREE.Matrix3,Q=new THREE.Vector3,ha=new THREE.Frustum,S=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],s=0,r,t,p=[],v=0,w,u,x=[],A=0,G,P,I=[],C=0,B={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector3,J=new THREE.Vector3,y=new THREE.Vector3,N=new THREE.Vector4,D=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),z=new THREE.Box3,E=Array(3),F=new THREE.Matrix4,
+X=new THREE.Matrix4,S,fa=new THREE.Matrix4,Y=new THREE.Matrix3,la=new THREE.Matrix3,Q=new THREE.Vector3,ha=new THREE.Frustum,U=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();
 this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var R=function(a){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:(y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(X),f.z=y.z);return f},ma=function(a){if(!1!==a.visible){a instanceof THREE.Light?B.lights.push(a):a instanceof
-THREE.Mesh||a instanceof THREE.Line?!1!==a.frustumCulled&&!0!==ha.intersectsObject(a)||B.objects.push(R(a)):a instanceof THREE.Sprite&&B.sprites.push(R(a));for(var b=0,c=a.children.length;b<c;b++)ma(a.children[b])}},fa=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(T);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){D[0]=a.positionScreen;D[1]=b.positionScreen;
-D[2]=c.positionScreen;return!0===a.visible||!0===b.visible||!0===c.visible||E.isIntersectionBox(C.setFromPoints(D))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){d=a},projectVertex:e,checkTriangleVisibility:f,handleVertex:function(b,c,d){l=a();l.position.set(b,c,d);e(l)},handleLine:function(a,b){w=c();w.id=d.id;w.v1.copy(q[a]);w.v2.copy(q[b]);w.material=
-d.material;B.elements.push(w)},handleTriangle:function(a,c,e){a=q[a];c=q[c];e=q[e];!0===f(a,c,e)&&(r=b(),r.id=d.id,r.v1.copy(a),r.v2.copy(c),r.v3.copy(e),r.material=d.material,B.elements.push(r))}}};this.projectScene=function(f,h,k,l){var p,s,v,x,y,A,E,D,R;P=u=t=0;B.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();G.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,G);la.getNormalMatrix(G);ha.setFromMatrix(X);
-g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;ma(f);!0===k&&B.objects.sort(d);f=0;for(k=B.objects.length;f<k;f++)if(p=B.objects[f].object,s=p.geometry,fa.setObject(p),T=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)fa.handleVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=3)fa.handleTriangle(x[p],x[p+1],x[p+2]);else for(p=0,s=
-A.length/3;p<s;p+=3)fa.handleTriangle(p,p+1,p+2)}}else{if(s instanceof THREE.Geometry){v=s.vertices;x=s.faces;A=s.faceVertexUvs;Y.getNormalMatrix(T);D=p.material instanceof THREE.MeshFaceMaterial;R=!0===D?p.material:null;for(var C=0,ya=v.length;C<ya;C++){var za=v[C];fa.handleVertex(za.x,za.y,za.z)}C=0;for(ya=x.length;C<ya;C++)if(v=x[C],za=!0===D?R.materials[v.materialIndex]:p.material,void 0!==za){E=za.side;y=q[v.a];var ja=q[v.b],Ea=q[v.c];if(!0===za.morphTargets){var Fa=s.morphTargets,pa=p.morphTargetInfluences,
-Aa=y.position,Ba=ja.position,$a=Ea.position;L.set(0,0,0);H.set(0,0,0);J.set(0,0,0);for(var Na=0,ga=Fa.length;Na<ga;Na++){var ia=pa[Na];if(0!==ia){var Ga=Fa[Na].vertices;L.x+=(Ga[v.a].x-Aa.x)*ia;L.y+=(Ga[v.a].y-Aa.y)*ia;L.z+=(Ga[v.a].z-Aa.z)*ia;H.x+=(Ga[v.b].x-Ba.x)*ia;H.y+=(Ga[v.b].y-Ba.y)*ia;H.z+=(Ga[v.b].z-Ba.z)*ia;J.x+=(Ga[v.c].x-$a.x)*ia;J.y+=(Ga[v.c].y-$a.y)*ia;J.z+=(Ga[v.c].z-$a.z)*ia}}y.position.add(L);ja.position.add(H);Ea.position.add(J);fa.projectVertex(y);fa.projectVertex(ja);fa.projectVertex(Ea)}Fa=
-fa.checkTriangleVisibility(y,ja,Ea);if(Fa!==(E===THREE.BackSide)){r=b();r.id=p.id;r.v1.copy(y);r.v2.copy(ja);r.v3.copy(Ea);r.normalModel.copy(v.normal);!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||r.normalModel.negate();r.normalModel.applyMatrix3(Y).normalize();r.normalModelView.copy(r.normalModel).applyMatrix3(la);r.centroidModel.copy(v.centroid).applyMatrix4(T);y=v.vertexNormals;ja=0;for(Ea=Math.min(y.length,3);ja<Ea;ja++)pa=r.vertexNormalsModel[ja],pa.copy(y[ja]),!1!==Fa||E!==THREE.BackSide&&
-E!==THREE.DoubleSide||pa.negate(),pa.applyMatrix3(Y).normalize(),r.vertexNormalsModelView[ja].copy(pa).applyMatrix3(la);r.vertexNormalsLength=y.length;y=0;for(ja=Math.min(A.length,3);y<ja;y++)if(E=A[y][C],void 0!==E)for(Ea=0,Fa=E.length;Ea<Fa;Ea++)r.uvs[y][Ea]=E[Ea];r.color=v.color;r.material=za;Q.copy(r.centroidModel).applyProjection(X);r.z=Q.z;B.elements.push(r)}}}}else if(p instanceof THREE.Line)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;
-for(s=A.length;p<s;p+=3)fa.handleVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=2)fa.handleLine(x[p],x[p+1]);else for(p=0,s=A.length/3-1;p<s;p++)fa.handleLine(p,p+1)}}else if(s instanceof THREE.Geometry)for(ea.multiplyMatrices(X,T),v=p.geometry.vertices,y=a(),y.positionScreen.copy(v[0]).applyMatrix4(ea),s=p.type===THREE.LinePieces?2:1,C=1,ya=v.length;C<ya;C++)y=a(),y.positionScreen.copy(v[C]).applyMatrix4(ea),0<(C+1)%s||(ja=q[n-2],S.copy(y.positionScreen),
-M.copy(ja.positionScreen),!0===e(S,M)&&(S.multiplyScalar(1/S.w),M.multiplyScalar(1/M.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(S),w.v2.positionScreen.copy(M),w.z=Math.max(S.z,M.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[C]),w.vertexColors[1].copy(p.geometry.colors[C-1])),B.elements.push(w)));f=0;for(k=B.sprites.length;f<k;f++)p=B.sprites[f].object,T=p.matrixWorld,N.set(T.elements[12],T.elements[13],T.elements[14],1),N.applyMatrix4(X),
-s=1/N.w,N.z*=s,-1<=N.z&&1>=N.z&&(P===z?(x=new THREE.RenderableSprite,I.push(x),z++,P++,F=x):F=I[P++],F.id=p.id,F.x=N.x*s,F.y=N.y*s,F.z=N.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(N.x+h.projectionMatrix.elements[0])/(N.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),F.material=p.material,B.elements.push(F));!0===l&&B.elements.sort(d);return B}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
+THREE.Mesh||a instanceof THREE.Line?!1!==a.frustumCulled&&!0!==ha.intersectsObject(a)||B.objects.push(R(a)):a instanceof THREE.Sprite&&B.sprites.push(R(a));for(var b=0,c=a.children.length;b<c;b++)ma(a.children[b])}},da=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){E[0]=a.positionScreen;E[1]=b.positionScreen;
+E[2]=c.positionScreen;return!0===a.visible||!0===b.visible||!0===c.visible||D.isIntersectionBox(z.setFromPoints(E))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){d=a},projectVertex:e,checkTriangleVisibility:f,handleVertex:function(b,c,d){l=a();l.position.set(b,c,d);e(l)},handleLine:function(a,b){var e=q[a],f=q[b];w=c();w.id=d.id;w.v1.copy(e);w.v2.copy(f);
+r.z=(e.positionScreen.z+f.positionScreen.z)/2;w.material=d.material;B.elements.push(w)},handleTriangle:function(a,c,e){a=q[a];c=q[c];e=q[e];!0===f(a,c,e)&&(r=b(),r.id=d.id,r.v1.copy(a),r.v2.copy(c),r.v3.copy(e),r.z=(a.positionScreen.z+c.positionScreen.z+e.positionScreen.z)/3,r.material=d.material,B.elements.push(r))}}};this.projectScene=function(f,h,k,l){var p,s,v,x,y,A,D,E,R;P=u=t=0;B.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();F.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));
+X.multiplyMatrices(h.projectionMatrix,F);la.getNormalMatrix(F);ha.setFromMatrix(X);g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;ma(f);!0===k&&B.objects.sort(d);f=0;for(k=B.objects.length;f<k;f++)if(p=B.objects[f].object,s=p.geometry,da.setObject(p),S=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)da.handleVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,
+p=0,s=x.length;p<s;p+=3)da.handleTriangle(x[p],x[p+1],x[p+2]);else for(p=0,s=A.length/3;p<s;p+=3)da.handleTriangle(p,p+1,p+2)}}else if(s instanceof THREE.Geometry2){A=s.positions;p=0;for(s=A.length;p<s;p+=3)da.handleVertex(A[p],A[p+1],A[p+2]);p=0;for(s=A.length/3;p<s;p+=3)da.handleTriangle(p,p+1,p+2)}else{if(s instanceof THREE.Geometry){v=s.vertices;x=s.faces;A=s.faceVertexUvs;Y.getNormalMatrix(S);E=p.material instanceof THREE.MeshFaceMaterial;R=!0===E?p.material:null;for(var z=0,ya=v.length;z<ya;z++){var za=
+v[z];da.handleVertex(za.x,za.y,za.z)}z=0;for(ya=x.length;z<ya;z++)if(v=x[z],za=!0===E?R.materials[v.materialIndex]:p.material,void 0!==za){D=za.side;y=q[v.a];var ja=q[v.b],Ea=q[v.c];if(!0===za.morphTargets){var Fa=s.morphTargets,pa=p.morphTargetInfluences,Aa=y.position,Ba=ja.position,$a=Ea.position;L.set(0,0,0);H.set(0,0,0);J.set(0,0,0);for(var Na=0,ga=Fa.length;Na<ga;Na++){var ia=pa[Na];if(0!==ia){var Ga=Fa[Na].vertices;L.x+=(Ga[v.a].x-Aa.x)*ia;L.y+=(Ga[v.a].y-Aa.y)*ia;L.z+=(Ga[v.a].z-Aa.z)*ia;H.x+=
+(Ga[v.b].x-Ba.x)*ia;H.y+=(Ga[v.b].y-Ba.y)*ia;H.z+=(Ga[v.b].z-Ba.z)*ia;J.x+=(Ga[v.c].x-$a.x)*ia;J.y+=(Ga[v.c].y-$a.y)*ia;J.z+=(Ga[v.c].z-$a.z)*ia}}y.position.add(L);ja.position.add(H);Ea.position.add(J);da.projectVertex(y);da.projectVertex(ja);da.projectVertex(Ea)}Fa=da.checkTriangleVisibility(y,ja,Ea);if(Fa!==(D===THREE.BackSide)){r=b();r.id=p.id;r.v1.copy(y);r.v2.copy(ja);r.v3.copy(Ea);r.normalModel.copy(v.normal);!1!==Fa||D!==THREE.BackSide&&D!==THREE.DoubleSide||r.normalModel.negate();r.normalModel.applyMatrix3(Y).normalize();
+r.normalModelView.copy(r.normalModel).applyMatrix3(la);r.centroidModel.copy(v.centroid).applyMatrix4(S);y=v.vertexNormals;ja=0;for(Ea=Math.min(y.length,3);ja<Ea;ja++)pa=r.vertexNormalsModel[ja],pa.copy(y[ja]),!1!==Fa||D!==THREE.BackSide&&D!==THREE.DoubleSide||pa.negate(),pa.applyMatrix3(Y).normalize(),r.vertexNormalsModelView[ja].copy(pa).applyMatrix3(la);r.vertexNormalsLength=y.length;y=0;for(ja=Math.min(A.length,3);y<ja;y++)if(D=A[y][z],void 0!==D)for(Ea=0,Fa=D.length;Ea<Fa;Ea++)r.uvs[y][Ea]=D[Ea];
+r.color=v.color;r.material=za;Q.copy(r.centroidModel).applyProjection(X);r.z=Q.z;B.elements.push(r)}}}}else if(p instanceof THREE.Line)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)da.handleVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=2)da.handleLine(x[p],x[p+1]);else for(p=0,s=A.length/3-1;p<s;p++)da.handleLine(p,p+1)}}else if(s instanceof THREE.Geometry)for(fa.multiplyMatrices(X,
+S),v=p.geometry.vertices,y=a(),y.positionScreen.copy(v[0]).applyMatrix4(fa),s=p.type===THREE.LinePieces?2:1,z=1,ya=v.length;z<ya;z++)y=a(),y.positionScreen.copy(v[z]).applyMatrix4(fa),0<(z+1)%s||(ja=q[n-2],U.copy(y.positionScreen),M.copy(ja.positionScreen),!0===e(U,M)&&(U.multiplyScalar(1/U.w),M.multiplyScalar(1/M.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(U),w.v2.positionScreen.copy(M),w.z=Math.max(U.z,M.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[z]),
+w.vertexColors[1].copy(p.geometry.colors[z-1])),B.elements.push(w)));f=0;for(k=B.sprites.length;f<k;f++)p=B.sprites[f].object,S=p.matrixWorld,N.set(S.elements[12],S.elements[13],S.elements[14],1),N.applyMatrix4(X),s=1/N.w,N.z*=s,-1<=N.z&&1>=N.z&&(P===C?(x=new THREE.RenderableSprite,I.push(x),C++,P++,G=x):G=I[P++],G.id=p.id,G.x=N.x*s,G.y=N.y*s,G.z=N.z,G.object=p,G.rotation=p.rotation,G.scale.x=p.scale.x*Math.abs(G.x-(N.x+h.projectionMatrix.elements[0])/(N.w+h.projectionMatrix.elements[12])),G.scale.y=
+p.scale.y*Math.abs(G.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),G.material=p.material,B.elements.push(G));!0===l&&B.elements.sort(d);return B}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
 this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
@@ -185,22 +186,24 @@ g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){
 0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
 e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=
 this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<
-d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,q,s,r,t,p,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,A=new THREE.Vector3,F=new THREE.Vector3,P=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],
+d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,q,s,r,t,p,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,A=new THREE.Vector3,G=new THREE.Vector3,P=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],
 l=f[0],n=f[1],q=f[2],f=h.x-g.x,s=k.x-g.x,r=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,p=q.x-l.x,n=n.y-l.y,l=q.y-l.y,q=1/(k*l-p*n),c.set((l*f-n*s)*q,(l*r-n*t)*q,(l*h-n*g)*q),x.set((k*s-p*f)*q,(k*t-p*r)*q,(k*g-p*h)*q),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(x),u[v].add(x),u[e].add(x);x=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)P.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],A.copy(v),A.sub(P.multiplyScalar(P.dot(v))).normalize(),
-F.crossVectors(e.vertexNormals[c],v),d=F.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(A.x,A.y,A.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
+G.crossVectors(e.vertexNormals[c],v),d=G.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(A.x,A.y,A.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
 this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=
 a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},
-dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.dynamic=!0;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
+dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Geometry2=function(a){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.positions=void 0!==a?new Float32Array(3*a):[];this.normals=void 0!==a?new Float32Array(3*a):[];this.uvs=void 0!==a?new Float32Array(2*a):[];this.boundingSphere=this.boundingBox=null};
+THREE.Geometry2.prototype={constructor:THREE.Geometry2,applyMatrix:function(a){a.multiplyVector3Array(this.positions)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);a.makeEmpty();for(var c=this.positions,d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));
+this.boundingSphere.radius=Math.sqrt(g)}}(),dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry2.prototype);THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.dynamic=!0;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={itemSize:d,array:new b(c*d)}},applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===
 this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=
 new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,
 b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,q,s=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,u=this.offsets;c=0;for(d=
 u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],q=e[3*g+2],s.set(l,n,q),l=e[3*h],n=e[3*h+1],q=e[3*h+2],r.set(l,n,q),l=e[3*k],n=e[3*k+1],q=e[3*k+2],t.set(l,n,q),p.subVectors(t,r),v.subVectors(s,r),p.cross(v),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],q=e[a+2],s.set(l,n,q),l=e[a+3],n=e[a+4],
 q=e[a+5],r.set(l,n,q),l=e[a+6],n=e[a+7],q=e[a+8],t.set(l,n,q),p.subVectors(t,r),v.subVectors(s,r),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];s=d[3*a+1];
-r=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];A=f[2*a];F=f[2*a+1];P=f[2*b];I=f[2*b+1];z=f[2*c];B=f[2*c+1];L=t-q;H=w-q;J=p-s;y=u-s;N=v-r;E=x-r;C=P-A;D=z-A;G=I-F;X=B-F;T=1/(C*X-D*G);ea.set((X*L-G*H)*T,(X*J-G*y)*T,(X*N-G*E)*T);Y.set((C*H-D*L)*T,(C*y-D*J)*T,(C*E-D*N)*T);k[a].add(ea);k[b].add(ea);k[c].add(ea);l[a].add(Y);l[b].add(Y);l[c].add(Y)}function b(a){U.x=e[3*a];U.y=e[3*a+1];U.z=e[3*a+2];aa.copy(U);oa=k[a];fa.copy(oa);fa.sub(U.multiplyScalar(U.dot(oa))).normalize();Ka.crossVectors(aa,
-oa);xa=Ka.dot(l[a]);Ca=0>xa?-1:1;h[4*a]=fa.x;h[4*a+1]=fa.y;h[4*a+2]=fa.z;h[4*a+3]=Ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
-(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,s,r,t,p,v,w,u,x,A,F,P,I,z,B,L,H,J,y,N,E,C,D,G,X,T,ea=new THREE.Vector3,Y=new THREE.Vector3,la,Q,ha,S,M,R=this.offsets,n=0;for(Q=R.length;n<Q;++n){la=R[n].start;ha=R[n].count;var ma=R[n].index,g=la;for(la+=ha;g<la;g+=3)ha=ma+c[g],S=ma+c[g+1],M=ma+c[g+2],a(ha,S,M)}var fa=new THREE.Vector3,Ka=new THREE.Vector3,U=new THREE.Vector3,
-aa=new THREE.Vector3,Ca,oa,xa,n=0;for(Q=R.length;n<Q;++n)for(la=R[n].start,ha=R[n].count,ma=R[n].index,g=la,la+=ha;g<la;g+=3)ha=ma+c[g],S=ma+c[g+1],M=ma+c[g+2],b(ha),b(S),b(M);this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
+r=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];A=f[2*a];G=f[2*a+1];P=f[2*b];I=f[2*b+1];C=f[2*c];B=f[2*c+1];L=t-q;H=w-q;J=p-s;y=u-s;N=v-r;D=x-r;z=P-A;E=C-A;F=I-G;X=B-G;S=1/(z*X-E*F);fa.set((X*L-F*H)*S,(X*J-F*y)*S,(X*N-F*D)*S);Y.set((z*H-E*L)*S,(z*y-E*J)*S,(z*D-E*N)*S);k[a].add(fa);k[b].add(fa);k[c].add(fa);l[a].add(Y);l[b].add(Y);l[c].add(Y)}function b(a){T.x=e[3*a];T.y=e[3*a+1];T.z=e[3*a+2];aa.copy(T);oa=k[a];da.copy(oa);da.sub(T.multiplyScalar(T.dot(oa))).normalize();Ka.crossVectors(aa,
+oa);xa=Ka.dot(l[a]);Ca=0>xa?-1:1;h[4*a]=da.x;h[4*a+1]=da.y;h[4*a+2]=da.z;h[4*a+3]=Ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
+(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,s,r,t,p,v,w,u,x,A,G,P,I,C,B,L,H,J,y,N,D,z,E,F,X,S,fa=new THREE.Vector3,Y=new THREE.Vector3,la,Q,ha,U,M,R=this.offsets,n=0;for(Q=R.length;n<Q;++n){la=R[n].start;ha=R[n].count;var ma=R[n].index,g=la;for(la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],a(ha,U,M)}var da=new THREE.Vector3,Ka=new THREE.Vector3,T=new THREE.Vector3,
+aa=new THREE.Vector3,Ca,oa,xa,n=0;for(Q=R.length;n<Q;++n)for(la=R[n].start,ha=R[n].count,ma=R[n].index,g=la,la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],b(ha),b(U),b(M);this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
 g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
 THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
@@ -223,9 +226,9 @@ THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){va
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(c){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&
 (g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,q,s,r,t,p,v,w,u=a.faces;n=a.vertices;var x=a.normals,A=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],r=b&1,h=b&2,d=b&8,q=b&16,t=b&32,n=b&64,b&=128,r){r=new THREE.Face3;
-r.a=u[k];r.b=u[k+1];r.c=u[k+3];p=new THREE.Face3;p.a=u[k+1];p.b=u[k+2];p.c=u[k+3];k+=4;h&&(h=u[k++],r.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)s=u[k++],w=v[2*s],s=v[2*s+1],w=new THREE.Vector2(w,s),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],r.normal.set(x[q++],x[q++],x[q]),p.normal.copy(r.normal));if(t)for(d=0;4>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++],
-x[q++],x[q]),2!==d&&r.vertexNormals.push(t),0!==d&&p.vertexNormals.push(t);n&&(n=u[k++],n=A[n],r.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=A[n],2!==d&&r.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(r);c.faces.push(p)}else{r=new THREE.Face3;r.a=u[k++];r.b=u[k++];r.c=u[k++];h&&(h=u[k++],r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<F;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)s=u[k++],w=v[2*s],s=v[2*s+1],
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,q,s,r,t,p,v,w,u=a.faces;n=a.vertices;var x=a.normals,A=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],r=b&1,h=b&2,d=b&8,q=b&16,t=b&32,n=b&64,b&=128,r){r=new THREE.Face3;
+r.a=u[k];r.b=u[k+1];r.c=u[k+3];p=new THREE.Face3;p.a=u[k+1];p.b=u[k+2];p.c=u[k+3];k+=4;h&&(h=u[k++],r.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)s=u[k++],w=v[2*s],s=v[2*s+1],w=new THREE.Vector2(w,s),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],r.normal.set(x[q++],x[q++],x[q]),p.normal.copy(r.normal));if(t)for(d=0;4>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++],
+x[q++],x[q]),2!==d&&r.vertexNormals.push(t),0!==d&&p.vertexNormals.push(t);n&&(n=u[k++],n=A[n],r.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=A[n],2!==d&&r.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(r);c.faces.push(p)}else{r=new THREE.Face3;r.a=u[k++];r.b=u[k++];r.c=u[k++];h&&(h=u[k++],r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)s=u[k++],w=v[2*s],s=v[2*s+1],
 w=new THREE.Vector2(w,s),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],r.normal.set(x[q++],x[q++],x[q]));if(t)for(d=0;3>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++],x[q++],x[q]),r.vertexNormals.push(t);n&&(n=u[k++],r.color.setHex(A[n]));if(b)for(d=0;3>d;d++)n=u[k++],r.vertexColors.push(new THREE.Color(A[n]));c.faces.push(r)}})(d);(function(){var b,d,g,h;if(a.skinWeights)for(b=0,d=a.skinWeights.length;b<d;b+=2)g=a.skinWeights[b],h=a.skinWeights[b+1],c.skinWeights.push(new THREE.Vector4(g,h,0,0));if(a.skinIndices)for(b=
 0,d=a.skinIndices.length;b<d;b+=2)g=a.skinIndices[b],h=a.skinIndices[b+1],c.skinIndices.push(new THREE.Vector4(g,h,0,0));c.bones=a.bones;c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var q=new THREE.Vector3;q.x=n[h]*
 b;q.y=n[h+1]*b;q.z=n[h+2]*b;l.push(q)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&
@@ -241,29 +244,29 @@ d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;v
 b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
 b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?
 (a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
-THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:r+"/"+a}function e(){f(z.scene,
-L.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var q=z.objects[n],r=b[n];if(void 0===q){if(r.type&&r.type in s.hierarchyHandlers){if(void 0===r.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in r)w in c||(u[w]=r[w]);p=z.materials[r.material];r.loading=!0;c=s.hierarchyHandlers[r.type].loaderObject;c.options?c.load(d(r.url,L.urlBaseType),k(n,a,p,r)):c.load(d(r.url,L.urlBaseType),k(n,
-a,p,r),u)}}else if(void 0!==r.geometry){if(t=z.geometries[r.geometry]){q=!1;p=z.materials[r.material];q=p instanceof THREE.ShaderMaterial;e=r.position;g=r.rotation;h=r.scale;c=r.matrix;l=r.quaternion;r.material||(p=new THREE.MeshFaceMaterial(z.face_materials[r.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(z.face_materials[r.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(u=0;u<p.materials.length;u++)q=q||p.materials[u]instanceof THREE.ShaderMaterial;
+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:r+"/"+a}function e(){f(C.scene,
+L.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var q=C.objects[n],r=b[n];if(void 0===q){if(r.type&&r.type in s.hierarchyHandlers){if(void 0===r.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in r)w in c||(u[w]=r[w]);p=C.materials[r.material];r.loading=!0;c=s.hierarchyHandlers[r.type].loaderObject;c.options?c.load(d(r.url,L.urlBaseType),k(n,a,p,r)):c.load(d(r.url,L.urlBaseType),k(n,
+a,p,r),u)}}else if(void 0!==r.geometry){if(t=C.geometries[r.geometry]){q=!1;p=C.materials[r.material];q=p instanceof THREE.ShaderMaterial;e=r.position;g=r.rotation;h=r.scale;c=r.matrix;l=r.quaternion;r.material||(p=new THREE.MeshFaceMaterial(C.face_materials[r.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(C.face_materials[r.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(u=0;u<p.materials.length;u++)q=q||p.materials[u]instanceof THREE.ShaderMaterial;
 q&&t.computeTangents();r.skin?q=new THREE.SkinnedMesh(t,p):r.morph?(q=new THREE.MorphAnimMesh(t,p),void 0!==r.duration&&(q.duration=r.duration),void 0!==r.time&&(q.time=r.time),void 0!==r.mirroredLoop&&(q.mirroredLoop=r.mirroredLoop),p.morphNormals&&t.computeMorphNormals()):q=new THREE.Mesh(t,p);q.name=n;c?(q.matrixAutoUpdate=!1,q.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),
-q.scale.fromArray(h));q.visible=r.visible;q.castShadow=r.castShadow;q.receiveShadow=r.receiveShadow;a.add(q);z.objects[n]=q}}else if("AmbientLight"===r.type||"PointLight"===r.type||"DirectionalLight"===r.type||"SpotLight"===r.type||"HemisphereLight"===r.type||"AreaLight"===r.type){u=r.color;c=r.intensity;e=r.distance;g=r.position;h=r.rotation;switch(r.type){case "AmbientLight":x=new THREE.AmbientLight(u);break;case "PointLight":x=new THREE.PointLight(u,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
+q.scale.fromArray(h));q.visible=r.visible;q.castShadow=r.castShadow;q.receiveShadow=r.receiveShadow;a.add(q);C.objects[n]=q}}else if("AmbientLight"===r.type||"PointLight"===r.type||"DirectionalLight"===r.type||"SpotLight"===r.type||"HemisphereLight"===r.type||"AreaLight"===r.type){u=r.color;c=r.intensity;e=r.distance;g=r.position;h=r.rotation;switch(r.type){case "AmbientLight":x=new THREE.AmbientLight(u);break;case "PointLight":x=new THREE.PointLight(u,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
 new THREE.DirectionalLight(u,c);x.position.fromArray(r.direction);break;case "SpotLight":x=new THREE.SpotLight(u,c,e,1);x.angle=r.angle;x.position.fromArray(g);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":x=new THREE.DirectionalLight(u,c,e);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":x=new THREE.AreaLight(u,c),x.position.fromArray(g),x.width=r.size,x.height=
-r.size_y}a.add(x);x.name=n;z.lights[n]=x;z.objects[n]=x}else"PerspectiveCamera"===r.type||"OrthographicCamera"===r.type?(e=r.position,g=r.rotation,l=r.quaternion,"PerspectiveCamera"===r.type?v=new THREE.PerspectiveCamera(r.fov,r.aspect,r.near,r.far):"OrthographicCamera"===r.type&&(v=new THREE.OrthographicCamera(r.left,r.right,r.top,r.bottom,r.near,r.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),z.cameras[n]=v,z.objects[n]=
-v):(e=r.position,g=r.rotation,h=r.scale,l=r.quaternion,q=new THREE.Object3D,q.name=n,q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),q.scale.fromArray(h),q.visible=void 0!==r.visible?r.visible:!1,a.add(q),z.objects[n]=q,z.empties[n]=q);if(q){if(void 0!==r.userData)for(var y in r.userData)q.userData[y]=r.userData[y];if(void 0!==r.groups)for(u=0;u<r.groups.length;u++)c=r.groups[u],void 0===z.groups[c]&&(z.groups[c]=[]),z.groups[c].push(n)}}void 0!==q&&void 0!==r.children&&
-f(q,r.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;z.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();A-=1;s.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
-e.content:e.dae?e.scene:e,a,b,c,d);A-=1;s.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c}}function n(){s.callbackProgress({totalModels:P,totalTextures:I,loadedModels:P-A,loadedTextures:I-F},z);s.onLoadProgress();if(0===A&&0===F){for(var a=0;a<B.length;a++){var c=B[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}function q(a,
-b){b(a);if(void 0!==a.children)for(var c in a.children)q(a.children[c],b)}var s=this,r=THREE.Loader.prototype.extractUrlBase(c),t,p,v,w,u,x,A,F,P,I,z,B=[],L=a,H;for(H in this.geometryHandlers)a=this.geometryHandlers[H].loaderClass,this.geometryHandlers[H].loaderObject=new a;for(H in this.hierarchyHandlers)a=this.hierarchyHandlers[H].loaderClass,this.hierarchyHandlers[H].loaderObject=new a;F=A=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
-lights:{},fogs:{},empties:{},groups:{}};L.transform&&(H=L.transform.position,a=L.transform.rotation,c=L.transform.scale,H&&z.scene.position.fromArray(H),a&&z.scene.rotation.fromArray(a),c&&z.scene.scale.fromArray(c),H||a||c)&&(z.scene.updateMatrix(),z.scene.updateMatrixWorld());H=function(a){return function(){F-=a;n();s.onLoadComplete()}};for(var J in L.fogs)a=L.fogs[J],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
-a[1],a[2]),z.fogs[J]=w;for(var y in L.geometries)w=L.geometries[y],w.type in this.geometryHandlers&&(A+=1,s.onLoadStart());for(var N in L.objects)q(L.objects[N],function(a){a.type&&a.type in s.hierarchyHandlers&&(A+=1,s.onLoadStart())});P=A;for(y in L.geometries)if(w=L.geometries[y],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=y,z.geometries[y]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
-w.heightSegments),t.name=y,z.geometries[y]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=y,z.geometries[y]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=y,z.geometries[y]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=y,z.geometries[y]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
-t.name=y,z.geometries[y]=t;else if(w.type in this.geometryHandlers){N={};for(u in w)"type"!==u&&"url"!==u&&(N[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,L.urlBaseType),h(y),N)}else"embedded"===w.type&&(N=L.embeds[w.id],N.metadata=L.metadata,N&&(N=this.geometryHandlers.ascii.loaderObject.parse(N,""),l(y)(N.geometry,N.materials)));for(var E in L.textures)if(y=L.textures[E],y.url instanceof Array)for(F+=y.url.length,u=0;u<y.url.length;u++)s.onLoadStart();else F+=1,s.onLoadStart();
-I=F;for(E in L.textures){y=L.textures[E];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){N=y.url.length;w=[];for(u=0;u<N;u++)w[u]=d(y.url[u],L.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,y.mapping,H(N)):THREE.ImageUtils.loadTextureCube(w,y.mapping,H(N))}else u=/\.dds$/i.test(y.url),N=d(y.url,L.urlBaseType),w=H(1),u=u?THREE.ImageUtils.loadCompressedTexture(N,y.mapping,w):THREE.ImageUtils.loadTexture(N,
+r.size_y}a.add(x);x.name=n;C.lights[n]=x;C.objects[n]=x}else"PerspectiveCamera"===r.type||"OrthographicCamera"===r.type?(e=r.position,g=r.rotation,l=r.quaternion,"PerspectiveCamera"===r.type?v=new THREE.PerspectiveCamera(r.fov,r.aspect,r.near,r.far):"OrthographicCamera"===r.type&&(v=new THREE.OrthographicCamera(r.left,r.right,r.top,r.bottom,r.near,r.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),C.cameras[n]=v,C.objects[n]=
+v):(e=r.position,g=r.rotation,h=r.scale,l=r.quaternion,q=new THREE.Object3D,q.name=n,q.position.fromArray(e),l?q.quaternion.fromArray(l):q.rotation.fromArray(g),q.scale.fromArray(h),q.visible=void 0!==r.visible?r.visible:!1,a.add(q),C.objects[n]=q,C.empties[n]=q);if(q){if(void 0!==r.userData)for(var y in r.userData)q.userData[y]=r.userData[y];if(void 0!==r.groups)for(u=0;u<r.groups.length;u++)c=r.groups[u],void 0===C.groups[c]&&(C.groups[c]=[]),C.groups[c].push(n)}}void 0!==q&&void 0!==r.children&&
+f(q,r.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;C.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c;e();A-=1;s.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
+e.content:e.dae?e.scene:e,a,b,c,d);A-=1;s.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c}}function n(){s.callbackProgress({totalModels:P,totalTextures:I,loadedModels:P-A,loadedTextures:I-G},C);s.onLoadProgress();if(0===A&&0===G){for(var a=0;a<B.length;a++){var c=B[a],d=C.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,C.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(C)}}function q(a,
+b){b(a);if(void 0!==a.children)for(var c in a.children)q(a.children[c],b)}var s=this,r=THREE.Loader.prototype.extractUrlBase(c),t,p,v,w,u,x,A,G,P,I,C,B=[],L=a,H;for(H in this.geometryHandlers)a=this.geometryHandlers[H].loaderClass,this.geometryHandlers[H].loaderObject=new a;for(H in this.hierarchyHandlers)a=this.hierarchyHandlers[H].loaderClass,this.hierarchyHandlers[H].loaderObject=new a;G=A=0;C={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{},empties:{},groups:{}};L.transform&&(H=L.transform.position,a=L.transform.rotation,c=L.transform.scale,H&&C.scene.position.fromArray(H),a&&C.scene.rotation.fromArray(a),c&&C.scene.scale.fromArray(c),H||a||c)&&(C.scene.updateMatrix(),C.scene.updateMatrixWorld());H=function(a){return function(){G-=a;n();s.onLoadComplete()}};for(var J in L.fogs)a=L.fogs[J],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
+a[1],a[2]),C.fogs[J]=w;for(var y in L.geometries)w=L.geometries[y],w.type in this.geometryHandlers&&(A+=1,s.onLoadStart());for(var N in L.objects)q(L.objects[N],function(a){a.type&&a.type in s.hierarchyHandlers&&(A+=1,s.onLoadStart())});P=A;for(y in L.geometries)if(w=L.geometries[y],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=y,C.geometries[y]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
+w.heightSegments),t.name=y,C.geometries[y]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=y,C.geometries[y]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=y,C.geometries[y]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=y,C.geometries[y]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
+t.name=y,C.geometries[y]=t;else if(w.type in this.geometryHandlers){N={};for(u in w)"type"!==u&&"url"!==u&&(N[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,L.urlBaseType),h(y),N)}else"embedded"===w.type&&(N=L.embeds[w.id],N.metadata=L.metadata,N&&(N=this.geometryHandlers.ascii.loaderObject.parse(N,""),l(y)(N.geometry,N.materials)));for(var D in L.textures)if(y=L.textures[D],y.url instanceof Array)for(G+=y.url.length,u=0;u<y.url.length;u++)s.onLoadStart();else G+=1,s.onLoadStart();
+I=G;for(D in L.textures){y=L.textures[D];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){N=y.url.length;w=[];for(u=0;u<N;u++)w[u]=d(y.url[u],L.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,y.mapping,H(N)):THREE.ImageUtils.loadTextureCube(w,y.mapping,H(N))}else u=/\.dds$/i.test(y.url),N=d(y.url,L.urlBaseType),w=H(1),u=u?THREE.ImageUtils.loadCompressedTexture(N,y.mapping,w):THREE.ImageUtils.loadTexture(N,
 y.mapping,w),void 0!==THREE[y.minFilter]&&(u.minFilter=THREE[y.minFilter]),void 0!==THREE[y.magFilter]&&(u.magFilter=THREE[y.magFilter]),y.anisotropy&&(u.anisotropy=y.anisotropy),y.repeat&&(u.repeat.set(y.repeat[0],y.repeat[1]),1!==y.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==y.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),y.offset&&u.offset.set(y.offset[0],y.offset[1]),y.wrap&&(N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==N[y.wrap[0]]&&(u.wrapS=N[y.wrap[0]]),void 0!==
-N[y.wrap[1]]&&(u.wrapT=N[y.wrap[1]]));z.textures[E]=u}var C,D;for(C in L.materials){E=L.materials[C];for(D in E.parameters)"envMap"===D||"map"===D||"lightMap"===D||"bumpMap"===D?E.parameters[D]=z.textures[E.parameters[D]]:"shading"===D?E.parameters[D]="flat"===E.parameters[D]?THREE.FlatShading:THREE.SmoothShading:"side"===D?E.parameters[D]="double"==E.parameters[D]?THREE.DoubleSide:"back"==E.parameters[D]?THREE.BackSide:THREE.FrontSide:"blending"===D?E.parameters[D]=E.parameters[D]in THREE?THREE[E.parameters[D]]:
-THREE.NormalBlending:"combine"===D?E.parameters[D]=E.parameters[D]in THREE?THREE[E.parameters[D]]:THREE.MultiplyOperation:"vertexColors"===D?"face"==E.parameters[D]?E.parameters[D]=THREE.FaceColors:E.parameters[D]&&(E.parameters[D]=THREE.VertexColors):"wrapRGB"===D&&(H=E.parameters[D],E.parameters[D]=new THREE.Vector3(H[0],H[1],H[2]));void 0!==E.parameters.opacity&&1>E.parameters.opacity&&(E.parameters.transparent=!0);E.parameters.normalMap?(H=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(H.uniforms),
-u=E.parameters.color,N=E.parameters.specular,w=E.parameters.ambient,J=E.parameters.shininess,y.tNormal.value=z.textures[E.parameters.normalMap],E.parameters.normalScale&&y.uNormalScale.value.set(E.parameters.normalScale[0],E.parameters.normalScale[1]),E.parameters.map&&(y.tDiffuse.value=E.parameters.map,y.enableDiffuse.value=!0),E.parameters.envMap&&(y.tCube.value=E.parameters.envMap,y.enableReflection.value=!0,y.reflectivity.value=E.parameters.reflectivity),E.parameters.lightMap&&(y.tAO.value=E.parameters.lightMap,
-y.enableAO.value=!0),E.parameters.specularMap&&(y.tSpecular.value=z.textures[E.parameters.specularMap],y.enableSpecular.value=!0),E.parameters.displacementMap&&(y.tDisplacement.value=z.textures[E.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=E.parameters.displacementBias,y.uDisplacementScale.value=E.parameters.displacementScale),y.diffuse.value.setHex(u),y.specular.value.setHex(N),y.ambient.value.setHex(w),y.shininess.value=J,E.parameters.opacity&&(y.opacity.value=
-E.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:y,lights:!0,fog:!0})):p=new THREE[E.type](E.parameters);p.name=C;z.materials[C]=p}for(C in L.materials)if(E=L.materials[C],E.parameters.materials){D=[];for(u=0;u<E.parameters.materials.length;u++)D.push(z.materials[E.parameters.materials[u]]);z.materials[C].materials=D}e();z.cameras&&L.defaults.camera&&(z.currentCamera=z.cameras[L.defaults.camera]);z.fogs&&L.defaults.fog&&(z.scene.fog=
-z.fogs[L.defaults.fog]);s.callbackSync(z);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
+N[y.wrap[1]]&&(u.wrapT=N[y.wrap[1]]));C.textures[D]=u}var z,E;for(z in L.materials){D=L.materials[z];for(E in D.parameters)"envMap"===E||"map"===E||"lightMap"===E||"bumpMap"===E?D.parameters[E]=C.textures[D.parameters[E]]:"shading"===E?D.parameters[E]="flat"===D.parameters[E]?THREE.FlatShading:THREE.SmoothShading:"side"===E?D.parameters[E]="double"==D.parameters[E]?THREE.DoubleSide:"back"==D.parameters[E]?THREE.BackSide:THREE.FrontSide:"blending"===E?D.parameters[E]=D.parameters[E]in THREE?THREE[D.parameters[E]]:
+THREE.NormalBlending:"combine"===E?D.parameters[E]=D.parameters[E]in THREE?THREE[D.parameters[E]]:THREE.MultiplyOperation:"vertexColors"===E?"face"==D.parameters[E]?D.parameters[E]=THREE.FaceColors:D.parameters[E]&&(D.parameters[E]=THREE.VertexColors):"wrapRGB"===E&&(H=D.parameters[E],D.parameters[E]=new THREE.Vector3(H[0],H[1],H[2]));void 0!==D.parameters.opacity&&1>D.parameters.opacity&&(D.parameters.transparent=!0);D.parameters.normalMap?(H=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(H.uniforms),
+u=D.parameters.color,N=D.parameters.specular,w=D.parameters.ambient,J=D.parameters.shininess,y.tNormal.value=C.textures[D.parameters.normalMap],D.parameters.normalScale&&y.uNormalScale.value.set(D.parameters.normalScale[0],D.parameters.normalScale[1]),D.parameters.map&&(y.tDiffuse.value=D.parameters.map,y.enableDiffuse.value=!0),D.parameters.envMap&&(y.tCube.value=D.parameters.envMap,y.enableReflection.value=!0,y.reflectivity.value=D.parameters.reflectivity),D.parameters.lightMap&&(y.tAO.value=D.parameters.lightMap,
+y.enableAO.value=!0),D.parameters.specularMap&&(y.tSpecular.value=C.textures[D.parameters.specularMap],y.enableSpecular.value=!0),D.parameters.displacementMap&&(y.tDisplacement.value=C.textures[D.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=D.parameters.displacementBias,y.uDisplacementScale.value=D.parameters.displacementScale),y.diffuse.value.setHex(u),y.specular.value.setHex(N),y.ambient.value.setHex(w),y.shininess.value=J,D.parameters.opacity&&(y.opacity.value=
+D.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:y,lights:!0,fog:!0})):p=new THREE[D.type](D.parameters);p.name=z;C.materials[z]=p}for(z in L.materials)if(D=L.materials[z],D.parameters.materials){E=[];for(u=0;u<D.parameters.materials.length;u++)E.push(C.materials[D.parameters.materials[u]]);C.materials[z].materials=E}e();C.cameras&&L.defaults.camera&&(C.currentCamera=C.cameras[L.defaults.camera]);C.fogs&&L.defaults.fog&&(C.scene.fog=
+C.fogs[L.defaults.fog]);s.callbackSync(C);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
 a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
 THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
@@ -286,7 +289,7 @@ this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.gener
 THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
 this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
 THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
-THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
+THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
 this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
 THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
@@ -305,28 +308,28 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
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 0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=P.length;d<e;d++){var f=P[d];Za.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ba.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Za.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ba.setFromMatrixPosition(f.matrixWorld),h=b.dot(ba.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Za.multiplyScalar(h)))))}}
 function c(a,b,c,d){s(b);r(c);t(d);p(a.getStyle());y.stroke();ia.expandByScalar(2*b)}function d(a){v(a.getStyle());y.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ma[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
-function g(a,b,c,d,g,h,m,k,l,p,n,q,r){if(!(r instanceof THREE.DataTexture)){!1===r.hasEventListener("update",e)&&(void 0!==r.image&&0<r.image.width&&f(r),r.addEventListener("update",e));var s=Ma[r.id];if(void 0!==s){v(s);var s=r.offset.x/r.repeat.x,u=r.offset.y/r.repeat.y,t=r.image.width*r.repeat.x;r=r.image.height*r.repeat.y;m=(m+s)*t;k=(k+u)*r;c-=a;d-=b;g-=a;h-=b;l=(l+s)*t-m;p=(p+u)*r-k;n=(n+s)*t-m;q=(q+u)*r-k;r=l*q-n*p;0!==r&&(s=1/r,r=(q*c-p*g)*s,p=(q*d-p*h)*s,c=(l*g-n*c)*s,d=(l*h-n*d)*s,a=a-r*
-m-c*k,b=b-p*m-d*k,y.save(),y.transform(r,p,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,m,k,l,p,n){var r,q;r=n.width-1;q=n.height-1;g*=r;h*=q;c-=a;d-=b;e-=a;f-=b;m=m*r-g;k=k*q-h;l=l*r-g;p=p*q-h;q=1/(m*p-l*k);r=(p*c-k*e)*q;k=(p*d-k*f)*q;c=(m*e-l*c)*q;d=(m*f-l*d)*q;a=a-r*g-c*h;b=b-k*g-d*h;y.save();y.transform(r,k,c,d,a,b);y.clip();y.drawImage(n,0,0);y.restore()}function k(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*
-b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;Sa.putImageData(m,0,0);Oa.drawImage(Pa,0,0);return ab}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){C!==a&&(C=y.globalAlpha=a)}function q(a){D!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
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-z.height,H=Math.floor(B/2),J=Math.floor(L/2),y=z.getContext("2d"),N=new THREE.Color(0),E=0,C=1,D=0,G=null,X=null,T=null,ea=null,Y=null,la=null,Q=0,ha,S,M,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ma,fa,Ka,U,aa,Ca,oa=new THREE.Color,xa=new THREE.Color,va=new THREE.Color,wa=new THREE.Color,Qa=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Za=new THREE.Color,Ma={},Ra,ya,za,ja,Ea,Fa,pa,Aa,Ba,$a,Na=new THREE.Box2,ga=new THREE.Box2,ia=new THREE.Box2,Ga=new THREE.Color,zb=new THREE.Color,
-ua=new THREE.Color,ba=new THREE.Vector3,Pa,Sa,m,ta,ab,Oa,Ja=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Sa=Pa.getContext("2d");Sa.fillStyle="rgba(0,0,0,1)";Sa.fillRect(0,0,2,2);m=Sa.getImageData(0,0,2,2);ta=m.data;ab=document.createElement("canvas");ab.width=ab.height=Ja;Oa=ab.getContext("2d");Oa.translate(-Ja/2,-Ja/2);Oa.scale(Ja,Ja);Ja--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=z;this.devicePixelRatio=
-void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){B=a*this.devicePixelRatio;L=b*this.devicePixelRatio;H=Math.floor(B/2);J=Math.floor(L/2);z.width=B;z.height=L;1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");Na.min.set(-H,
--J);Na.max.set(H,J);ga.min.set(-H,-J);ga.max.set(H,J);C=1;D=0;Y=ea=T=X=G=null};this.setClearColor=function(a,b){N.set(a);E=void 0!==b?b:1;ga.min.set(-H,-J);ga.max.set(H,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,J);!1===ga.empty()&&(ga.intersect(Na),ga.expandByScalar(2),1>E&&y.clearRect(ga.min.x|
-0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0),0<E&&(q(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*N.r)+","+Math.floor(255*N.g)+","+Math.floor(255*N.b)+","+E+")"),y.fillRect(ga.min.x|0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0)),ga.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,m){if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,H,J);x.info.render.vertices=0;x.info.render.faces=0;A=I.projectScene(a,m,this.sortObjects,this.sortElements);F=A.elements;P=A.lights;ha=m;Ga.setRGB(0,0,0);zb.setRGB(0,0,0);ua.setRGB(0,0,0);for(var z=0,L=P.length;z<L;z++){var B=P[z],E=B.color;B instanceof THREE.AmbientLight?Ga.add(E):B instanceof THREE.DirectionalLight?zb.add(E):B instanceof THREE.PointLight&&ua.add(E)}z=0;for(L=F.length;z<L;z++){var D=F[z],C=D.material;if(void 0!==C&&
-!1!==C.visible){ia.makeEmpty();if(D instanceof THREE.RenderableSprite){S=D;S.x*=H;S.y*=J;B=S;E=C;n(E.opacity);q(E.blending);var N=D.scale.x*H,D=D.scale.y*J,C=0.5*Math.sqrt(N*N+D*D);ia.min.set(B.x-C,B.y-C);ia.max.set(B.x+C,B.y+C);if(!1===Na.isIntersectionBox(ia))ia.makeEmpty();else if(E instanceof THREE.SpriteMaterial||E instanceof THREE.ParticleSystemMaterial){var G=E.map;if(null!==G){!1===G.hasEventListener("update",e)&&(void 0!==G.image&&0<G.image.width&&f(G),G.addEventListener("update",e));C=Ma[G.id];
-void 0!==C?v(C):v("rgba( 0, 0, 0, 1 )");var Q=G.image,C=Q.width*G.offset.x,T=Q.height*G.offset.y,X=Q.width*G.repeat.x,G=Q.height*G.repeat.y,Q=N/X,Y=D/G;y.save();y.translate(B.x,B.y);0!==E.rotation&&y.rotate(E.rotation);y.translate(-N/2,-D/2);y.scale(Q,Y);y.translate(-C,-T);y.fillRect(C,T,X,G)}else v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,-D),y.fillRect(-0.5,-0.5,1,1);y.restore()}else E instanceof THREE.SpriteCanvasMaterial&&(p(E.color.getStyle()),
-v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,D),E.program(y),y.restore())}else if(D instanceof THREE.RenderableLine){if(S=D.v1,M=D.v2,S.positionScreen.x*=H,S.positionScreen.y*=J,M.positionScreen.x*=H,M.positionScreen.y*=J,ia.setFromPoints([S.positionScreen,M.positionScreen]),!0===Na.isIntersectionBox(ia))if(B=S,E=M,N=D,D=C,n(D.opacity),q(D.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(E.positionScreen.x,E.positionScreen.y),
-D instanceof THREE.LineBasicMaterial){s(D.linewidth);r(D.linecap);t(D.linejoin);if(D.vertexColors!==THREE.VertexColors)p(D.color.getStyle());else if(C=N.vertexColors[0].getStyle(),N=N.vertexColors[1].getStyle(),C===N)p(C);else{try{var ea=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,E.positionScreen.x,E.positionScreen.y);ea.addColorStop(0,C);ea.addColorStop(1,N)}catch(la){ea=C}p(ea)}y.stroke();ia.expandByScalar(2*D.linewidth)}else D instanceof THREE.LineDashedMaterial&&(s(D.linewidth),
-r(D.linecap),t(D.linejoin),p(D.color.getStyle()),w(D.dashSize,D.gapSize),y.stroke(),ia.expandByScalar(2*D.linewidth),w(null,null))}else if(D instanceof THREE.RenderableFace3){S=D.v1;M=D.v2;R=D.v3;if(-1>S.positionScreen.z||1<S.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;S.positionScreen.x*=H;S.positionScreen.y*=J;M.positionScreen.x*=H;M.positionScreen.y*=J;R.positionScreen.x*=H;R.positionScreen.y*=J;0<C.overdraw&&
-(l(S.positionScreen,M.positionScreen,C.overdraw),l(M.positionScreen,R.positionScreen,C.overdraw),l(R.positionScreen,S.positionScreen,C.overdraw));ia.setFromPoints([S.positionScreen,M.positionScreen,R.positionScreen]);if(!0===Na.isIntersectionBox(ia)){B=S;E=M;N=R;x.info.render.vertices+=3;x.info.render.faces++;n(C.opacity);q(C.blending);ma=B.positionScreen.x;fa=B.positionScreen.y;Ka=E.positionScreen.x;U=E.positionScreen.y;aa=N.positionScreen.x;Ca=N.positionScreen.y;var T=ma,X=fa,G=Ka,Q=U,Y=aa,ta=Ca;
-y.beginPath();y.moveTo(T,X);y.lineTo(G,Q);y.lineTo(Y,ta);y.closePath();(C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial)&&null===C.map?(Da.copy(C.color),Xa.copy(C.emissive),C.vertexColors===THREE.FaceColors&&Da.multiply(D.color),!1===C.wireframe&&C.shading===THREE.SmoothShading&&3===D.vertexNormalsLength?(xa.copy(Ga),va.copy(Ga),wa.copy(Ga),b(D.v1.positionWorld,D.vertexNormalsModel[0],xa),b(D.v2.positionWorld,D.vertexNormalsModel[1],va),b(D.v3.positionWorld,D.vertexNormalsModel[2],
-wa),xa.multiply(Da).add(Xa),va.multiply(Da).add(Xa),wa.multiply(Da).add(Xa),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,fa,Ka,U,aa,Ca,0,0,1,0,0,1,za)):(oa.copy(Ga),b(D.centroidModel,D.normalModel,oa),oa.multiply(Da).add(Xa),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa))):C instanceof THREE.MeshBasicMaterial||C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial?null!==C.map?C.map.mapping instanceof THREE.UVMapping&&
-(ja=D.uvs[0],g(ma,fa,Ka,U,aa,Ca,ja[0].x,ja[0].y,ja[1].x,ja[1].y,ja[2].x,ja[2].y,C.map)):null!==C.envMap?C.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ba.copy(D.vertexNormalsModelView[0]),Ea=0.5*ba.x+0.5,Fa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[1]),pa=0.5*ba.x+0.5,Aa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[2]),Ba=0.5*ba.x+0.5,$a=0.5*ba.y+0.5,g(ma,fa,Ka,U,aa,Ca,Ea,Fa,pa,Aa,Ba,$a,C.envMap)):(oa.copy(C.color),C.vertexColors===THREE.FaceColors&&oa.multiply(D.color),!0===
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-(B=D.normalModelView,oa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C.shading===THREE.SmoothShading&&(B=D.vertexNormalsModelView[0],xa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[1],va.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[2],wa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),Qa.addColors(va,wa).multiplyScalar(0.5),
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+function g(a,b,c,d,g,h,m,k,l,p,n,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",e)&&(void 0!==q.image&&0<q.image.width&&f(q),q.addEventListener("update",e));var s=Ma[q.id];if(void 0!==s){v(s);var s=q.offset.x/q.repeat.x,u=q.offset.y/q.repeat.y,t=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;m=(m+s)*t;k=(k+u)*q;c-=a;d-=b;g-=a;h-=b;l=(l+s)*t-m;p=(p+u)*q-k;n=(n+s)*t-m;r=(r+u)*q-k;q=l*r-n*p;0!==q&&(s=1/q,q=(r*c-p*g)*s,p=(r*d-p*h)*s,c=(l*g-n*c)*s,d=(l*h-n*d)*s,a=a-q*
+m-c*k,b=b-p*m-d*k,y.save(),y.transform(q,p,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,m,k,l,p,n){var q,r;q=n.width-1;r=n.height-1;g*=q;h*=r;c-=a;d-=b;e-=a;f-=b;m=m*q-g;k=k*r-h;l=l*q-g;p=p*r-h;r=1/(m*p-l*k);q=(p*c-k*e)*r;k=(p*d-k*f)*r;c=(m*e-l*c)*r;d=(m*f-l*d)*r;a=a-q*g-c*h;b=b-k*g-d*h;y.save();y.transform(q,k,c,d,a,b);y.clip();y.drawImage(n,0,0);y.restore()}function k(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*
+b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;Sa.putImageData(m,0,0);Oa.drawImage(Pa,0,0);return ab}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){z!==a&&(z=y.globalAlpha=a)}function q(a){E!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
+(y.globalCompositeOperation="darker"),E=a)}function s(a){S!==a&&(S=y.lineWidth=a)}function r(a){fa!==a&&(fa=y.lineCap=a)}function t(a){Y!==a&&(Y=y.lineJoin=a)}function p(a){F!==a&&(F=y.strokeStyle=a)}function v(a){X!==a&&(X=y.fillStyle=a)}function w(a,b){if(la!==a||Q!==b)y.setLineDash([a,b]),la=a,Q=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var u=THREE.Math.smoothstep;a=a||{};var x=this,A,G,P,I=new THREE.Projector,C=void 0!==a.canvas?a.canvas:document.createElement("canvas"),B=C.width,L=
+C.height,H=Math.floor(B/2),J=Math.floor(L/2),y=C.getContext("2d"),N=new THREE.Color(0),D=0,z=1,E=0,F=null,X=null,S=null,fa=null,Y=null,la=null,Q=0,ha,U,M,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ma,da,Ka,T,aa,Ca,oa=new THREE.Color,xa=new THREE.Color,va=new THREE.Color,wa=new THREE.Color,Qa=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Za=new THREE.Color,Ma={},Ra,ya,za,ja,Ea,Fa,pa,Aa,Ba,$a,Na=new THREE.Box2,ga=new THREE.Box2,ia=new THREE.Box2,Ga=new THREE.Color,zb=new THREE.Color,
+ua=new THREE.Color,ba=new THREE.Vector3,Pa,Sa,m,ta,ab,Oa,Ja=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Sa=Pa.getContext("2d");Sa.fillStyle="rgba(0,0,0,1)";Sa.fillRect(0,0,2,2);m=Sa.getImageData(0,0,2,2);ta=m.data;ab=document.createElement("canvas");ab.width=ab.height=Ja;Oa=ab.getContext("2d");Oa.translate(-Ja/2,-Ja/2);Oa.scale(Ja,Ja);Ja--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=C;this.devicePixelRatio=
+void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){B=a*this.devicePixelRatio;L=b*this.devicePixelRatio;H=Math.floor(B/2);J=Math.floor(L/2);C.width=B;C.height=L;1!==this.devicePixelRatio&&!1!==c&&(C.style.width=a+"px",C.style.height=b+"px");Na.min.set(-H,
+-J);Na.max.set(H,J);ga.min.set(-H,-J);ga.max.set(H,J);z=1;E=0;Y=fa=S=X=F=null};this.setClearColor=function(a,b){N.set(a);D=void 0!==b?b:1;ga.min.set(-H,-J);ga.max.set(H,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,J);!1===ga.empty()&&(ga.intersect(Na),ga.expandByScalar(2),1>D&&y.clearRect(ga.min.x|
+0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0),0<D&&(q(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*N.r)+","+Math.floor(255*N.g)+","+Math.floor(255*N.b)+","+D+")"),y.fillRect(ga.min.x|0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0)),ga.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,m){if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,H,J);x.info.render.vertices=0;x.info.render.faces=0;A=I.projectScene(a,m,this.sortObjects,this.sortElements);G=A.elements;P=A.lights;ha=m;Ga.setRGB(0,0,0);zb.setRGB(0,0,0);ua.setRGB(0,0,0);for(var C=0,L=P.length;C<L;C++){var B=P[C],D=B.color;B instanceof THREE.AmbientLight?Ga.add(D):B instanceof THREE.DirectionalLight?zb.add(D):B instanceof THREE.PointLight&&ua.add(D)}C=0;for(L=G.length;C<L;C++){var E=G[C],z=E.material;if(void 0!==z&&
+!1!==z.visible){ia.makeEmpty();if(E instanceof THREE.RenderableSprite){U=E;U.x*=H;U.y*=J;B=U;D=z;n(D.opacity);q(D.blending);var N=E.scale.x*H,E=E.scale.y*J,z=0.5*Math.sqrt(N*N+E*E);ia.min.set(B.x-z,B.y-z);ia.max.set(B.x+z,B.y+z);if(!1===Na.isIntersectionBox(ia))ia.makeEmpty();else if(D instanceof THREE.SpriteMaterial||D instanceof THREE.ParticleSystemMaterial){var F=D.map;if(null!==F){!1===F.hasEventListener("update",e)&&(void 0!==F.image&&0<F.image.width&&f(F),F.addEventListener("update",e));z=Ma[F.id];
+void 0!==z?v(z):v("rgba( 0, 0, 0, 1 )");var Q=F.image,z=Q.width*F.offset.x,S=Q.height*F.offset.y,X=Q.width*F.repeat.x,F=Q.height*F.repeat.y,Q=N/X,Y=E/F;y.save();y.translate(B.x,B.y);0!==D.rotation&&y.rotate(D.rotation);y.translate(-N/2,-E/2);y.scale(Q,Y);y.translate(-z,-S);y.fillRect(z,S,X,F)}else v(D.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==D.rotation&&y.rotate(D.rotation),y.scale(N,-E),y.fillRect(-0.5,-0.5,1,1);y.restore()}else D instanceof THREE.SpriteCanvasMaterial&&(p(D.color.getStyle()),
+v(D.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==D.rotation&&y.rotate(D.rotation),y.scale(N,E),D.program(y),y.restore())}else if(E instanceof THREE.RenderableLine){if(U=E.v1,M=E.v2,U.positionScreen.x*=H,U.positionScreen.y*=J,M.positionScreen.x*=H,M.positionScreen.y*=J,ia.setFromPoints([U.positionScreen,M.positionScreen]),!0===Na.isIntersectionBox(ia))if(B=U,D=M,N=E,E=z,n(E.opacity),q(E.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(D.positionScreen.x,D.positionScreen.y),
+E instanceof THREE.LineBasicMaterial){s(E.linewidth);r(E.linecap);t(E.linejoin);if(E.vertexColors!==THREE.VertexColors)p(E.color.getStyle());else if(z=N.vertexColors[0].getStyle(),N=N.vertexColors[1].getStyle(),z===N)p(z);else{try{var fa=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,D.positionScreen.x,D.positionScreen.y);fa.addColorStop(0,z);fa.addColorStop(1,N)}catch(la){fa=z}p(fa)}y.stroke();ia.expandByScalar(2*E.linewidth)}else E instanceof THREE.LineDashedMaterial&&(s(E.linewidth),
+r(E.linecap),t(E.linejoin),p(E.color.getStyle()),w(E.dashSize,E.gapSize),y.stroke(),ia.expandByScalar(2*E.linewidth),w(null,null))}else if(E instanceof THREE.RenderableFace3){U=E.v1;M=E.v2;R=E.v3;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;U.positionScreen.x*=H;U.positionScreen.y*=J;M.positionScreen.x*=H;M.positionScreen.y*=J;R.positionScreen.x*=H;R.positionScreen.y*=J;0<z.overdraw&&
+(l(U.positionScreen,M.positionScreen,z.overdraw),l(M.positionScreen,R.positionScreen,z.overdraw),l(R.positionScreen,U.positionScreen,z.overdraw));ia.setFromPoints([U.positionScreen,M.positionScreen,R.positionScreen]);if(!0===Na.isIntersectionBox(ia)){B=U;D=M;N=R;x.info.render.vertices+=3;x.info.render.faces++;n(z.opacity);q(z.blending);ma=B.positionScreen.x;da=B.positionScreen.y;Ka=D.positionScreen.x;T=D.positionScreen.y;aa=N.positionScreen.x;Ca=N.positionScreen.y;var S=ma,X=da,F=Ka,Q=T,Y=aa,ta=Ca;
+y.beginPath();y.moveTo(S,X);y.lineTo(F,Q);y.lineTo(Y,ta);y.closePath();(z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map?(Da.copy(z.color),Xa.copy(z.emissive),z.vertexColors===THREE.FaceColors&&Da.multiply(E.color),!1===z.wireframe&&z.shading===THREE.SmoothShading&&3===E.vertexNormalsLength?(xa.copy(Ga),va.copy(Ga),wa.copy(Ga),b(E.v1.positionWorld,E.vertexNormalsModel[0],xa),b(E.v2.positionWorld,E.vertexNormalsModel[1],va),b(E.v3.positionWorld,E.vertexNormalsModel[2],
+wa),xa.multiply(Da).add(Xa),va.multiply(Da).add(Xa),wa.multiply(Da).add(Xa),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)):(oa.copy(Ga),b(E.centroidModel,E.normalModel,oa),oa.multiply(Da).add(Xa),!0===z.wireframe?c(oa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):d(oa))):z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&
+(ja=E.uvs[0],g(ma,da,Ka,T,aa,Ca,ja[0].x,ja[0].y,ja[1].x,ja[1].y,ja[2].x,ja[2].y,z.map)):null!==z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ba.copy(E.vertexNormalsModelView[0]),Ea=0.5*ba.x+0.5,Fa=0.5*ba.y+0.5,ba.copy(E.vertexNormalsModelView[1]),pa=0.5*ba.x+0.5,Aa=0.5*ba.y+0.5,ba.copy(E.vertexNormalsModelView[2]),Ba=0.5*ba.x+0.5,$a=0.5*ba.y+0.5,g(ma,da,Ka,T,aa,Ca,Ea,Fa,pa,Aa,Ba,$a,z.envMap)):(oa.copy(z.color),z.vertexColors===THREE.FaceColors&&oa.multiply(E.color),!0===
+z.wireframe?c(oa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):d(oa)):z instanceof THREE.MeshDepthMaterial?(Ra=ha.near,ya=ha.far,xa.r=xa.g=xa.b=1-u(B.positionScreen.z*B.positionScreen.w,Ra,ya),va.r=va.g=va.b=1-u(D.positionScreen.z*D.positionScreen.w,Ra,ya),wa.r=wa.g=wa.b=1-u(N.positionScreen.z*N.positionScreen.w,Ra,ya),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)):z instanceof THREE.MeshNormalMaterial&&(B=void 0,z.shading===THREE.FlatShading?
+(B=E.normalModelView,oa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?c(oa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):d(oa)):z.shading===THREE.SmoothShading&&(B=E.vertexNormalsModelView[0],xa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=E.vertexNormalsModelView[1],va.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=E.vertexNormalsModelView[2],wa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),Qa.addColors(va,wa).multiplyScalar(0.5),
+za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)))}}ga.union(ia)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -372,138 +375,138 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
 depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
-function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),r=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));r&&(a.__colorArray=new Float32Array(3*h));p&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
+function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));p&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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+p.groundColor,M.gammaInput?(s*=s,I(R,u,r,s),I(Q,u,p,s)):(C(R,u,r,s),C(Q,u,p,s)),ma+=1);c=3*S;for(f=Math.max(v.length,3*oa);c<f;c++)v[c]=0;c=3*X;for(f=Math.max(x.length,3*cc);c<f;c++)x[c]=0;c=3*U;for(f=Math.max(G.length,3*$);c<f;c++)G[c]=0;c=3*ma;for(f=Math.max(R.length,3*Z);c<f;c++)R[c]=0;c=3*ma;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;t.directional.length=S;t.point.length=X;t.spot.length=U;t.hemi.length=ma;t.ambient[0]=l;t.ambient[1]=n;t.ambient[2]=q;Pa=!1}c=Sa;k.ambientLightColor.value=c.ambient;
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 c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;M.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
 (k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var aa;d.map?aa=d.map:d.specularMap?aa=d.specularMap:d.normalMap?aa=d.normalMap:d.bumpMap&&(aa=d.bumpMap);void 0!==aa&&(c=aa.offset,aa=aa.repeat,k.offsetRepeat.value.set(c.x,c.y,aa.x,aa.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof
-THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=D.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=
+THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=E.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=
 d.shininess,M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
 k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=aa=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[aa]=l.shadowMap,k.shadowMapSize.value[aa]=l.shadowMapSize,k.shadowMatrix.value[aa]=l.shadowMatrix,
 k.shadowDarkness.value[aa]=l.shadowDarkness,k.shadowBias.value[aa]=l.shadowBias,aa++);b=d.uniformsList;k=0;for(aa=b.length;k<aa;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],n=c.type,l=c.value,"i"===n)m.uniform1i(f,l);else if("f"===n)m.uniform1f(f,l);else if("v2"===n)m.uniform2f(f,l.x,l.y);else if("v3"===n)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===n)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===n)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===n)m.uniform1iv(f,l);else if("iv"===n)m.uniform3iv(f,l);else if("fv1"===
-n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(r=l.length;n<r;n++)t=2*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(r=l.length;n<r;n++)t=3*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));
-n=0;for(r=l.length;n<r;n++)t=4*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z,c._array[t+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m4"===n)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));n=0;for(r=l.length;n<r;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(t=l,l=P(),m.uniform1i(f,l),t)if(t.image instanceof
-Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",tb),c.image.__webglTextureCube=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)M.autoScaleCubemaps&&!f?(r=l,t=n,v=c.image[n],x=Zb,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),
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-0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,t,t,v,l[n]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(t,
-l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(r=c.value.length;n<r;n++)c._array[n]=P();m.uniform1iv(f,c._array);n=0;for(r=c.value.length;n<r;n++)t=c.value[n],l=c._array[n],t&&M.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ua.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ua.x,ua.y,ua.z));(d instanceof THREE.MeshPhongMaterial||
+n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(q=l.length;n<q;n++)t=2*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(q=l.length;n<q;n++)t=3*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));
+n=0;for(q=l.length;n<q;n++)t=4*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z,c._array[t+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m4"===n)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));n=0;for(q=l.length;n<q;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(t=l,l=P(),m.uniform1i(f,l),t)if(t.image instanceof
+Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",tb),c.image.__webglTextureCube=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)M.autoScaleCubemaps&&!f?(q=l,t=n,v=c.image[n],x=Zb,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),
+w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),q[t]=v):l[n]=c.image[n];n=l[0];q=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);t=z(c.format);v=z(c.type);y(m.TEXTURE_CUBE_MAP,c,q);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,A=0,B=x.length;A<B;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,t,w.width,w.height,
+0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,t,t,v,l[n]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(t,
+l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(q=c.value.length;n<q;n++)c._array[n]=P();m.uniform1iv(f,c._array);n=0;for(q=c.value.length;n<q;n++)t=c.value[n],l=c._array[n],t&&M.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ua.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ua.x,ua.y,ua.z));(d instanceof THREE.MeshPhongMaterial||
 d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function P(){var a=xa;a>=Jb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
-Jb);xa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==Ea&&(m.lineWidth(a),Ea=a)}function L(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||za===b&&ja===c||(m.polygonOffset(b,c),za=b,ja=c)}function H(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):
-"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(H(b)),null)}function y(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,C(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,C(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,C(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,C(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,
-m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,E(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,E(b.minFilter)));Oa&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,Oa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Cb)),b.__oldAnisotropy=b.anisotropy)}function N(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
-m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function C(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
+Jb);xa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function C(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==Ea&&(m.lineWidth(a),Ea=a)}function L(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||za===b&&ja===c||(m.polygonOffset(b,c),za=b,ja=c)}function H(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):
+"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(H(b)),null)}function y(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,z(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,z(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,z(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,
+m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,D(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,D(b.minFilter)));Oa&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,Oa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Cb)),b.__oldAnisotropy=b.anisotropy)}function N(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
+m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
 if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;
 if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
 THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
 THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Ja){if(a===THREE.RGB_S3TC_DXT1_Format)return Ja.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT1_EXT;
-if(a===THREE.RGBA_S3TC_DXT3_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",T=void 0!==a.alpha?a.alpha:!1,ea=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,la=void 0!==a.stencil?
-a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),S=0;this.domElement=D;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;
-this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,R=[],ma=0,fa=null,Ka=null,U=-1,aa=null,Ca=null,oa=0,xa=0,va=-1,wa=-1,Qa=-1,Da=-1,Xa=-1,Za=-1,Ma=-1,Ra=-1,ya=null,za=null,ja=null,Ea=null,Fa=0,pa=0,Aa=D.width,Ba=D.height,$a=0,Na=
-0,ga={},ia=new THREE.Frustum,Ga=new THREE.Matrix4,zb=new THREE.Matrix4,ua=new THREE.Vector3,ba=new THREE.Vector3,Pa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,ta,ab,Oa,Ja;(function(){try{var a={alpha:T,premultipliedAlpha:ea,antialias:Y,stencil:la,preserveDrawingBuffer:Q};
-m=G||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}ta=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");ab=m.getExtension("OES_standard_derivatives");Oa=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ja=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
+if(a===THREE.RGBA_S3TC_DXT3_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var E=void 0!==a.canvas?a.canvas:document.createElement("canvas"),F=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,fa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,la=void 0!==a.stencil?
+a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),U=0;this.domElement=E;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;
+this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,R=[],ma=0,da=null,Ka=null,T=-1,aa=null,Ca=null,oa=0,xa=0,va=-1,wa=-1,Qa=-1,Da=-1,Xa=-1,Za=-1,Ma=-1,Ra=-1,ya=null,za=null,ja=null,Ea=null,Fa=0,pa=0,Aa=E.width,Ba=E.height,$a=0,Na=
+0,ga={},ia=new THREE.Frustum,Ga=new THREE.Matrix4,zb=new THREE.Matrix4,ua=new THREE.Vector3,ba=new THREE.Vector3,Pa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,ta,ab,Oa,Ja;(function(){try{var a={alpha:S,premultipliedAlpha:fa,antialias:Y,stencil:la,preserveDrawingBuffer:Q};
+m=F||E.getContext("webgl",a)||E.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}ta=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");ab=m.getExtension("OES_standard_derivatives");Oa=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ja=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
 m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");ta||console.log("THREE.WebGLRenderer: Float textures not supported.");ab||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Oa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ja||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,
-0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Fa,pa,Aa,Ba);m.clearColor(ha.r,ha.g,ha.b,S);this.context=m;var Jb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Yb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Zb=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Cb=Oa?
+0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Fa,pa,Aa,Ba);m.clearColor(ha.r,ha.g,ha.b,U);this.context=m;var Jb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Yb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Zb=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Cb=Oa?
 m.getParameter(Oa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,xb=0<Yb,yb=xb&&ta;Ja&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var $b=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),ac=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var bc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
 m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<$b.precision&&0<bc.precision,Kb=0<ac.precision&&0<sc.precision;"highp"!==X||tc||(Kb?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));
-"mediump"!==X||Kb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return xb};this.supportsFloatTextures=function(){return ta};this.supportsStandardDerivatives=function(){return ab};this.supportsCompressedTextureS3TC=function(){return Ja};this.getMaxAnisotropy=function(){return Cb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){D.width=a*this.devicePixelRatio;D.height=b*this.devicePixelRatio;
-1!==this.devicePixelRatio&&!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Fa=a*this.devicePixelRatio;pa=b*this.devicePixelRatio;Aa=c*this.devicePixelRatio;Ba=d*this.devicePixelRatio;m.viewport(Fa,pa,Aa,Ba)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
-this.setClearColor=function(a,b){ha.set(a);S=void 0!==b?b:1;m.clearColor(ha.r,ha.g,ha.b,S)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){fa=null;U=aa=Ra=Ma=Qa=-1;Pa=!0;wa=va=-1;this.shadowMapPlugin.update(a,b)};var Lb=function(a){a=
+"mediump"!==X||Kb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return xb};this.supportsFloatTextures=function(){return ta};this.supportsStandardDerivatives=function(){return ab};this.supportsCompressedTextureS3TC=function(){return Ja};this.getMaxAnisotropy=function(){return Cb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){E.width=a*this.devicePixelRatio;E.height=b*this.devicePixelRatio;
+1!==this.devicePixelRatio&&!1!==c&&(E.style.width=a+"px",E.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Fa=a*this.devicePixelRatio;pa=b*this.devicePixelRatio;Aa=c*this.devicePixelRatio;Ba=d*this.devicePixelRatio;m.viewport(Fa,pa,Aa,Ba)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
+this.setClearColor=function(a,b){ha.set(a);U=void 0!==b?b:1;m.clearColor(ha.r,ha.g,ha.b,U)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
+function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){da=null;T=aa=Ra=Ma=Qa=-1;Pa=!0;wa=va=-1;this.shadowMapPlugin.update(a,b)};var Lb=function(a){a=
 a.target;a.removeEventListener("dispose",Lb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);M.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
 Db(c)}else Db(a)},tb=function(a){a=a.target;a.removeEventListener("dispose",tb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));M.info.memory.textures--},Mb=function(a){a=a.target;a.removeEventListener("dispose",Mb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
 else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);Eb(a)},Db=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
 m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
 M.info.memory.geometries--},Eb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=R.length;a<c;a++)if(d=R[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=R.length;a<c;a++)d=R[a],d.program!==b&&e.push(d);R=e;m.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
 m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
-e,f,g,h,k,l,n,p,r,q,s=3*a.count;for(q=0;q<s;q+=9)r=a.normalArray,d=r[q],e=r[q+1],f=r[q+2],g=r[q+3],k=r[q+4],n=r[q+5],h=r[q+6],l=r[q+7],p=r[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,r[q]=d,r[q+1]=e,r[q+2]=f,r[q+3]=d,r[q+4]=e,r[q+5]=f,r[q+6]=d,r[q+7]=e,r[q+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
+e,f,g,h,k,l,n,p,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,d=q[r],e=q[r+1],f=q[r+2],g=q[r+3],k=q[r+4],n=q[r+5],h=q[r+6],l=q[r+7],p=q[r+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,q[r]=d,q[r+1]=e,q[r+2]=f,q[r+3]=d,q[r+4]=e,q[r+5]=f,q[r+6]=d,q[r+7]=e,q[r+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
 a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var l,
-n,p,r;l=F(a,b,c,d,f);a=l.attributes;b=e.attributes;c=!1;l=16777215*e.id+2*l.id+(d.wireframe?1:0);l!==aa&&(aa=l,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;1<e.length&&(c=!0);for(var q=0,s=e.length;q<s;q++){var t=e[q].index;if(c){for(n in a)p=a[n],l=b[n],0<=p&&(l?(r=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,t*r*4)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):
-3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)}m.drawElements(m.TRIANGLES,e[q].count,m.UNSIGNED_SHORT,2*e[q].start);M.info.render.calls++;M.info.render.vertices+=e[q].count;M.info.render.faces+=e[q].count/3}}else{if(c)for(n in a)"index"!==n&&(p=a[n],l=b[n],0<=p&&(l?(r=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&
-(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n]))));d=e.attributes.position;m.drawArrays(m.TRIANGLES,0,d.array.length/3);M.info.render.calls++;M.info.render.vertices+=d.array.length/3;M.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(n in a)p=a[n],l=b[n],0<=p&&(l?(r=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,
-r,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));d=b.position;m.drawArrays(m.POINTS,0,d.array.length/3);M.info.render.calls++;M.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(n=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),f=b.index)for(e=e.offsets,1<e.length&&
-(c=!0),q=0,s=e.length;q<s;q++)t=e[q].index,c&&(g(d,a,b,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[q].count,m.UNSIGNED_SHORT,2*e[q].start),M.info.render.calls++,M.info.render.vertices+=e[q].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(n,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=F(a,b,c,d,f);a=c.attributes;b=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==
+n,p,q;l=G(a,b,c,d,f);a=l.attributes;b=e.attributes;c=!1;l=16777215*e.id+2*l.id+(d.wireframe?1:0);l!==aa&&(aa=l,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;1<e.length&&(c=!0);for(var r=0,s=e.length;r<s;r++){var t=e[r].index;if(c){for(n in a)p=a[n],l=b[n],0<=p&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,q,m.FLOAT,!1,0,t*q*4)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):
+3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)}m.drawElements(m.TRIANGLES,e[r].count,m.UNSIGNED_SHORT,2*e[r].start);M.info.render.calls++;M.info.render.vertices+=e[r].count;M.info.render.faces+=e[r].count/3}}else{if(c)for(n in a)"index"!==n&&(p=a[n],l=b[n],0<=p&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,q,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&
+(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n]))));d=e.attributes.position;m.drawArrays(m.TRIANGLES,0,d.array.length/3);M.info.render.calls++;M.info.render.vertices+=d.array.length/3;M.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(n in a)p=a[n],l=b[n],0<=p&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,
+q,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));d=b.position;m.drawArrays(m.POINTS,0,d.array.length/3);M.info.render.calls++;M.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(n=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),f=b.index)for(e=e.offsets,1<e.length&&
+(c=!0),r=0,s=e.length;r<s;r++)t=e[r].index,c&&(g(d,a,b,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[r].count,m.UNSIGNED_SHORT,2*e[r].start),M.info.render.calls++,M.info.render.vertices+=e[r].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(n,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=G(a,b,c,d,f);a=c.attributes;b=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==
 aa&&(aa=c,b=!0);b&&k();if(!d.morphTargets&&0<=a.position)b&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),m.vertexAttribPointer(a.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,
 3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<l.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,
-m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=[];g=f.morphTargetInfluences;var r,q=g.length;for(r=0;r<q;r++)p=g[r],0<p&&l.push([p,r]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(r=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+
-p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[r]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList)for(g=0,l=e.__webglCustomAttributesList.length;g<
+m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=[];g=f.morphTargetInfluences;var q,r=g.length;for(q=0;q<r;q++)p=g[q],0<p&&l.push([p,q]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(q=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+
+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[q]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList)for(g=0,l=e.__webglCustomAttributesList.length;g<
 l;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),m.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),m.vertexAttribPointer(a.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(a.color,d.defaultAttributeValues.color));0<=a.normal&&
 (m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),m.vertexAttribPointer(a.normal,3,m.FLOAT,!1,0,0));0<=a.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),m.vertexAttribPointer(a.tangent,4,m.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),m.vertexAttribPointer(a.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));0<=a.uv2&&(f.geometry.faceVertexUvs[1]?
 (m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),m.vertexAttribPointer(a.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=a.skinIndex&&0<=a.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0));0<=a.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,
 e.__webglLineDistanceBuffer),h(a.lineDistance),m.vertexAttribPointer(a.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(B(d.wireframeLinewidth),b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,m.UNSIGNED_SHORT,0)):(b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,m.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=e.__webglFaceCount,M.info.render.faces+=
 e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),M.info.render.calls++,M.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,
-n=a.fog;U=-1;Pa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ga.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ia.setFromMatrix(Ga);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
+n=a.fog;T=-1;Pa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ga.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ia.setFromMatrix(Ga);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
 h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ia.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,t=p.buffer,u=void 0,v=u=void 0,v=p.object.material;if(v instanceof THREE.MeshFaceMaterial)u=t.materialIndex,u=v.materials[u],u.transparent?(p.transparent=u,p.opaque=
 null):(p.opaque=u,p.transparent=null);else if(u=v)u.transparent?(p.transparent=u,p.opaque=null):(p.opaque=u,p.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ua.setFromMatrixPosition(g.matrixWorld),ua.applyProjection(Ga),f.z=ua.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),
 g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),L(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,n,!0,d),r(a.__webglObjectsImmediate,"",b,k,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,n,!1,d),r(a.__webglObjectsImmediate,
 "opaque",b,k,n,!1,d),s(a.__webglObjects,!1,"transparent",b,k,n,!0,d),r(a.__webglObjectsImmediate,"transparent",b,k,n,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);aa=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ia):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),t(h,a));var k=h,l=k.geometry,p=void 0,r=void 0,q=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=!l.dynamic,A=l.attributes,y=void 0,B=void 0;for(y in A)B=A[y],B.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,B.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,
-B.buffer),m.bufferData(m.ARRAY_BUFFER,B.array,s)),B.needsUpdate=!1),x&&!B.dynamic&&(B.array=null)}else if(k instanceof THREE.Mesh){for(var D=0,C=l.geometryGroupsList.length;D<C;D++)if(p=l.geometryGroupsList[D],q=d(k,p),l.buffersNeedUpdate&&c(p,k),r=q.attributes&&v(q),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var z=p,E=k,F=m.DYNAMIC_DRAW,L=!l.dynamic,H=q;if(z.__inittedArrays){var I=e(H),P=
-H.vertexColors?H.vertexColors:!1,M=f(H),N=I===THREE.SmoothShading,G=void 0,R=void 0,Q=void 0,J=void 0,X=void 0,T=void 0,S=void 0,fa=void 0,aa=void 0,Y=void 0,ma=void 0,U=void 0,$=void 0,Z=void 0,oa=void 0,Ca=void 0,xa=void 0,ba=void 0,ea=void 0,ga=void 0,Ka=void 0,ha=void 0,ia=void 0,va=void 0,ja=void 0,la=void 0,wa=void 0,ta=void 0,za=void 0,La=void 0,Ea=void 0,Fa=void 0,Ja=void 0,Qa=void 0,pa=void 0,Na=void 0,ya=void 0,Da=void 0,Pa=void 0,Xa=void 0,Aa=0,Ba=0,Oa=0,Ra=0,Za=0,ib=0,Ya=0,Ma=0,fb=0,sa=
-0,Ha=0,O=0,Wa=void 0,jb=z.__vertexArray,$a=z.__uvArray,ab=z.__uv2Array,Sa=z.__normalArray,bb=z.__tangentArray,kb=z.__colorArray,cb=z.__skinIndexArray,db=z.__skinWeightArray,xb=z.__morphTargetsArrays,yb=z.__morphNormalsArrays,tb=z.__webglCustomAttributesList,K=void 0,Ob=z.__faceArray,ub=z.__lineArray,Ta=E.geometry,Jb=Ta.elementsNeedUpdate,Cb=Ta.uvsNeedUpdate,Kb=Ta.normalsNeedUpdate,Lb=Ta.tangentsNeedUpdate,Mb=Ta.colorsNeedUpdate,Nb=Ta.morphTargetsNeedUpdate,dc=Ta.vertices,da=z.faces3,lb=Ta.faces,Db=
-Ta.faceVertexUvs[0],Eb=Ta.faceVertexUvs[1],ec=Ta.skinIndices,Pb=Ta.skinWeights,Qb=Ta.morphTargets,jc=Ta.morphNormals;if(Ta.verticesNeedUpdate){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],U=dc[J.a],$=dc[J.b],Z=dc[J.c],jb[Ba]=U.x,jb[Ba+1]=U.y,jb[Ba+2]=U.z,jb[Ba+3]=$.x,jb[Ba+4]=$.y,jb[Ba+5]=$.z,jb[Ba+6]=Z.x,jb[Ba+7]=Z.y,jb[Ba+8]=Z.z,Ba+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,F)}if(Nb)for(pa=0,Na=Qb.length;pa<Na;pa++){G=Ha=0;for(R=da.length;G<R;G++)Pa=da[G],J=
-lb[Pa],U=Qb[pa].vertices[J.a],$=Qb[pa].vertices[J.b],Z=Qb[pa].vertices[J.c],ya=xb[pa],ya[Ha]=U.x,ya[Ha+1]=U.y,ya[Ha+2]=U.z,ya[Ha+3]=$.x,ya[Ha+4]=$.y,ya[Ha+5]=$.z,ya[Ha+6]=Z.x,ya[Ha+7]=Z.y,ya[Ha+8]=Z.z,H.morphNormals&&(N?(Xa=jc[pa].vertexNormals[Pa],ba=Xa.a,ea=Xa.b,ga=Xa.c):ga=ea=ba=jc[pa].faceNormals[Pa],Da=yb[pa],Da[Ha]=ba.x,Da[Ha+1]=ba.y,Da[Ha+2]=ba.z,Da[Ha+3]=ea.x,Da[Ha+4]=ea.y,Da[Ha+5]=ea.z,Da[Ha+6]=ga.x,Da[Ha+7]=ga.y,Da[Ha+8]=ga.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[pa]);
-m.bufferData(m.ARRAY_BUFFER,xb[pa],F);H.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[pa]),m.bufferData(m.ARRAY_BUFFER,yb[pa],F))}if(Pb.length){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],va=Pb[J.a],ja=Pb[J.b],la=Pb[J.c],db[sa]=va.x,db[sa+1]=va.y,db[sa+2]=va.z,db[sa+3]=va.w,db[sa+4]=ja.x,db[sa+5]=ja.y,db[sa+6]=ja.z,db[sa+7]=ja.w,db[sa+8]=la.x,db[sa+9]=la.y,db[sa+10]=la.z,db[sa+11]=la.w,wa=ec[J.a],ta=ec[J.b],za=ec[J.c],cb[sa]=wa.x,cb[sa+1]=wa.y,cb[sa+2]=wa.z,cb[sa+3]=wa.w,cb[sa+
-4]=ta.x,cb[sa+5]=ta.y,cb[sa+6]=ta.z,cb[sa+7]=ta.w,cb[sa+8]=za.x,cb[sa+9]=za.y,cb[sa+10]=za.z,cb[sa+11]=za.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,db,F))}if(Mb&&P){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],S=J.vertexColors,fa=J.color,3===S.length&&P===THREE.VertexColors?(Ka=S[0],ha=S[1],ia=S[2]):ia=ha=Ka=fa,kb[fb]=Ka.r,kb[fb+1]=Ka.g,kb[fb+2]=Ka.b,kb[fb+
-3]=ha.r,kb[fb+4]=ha.g,kb[fb+5]=ha.b,kb[fb+6]=ia.r,kb[fb+7]=ia.g,kb[fb+8]=ia.b,fb+=9;0<fb&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,kb,F))}if(Lb&&Ta.hasTangents){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],aa=J.vertexTangents,oa=aa[0],Ca=aa[1],xa=aa[2],bb[Ya]=oa.x,bb[Ya+1]=oa.y,bb[Ya+2]=oa.z,bb[Ya+3]=oa.w,bb[Ya+4]=Ca.x,bb[Ya+5]=Ca.y,bb[Ya+6]=Ca.z,bb[Ya+7]=Ca.w,bb[Ya+8]=xa.x,bb[Ya+9]=xa.y,bb[Ya+10]=xa.z,bb[Ya+11]=xa.w,Ya+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);
-m.bufferData(m.ARRAY_BUFFER,bb,F)}if(Kb&&I){G=0;for(R=da.length;G<R;G++)if(J=lb[da[G]],X=J.vertexNormals,T=J.normal,3===X.length&&N)for(La=0;3>La;La++)Fa=X[La],Sa[ib]=Fa.x,Sa[ib+1]=Fa.y,Sa[ib+2]=Fa.z,ib+=3;else for(La=0;3>La;La++)Sa[ib]=T.x,Sa[ib+1]=T.y,Sa[ib+2]=T.z,ib+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,F)}if(Cb&&Db&&M){G=0;for(R=da.length;G<R;G++)if(Q=da[G],Y=Db[Q],void 0!==Y)for(La=0;3>La;La++)Ja=Y[La],$a[Oa]=Ja.x,$a[Oa+1]=Ja.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,
-z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,$a,F))}if(Cb&&Eb&&M){G=0;for(R=da.length;G<R;G++)if(Q=da[G],ma=Eb[Q],void 0!==ma)for(La=0;3>La;La++)Qa=ma[La],ab[Ra]=Qa.x,ab[Ra+1]=Qa.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ab,F))}if(Jb){G=0;for(R=da.length;G<R;G++)Ob[Za]=Aa,Ob[Za+1]=Aa+1,Ob[Za+2]=Aa+2,Za+=3,ub[Ma]=Aa,ub[Ma+1]=Aa+1,ub[Ma+2]=Aa,ub[Ma+3]=Aa+2,ub[Ma+4]=Aa+1,ub[Ma+5]=Aa+2,Ma+=6,Aa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);
-m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ob,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,F)}if(tb)for(La=0,Ea=tb.length;La<Ea;La++)if(K=tb[La],K.__original.needsUpdate){O=0;if(1===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],K.array[O]=K.value[J.a],K.array[O+1]=K.value[J.b],K.array[O+2]=K.value[J.c],O+=3;else{if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Wa=K.value[da[G]],K.array[O]=Wa,K.array[O+
-1]=Wa,K.array[O+2]=Wa,O+=3}else if(2===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],U=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6;else{if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Z=$=U=Wa=K.value[da[G]],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6}else if(3===K.size){var ra;ra="c"===
-K.type?["r","g","b"]:["x","y","z"];if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],U=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=U[ra[0]],K.array[O+1]=U[ra[1]],K.array[O+2]=U[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Z=$=U=Wa=K.value[da[G]],K.array[O]=U[ra[0]],K.array[O+1]=U[ra[1]],K.array[O+2]=
-U[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faceVertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)Wa=K.value[da[G]],U=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=U[ra[0]],K.array[O+1]=U[ra[1]],K.array[O+2]=U[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9}else if(4===K.size)if(void 0===K.boundTo||"vertices"===
-K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],U=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=U.z,K.array[O+3]=U.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Z=$=U=Wa=K.value[da[G]],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=U.z,K.array[O+3]=U.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,
-K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faceVertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)Wa=K.value[da[G]],U=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=U.z,K.array[O+3]=U.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,K.buffer);m.bufferData(m.ARRAY_BUFFER,K.array,F)}L&&(delete z.__inittedArrays,
-delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.Line){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||
-l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var eb=l,Rb=m.DYNAMIC_DRAW,Fb=void 0,Gb=void 0,Hb=void 0,Sb=void 0,qa=void 0,Tb=void 0,kc=eb.vertices,lc=eb.colors,mc=eb.lineDistances,Yb=kc.length,Zb=lc.length,$b=mc.length,Ub=eb.__vertexArray,Vb=eb.__colorArray,nc=eb.__lineDistanceArray,ac=eb.colorsNeedUpdate,bc=eb.lineDistancesNeedUpdate,fc=eb.__webglCustomAttributesList,Wb=void 0,oc=void 0,Ia=void 0,Ab=void 0,Ua=void 0,na=void 0;if(eb.verticesNeedUpdate){for(Fb=0;Fb<Yb;Fb++)Sb=kc[Fb],qa=3*Fb,Ub[qa]=
+null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=G(a,b,c,d,e);aa=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ia):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],
+a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),t(h,a));var k=h,l=k.geometry,p=void 0,q=void 0,r=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=!l.dynamic,A=l.attributes,y=void 0,B=void 0;for(y in A)B=A[y],B.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,B.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,
+B.buffer),m.bufferData(m.ARRAY_BUFFER,B.array,s)),B.needsUpdate=!1),x&&!B.dynamic&&(B.array=null)}else if(k instanceof THREE.Mesh){for(var C=0,E=l.geometryGroupsList.length;C<E;C++)if(p=l.geometryGroupsList[C],r=d(k,p),l.buffersNeedUpdate&&c(p,k),q=r.attributes&&v(r),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||q){var z=p,G=k,D=m.DYNAMIC_DRAW,L=!l.dynamic,H=r;if(z.__inittedArrays){var I=e(H),P=
+H.vertexColors?H.vertexColors:!1,M=f(H),N=I===THREE.SmoothShading,F=void 0,R=void 0,Q=void 0,J=void 0,X=void 0,S=void 0,da=void 0,U=void 0,aa=void 0,Y=void 0,ma=void 0,T=void 0,$=void 0,Z=void 0,oa=void 0,Ca=void 0,xa=void 0,ba=void 0,fa=void 0,ga=void 0,Ka=void 0,ha=void 0,ia=void 0,va=void 0,ja=void 0,la=void 0,wa=void 0,ta=void 0,za=void 0,La=void 0,Ea=void 0,Fa=void 0,Ja=void 0,Qa=void 0,pa=void 0,Na=void 0,ya=void 0,Da=void 0,Pa=void 0,Xa=void 0,Aa=0,Ba=0,Oa=0,Ra=0,Za=0,ib=0,Ya=0,Ma=0,fb=0,sa=
+0,Ha=0,O=0,Wa=void 0,jb=z.__vertexArray,$a=z.__uvArray,ab=z.__uv2Array,Sa=z.__normalArray,bb=z.__tangentArray,kb=z.__colorArray,cb=z.__skinIndexArray,db=z.__skinWeightArray,xb=z.__morphTargetsArrays,yb=z.__morphNormalsArrays,tb=z.__webglCustomAttributesList,K=void 0,Ob=z.__faceArray,ub=z.__lineArray,Ta=G.geometry,Jb=Ta.elementsNeedUpdate,Cb=Ta.uvsNeedUpdate,Kb=Ta.normalsNeedUpdate,Lb=Ta.tangentsNeedUpdate,Mb=Ta.colorsNeedUpdate,Nb=Ta.morphTargetsNeedUpdate,dc=Ta.vertices,ea=z.faces3,lb=Ta.faces,Db=
+Ta.faceVertexUvs[0],Eb=Ta.faceVertexUvs[1],ec=Ta.skinIndices,Pb=Ta.skinWeights,Qb=Ta.morphTargets,jc=Ta.morphNormals;if(Ta.verticesNeedUpdate){F=0;for(R=ea.length;F<R;F++)J=lb[ea[F]],T=dc[J.a],$=dc[J.b],Z=dc[J.c],jb[Ba]=T.x,jb[Ba+1]=T.y,jb[Ba+2]=T.z,jb[Ba+3]=$.x,jb[Ba+4]=$.y,jb[Ba+5]=$.z,jb[Ba+6]=Z.x,jb[Ba+7]=Z.y,jb[Ba+8]=Z.z,Ba+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,D)}if(Nb)for(pa=0,Na=Qb.length;pa<Na;pa++){F=Ha=0;for(R=ea.length;F<R;F++)Pa=ea[F],J=
+lb[Pa],T=Qb[pa].vertices[J.a],$=Qb[pa].vertices[J.b],Z=Qb[pa].vertices[J.c],ya=xb[pa],ya[Ha]=T.x,ya[Ha+1]=T.y,ya[Ha+2]=T.z,ya[Ha+3]=$.x,ya[Ha+4]=$.y,ya[Ha+5]=$.z,ya[Ha+6]=Z.x,ya[Ha+7]=Z.y,ya[Ha+8]=Z.z,H.morphNormals&&(N?(Xa=jc[pa].vertexNormals[Pa],ba=Xa.a,fa=Xa.b,ga=Xa.c):ga=fa=ba=jc[pa].faceNormals[Pa],Da=yb[pa],Da[Ha]=ba.x,Da[Ha+1]=ba.y,Da[Ha+2]=ba.z,Da[Ha+3]=fa.x,Da[Ha+4]=fa.y,Da[Ha+5]=fa.z,Da[Ha+6]=ga.x,Da[Ha+7]=ga.y,Da[Ha+8]=ga.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[pa]);
+m.bufferData(m.ARRAY_BUFFER,xb[pa],D);H.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[pa]),m.bufferData(m.ARRAY_BUFFER,yb[pa],D))}if(Pb.length){F=0;for(R=ea.length;F<R;F++)J=lb[ea[F]],va=Pb[J.a],ja=Pb[J.b],la=Pb[J.c],db[sa]=va.x,db[sa+1]=va.y,db[sa+2]=va.z,db[sa+3]=va.w,db[sa+4]=ja.x,db[sa+5]=ja.y,db[sa+6]=ja.z,db[sa+7]=ja.w,db[sa+8]=la.x,db[sa+9]=la.y,db[sa+10]=la.z,db[sa+11]=la.w,wa=ec[J.a],ta=ec[J.b],za=ec[J.c],cb[sa]=wa.x,cb[sa+1]=wa.y,cb[sa+2]=wa.z,cb[sa+3]=wa.w,cb[sa+
+4]=ta.x,cb[sa+5]=ta.y,cb[sa+6]=ta.z,cb[sa+7]=ta.w,cb[sa+8]=za.x,cb[sa+9]=za.y,cb[sa+10]=za.z,cb[sa+11]=za.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,cb,D),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,db,D))}if(Mb&&P){F=0;for(R=ea.length;F<R;F++)J=lb[ea[F]],da=J.vertexColors,U=J.color,3===da.length&&P===THREE.VertexColors?(Ka=da[0],ha=da[1],ia=da[2]):ia=ha=Ka=U,kb[fb]=Ka.r,kb[fb+1]=Ka.g,kb[fb+2]=Ka.b,kb[fb+
+3]=ha.r,kb[fb+4]=ha.g,kb[fb+5]=ha.b,kb[fb+6]=ia.r,kb[fb+7]=ia.g,kb[fb+8]=ia.b,fb+=9;0<fb&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,kb,D))}if(Lb&&Ta.hasTangents){F=0;for(R=ea.length;F<R;F++)J=lb[ea[F]],aa=J.vertexTangents,oa=aa[0],Ca=aa[1],xa=aa[2],bb[Ya]=oa.x,bb[Ya+1]=oa.y,bb[Ya+2]=oa.z,bb[Ya+3]=oa.w,bb[Ya+4]=Ca.x,bb[Ya+5]=Ca.y,bb[Ya+6]=Ca.z,bb[Ya+7]=Ca.w,bb[Ya+8]=xa.x,bb[Ya+9]=xa.y,bb[Ya+10]=xa.z,bb[Ya+11]=xa.w,Ya+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);
+m.bufferData(m.ARRAY_BUFFER,bb,D)}if(Kb&&I){F=0;for(R=ea.length;F<R;F++)if(J=lb[ea[F]],X=J.vertexNormals,S=J.normal,3===X.length&&N)for(La=0;3>La;La++)Fa=X[La],Sa[ib]=Fa.x,Sa[ib+1]=Fa.y,Sa[ib+2]=Fa.z,ib+=3;else for(La=0;3>La;La++)Sa[ib]=S.x,Sa[ib+1]=S.y,Sa[ib+2]=S.z,ib+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,D)}if(Cb&&Db&&M){F=0;for(R=ea.length;F<R;F++)if(Q=ea[F],Y=Db[Q],void 0!==Y)for(La=0;3>La;La++)Ja=Y[La],$a[Oa]=Ja.x,$a[Oa+1]=Ja.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,
+z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,$a,D))}if(Cb&&Eb&&M){F=0;for(R=ea.length;F<R;F++)if(Q=ea[F],ma=Eb[Q],void 0!==ma)for(La=0;3>La;La++)Qa=ma[La],ab[Ra]=Qa.x,ab[Ra+1]=Qa.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ab,D))}if(Jb){F=0;for(R=ea.length;F<R;F++)Ob[Za]=Aa,Ob[Za+1]=Aa+1,Ob[Za+2]=Aa+2,Za+=3,ub[Ma]=Aa,ub[Ma+1]=Aa+1,ub[Ma+2]=Aa,ub[Ma+3]=Aa+2,ub[Ma+4]=Aa+1,ub[Ma+5]=Aa+2,Ma+=6,Aa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);
+m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ob,D);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,D)}if(tb)for(La=0,Ea=tb.length;La<Ea;La++)if(K=tb[La],K.__original.needsUpdate){O=0;if(1===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(F=0,R=ea.length;F<R;F++)J=lb[ea[F]],K.array[O]=K.value[J.a],K.array[O+1]=K.value[J.b],K.array[O+2]=K.value[J.c],O+=3;else{if("faces"===K.boundTo)for(F=0,R=ea.length;F<R;F++)Wa=K.value[ea[F]],K.array[O]=Wa,K.array[O+
+1]=Wa,K.array[O+2]=Wa,O+=3}else if(2===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(F=0,R=ea.length;F<R;F++)J=lb[ea[F]],T=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6;else{if("faces"===K.boundTo)for(F=0,R=ea.length;F<R;F++)Z=$=T=Wa=K.value[ea[F]],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6}else if(3===K.size){var ra;ra="c"===
+K.type?["r","g","b"]:["x","y","z"];if(void 0===K.boundTo||"vertices"===K.boundTo)for(F=0,R=ea.length;F<R;F++)J=lb[ea[F]],T=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=T[ra[0]],K.array[O+1]=T[ra[1]],K.array[O+2]=T[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faces"===K.boundTo)for(F=0,R=ea.length;F<R;F++)Z=$=T=Wa=K.value[ea[F]],K.array[O]=T[ra[0]],K.array[O+1]=T[ra[1]],K.array[O+2]=
+T[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faceVertices"===K.boundTo)for(F=0,R=ea.length;F<R;F++)Wa=K.value[ea[F]],T=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=T[ra[0]],K.array[O+1]=T[ra[1]],K.array[O+2]=T[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9}else if(4===K.size)if(void 0===K.boundTo||"vertices"===
+K.boundTo)for(F=0,R=ea.length;F<R;F++)J=lb[ea[F]],T=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=T.z,K.array[O+3]=T.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faces"===K.boundTo)for(F=0,R=ea.length;F<R;F++)Z=$=T=Wa=K.value[ea[F]],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=T.z,K.array[O+3]=T.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,
+K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faceVertices"===K.boundTo)for(F=0,R=ea.length;F<R;F++)Wa=K.value[ea[F]],T=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=T.z,K.array[O+3]=T.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,K.buffer);m.bufferData(m.ARRAY_BUFFER,K.array,D)}L&&(delete z.__inittedArrays,
+delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&w(r)}else if(k instanceof THREE.Line){r=d(k,l);q=r.attributes&&v(r);if(l.verticesNeedUpdate||
+l.colorsNeedUpdate||l.lineDistancesNeedUpdate||q){var eb=l,Rb=m.DYNAMIC_DRAW,Fb=void 0,Gb=void 0,Hb=void 0,Sb=void 0,qa=void 0,Tb=void 0,kc=eb.vertices,lc=eb.colors,mc=eb.lineDistances,Yb=kc.length,Zb=lc.length,$b=mc.length,Ub=eb.__vertexArray,Vb=eb.__colorArray,nc=eb.__lineDistanceArray,ac=eb.colorsNeedUpdate,bc=eb.lineDistancesNeedUpdate,fc=eb.__webglCustomAttributesList,Wb=void 0,oc=void 0,Ia=void 0,Ab=void 0,Ua=void 0,na=void 0;if(eb.verticesNeedUpdate){for(Fb=0;Fb<Yb;Fb++)Sb=kc[Fb],qa=3*Fb,Ub[qa]=
 Sb.x,Ub[qa+1]=Sb.y,Ub[qa+2]=Sb.z;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Ub,Rb)}if(ac){for(Gb=0;Gb<Zb;Gb++)Tb=lc[Gb],qa=3*Gb,Vb[qa]=Tb.r,Vb[qa+1]=Tb.g,Vb[qa+2]=Tb.b;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Vb,Rb)}if(bc){for(Hb=0;Hb<$b;Hb++)nc[Hb]=mc[Hb];m.bindBuffer(m.ARRAY_BUFFER,eb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,nc,Rb)}if(fc)for(Wb=0,oc=fc.length;Wb<oc;Wb++)if(na=fc[Wb],na.needsUpdate&&(void 0===
 na.boundTo||"vertices"===na.boundTo)){qa=0;Ab=na.value.length;if(1===na.size)for(Ia=0;Ia<Ab;Ia++)na.array[Ia]=na.value[Ia];else if(2===na.size)for(Ia=0;Ia<Ab;Ia++)Ua=na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,qa+=2;else if(3===na.size)if("c"===na.type)for(Ia=0;Ia<Ab;Ia++)Ua=na.value[Ia],na.array[qa]=Ua.r,na.array[qa+1]=Ua.g,na.array[qa+2]=Ua.b,qa+=3;else for(Ia=0;Ia<Ab;Ia++)Ua=na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,na.array[qa+2]=Ua.z,qa+=3;else if(4===na.size)for(Ia=0;Ia<Ab;Ia++)Ua=
-na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,na.array[qa+2]=Ua.z,na.array[qa+3]=Ua.w,qa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Rb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.ParticleSystem){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var mb=l,gc=m.DYNAMIC_DRAW,Ib=k,Va=void 0,nb=void 0,ob=void 0,W=void 0,pb=void 0,sb=void 0,
+na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,na.array[qa+2]=Ua.z,na.array[qa+3]=Ua.w,qa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Rb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&w(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);q=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||q){var mb=l,gc=m.DYNAMIC_DRAW,Ib=k,Va=void 0,nb=void 0,ob=void 0,W=void 0,pb=void 0,sb=void 0,
 Xb=mb.vertices,hc=Xb.length,ic=mb.colors,pc=ic.length,vb=mb.__vertexArray,wb=mb.__colorArray,qb=mb.__sortArray,qc=mb.verticesNeedUpdate,rc=mb.colorsNeedUpdate,rb=mb.__webglCustomAttributesList,gb=void 0,Bb=void 0,ca=void 0,hb=void 0,ka=void 0,V=void 0;if(Ib.sortParticles){zb.copy(Ga);zb.multiply(Ib.matrixWorld);for(Va=0;Va<hc;Va++)ob=Xb[Va],ua.copy(ob),ua.applyProjection(zb),qb[Va]=[ua.z,Va];qb.sort(n);for(Va=0;Va<hc;Va++)ob=Xb[qb[Va][1]],W=3*Va,vb[W]=ob.x,vb[W+1]=ob.y,vb[W+2]=ob.z;for(nb=0;nb<pc;nb++)W=
 3*nb,sb=ic[qb[nb][1]],wb[W]=sb.r,wb[W+1]=sb.g,wb[W+2]=sb.b;if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],void 0===V.boundTo||"vertices"===V.boundTo)if(W=0,hb=V.value.length,1===V.size)for(ca=0;ca<hb;ca++)pb=qb[ca][1],V.array[ca]=V.value[pb];else if(2===V.size)for(ca=0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,W+=2;else if(3===V.size)if("c"===V.type)for(ca=0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.r,V.array[W+1]=ka.g,V.array[W+2]=ka.b,W+=3;else for(ca=
 0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,W+=3;else if(4===V.size)for(ca=0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,V.array[W+3]=ka.w,W+=4}else{if(qc)for(Va=0;Va<hc;Va++)ob=Xb[Va],W=3*Va,vb[W]=ob.x,vb[W+1]=ob.y,vb[W+2]=ob.z;if(rc)for(nb=0;nb<pc;nb++)sb=ic[nb],W=3*nb,wb[W]=sb.r,wb[W+1]=sb.g,wb[W+2]=sb.b;if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],V.needsUpdate&&(void 0===V.boundTo||"vertices"===
 V.boundTo))if(hb=V.value.length,W=0,1===V.size)for(ca=0;ca<hb;ca++)V.array[ca]=V.value[ca];else if(2===V.size)for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.x,V.array[W+1]=ka.y,W+=2;else if(3===V.size)if("c"===V.type)for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.r,V.array[W+1]=ka.g,V.array[W+2]=ka.b,W+=3;else for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,W+=3;else if(4===V.size)for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+
-2]=ka.z,V.array[W+3]=ka.w,W+=4}if(qc||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,gc);if(rc||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,gc);if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],V.needsUpdate||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,V.buffer),m.bufferData(m.ARRAY_BUFFER,V.array,gc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;q.attributes&&w(q)}}};this.initMaterial=function(a,
-b,c,d){var e,f,g,h;a.addEventListener("dispose",Nb);var k,l,p,n,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?r="normal":a instanceof THREE.MeshBasicMaterial?r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=
-THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);n=q;yb&&d&&d.useVertexTexture?
-p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
+2]=ka.z,V.array[W+3]=ka.w,W+=4}if(qc||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,gc);if(rc||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,gc);if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],V.needsUpdate||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,V.buffer),m.bufferData(m.ARRAY_BUFFER,V.array,gc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;r.attributes&&w(r)}}};this.initMaterial=function(a,
+b,c,d){var e,f,g,h;a.addEventListener("dispose",Nb);var k,l,p,n,q;a instanceof THREE.MeshDepthMaterial?q="depth":a instanceof THREE.MeshNormalMaterial?q="normal":a instanceof THREE.MeshBasicMaterial?q="basic":a instanceof THREE.MeshLambertMaterial?q="lambert":a instanceof THREE.MeshPhongMaterial?q="phong":a instanceof THREE.LineBasicMaterial?q="basic":a instanceof THREE.LineDashedMaterial?q="dashed":a instanceof THREE.ParticleSystemMaterial&&(q="particle_basic");if(q){var r=THREE.ShaderLib[q];a.uniforms=
+THREE.UniformsUtils.clone(r.uniforms);a.vertexShader=r.vertexShader;a.fragmentShader=r.fragmentShader}var s=e=0,t=0,u=r=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&r++);f=s;g=t;h=r;t=r=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&r++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&r++);n=r;yb&&d&&d.useVertexTexture?
+p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;r=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
 vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,useVertexTexture:yb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=R.length;v<w;v++)if(e=R[v],e.code===r){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];q?e.push(q):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);q=e.join();v=0;for(w=R.length;v<w;v++)if(e=R[v],e.code===q){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===
 THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+X+" float;","precision "+X+" int;",e,xb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+
 c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":
 "",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 v=["precision "+X+" float;","precision "+X+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
 c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:
 "",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=J("vertex",w+s);v=J("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d?m.bindAttribLocation(x,0,d):m.bindAttribLocation(x,0,"position");m.linkProgram(x);m.getProgramParameter(x,m.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(x,m.VALIDATE_STATUS)+", gl error ["+
-m.getError()+"]"),console.error("Program Info Log: "+m.getProgramInfoLog(x)));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var A;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(A in q)v.push(A);A=v;v=0;for(w=A.length;v<w;v++)q=A[v],x.uniforms[q]=m.getUniformLocation(x,q);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");
-for(A=0;A<c.maxMorphTargets;A++)v.push("morphTarget"+A);for(A=0;A<c.maxMorphNormals;A++)v.push("morphNormal"+A);for(l in b)v.push(l);l=v;A=0;for(b=l.length;A<b;A++)v=l[A],x.attributes[v]=m.getAttribLocation(x,v);x.id=ma++;R.push({program:x,code:r,usedTimes:1});M.info.memory.programs=R.length;l=x}a.program=l;A=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=b+l,0<=A[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=
+m.getError()+"]"),console.error("Program Info Log: "+m.getProgramInfoLog(x)));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var A;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(A in r)v.push(A);A=v;v=0;for(w=A.length;v<w;v++)r=A[v],x.uniforms[r]=m.getUniformLocation(x,r);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");
+for(A=0;A<c.maxMorphTargets;A++)v.push("morphTarget"+A);for(A=0;A<c.maxMorphNormals;A++)v.push("morphNormal"+A);for(l in b)v.push(l);l=v;A=0;for(b=l.length;A<b;A++)v=l[A],x.attributes[v]=m.getAttribLocation(x,v);x.id=ma++;R.push({program:x,code:q,usedTimes:1});M.info.memory.programs=R.length;l=x}a.program=l;A=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=b+l,0<=A[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=
 0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=A[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===
 THREE.DoubleSide;a=a.side===THREE.BackSide;va!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),va=b);wa!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),wa=a)};this.setDepthTest=function(a){Ma!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),Ma=a)};this.setDepthWrite=function(a){Ra!==a&&(m.depthMask(a),Ra=a)};this.setBlending=function(a,b,c,d){a!==Qa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):
-a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Qa=a);if(a===THREE.CustomBlending){if(b!==Da&&(m.blendEquation(C(b)),Da=b),c!==Xa||
-d!==Za)m.blendFunc(C(c),C(d)),Xa=c,Za=d}else Za=Xa=Da=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",tb),a.__webglTexture=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&
-THREE.Math.isPowerOfTwo(c.height),e=C(a.format),f=C(a.type);y(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):
+a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Qa=a);if(a===THREE.CustomBlending){if(b!==Da&&(m.blendEquation(z(b)),Da=b),c!==Xa||
+d!==Za)m.blendFunc(z(c),z(d)),Xa=c,Za=d}else Za=Xa=Da=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",tb),a.__webglTexture=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&
+THREE.Math.isPowerOfTwo(c.height),e=z(a.format),f=z(a.type);y(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):
 m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
-a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Mb);a.__webglTexture=m.createTexture();M.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=C(a.format),e=C(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);y(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
+a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Mb);a.__webglTexture=m.createTexture();M.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=z(a.format),e=z(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);y(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
 m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);N(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),
 y(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
 N(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Aa,a=Ba,d=Fa,e=pa);b!==Ka&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Ka=b);$a=c;Na=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
@@ -521,7 +524,7 @@ e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.
 [];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var k={};e[g]=k;var l=new XMLHttpRequest;l.onload=b(l,k);l.onerror=d;k=a[g];l.open("GET",k,!0);l.responseType=
 "arraybuffer";l.send(null)}else l=new XMLHttpRequest,l.onload=function(){var a=THREE.ImageUtils.parseDDS(l.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},l.onerror=d,l.open("GET",a,!0),l.responseType="arraybuffer",l.send(null);return f},loadDDSTexture:function(a,
 b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var g=new XMLHttpRequest;g.onload=function(){var a=THREE.ImageUtils.parseDDS(g.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var n=0;n<a.mipmapCount;n++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+n]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
-f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var n=a[f];f++;var r=a[f];f++;e[b]=n;b++;e[b]=l;b++;e[b]=k;b++;e[b]=r;b++}return e}
+f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var n=a[f];f++;var q=a[f];f++;e[b]=n;b++;e[b]=l;b++;e[b]=k;b++;e[b]=q;b++}return e}
 var e={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),g=c("DXT3"),h=c("DXT5"),k=new Int32Array(a,0,31);if(542327876!==k[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),e;if(!k[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),e;var l=k[21],n=!1;switch(l){case f:f=8;e.format=THREE.RGB_S3TC_DXT1_Format;break;case g:f=16;e.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:f=16;e.format=THREE.RGBA_S3TC_DXT5_Format;
 break;default:if(32==k[22]&&k[23]&16711680&&k[24]&65280&&k[25]&255&&k[26]&4278190080)n=!0,f=64,e.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(l&255,l>>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,q=0;q<l;q++){for(var s=0;s<e.mipmapCount;s++){if(n)var r=d(a,k,
 g,h),t=r.length;else t=Math.max(4,g)/4*Math.max(4,h)/4*f,r=new Uint8Array(a,k,t);e.mipmaps.push({data:r,width:g,height:h});k+=t;g=Math.max(0.5*g,1);h=Math.max(0.5*h,1)}g=e.width;h=e.height}return e},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,
@@ -532,7 +535,7 @@ String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this
 c+d;n=b[a++]*c;r=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(r,t,k,n);if(g=f[f.length-1])for(q=g.x,s=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,q,r,k);THREE.Shape.Utils.b2(u,s,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,r=b[a++]*c+d,t=b[a++]*-c,p=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,r,t,p,v),g=f[f.length-1])for(q=g.x,s=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,q,r,p,k),THREE.Shape.Utils.b3(u,s,t,v,n)}return{offset:w.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var s;a:{var r=s=void 0,t=void 0,p=void 0,v=void 0,w=void 0,u=void 0,x=void 0,A=
-void 0,r=a[g[k]].x,t=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(p-r)*(u-t)-(v-t)*(w-r))s=!1;else{var F=void 0,P=void 0,I=void 0,z=void 0,B=void 0,L=void 0,H=void 0,J=void 0,y=void 0,N=void 0,y=J=H=A=x=void 0,F=w-p,P=u-v,I=r-w,z=t-u,B=p-r,L=v-t;for(s=0;s<e;s++)if(x=a[g[s]].x,A=a[g[s]].y,!(x===r&&A===t||x===p&&A===v||x===w&&A===u)&&(H=x-r,J=A-t,y=x-p,N=A-v,x-=w,A-=u,y=F*N-P*y,H=B*J-L*H,J=I*A-z*x,-1E-10<=y&&-1E-10<=J&&-1E-10<=H)){s=!1;break a}s=!0}}if(s){f.push([a[g[k]],a[g[l]],
+void 0,r=a[g[k]].x,t=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(p-r)*(u-t)-(v-t)*(w-r))s=!1;else{var G=void 0,P=void 0,I=void 0,C=void 0,B=void 0,L=void 0,H=void 0,J=void 0,y=void 0,N=void 0,y=J=H=A=x=void 0,G=w-p,P=u-v,I=r-w,C=t-u,B=p-r,L=v-t;for(s=0;s<e;s++)if(x=a[g[s]].x,A=a[g[s]].y,!(x===r&&A===t||x===p&&A===v||x===w&&A===u)&&(H=x-r,J=A-t,y=x-p,N=A-v,x-=w,A-=u,y=G*N-P*y,H=B*J-L*H,J=I*A-C*x,-1E-10<=y&&-1E-10<=J&&-1E-10<=H)){s=!1;break a}s=!0}}if(s){f.push([a[g[k]],a[g[l]],
 a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
 THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
@@ -562,11 +565,11 @@ THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e
 p:r},h[s].s.actions=l.actions,h[s].s.curves=l.curves,q&&s++,e[s]=[]):e[s].push({h:l,p:r[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){q=l[k];s=!0;for(r=0;r<h.length;r++)b(q.p,h[r].p)&&(a!=r&&d.push({froms:a,tos:r,hole:k}),s?(s=!1,n[r].push(q)):c=!0);s&&n[a].push(q)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
 THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,q=a.y-d.y,I=h*k-g*l,z=h*n-g*q;if(1E-10<Math.abs(I)){if(0<I){if(0>z||z>I)return[];k=l*n-k*q;if(0>k||k>I)return[]}else{if(0<z||z<I)return[];k=l*n-k*q;if(0<k||k<I)return[]}if(0==k)return!f||0!=z&&z!=I?[a]:[];if(k==I)return!f||0!=z&&z!=I?[b]:[];if(0==z)return[d];
-if(z==I)return[e];f=k/I;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=z||l*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,I=d.x,l=e,d=e.x):(b=e,I=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,I=d.y,l=e,d=e.y):(b=e,I=e.y,l=d,d=d.y));return k<=I?a<I?[]:a==I?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,q=a.y-d.y,I=h*k-g*l,C=h*n-g*q;if(1E-10<Math.abs(I)){if(0<I){if(0>C||C>I)return[];k=l*n-k*q;if(0>k||k>I)return[]}else{if(0<C||C<I)return[];k=l*n-k*q;if(0<k||k<I)return[]}if(0==k)return!f||0!=C&&C!=I?[a]:[];if(k==I)return!f||0!=C&&C!=I?[b]:[];if(0==C)return[d];
+if(C==I)return[e];f=k/I;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=C||l*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,I=d.x,l=e,d=e.x):(b=e,I=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,I=d.y,l=e,d=e.y):(b=e,I=e.y,l=d,d=d.y));return k<=I?a<I?[]:a==I?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
 [g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();for(f in b)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;
-f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,q,P,I,z,B,L,H=[],J,y;for(I in b)l.push(I);for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+
-l.length+", Probably Hole outside Shape!");break}for(q=0;q<h.length;q++){P=h[q];n=-1;for(I=0;I<l.length;I++)if(z=l[I],L=P.x+":"+P.y+":"+z,void 0===H[L]){k=b[z];for(z=0;z<k.length;z++)if(B=k[z],c(q,z)&&!f(P,B)&&!g(P,B)){n=z;l.splice(I,1);z=h.slice(0,q+1);B=h.slice(q);J=k.slice(n);y=k.slice(0,n+1);h=z.concat(J).concat(y).concat(B);break}if(0<=n)break;H[L]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
+f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,q,P,I,C,B,L,H=[],J,y;for(I in b)l.push(I);for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+
+l.length+", Probably Hole outside Shape!");break}for(q=0;q<h.length;q++){P=h[q];n=-1;for(I=0;I<l.length;I++)if(C=l[I],L=P.x+":"+P.y+":"+C,void 0===H[L]){k=b[C];for(C=0;C<k.length;C++)if(B=k[C],c(q,C)&&!f(P,B)&&!g(P,B)){n=C;l.splice(I,1);C=h.slice(0,q+1);B=h.slice(q);J=k.slice(n);y=k.slice(0,n+1);h=C.concat(J).concat(y).concat(B);break}if(0<=n)break;H[L]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
 n[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
 b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
 THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
@@ -579,10 +582,10 @@ d}a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a]
 THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
 THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={},c.animationCache.prevKey={pos:0,rot:0,scl:0},c.animationCache.nextKey={pos:0,rot:0,scl:0},c.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);var d=c.animationCache.prevKey,c=c.animationCache.nextKey;d.pos=this.data.hierarchy[a].keys[0];d.rot=this.data.hierarchy[a].keys[0];d.scl=this.data.hierarchy[a].keys[0];
 c.pos=this.getNextKeyWith("pos",a,1);c.rot=this.getNextKeyWith("rot",a,1);c.scl=this.getNextKeyWith("scl",a,1)}};
-THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;var b;a=["pos","rot","scl"];var c=this.data.length,d=this.currentTime;!0===this.loop&&(d%=c);for(var d=Math.min(d,c),e=0,f=this.hierarchy.length;e<f;e++)for(var g=this.hierarchy[e],h=g.animationCache,k=0;3>k;k++){b=a[k];var l=h.prevKey[b],n=h.nextKey[b];if(n.time<=d){l=this.data.hierarchy[e].keys[0];for(n=this.getNextKeyWith(b,e,1);n.time<d&&n.index>l.index;)l=n,n=this.getNextKeyWith(b,e,n.index+
-1);h.prevKey[b]=l;h.nextKey[b]=n}g.matrixAutoUpdate=!0;g.matrixWorldNeedsUpdate=!0;var q=(d-l.time)/(n.time-l.time),s=l[b],r=n[b];0>q&&(q=0);1<q&&(q=1);if("pos"===b)if(b=g.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=s[0]+(r[0]-s[0])*q,b.y=s[1]+(r[1]-s[1])*q,b.z=s[2]+(r[2]-s[2])*q;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",e,l.index-1).pos,this.points[1]=
-s,this.points[2]=r,this.points[3]=this.getNextKeyWith("pos",e,n.index+1).pos,q=0.33*q+0.33,l=this.interpolateCatmullRom(this.points,q),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(q=this.interpolateCatmullRom(this.points,1.01*q),this.target.set(q[0],q[1],q[2]),this.target.sub(b),this.target.y=0,this.target.normalize(),b=Math.atan2(this.target.x,this.target.z),g.rotation.set(0,b,0))}else"rot"===b?THREE.Quaternion.slerp(s,r,g.quaternion,q):"scl"===
-b&&(b=g.scale,b.x=s[0]+(r[0]-s[0])*q,b.y=s[1]+(r[1]-s[1])*q,b.z=s[2]+(r[2]-s[2])*q)}this.currentTime>c&&(this.reset(),!1===this.loop&&this.stop())}};
+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;var b;a=["pos","rot","scl"];var c=this.data.length;!0===this.loop&&this.currentTime>c&&(this.currentTime%=c,this.reset());this.currentTime=Math.min(this.currentTime,c);for(var d=0,e=this.hierarchy.length;d<e;d++)for(var f=this.hierarchy[d],g=f.animationCache,h=0;3>h;h++){b=a[h];var k=g.prevKey[b],l=g.nextKey[b];if(l.time<=this.currentTime){k=this.data.hierarchy[d].keys[0];for(l=this.getNextKeyWith(b,
+d,1);l.time<this.currentTime&&l.index>k.index;)k=l,l=this.getNextKeyWith(b,d,l.index+1);g.prevKey[b]=k;g.nextKey[b]=l}f.matrixAutoUpdate=!0;f.matrixWorldNeedsUpdate=!0;var n=(this.currentTime-k.time)/(l.time-k.time),q=k[b],s=l[b];0>n&&(n=0);1<n&&(n=1);if("pos"===b)if(b=f.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=q[0]+(s[0]-q[0])*n,b.y=q[1]+(s[1]-q[1])*n,b.z=q[2]+(s[2]-q[2])*n;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=
+this.getPrevKeyWith("pos",d,k.index-1).pos,this.points[1]=q,this.points[2]=s,this.points[3]=this.getNextKeyWith("pos",d,l.index+1).pos,n=0.33*n+0.33,k=this.interpolateCatmullRom(this.points,n),b.x=k[0],b.y=k[1],b.z=k[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(n=this.interpolateCatmullRom(this.points,1.01*n),this.target.set(n[0],n[1],n[2]),this.target.sub(b),this.target.y=0,this.target.normalize(),b=Math.atan2(this.target.x,this.target.z),f.rotation.set(0,b,0))}else"rot"===
+b?THREE.Quaternion.slerp(q,s,f.quaternion,n):"scl"===b&&(b=f.scale,b.x=q[0]+(s[0]-q[0])*n,b.y=q[1]+(s[1]-q[1])*n,b.z=q[2]+(s[2]-q[2])*n)}!1===this.loop&&this.currentTime>c&&this.stop()}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,k,l;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];k=a[c[2]];l=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],k[0],l[0],e,c,g);d[1]=this.interpolate(f[1],h[1],k[1],l[1],e,c,g);d[2]=this.interpolate(f[2],h[2],k[2],l[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;for(var c=0,d=this.hierarchy.length;c<d;c++){var e=this.data.hierarchy[c].sids,f=this.hierarchy[c];if(this.data.hierarchy[c].keys.length&&e){for(var g=0;g<e.length;g++){var h=e[g],k=this.getNextKeyWith(h,c,0);k&&k.apply(h)}f.matrixAutoUpdate=!1;this.data.hierarchy[c].node.updateMatrix();
@@ -590,9 +593,11 @@ f.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=
 c[1],this.startTime=Math.min(c[0].time,this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
-THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;var b=this.data.length;a=this.currentTime;!0===this.loop&&(a%=b);a=Math.min(a,b);for(var b=0,c=this.hierarchy.length;b<c;b++){var d=this.hierarchy[b],e=this.data.hierarchy[b],f=e.keys,e=e.animationCache;if(f.length){var g=e.prevKey,h=e.nextKey;if(h.time<=a){for(;h.time<a&&h.index>g.index;)g=h,h=f[g.index+1];e.prevKey=g;e.nextKey=h}h.time>=a?g.interpolate(h,a):g.interpolate(h,h.time);this.data.hierarchy[b].node.updateMatrix();
-d.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
-THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){c=this.currentTime+=c;!0===this.loop&&(c%=this.duration);var d=this.duration/this.frames,e=Math.floor(c/d);e!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[e]=0,a=b,b=e);this.mesh.morphTargetInfluences[e]=c%d/d;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[e]}}}()};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
+THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=
+f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
+THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
+THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
+0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
 1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,s=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
 2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=s;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
 THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
@@ -600,29 +605,32 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
 THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
 THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,A=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var P=w+1,I=u+1,z=e/w,B=f/u,L=new THREE.Vector3;L[v]=0<g?1:-1;for(e=0;e<I;e++)for(f=0;f<P;f++){var H=new THREE.Vector3;H[a]=(f*z-x)*c;H[b]=(e*B-A)*d;H[v]=g;h.vertices.push(H)}for(e=
-0;e<u;e++)for(f=0;f<w;f++)A=f+P*e,a=f+P*(e+1),b=f+1+P*(e+1),c=f+1+P*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),A=new THREE.Face3(A+F,a+F,c+F),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),h.faceVertexUvs[0].push([d,g,x]),A=new THREE.Face3(a+F,b+F,c+F),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),
+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,A=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var P=w+1,I=u+1,C=e/w,B=f/u,L=new THREE.Vector3;L[v]=0<g?1:-1;for(e=0;e<I;e++)for(f=0;f<P;f++){var H=new THREE.Vector3;H[a]=(f*C-x)*c;H[b]=(e*B-A)*d;H[v]=g;h.vertices.push(H)}for(e=
+0;e<u;e++)for(f=0;f<w;f++)A=f+P*e,a=f+P*(e+1),b=f+1+P*(e+1),c=f+1+P*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),A=new THREE.Face3(A+G,a+G,c+G),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),h.faceVertexUvs[0].push([d,g,x]),A=new THREE.Face3(a+G,b+G,c+G),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),
 h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
-5);this.computeCentroids();this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
+5);this.computeCentroids();this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry2=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var A;n=h.widthSegments;var G=h.heightSegments,P=e/2,I=f/2,C=l.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)A="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)A="y",G=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)A="x",n=h.depthSegments;var B=n+1,L=G+1,H=e/n,J=f/G;(new THREE.Vector3)[A]=0<g?1:-1;for(e=0;e<L;e++)for(f=0;f<B;f++)k[a]=(f*H-P)*c,k[b]=(e*J-I)*d,k[A]=g,l.push(k.x,k.y,k.z);for(e=0;e<G;e++)for(f=0;f<n;f++)a=f+
+B*(e+1),b=f+1+B*(e+1),c=f+1+B*e,q(3*(f+B*e)+C,3*a+C,3*c+C),q(3*a+C,3*b+C,3*c+C)}THREE.Geometry2.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;var k=new THREE.Vector3,l=[],n=[],q=function(a,b,c){n.push(l[a],l[a+1],l[a+2]);n.push(l[b],l[b+1],l[b+2]);n.push(l[c],l[c+1],l[c+2])};g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x",
+"z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.positions=new Float32Array(n)};THREE.BoxGeometry2.prototype=Object.create(THREE.Geometry2.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
 e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=THREE.BoxGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var q=[],s=[],r=k/e,t=r*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,v=new THREE.Vector3;v.x=t*Math.sin(p*Math.PI*2);v.y=-r*c+g;v.z=t*Math.cos(p*Math.PI*2);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(p,
-1-r))}l.push(q);n.push(s)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[l[0][h]].clone(),s=this.vertices[l[0][h+1]].clone()):(q=this.vertices[l[1][h]].clone(),s=this.vertices[l[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),k=0;k<e;k++){var r=l[k][h],t=l[k+1][h],p=l[k+1][h+1],v=l[k][h+1],w=q.clone(),u=q.clone(),x=s.clone(),A=s.clone(),F=n[k][h].clone(),P=n[k+1][h].clone(),I=n[k+1][h+1].clone(),z=n[k][h+1].clone();this.faces.push(new THREE.Face3(r,
-t,v,[w,u,A]));this.faceVertexUvs[0].push([F,P,z]);this.faces.push(new THREE.Face3(t,p,v,[u.clone(),x,A.clone()]));this.faceVertexUvs[0].push([P.clone(),I,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)r=l[0][h],t=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=n[0][h].clone(),P=n[0][h+1].clone(),I=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(r,t,p,[w,u,x])),this.faceVertexUvs[0].push([F,
-P,I]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)r=l[k][h+1],t=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=n[k][h+1].clone(),P=n[k][h].clone(),I=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(r,t,p,[w,u,x])),this.faceVertexUvs[0].push([F,P,I]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+1-r))}l.push(q);n.push(s)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[l[0][h]].clone(),s=this.vertices[l[0][h+1]].clone()):(q=this.vertices[l[1][h]].clone(),s=this.vertices[l[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),k=0;k<e;k++){var r=l[k][h],t=l[k+1][h],p=l[k+1][h+1],v=l[k][h+1],w=q.clone(),u=q.clone(),x=s.clone(),A=s.clone(),G=n[k][h].clone(),P=n[k+1][h].clone(),I=n[k+1][h+1].clone(),C=n[k][h+1].clone();this.faces.push(new THREE.Face3(r,
+t,v,[w,u,A]));this.faceVertexUvs[0].push([G,P,C]);this.faces.push(new THREE.Face3(t,p,v,[u.clone(),x,A.clone()]));this.faceVertexUvs[0].push([P.clone(),I,C.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)r=l[0][h],t=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),G=n[0][h].clone(),P=n[0][h+1].clone(),I=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(r,t,p,[w,u,x])),this.faceVertexUvs[0].push([G,
+P,I]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)r=l[k][h+1],t=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),G=n[k][h+1].clone(),P=n[k][h].clone(),I=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(r,t,p,[w,u,x])),this.faceVertexUvs[0].push([G,P,I]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(Q=c.length;0<=--Q;){e=Q;f=Q-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*n,g=0;g<h;g++){var k=ea*g,l=ea*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,s=c,t=g,v=h,w=e,y=f,p=p+J,k=k+J,q=q+J,l=l+J;H.faces.push(new THREE.Face3(p,k,l,null,null,u));H.faces.push(new THREE.Face3(k,q,l,null,null,u));p=x.generateSideWallUV(H,a,s,b,p,k,q,l,t,v,w,y);H.faceVertexUvs[0].push([p[0],p[1],
+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(Q=c.length;0<=--Q;){e=Q;f=Q-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*n,g=0;g<h;g++){var k=fa*g,l=fa*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,s=c,t=g,v=h,w=e,y=f,p=p+J,k=k+J,q=q+J,l=l+J;H.faces.push(new THREE.Face3(p,k,l,null,null,u));H.faces.push(new THREE.Face3(k,q,l,null,null,u));p=x.generateSideWallUV(H,a,s,b,p,k,q,l,t,v,w,y);H.faceVertexUvs[0].push([p[0],p[1],
 p[3]]);H.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;H.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(H,a,b,c,d,e):x.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,s=
-void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,A,F,P,I;t&&(p=t.getSpacedPoints(r),v=!0,q=!1,A=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,!1),F=new THREE.Vector3,P=new THREE.Vector3,I=new THREE.Vector3);q||(l=k=n=0);var z,B,L,H=this,J=this.vertices.length,t=a.extractPoints(s),s=t.shape,y=t.holes;if(t=!THREE.Shape.Utils.isClockWise(s)){s=
-s.reverse();B=0;for(L=y.length;B<L;B++)z=y[B],THREE.Shape.Utils.isClockWise(z)&&(y[B]=z.reverse());t=!1}var N=THREE.Shape.Utils.triangulateShape(s,y),E=s;B=0;for(L=y.length;B<L;B++)z=y[B],s=s.concat(z);var C,D,G,X,T,ea=s.length,Y,la=N.length,t=[],Q=0;G=E.length;C=G-1;for(D=Q+1;Q<G;Q++,C++,D++)C===G&&(C=0),D===G&&(D=0),t[Q]=d(E[Q],E[C],E[D]);var ha=[],S,M=t.concat();B=0;for(L=y.length;B<L;B++){z=y[B];S=[];Q=0;G=z.length;C=G-1;for(D=Q+1;Q<G;Q++,C++,D++)C===G&&(C=0),D===G&&(D=0),S[Q]=d(z[Q],z[C],z[D]);
-ha.push(S);M=M.concat(S)}for(C=0;C<n;C++){G=C/n;X=k*(1-G);D=l*Math.sin(G*Math.PI/2);Q=0;for(G=E.length;Q<G;Q++)T=c(E[Q],t[Q],D),f(T.x,T.y,-X);B=0;for(L=y.length;B<L;B++)for(z=y[B],S=ha[B],Q=0,G=z.length;Q<G;Q++)T=c(z[Q],S[Q],D),f(T.x,T.y,-X)}D=l;for(Q=0;Q<ea;Q++)T=q?c(s[Q],M[Q],D):s[Q],v?(P.copy(A.normals[0]).multiplyScalar(T.x),F.copy(A.binormals[0]).multiplyScalar(T.y),I.copy(p[0]).add(P).add(F),f(I.x,I.y,I.z)):f(T.x,T.y,0);for(G=1;G<=r;G++)for(Q=0;Q<ea;Q++)T=q?c(s[Q],M[Q],D):s[Q],v?(P.copy(A.normals[G]).multiplyScalar(T.x),
-F.copy(A.binormals[G]).multiplyScalar(T.y),I.copy(p[G]).add(P).add(F),f(I.x,I.y,I.z)):f(T.x,T.y,h/r*G);for(C=n-1;0<=C;C--){G=C/n;X=k*(1-G);D=l*Math.sin(G*Math.PI/2);Q=0;for(G=E.length;Q<G;Q++)T=c(E[Q],t[Q],D),f(T.x,T.y,h+X);B=0;for(L=y.length;B<L;B++)for(z=y[B],S=ha[B],Q=0,G=z.length;Q<G;Q++)T=c(z[Q],S[Q],D),v?f(T.x,T.y+p[r-1].y,p[r-1].x+X):f(T.x,T.y,h+X)}(function(){if(q){var a;a=0*ea;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2]+a,Y[1]+a,Y[0]+a,!0);a=r+2*n;a*=ea;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+a,Y[1]+a,Y[2]+a,
-!1)}else{for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2],Y[1],Y[0],!0);for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+ea*r,Y[1]+ea*r,Y[2]+ea*r,!1)}})();(function(){var a=0;e(E,a);a+=E.length;B=0;for(L=y.length;B<L;B++)z=y[B],e(z,a),a+=z.length})()};
+void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,A,G,P,I;t&&(p=t.getSpacedPoints(r),v=!0,q=!1,A=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,!1),G=new THREE.Vector3,P=new THREE.Vector3,I=new THREE.Vector3);q||(l=k=n=0);var C,B,L,H=this,J=this.vertices.length,t=a.extractPoints(s),s=t.shape,y=t.holes;if(t=!THREE.Shape.Utils.isClockWise(s)){s=
+s.reverse();B=0;for(L=y.length;B<L;B++)C=y[B],THREE.Shape.Utils.isClockWise(C)&&(y[B]=C.reverse());t=!1}var N=THREE.Shape.Utils.triangulateShape(s,y),D=s;B=0;for(L=y.length;B<L;B++)C=y[B],s=s.concat(C);var z,E,F,X,S,fa=s.length,Y,la=N.length,t=[],Q=0;F=D.length;z=F-1;for(E=Q+1;Q<F;Q++,z++,E++)z===F&&(z=0),E===F&&(E=0),t[Q]=d(D[Q],D[z],D[E]);var ha=[],U,M=t.concat();B=0;for(L=y.length;B<L;B++){C=y[B];U=[];Q=0;F=C.length;z=F-1;for(E=Q+1;Q<F;Q++,z++,E++)z===F&&(z=0),E===F&&(E=0),U[Q]=d(C[Q],C[z],C[E]);
+ha.push(U);M=M.concat(U)}for(z=0;z<n;z++){F=z/n;X=k*(1-F);E=l*Math.sin(F*Math.PI/2);Q=0;for(F=D.length;Q<F;Q++)S=c(D[Q],t[Q],E),f(S.x,S.y,-X);B=0;for(L=y.length;B<L;B++)for(C=y[B],U=ha[B],Q=0,F=C.length;Q<F;Q++)S=c(C[Q],U[Q],E),f(S.x,S.y,-X)}E=l;for(Q=0;Q<fa;Q++)S=q?c(s[Q],M[Q],E):s[Q],v?(P.copy(A.normals[0]).multiplyScalar(S.x),G.copy(A.binormals[0]).multiplyScalar(S.y),I.copy(p[0]).add(P).add(G),f(I.x,I.y,I.z)):f(S.x,S.y,0);for(F=1;F<=r;F++)for(Q=0;Q<fa;Q++)S=q?c(s[Q],M[Q],E):s[Q],v?(P.copy(A.normals[F]).multiplyScalar(S.x),
+G.copy(A.binormals[F]).multiplyScalar(S.y),I.copy(p[F]).add(P).add(G),f(I.x,I.y,I.z)):f(S.x,S.y,h/r*F);for(z=n-1;0<=z;z--){F=z/n;X=k*(1-F);E=l*Math.sin(F*Math.PI/2);Q=0;for(F=D.length;Q<F;Q++)S=c(D[Q],t[Q],E),f(S.x,S.y,h+X);B=0;for(L=y.length;B<L;B++)for(C=y[B],U=ha[B],Q=0,F=C.length;Q<F;Q++)S=c(C[Q],U[Q],E),v?f(S.x,S.y+p[r-1].y,p[r-1].x+X):f(S.x,S.y,h+X)}(function(){if(q){var a;a=0*fa;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2]+a,Y[1]+a,Y[0]+a,!0);a=r+2*n;a*=fa;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+a,Y[1]+a,Y[2]+a,
+!1)}else{for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2],Y[1],Y[0],!0);for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+fa*r,Y[1]+fa*r,Y[2]+fa*r,!1)}})();(function(){var a=0;e(D,a);a+=D.length;B=0;for(L=y.length;B<L;B++)C=y[B],e(C,a),a+=C.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
 n=a.vertices[g].y;g=a.vertices[g].z;q=a.vertices[h].x;var s=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(s,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
 k=k.concat(g);l=k.length;f=n.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=n[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,g,l))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),n=Math.sin(k),k=0,q=a.length;k<q;k++){var s=a[k],r=new THREE.Vector3;r.x=l*s.x-n*s.y;r.y=n*s.x+l*s.y;r.z=s.z;this.vertices.push(r)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,q=a.length-1;k<q;k++){b=n=k+c*g;d=n+c;var l=n+1+c,n=n+1,s=g*f,r=k*e,t=s+f,p=r+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(s,
 r),new THREE.Vector2(t,r),new THREE.Vector2(s,p)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,r),new THREE.Vector2(t,p),new THREE.Vector2(s,p)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;var e=a/2,f=b/2;c=this.widthSegments;d=this.heightSegments;var g=c+1,h=d+1,k=this.width/c,l=this.height/d,n=new THREE.Vector3(0,0,1);for(a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,-(a*l-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var q=b+g*a,e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,k=new THREE.Vector2(b/c,1-a/d),l=new THREE.Vector2(b/c,1-(a+
-1)/d),s=new THREE.Vector2((b+1)/c,1-(a+1)/d),r=new THREE.Vector2((b+1)/c,1-a/d),q=new THREE.Face3(q,e,h);q.normal.copy(n);q.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(q);this.faceVertexUvs[0].push([k,l,r]);q=new THREE.Face3(e,f,h);q.normal.copy(n);q.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(q);this.faceVertexUvs[0].push([l.clone(),s,r.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(3,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,q=e+g/c*f;n.x=k*Math.cos(q);n.y=k*Math.sin(q);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*c,g=0;g<=c;g++)q=g+e,f=q+a,l=q+c+a,n=q+c+1+a,this.faces.push(new THREE.Face3(f,
+1)/d),s=new THREE.Vector2((b+1)/c,1-(a+1)/d),r=new THREE.Vector2((b+1)/c,1-a/d),q=new THREE.Face3(q,e,h);q.normal.copy(n);q.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(q);this.faceVertexUvs[0].push([k,l,r]);q=new THREE.Face3(e,f,h);q.normal.copy(n);q.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(q);this.faceVertexUvs[0].push([l.clone(),s,r.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry2=function(a,b,c,d){THREE.Geometry2.call(this,c*d*6);var e=this.positions;this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;a/=2;b/=2;c=this.widthSegments;d=this.heightSegments;var f=this.width/c,g=this.height/d,h=0;new THREE.Vector3(0,0,1);for(var k=0;k<d;k++)for(var l=k*g-b,n=(k+1)*g-b,q=0;q<c;q++){var s=q*f-a,r=(q+1)*f-a;e[h++]=s;e[h++]=l;h++;e[h++]=r;e[h++]=l;h++;e[h++]=s;e[h++]=n;h++;e[h++]=r;e[h++]=l;h++;e[h++]=r;e[h++]=n;h++;e[h++]=s;e[h++]=n;h++}};
+THREE.PlaneGeometry2.prototype=Object.create(THREE.Geometry2.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(3,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,q=e+g/c*f;n.x=k*Math.cos(q);n.y=k*Math.sin(q);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*c,g=0;g<=c;g++)q=g+e,f=q+a,l=q+c+a,n=q+c+1+a,this.faces.push(new THREE.Face3(f,
 l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]),f=q+a,l=q+c+1+a,n=q+1+a,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var q=[],s=[];for(h=0;h<=b;h++){var r=h/b,t=k/c,p=new THREE.Vector3;p.x=-a*Math.cos(d+r*e)*Math.sin(f+t*g);p.y=a*Math.cos(f+t*g);
 p.z=a*Math.sin(d+r*e)*Math.sin(f+t*g);this.vertices.push(p);q.push(this.vertices.length-1);s.push(new THREE.Vector2(r,1-t))}l.push(q);n.push(s)}for(k=0;k<this.heightSegments;k++)for(h=0;h<this.widthSegments;h++){b=l[k][h+1];c=l[k][h];d=l[k+1][h];e=l[k+1][h+1];f=this.vertices[b].clone().normalize();g=this.vertices[c].clone().normalize();var q=this.vertices[d].clone().normalize(),s=this.vertices[e].clone().normalize(),r=n[k][h+1].clone(),t=n[k][h].clone(),p=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[b].y)===
 this.radius?(r.x=(r.x+t.x)/2,this.faces.push(new THREE.Face3(b,d,e,[f,q,s])),this.faceVertexUvs[0].push([r,p,v])):Math.abs(this.vertices[d].y)===this.radius?(p.x=(p.x+v.x)/2,this.faces.push(new THREE.Face3(b,c,d,[f,g,q])),this.faceVertexUvs[0].push([r,t,p])):(this.faces.push(new THREE.Face3(b,c,e,[f,g,s])),this.faceVertexUvs[0].push([r,t,v]),this.faces.push(new THREE.Face3(c,d,e,[g.clone(),q,s.clone()])),this.faceVertexUvs[0].push([t.clone(),p,v.clone()]))}this.computeCentroids();this.computeFaceNormals();
@@ -680,29 +688,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
 e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,q=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,q=a(THREE.ShaderFlares.lensFlareVertexTexture,d));s={};r={};s.vertex=b.getAttribLocation(q,"position");s.uv=b.getAttribLocation(q,"uv");r.renderType=b.getUniformLocation(q,"renderType");r.map=b.getUniformLocation(q,"map");r.occlusionMap=b.getUniformLocation(q,"occlusionMap");r.opacity=
-b.getUniformLocation(q,"opacity");r.color=b.getUniformLocation(q,"color");r.scale=b.getUniformLocation(q,"scale");r.rotation=b.getUniformLocation(q,"rotation");r.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,A=f/e,F=0.5*e,P=0.5*f,I=16/f,z=new THREE.Vector2(I*A,I),B=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1),H=r,I=s;b.useProgram(q);b.enableVertexAttribArray(s.vertex);b.enableVertexAttribArray(s.uv);
-b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var J,y,N,E,C;for(J=0;J<u;J++)if(I=16/f,z.set(I*A,I),E=a[J],x.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),B.copy(x),L.x=B.x*F+F,
-L.y=B.y*P+P,n||0<L.x&&L.x<e&&0<L.y&&L.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,L.x-8,L.y-8,16,16,0),b.uniform1i(H.renderType,0),b.uniform2f(H.scale,z.x,z.y),b.uniform3f(H.screenPosition,B.x,B.y,B.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,L.x-8,L.y-8,16,16,0),b.uniform1i(H.renderType,1),b.disable(b.DEPTH_TEST),
-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),E.positionScreen.copy(B),E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares(),b.uniform1i(H.renderType,2),b.enable(b.BLEND),y=0,N=E.lensFlares.length;y<N;y++)C=E.lensFlares[y],0.001<C.opacity&&0.001<C.scale&&(B.x=C.x,B.y=C.y,B.z=C.z,I=C.size*C.scale/f,z.x=I*A,z.y=I,b.uniform3f(H.screenPosition,B.x,B.y,B.z),b.uniform2f(H.scale,z.x,z.y),b.uniform1f(H.rotation,C.rotation),b.uniform1f(H.opacity,
-C.opacity),b.uniform3f(H.color,C.color.r,C.color.g,C.color.b),c.setBlending(C.blending,C.blendEquation,C.blendSrc,C.blendDst),c.setTexture(C.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(q,s){var r,t,p,v,w,u,x,A,F,P=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(t=q.__lights.length;r<t;r++)if(p=q.__lights[r],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var I;if(p.shadowCascadeArray[w])I=p.shadowCascadeArray[w];else{F=p;x=w;I=new THREE.DirectionalLight;I.isVirtual=!0;I.onlyShadow=!0;I.castShadow=!0;I.shadowCameraNear=F.shadowCameraNear;I.shadowCameraFar=F.shadowCameraFar;I.shadowCameraLeft=F.shadowCameraLeft;I.shadowCameraRight=F.shadowCameraRight;
-I.shadowCameraBottom=F.shadowCameraBottom;I.shadowCameraTop=F.shadowCameraTop;I.shadowCameraVisible=F.shadowCameraVisible;I.shadowDarkness=F.shadowDarkness;I.shadowBias=F.shadowCascadeBias[x];I.shadowMapWidth=F.shadowCascadeWidth[x];I.shadowMapHeight=F.shadowCascadeHeight[x];I.pointsWorld=[];I.pointsFrustum=[];A=I.pointsWorld;u=I.pointsFrustum;for(var z=0;8>z;z++)A[z]=new THREE.Vector3,u[z]=new THREE.Vector3;A=F.shadowCascadeNearZ[x];F=F.shadowCascadeFarZ[x];u[0].set(-1,-1,A);u[1].set(1,-1,A);u[2].set(-1,
-1,A);u[3].set(1,1,A);u[4].set(-1,-1,F);u[5].set(1,-1,F);u[6].set(-1,1,F);u[7].set(1,1,F);I.originalCamera=s;u=new THREE.Gyroscope;u.position=p.shadowCascadeOffset;u.add(I);u.add(I.target);s.add(u);p.shadowCascadeArray[w]=I;console.log("Created virtualLight",I)}x=p;A=w;F=x.shadowCascadeArray[A];F.position.copy(x.position);F.target.position.copy(x.target.position);F.lookAt(F.target);F.shadowCameraVisible=x.shadowCameraVisible;F.shadowDarkness=x.shadowDarkness;F.shadowBias=x.shadowCascadeBias[A];u=x.shadowCascadeNearZ[A];
-x=x.shadowCascadeFarZ[A];F=F.pointsFrustum;F[0].z=u;F[1].z=u;F[2].z=u;F[3].z=u;F[4].z=x;F[5].z=x;F[6].z=x;F[7].z=x;P[v]=I;v++}else P[v]=p,v++;r=0;for(t=P.length;r<t;r++){p=P[r];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
+b.getUniformLocation(q,"opacity");r.color=b.getUniformLocation(q,"color");r.scale=b.getUniformLocation(q,"scale");r.rotation=b.getUniformLocation(q,"rotation");r.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,A=f/e,G=0.5*e,P=0.5*f,I=16/f,C=new THREE.Vector2(I*A,I),B=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1),H=r,I=s;b.useProgram(q);b.enableVertexAttribArray(s.vertex);b.enableVertexAttribArray(s.uv);
+b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var J,y,N,D,z;for(J=0;J<u;J++)if(I=16/f,C.set(I*A,I),D=a[J],x.set(D.matrixWorld.elements[12],D.matrixWorld.elements[13],D.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),B.copy(x),L.x=B.x*G+G,
+L.y=B.y*P+P,n||0<L.x&&L.x<e&&0<L.y&&L.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,L.x-8,L.y-8,16,16,0),b.uniform1i(H.renderType,0),b.uniform2f(H.scale,C.x,C.y),b.uniform3f(H.screenPosition,B.x,B.y,B.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,L.x-8,L.y-8,16,16,0),b.uniform1i(H.renderType,1),b.disable(b.DEPTH_TEST),
+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),D.positionScreen.copy(B),D.customUpdateCallback?D.customUpdateCallback(D):D.updateLensFlares(),b.uniform1i(H.renderType,2),b.enable(b.BLEND),y=0,N=D.lensFlares.length;y<N;y++)z=D.lensFlares[y],0.001<z.opacity&&0.001<z.scale&&(B.x=z.x,B.y=z.y,B.z=z.z,I=z.size*z.scale/f,C.x=I*A,C.y=I,b.uniform3f(H.screenPosition,B.x,B.y,B.z),b.uniform2f(H.scale,C.x,C.y),b.uniform1f(H.rotation,z.rotation),b.uniform1f(H.opacity,
+z.opacity),b.uniform3f(H.color,z.color.r,z.color.g,z.color.b),c.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst),c.setTexture(z.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(q,s){var r,t,p,v,w,u,x,A,G,P=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(t=q.__lights.length;r<t;r++)if(p=q.__lights[r],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var I;if(p.shadowCascadeArray[w])I=p.shadowCascadeArray[w];else{G=p;x=w;I=new THREE.DirectionalLight;I.isVirtual=!0;I.onlyShadow=!0;I.castShadow=!0;I.shadowCameraNear=G.shadowCameraNear;I.shadowCameraFar=G.shadowCameraFar;I.shadowCameraLeft=G.shadowCameraLeft;I.shadowCameraRight=G.shadowCameraRight;
+I.shadowCameraBottom=G.shadowCameraBottom;I.shadowCameraTop=G.shadowCameraTop;I.shadowCameraVisible=G.shadowCameraVisible;I.shadowDarkness=G.shadowDarkness;I.shadowBias=G.shadowCascadeBias[x];I.shadowMapWidth=G.shadowCascadeWidth[x];I.shadowMapHeight=G.shadowCascadeHeight[x];I.pointsWorld=[];I.pointsFrustum=[];A=I.pointsWorld;u=I.pointsFrustum;for(var C=0;8>C;C++)A[C]=new THREE.Vector3,u[C]=new THREE.Vector3;A=G.shadowCascadeNearZ[x];G=G.shadowCascadeFarZ[x];u[0].set(-1,-1,A);u[1].set(1,-1,A);u[2].set(-1,
+1,A);u[3].set(1,1,A);u[4].set(-1,-1,G);u[5].set(1,-1,G);u[6].set(-1,1,G);u[7].set(1,1,G);I.originalCamera=s;u=new THREE.Gyroscope;u.position=p.shadowCascadeOffset;u.add(I);u.add(I.target);s.add(u);p.shadowCascadeArray[w]=I;console.log("Created virtualLight",I)}x=p;A=w;G=x.shadowCascadeArray[A];G.position.copy(x.position);G.target.position.copy(x.target.position);G.lookAt(G.target);G.shadowCameraVisible=x.shadowCameraVisible;G.shadowDarkness=x.shadowDarkness;G.shadowBias=x.shadowCascadeBias[A];u=x.shadowCascadeNearZ[A];
+x=x.shadowCascadeFarZ[A];G=G.pointsFrustum;G[0].z=u;G[1].z=u;G[2].z=u;G[3].z=u;G[4].z=x;G[5].z=x;G[6].z=x;G[7].z=x;P[v]=I;v++}else P[v]=p,v++;r=0;for(t=P.length;r<t;r++){p=P[r];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
 if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}q.add(p.shadowCamera);!0===q.autoUpdate&&q.updateMatrixWorld()}p.shadowCameraVisible&&
-!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&I.originalCamera==s){w=s;v=p.shadowCamera;u=p.pointsFrustum;F=p.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)A=F[x],A.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(A,w),A.applyMatrix4(v.matrixWorldInverse),A.x<k.x&&(k.x=A.x),A.x>l.x&&(l.x=A.x),A.y<k.y&&(k.y=A.y),A.y>l.y&&(l.y=A.y),A.z<k.z&&(k.z=A.z),A.z>l.z&&
+!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&I.originalCamera==s){w=s;v=p.shadowCamera;u=p.pointsFrustum;G=p.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)A=G[x],A.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(A,w),A.applyMatrix4(v.matrixWorldInverse),A.x<k.x&&(k.x=A.x),A.x>l.x&&(l.x=A.x),A.y<k.y&&(k.y=A.y),A.y>l.y&&(l.y=A.y),A.z<k.z&&(k.z=A.z),A.z>l.z&&
 (l.z=A.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=p.shadowMap;u=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse);
-h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();F=q.__webglObjects;p=0;for(v=F.length;p<v;p++)x=F[p],u=x.object,x.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),x.render=!0);p=0;for(v=F.length;p<v;p++)x=F[p],x.render&&(u=x.object,x=x.buffer,z=u.material instanceof THREE.MeshFaceMaterial?
-u.material.materials[0]:u.material,A=0<u.geometry.morphTargets.length&&z.morphTargets,z=u instanceof THREE.SkinnedMesh&&z.skinning,A=u.customDepthMaterial?u.customDepthMaterial:z?A?f:e:A?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,q.__lights,null,A,x,u):b.renderBuffer(w,q.__lights,null,A,x,u));F=q.__webglObjectsImmediate;p=0;for(v=F.length;p<v;p++)x=F[p],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(w,
-q.__lights,null,c,u))}r=b.getClearColor();t=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,q,s,r,t,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,A,F,P,I,z,B;this.init=function(w){u=w.context;x=w;F=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);P=new Uint16Array([0,1,2,0,2,3]);I=u.createBuffer();z=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,I);u.bufferData(u.ARRAY_BUFFER,F,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,z);u.bufferData(u.ELEMENT_ARRAY_BUFFER,P,u.STATIC_DRAW);w=u.createProgram();
+h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();G=q.__webglObjects;p=0;for(v=G.length;p<v;p++)x=G[p],u=x.object,x.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),x.render=!0);p=0;for(v=G.length;p<v;p++)x=G[p],x.render&&(u=x.object,x=x.buffer,C=u.material instanceof THREE.MeshFaceMaterial?
+u.material.materials[0]:u.material,A=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&C.morphTargets,C=u instanceof THREE.SkinnedMesh&&C.skinning,A=u.customDepthMaterial?u.customDepthMaterial:C?A?f:e:A?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,q.__lights,null,A,x,u):b.renderBuffer(w,q.__lights,null,A,x,u));G=q.__webglObjectsImmediate;p=0;for(v=G.length;p<v;p++)x=G[p],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
+u.matrixWorld),b.renderImmediateObject(w,q.__lights,null,c,u))}r=b.getClearColor();t=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,q,s,r,t,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,A,G,P,I,C,B;this.init=function(w){u=w.context;x=w;G=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);P=new Uint16Array([0,1,2,0,2,3]);I=u.createBuffer();C=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,I);u.bufferData(u.ARRAY_BUFFER,G,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,C);u.bufferData(u.ELEMENT_ARRAY_BUFFER,P,u.STATIC_DRAW);w=u.createProgram();
 var H=u.createShader(u.VERTEX_SHADER),J=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(H,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 u.shaderSource(J,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
 u.compileShader(H);u.compileShader(J);u.attachShader(w,H);u.attachShader(w,J);u.linkProgram(w);B=w;p=u.getAttribLocation(B,"position");v=u.getAttribLocation(B,"uv");a=u.getUniformLocation(B,"uvOffset");b=u.getUniformLocation(B,"uvScale");c=u.getUniformLocation(B,"rotation");d=u.getUniformLocation(B,"scale");e=u.getUniformLocation(B,"color");f=u.getUniformLocation(B,"map");g=u.getUniformLocation(B,"opacity");h=u.getUniformLocation(B,"modelViewMatrix");k=u.getUniformLocation(B,"projectionMatrix");l=
-u.getUniformLocation(B,"fogType");n=u.getUniformLocation(B,"fogDensity");q=u.getUniformLocation(B,"fogNear");s=u.getUniformLocation(B,"fogFar");r=u.getUniformLocation(B,"fogColor");t=u.getUniformLocation(B,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;H=w.getContext("2d");H.fillStyle="#ffffff";H.fillRect(0,0,w.width,w.height);A=new THREE.Texture(w);A.needsUpdate=!0};this.render=function(F,H,J,y){J=F.__webglSprites;if(y=J.length){u.useProgram(B);u.enableVertexAttribArray(p);
-u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,I);u.vertexAttribPointer(p,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,z);u.uniformMatrix4fv(k,!1,H.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var N=0,E=0,C=F.fog;C?(u.uniform3f(r,C.color.r,C.color.g,C.color.b),C instanceof THREE.Fog?(u.uniform1f(q,C.near),u.uniform1f(s,C.far),u.uniform1i(l,1),E=N=1):C instanceof THREE.FogExp2&&
-(u.uniform1f(n,C.density),u.uniform1i(l,2),E=N=2)):(u.uniform1i(l,0),E=N=0);for(var D,G=[],C=0;C<y;C++)D=J[C],!1!==D.visible&&(D._modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,D.matrixWorld),D.z=-D._modelViewMatrix.elements[14]);J.sort(w);for(C=0;C<y;C++)D=J[C],!1!==D.visible&&(H=D.material,u.uniform1f(t,H.alphaTest),u.uniformMatrix4fv(h,!1,D._modelViewMatrix.elements),G[0]=D.scale.x,G[1]=D.scale.y,D=F.fog&&H.fog?E:0,N!==D&&(u.uniform1i(l,D),N=D),null!==H.map?(u.uniform2f(a,H.map.offset.x,
-H.map.offset.y),u.uniform2f(b,H.map.repeat.x,H.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,H.opacity),u.uniform3f(e,H.color.r,H.color.g,H.color.b),u.uniform1f(c,H.rotation),u.uniform2fv(d,G),x.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),x.setDepthTest(H.depthTest),x.setDepthWrite(H.depthWrite),H.map&&H.map.image&&H.map.image.width?x.setTexture(H.map,0):x.setTexture(A,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+u.getUniformLocation(B,"fogType");n=u.getUniformLocation(B,"fogDensity");q=u.getUniformLocation(B,"fogNear");s=u.getUniformLocation(B,"fogFar");r=u.getUniformLocation(B,"fogColor");t=u.getUniformLocation(B,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;H=w.getContext("2d");H.fillStyle="#ffffff";H.fillRect(0,0,w.width,w.height);A=new THREE.Texture(w);A.needsUpdate=!0};this.render=function(G,H,J,y){J=G.__webglSprites;if(y=J.length){u.useProgram(B);u.enableVertexAttribArray(p);
+u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,I);u.vertexAttribPointer(p,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,C);u.uniformMatrix4fv(k,!1,H.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var N=0,D=0,z=G.fog;z?(u.uniform3f(r,z.color.r,z.color.g,z.color.b),z instanceof THREE.Fog?(u.uniform1f(q,z.near),u.uniform1f(s,z.far),u.uniform1i(l,1),D=N=1):z instanceof THREE.FogExp2&&
+(u.uniform1f(n,z.density),u.uniform1i(l,2),D=N=2)):(u.uniform1i(l,0),D=N=0);for(var E,F=[],z=0;z<y;z++)E=J[z],!1!==E.visible&&(E._modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,E.matrixWorld),E.z=-E._modelViewMatrix.elements[14]);J.sort(w);for(z=0;z<y;z++)E=J[z],!1!==E.visible&&(H=E.material,u.uniform1f(t,H.alphaTest),u.uniformMatrix4fv(h,!1,E._modelViewMatrix.elements),F[0]=E.scale.x,F[1]=E.scale.y,E=G.fog&&H.fog?D:0,N!==E&&(u.uniform1i(l,E),N=E),null!==H.map?(u.uniform2f(a,H.map.offset.x,
+H.map.offset.y),u.uniform2f(b,H.map.repeat.x,H.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,H.opacity),u.uniform3f(e,H.color.r,H.color.g,H.color.b),u.uniform1f(c,H.rotation),u.uniform2fv(d,F),x.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),x.setDepthTest(H.depthTest),x.setDepthWrite(H.depthWrite),H.map&&H.map.image&&H.map.image.width?x.setTexture(H.map,0):x.setTexture(A,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,q,s,r,t,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
 l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=k.__webglObjects;n=0;for(q=p.length;n<q;n++)s=p[n],t=s.object,s.render=!1,!t.visible||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,t.matrixWorld),s.render=!0);var v;n=0;for(q=p.length;n<q;n++)s=p[n],s.render&&(t=s.object,s=s.buffer,t instanceof THREE.ParticleSystem&&!t.customDepthMaterial||((v=
 t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),r=0<t.geometry.morphTargets.length&&v.morphTargets,v=t instanceof THREE.SkinnedMesh&&v.skinning,r=t.customDepthMaterial?t.customDepthMaterial:v?r?f:e:r?d:c,s instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,r,s,t):b.renderBuffer(l,k.__lights,null,r,s,t)));p=k.__webglObjectsImmediate;n=0;for(q=p.length;n<q;n++)s=p[n],t=s.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,