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@@ -23515,2517 +23515,2535 @@
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Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
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/**
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- * @author supereggbert / http://www.paulbrunt.co.uk/
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* @author mrdoob / http://mrdoob.com/
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- * @author alteredq / http://alteredqualia.com/
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- * @author szimek / https://github.com/szimek/
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- * @author tschw
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*/
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- function WebGLRenderer( parameters ) {
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-
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- parameters = parameters || {};
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+ function WebGLMaterials( properties ) {
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- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
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- _context = parameters.context !== undefined ? parameters.context : null,
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+ function refreshFogUniforms( uniforms, fog ) {
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- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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- _depth = parameters.depth !== undefined ? parameters.depth : true,
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- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
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- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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- _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
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- _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
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+ uniforms.fogColor.value.copy( fog.color );
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- var currentRenderList = null;
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- var currentRenderState = null;
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+ if ( fog.isFog ) {
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- // public properties
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+ uniforms.fogNear.value = fog.near;
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+ uniforms.fogFar.value = fog.far;
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- this.domElement = _canvas;
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+ } else if ( fog.isFogExp2 ) {
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- // Debug configuration container
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- this.debug = {
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+ uniforms.fogDensity.value = fog.density;
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- /**
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- * Enables error checking and reporting when shader programs are being compiled
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- * @type {boolean}
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- */
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- checkShaderErrors: true
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- };
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+ }
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- // clearing
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+ }
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- this.autoClear = true;
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- this.autoClearColor = true;
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- this.autoClearDepth = true;
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- this.autoClearStencil = true;
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+ function refreshMaterialUniforms( uniforms, material, environment, pixelRatio, height ) {
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- // scene graph
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+ if ( material.isMeshBasicMaterial ) {
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- this.sortObjects = true;
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+ refreshUniformsCommon( uniforms, material );
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- // user-defined clipping
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+ } else if ( material.isMeshLambertMaterial ) {
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- this.clippingPlanes = [];
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- this.localClippingEnabled = false;
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsLambert( uniforms, material );
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- // physically based shading
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+ } else if ( material.isMeshToonMaterial ) {
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- this.gammaFactor = 2.0; // for backwards compatibility
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- this.outputEncoding = LinearEncoding;
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsToon( uniforms, material );
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- // physical lights
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+ } else if ( material.isMeshPhongMaterial ) {
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- this.physicallyCorrectLights = false;
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsPhong( uniforms, material );
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- // tone mapping
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+ } else if ( material.isMeshStandardMaterial ) {
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- this.toneMapping = NoToneMapping;
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- this.toneMappingExposure = 1.0;
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- this.toneMappingWhitePoint = 1.0;
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+ refreshUniformsCommon( uniforms, material, environment );
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- // morphs
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+ if ( material.isMeshPhysicalMaterial ) {
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- this.maxMorphTargets = 8;
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- this.maxMorphNormals = 4;
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+ refreshUniformsPhysical( uniforms, material, environment );
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- // internal properties
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+ } else {
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- var _this = this,
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+ refreshUniformsStandard( uniforms, material, environment );
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- _isContextLost = false,
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+ }
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- // internal state cache
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+ } else if ( material.isMeshMatcapMaterial ) {
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- _framebuffer = null,
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsMatcap( uniforms, material );
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- _currentActiveCubeFace = 0,
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- _currentActiveMipmapLevel = 0,
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- _currentRenderTarget = null,
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- _currentFramebuffer = null,
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- _currentMaterialId = - 1,
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+ } else if ( material.isMeshDepthMaterial ) {
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- // geometry and program caching
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsDepth( uniforms, material );
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- _currentGeometryProgram = {
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- geometry: null,
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- program: null,
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- wireframe: false
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- },
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+ } else if ( material.isMeshDistanceMaterial ) {
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- _currentCamera = null,
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- _currentArrayCamera = null,
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsDistance( uniforms, material );
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- _currentViewport = new Vector4(),
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- _currentScissor = new Vector4(),
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- _currentScissorTest = null,
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+ } else if ( material.isMeshNormalMaterial ) {
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- //
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+ refreshUniformsCommon( uniforms, material );
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+ refreshUniformsNormal( uniforms, material );
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- _width = _canvas.width,
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- _height = _canvas.height,
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+ } else if ( material.isLineBasicMaterial ) {
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- _pixelRatio = 1,
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- _opaqueSort = null,
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- _transparentSort = null,
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+ refreshUniformsLine( uniforms, material );
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- _viewport = new Vector4( 0, 0, _width, _height ),
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- _scissor = new Vector4( 0, 0, _width, _height ),
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- _scissorTest = false,
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+ if ( material.isLineDashedMaterial ) {
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- // frustum
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+ refreshUniformsDash( uniforms, material );
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- _frustum = new Frustum(),
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+ }
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- // clipping
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+ } else if ( material.isPointsMaterial ) {
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- _clipping = new WebGLClipping(),
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- _clippingEnabled = false,
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- _localClippingEnabled = false,
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+ refreshUniformsPoints( uniforms, material, pixelRatio, height );
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- // camera matrices cache
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+ } else if ( material.isSpriteMaterial ) {
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- _projScreenMatrix = new Matrix4(),
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+ refreshUniformsSprites( uniforms, material );
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- _vector3 = new Vector3();
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+ } else if ( material.isShadowMaterial ) {
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- function getTargetPixelRatio() {
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+ uniforms.color.value.copy( material.color );
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+ uniforms.opacity.value = material.opacity;
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- return _currentRenderTarget === null ? _pixelRatio : 1;
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+ }
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}
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- // initialize
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-
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- var _gl;
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-
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- try {
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-
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- var contextAttributes = {
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- alpha: _alpha,
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- depth: _depth,
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- stencil: _stencil,
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- antialias: _antialias,
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- premultipliedAlpha: _premultipliedAlpha,
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- preserveDrawingBuffer: _preserveDrawingBuffer,
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- powerPreference: _powerPreference,
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- failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat,
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- xrCompatible: true
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- };
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+ function refreshUniformsCommon( uniforms, material, environment ) {
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- // event listeners must be registered before WebGL context is created, see #12753
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+ uniforms.opacity.value = material.opacity;
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- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
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+ if ( material.color ) {
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- _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
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+ uniforms.diffuse.value.copy( material.color );
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- if ( _gl === null ) {
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+ }
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- if ( _canvas.getContext( 'webgl' ) !== null ) {
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+ if ( material.emissive ) {
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- throw new Error( 'Error creating WebGL context with your selected attributes.' );
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+ uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
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- } else {
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+ }
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- throw new Error( 'Error creating WebGL context.' );
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+ if ( material.map ) {
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- }
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+ uniforms.map.value = material.map;
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}
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- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
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+ if ( material.alphaMap ) {
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- if ( _gl.getShaderPrecisionFormat === undefined ) {
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+ uniforms.alphaMap.value = material.alphaMap;
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- _gl.getShaderPrecisionFormat = function () {
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+ }
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- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
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+ if ( material.specularMap ) {
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- };
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+ uniforms.specularMap.value = material.specularMap;
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}
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- } catch ( error ) {
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+ var envMap = material.envMap || environment;
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- console.error( 'THREE.WebGLRenderer: ' + error.message );
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- throw error;
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+ if ( envMap ) {
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- }
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+ uniforms.envMap.value = envMap;
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- var extensions, capabilities, state, info;
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- var properties, textures, attributes, geometries, objects;
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- var programCache, renderLists, renderStates;
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+ uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;
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- var background, morphtargets, bufferRenderer, indexedBufferRenderer;
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+ uniforms.reflectivity.value = material.reflectivity;
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+ uniforms.refractionRatio.value = material.refractionRatio;
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- var utils;
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+ uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel;
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- function initGLContext() {
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+ }
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- extensions = new WebGLExtensions( _gl );
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+ if ( material.lightMap ) {
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- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
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+ uniforms.lightMap.value = material.lightMap;
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+ uniforms.lightMapIntensity.value = material.lightMapIntensity;
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- if ( capabilities.isWebGL2 === false ) {
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+ }
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- extensions.get( 'WEBGL_depth_texture' );
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- extensions.get( 'OES_texture_float' );
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- extensions.get( 'OES_texture_half_float' );
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- extensions.get( 'OES_texture_half_float_linear' );
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- extensions.get( 'OES_standard_derivatives' );
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- extensions.get( 'OES_element_index_uint' );
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- extensions.get( 'ANGLE_instanced_arrays' );
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+ if ( material.aoMap ) {
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+
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+ uniforms.aoMap.value = material.aoMap;
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+ uniforms.aoMapIntensity.value = material.aoMapIntensity;
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}
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- extensions.get( 'OES_texture_float_linear' );
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+ // uv repeat and offset setting priorities
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+ // 1. color map
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+ // 2. specular map
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+ // 3. normal map
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+ // 4. bump map
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+ // 5. alpha map
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+ // 6. emissive map
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- utils = new WebGLUtils( _gl, extensions, capabilities );
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+ var uvScaleMap;
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- state = new WebGLState( _gl, extensions, capabilities );
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- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
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- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
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+ if ( material.map ) {
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- info = new WebGLInfo( _gl );
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- properties = new WebGLProperties();
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- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
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- attributes = new WebGLAttributes( _gl, capabilities );
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- geometries = new WebGLGeometries( _gl, attributes, info );
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- objects = new WebGLObjects( _gl, geometries, attributes, info );
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- morphtargets = new WebGLMorphtargets( _gl );
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- programCache = new WebGLPrograms( _this, extensions, capabilities );
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- renderLists = new WebGLRenderLists();
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- renderStates = new WebGLRenderStates();
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+ uvScaleMap = material.map;
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- background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
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+ } else if ( material.specularMap ) {
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- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
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- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
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+ uvScaleMap = material.specularMap;
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- info.programs = programCache.programs;
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+ } else if ( material.displacementMap ) {
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- _this.capabilities = capabilities;
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- _this.extensions = extensions;
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- _this.properties = properties;
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- _this.renderLists = renderLists;
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- _this.state = state;
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- _this.info = info;
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+ uvScaleMap = material.displacementMap;
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- }
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+ } else if ( material.normalMap ) {
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- initGLContext();
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+ uvScaleMap = material.normalMap;
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- // xr
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+ } else if ( material.bumpMap ) {
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- var xr = new WebXRManager( _this, _gl );
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+ uvScaleMap = material.bumpMap;
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- this.xr = xr;
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+ } else if ( material.roughnessMap ) {
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- // shadow map
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+ uvScaleMap = material.roughnessMap;
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- var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
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+ } else if ( material.metalnessMap ) {
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- this.shadowMap = shadowMap;
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+ uvScaleMap = material.metalnessMap;
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- // API
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+ } else if ( material.alphaMap ) {
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- this.getContext = function () {
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+ uvScaleMap = material.alphaMap;
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- return _gl;
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+ } else if ( material.emissiveMap ) {
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- };
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+ uvScaleMap = material.emissiveMap;
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- this.getContextAttributes = function () {
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+ }
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- return _gl.getContextAttributes();
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+ if ( uvScaleMap !== undefined ) {
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- };
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+ // backwards compatibility
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+ if ( uvScaleMap.isWebGLRenderTarget ) {
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- this.forceContextLoss = function () {
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+ uvScaleMap = uvScaleMap.texture;
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- var extension = extensions.get( 'WEBGL_lose_context' );
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- if ( extension ) { extension.loseContext(); }
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+ }
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- };
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+ if ( uvScaleMap.matrixAutoUpdate === true ) {
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- this.forceContextRestore = function () {
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+ uvScaleMap.updateMatrix();
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- var extension = extensions.get( 'WEBGL_lose_context' );
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- if ( extension ) { extension.restoreContext(); }
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+ }
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- };
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+ uniforms.uvTransform.value.copy( uvScaleMap.matrix );
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- this.getPixelRatio = function () {
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+ }
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- return _pixelRatio;
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+ // uv repeat and offset setting priorities for uv2
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+ // 1. ao map
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+ // 2. light map
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- };
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+ var uv2ScaleMap;
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- this.setPixelRatio = function ( value ) {
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+ if ( material.aoMap ) {
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- if ( value === undefined ) { return; }
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+ uv2ScaleMap = material.aoMap;
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- _pixelRatio = value;
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+ } else if ( material.lightMap ) {
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|
|
|
|
- this.setSize( _width, _height, false );
|
|
|
+ uv2ScaleMap = material.lightMap;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.getSize = function ( target ) {
|
|
|
+ if ( uv2ScaleMap !== undefined ) {
|
|
|
|
|
|
- if ( target === undefined ) {
|
|
|
+ // backwards compatibility
|
|
|
+ if ( uv2ScaleMap.isWebGLRenderTarget ) {
|
|
|
|
|
|
- console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
|
|
|
+ uv2ScaleMap = uv2ScaleMap.texture;
|
|
|
|
|
|
- target = new Vector2();
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( uv2ScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
|
|
- return target.set( _width, _height );
|
|
|
+ uv2ScaleMap.updateMatrix();
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.setSize = function ( width, height, updateStyle ) {
|
|
|
+ uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
|
|
|
|
|
|
- if ( xr.isPresenting ) {
|
|
|
+ }
|
|
|
|
|
|
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
|
|
|
- return;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ function refreshUniformsLine( uniforms, material ) {
|
|
|
|
|
|
- _width = width;
|
|
|
- _height = height;
|
|
|
+ uniforms.diffuse.value.copy( material.color );
|
|
|
+ uniforms.opacity.value = material.opacity;
|
|
|
|
|
|
- _canvas.width = Math.floor( width * _pixelRatio );
|
|
|
- _canvas.height = Math.floor( height * _pixelRatio );
|
|
|
+ }
|
|
|
|
|
|
- if ( updateStyle !== false ) {
|
|
|
+ function refreshUniformsDash( uniforms, material ) {
|
|
|
|
|
|
- _canvas.style.width = width + 'px';
|
|
|
- _canvas.style.height = height + 'px';
|
|
|
+ uniforms.dashSize.value = material.dashSize;
|
|
|
+ uniforms.totalSize.value = material.dashSize + material.gapSize;
|
|
|
+ uniforms.scale.value = material.scale;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- this.setViewport( 0, 0, width, height );
|
|
|
+ function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
|
|
|
|
|
|
- };
|
|
|
+ uniforms.diffuse.value.copy( material.color );
|
|
|
+ uniforms.opacity.value = material.opacity;
|
|
|
+ uniforms.size.value = material.size * pixelRatio;
|
|
|
+ uniforms.scale.value = height * 0.5;
|
|
|
|
|
|
- this.getDrawingBufferSize = function ( target ) {
|
|
|
+ if ( material.map ) {
|
|
|
|
|
|
- if ( target === undefined ) {
|
|
|
+ uniforms.map.value = material.map;
|
|
|
|
|
|
- console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
|
|
|
+ }
|
|
|
|
|
|
- target = new Vector2();
|
|
|
+ if ( material.alphaMap ) {
|
|
|
+
|
|
|
+ uniforms.alphaMap.value = material.alphaMap;
|
|
|
|
|
|
}
|
|
|
|
|
|
- return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
|
|
|
+ // uv repeat and offset setting priorities
|
|
|
+ // 1. color map
|
|
|
+ // 2. alpha map
|
|
|
|
|
|
- };
|
|
|
+ var uvScaleMap;
|
|
|
|
|
|
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
|
|
|
+ if ( material.map ) {
|
|
|
|
|
|
- _width = width;
|
|
|
- _height = height;
|
|
|
+ uvScaleMap = material.map;
|
|
|
|
|
|
- _pixelRatio = pixelRatio;
|
|
|
+ } else if ( material.alphaMap ) {
|
|
|
|
|
|
- _canvas.width = Math.floor( width * pixelRatio );
|
|
|
- _canvas.height = Math.floor( height * pixelRatio );
|
|
|
+ uvScaleMap = material.alphaMap;
|
|
|
|
|
|
- this.setViewport( 0, 0, width, height );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ if ( uvScaleMap !== undefined ) {
|
|
|
|
|
|
- this.getCurrentViewport = function ( target ) {
|
|
|
+ if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
|
|
- if ( target === undefined ) {
|
|
|
+ uvScaleMap.updateMatrix();
|
|
|
|
|
|
- console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
|
|
|
+ }
|
|
|
|
|
|
- target = new Vector4();
|
|
|
+ uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
|
|
|
}
|
|
|
|
|
|
- return target.copy( _currentViewport );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ function refreshUniformsSprites( uniforms, material ) {
|
|
|
|
|
|
- this.getViewport = function ( target ) {
|
|
|
+ uniforms.diffuse.value.copy( material.color );
|
|
|
+ uniforms.opacity.value = material.opacity;
|
|
|
+ uniforms.rotation.value = material.rotation;
|
|
|
|
|
|
- return target.copy( _viewport );
|
|
|
+ if ( material.map ) {
|
|
|
|
|
|
- };
|
|
|
+ uniforms.map.value = material.map;
|
|
|
|
|
|
- this.setViewport = function ( x, y, width, height ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( x.isVector4 ) {
|
|
|
+ if ( material.alphaMap ) {
|
|
|
|
|
|
- _viewport.set( x.x, x.y, x.z, x.w );
|
|
|
+ uniforms.alphaMap.value = material.alphaMap;
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- _viewport.set( x, y, width, height );
|
|
|
+ // uv repeat and offset setting priorities
|
|
|
+ // 1. color map
|
|
|
+ // 2. alpha map
|
|
|
|
|
|
- }
|
|
|
+ var uvScaleMap;
|
|
|
|
|
|
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
+ if ( material.map ) {
|
|
|
|
|
|
- };
|
|
|
+ uvScaleMap = material.map;
|
|
|
|
|
|
- this.getScissor = function ( target ) {
|
|
|
+ } else if ( material.alphaMap ) {
|
|
|
|
|
|
- return target.copy( _scissor );
|
|
|
+ uvScaleMap = material.alphaMap;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.setScissor = function ( x, y, width, height ) {
|
|
|
+ if ( uvScaleMap !== undefined ) {
|
|
|
|
|
|
- if ( x.isVector4 ) {
|
|
|
+ if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
|
|
|
- _scissor.set( x.x, x.y, x.z, x.w );
|
|
|
+ uvScaleMap.updateMatrix();
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- _scissor.set( x, y, width, height );
|
|
|
+ uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
|
|
|
}
|
|
|
|
|
|
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ function refreshUniformsLambert( uniforms, material ) {
|
|
|
|
|
|
- this.getScissorTest = function () {
|
|
|
+ if ( material.emissiveMap ) {
|
|
|
|
|
|
- return _scissorTest;
|
|
|
+ uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.setScissorTest = function ( boolean ) {
|
|
|
+ }
|
|
|
|
|
|
- state.setScissorTest( _scissorTest = boolean );
|
|
|
+ function refreshUniformsPhong( uniforms, material ) {
|
|
|
|
|
|
- };
|
|
|
+ uniforms.specular.value.copy( material.specular );
|
|
|
+ uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
|
|
|
- this.setOpaqueSort = function ( method ) {
|
|
|
+ if ( material.emissiveMap ) {
|
|
|
|
|
|
- _opaqueSort = method;
|
|
|
+ uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.setTransparentSort = function ( method ) {
|
|
|
+ if ( material.bumpMap ) {
|
|
|
|
|
|
- _transparentSort = method;
|
|
|
+ uniforms.bumpMap.value = material.bumpMap;
|
|
|
+ uniforms.bumpScale.value = material.bumpScale;
|
|
|
+ if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- // Clearing
|
|
|
+ if ( material.normalMap ) {
|
|
|
|
|
|
- this.getClearColor = function () {
|
|
|
+ uniforms.normalMap.value = material.normalMap;
|
|
|
+ uniforms.normalScale.value.copy( material.normalScale );
|
|
|
+ if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
|
|
|
- return background.getClearColor();
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- this.setClearColor = function () {
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
- background.setClearColor.apply( background, arguments );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.getClearAlpha = function () {
|
|
|
+ function refreshUniformsToon( uniforms, material ) {
|
|
|
|
|
|
- return background.getClearAlpha();
|
|
|
+ uniforms.specular.value.copy( material.specular );
|
|
|
+ uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
|
|
|
- };
|
|
|
+ if ( material.gradientMap ) {
|
|
|
|
|
|
- this.setClearAlpha = function () {
|
|
|
+ uniforms.gradientMap.value = material.gradientMap;
|
|
|
|
|
|
- background.setClearAlpha.apply( background, arguments );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ if ( material.emissiveMap ) {
|
|
|
|
|
|
- this.clear = function ( color, depth, stencil ) {
|
|
|
+ uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
|
|
- var bits = 0;
|
|
|
+ }
|
|
|
|
|
|
- if ( color === undefined || color ) { bits |= 16384; }
|
|
|
- if ( depth === undefined || depth ) { bits |= 256; }
|
|
|
- if ( stencil === undefined || stencil ) { bits |= 1024; }
|
|
|
+ if ( material.bumpMap ) {
|
|
|
|
|
|
- _gl.clear( bits );
|
|
|
+ uniforms.bumpMap.value = material.bumpMap;
|
|
|
+ uniforms.bumpScale.value = material.bumpScale;
|
|
|
+ if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.clearColor = function () {
|
|
|
+ if ( material.normalMap ) {
|
|
|
|
|
|
- this.clear( true, false, false );
|
|
|
+ uniforms.normalMap.value = material.normalMap;
|
|
|
+ uniforms.normalScale.value.copy( material.normalScale );
|
|
|
+ if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.clearDepth = function () {
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- this.clear( false, true, false );
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- this.clearStencil = function () {
|
|
|
+ }
|
|
|
|
|
|
- this.clear( false, false, true );
|
|
|
+ function refreshUniformsStandard( uniforms, material, environment ) {
|
|
|
|
|
|
- };
|
|
|
-
|
|
|
- //
|
|
|
+ uniforms.roughness.value = material.roughness;
|
|
|
+ uniforms.metalness.value = material.metalness;
|
|
|
|
|
|
- this.dispose = function () {
|
|
|
+ if ( material.roughnessMap ) {
|
|
|
|
|
|
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
|
|
|
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
|
+ uniforms.roughnessMap.value = material.roughnessMap;
|
|
|
|
|
|
- renderLists.dispose();
|
|
|
- renderStates.dispose();
|
|
|
- properties.dispose();
|
|
|
- objects.dispose();
|
|
|
+ }
|
|
|
|
|
|
- xr.dispose();
|
|
|
+ if ( material.metalnessMap ) {
|
|
|
|
|
|
- animation.stop();
|
|
|
+ uniforms.metalnessMap.value = material.metalnessMap;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- // Events
|
|
|
+ if ( material.emissiveMap ) {
|
|
|
|
|
|
- function onContextLost( event ) {
|
|
|
+ uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
|
|
|
- event.preventDefault();
|
|
|
+ }
|
|
|
|
|
|
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
|
|
|
+ if ( material.bumpMap ) {
|
|
|
|
|
|
- _isContextLost = true;
|
|
|
+ uniforms.bumpMap.value = material.bumpMap;
|
|
|
+ uniforms.bumpScale.value = material.bumpScale;
|
|
|
+ if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function onContextRestore( /* event */ ) {
|
|
|
+ if ( material.normalMap ) {
|
|
|
|
|
|
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
|
|
|
+ uniforms.normalMap.value = material.normalMap;
|
|
|
+ uniforms.normalScale.value.copy( material.normalScale );
|
|
|
+ if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
|
|
|
- _isContextLost = false;
|
|
|
+ }
|
|
|
|
|
|
- initGLContext();
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- }
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
- function onMaterialDispose( event ) {
|
|
|
+ }
|
|
|
|
|
|
- var material = event.target;
|
|
|
+ if ( material.envMap || environment ) {
|
|
|
|
|
|
- material.removeEventListener( 'dispose', onMaterialDispose );
|
|
|
+ //uniforms.envMap.value = material.envMap; // part of uniforms common
|
|
|
+ uniforms.envMapIntensity.value = material.envMapIntensity;
|
|
|
|
|
|
- deallocateMaterial( material );
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- // Buffer deallocation
|
|
|
-
|
|
|
- function deallocateMaterial( material ) {
|
|
|
-
|
|
|
- releaseMaterialProgramReference( material );
|
|
|
+ function refreshUniformsPhysical( uniforms, material, environment ) {
|
|
|
|
|
|
- properties.remove( material );
|
|
|
+ refreshUniformsStandard( uniforms, material, environment );
|
|
|
|
|
|
- }
|
|
|
+ uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
|
|
|
|
|
|
+ uniforms.clearcoat.value = material.clearcoat;
|
|
|
+ uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
|
|
|
+ if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); }
|
|
|
|
|
|
- function releaseMaterialProgramReference( material ) {
|
|
|
+ if ( material.clearcoatMap ) {
|
|
|
|
|
|
- var programInfo = properties.get( material ).program;
|
|
|
+ uniforms.clearcoatMap.value = material.clearcoatMap;
|
|
|
|
|
|
- material.program = undefined;
|
|
|
+ }
|
|
|
|
|
|
- if ( programInfo !== undefined ) {
|
|
|
+ if ( material.clearcoatRoughnessMap ) {
|
|
|
|
|
|
- programCache.releaseProgram( programInfo );
|
|
|
+ uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- // Buffer rendering
|
|
|
+ if ( material.clearcoatNormalMap ) {
|
|
|
|
|
|
- function renderObjectImmediate( object, program ) {
|
|
|
+ uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
|
|
|
+ uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
|
|
|
|
|
|
- object.render( function ( object ) {
|
|
|
+ if ( material.side === BackSide ) {
|
|
|
|
|
|
- _this.renderBufferImmediate( object, program );
|
|
|
+ uniforms.clearcoatNormalScale.value.negate();
|
|
|
|
|
|
- } );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- this.renderBufferImmediate = function ( object, program ) {
|
|
|
+ uniforms.transparency.value = material.transparency;
|
|
|
|
|
|
- state.initAttributes();
|
|
|
+ }
|
|
|
|
|
|
- var buffers = properties.get( object );
|
|
|
+ function refreshUniformsMatcap( uniforms, material ) {
|
|
|
|
|
|
- if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); }
|
|
|
- if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); }
|
|
|
- if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); }
|
|
|
- if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); }
|
|
|
+ if ( material.matcap ) {
|
|
|
|
|
|
- var programAttributes = program.getAttributes();
|
|
|
+ uniforms.matcap.value = material.matcap;
|
|
|
|
|
|
- if ( object.hasPositions ) {
|
|
|
+ }
|
|
|
|
|
|
- _gl.bindBuffer( 34962, buffers.position );
|
|
|
- _gl.bufferData( 34962, object.positionArray, 35048 );
|
|
|
+ if ( material.bumpMap ) {
|
|
|
|
|
|
- state.enableAttribute( programAttributes.position );
|
|
|
- _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
|
|
|
+ uniforms.bumpMap.value = material.bumpMap;
|
|
|
+ uniforms.bumpScale.value = material.bumpScale;
|
|
|
+ if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( object.hasNormals ) {
|
|
|
-
|
|
|
- _gl.bindBuffer( 34962, buffers.normal );
|
|
|
- _gl.bufferData( 34962, object.normalArray, 35048 );
|
|
|
+ if ( material.normalMap ) {
|
|
|
|
|
|
- state.enableAttribute( programAttributes.normal );
|
|
|
- _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
|
|
|
+ uniforms.normalMap.value = material.normalMap;
|
|
|
+ uniforms.normalScale.value.copy( material.normalScale );
|
|
|
+ if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( object.hasUvs ) {
|
|
|
-
|
|
|
- _gl.bindBuffer( 34962, buffers.uv );
|
|
|
- _gl.bufferData( 34962, object.uvArray, 35048 );
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- state.enableAttribute( programAttributes.uv );
|
|
|
- _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( object.hasColors ) {
|
|
|
-
|
|
|
- _gl.bindBuffer( 34962, buffers.color );
|
|
|
- _gl.bufferData( 34962, object.colorArray, 35048 );
|
|
|
-
|
|
|
- state.enableAttribute( programAttributes.color );
|
|
|
- _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ function refreshUniformsDepth( uniforms, material ) {
|
|
|
|
|
|
- state.disableUnusedAttributes();
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- _gl.drawArrays( 4, 0, object.count );
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
- object.count = 0;
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- var tempScene = new Scene();
|
|
|
+ function refreshUniformsDistance( uniforms, material ) {
|
|
|
|
|
|
- this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- if ( scene === null ) { scene = tempScene; } // renderBufferDirect second parameter used to be fog (could be null)
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
- var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
|
|
|
+ }
|
|
|
|
|
|
- var program = setProgram( camera, scene, material, object );
|
|
|
+ uniforms.referencePosition.value.copy( material.referencePosition );
|
|
|
+ uniforms.nearDistance.value = material.nearDistance;
|
|
|
+ uniforms.farDistance.value = material.farDistance;
|
|
|
|
|
|
- state.setMaterial( material, frontFaceCW );
|
|
|
+ }
|
|
|
|
|
|
- var updateBuffers = false;
|
|
|
+ function refreshUniformsNormal( uniforms, material ) {
|
|
|
|
|
|
- if ( _currentGeometryProgram.geometry !== geometry.id ||
|
|
|
- _currentGeometryProgram.program !== program.id ||
|
|
|
- _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
|
|
|
+ if ( material.bumpMap ) {
|
|
|
|
|
|
- _currentGeometryProgram.geometry = geometry.id;
|
|
|
- _currentGeometryProgram.program = program.id;
|
|
|
- _currentGeometryProgram.wireframe = material.wireframe === true;
|
|
|
- updateBuffers = true;
|
|
|
+ uniforms.bumpMap.value = material.bumpMap;
|
|
|
+ uniforms.bumpScale.value = material.bumpScale;
|
|
|
+ if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.morphTargets || material.morphNormals ) {
|
|
|
-
|
|
|
- morphtargets.update( object, geometry, material, program );
|
|
|
+ if ( material.normalMap ) {
|
|
|
|
|
|
- updateBuffers = true;
|
|
|
+ uniforms.normalMap.value = material.normalMap;
|
|
|
+ uniforms.normalScale.value.copy( material.normalScale );
|
|
|
+ if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( object.isInstancedMesh === true ) {
|
|
|
+ if ( material.displacementMap ) {
|
|
|
|
|
|
- updateBuffers = true;
|
|
|
+ uniforms.displacementMap.value = material.displacementMap;
|
|
|
+ uniforms.displacementScale.value = material.displacementScale;
|
|
|
+ uniforms.displacementBias.value = material.displacementBias;
|
|
|
|
|
|
}
|
|
|
|
|
|
- //
|
|
|
+ }
|
|
|
|
|
|
- var index = geometry.index;
|
|
|
- var position = geometry.attributes.position;
|
|
|
+ return {
|
|
|
+ refreshFogUniforms: refreshFogUniforms,
|
|
|
+ refreshMaterialUniforms: refreshMaterialUniforms
|
|
|
+ };
|
|
|
|
|
|
- //
|
|
|
+ }
|
|
|
|
|
|
- if ( index === null ) {
|
|
|
+ /**
|
|
|
+ * @author supereggbert / http://www.paulbrunt.co.uk/
|
|
|
+ * @author mrdoob / http://mrdoob.com/
|
|
|
+ * @author alteredq / http://alteredqualia.com/
|
|
|
+ * @author szimek / https://github.com/szimek/
|
|
|
+ * @author tschw
|
|
|
+ */
|
|
|
|
|
|
- if ( position === undefined || position.count === 0 ) { return; }
|
|
|
+ function WebGLRenderer( parameters ) {
|
|
|
|
|
|
- } else if ( index.count === 0 ) {
|
|
|
+ parameters = parameters || {};
|
|
|
|
|
|
- return;
|
|
|
+ var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
|
|
|
+ _context = parameters.context !== undefined ? parameters.context : null,
|
|
|
|
|
|
- }
|
|
|
+ _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
|
|
|
+ _depth = parameters.depth !== undefined ? parameters.depth : true,
|
|
|
+ _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
|
|
|
+ _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
|
|
|
+ _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
|
|
|
+ _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
|
|
|
+ _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
|
|
|
+ _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
|
|
|
|
|
|
- //
|
|
|
+ var currentRenderList = null;
|
|
|
+ var currentRenderState = null;
|
|
|
|
|
|
- var rangeFactor = 1;
|
|
|
+ // public properties
|
|
|
|
|
|
- if ( material.wireframe === true ) {
|
|
|
+ this.domElement = _canvas;
|
|
|
|
|
|
- index = geometries.getWireframeAttribute( geometry );
|
|
|
- rangeFactor = 2;
|
|
|
+ // Debug configuration container
|
|
|
+ this.debug = {
|
|
|
|
|
|
- }
|
|
|
+ /**
|
|
|
+ * Enables error checking and reporting when shader programs are being compiled
|
|
|
+ * @type {boolean}
|
|
|
+ */
|
|
|
+ checkShaderErrors: true
|
|
|
+ };
|
|
|
|
|
|
- var attribute;
|
|
|
- var renderer = bufferRenderer;
|
|
|
+ // clearing
|
|
|
|
|
|
- if ( index !== null ) {
|
|
|
-
|
|
|
- attribute = attributes.get( index );
|
|
|
+ this.autoClear = true;
|
|
|
+ this.autoClearColor = true;
|
|
|
+ this.autoClearDepth = true;
|
|
|
+ this.autoClearStencil = true;
|
|
|
|
|
|
- renderer = indexedBufferRenderer;
|
|
|
- renderer.setIndex( attribute );
|
|
|
+ // scene graph
|
|
|
|
|
|
- }
|
|
|
+ this.sortObjects = true;
|
|
|
|
|
|
- if ( updateBuffers ) {
|
|
|
+ // user-defined clipping
|
|
|
|
|
|
- setupVertexAttributes( object, geometry, material, program );
|
|
|
+ this.clippingPlanes = [];
|
|
|
+ this.localClippingEnabled = false;
|
|
|
|
|
|
- if ( index !== null ) {
|
|
|
+ // physically based shading
|
|
|
|
|
|
- _gl.bindBuffer( 34963, attribute.buffer );
|
|
|
+ this.gammaFactor = 2.0; // for backwards compatibility
|
|
|
+ this.outputEncoding = LinearEncoding;
|
|
|
|
|
|
- }
|
|
|
+ // physical lights
|
|
|
|
|
|
- }
|
|
|
+ this.physicallyCorrectLights = false;
|
|
|
|
|
|
- //
|
|
|
+ // tone mapping
|
|
|
|
|
|
- var dataCount = ( index !== null ) ? index.count : position.count;
|
|
|
+ this.toneMapping = NoToneMapping;
|
|
|
+ this.toneMappingExposure = 1.0;
|
|
|
+ this.toneMappingWhitePoint = 1.0;
|
|
|
|
|
|
- var rangeStart = geometry.drawRange.start * rangeFactor;
|
|
|
- var rangeCount = geometry.drawRange.count * rangeFactor;
|
|
|
+ // morphs
|
|
|
|
|
|
- var groupStart = group !== null ? group.start * rangeFactor : 0;
|
|
|
- var groupCount = group !== null ? group.count * rangeFactor : Infinity;
|
|
|
+ this.maxMorphTargets = 8;
|
|
|
+ this.maxMorphNormals = 4;
|
|
|
|
|
|
- var drawStart = Math.max( rangeStart, groupStart );
|
|
|
- var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
|
|
|
+ // internal properties
|
|
|
|
|
|
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
|
|
|
+ var _this = this,
|
|
|
|
|
|
- if ( drawCount === 0 ) { return; }
|
|
|
+ _isContextLost = false,
|
|
|
|
|
|
- //
|
|
|
+ // internal state cache
|
|
|
|
|
|
- if ( object.isMesh ) {
|
|
|
+ _framebuffer = null,
|
|
|
|
|
|
- if ( material.wireframe === true ) {
|
|
|
+ _currentActiveCubeFace = 0,
|
|
|
+ _currentActiveMipmapLevel = 0,
|
|
|
+ _currentRenderTarget = null,
|
|
|
+ _currentFramebuffer = null,
|
|
|
+ _currentMaterialId = - 1,
|
|
|
|
|
|
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
|
|
|
- renderer.setMode( 1 );
|
|
|
+ // geometry and program caching
|
|
|
|
|
|
- } else {
|
|
|
+ _currentGeometryProgram = {
|
|
|
+ geometry: null,
|
|
|
+ program: null,
|
|
|
+ wireframe: false
|
|
|
+ },
|
|
|
|
|
|
- renderer.setMode( 4 );
|
|
|
+ _currentCamera = null,
|
|
|
+ _currentArrayCamera = null,
|
|
|
|
|
|
- }
|
|
|
+ _currentViewport = new Vector4(),
|
|
|
+ _currentScissor = new Vector4(),
|
|
|
+ _currentScissorTest = null,
|
|
|
|
|
|
- } else if ( object.isLine ) {
|
|
|
+ //
|
|
|
|
|
|
- var lineWidth = material.linewidth;
|
|
|
+ _width = _canvas.width,
|
|
|
+ _height = _canvas.height,
|
|
|
|
|
|
- if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material
|
|
|
+ _pixelRatio = 1,
|
|
|
+ _opaqueSort = null,
|
|
|
+ _transparentSort = null,
|
|
|
|
|
|
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
|
|
|
+ _viewport = new Vector4( 0, 0, _width, _height ),
|
|
|
+ _scissor = new Vector4( 0, 0, _width, _height ),
|
|
|
+ _scissorTest = false,
|
|
|
|
|
|
- if ( object.isLineSegments ) {
|
|
|
+ // frustum
|
|
|
|
|
|
- renderer.setMode( 1 );
|
|
|
+ _frustum = new Frustum(),
|
|
|
|
|
|
- } else if ( object.isLineLoop ) {
|
|
|
+ // clipping
|
|
|
|
|
|
- renderer.setMode( 2 );
|
|
|
+ _clipping = new WebGLClipping(),
|
|
|
+ _clippingEnabled = false,
|
|
|
+ _localClippingEnabled = false,
|
|
|
|
|
|
- } else {
|
|
|
+ // camera matrices cache
|
|
|
|
|
|
- renderer.setMode( 3 );
|
|
|
+ _projScreenMatrix = new Matrix4(),
|
|
|
|
|
|
- }
|
|
|
+ _vector3 = new Vector3();
|
|
|
|
|
|
- } else if ( object.isPoints ) {
|
|
|
+ function getTargetPixelRatio() {
|
|
|
|
|
|
- renderer.setMode( 0 );
|
|
|
+ return _currentRenderTarget === null ? _pixelRatio : 1;
|
|
|
|
|
|
- } else if ( object.isSprite ) {
|
|
|
+ }
|
|
|
|
|
|
- renderer.setMode( 4 );
|
|
|
+ // initialize
|
|
|
|
|
|
- }
|
|
|
+ var _gl;
|
|
|
|
|
|
- if ( object.isInstancedMesh ) {
|
|
|
+ try {
|
|
|
|
|
|
- renderer.renderInstances( geometry, drawStart, drawCount, object.count );
|
|
|
+ var contextAttributes = {
|
|
|
+ alpha: _alpha,
|
|
|
+ depth: _depth,
|
|
|
+ stencil: _stencil,
|
|
|
+ antialias: _antialias,
|
|
|
+ premultipliedAlpha: _premultipliedAlpha,
|
|
|
+ preserveDrawingBuffer: _preserveDrawingBuffer,
|
|
|
+ powerPreference: _powerPreference,
|
|
|
+ failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat,
|
|
|
+ xrCompatible: true
|
|
|
+ };
|
|
|
|
|
|
- } else if ( geometry.isInstancedBufferGeometry ) {
|
|
|
+ // event listeners must be registered before WebGL context is created, see #12753
|
|
|
|
|
|
- renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount );
|
|
|
+ _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
|
|
|
+ _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
|
|
|
|
- } else {
|
|
|
+ _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
|
|
|
|
|
|
- renderer.render( drawStart, drawCount );
|
|
|
+ if ( _gl === null ) {
|
|
|
|
|
|
- }
|
|
|
+ if ( _canvas.getContext( 'webgl' ) !== null ) {
|
|
|
|
|
|
- };
|
|
|
+ throw new Error( 'Error creating WebGL context with your selected attributes.' );
|
|
|
|
|
|
- function setupVertexAttributes( object, geometry, material, program ) {
|
|
|
+ } else {
|
|
|
|
|
|
- if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
|
|
|
+ throw new Error( 'Error creating WebGL context.' );
|
|
|
|
|
|
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; }
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- state.initAttributes();
|
|
|
+ // Some experimental-webgl implementations do not have getShaderPrecisionFormat
|
|
|
|
|
|
- var geometryAttributes = geometry.attributes;
|
|
|
+ if ( _gl.getShaderPrecisionFormat === undefined ) {
|
|
|
|
|
|
- var programAttributes = program.getAttributes();
|
|
|
+ _gl.getShaderPrecisionFormat = function () {
|
|
|
|
|
|
- var materialDefaultAttributeValues = material.defaultAttributeValues;
|
|
|
+ return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
|
|
|
|
|
|
- for ( var name in programAttributes ) {
|
|
|
+ };
|
|
|
|
|
|
- var programAttribute = programAttributes[ name ];
|
|
|
+ }
|
|
|
|
|
|
- if ( programAttribute >= 0 ) {
|
|
|
+ } catch ( error ) {
|
|
|
|
|
|
- var geometryAttribute = geometryAttributes[ name ];
|
|
|
+ console.error( 'THREE.WebGLRenderer: ' + error.message );
|
|
|
+ throw error;
|
|
|
|
|
|
- if ( geometryAttribute !== undefined ) {
|
|
|
+ }
|
|
|
|
|
|
- var normalized = geometryAttribute.normalized;
|
|
|
- var size = geometryAttribute.itemSize;
|
|
|
+ var extensions, capabilities, state, info;
|
|
|
+ var properties, textures, attributes, geometries, objects;
|
|
|
+ var programCache, materials, renderLists, renderStates;
|
|
|
|
|
|
- var attribute = attributes.get( geometryAttribute );
|
|
|
+ var background, morphtargets, bufferRenderer, indexedBufferRenderer;
|
|
|
|
|
|
- // TODO Attribute may not be available on context restore
|
|
|
+ var utils;
|
|
|
|
|
|
- if ( attribute === undefined ) { continue; }
|
|
|
+ function initGLContext() {
|
|
|
|
|
|
- var buffer = attribute.buffer;
|
|
|
- var type = attribute.type;
|
|
|
- var bytesPerElement = attribute.bytesPerElement;
|
|
|
+ extensions = new WebGLExtensions( _gl );
|
|
|
|
|
|
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
|
|
|
+ capabilities = new WebGLCapabilities( _gl, extensions, parameters );
|
|
|
|
|
|
- var data = geometryAttribute.data;
|
|
|
- var stride = data.stride;
|
|
|
- var offset = geometryAttribute.offset;
|
|
|
+ if ( capabilities.isWebGL2 === false ) {
|
|
|
|
|
|
- if ( data && data.isInstancedInterleavedBuffer ) {
|
|
|
+ extensions.get( 'WEBGL_depth_texture' );
|
|
|
+ extensions.get( 'OES_texture_float' );
|
|
|
+ extensions.get( 'OES_texture_half_float' );
|
|
|
+ extensions.get( 'OES_texture_half_float_linear' );
|
|
|
+ extensions.get( 'OES_standard_derivatives' );
|
|
|
+ extensions.get( 'OES_element_index_uint' );
|
|
|
+ extensions.get( 'ANGLE_instanced_arrays' );
|
|
|
|
|
|
- state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
|
|
|
+ }
|
|
|
|
|
|
- if ( geometry.maxInstancedCount === undefined ) {
|
|
|
+ extensions.get( 'OES_texture_float_linear' );
|
|
|
|
|
|
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
|
|
|
+ utils = new WebGLUtils( _gl, extensions, capabilities );
|
|
|
|
|
|
- }
|
|
|
+ state = new WebGLState( _gl, extensions, capabilities );
|
|
|
+ state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
+ state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
|
|
|
- } else {
|
|
|
+ info = new WebGLInfo( _gl );
|
|
|
+ properties = new WebGLProperties();
|
|
|
+ textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
|
|
|
+ attributes = new WebGLAttributes( _gl, capabilities );
|
|
|
+ geometries = new WebGLGeometries( _gl, attributes, info );
|
|
|
+ objects = new WebGLObjects( _gl, geometries, attributes, info );
|
|
|
+ morphtargets = new WebGLMorphtargets( _gl );
|
|
|
+ programCache = new WebGLPrograms( _this, extensions, capabilities );
|
|
|
+ materials = new WebGLMaterials( properties );
|
|
|
+ renderLists = new WebGLRenderLists();
|
|
|
+ renderStates = new WebGLRenderStates();
|
|
|
|
|
|
- state.enableAttribute( programAttribute );
|
|
|
+ background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
|
|
|
|
|
|
- }
|
|
|
+ bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
|
|
|
+ indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
|
|
|
|
|
|
- _gl.bindBuffer( 34962, buffer );
|
|
|
- state.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
|
|
|
+ info.programs = programCache.programs;
|
|
|
|
|
|
- } else {
|
|
|
+ _this.capabilities = capabilities;
|
|
|
+ _this.extensions = extensions;
|
|
|
+ _this.properties = properties;
|
|
|
+ _this.renderLists = renderLists;
|
|
|
+ _this.state = state;
|
|
|
+ _this.info = info;
|
|
|
|
|
|
- if ( geometryAttribute.isInstancedBufferAttribute ) {
|
|
|
+ }
|
|
|
|
|
|
- state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
|
|
|
+ initGLContext();
|
|
|
|
|
|
- if ( geometry.maxInstancedCount === undefined ) {
|
|
|
+ // xr
|
|
|
|
|
|
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
|
|
|
+ var xr = new WebXRManager( _this, _gl );
|
|
|
|
|
|
- }
|
|
|
+ this.xr = xr;
|
|
|
|
|
|
- } else {
|
|
|
+ // shadow map
|
|
|
|
|
|
- state.enableAttribute( programAttribute );
|
|
|
+ var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
|
|
|
|
|
|
- }
|
|
|
+ this.shadowMap = shadowMap;
|
|
|
|
|
|
- _gl.bindBuffer( 34962, buffer );
|
|
|
- state.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
|
|
|
+ // API
|
|
|
|
|
|
- }
|
|
|
+ this.getContext = function () {
|
|
|
|
|
|
- } else if ( name === 'instanceMatrix' ) {
|
|
|
+ return _gl;
|
|
|
|
|
|
- var attribute = attributes.get( object.instanceMatrix );
|
|
|
+ };
|
|
|
|
|
|
- // TODO Attribute may not be available on context restore
|
|
|
+ this.getContextAttributes = function () {
|
|
|
|
|
|
- if ( attribute === undefined ) { continue; }
|
|
|
+ return _gl.getContextAttributes();
|
|
|
|
|
|
- var buffer = attribute.buffer;
|
|
|
- var type = attribute.type;
|
|
|
+ };
|
|
|
|
|
|
- state.enableAttributeAndDivisor( programAttribute + 0, 1 );
|
|
|
- state.enableAttributeAndDivisor( programAttribute + 1, 1 );
|
|
|
- state.enableAttributeAndDivisor( programAttribute + 2, 1 );
|
|
|
- state.enableAttributeAndDivisor( programAttribute + 3, 1 );
|
|
|
+ this.forceContextLoss = function () {
|
|
|
|
|
|
- _gl.bindBuffer( 34962, buffer );
|
|
|
+ var extension = extensions.get( 'WEBGL_lose_context' );
|
|
|
+ if ( extension ) { extension.loseContext(); }
|
|
|
|
|
|
- _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );
|
|
|
- _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );
|
|
|
- _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );
|
|
|
- _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );
|
|
|
+ };
|
|
|
|
|
|
- } else if ( materialDefaultAttributeValues !== undefined ) {
|
|
|
+ this.forceContextRestore = function () {
|
|
|
|
|
|
- var value = materialDefaultAttributeValues[ name ];
|
|
|
+ var extension = extensions.get( 'WEBGL_lose_context' );
|
|
|
+ if ( extension ) { extension.restoreContext(); }
|
|
|
|
|
|
- if ( value !== undefined ) {
|
|
|
+ };
|
|
|
|
|
|
- switch ( value.length ) {
|
|
|
+ this.getPixelRatio = function () {
|
|
|
|
|
|
- case 2:
|
|
|
- _gl.vertexAttrib2fv( programAttribute, value );
|
|
|
- break;
|
|
|
+ return _pixelRatio;
|
|
|
|
|
|
- case 3:
|
|
|
- _gl.vertexAttrib3fv( programAttribute, value );
|
|
|
- break;
|
|
|
+ };
|
|
|
|
|
|
- case 4:
|
|
|
- _gl.vertexAttrib4fv( programAttribute, value );
|
|
|
- break;
|
|
|
+ this.setPixelRatio = function ( value ) {
|
|
|
|
|
|
- default:
|
|
|
- _gl.vertexAttrib1fv( programAttribute, value );
|
|
|
+ if ( value === undefined ) { return; }
|
|
|
|
|
|
- }
|
|
|
+ _pixelRatio = value;
|
|
|
|
|
|
- }
|
|
|
+ this.setSize( _width, _height, false );
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ this.getSize = function ( target ) {
|
|
|
|
|
|
- }
|
|
|
+ if ( target === undefined ) {
|
|
|
|
|
|
- state.disableUnusedAttributes();
|
|
|
+ console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
|
|
|
|
|
|
- }
|
|
|
+ target = new Vector2();
|
|
|
|
|
|
- // Compile
|
|
|
+ }
|
|
|
|
|
|
- this.compile = function ( scene, camera ) {
|
|
|
+ return target.set( _width, _height );
|
|
|
|
|
|
- currentRenderState = renderStates.get( scene, camera );
|
|
|
- currentRenderState.init();
|
|
|
+ };
|
|
|
|
|
|
- scene.traverse( function ( object ) {
|
|
|
+ this.setSize = function ( width, height, updateStyle ) {
|
|
|
|
|
|
- if ( object.isLight ) {
|
|
|
+ if ( xr.isPresenting ) {
|
|
|
|
|
|
- currentRenderState.pushLight( object );
|
|
|
+ console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
|
|
|
+ return;
|
|
|
|
|
|
- if ( object.castShadow ) {
|
|
|
+ }
|
|
|
|
|
|
- currentRenderState.pushShadow( object );
|
|
|
+ _width = width;
|
|
|
+ _height = height;
|
|
|
|
|
|
- }
|
|
|
+ _canvas.width = Math.floor( width * _pixelRatio );
|
|
|
+ _canvas.height = Math.floor( height * _pixelRatio );
|
|
|
|
|
|
- }
|
|
|
+ if ( updateStyle !== false ) {
|
|
|
|
|
|
- } );
|
|
|
+ _canvas.style.width = width + 'px';
|
|
|
+ _canvas.style.height = height + 'px';
|
|
|
|
|
|
- currentRenderState.setupLights( camera );
|
|
|
+ }
|
|
|
|
|
|
- var compiled = {};
|
|
|
+ this.setViewport( 0, 0, width, height );
|
|
|
|
|
|
- scene.traverse( function ( object ) {
|
|
|
+ };
|
|
|
|
|
|
- if ( object.material ) {
|
|
|
+ this.getDrawingBufferSize = function ( target ) {
|
|
|
|
|
|
- if ( Array.isArray( object.material ) ) {
|
|
|
+ if ( target === undefined ) {
|
|
|
|
|
|
- for ( var i = 0; i < object.material.length; i ++ ) {
|
|
|
+ console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
|
|
|
|
|
|
- if ( object.material[ i ].uuid in compiled === false ) {
|
|
|
+ target = new Vector2();
|
|
|
|
|
|
- initMaterial( object.material[ i ], scene, object );
|
|
|
- compiled[ object.material[ i ].uuid ] = true;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- } else if ( object.material.uuid in compiled === false ) {
|
|
|
+ this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
|
|
|
|
|
|
- initMaterial( object.material, scene, object );
|
|
|
- compiled[ object.material.uuid ] = true;
|
|
|
+ _width = width;
|
|
|
+ _height = height;
|
|
|
|
|
|
- }
|
|
|
+ _pixelRatio = pixelRatio;
|
|
|
|
|
|
- }
|
|
|
+ _canvas.width = Math.floor( width * pixelRatio );
|
|
|
+ _canvas.height = Math.floor( height * pixelRatio );
|
|
|
|
|
|
- } );
|
|
|
+ this.setViewport( 0, 0, width, height );
|
|
|
|
|
|
};
|
|
|
|
|
|
- // Animation Loop
|
|
|
-
|
|
|
- var onAnimationFrameCallback = null;
|
|
|
+ this.getCurrentViewport = function ( target ) {
|
|
|
|
|
|
- function onAnimationFrame( time ) {
|
|
|
+ if ( target === undefined ) {
|
|
|
|
|
|
- if ( xr.isPresenting ) { return; }
|
|
|
- if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
|
|
|
+ console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
|
|
|
|
|
|
- }
|
|
|
+ target = new Vector4();
|
|
|
|
|
|
- var animation = new WebGLAnimation();
|
|
|
- animation.setAnimationLoop( onAnimationFrame );
|
|
|
+ }
|
|
|
|
|
|
- if ( typeof window !== 'undefined' ) { animation.setContext( window ); }
|
|
|
+ return target.copy( _currentViewport );
|
|
|
|
|
|
- this.setAnimationLoop = function ( callback ) {
|
|
|
+ };
|
|
|
|
|
|
- onAnimationFrameCallback = callback;
|
|
|
- xr.setAnimationLoop( callback );
|
|
|
+ this.getViewport = function ( target ) {
|
|
|
|
|
|
- animation.start();
|
|
|
+ return target.copy( _viewport );
|
|
|
|
|
|
};
|
|
|
|
|
|
- // Rendering
|
|
|
+ this.setViewport = function ( x, y, width, height ) {
|
|
|
|
|
|
- this.render = function ( scene, camera ) {
|
|
|
+ if ( x.isVector4 ) {
|
|
|
|
|
|
- var renderTarget, forceClear;
|
|
|
+ _viewport.set( x.x, x.y, x.z, x.w );
|
|
|
|
|
|
- if ( arguments[ 2 ] !== undefined ) {
|
|
|
+ } else {
|
|
|
|
|
|
- console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
|
|
|
- renderTarget = arguments[ 2 ];
|
|
|
+ _viewport.set( x, y, width, height );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( arguments[ 3 ] !== undefined ) {
|
|
|
+ state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
|
|
|
- console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
|
|
|
- forceClear = arguments[ 3 ];
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ this.getScissor = function ( target ) {
|
|
|
|
|
|
- if ( ! ( camera && camera.isCamera ) ) {
|
|
|
+ return target.copy( _scissor );
|
|
|
|
|
|
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
|
|
- return;
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ this.setScissor = function ( x, y, width, height ) {
|
|
|
|
|
|
- if ( _isContextLost ) { return; }
|
|
|
+ if ( x.isVector4 ) {
|
|
|
|
|
|
- // reset caching for this frame
|
|
|
+ _scissor.set( x.x, x.y, x.z, x.w );
|
|
|
|
|
|
- _currentGeometryProgram.geometry = null;
|
|
|
- _currentGeometryProgram.program = null;
|
|
|
- _currentGeometryProgram.wireframe = false;
|
|
|
- _currentMaterialId = - 1;
|
|
|
- _currentCamera = null;
|
|
|
+ } else {
|
|
|
|
|
|
- // update scene graph
|
|
|
+ _scissor.set( x, y, width, height );
|
|
|
|
|
|
- if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); }
|
|
|
+ }
|
|
|
|
|
|
- // update camera matrices and frustum
|
|
|
+ state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
|
|
|
|
|
|
- if ( camera.parent === null ) { camera.updateMatrixWorld(); }
|
|
|
+ };
|
|
|
|
|
|
- if ( xr.enabled && xr.isPresenting ) {
|
|
|
+ this.getScissorTest = function () {
|
|
|
|
|
|
- camera = xr.getCamera( camera );
|
|
|
+ return _scissorTest;
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- //
|
|
|
- scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
|
|
|
+ this.setScissorTest = function ( boolean ) {
|
|
|
|
|
|
- currentRenderState = renderStates.get( scene, camera );
|
|
|
- currentRenderState.init();
|
|
|
+ state.setScissorTest( _scissorTest = boolean );
|
|
|
|
|
|
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
|
- _frustum.setFromProjectionMatrix( _projScreenMatrix );
|
|
|
+ };
|
|
|
|
|
|
- _localClippingEnabled = this.localClippingEnabled;
|
|
|
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
|
|
|
+ this.setOpaqueSort = function ( method ) {
|
|
|
|
|
|
- currentRenderList = renderLists.get( scene, camera );
|
|
|
- currentRenderList.init();
|
|
|
+ _opaqueSort = method;
|
|
|
|
|
|
- projectObject( scene, camera, 0, _this.sortObjects );
|
|
|
+ };
|
|
|
|
|
|
- currentRenderList.finish();
|
|
|
+ this.setTransparentSort = function ( method ) {
|
|
|
|
|
|
- if ( _this.sortObjects === true ) {
|
|
|
+ _transparentSort = method;
|
|
|
|
|
|
- currentRenderList.sort( _opaqueSort, _transparentSort );
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ // Clearing
|
|
|
|
|
|
- //
|
|
|
+ this.getClearColor = function () {
|
|
|
|
|
|
- if ( _clippingEnabled ) { _clipping.beginShadows(); }
|
|
|
+ return background.getClearColor();
|
|
|
|
|
|
- var shadowsArray = currentRenderState.state.shadowsArray;
|
|
|
+ };
|
|
|
|
|
|
- shadowMap.render( shadowsArray, scene, camera );
|
|
|
+ this.setClearColor = function () {
|
|
|
|
|
|
- currentRenderState.setupLights( camera );
|
|
|
+ background.setClearColor.apply( background, arguments );
|
|
|
|
|
|
- if ( _clippingEnabled ) { _clipping.endShadows(); }
|
|
|
+ };
|
|
|
|
|
|
- //
|
|
|
+ this.getClearAlpha = function () {
|
|
|
|
|
|
- if ( this.info.autoReset ) { this.info.reset(); }
|
|
|
+ return background.getClearAlpha();
|
|
|
|
|
|
- if ( renderTarget !== undefined ) {
|
|
|
+ };
|
|
|
|
|
|
- this.setRenderTarget( renderTarget );
|
|
|
+ this.setClearAlpha = function () {
|
|
|
|
|
|
- }
|
|
|
+ background.setClearAlpha.apply( background, arguments );
|
|
|
|
|
|
- //
|
|
|
+ };
|
|
|
|
|
|
- background.render( currentRenderList, scene, camera, forceClear );
|
|
|
+ this.clear = function ( color, depth, stencil ) {
|
|
|
|
|
|
- // render scene
|
|
|
+ var bits = 0;
|
|
|
|
|
|
- var opaqueObjects = currentRenderList.opaque;
|
|
|
- var transparentObjects = currentRenderList.transparent;
|
|
|
+ if ( color === undefined || color ) { bits |= 16384; }
|
|
|
+ if ( depth === undefined || depth ) { bits |= 256; }
|
|
|
+ if ( stencil === undefined || stencil ) { bits |= 1024; }
|
|
|
|
|
|
- if ( scene.overrideMaterial ) {
|
|
|
+ _gl.clear( bits );
|
|
|
|
|
|
- var overrideMaterial = scene.overrideMaterial;
|
|
|
+ };
|
|
|
|
|
|
- if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); }
|
|
|
- if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); }
|
|
|
+ this.clearColor = function () {
|
|
|
|
|
|
- } else {
|
|
|
+ this.clear( true, false, false );
|
|
|
|
|
|
- // opaque pass (front-to-back order)
|
|
|
+ };
|
|
|
|
|
|
- if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); }
|
|
|
+ this.clearDepth = function () {
|
|
|
|
|
|
- // transparent pass (back-to-front order)
|
|
|
+ this.clear( false, true, false );
|
|
|
|
|
|
- if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); }
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ this.clearStencil = function () {
|
|
|
|
|
|
- //
|
|
|
+ this.clear( false, false, true );
|
|
|
|
|
|
- scene.onAfterRender( _this, scene, camera );
|
|
|
+ };
|
|
|
|
|
|
- //
|
|
|
+ //
|
|
|
|
|
|
- if ( _currentRenderTarget !== null ) {
|
|
|
+ this.dispose = function () {
|
|
|
|
|
|
- // Generate mipmap if we're using any kind of mipmap filtering
|
|
|
+ _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
|
|
|
+ _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
|
|
|
|
- textures.updateRenderTargetMipmap( _currentRenderTarget );
|
|
|
+ renderLists.dispose();
|
|
|
+ renderStates.dispose();
|
|
|
+ properties.dispose();
|
|
|
+ objects.dispose();
|
|
|
|
|
|
- // resolve multisample renderbuffers to a single-sample texture if necessary
|
|
|
+ xr.dispose();
|
|
|
|
|
|
- textures.updateMultisampleRenderTarget( _currentRenderTarget );
|
|
|
+ animation.stop();
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- // Ensure depth buffer writing is enabled so it can be cleared on next render
|
|
|
+ // Events
|
|
|
|
|
|
- state.buffers.depth.setTest( true );
|
|
|
- state.buffers.depth.setMask( true );
|
|
|
- state.buffers.color.setMask( true );
|
|
|
+ function onContextLost( event ) {
|
|
|
|
|
|
- state.setPolygonOffset( false );
|
|
|
+ event.preventDefault();
|
|
|
|
|
|
- // _gl.finish();
|
|
|
+ console.log( 'THREE.WebGLRenderer: Context Lost.' );
|
|
|
|
|
|
- currentRenderList = null;
|
|
|
- currentRenderState = null;
|
|
|
+ _isContextLost = true;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- function projectObject( object, camera, groupOrder, sortObjects ) {
|
|
|
+ function onContextRestore( /* event */ ) {
|
|
|
|
|
|
- if ( object.visible === false ) { return; }
|
|
|
+ console.log( 'THREE.WebGLRenderer: Context Restored.' );
|
|
|
|
|
|
- var visible = object.layers.test( camera.layers );
|
|
|
+ _isContextLost = false;
|
|
|
|
|
|
- if ( visible ) {
|
|
|
+ initGLContext();
|
|
|
|
|
|
- if ( object.isGroup ) {
|
|
|
+ }
|
|
|
|
|
|
- groupOrder = object.renderOrder;
|
|
|
+ function onMaterialDispose( event ) {
|
|
|
|
|
|
- } else if ( object.isLOD ) {
|
|
|
+ var material = event.target;
|
|
|
|
|
|
- if ( object.autoUpdate === true ) { object.update( camera ); }
|
|
|
+ material.removeEventListener( 'dispose', onMaterialDispose );
|
|
|
|
|
|
- } else if ( object.isLight ) {
|
|
|
+ deallocateMaterial( material );
|
|
|
|
|
|
- currentRenderState.pushLight( object );
|
|
|
+ }
|
|
|
|
|
|
- if ( object.castShadow ) {
|
|
|
+ // Buffer deallocation
|
|
|
|
|
|
- currentRenderState.pushShadow( object );
|
|
|
+ function deallocateMaterial( material ) {
|
|
|
|
|
|
- }
|
|
|
+ releaseMaterialProgramReference( material );
|
|
|
|
|
|
- } else if ( object.isSprite ) {
|
|
|
+ properties.remove( material );
|
|
|
|
|
|
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( sortObjects ) {
|
|
|
|
|
|
- _vector3.setFromMatrixPosition( object.matrixWorld )
|
|
|
- .applyMatrix4( _projScreenMatrix );
|
|
|
+ function releaseMaterialProgramReference( material ) {
|
|
|
|
|
|
- }
|
|
|
+ var programInfo = properties.get( material ).program;
|
|
|
|
|
|
- var geometry = objects.update( object );
|
|
|
- var material = object.material;
|
|
|
+ material.program = undefined;
|
|
|
|
|
|
- if ( material.visible ) {
|
|
|
+ if ( programInfo !== undefined ) {
|
|
|
|
|
|
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
|
+ programCache.releaseProgram( programInfo );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- } else if ( object.isImmediateRenderObject ) {
|
|
|
+ // Buffer rendering
|
|
|
|
|
|
- if ( sortObjects ) {
|
|
|
+ function renderObjectImmediate( object, program ) {
|
|
|
|
|
|
- _vector3.setFromMatrixPosition( object.matrixWorld )
|
|
|
- .applyMatrix4( _projScreenMatrix );
|
|
|
+ object.render( function ( object ) {
|
|
|
|
|
|
- }
|
|
|
+ _this.renderBufferImmediate( object, program );
|
|
|
|
|
|
- currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
|
|
|
+ } );
|
|
|
|
|
|
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( object.isSkinnedMesh ) {
|
|
|
+ this.renderBufferImmediate = function ( object, program ) {
|
|
|
|
|
|
- // update skeleton only once in a frame
|
|
|
+ state.initAttributes();
|
|
|
|
|
|
- if ( object.skeleton.frame !== info.render.frame ) {
|
|
|
+ var buffers = properties.get( object );
|
|
|
|
|
|
- object.skeleton.update();
|
|
|
- object.skeleton.frame = info.render.frame;
|
|
|
+ if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); }
|
|
|
+ if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); }
|
|
|
+ if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); }
|
|
|
+ if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); }
|
|
|
|
|
|
- }
|
|
|
+ var programAttributes = program.getAttributes();
|
|
|
|
|
|
- }
|
|
|
+ if ( object.hasPositions ) {
|
|
|
|
|
|
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
|
|
|
+ _gl.bindBuffer( 34962, buffers.position );
|
|
|
+ _gl.bufferData( 34962, object.positionArray, 35048 );
|
|
|
|
|
|
- if ( sortObjects ) {
|
|
|
+ state.enableAttribute( programAttributes.position );
|
|
|
+ _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
|
|
|
|
|
|
- _vector3.setFromMatrixPosition( object.matrixWorld )
|
|
|
- .applyMatrix4( _projScreenMatrix );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( object.hasNormals ) {
|
|
|
|
|
|
- var geometry = objects.update( object );
|
|
|
- var material = object.material;
|
|
|
+ _gl.bindBuffer( 34962, buffers.normal );
|
|
|
+ _gl.bufferData( 34962, object.normalArray, 35048 );
|
|
|
|
|
|
- if ( Array.isArray( material ) ) {
|
|
|
+ state.enableAttribute( programAttributes.normal );
|
|
|
+ _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
|
|
|
|
|
|
- var groups = geometry.groups;
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
|
|
|
+ if ( object.hasUvs ) {
|
|
|
|
|
|
- var group = groups[ i ];
|
|
|
- var groupMaterial = material[ group.materialIndex ];
|
|
|
+ _gl.bindBuffer( 34962, buffers.uv );
|
|
|
+ _gl.bufferData( 34962, object.uvArray, 35048 );
|
|
|
|
|
|
- if ( groupMaterial && groupMaterial.visible ) {
|
|
|
+ state.enableAttribute( programAttributes.uv );
|
|
|
+ _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
|
|
|
|
|
|
- currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( object.hasColors ) {
|
|
|
|
|
|
- }
|
|
|
+ _gl.bindBuffer( 34962, buffers.color );
|
|
|
+ _gl.bufferData( 34962, object.colorArray, 35048 );
|
|
|
|
|
|
- } else if ( material.visible ) {
|
|
|
+ state.enableAttribute( programAttributes.color );
|
|
|
+ _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
|
|
|
|
|
|
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ state.disableUnusedAttributes();
|
|
|
|
|
|
- }
|
|
|
+ _gl.drawArrays( 4, 0, object.count );
|
|
|
|
|
|
- }
|
|
|
+ object.count = 0;
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- var children = object.children;
|
|
|
+ var tempScene = new Scene();
|
|
|
|
|
|
- for ( var i = 0, l = children.length; i < l; i ++ ) {
|
|
|
+ this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
|
|
|
|
|
|
- projectObject( children[ i ], camera, groupOrder, sortObjects );
|
|
|
+ if ( scene === null ) { scene = tempScene; } // renderBufferDirect second parameter used to be fog (could be null)
|
|
|
|
|
|
- }
|
|
|
+ var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
|
|
|
|
|
|
- }
|
|
|
+ var program = setProgram( camera, scene, material, object );
|
|
|
|
|
|
- function renderObjects( renderList, scene, camera, overrideMaterial ) {
|
|
|
+ state.setMaterial( material, frontFaceCW );
|
|
|
|
|
|
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
|
|
|
+ var updateBuffers = false;
|
|
|
|
|
|
- var renderItem = renderList[ i ];
|
|
|
+ if ( _currentGeometryProgram.geometry !== geometry.id ||
|
|
|
+ _currentGeometryProgram.program !== program.id ||
|
|
|
+ _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
|
|
|
|
|
|
- var object = renderItem.object;
|
|
|
- var geometry = renderItem.geometry;
|
|
|
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
|
|
|
- var group = renderItem.group;
|
|
|
+ _currentGeometryProgram.geometry = geometry.id;
|
|
|
+ _currentGeometryProgram.program = program.id;
|
|
|
+ _currentGeometryProgram.wireframe = material.wireframe === true;
|
|
|
+ updateBuffers = true;
|
|
|
|
|
|
- if ( camera.isArrayCamera ) {
|
|
|
+ }
|
|
|
|
|
|
- _currentArrayCamera = camera;
|
|
|
+ if ( material.morphTargets || material.morphNormals ) {
|
|
|
|
|
|
- var cameras = camera.cameras;
|
|
|
+ morphtargets.update( object, geometry, material, program );
|
|
|
|
|
|
- for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
|
|
|
+ updateBuffers = true;
|
|
|
|
|
|
- var camera2 = cameras[ j ];
|
|
|
+ }
|
|
|
|
|
|
- if ( object.layers.test( camera2.layers ) ) {
|
|
|
+ if ( object.isInstancedMesh === true ) {
|
|
|
|
|
|
- state.viewport( _currentViewport.copy( camera2.viewport ) );
|
|
|
+ updateBuffers = true;
|
|
|
|
|
|
- currentRenderState.setupLights( camera2 );
|
|
|
+ }
|
|
|
|
|
|
- renderObject( object, scene, camera2, geometry, material, group );
|
|
|
+ //
|
|
|
|
|
|
- }
|
|
|
+ var index = geometry.index;
|
|
|
+ var position = geometry.attributes.position;
|
|
|
|
|
|
- }
|
|
|
+ //
|
|
|
|
|
|
- } else {
|
|
|
+ if ( index === null ) {
|
|
|
|
|
|
- _currentArrayCamera = null;
|
|
|
+ if ( position === undefined || position.count === 0 ) { return; }
|
|
|
|
|
|
- renderObject( object, scene, camera, geometry, material, group );
|
|
|
+ } else if ( index.count === 0 ) {
|
|
|
|
|
|
- }
|
|
|
+ return;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- function renderObject( object, scene, camera, geometry, material, group ) {
|
|
|
-
|
|
|
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
|
|
|
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
|
|
|
+ //
|
|
|
|
|
|
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
|
|
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
|
|
|
+ var rangeFactor = 1;
|
|
|
|
|
|
- if ( object.isImmediateRenderObject ) {
|
|
|
+ if ( material.wireframe === true ) {
|
|
|
|
|
|
- var program = setProgram( camera, scene, material, object );
|
|
|
+ index = geometries.getWireframeAttribute( geometry );
|
|
|
+ rangeFactor = 2;
|
|
|
|
|
|
- state.setMaterial( material );
|
|
|
+ }
|
|
|
|
|
|
- _currentGeometryProgram.geometry = null;
|
|
|
- _currentGeometryProgram.program = null;
|
|
|
- _currentGeometryProgram.wireframe = false;
|
|
|
+ var attribute;
|
|
|
+ var renderer = bufferRenderer;
|
|
|
|
|
|
- renderObjectImmediate( object, program );
|
|
|
+ if ( index !== null ) {
|
|
|
|
|
|
- } else {
|
|
|
+ attribute = attributes.get( index );
|
|
|
|
|
|
- _this.renderBufferDirect( camera, scene, geometry, material, object, group );
|
|
|
+ renderer = indexedBufferRenderer;
|
|
|
+ renderer.setIndex( attribute );
|
|
|
|
|
|
}
|
|
|
|
|
|
- object.onAfterRender( _this, scene, camera, geometry, material, group );
|
|
|
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
|
|
|
-
|
|
|
- }
|
|
|
+ if ( updateBuffers ) {
|
|
|
|
|
|
- function initMaterial( material, scene, object ) {
|
|
|
+ setupVertexAttributes( object, geometry, material, program );
|
|
|
|
|
|
- var materialProperties = properties.get( material );
|
|
|
+ if ( index !== null ) {
|
|
|
|
|
|
- var lights = currentRenderState.state.lights;
|
|
|
- var shadowsArray = currentRenderState.state.shadowsArray;
|
|
|
+ _gl.bindBuffer( 34963, attribute.buffer );
|
|
|
|
|
|
- var lightsStateVersion = lights.state.version;
|
|
|
+ }
|
|
|
|
|
|
- var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );
|
|
|
- var programCacheKey = programCache.getProgramCacheKey( parameters );
|
|
|
+ }
|
|
|
|
|
|
- var program = materialProperties.program;
|
|
|
- var programChange = true;
|
|
|
+ //
|
|
|
|
|
|
- if ( program === undefined ) {
|
|
|
+ var dataCount = ( index !== null ) ? index.count : position.count;
|
|
|
|
|
|
- // new material
|
|
|
- material.addEventListener( 'dispose', onMaterialDispose );
|
|
|
+ var rangeStart = geometry.drawRange.start * rangeFactor;
|
|
|
+ var rangeCount = geometry.drawRange.count * rangeFactor;
|
|
|
|
|
|
- } else if ( program.cacheKey !== programCacheKey ) {
|
|
|
+ var groupStart = group !== null ? group.start * rangeFactor : 0;
|
|
|
+ var groupCount = group !== null ? group.count * rangeFactor : Infinity;
|
|
|
|
|
|
- // changed glsl or parameters
|
|
|
- releaseMaterialProgramReference( material );
|
|
|
+ var drawStart = Math.max( rangeStart, groupStart );
|
|
|
+ var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
|
|
|
|
|
|
- } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
|
|
|
+ var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
|
|
|
|
|
|
- materialProperties.lightsStateVersion = lightsStateVersion;
|
|
|
+ if ( drawCount === 0 ) { return; }
|
|
|
|
|
|
- programChange = false;
|
|
|
+ //
|
|
|
|
|
|
- } else if ( parameters.shaderID !== undefined ) {
|
|
|
+ if ( object.isMesh ) {
|
|
|
|
|
|
- // same glsl and uniform list
|
|
|
- return;
|
|
|
+ if ( material.wireframe === true ) {
|
|
|
|
|
|
- } else {
|
|
|
+ state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
|
|
|
+ renderer.setMode( 1 );
|
|
|
|
|
|
- // only rebuild uniform list
|
|
|
- programChange = false;
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ renderer.setMode( 4 );
|
|
|
|
|
|
- if ( programChange ) {
|
|
|
+ }
|
|
|
|
|
|
- program = programCache.acquireProgram( parameters, programCacheKey );
|
|
|
+ } else if ( object.isLine ) {
|
|
|
|
|
|
- materialProperties.program = program;
|
|
|
- materialProperties.uniforms = parameters.uniforms;
|
|
|
- materialProperties.outputEncoding = parameters.outputEncoding;
|
|
|
- material.program = program;
|
|
|
+ var lineWidth = material.linewidth;
|
|
|
|
|
|
- }
|
|
|
+ if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material
|
|
|
|
|
|
- var programAttributes = program.getAttributes();
|
|
|
+ state.setLineWidth( lineWidth * getTargetPixelRatio() );
|
|
|
|
|
|
- if ( material.morphTargets ) {
|
|
|
+ if ( object.isLineSegments ) {
|
|
|
|
|
|
- material.numSupportedMorphTargets = 0;
|
|
|
+ renderer.setMode( 1 );
|
|
|
|
|
|
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
|
|
|
+ } else if ( object.isLineLoop ) {
|
|
|
|
|
|
- if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
|
|
|
+ renderer.setMode( 2 );
|
|
|
|
|
|
- material.numSupportedMorphTargets ++;
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ renderer.setMode( 3 );
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ } else if ( object.isPoints ) {
|
|
|
|
|
|
- if ( material.morphNormals ) {
|
|
|
+ renderer.setMode( 0 );
|
|
|
|
|
|
- material.numSupportedMorphNormals = 0;
|
|
|
+ } else if ( object.isSprite ) {
|
|
|
|
|
|
- for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
|
|
|
+ renderer.setMode( 4 );
|
|
|
|
|
|
- if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
|
|
|
+ }
|
|
|
|
|
|
- material.numSupportedMorphNormals ++;
|
|
|
+ if ( object.isInstancedMesh ) {
|
|
|
|
|
|
- }
|
|
|
+ renderer.renderInstances( geometry, drawStart, drawCount, object.count );
|
|
|
|
|
|
- }
|
|
|
+ } else if ( geometry.isInstancedBufferGeometry ) {
|
|
|
+
|
|
|
+ renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ renderer.render( drawStart, drawCount );
|
|
|
|
|
|
}
|
|
|
|
|
|
- var uniforms = materialProperties.uniforms;
|
|
|
+ };
|
|
|
|
|
|
- if ( ! material.isShaderMaterial &&
|
|
|
- ! material.isRawShaderMaterial ||
|
|
|
- material.clipping === true ) {
|
|
|
+ function setupVertexAttributes( object, geometry, material, program ) {
|
|
|
|
|
|
- materialProperties.numClippingPlanes = _clipping.numPlanes;
|
|
|
- materialProperties.numIntersection = _clipping.numIntersection;
|
|
|
- uniforms.clippingPlanes = _clipping.uniform;
|
|
|
+ if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
|
|
|
+
|
|
|
+ if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; }
|
|
|
|
|
|
}
|
|
|
|
|
|
- materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
|
- materialProperties.fog = scene.fog;
|
|
|
+ state.initAttributes();
|
|
|
|
|
|
- // store the light setup it was created for
|
|
|
+ var geometryAttributes = geometry.attributes;
|
|
|
|
|
|
- materialProperties.needsLights = materialNeedsLights( material );
|
|
|
- materialProperties.lightsStateVersion = lightsStateVersion;
|
|
|
+ var programAttributes = program.getAttributes();
|
|
|
|
|
|
- if ( materialProperties.needsLights ) {
|
|
|
+ var materialDefaultAttributeValues = material.defaultAttributeValues;
|
|
|
|
|
|
- // wire up the material to this renderer's lighting state
|
|
|
+ for ( var name in programAttributes ) {
|
|
|
|
|
|
- uniforms.ambientLightColor.value = lights.state.ambient;
|
|
|
- uniforms.lightProbe.value = lights.state.probe;
|
|
|
- uniforms.directionalLights.value = lights.state.directional;
|
|
|
- uniforms.directionalLightShadows.value = lights.state.directionalShadow;
|
|
|
- uniforms.spotLights.value = lights.state.spot;
|
|
|
- uniforms.spotLightShadows.value = lights.state.spotShadow;
|
|
|
- uniforms.rectAreaLights.value = lights.state.rectArea;
|
|
|
- uniforms.pointLights.value = lights.state.point;
|
|
|
- uniforms.pointLightShadows.value = lights.state.pointShadow;
|
|
|
- uniforms.hemisphereLights.value = lights.state.hemi;
|
|
|
+ var programAttribute = programAttributes[ name ];
|
|
|
|
|
|
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
|
|
|
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
|
|
|
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
|
|
|
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
|
|
|
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
|
|
|
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
|
|
|
- // TODO (abelnation): add area lights shadow info to uniforms
|
|
|
+ if ( programAttribute >= 0 ) {
|
|
|
|
|
|
- }
|
|
|
+ var geometryAttribute = geometryAttributes[ name ];
|
|
|
|
|
|
- var progUniforms = materialProperties.program.getUniforms(),
|
|
|
- uniformsList =
|
|
|
- WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
|
|
|
+ if ( geometryAttribute !== undefined ) {
|
|
|
|
|
|
- materialProperties.uniformsList = uniformsList;
|
|
|
+ var normalized = geometryAttribute.normalized;
|
|
|
+ var size = geometryAttribute.itemSize;
|
|
|
|
|
|
- }
|
|
|
+ var attribute = attributes.get( geometryAttribute );
|
|
|
|
|
|
- function setProgram( camera, scene, material, object ) {
|
|
|
+ // TODO Attribute may not be available on context restore
|
|
|
|
|
|
- textures.resetTextureUnits();
|
|
|
+ if ( attribute === undefined ) { continue; }
|
|
|
|
|
|
- var fog = scene.fog;
|
|
|
- var environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
|
- var encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
|
|
|
+ var buffer = attribute.buffer;
|
|
|
+ var type = attribute.type;
|
|
|
+ var bytesPerElement = attribute.bytesPerElement;
|
|
|
|
|
|
- var materialProperties = properties.get( material );
|
|
|
- var lights = currentRenderState.state.lights;
|
|
|
+ if ( geometryAttribute.isInterleavedBufferAttribute ) {
|
|
|
|
|
|
- if ( _clippingEnabled ) {
|
|
|
+ var data = geometryAttribute.data;
|
|
|
+ var stride = data.stride;
|
|
|
+ var offset = geometryAttribute.offset;
|
|
|
|
|
|
- if ( _localClippingEnabled || camera !== _currentCamera ) {
|
|
|
+ if ( data && data.isInstancedInterleavedBuffer ) {
|
|
|
|
|
|
- var useCache =
|
|
|
- camera === _currentCamera &&
|
|
|
- material.id === _currentMaterialId;
|
|
|
+ state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
|
|
|
|
|
|
- // we might want to call this function with some ClippingGroup
|
|
|
- // object instead of the material, once it becomes feasible
|
|
|
- // (#8465, #8379)
|
|
|
- _clipping.setState(
|
|
|
- material.clippingPlanes, material.clipIntersection, material.clipShadows,
|
|
|
- camera, materialProperties, useCache );
|
|
|
+ if ( geometry.maxInstancedCount === undefined ) {
|
|
|
|
|
|
- }
|
|
|
+ geometry.maxInstancedCount = data.meshPerAttribute * data.count;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if ( material.version === materialProperties.__version ) {
|
|
|
+ } else {
|
|
|
|
|
|
- if ( materialProperties.program === undefined ) {
|
|
|
+ state.enableAttribute( programAttribute );
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.fog && materialProperties.fog !== fog ) {
|
|
|
+ _gl.bindBuffer( 34962, buffer );
|
|
|
+ state.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
+ } else {
|
|
|
|
|
|
- } else if ( materialProperties.environment !== environment ) {
|
|
|
+ if ( geometryAttribute.isInstancedBufferAttribute ) {
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
+ state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
|
|
|
|
|
|
- } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
|
|
|
+ if ( geometry.maxInstancedCount === undefined ) {
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
+ geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
|
|
|
|
|
|
- } else if ( materialProperties.numClippingPlanes !== undefined &&
|
|
|
- ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
|
|
|
- materialProperties.numIntersection !== _clipping.numIntersection ) ) {
|
|
|
+ }
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
+ } else {
|
|
|
|
|
|
- } else if ( materialProperties.outputEncoding !== encoding ) {
|
|
|
+ state.enableAttribute( programAttribute );
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ _gl.bindBuffer( 34962, buffer );
|
|
|
+ state.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- initMaterial( material, scene, object );
|
|
|
- materialProperties.__version = material.version;
|
|
|
+ } else if ( name === 'instanceMatrix' ) {
|
|
|
|
|
|
- }
|
|
|
+ var attribute = attributes.get( object.instanceMatrix );
|
|
|
|
|
|
- var refreshProgram = false;
|
|
|
- var refreshMaterial = false;
|
|
|
- var refreshLights = false;
|
|
|
+ // TODO Attribute may not be available on context restore
|
|
|
|
|
|
- var program = materialProperties.program,
|
|
|
- p_uniforms = program.getUniforms(),
|
|
|
- m_uniforms = materialProperties.uniforms;
|
|
|
+ if ( attribute === undefined ) { continue; }
|
|
|
|
|
|
- if ( state.useProgram( program.program ) ) {
|
|
|
+ var buffer = attribute.buffer;
|
|
|
+ var type = attribute.type;
|
|
|
|
|
|
- refreshProgram = true;
|
|
|
- refreshMaterial = true;
|
|
|
- refreshLights = true;
|
|
|
+ state.enableAttributeAndDivisor( programAttribute + 0, 1 );
|
|
|
+ state.enableAttributeAndDivisor( programAttribute + 1, 1 );
|
|
|
+ state.enableAttributeAndDivisor( programAttribute + 2, 1 );
|
|
|
+ state.enableAttributeAndDivisor( programAttribute + 3, 1 );
|
|
|
|
|
|
- }
|
|
|
+ _gl.bindBuffer( 34962, buffer );
|
|
|
|
|
|
- if ( material.id !== _currentMaterialId ) {
|
|
|
+ _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );
|
|
|
+ _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );
|
|
|
+ _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );
|
|
|
+ _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );
|
|
|
|
|
|
- _currentMaterialId = material.id;
|
|
|
+ } else if ( materialDefaultAttributeValues !== undefined ) {
|
|
|
|
|
|
- refreshMaterial = true;
|
|
|
+ var value = materialDefaultAttributeValues[ name ];
|
|
|
|
|
|
- }
|
|
|
+ if ( value !== undefined ) {
|
|
|
|
|
|
- if ( refreshProgram || _currentCamera !== camera ) {
|
|
|
+ switch ( value.length ) {
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
|
|
|
+ case 2:
|
|
|
+ _gl.vertexAttrib2fv( programAttribute, value );
|
|
|
+ break;
|
|
|
|
|
|
- if ( capabilities.logarithmicDepthBuffer ) {
|
|
|
+ case 3:
|
|
|
+ _gl.vertexAttrib3fv( programAttribute, value );
|
|
|
+ break;
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'logDepthBufFC',
|
|
|
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
|
|
|
+ case 4:
|
|
|
+ _gl.vertexAttrib4fv( programAttribute, value );
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ _gl.vertexAttrib1fv( programAttribute, value );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( _currentCamera !== camera ) {
|
|
|
+ }
|
|
|
|
|
|
- _currentCamera = camera;
|
|
|
+ state.disableUnusedAttributes();
|
|
|
|
|
|
- // lighting uniforms depend on the camera so enforce an update
|
|
|
- // now, in case this material supports lights - or later, when
|
|
|
- // the next material that does gets activated:
|
|
|
+ }
|
|
|
|
|
|
- refreshMaterial = true; // set to true on material change
|
|
|
- refreshLights = true; // remains set until update done
|
|
|
+ // Compile
|
|
|
|
|
|
- }
|
|
|
+ this.compile = function ( scene, camera ) {
|
|
|
|
|
|
- // load material specific uniforms
|
|
|
- // (shader material also gets them for the sake of genericity)
|
|
|
+ currentRenderState = renderStates.get( scene, camera );
|
|
|
+ currentRenderState.init();
|
|
|
|
|
|
- if ( material.isShaderMaterial ||
|
|
|
- material.isMeshPhongMaterial ||
|
|
|
- material.isMeshToonMaterial ||
|
|
|
- material.isMeshStandardMaterial ||
|
|
|
- material.envMap ) {
|
|
|
+ scene.traverse( function ( object ) {
|
|
|
|
|
|
- var uCamPos = p_uniforms.map.cameraPosition;
|
|
|
+ if ( object.isLight ) {
|
|
|
|
|
|
- if ( uCamPos !== undefined ) {
|
|
|
+ currentRenderState.pushLight( object );
|
|
|
|
|
|
- uCamPos.setValue( _gl,
|
|
|
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
|
|
|
+ if ( object.castShadow ) {
|
|
|
+
|
|
|
+ currentRenderState.pushShadow( object );
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.isMeshPhongMaterial ||
|
|
|
- material.isMeshToonMaterial ||
|
|
|
- material.isMeshLambertMaterial ||
|
|
|
- material.isMeshBasicMaterial ||
|
|
|
- material.isMeshStandardMaterial ||
|
|
|
- material.isShaderMaterial ) {
|
|
|
+ } );
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
|
|
|
+ currentRenderState.setupLights( camera );
|
|
|
|
|
|
- }
|
|
|
+ var compiled = {};
|
|
|
|
|
|
- if ( material.isMeshPhongMaterial ||
|
|
|
- material.isMeshToonMaterial ||
|
|
|
- material.isMeshLambertMaterial ||
|
|
|
- material.isMeshBasicMaterial ||
|
|
|
- material.isMeshStandardMaterial ||
|
|
|
- material.isShaderMaterial ||
|
|
|
- material.skinning ) {
|
|
|
+ scene.traverse( function ( object ) {
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
|
|
|
+ if ( object.material ) {
|
|
|
+
|
|
|
+ if ( Array.isArray( object.material ) ) {
|
|
|
+
|
|
|
+ for ( var i = 0; i < object.material.length; i ++ ) {
|
|
|
+
|
|
|
+ if ( object.material[ i ].uuid in compiled === false ) {
|
|
|
+
|
|
|
+ initMaterial( object.material[ i ], scene, object );
|
|
|
+ compiled[ object.material[ i ].uuid ] = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if ( object.material.uuid in compiled === false ) {
|
|
|
+
|
|
|
+ initMaterial( object.material, scene, object );
|
|
|
+ compiled[ object.material.uuid ] = true;
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ } );
|
|
|
|
|
|
- // skinning uniforms must be set even if material didn't change
|
|
|
- // auto-setting of texture unit for bone texture must go before other textures
|
|
|
- // otherwise textures used for skinning can take over texture units reserved for other material textures
|
|
|
+ };
|
|
|
|
|
|
- if ( material.skinning ) {
|
|
|
+ // Animation Loop
|
|
|
|
|
|
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
|
|
|
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
|
|
|
+ var onAnimationFrameCallback = null;
|
|
|
|
|
|
- var skeleton = object.skeleton;
|
|
|
+ function onAnimationFrame( time ) {
|
|
|
|
|
|
- if ( skeleton ) {
|
|
|
+ if ( xr.isPresenting ) { return; }
|
|
|
+ if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
|
|
|
|
|
|
- var bones = skeleton.bones;
|
|
|
+ }
|
|
|
|
|
|
- if ( capabilities.floatVertexTextures ) {
|
|
|
+ var animation = new WebGLAnimation();
|
|
|
+ animation.setAnimationLoop( onAnimationFrame );
|
|
|
|
|
|
- if ( skeleton.boneTexture === undefined ) {
|
|
|
+ if ( typeof window !== 'undefined' ) { animation.setContext( window ); }
|
|
|
|
|
|
- // layout (1 matrix = 4 pixels)
|
|
|
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
|
|
|
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
|
|
|
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
|
|
|
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
|
|
|
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
|
|
|
+ this.setAnimationLoop = function ( callback ) {
|
|
|
|
|
|
+ onAnimationFrameCallback = callback;
|
|
|
+ xr.setAnimationLoop( callback );
|
|
|
|
|
|
- var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
|
|
|
- size = MathUtils.ceilPowerOfTwo( size );
|
|
|
- size = Math.max( size, 4 );
|
|
|
+ animation.start();
|
|
|
|
|
|
- var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
|
|
|
- boneMatrices.set( skeleton.boneMatrices ); // copy current values
|
|
|
+ };
|
|
|
|
|
|
- var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
|
|
|
+ // Rendering
|
|
|
|
|
|
- skeleton.boneMatrices = boneMatrices;
|
|
|
- skeleton.boneTexture = boneTexture;
|
|
|
- skeleton.boneTextureSize = size;
|
|
|
+ this.render = function ( scene, camera ) {
|
|
|
|
|
|
- }
|
|
|
+ var renderTarget, forceClear;
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
|
|
|
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
|
|
|
+ if ( arguments[ 2 ] !== undefined ) {
|
|
|
|
|
|
- } else {
|
|
|
+ console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
|
|
|
+ renderTarget = arguments[ 2 ];
|
|
|
|
|
|
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( arguments[ 3 ] !== undefined ) {
|
|
|
|
|
|
- }
|
|
|
+ console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
|
|
|
+ forceClear = arguments[ 3 ];
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
|
|
|
+ if ( ! ( camera && camera.isCamera ) ) {
|
|
|
|
|
|
- materialProperties.receiveShadow = object.receiveShadow;
|
|
|
- p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
|
|
|
+ console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( _isContextLost ) { return; }
|
|
|
+
|
|
|
+ // reset caching for this frame
|
|
|
+
|
|
|
+ _currentGeometryProgram.geometry = null;
|
|
|
+ _currentGeometryProgram.program = null;
|
|
|
+ _currentGeometryProgram.wireframe = false;
|
|
|
+ _currentMaterialId = - 1;
|
|
|
+ _currentCamera = null;
|
|
|
+
|
|
|
+ // update scene graph
|
|
|
+
|
|
|
+ if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); }
|
|
|
+
|
|
|
+ // update camera matrices and frustum
|
|
|
|
|
|
- }
|
|
|
+ if ( camera.parent === null ) { camera.updateMatrixWorld(); }
|
|
|
|
|
|
- if ( refreshMaterial ) {
|
|
|
+ if ( xr.enabled && xr.isPresenting ) {
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
|
|
|
- p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
|
|
|
+ camera = xr.getCamera( camera );
|
|
|
|
|
|
- if ( materialProperties.needsLights ) {
|
|
|
+ }
|
|
|
|
|
|
- // the current material requires lighting info
|
|
|
+ //
|
|
|
+ scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
|
|
|
|
|
|
- // note: all lighting uniforms are always set correctly
|
|
|
- // they simply reference the renderer's state for their
|
|
|
- // values
|
|
|
- //
|
|
|
- // use the current material's .needsUpdate flags to set
|
|
|
- // the GL state when required
|
|
|
+ currentRenderState = renderStates.get( scene, camera );
|
|
|
+ currentRenderState.init();
|
|
|
|
|
|
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
|
|
|
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
|
+ _frustum.setFromProjectionMatrix( _projScreenMatrix );
|
|
|
|
|
|
- }
|
|
|
+ _localClippingEnabled = this.localClippingEnabled;
|
|
|
+ _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
|
|
|
|
|
|
- // refresh uniforms common to several materials
|
|
|
+ currentRenderList = renderLists.get( scene, camera );
|
|
|
+ currentRenderList.init();
|
|
|
|
|
|
- if ( fog && material.fog ) {
|
|
|
+ projectObject( scene, camera, 0, _this.sortObjects );
|
|
|
|
|
|
- refreshUniformsFog( m_uniforms, fog );
|
|
|
+ currentRenderList.finish();
|
|
|
|
|
|
- }
|
|
|
+ if ( _this.sortObjects === true ) {
|
|
|
|
|
|
- if ( material.isMeshBasicMaterial ) {
|
|
|
+ currentRenderList.sort( _opaqueSort, _transparentSort );
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.isMeshLambertMaterial ) {
|
|
|
+ //
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsLambert( m_uniforms, material );
|
|
|
+ if ( _clippingEnabled ) { _clipping.beginShadows(); }
|
|
|
|
|
|
- } else if ( material.isMeshToonMaterial ) {
|
|
|
+ var shadowsArray = currentRenderState.state.shadowsArray;
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsToon( m_uniforms, material );
|
|
|
+ shadowMap.render( shadowsArray, scene, camera );
|
|
|
|
|
|
- } else if ( material.isMeshPhongMaterial ) {
|
|
|
+ currentRenderState.setupLights( camera );
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsPhong( m_uniforms, material );
|
|
|
+ if ( _clippingEnabled ) { _clipping.endShadows(); }
|
|
|
|
|
|
- } else if ( material.isMeshStandardMaterial ) {
|
|
|
+ //
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material, environment );
|
|
|
+ if ( this.info.autoReset ) { this.info.reset(); }
|
|
|
|
|
|
- if ( material.isMeshPhysicalMaterial ) {
|
|
|
+ if ( renderTarget !== undefined ) {
|
|
|
|
|
|
- refreshUniformsPhysical( m_uniforms, material, environment );
|
|
|
+ this.setRenderTarget( renderTarget );
|
|
|
|
|
|
- } else {
|
|
|
+ }
|
|
|
|
|
|
- refreshUniformsStandard( m_uniforms, material, environment );
|
|
|
+ //
|
|
|
|
|
|
- }
|
|
|
+ background.render( currentRenderList, scene, camera, forceClear );
|
|
|
|
|
|
- } else if ( material.isMeshMatcapMaterial ) {
|
|
|
+ // render scene
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsMatcap( m_uniforms, material );
|
|
|
+ var opaqueObjects = currentRenderList.opaque;
|
|
|
+ var transparentObjects = currentRenderList.transparent;
|
|
|
|
|
|
- } else if ( material.isMeshDepthMaterial ) {
|
|
|
+ if ( scene.overrideMaterial ) {
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsDepth( m_uniforms, material );
|
|
|
+ var overrideMaterial = scene.overrideMaterial;
|
|
|
|
|
|
- } else if ( material.isMeshDistanceMaterial ) {
|
|
|
+ if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); }
|
|
|
+ if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); }
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsDistance( m_uniforms, material );
|
|
|
+ } else {
|
|
|
|
|
|
- } else if ( material.isMeshNormalMaterial ) {
|
|
|
+ // opaque pass (front-to-back order)
|
|
|
|
|
|
- refreshUniformsCommon( m_uniforms, material );
|
|
|
- refreshUniformsNormal( m_uniforms, material );
|
|
|
+ if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); }
|
|
|
|
|
|
- } else if ( material.isLineBasicMaterial ) {
|
|
|
+ // transparent pass (back-to-front order)
|
|
|
|
|
|
- refreshUniformsLine( m_uniforms, material );
|
|
|
+ if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); }
|
|
|
|
|
|
- if ( material.isLineDashedMaterial ) {
|
|
|
+ }
|
|
|
|
|
|
- refreshUniformsDash( m_uniforms, material );
|
|
|
+ //
|
|
|
|
|
|
- }
|
|
|
+ scene.onAfterRender( _this, scene, camera );
|
|
|
|
|
|
- } else if ( material.isPointsMaterial ) {
|
|
|
+ //
|
|
|
|
|
|
- refreshUniformsPoints( m_uniforms, material );
|
|
|
+ if ( _currentRenderTarget !== null ) {
|
|
|
|
|
|
- } else if ( material.isSpriteMaterial ) {
|
|
|
+ // Generate mipmap if we're using any kind of mipmap filtering
|
|
|
|
|
|
- refreshUniformsSprites( m_uniforms, material );
|
|
|
+ textures.updateRenderTargetMipmap( _currentRenderTarget );
|
|
|
|
|
|
- } else if ( material.isShadowMaterial ) {
|
|
|
+ // resolve multisample renderbuffers to a single-sample texture if necessary
|
|
|
|
|
|
- m_uniforms.color.value.copy( material.color );
|
|
|
- m_uniforms.opacity.value = material.opacity;
|
|
|
+ textures.updateMultisampleRenderTarget( _currentRenderTarget );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- // RectAreaLight Texture
|
|
|
- // TODO (mrdoob): Find a nicer implementation
|
|
|
+ // Ensure depth buffer writing is enabled so it can be cleared on next render
|
|
|
|
|
|
- if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; }
|
|
|
- if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; }
|
|
|
+ state.buffers.depth.setTest( true );
|
|
|
+ state.buffers.depth.setMask( true );
|
|
|
+ state.buffers.color.setMask( true );
|
|
|
|
|
|
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
|
+ state.setPolygonOffset( false );
|
|
|
|
|
|
- if ( material.isShaderMaterial ) {
|
|
|
+ // _gl.finish();
|
|
|
|
|
|
- material.uniformsNeedUpdate = false; // #15581
|
|
|
+ currentRenderList = null;
|
|
|
+ currentRenderState = null;
|
|
|
|
|
|
- }
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ function projectObject( object, camera, groupOrder, sortObjects ) {
|
|
|
|
|
|
- if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
|
|
|
+ if ( object.visible === false ) { return; }
|
|
|
|
|
|
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
|
- material.uniformsNeedUpdate = false;
|
|
|
+ var visible = object.layers.test( camera.layers );
|
|
|
|
|
|
- }
|
|
|
+ if ( visible ) {
|
|
|
|
|
|
- if ( material.isSpriteMaterial ) {
|
|
|
+ if ( object.isGroup ) {
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'center', object.center );
|
|
|
+ groupOrder = object.renderOrder;
|
|
|
|
|
|
- }
|
|
|
+ } else if ( object.isLOD ) {
|
|
|
|
|
|
- // common matrices
|
|
|
+ if ( object.autoUpdate === true ) { object.update( camera ); }
|
|
|
|
|
|
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
|
|
|
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
|
|
|
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
|
|
|
+ } else if ( object.isLight ) {
|
|
|
|
|
|
- return program;
|
|
|
+ currentRenderState.pushLight( object );
|
|
|
|
|
|
- }
|
|
|
+ if ( object.castShadow ) {
|
|
|
|
|
|
- // Uniforms (refresh uniforms objects)
|
|
|
+ currentRenderState.pushShadow( object );
|
|
|
|
|
|
- function refreshUniformsCommon( uniforms, material, environment ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.opacity.value = material.opacity;
|
|
|
+ } else if ( object.isSprite ) {
|
|
|
|
|
|
- if ( material.color ) {
|
|
|
+ if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
|
|
|
|
|
|
- uniforms.diffuse.value.copy( material.color );
|
|
|
+ if ( sortObjects ) {
|
|
|
|
|
|
- }
|
|
|
+ _vector3.setFromMatrixPosition( object.matrixWorld )
|
|
|
+ .applyMatrix4( _projScreenMatrix );
|
|
|
|
|
|
- if ( material.emissive ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
|
|
|
+ var geometry = objects.update( object );
|
|
|
+ var material = object.material;
|
|
|
|
|
|
- }
|
|
|
+ if ( material.visible ) {
|
|
|
|
|
|
- if ( material.map ) {
|
|
|
+ currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
|
|
|
|
- uniforms.map.value = material.map;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if ( material.alphaMap ) {
|
|
|
+ } else if ( object.isImmediateRenderObject ) {
|
|
|
|
|
|
- uniforms.alphaMap.value = material.alphaMap;
|
|
|
+ if ( sortObjects ) {
|
|
|
|
|
|
- }
|
|
|
+ _vector3.setFromMatrixPosition( object.matrixWorld )
|
|
|
+ .applyMatrix4( _projScreenMatrix );
|
|
|
|
|
|
- if ( material.specularMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.specularMap.value = material.specularMap;
|
|
|
+ currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
|
|
|
|
|
|
- }
|
|
|
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
|
|
|
|
- var envMap = material.envMap || environment;
|
|
|
+ if ( object.isSkinnedMesh ) {
|
|
|
|
|
|
- if ( envMap ) {
|
|
|
+ // update skeleton only once in a frame
|
|
|
|
|
|
- uniforms.envMap.value = envMap;
|
|
|
+ if ( object.skeleton.frame !== info.render.frame ) {
|
|
|
|
|
|
- uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;
|
|
|
+ object.skeleton.update();
|
|
|
+ object.skeleton.frame = info.render.frame;
|
|
|
|
|
|
- uniforms.reflectivity.value = material.reflectivity;
|
|
|
- uniforms.refractionRatio.value = material.refractionRatio;
|
|
|
+ }
|
|
|
|
|
|
- uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
|
|
|
|
|
|
- if ( material.lightMap ) {
|
|
|
+ if ( sortObjects ) {
|
|
|
|
|
|
- uniforms.lightMap.value = material.lightMap;
|
|
|
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
|
|
|
+ _vector3.setFromMatrixPosition( object.matrixWorld )
|
|
|
+ .applyMatrix4( _projScreenMatrix );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if ( material.aoMap ) {
|
|
|
+ var geometry = objects.update( object );
|
|
|
+ var material = object.material;
|
|
|
|
|
|
- uniforms.aoMap.value = material.aoMap;
|
|
|
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
|
|
|
+ if ( Array.isArray( material ) ) {
|
|
|
|
|
|
- }
|
|
|
+ var groups = geometry.groups;
|
|
|
|
|
|
- // uv repeat and offset setting priorities
|
|
|
- // 1. color map
|
|
|
- // 2. specular map
|
|
|
- // 3. normal map
|
|
|
- // 4. bump map
|
|
|
- // 5. alpha map
|
|
|
- // 6. emissive map
|
|
|
+ for ( var i = 0, l = groups.length; i < l; i ++ ) {
|
|
|
|
|
|
- var uvScaleMap;
|
|
|
+ var group = groups[ i ];
|
|
|
+ var groupMaterial = material[ group.materialIndex ];
|
|
|
|
|
|
- if ( material.map ) {
|
|
|
+ if ( groupMaterial && groupMaterial.visible ) {
|
|
|
|
|
|
- uvScaleMap = material.map;
|
|
|
+ currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
|
|
|
|
|
|
- } else if ( material.specularMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uvScaleMap = material.specularMap;
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.displacementMap ) {
|
|
|
+ } else if ( material.visible ) {
|
|
|
|
|
|
- uvScaleMap = material.displacementMap;
|
|
|
+ currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
|
|
|
|
- } else if ( material.normalMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uvScaleMap = material.normalMap;
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.bumpMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uvScaleMap = material.bumpMap;
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.roughnessMap ) {
|
|
|
+ var children = object.children;
|
|
|
|
|
|
- uvScaleMap = material.roughnessMap;
|
|
|
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
|
|
|
|
|
|
- } else if ( material.metalnessMap ) {
|
|
|
+ projectObject( children[ i ], camera, groupOrder, sortObjects );
|
|
|
|
|
|
- uvScaleMap = material.metalnessMap;
|
|
|
+ }
|
|
|
|
|
|
- } else if ( material.alphaMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uvScaleMap = material.alphaMap;
|
|
|
+ function renderObjects( renderList, scene, camera, overrideMaterial ) {
|
|
|
|
|
|
- } else if ( material.emissiveMap ) {
|
|
|
+ for ( var i = 0, l = renderList.length; i < l; i ++ ) {
|
|
|
|
|
|
- uvScaleMap = material.emissiveMap;
|
|
|
+ var renderItem = renderList[ i ];
|
|
|
|
|
|
- }
|
|
|
+ var object = renderItem.object;
|
|
|
+ var geometry = renderItem.geometry;
|
|
|
+ var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
|
|
|
+ var group = renderItem.group;
|
|
|
|
|
|
- if ( uvScaleMap !== undefined ) {
|
|
|
+ if ( camera.isArrayCamera ) {
|
|
|
|
|
|
- // backwards compatibility
|
|
|
- if ( uvScaleMap.isWebGLRenderTarget ) {
|
|
|
+ _currentArrayCamera = camera;
|
|
|
|
|
|
- uvScaleMap = uvScaleMap.texture;
|
|
|
+ var cameras = camera.cameras;
|
|
|
|
|
|
- }
|
|
|
+ for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
|
|
|
|
|
|
- if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
+ var camera2 = cameras[ j ];
|
|
|
|
|
|
- uvScaleMap.updateMatrix();
|
|
|
+ if ( object.layers.test( camera2.layers ) ) {
|
|
|
|
|
|
- }
|
|
|
+ state.viewport( _currentViewport.copy( camera2.viewport ) );
|
|
|
|
|
|
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
+ currentRenderState.setupLights( camera2 );
|
|
|
|
|
|
- }
|
|
|
+ renderObject( object, scene, camera2, geometry, material, group );
|
|
|
|
|
|
- // uv repeat and offset setting priorities for uv2
|
|
|
- // 1. ao map
|
|
|
- // 2. light map
|
|
|
+ }
|
|
|
|
|
|
- var uv2ScaleMap;
|
|
|
+ }
|
|
|
|
|
|
- if ( material.aoMap ) {
|
|
|
+ } else {
|
|
|
|
|
|
- uv2ScaleMap = material.aoMap;
|
|
|
+ _currentArrayCamera = null;
|
|
|
|
|
|
- } else if ( material.lightMap ) {
|
|
|
+ renderObject( object, scene, camera, geometry, material, group );
|
|
|
|
|
|
- uv2ScaleMap = material.lightMap;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( uv2ScaleMap !== undefined ) {
|
|
|
+ }
|
|
|
|
|
|
- // backwards compatibility
|
|
|
- if ( uv2ScaleMap.isWebGLRenderTarget ) {
|
|
|
+ function renderObject( object, scene, camera, geometry, material, group ) {
|
|
|
|
|
|
- uv2ScaleMap = uv2ScaleMap.texture;
|
|
|
+ object.onBeforeRender( _this, scene, camera, geometry, material, group );
|
|
|
+ currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
|
|
|
|
|
|
- }
|
|
|
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
|
|
+ object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
|
|
|
|
|
|
- if ( uv2ScaleMap.matrixAutoUpdate === true ) {
|
|
|
+ if ( object.isImmediateRenderObject ) {
|
|
|
|
|
|
- uv2ScaleMap.updateMatrix();
|
|
|
+ var program = setProgram( camera, scene, material, object );
|
|
|
|
|
|
- }
|
|
|
+ state.setMaterial( material );
|
|
|
|
|
|
- uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
|
|
|
+ _currentGeometryProgram.geometry = null;
|
|
|
+ _currentGeometryProgram.program = null;
|
|
|
+ _currentGeometryProgram.wireframe = false;
|
|
|
|
|
|
- }
|
|
|
+ renderObjectImmediate( object, program );
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- function refreshUniformsLine( uniforms, material ) {
|
|
|
+ _this.renderBufferDirect( camera, scene, geometry, material, object, group );
|
|
|
|
|
|
- uniforms.diffuse.value.copy( material.color );
|
|
|
- uniforms.opacity.value = material.opacity;
|
|
|
+ }
|
|
|
+
|
|
|
+ object.onAfterRender( _this, scene, camera, geometry, material, group );
|
|
|
+ currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
|
|
|
|
|
|
}
|
|
|
|
|
|
- function refreshUniformsDash( uniforms, material ) {
|
|
|
+ function initMaterial( material, scene, object ) {
|
|
|
|
|
|
- uniforms.dashSize.value = material.dashSize;
|
|
|
- uniforms.totalSize.value = material.dashSize + material.gapSize;
|
|
|
- uniforms.scale.value = material.scale;
|
|
|
+ var materialProperties = properties.get( material );
|
|
|
|
|
|
- }
|
|
|
+ var lights = currentRenderState.state.lights;
|
|
|
+ var shadowsArray = currentRenderState.state.shadowsArray;
|
|
|
|
|
|
- function refreshUniformsPoints( uniforms, material ) {
|
|
|
+ var lightsStateVersion = lights.state.version;
|
|
|
|
|
|
- uniforms.diffuse.value.copy( material.color );
|
|
|
- uniforms.opacity.value = material.opacity;
|
|
|
- uniforms.size.value = material.size * _pixelRatio;
|
|
|
- uniforms.scale.value = _height * 0.5;
|
|
|
+ var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );
|
|
|
+ var programCacheKey = programCache.getProgramCacheKey( parameters );
|
|
|
|
|
|
- if ( material.map ) {
|
|
|
+ var program = materialProperties.program;
|
|
|
+ var programChange = true;
|
|
|
|
|
|
- uniforms.map.value = material.map;
|
|
|
+ if ( program === undefined ) {
|
|
|
|
|
|
- }
|
|
|
+ // new material
|
|
|
+ material.addEventListener( 'dispose', onMaterialDispose );
|
|
|
|
|
|
- if ( material.alphaMap ) {
|
|
|
+ } else if ( program.cacheKey !== programCacheKey ) {
|
|
|
|
|
|
- uniforms.alphaMap.value = material.alphaMap;
|
|
|
+ // changed glsl or parameters
|
|
|
+ releaseMaterialProgramReference( material );
|
|
|
|
|
|
- }
|
|
|
+ } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
|
|
|
|
|
|
- // uv repeat and offset setting priorities
|
|
|
- // 1. color map
|
|
|
- // 2. alpha map
|
|
|
+ materialProperties.lightsStateVersion = lightsStateVersion;
|
|
|
|
|
|
- var uvScaleMap;
|
|
|
+ programChange = false;
|
|
|
|
|
|
- if ( material.map ) {
|
|
|
+ } else if ( parameters.shaderID !== undefined ) {
|
|
|
|
|
|
- uvScaleMap = material.map;
|
|
|
+ // same glsl and uniform list
|
|
|
+ return;
|
|
|
|
|
|
- } else if ( material.alphaMap ) {
|
|
|
+ } else {
|
|
|
|
|
|
- uvScaleMap = material.alphaMap;
|
|
|
+ // only rebuild uniform list
|
|
|
+ programChange = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( uvScaleMap !== undefined ) {
|
|
|
-
|
|
|
- if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
-
|
|
|
- uvScaleMap.updateMatrix();
|
|
|
+ if ( programChange ) {
|
|
|
|
|
|
- }
|
|
|
+ program = programCache.acquireProgram( parameters, programCacheKey );
|
|
|
|
|
|
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
+ materialProperties.program = program;
|
|
|
+ materialProperties.uniforms = parameters.uniforms;
|
|
|
+ materialProperties.outputEncoding = parameters.outputEncoding;
|
|
|
+ material.program = program;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ var programAttributes = program.getAttributes();
|
|
|
|
|
|
- function refreshUniformsSprites( uniforms, material ) {
|
|
|
+ if ( material.morphTargets ) {
|
|
|
|
|
|
- uniforms.diffuse.value.copy( material.color );
|
|
|
- uniforms.opacity.value = material.opacity;
|
|
|
- uniforms.rotation.value = material.rotation;
|
|
|
+ material.numSupportedMorphTargets = 0;
|
|
|
|
|
|
- if ( material.map ) {
|
|
|
+ for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
|
|
|
|
|
|
- uniforms.map.value = material.map;
|
|
|
+ if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
|
|
|
|
|
|
- }
|
|
|
+ material.numSupportedMorphTargets ++;
|
|
|
|
|
|
- if ( material.alphaMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.alphaMap.value = material.alphaMap;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- // uv repeat and offset setting priorities
|
|
|
- // 1. color map
|
|
|
- // 2. alpha map
|
|
|
-
|
|
|
- var uvScaleMap;
|
|
|
+ if ( material.morphNormals ) {
|
|
|
|
|
|
- if ( material.map ) {
|
|
|
+ material.numSupportedMorphNormals = 0;
|
|
|
|
|
|
- uvScaleMap = material.map;
|
|
|
+ for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
|
|
|
|
|
|
- } else if ( material.alphaMap ) {
|
|
|
+ if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
|
|
|
|
|
|
- uvScaleMap = material.alphaMap;
|
|
|
+ material.numSupportedMorphNormals ++;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if ( uvScaleMap !== undefined ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( uvScaleMap.matrixAutoUpdate === true ) {
|
|
|
+ }
|
|
|
|
|
|
- uvScaleMap.updateMatrix();
|
|
|
+ var uniforms = materialProperties.uniforms;
|
|
|
|
|
|
- }
|
|
|
+ if ( ! material.isShaderMaterial &&
|
|
|
+ ! material.isRawShaderMaterial ||
|
|
|
+ material.clipping === true ) {
|
|
|
|
|
|
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
|
|
|
+ materialProperties.numClippingPlanes = _clipping.numPlanes;
|
|
|
+ materialProperties.numIntersection = _clipping.numIntersection;
|
|
|
+ uniforms.clippingPlanes = _clipping.uniform;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
|
+ materialProperties.fog = scene.fog;
|
|
|
|
|
|
- function refreshUniformsFog( uniforms, fog ) {
|
|
|
+ // store the light setup it was created for
|
|
|
|
|
|
- uniforms.fogColor.value.copy( fog.color );
|
|
|
+ materialProperties.needsLights = materialNeedsLights( material );
|
|
|
+ materialProperties.lightsStateVersion = lightsStateVersion;
|
|
|
|
|
|
- if ( fog.isFog ) {
|
|
|
+ if ( materialProperties.needsLights ) {
|
|
|
|
|
|
- uniforms.fogNear.value = fog.near;
|
|
|
- uniforms.fogFar.value = fog.far;
|
|
|
+ // wire up the material to this renderer's lighting state
|
|
|
|
|
|
- } else if ( fog.isFogExp2 ) {
|
|
|
+ uniforms.ambientLightColor.value = lights.state.ambient;
|
|
|
+ uniforms.lightProbe.value = lights.state.probe;
|
|
|
+ uniforms.directionalLights.value = lights.state.directional;
|
|
|
+ uniforms.directionalLightShadows.value = lights.state.directionalShadow;
|
|
|
+ uniforms.spotLights.value = lights.state.spot;
|
|
|
+ uniforms.spotLightShadows.value = lights.state.spotShadow;
|
|
|
+ uniforms.rectAreaLights.value = lights.state.rectArea;
|
|
|
+ uniforms.pointLights.value = lights.state.point;
|
|
|
+ uniforms.pointLightShadows.value = lights.state.pointShadow;
|
|
|
+ uniforms.hemisphereLights.value = lights.state.hemi;
|
|
|
|
|
|
- uniforms.fogDensity.value = fog.density;
|
|
|
+ uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
|
|
|
+ uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
|
|
|
+ uniforms.spotShadowMap.value = lights.state.spotShadowMap;
|
|
|
+ uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
|
|
|
+ uniforms.pointShadowMap.value = lights.state.pointShadowMap;
|
|
|
+ uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
|
|
|
+ // TODO (abelnation): add area lights shadow info to uniforms
|
|
|
|
|
|
}
|
|
|
|
|
|
+ var progUniforms = materialProperties.program.getUniforms(),
|
|
|
+ uniformsList =
|
|
|
+ WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
|
|
|
+
|
|
|
+ materialProperties.uniformsList = uniformsList;
|
|
|
+
|
|
|
}
|
|
|
|
|
|
- function refreshUniformsLambert( uniforms, material ) {
|
|
|
+ function setProgram( camera, scene, material, object ) {
|
|
|
|
|
|
- if ( material.emissiveMap ) {
|
|
|
+ textures.resetTextureUnits();
|
|
|
|
|
|
- uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
+ var fog = scene.fog;
|
|
|
+ var environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
|
+ var encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
|
|
|
|
|
|
- }
|
|
|
+ var materialProperties = properties.get( material );
|
|
|
+ var lights = currentRenderState.state.lights;
|
|
|
|
|
|
- }
|
|
|
+ if ( _clippingEnabled ) {
|
|
|
|
|
|
- function refreshUniformsPhong( uniforms, material ) {
|
|
|
+ if ( _localClippingEnabled || camera !== _currentCamera ) {
|
|
|
|
|
|
- uniforms.specular.value.copy( material.specular );
|
|
|
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
+ var useCache =
|
|
|
+ camera === _currentCamera &&
|
|
|
+ material.id === _currentMaterialId;
|
|
|
|
|
|
- if ( material.emissiveMap ) {
|
|
|
+ // we might want to call this function with some ClippingGroup
|
|
|
+ // object instead of the material, once it becomes feasible
|
|
|
+ // (#8465, #8379)
|
|
|
+ _clipping.setState(
|
|
|
+ material.clippingPlanes, material.clipIntersection, material.clipShadows,
|
|
|
+ camera, materialProperties, useCache );
|
|
|
|
|
|
- uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.bumpMap ) {
|
|
|
-
|
|
|
- uniforms.bumpMap.value = material.bumpMap;
|
|
|
- uniforms.bumpScale.value = material.bumpScale;
|
|
|
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
+ if ( material.version === materialProperties.__version ) {
|
|
|
|
|
|
- }
|
|
|
+ if ( materialProperties.program === undefined ) {
|
|
|
|
|
|
- if ( material.normalMap ) {
|
|
|
+ initMaterial( material, scene, object );
|
|
|
|
|
|
- uniforms.normalMap.value = material.normalMap;
|
|
|
- uniforms.normalScale.value.copy( material.normalScale );
|
|
|
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
+ } else if ( material.fog && materialProperties.fog !== fog ) {
|
|
|
|
|
|
- }
|
|
|
+ initMaterial( material, scene, object );
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ } else if ( materialProperties.environment !== environment ) {
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ initMaterial( material, scene, object );
|
|
|
|
|
|
- }
|
|
|
+ } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
|
|
|
|
|
|
- }
|
|
|
+ initMaterial( material, scene, object );
|
|
|
|
|
|
- function refreshUniformsToon( uniforms, material ) {
|
|
|
+ } else if ( materialProperties.numClippingPlanes !== undefined &&
|
|
|
+ ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
|
|
|
+ materialProperties.numIntersection !== _clipping.numIntersection ) ) {
|
|
|
|
|
|
- uniforms.specular.value.copy( material.specular );
|
|
|
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
+ initMaterial( material, scene, object );
|
|
|
|
|
|
- if ( material.gradientMap ) {
|
|
|
+ } else if ( materialProperties.outputEncoding !== encoding ) {
|
|
|
|
|
|
- uniforms.gradientMap.value = material.gradientMap;
|
|
|
+ initMaterial( material, scene, object );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if ( material.emissiveMap ) {
|
|
|
+ } else {
|
|
|
|
|
|
- uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
+ initMaterial( material, scene, object );
|
|
|
+ materialProperties.__version = material.version;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.bumpMap ) {
|
|
|
-
|
|
|
- uniforms.bumpMap.value = material.bumpMap;
|
|
|
- uniforms.bumpScale.value = material.bumpScale;
|
|
|
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
+ var refreshProgram = false;
|
|
|
+ var refreshMaterial = false;
|
|
|
+ var refreshLights = false;
|
|
|
|
|
|
- }
|
|
|
+ var program = materialProperties.program,
|
|
|
+ p_uniforms = program.getUniforms(),
|
|
|
+ m_uniforms = materialProperties.uniforms;
|
|
|
|
|
|
- if ( material.normalMap ) {
|
|
|
+ if ( state.useProgram( program.program ) ) {
|
|
|
|
|
|
- uniforms.normalMap.value = material.normalMap;
|
|
|
- uniforms.normalScale.value.copy( material.normalScale );
|
|
|
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
+ refreshProgram = true;
|
|
|
+ refreshMaterial = true;
|
|
|
+ refreshLights = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ if ( material.id !== _currentMaterialId ) {
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ _currentMaterialId = material.id;
|
|
|
+
|
|
|
+ refreshMaterial = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ if ( refreshProgram || _currentCamera !== camera ) {
|
|
|
|
|
|
- function refreshUniformsStandard( uniforms, material, environment ) {
|
|
|
+ p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
|
|
|
|
|
|
- uniforms.roughness.value = material.roughness;
|
|
|
- uniforms.metalness.value = material.metalness;
|
|
|
+ if ( capabilities.logarithmicDepthBuffer ) {
|
|
|
|
|
|
- if ( material.roughnessMap ) {
|
|
|
+ p_uniforms.setValue( _gl, 'logDepthBufFC',
|
|
|
+ 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
|
|
|
|
|
|
- uniforms.roughnessMap.value = material.roughnessMap;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( _currentCamera !== camera ) {
|
|
|
|
|
|
- if ( material.metalnessMap ) {
|
|
|
+ _currentCamera = camera;
|
|
|
|
|
|
- uniforms.metalnessMap.value = material.metalnessMap;
|
|
|
+ // lighting uniforms depend on the camera so enforce an update
|
|
|
+ // now, in case this material supports lights - or later, when
|
|
|
+ // the next material that does gets activated:
|
|
|
|
|
|
- }
|
|
|
+ refreshMaterial = true; // set to true on material change
|
|
|
+ refreshLights = true; // remains set until update done
|
|
|
|
|
|
- if ( material.emissiveMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.emissiveMap.value = material.emissiveMap;
|
|
|
+ // load material specific uniforms
|
|
|
+ // (shader material also gets them for the sake of genericity)
|
|
|
|
|
|
- }
|
|
|
+ if ( material.isShaderMaterial ||
|
|
|
+ material.isMeshPhongMaterial ||
|
|
|
+ material.isMeshToonMaterial ||
|
|
|
+ material.isMeshStandardMaterial ||
|
|
|
+ material.envMap ) {
|
|
|
|
|
|
- if ( material.bumpMap ) {
|
|
|
+ var uCamPos = p_uniforms.map.cameraPosition;
|
|
|
|
|
|
- uniforms.bumpMap.value = material.bumpMap;
|
|
|
- uniforms.bumpScale.value = material.bumpScale;
|
|
|
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
+ if ( uCamPos !== undefined ) {
|
|
|
|
|
|
- }
|
|
|
+ uCamPos.setValue( _gl,
|
|
|
+ _vector3.setFromMatrixPosition( camera.matrixWorld ) );
|
|
|
|
|
|
- if ( material.normalMap ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.normalMap.value = material.normalMap;
|
|
|
- uniforms.normalScale.value.copy( material.normalScale );
|
|
|
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( material.isMeshPhongMaterial ||
|
|
|
+ material.isMeshToonMaterial ||
|
|
|
+ material.isMeshLambertMaterial ||
|
|
|
+ material.isMeshBasicMaterial ||
|
|
|
+ material.isMeshStandardMaterial ||
|
|
|
+ material.isShaderMaterial ) {
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ if ( material.isMeshPhongMaterial ||
|
|
|
+ material.isMeshToonMaterial ||
|
|
|
+ material.isMeshLambertMaterial ||
|
|
|
+ material.isMeshBasicMaterial ||
|
|
|
+ material.isMeshStandardMaterial ||
|
|
|
+ material.isShaderMaterial ||
|
|
|
+ material.skinning ) {
|
|
|
|
|
|
- if ( material.envMap || environment ) {
|
|
|
+ p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
|
|
|
|
|
|
- //uniforms.envMap.value = material.envMap; // part of uniforms common
|
|
|
- uniforms.envMapIntensity.value = material.envMapIntensity;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- function refreshUniformsPhysical( uniforms, material, environment ) {
|
|
|
-
|
|
|
- refreshUniformsStandard( uniforms, material, environment );
|
|
|
+ // skinning uniforms must be set even if material didn't change
|
|
|
+ // auto-setting of texture unit for bone texture must go before other textures
|
|
|
+ // otherwise textures used for skinning can take over texture units reserved for other material textures
|
|
|
|
|
|
- uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
|
|
|
+ if ( material.skinning ) {
|
|
|
|
|
|
- uniforms.clearcoat.value = material.clearcoat;
|
|
|
- uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
|
|
|
- if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); }
|
|
|
+ p_uniforms.setOptional( _gl, object, 'bindMatrix' );
|
|
|
+ p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
|
|
|
|
|
|
- if ( material.clearcoatMap ) {
|
|
|
+ var skeleton = object.skeleton;
|
|
|
|
|
|
- uniforms.clearcoatMap.value = material.clearcoatMap;
|
|
|
+ if ( skeleton ) {
|
|
|
|
|
|
- }
|
|
|
+ var bones = skeleton.bones;
|
|
|
|
|
|
- if ( material.clearcoatRoughnessMap ) {
|
|
|
+ if ( capabilities.floatVertexTextures ) {
|
|
|
|
|
|
- uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
|
|
|
+ if ( skeleton.boneTexture === undefined ) {
|
|
|
|
|
|
- }
|
|
|
+ // layout (1 matrix = 4 pixels)
|
|
|
+ // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
|
|
|
+ // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
|
|
|
+ // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
|
|
|
+ // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
|
|
|
+ // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
|
|
|
|
|
|
- if ( material.clearcoatNormalMap ) {
|
|
|
|
|
|
- uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
|
|
|
- uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
|
|
|
+ var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
|
|
|
+ size = MathUtils.ceilPowerOfTwo( size );
|
|
|
+ size = Math.max( size, 4 );
|
|
|
|
|
|
- if ( material.side === BackSide ) {
|
|
|
+ var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
|
|
|
+ boneMatrices.set( skeleton.boneMatrices ); // copy current values
|
|
|
|
|
|
- uniforms.clearcoatNormalScale.value.negate();
|
|
|
+ var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
|
|
|
|
|
|
- }
|
|
|
+ skeleton.boneMatrices = boneMatrices;
|
|
|
+ skeleton.boneTexture = boneTexture;
|
|
|
+ skeleton.boneTextureSize = size;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- uniforms.transparency.value = material.transparency;
|
|
|
+ p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
|
|
|
+ p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- function refreshUniformsMatcap( uniforms, material ) {
|
|
|
+ p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
|
|
|
|
|
|
- if ( material.matcap ) {
|
|
|
+ }
|
|
|
|
|
|
- uniforms.matcap.value = material.matcap;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.bumpMap ) {
|
|
|
+ if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
|
|
|
|
|
|
- uniforms.bumpMap.value = material.bumpMap;
|
|
|
- uniforms.bumpScale.value = material.bumpScale;
|
|
|
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
+ materialProperties.receiveShadow = object.receiveShadow;
|
|
|
+ p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.normalMap ) {
|
|
|
+ if ( refreshMaterial ) {
|
|
|
|
|
|
- uniforms.normalMap.value = material.normalMap;
|
|
|
- uniforms.normalScale.value.copy( material.normalScale );
|
|
|
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
+ p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
|
|
|
+ p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
|
|
|
|
|
|
- }
|
|
|
+ if ( materialProperties.needsLights ) {
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ // the current material requires lighting info
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ // note: all lighting uniforms are always set correctly
|
|
|
+ // they simply reference the renderer's state for their
|
|
|
+ // values
|
|
|
+ //
|
|
|
+ // use the current material's .needsUpdate flags to set
|
|
|
+ // the GL state when required
|
|
|
|
|
|
- }
|
|
|
+ markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function refreshUniformsDepth( uniforms, material ) {
|
|
|
+ // refresh uniforms common to several materials
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ if ( fog && material.fog ) {
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ materials.refreshFogUniforms( m_uniforms, fog );
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ materials.refreshMaterialUniforms( m_uniforms, material, environment, _pixelRatio, _height );
|
|
|
|
|
|
- function refreshUniformsDistance( uniforms, material ) {
|
|
|
+ // RectAreaLight Texture
|
|
|
+ // TODO (mrdoob): Find a nicer implementation
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; }
|
|
|
+ if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; }
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
|
|
|
|
- }
|
|
|
+ if ( material.isShaderMaterial ) {
|
|
|
|
|
|
- uniforms.referencePosition.value.copy( material.referencePosition );
|
|
|
- uniforms.nearDistance.value = material.nearDistance;
|
|
|
- uniforms.farDistance.value = material.farDistance;
|
|
|
+ material.uniformsNeedUpdate = false; // #15581
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function refreshUniformsNormal( uniforms, material ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( material.bumpMap ) {
|
|
|
+ if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
|
|
|
|
|
|
- uniforms.bumpMap.value = material.bumpMap;
|
|
|
- uniforms.bumpScale.value = material.bumpScale;
|
|
|
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
|
|
|
+ WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
|
+ material.uniformsNeedUpdate = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.normalMap ) {
|
|
|
+ if ( material.isSpriteMaterial ) {
|
|
|
|
|
|
- uniforms.normalMap.value = material.normalMap;
|
|
|
- uniforms.normalScale.value.copy( material.normalScale );
|
|
|
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
|
|
|
+ p_uniforms.setValue( _gl, 'center', object.center );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( material.displacementMap ) {
|
|
|
+ // common matrices
|
|
|
|
|
|
- uniforms.displacementMap.value = material.displacementMap;
|
|
|
- uniforms.displacementScale.value = material.displacementScale;
|
|
|
- uniforms.displacementBias.value = material.displacementBias;
|
|
|
+ p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
|
|
|
+ p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
|
|
|
+ p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
|
|
|
|
|
|
- }
|
|
|
+ return program;
|
|
|
|
|
|
}
|
|
|
|