فهرست منبع

MeshGouraudMaterial: Removed /*@__PURE__*/ instances.

Mr.doob 3 سال پیش
والد
کامیت
c5ab44c468
2فایلهای تغییر یافته به همراه4 افزوده شده و 4 حذف شده
  1. 2 2
      examples/js/materials/MeshGouraudMaterial.js
  2. 2 2
      examples/jsm/materials/MeshGouraudMaterial.js

+ 2 - 2
examples/js/materials/MeshGouraudMaterial.js

@@ -7,9 +7,9 @@
  *
  */
 	const GouraudShader = {
-		uniforms: /*@__PURE__*/UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.specularmap, THREE.UniformsLib.envmap, THREE.UniformsLib.aomap, THREE.UniformsLib.lightmap, THREE.UniformsLib.emissivemap, THREE.UniformsLib.fog, THREE.UniformsLib.lights, {
+		uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.specularmap, THREE.UniformsLib.envmap, THREE.UniformsLib.aomap, THREE.UniformsLib.lightmap, THREE.UniformsLib.emissivemap, THREE.UniformsLib.fog, THREE.UniformsLib.lights, {
 			emissive: {
-				value: /*@__PURE__*/new THREE.Color( 0x000000 )
+				value: new THREE.Color( 0x000000 )
 			}
 		} ] ),
 		vertexShader:

+ 2 - 2
examples/jsm/materials/MeshGouraudMaterial.js

@@ -9,7 +9,7 @@ import { UniformsUtils, UniformsLib, ShaderMaterial, Color, MultiplyOperation }
 
 const GouraudShader = {
 
-	uniforms: /*@__PURE__*/ UniformsUtils.merge( [
+	uniforms: UniformsUtils.merge( [
 		UniformsLib.common,
 		UniformsLib.specularmap,
 		UniformsLib.envmap,
@@ -19,7 +19,7 @@ const GouraudShader = {
 		UniformsLib.fog,
 		UniformsLib.lights,
 		{
-			emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
+			emissive: { value: new Color( 0x000000 ) }
 		}
 	] ),