TS: Add failIfMajorPerformanceCaveat.
@@ -85,6 +85,12 @@ export interface WebGLRendererParameters {
* default is false.
*/
logarithmicDepthBuffer?: boolean;
+
+ /**
+ * default is false.
+ */
+ failIfMajorPerformanceCaveat?: boolean;
}
export interface WebGLDebug {