فهرست منبع

More LoadingManager tinkering and loaders clean up.

Mr.doob 12 سال پیش
والد
کامیت
c5d550e2ac
5فایلهای تغییر یافته به همراه667 افزوده شده و 668 حذف شده
  1. 3 2
      examples/webgl_loader_obj.html
  2. 6 0
      examples/webgl_loader_scene.html
  3. 4 6
      src/loaders/LoadingManager.js
  4. 1 1
      src/loaders/ObjectLoader.js
  5. 653 659
      src/loaders/SceneLoader.js

+ 3 - 2
examples/webgl_loader_obj.html

@@ -73,11 +73,12 @@
 
 				// texture
 
-				var manager = new THREE.LoadingManager( function ( item, loaded, total ) {
+				var manager = new THREE.LoadingManager();
+				manager.onItemLoad = function ( item, loaded, total ) {
 
 					console.log( item, loaded, total );
 
-				} );
+				};
 
 				var texture = new THREE.Texture();
 

+ 6 - 0
examples/webgl_loader_scene.html

@@ -188,6 +188,12 @@
 
 			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 
+			THREE.DefaultLoadingManager.onItemLoad = function ( item, loaded, total ) {
+
+				console.log( item, loaded, total );
+
+			};
+
 			init();
 			animate();
 

+ 4 - 6
src/loaders/LoadingManager.js

@@ -2,12 +2,14 @@
  * @author mrdoob / http://mrdoob.com/
  */
 
-THREE.LoadingManager = function ( onItemLoad ) {
+THREE.LoadingManager = function () {
 
 	var scope = this;
 
 	var loaded = 0, total = 0;
 
+	this.onItemLoad = function () {};
+
 	this.itemStart = function ( url ) {
 
 		total ++;
@@ -18,11 +20,7 @@ THREE.LoadingManager = function ( onItemLoad ) {
 
 		loaded ++;
 
-		if ( onItemLoad !== undefined ) {
-
-			onItemLoad( url, loaded, total );
-
-		}
+		scope.onItemLoad( url, loaded, total );
 
 	};
 

+ 1 - 1
src/loaders/ObjectLoader.js

@@ -16,7 +16,7 @@ THREE.ObjectLoader.prototype = {
 
 		var scope = this;
 
-		var loader = new THREE.XHRLoader();
+		var loader = new THREE.XHRLoader( scope.manager );
 		loader.setCrossOrigin( this.crossOrigin );
 		loader.load( url, function ( text ) {
 

+ 653 - 659
src/loaders/SceneLoader.js

@@ -11,505 +11,499 @@ THREE.SceneLoader = function () {
 	this.callbackSync = function () {};
 	this.callbackProgress = function () {};
 
-	this.geometryHandlerMap = {};
-	this.hierarchyHandlerMap = {};
+	this.geometryHandlers = {};
+	this.hierarchyHandlers = {};
 
 	this.addGeometryHandler( "ascii", THREE.JSONLoader );
 
 };
 
-THREE.SceneLoader.prototype.constructor = THREE.SceneLoader;
+THREE.SceneLoader.prototype = {
 
-THREE.SceneLoader.prototype.load = function ( url, callbackFinished ) {
+	constructor: THREE.SceneLoader,
 
-	var scope = this;
+	load: function ( url, onLoad, onProgress, onError ) {
 
-	var xhr = new XMLHttpRequest();
+		var scope = this;
 
-	xhr.onreadystatechange = function () {
+		var loader = new THREE.XHRLoader( scope.manager );
+		loader.setCrossOrigin( this.crossOrigin );
+		loader.load( url, function ( text ) {
 
-		if ( xhr.readyState === 4 ) {
+			scope.parse( JSON.parse( text ), onLoad, url );
 
-			if ( xhr.status === 200 || xhr.status === 0 ) {
-
-				var json = JSON.parse( xhr.responseText );
-				scope.parse( json, callbackFinished, url );
+		} );
 
-			} else {
+	},
 
-				console.error( "THREE.SceneLoader: Couldn't load [" + url + "] [" + xhr.status + "]" );
+	setCrossOrigin: function ( value ) {
 
-			}
+		this.crossOrigin = value;
 
-		}
+	},
 
-	};
+	addGeometryHandler: function ( typeID, loaderClass ) {
 
-	xhr.open( "GET", url, true );
-	xhr.send( null );
+		this.geometryHandlers[ typeID ] = { "loaderClass": loaderClass };
 
-};
+	},
 
-THREE.SceneLoader.prototype.addGeometryHandler = function ( typeID, loaderClass ) {
+	addHierarchyHandler: function ( typeID, loaderClass ) {
 
-	this.geometryHandlerMap[ typeID ] = { "loaderClass": loaderClass };
+		this.hierarchyHandlers[ typeID ] = { "loaderClass": loaderClass };
 
-};
+	},
 
-THREE.SceneLoader.prototype.addHierarchyHandler = function ( typeID, loaderClass ) {
+	parse: function ( json, callbackFinished, url ) {
 
-	this.hierarchyHandlerMap[ typeID ] = { "loaderClass": loaderClass };
+		var scope = this;
 
-};
+		var urlBase = THREE.Loader.prototype.extractUrlBase( url );
 
-THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
+		var geometry, material, camera, fog,
+			texture, images, color,
+			light, hex, intensity,
+			counter_models, counter_textures,
+			total_models, total_textures,
+			result;
 
-	var scope = this;
+		var target_array = [];
 
-	var urlBase = THREE.Loader.prototype.extractUrlBase( url );
+		var data = json;
 
-	var geometry, material, camera, fog,
-		texture, images, color,
-		light, hex, intensity,
-		counter_models, counter_textures,
-		total_models, total_textures,
-		result;
+		// async geometry loaders
 
-	var target_array = [];
+		for ( var typeID in this.geometryHandlers ) {
 
-	var data = json;
+			var loaderClass = this.geometryHandlers[ typeID ][ "loaderClass" ];
+			this.geometryHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
 
-	// async geometry loaders
-
-	for ( var typeID in this.geometryHandlerMap ) {
-
-		var loaderClass = this.geometryHandlerMap[ typeID ][ "loaderClass" ];
-		this.geometryHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass();
+		}
 
-	}
+		// async hierachy loaders
 
-	// async hierachy loaders
+		for ( var typeID in this.hierarchyHandlers ) {
 
-	for ( var typeID in this.hierarchyHandlerMap ) {
+			var loaderClass = this.hierarchyHandlers[ typeID ][ "loaderClass" ];
+			this.hierarchyHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
 
-		var loaderClass = this.hierarchyHandlerMap[ typeID ][ "loaderClass" ];
-		this.hierarchyHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass();
+		}
 
-	}
+		counter_models = 0;
+		counter_textures = 0;
 
-	counter_models = 0;
-	counter_textures = 0;
+		result = {
 
-	result = {
+			scene: new THREE.Scene(),
+			geometries: {},
+			face_materials: {},
+			materials: {},
+			textures: {},
+			objects: {},
+			cameras: {},
+			lights: {},
+			fogs: {},
+			empties: {},
+			groups: {}
 
-		scene: new THREE.Scene(),
-		geometries: {},
-		face_materials: {},
-		materials: {},
-		textures: {},
-		objects: {},
-		cameras: {},
-		lights: {},
-		fogs: {},
-		empties: {},
-		groups: {}
+		};
 
-	};
+		if ( data.transform ) {
 
-	if ( data.transform ) {
+			var position = data.transform.position,
+				rotation = data.transform.rotation,
+				scale = data.transform.scale;
 
-		var position = data.transform.position,
-			rotation = data.transform.rotation,
-			scale = data.transform.scale;
+			if ( position ) {
 
-		if ( position ) {
+				result.scene.position.fromArray( position );
 
-			result.scene.position.fromArray( position );
+			}
 
-		}
+			if ( rotation ) {
 
-		if ( rotation ) {
+				result.scene.rotation.fromArray( rotation );
 
-			result.scene.rotation.fromArray( rotation );
+			}
 
-		}
+			if ( scale ) {
 
-		if ( scale ) {
+				result.scene.scale.fromArray( scale );
 
-			result.scene.scale.fromArray( scale );
+			}
 
-		}
+			if ( position || rotation || scale ) {
 
-		if ( position || rotation || scale ) {
+				result.scene.updateMatrix();
+				result.scene.updateMatrixWorld();
 
-			result.scene.updateMatrix();
-			result.scene.updateMatrixWorld();
+			}
 
 		}
 
-	}
+		function get_url( source_url, url_type ) {
 
-	function get_url( source_url, url_type ) {
+			if ( url_type == "relativeToHTML" ) {
 
-		if ( url_type == "relativeToHTML" ) {
+				return source_url;
 
-			return source_url;
+			} else {
 
-		} else {
+				return urlBase + "/" + source_url;
 
-			return urlBase + "/" + source_url;
+			}
 
-		}
+		};
 
-	};
+		// toplevel loader function, delegates to handle_children
 
-	// toplevel loader function, delegates to handle_children
+		function handle_objects() {
 
-	function handle_objects() {
+			handle_children( result.scene, data.objects );
 
-		handle_children( result.scene, data.objects );
+		}
 
-	}
+		// handle all the children from the loaded json and attach them to given parent
 
-	// handle all the children from the loaded json and attach them to given parent
+		function handle_children( parent, children ) {
 
-	function handle_children( parent, children ) {
+			var mat, dst, pos, rot, scl, quat;
 
-		var mat, dst, pos, rot, scl, quat;
+			for ( var objID in children ) {
 
-		for ( var objID in children ) {
+				// check by id if child has already been handled,
+				// if not, create new object
 
-			// check by id if child has already been handled,
-			// if not, create new object
+				var object = result.objects[ objID ];
+				var objJSON = children[ objID ];
 
-			var object = result.objects[ objID ];
-			var objJSON = children[ objID ];
+				if ( object === undefined ) {
 
-			if ( object === undefined ) {
+					// meshes
 
-				// meshes
+					if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
 
-				if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlerMap ) ) {
+						if ( objJSON.loading === undefined ) {
 
-					if ( objJSON.loading === undefined ) {
+							var reservedTypes = {
+								"type": 1, "url": 1, "material": 1,
+								"position": 1, "rotation": 1, "scale" : 1,
+								"visible": 1, "children": 1, "userData": 1,
+								"skin": 1, "morph": 1, "mirroredLoop": 1, "duration": 1
+							};
 
-						var reservedTypes = {
-							"type": 1, "url": 1, "material": 1,
-							"position": 1, "rotation": 1, "scale" : 1,
-							"visible": 1, "children": 1, "userData": 1,
-							"skin": 1, "morph": 1, "mirroredLoop": 1, "duration": 1
-						};
+							var loaderParameters = {};
 
-						var loaderParameters = {};
+							for ( var parType in objJSON ) {
 
-						for ( var parType in objJSON ) {
+								if ( ! ( parType in reservedTypes ) ) {
 
-							if ( ! ( parType in reservedTypes ) ) {
+									loaderParameters[ parType ] = objJSON[ parType ];
 
-								loaderParameters[ parType ] = objJSON[ parType ];
+								}
 
 							}
 
-						}
+							material = result.materials[ objJSON.material ];
 
-						material = result.materials[ objJSON.material ];
+							objJSON.loading = true;
 
-						objJSON.loading = true;
+							var loader = scope.hierarchyHandlers[ objJSON.type ][ "loaderObject" ];
 
-						var loader = scope.hierarchyHandlerMap[ objJSON.type ][ "loaderObject" ];
+							// ColladaLoader
 
-						// ColladaLoader
+							if ( loader.options ) {
 
-						if ( loader.options ) {
+								loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
 
-							loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
+							// UTF8Loader
+							// OBJLoader
 
-						// UTF8Loader
-						// OBJLoader
+							} else {
 
-						} else {
+								loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ), loaderParameters );
 
-							loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ), loaderParameters );
+							}
 
 						}
 
-					}
+					} else if ( objJSON.geometry !== undefined ) {
 
-				} else if ( objJSON.geometry !== undefined ) {
+						geometry = result.geometries[ objJSON.geometry ];
 
-					geometry = result.geometries[ objJSON.geometry ];
+						// geometry already loaded
 
-					// geometry already loaded
+						if ( geometry ) {
 
-					if ( geometry ) {
+							var needsTangents = false;
 
-						var needsTangents = false;
+							material = result.materials[ objJSON.material ];
+							needsTangents = material instanceof THREE.ShaderMaterial;
 
-						material = result.materials[ objJSON.material ];
-						needsTangents = material instanceof THREE.ShaderMaterial;
+							pos = objJSON.position;
+							rot = objJSON.rotation;
+							scl = objJSON.scale;
+							mat = objJSON.matrix;
+							quat = objJSON.quaternion;
 
-						pos = objJSON.position;
-						rot = objJSON.rotation;
-						scl = objJSON.scale;
-						mat = objJSON.matrix;
-						quat = objJSON.quaternion;
+							// use materials from the model file
+							// if there is no material specified in the object
 
-						// use materials from the model file
-						// if there is no material specified in the object
+							if ( ! objJSON.material ) {
 
-						if ( ! objJSON.material ) {
+								material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
 
-							material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
+							}
 
-						}
+							// use materials from the model file
+							// if there is just empty face material
+							// (must create new material as each model has its own face material)
 
-						// use materials from the model file
-						// if there is just empty face material
-						// (must create new material as each model has its own face material)
+							if ( ( material instanceof THREE.MeshFaceMaterial ) && material.materials.length === 0 ) {
 
-						if ( ( material instanceof THREE.MeshFaceMaterial ) && material.materials.length === 0 ) {
+								material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
 
-							material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
+							}
 
-						}
+							if ( material instanceof THREE.MeshFaceMaterial ) {
 
-						if ( material instanceof THREE.MeshFaceMaterial ) {
+								for ( var i = 0; i < material.materials.length; i ++ ) {
 
-							for ( var i = 0; i < material.materials.length; i ++ ) {
+									needsTangents = needsTangents || ( material.materials[ i ] instanceof THREE.ShaderMaterial );
 
-								needsTangents = needsTangents || ( material.materials[ i ] instanceof THREE.ShaderMaterial );
+								}
 
 							}
 
-						}
+							if ( needsTangents ) {
 
-						if ( needsTangents ) {
+								geometry.computeTangents();
 
-							geometry.computeTangents();
+							}
 
-						}
+							if ( objJSON.skin ) {
 
-						if ( objJSON.skin ) {
+								object = new THREE.SkinnedMesh( geometry, material );
 
-							object = new THREE.SkinnedMesh( geometry, material );
+							} else if ( objJSON.morph ) {
 
-						} else if ( objJSON.morph ) {
+								object = new THREE.MorphAnimMesh( geometry, material );
 
-							object = new THREE.MorphAnimMesh( geometry, material );
+								if ( objJSON.duration !== undefined ) {
 
-							if ( objJSON.duration !== undefined ) {
+									object.duration = objJSON.duration;
 
-								object.duration = objJSON.duration;
+								}
 
-							}
+								if ( objJSON.time !== undefined ) {
 
-							if ( objJSON.time !== undefined ) {
+									object.time = objJSON.time;
 
-								object.time = objJSON.time;
+								}
 
-							}
+								if ( objJSON.mirroredLoop !== undefined ) {
 
-							if ( objJSON.mirroredLoop !== undefined ) {
+									object.mirroredLoop = objJSON.mirroredLoop;
 
-								object.mirroredLoop = objJSON.mirroredLoop;
+								}
 
-							}
+								if ( material.morphNormals ) {
 
-							if ( material.morphNormals ) {
+									geometry.computeMorphNormals();
 
-								geometry.computeMorphNormals();
+								}
 
-							}
+							} else {
 
-						} else {
+								object = new THREE.Mesh( geometry, material );
 
-							object = new THREE.Mesh( geometry, material );
+							}
 
-						}
+							object.name = objID;
 
-						object.name = objID;
+							if ( mat ) {
 
-						if ( mat ) {
+								object.matrixAutoUpdate = false;
+								object.matrix.set(
+									mat[0],  mat[1],  mat[2],  mat[3],
+									mat[4],  mat[5],  mat[6],  mat[7],
+									mat[8],  mat[9],  mat[10], mat[11],
+									mat[12], mat[13], mat[14], mat[15]
+								);
 
-							object.matrixAutoUpdate = false;
-							object.matrix.set(
-								mat[0],  mat[1],  mat[2],  mat[3],
-								mat[4],  mat[5],  mat[6],  mat[7],
-								mat[8],  mat[9],  mat[10], mat[11],
-								mat[12], mat[13], mat[14], mat[15]
-							);
+							} else {
 
-						} else {
+								object.position.fromArray( pos );
 
-							object.position.fromArray( pos );
+								if ( quat ) {
 
-							if ( quat ) {
+									object.quaternion.fromArray( quat );
+									object.useQuaternion = true;
 
-								object.quaternion.fromArray( quat );
-								object.useQuaternion = true;
+								} else {
 
-							} else {
+									object.rotation.fromArray( rot );
 
-								object.rotation.fromArray( rot );
+								}
 
-							}
+								object.scale.fromArray( scl );
 
-							object.scale.fromArray( scl );
+							}
 
-						}
+							object.visible = objJSON.visible;
+							object.castShadow = objJSON.castShadow;
+							object.receiveShadow = objJSON.receiveShadow;
 
-						object.visible = objJSON.visible;
-						object.castShadow = objJSON.castShadow;
-						object.receiveShadow = objJSON.receiveShadow;
+							parent.add( object );
 
-						parent.add( object );
+							result.objects[ objID ] = object;
 
-						result.objects[ objID ] = object;
+						}
 
-					}
+					// lights
 
-				// lights
+					} else if ( objJSON.type === "DirectionalLight" || objJSON.type === "PointLight" || objJSON.type === "AmbientLight" ) {
 
-				} else if ( objJSON.type === "DirectionalLight" || objJSON.type === "PointLight" || objJSON.type === "AmbientLight" ) {
+						hex = ( objJSON.color !== undefined ) ? objJSON.color : 0xffffff;
+						intensity = ( objJSON.intensity !== undefined ) ? objJSON.intensity : 1;
 
-					hex = ( objJSON.color !== undefined ) ? objJSON.color : 0xffffff;
-					intensity = ( objJSON.intensity !== undefined ) ? objJSON.intensity : 1;
+						if ( objJSON.type === "DirectionalLight" ) {
 
-					if ( objJSON.type === "DirectionalLight" ) {
+							pos = objJSON.direction;
 
-						pos = objJSON.direction;
+							light = new THREE.DirectionalLight( hex, intensity );
+							light.position.fromArray( pos );
 
-						light = new THREE.DirectionalLight( hex, intensity );
-						light.position.fromArray( pos );
+							if ( objJSON.target ) {
 
-						if ( objJSON.target ) {
+								target_array.push( { "object": light, "targetName" : objJSON.target } );
 
-							target_array.push( { "object": light, "targetName" : objJSON.target } );
+								// kill existing default target
+								// otherwise it gets added to scene when parent gets added
 
-							// kill existing default target
-							// otherwise it gets added to scene when parent gets added
+								light.target = null;
 
-							light.target = null;
+							}
 
-						}
+						} else if ( objJSON.type === "PointLight" ) {
 
-					} else if ( objJSON.type === "PointLight" ) {
+							pos = objJSON.position;
+							dst = objJSON.distance;
 
-						pos = objJSON.position;
-						dst = objJSON.distance;
+							light = new THREE.PointLight( hex, intensity, dst );
+							light.position.fromArray( pos );
 
-						light = new THREE.PointLight( hex, intensity, dst );
-						light.position.fromArray( pos );
+						} else if ( objJSON.type === "AmbientLight" ) {
 
-					} else if ( objJSON.type === "AmbientLight" ) {
+							light = new THREE.AmbientLight( hex );
 
-						light = new THREE.AmbientLight( hex );
+						}
 
-					}
+						parent.add( light );
 
-					parent.add( light );
+						light.name = objID;
+						result.lights[ objID ] = light;
+						result.objects[ objID ] = light;
 
-					light.name = objID;
-					result.lights[ objID ] = light;
-					result.objects[ objID ] = light;
+					// cameras
 
-				// cameras
+					} else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) {
 
-				} else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) {
+						pos = objJSON.position;
+						rot = objJSON.rotation;
+						quat = objJSON.quaternion;
 
-					pos = objJSON.position;
-					rot = objJSON.rotation;
-					quat = objJSON.quaternion;
+						if ( objJSON.type === "PerspectiveCamera" ) {
 
-					if ( objJSON.type === "PerspectiveCamera" ) {
+							camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far );
 
-						camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far );
+						} else if ( objJSON.type === "OrthographicCamera" ) {
 
-					} else if ( objJSON.type === "OrthographicCamera" ) {
+							camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far );
 
-						camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far );
+						}
 
-					}
+						camera.name = objID;
+						camera.position.fromArray( pos );
 
-					camera.name = objID;
-					camera.position.fromArray( pos );
+						if ( quat !== undefined ) {
 
-					if ( quat !== undefined ) {
+							camera.quaternion.fromArray( quat );
+							camera.useQuaternion = true;
 
-						camera.quaternion.fromArray( quat );
-						camera.useQuaternion = true;
+						} else if ( rot !== undefined ) {
 
-					} else if ( rot !== undefined ) {
+							camera.rotation.fromArray( rot );
 
-						camera.rotation.fromArray( rot );
+						}
 
-					}
+						parent.add( camera );
 
-					parent.add( camera );
+						result.cameras[ objID ] = camera;
+						result.objects[ objID ] = camera;
 
-					result.cameras[ objID ] = camera;
-					result.objects[ objID ] = camera;
+					// pure Object3D
 
-				// pure Object3D
+					} else {
 
-				} else {
+						pos = objJSON.position;
+						rot = objJSON.rotation;
+						scl = objJSON.scale;
+						quat = objJSON.quaternion;
 
-					pos = objJSON.position;
-					rot = objJSON.rotation;
-					scl = objJSON.scale;
-					quat = objJSON.quaternion;
+						object = new THREE.Object3D();
+						object.name = objID;
+						object.position.fromArray( pos );
 
-					object = new THREE.Object3D();
-					object.name = objID;
-					object.position.fromArray( pos );
+						if ( quat ) {
 
-					if ( quat ) {
+							object.quaternion.fromArray( quat );
+							object.useQuaternion = true;
 
-						object.quaternion.fromArray( quat );
-						object.useQuaternion = true;
+						} else {
 
-					} else {
+							object.rotation.fromArray( rot );
 
-						object.rotation.fromArray( rot );
+						}
 
-					}
+						object.scale.fromArray( scl );
+						object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false;
 
-					object.scale.fromArray( scl );
-					object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false;
+						parent.add( object );
 
-					parent.add( object );
+						result.objects[ objID ] = object;
+						result.empties[ objID ] = object;
 
-					result.objects[ objID ] = object;
-					result.empties[ objID ] = object;
+					}
 
-				}
+					if ( object ) {
 
-				if ( object ) {
+						if ( objJSON.userData !== undefined ) {
 
-					if ( objJSON.userData !== undefined ) {
+							for ( var key in objJSON.userData ) {
 
-						for ( var key in objJSON.userData ) {
+								var value = objJSON.userData[ key ];
+								object.userData[ key ] = value;
 
-							var value = objJSON.userData[ key ];
-							object.userData[ key ] = value;
+							}
 
 						}
 
-					}
+						if ( objJSON.groups !== undefined ) {
 
-					if ( objJSON.groups !== undefined ) {
+							for ( var i = 0; i < objJSON.groups.length; i ++ ) {
 
-						for ( var i = 0; i < objJSON.groups.length; i ++ ) {
+								var groupID = objJSON.groups[ i ];
 
-							var groupID = objJSON.groups[ i ];
+								if ( result.groups[ groupID ] === undefined ) {
 
-							if ( result.groups[ groupID ] === undefined ) {
+									result.groups[ groupID ] = [];
 
-								result.groups[ groupID ] = [];
+								}
 
-							}
+								result.groups[ groupID ].push( objID );
 
-							result.groups[ groupID ].push( objID );
+							}
 
 						}
 
@@ -517,720 +511,720 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 
 				}
 
-			}
+				if ( object !== undefined && objJSON.children !== undefined ) {
 
-			if ( object !== undefined && objJSON.children !== undefined ) {
+					handle_children( object, objJSON.children );
 
-				handle_children( object, objJSON.children );
+				}
 
 			}
 
-		}
+		};
 
-	};
+		function handle_mesh( geo, mat, id ) {
 
-	function handle_mesh( geo, mat, id ) {
+			result.geometries[ id ] = geo;
+			result.face_materials[ id ] = mat;
+			handle_objects();
 
-		result.geometries[ id ] = geo;
-		result.face_materials[ id ] = mat;
-		handle_objects();
+		};
 
-	};
+		function handle_hierarchy( node, id, parent, material, obj ) {
 
-	function handle_hierarchy( node, id, parent, material, obj ) {
+			var p = obj.position;
+			var r = obj.rotation;
+			var q = obj.quaternion;
+			var s = obj.scale;
 
-		var p = obj.position;
-		var r = obj.rotation;
-		var q = obj.quaternion;
-		var s = obj.scale;
+			node.position.fromArray( p );
 
-		node.position.fromArray( p );
+			if ( q ) {
 
-		if ( q ) {
+				node.quaternion.fromArray( q );
+				node.useQuaternion = true;
 
-			node.quaternion.fromArray( q );
-			node.useQuaternion = true;
+			} else {
 
-		} else {
+				node.rotation.fromArray( r );
 
-			node.rotation.fromArray( r );
+			}
 
-		}
+			node.scale.fromArray( s );
 
-		node.scale.fromArray( s );
+			// override children materials
+			// if object material was specified in JSON explicitly
 
-		// override children materials
-		// if object material was specified in JSON explicitly
+			if ( material ) {
 
-		if ( material ) {
+				node.traverse( function ( child ) {
 
-			node.traverse( function ( child ) {
+					child.material = material;
 
-				child.material = material;
+				} );
 
-			} );
+			}
 
-		}
+			// override children visibility
+			// with root node visibility as specified in JSON
 
-		// override children visibility
-		// with root node visibility as specified in JSON
+			var visible = ( obj.visible !== undefined ) ? obj.visible : true;
 
-		var visible = ( obj.visible !== undefined ) ? obj.visible : true;
+			node.traverse( function ( child ) {
 
-		node.traverse( function ( child ) {
+				child.visible = visible;
 
-			child.visible = visible;
+			} );
 
-		} );
+			parent.add( node );
 
-		parent.add( node );
+			node.name = id;
 
-		node.name = id;
+			result.objects[ id ] = node;
+			handle_objects();
 
-		result.objects[ id ] = node;
-		handle_objects();
+		};
 
-	};
+		function create_callback_geometry( id ) {
 
-	function create_callback_geometry( id ) {
+			return function ( geo, mat ) {
 
-		return function ( geo, mat ) {
+				geo.name = id;
 
-			geo.name = id;
+				handle_mesh( geo, mat, id );
 
-			handle_mesh( geo, mat, id );
+				counter_models -= 1;
 
-			counter_models -= 1;
+				scope.onLoadComplete();
 
-			scope.onLoadComplete();
+				async_callback_gate();
 
-			async_callback_gate();
+			}
 
-		}
+		};
 
-	};
+		function create_callback_hierachy( id, parent, material, obj ) {
 
-	function create_callback_hierachy( id, parent, material, obj ) {
+			return function ( event ) {
 
-		return function ( event ) {
+				var result;
 
-			var result;
+				// loaders which use EventDispatcher
 
-			// loaders which use EventDispatcher
+				if ( event.content ) {
 
-			if ( event.content ) {
+					result = event.content;
 
-				result = event.content;
+				// ColladaLoader
 
-			// ColladaLoader
+				} else if ( event.dae ) {
 
-			} else if ( event.dae ) {
+					result = event.scene;
 
-				result = event.scene;
 
+				// UTF8Loader
 
-			// UTF8Loader
+				} else {
 
-			} else {
+					result = event;
 
-				result = event;
+				}
 
-			}
+				handle_hierarchy( result, id, parent, material, obj );
 
-			handle_hierarchy( result, id, parent, material, obj );
+				counter_models -= 1;
 
-			counter_models -= 1;
+				scope.onLoadComplete();
 
-			scope.onLoadComplete();
+				async_callback_gate();
 
-			async_callback_gate();
+			}
 
-		}
+		};
 
-	};
+		function create_callback_embed( id ) {
 
-	function create_callback_embed( id ) {
+			return function ( geo, mat ) {
 
-		return function ( geo, mat ) {
+				geo.name = id;
 
-			geo.name = id;
+				result.geometries[ id ] = geo;
+				result.face_materials[ id ] = mat;
 
-			result.geometries[ id ] = geo;
-			result.face_materials[ id ] = mat;
+			}
 
-		}
+		};
 
-	};
+		function async_callback_gate() {
 
-	function async_callback_gate() {
+			var progress = {
 
-		var progress = {
+				totalModels : total_models,
+				totalTextures : total_textures,
+				loadedModels : total_models - counter_models,
+				loadedTextures : total_textures - counter_textures
 
-			totalModels : total_models,
-			totalTextures : total_textures,
-			loadedModels : total_models - counter_models,
-			loadedTextures : total_textures - counter_textures
+			};
 
-		};
+			scope.callbackProgress( progress, result );
 
-		scope.callbackProgress( progress, result );
+			scope.onLoadProgress();
 
-		scope.onLoadProgress();
+			if ( counter_models === 0 && counter_textures === 0 ) {
 
-		if ( counter_models === 0 && counter_textures === 0 ) {
+				finalize();
+				callbackFinished( result );
 
-			finalize();
-			callbackFinished( result );
+			}
 
-		}
+		};
+
+		function finalize() {
 
-	};
+			// take care of targets which could be asynchronously loaded objects
 
-	function finalize() {
+			for ( var i = 0; i < target_array.length; i ++ ) {
 
-		// take care of targets which could be asynchronously loaded objects
+				var ta = target_array[ i ];
 
-		for ( var i = 0; i < target_array.length; i ++ ) {
+				var target = result.objects[ ta.targetName ];
 
-			var ta = target_array[ i ];
+				if ( target ) {
 
-			var target = result.objects[ ta.targetName ];
+					ta.object.target = target;
 
-			if ( target ) {
+				} else {
 
-				ta.object.target = target;
+					// if there was error and target of specified name doesn't exist in the scene file
+					// create instead dummy target
+					// (target must be added to scene explicitly as parent is already added)
 
-			} else {
+					ta.object.target = new THREE.Object3D();
+					result.scene.add( ta.object.target );
 
-				// if there was error and target of specified name doesn't exist in the scene file
-				// create instead dummy target
-				// (target must be added to scene explicitly as parent is already added)
+				}
 
-				ta.object.target = new THREE.Object3D();
-				result.scene.add( ta.object.target );
+				ta.object.target.userData.targetInverse = ta.object;
 
 			}
 
-			ta.object.target.userData.targetInverse = ta.object;
-
-		}
+		};
 
-	};
+		var callbackTexture = function ( count ) {
 
-	var callbackTexture = function ( count ) {
+			counter_textures -= count;
+			async_callback_gate();
 
-		counter_textures -= count;
-		async_callback_gate();
+			scope.onLoadComplete();
 
-		scope.onLoadComplete();
+		};
 
-	};
+		// must use this instead of just directly calling callbackTexture
+		// because of closure in the calling context loop
 
-	// must use this instead of just directly calling callbackTexture
-	// because of closure in the calling context loop
+		var generateTextureCallback = function ( count ) {
 
-	var generateTextureCallback = function ( count ) {
+			return function () {
 
-		return function () {
+				callbackTexture( count );
 
-			callbackTexture( count );
+			};
 
 		};
 
-	};
+		function traverse_json_hierarchy( objJSON, callback ) {
 
-	function traverse_json_hierarchy( objJSON, callback ) {
+			callback( objJSON );
 
-		callback( objJSON );
+			if ( objJSON.children !== undefined ) {
 
-		if ( objJSON.children !== undefined ) {
+				for ( var objChildID in objJSON.children ) {
 
-			for ( var objChildID in objJSON.children ) {
+					traverse_json_hierarchy( objJSON.children[ objChildID ], callback );
 
-				traverse_json_hierarchy( objJSON.children[ objChildID ], callback );
+				}
 
 			}
 
-		}
+		};
 
-	};
+		// first go synchronous elements
 
-	// first go synchronous elements
+		// fogs
 
-	// fogs
+		var fogID, fogJSON;
 
-	var fogID, fogJSON;
+		for ( fogID in data.fogs ) {
 
-	for ( fogID in data.fogs ) {
+			fogJSON = data.fogs[ fogID ];
 
-		fogJSON = data.fogs[ fogID ];
+			if ( fogJSON.type === "linear" ) {
 
-		if ( fogJSON.type === "linear" ) {
+				fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far );
 
-			fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far );
+			} else if ( fogJSON.type === "exp2" ) {
 
-		} else if ( fogJSON.type === "exp2" ) {
+				fog = new THREE.FogExp2( 0x000000, fogJSON.density );
 
-			fog = new THREE.FogExp2( 0x000000, fogJSON.density );
+			}
 
-		}
+			color = fogJSON.color;
+			fog.color.setRGB( color[0], color[1], color[2] );
 
-		color = fogJSON.color;
-		fog.color.setRGB( color[0], color[1], color[2] );
+			result.fogs[ fogID ] = fog;
 
-		result.fogs[ fogID ] = fog;
+		}
 
-	}
+		// now come potentially asynchronous elements
 
-	// now come potentially asynchronous elements
+		// geometries
 
-	// geometries
+		// count how many geometries will be loaded asynchronously
 
-	// count how many geometries will be loaded asynchronously
+		var geoID, geoJSON;
 
-	var geoID, geoJSON;
+		for ( geoID in data.geometries ) {
 
-	for ( geoID in data.geometries ) {
+			geoJSON = data.geometries[ geoID ];
 
-		geoJSON = data.geometries[ geoID ];
+			if ( geoJSON.type in this.geometryHandlers ) {
 
-		if ( geoJSON.type in this.geometryHandlerMap ) {
+				counter_models += 1;
 
-			counter_models += 1;
+				scope.onLoadStart();
 
-			scope.onLoadStart();
+			}
 
 		}
 
-	}
+		// count how many hierarchies will be loaded asynchronously
 
-	// count how many hierarchies will be loaded asynchronously
+		for ( var objID in data.objects ) {
 
-	for ( var objID in data.objects ) {
+			traverse_json_hierarchy( data.objects[ objID ], function ( objJSON ) {
 
-		traverse_json_hierarchy( data.objects[ objID ], function ( objJSON ) {
+				if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
 
-			if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlerMap ) ) {
+					counter_models += 1;
 
-				counter_models += 1;
+					scope.onLoadStart();
 
-				scope.onLoadStart();
+				}
 
-			}
+			});
 
-		});
+		}
 
-	}
+		total_models = counter_models;
 
-	total_models = counter_models;
+		for ( geoID in data.geometries ) {
 
-	for ( geoID in data.geometries ) {
+			geoJSON = data.geometries[ geoID ];
 
-		geoJSON = data.geometries[ geoID ];
+			if ( geoJSON.type === "cube" ) {
 
-		if ( geoJSON.type === "cube" ) {
+				geometry = new THREE.CubeGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
+				geometry.name = geoID;
+				result.geometries[ geoID ] = geometry;
 
-			geometry = new THREE.CubeGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
-			geometry.name = geoID;
-			result.geometries[ geoID ] = geometry;
+			} else if ( geoJSON.type === "plane" ) {
 
-		} else if ( geoJSON.type === "plane" ) {
+				geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments );
+				geometry.name = geoID;
+				result.geometries[ geoID ] = geometry;
 
-			geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments );
-			geometry.name = geoID;
-			result.geometries[ geoID ] = geometry;
+			} else if ( geoJSON.type === "sphere" ) {
 
-		} else if ( geoJSON.type === "sphere" ) {
+				geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments );
+				geometry.name = geoID;
+				result.geometries[ geoID ] = geometry;
 
-			geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments );
-			geometry.name = geoID;
-			result.geometries[ geoID ] = geometry;
+			} else if ( geoJSON.type === "cylinder" ) {
 
-		} else if ( geoJSON.type === "cylinder" ) {
+				geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs );
+				geometry.name = geoID;
+				result.geometries[ geoID ] = geometry;
 
-			geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs );
-			geometry.name = geoID;
-			result.geometries[ geoID ] = geometry;
+			} else if ( geoJSON.type === "torus" ) {
 
-		} else if ( geoJSON.type === "torus" ) {
+				geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT );
+				geometry.name = geoID;
+				result.geometries[ geoID ] = geometry;
 
-			geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT );
-			geometry.name = geoID;
-			result.geometries[ geoID ] = geometry;
+			} else if ( geoJSON.type === "icosahedron" ) {
 
-		} else if ( geoJSON.type === "icosahedron" ) {
+				geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions );
+				geometry.name = geoID;
+				result.geometries[ geoID ] = geometry;
 
-			geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions );
-			geometry.name = geoID;
-			result.geometries[ geoID ] = geometry;
+			} else if ( geoJSON.type in this.geometryHandlers ) {
 
-		} else if ( geoJSON.type in this.geometryHandlerMap ) {
+				var loaderParameters = {};
 
-			var loaderParameters = {};
+				for ( var parType in geoJSON ) {
 
-			for ( var parType in geoJSON ) {
+					if ( parType !== "type" && parType !== "url" ) {
 
-				if ( parType !== "type" && parType !== "url" ) {
+						loaderParameters[ parType ] = geoJSON[ parType ];
 
-					loaderParameters[ parType ] = geoJSON[ parType ];
+					}
 
 				}
 
-			}
+				var loader = this.geometryHandlers[ geoJSON.type ][ "loaderObject" ];
+				loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ), loaderParameters );
 
-			var loader = this.geometryHandlerMap[ geoJSON.type ][ "loaderObject" ];
-			loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ), loaderParameters );
+			} else if ( geoJSON.type === "embedded" ) {
 
-		} else if ( geoJSON.type === "embedded" ) {
+				var modelJson = data.embeds[ geoJSON.id ],
+					texture_path = "";
 
-			var modelJson = data.embeds[ geoJSON.id ],
-				texture_path = "";
+				// pass metadata along to jsonLoader so it knows the format version
 
-			// pass metadata along to jsonLoader so it knows the format version
+				modelJson.metadata = data.metadata;
 
-			modelJson.metadata = data.metadata;
+				if ( modelJson ) {
 
-			if ( modelJson ) {
+					var jsonLoader = this.geometryHandlers[ "ascii" ][ "loaderObject" ];
+					var model = jsonLoader.parse( modelJson, texture_path );
+					create_callback_embed( geoID )( model.geometry, model.materials );
 
-				var jsonLoader = this.geometryHandlerMap[ "ascii" ][ "loaderObject" ];
-				var model = jsonLoader.parse( modelJson, texture_path );
-				create_callback_embed( geoID )( model.geometry, model.materials );
+				}
 
 			}
 
 		}
 
-	}
+		// textures
 
-	// textures
+		// count how many textures will be loaded asynchronously
 
-	// count how many textures will be loaded asynchronously
+		var textureID, textureJSON;
 
-	var textureID, textureJSON;
+		for ( textureID in data.textures ) {
 
-	for ( textureID in data.textures ) {
+			textureJSON = data.textures[ textureID ];
 
-		textureJSON = data.textures[ textureID ];
+			if ( textureJSON.url instanceof Array ) {
 
-		if ( textureJSON.url instanceof Array ) {
+				counter_textures += textureJSON.url.length;
 
-			counter_textures += textureJSON.url.length;
+				for( var n = 0; n < textureJSON.url.length; n ++ ) {
 
-			for( var n = 0; n < textureJSON.url.length; n ++ ) {
+					scope.onLoadStart();
 
-				scope.onLoadStart();
+				}
 
-			}
+			} else {
 
-		} else {
+				counter_textures += 1;
 
-			counter_textures += 1;
+				scope.onLoadStart();
 
-			scope.onLoadStart();
+			}
 
 		}
 
-	}
+		total_textures = counter_textures;
 
-	total_textures = counter_textures;
+		for ( textureID in data.textures ) {
 
-	for ( textureID in data.textures ) {
+			textureJSON = data.textures[ textureID ];
 
-		textureJSON = data.textures[ textureID ];
+			if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) {
 
-		if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) {
+				textureJSON.mapping = new THREE[ textureJSON.mapping ]();
 
-			textureJSON.mapping = new THREE[ textureJSON.mapping ]();
+			}
 
-		}
+			if ( textureJSON.url instanceof Array ) {
 
-		if ( textureJSON.url instanceof Array ) {
+				var count = textureJSON.url.length;
+				var url_array = [];
 
-			var count = textureJSON.url.length;
-			var url_array = [];
+				for( var i = 0; i < count; i ++ ) {
 
-			for( var i = 0; i < count; i ++ ) {
+					url_array[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType );
 
-				url_array[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType );
+				}
 
-			}
+				var isCompressed = /\.dds$/i.test( url_array[ 0 ] );
 
-			var isCompressed = /\.dds$/i.test( url_array[ 0 ] );
+				if ( isCompressed ) {
 
-			if ( isCompressed ) {
+					texture = THREE.ImageUtils.loadCompressedTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) );
 
-				texture = THREE.ImageUtils.loadCompressedTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) );
+				} else {
 
-			} else {
+					texture = THREE.ImageUtils.loadTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) );
 
-				texture = THREE.ImageUtils.loadTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) );
+				}
 
-			}
+			} else {
 
-		} else {
+				var isCompressed = /\.dds$/i.test( textureJSON.url );
+				var fullUrl = get_url( textureJSON.url, data.urlBaseType );
+				var textureCallback = generateTextureCallback( 1 );
 
-			var isCompressed = /\.dds$/i.test( textureJSON.url );
-			var fullUrl = get_url( textureJSON.url, data.urlBaseType );
-			var textureCallback = generateTextureCallback( 1 );
+				if ( isCompressed ) {
 
-			if ( isCompressed ) {
+					texture = THREE.ImageUtils.loadCompressedTexture( fullUrl, textureJSON.mapping, textureCallback );
 
-				texture = THREE.ImageUtils.loadCompressedTexture( fullUrl, textureJSON.mapping, textureCallback );
+				} else {
 
-			} else {
+					texture = THREE.ImageUtils.loadTexture( fullUrl, textureJSON.mapping, textureCallback );
 
-				texture = THREE.ImageUtils.loadTexture( fullUrl, textureJSON.mapping, textureCallback );
+				}
 
-			}
+				if ( THREE[ textureJSON.minFilter ] !== undefined )
+					texture.minFilter = THREE[ textureJSON.minFilter ];
 
-			if ( THREE[ textureJSON.minFilter ] !== undefined )
-				texture.minFilter = THREE[ textureJSON.minFilter ];
+				if ( THREE[ textureJSON.magFilter ] !== undefined )
+					texture.magFilter = THREE[ textureJSON.magFilter ];
 
-			if ( THREE[ textureJSON.magFilter ] !== undefined )
-				texture.magFilter = THREE[ textureJSON.magFilter ];
+				if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy;
 
-			if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy;
+				if ( textureJSON.repeat ) {
 
-			if ( textureJSON.repeat ) {
+					texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] );
 
-				texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] );
+					if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
+					if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
 
-				if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
-				if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
+				}
 
-			}
+				if ( textureJSON.offset ) {
 
-			if ( textureJSON.offset ) {
+					texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] );
 
-				texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] );
+				}
 
-			}
+				// handle wrap after repeat so that default repeat can be overriden
+
+				if ( textureJSON.wrap ) {
 
-			// handle wrap after repeat so that default repeat can be overriden
+					var wrapMap = {
+						"repeat": THREE.RepeatWrapping,
+						"mirror": THREE.MirroredRepeatWrapping
+					}
 
-			if ( textureJSON.wrap ) {
+					if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ];
+					if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ];
 
-				var wrapMap = {
-					"repeat": THREE.RepeatWrapping,
-					"mirror": THREE.MirroredRepeatWrapping
 				}
 
-				if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ];
-				if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ];
-
 			}
 
+			result.textures[ textureID ] = texture;
+
 		}
 
-		result.textures[ textureID ] = texture;
+		// materials
 
-	}
+		var matID, matJSON;
+		var parID;
 
-	// materials
+		for ( matID in data.materials ) {
 
-	var matID, matJSON;
-	var parID;
+			matJSON = data.materials[ matID ];
 
-	for ( matID in data.materials ) {
+			for ( parID in matJSON.parameters ) {
 
-		matJSON = data.materials[ matID ];
+				if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" ) {
 
-		for ( parID in matJSON.parameters ) {
+					matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
 
-			if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" ) {
+				} else if ( parID === "shading" ) {
 
-				matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
+					matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
 
-			} else if ( parID === "shading" ) {
+				} else if ( parID === "side" ) {
 
-				matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
+					if ( matJSON.parameters[ parID ] == "double" ) {
 
-			} else if ( parID === "side" ) {
+						matJSON.parameters[ parID ] = THREE.DoubleSide;
 
-				if ( matJSON.parameters[ parID ] == "double" ) {
+					} else if ( matJSON.parameters[ parID ] == "back" ) {
 
-					matJSON.parameters[ parID ] = THREE.DoubleSide;
+						matJSON.parameters[ parID ] = THREE.BackSide;
 
-				} else if ( matJSON.parameters[ parID ] == "back" ) {
+					} else {
 
-					matJSON.parameters[ parID ] = THREE.BackSide;
+						matJSON.parameters[ parID ] = THREE.FrontSide;
 
-				} else {
+					}
 
-					matJSON.parameters[ parID ] = THREE.FrontSide;
+				} else if ( parID === "blending" ) {
 
-				}
+					matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending;
 
-			} else if ( parID === "blending" ) {
+				} else if ( parID === "combine" ) {
 
-				matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending;
+					matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.MultiplyOperation;
 
-			} else if ( parID === "combine" ) {
+				} else if ( parID === "vertexColors" ) {
 
-				matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.MultiplyOperation;
+					if ( matJSON.parameters[ parID ] == "face" ) {
 
-			} else if ( parID === "vertexColors" ) {
+						matJSON.parameters[ parID ] = THREE.FaceColors;
 
-				if ( matJSON.parameters[ parID ] == "face" ) {
+					// default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
 
-					matJSON.parameters[ parID ] = THREE.FaceColors;
+					} else if ( matJSON.parameters[ parID ] ) {
 
-				// default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
+						matJSON.parameters[ parID ] = THREE.VertexColors;
 
-				} else if ( matJSON.parameters[ parID ] ) {
+					}
+
+				} else if ( parID === "wrapRGB" ) {
 
-					matJSON.parameters[ parID ] = THREE.VertexColors;
+					var v3 = matJSON.parameters[ parID ];
+					matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] );
 
 				}
 
-			} else if ( parID === "wrapRGB" ) {
+			}
 
-				var v3 = matJSON.parameters[ parID ];
-				matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] );
+			if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) {
 
-			}
+				matJSON.parameters.transparent = true;
 
-		}
+			}
 
-		if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) {
+			if ( matJSON.parameters.normalMap ) {
 
-			matJSON.parameters.transparent = true;
+				var shader = THREE.ShaderLib[ "normalmap" ];
+				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 
-		}
+				var diffuse = matJSON.parameters.color;
+				var specular = matJSON.parameters.specular;
+				var ambient = matJSON.parameters.ambient;
+				var shininess = matJSON.parameters.shininess;
 
-		if ( matJSON.parameters.normalMap ) {
+				uniforms[ "tNormal" ].value = result.textures[ matJSON.parameters.normalMap ];
 
-			var shader = THREE.ShaderLib[ "normalmap" ];
-			var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+				if ( matJSON.parameters.normalScale ) {
 
-			var diffuse = matJSON.parameters.color;
-			var specular = matJSON.parameters.specular;
-			var ambient = matJSON.parameters.ambient;
-			var shininess = matJSON.parameters.shininess;
+					uniforms[ "uNormalScale" ].value.set( matJSON.parameters.normalScale[ 0 ], matJSON.parameters.normalScale[ 1 ] );
 
-			uniforms[ "tNormal" ].value = result.textures[ matJSON.parameters.normalMap ];
+				}
 
-			if ( matJSON.parameters.normalScale ) {
+				if ( matJSON.parameters.map ) {
 
-				uniforms[ "uNormalScale" ].value.set( matJSON.parameters.normalScale[ 0 ], matJSON.parameters.normalScale[ 1 ] );
+					uniforms[ "tDiffuse" ].value = matJSON.parameters.map;
+					uniforms[ "enableDiffuse" ].value = true;
 
-			}
+				}
 
-			if ( matJSON.parameters.map ) {
+				if ( matJSON.parameters.envMap ) {
 
-				uniforms[ "tDiffuse" ].value = matJSON.parameters.map;
-				uniforms[ "enableDiffuse" ].value = true;
+					uniforms[ "tCube" ].value = matJSON.parameters.envMap;
+					uniforms[ "enableReflection" ].value = true;
+					uniforms[ "uReflectivity" ].value = matJSON.parameters.reflectivity;
 
-			}
+				}
 
-			if ( matJSON.parameters.envMap ) {
+				if ( matJSON.parameters.lightMap ) {
 
-				uniforms[ "tCube" ].value = matJSON.parameters.envMap;
-				uniforms[ "enableReflection" ].value = true;
-				uniforms[ "uReflectivity" ].value = matJSON.parameters.reflectivity;
+					uniforms[ "tAO" ].value = matJSON.parameters.lightMap;
+					uniforms[ "enableAO" ].value = true;
 
-			}
+				}
 
-			if ( matJSON.parameters.lightMap ) {
+				if ( matJSON.parameters.specularMap ) {
 
-				uniforms[ "tAO" ].value = matJSON.parameters.lightMap;
-				uniforms[ "enableAO" ].value = true;
+					uniforms[ "tSpecular" ].value = result.textures[ matJSON.parameters.specularMap ];
+					uniforms[ "enableSpecular" ].value = true;
 
-			}
+				}
 
-			if ( matJSON.parameters.specularMap ) {
+				if ( matJSON.parameters.displacementMap ) {
 
-				uniforms[ "tSpecular" ].value = result.textures[ matJSON.parameters.specularMap ];
-				uniforms[ "enableSpecular" ].value = true;
+					uniforms[ "tDisplacement" ].value = result.textures[ matJSON.parameters.displacementMap ];
+					uniforms[ "enableDisplacement" ].value = true;
 
-			}
+					uniforms[ "uDisplacementBias" ].value = matJSON.parameters.displacementBias;
+					uniforms[ "uDisplacementScale" ].value = matJSON.parameters.displacementScale;
 
-			if ( matJSON.parameters.displacementMap ) {
+				}
 
-				uniforms[ "tDisplacement" ].value = result.textures[ matJSON.parameters.displacementMap ];
-				uniforms[ "enableDisplacement" ].value = true;
+				uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
+				uniforms[ "uSpecularColor" ].value.setHex( specular );
+				uniforms[ "uAmbientColor" ].value.setHex( ambient );
 
-				uniforms[ "uDisplacementBias" ].value = matJSON.parameters.displacementBias;
-				uniforms[ "uDisplacementScale" ].value = matJSON.parameters.displacementScale;
+				uniforms[ "uShininess" ].value = shininess;
 
-			}
+				if ( matJSON.parameters.opacity ) {
 
-			uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
-			uniforms[ "uSpecularColor" ].value.setHex( specular );
-			uniforms[ "uAmbientColor" ].value.setHex( ambient );
+					uniforms[ "uOpacity" ].value = matJSON.parameters.opacity;
 
-			uniforms[ "uShininess" ].value = shininess;
+				}
 
-			if ( matJSON.parameters.opacity ) {
+				var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
 
-				uniforms[ "uOpacity" ].value = matJSON.parameters.opacity;
+				material = new THREE.ShaderMaterial( parameters );
 
-			}
+			} else {
 
-			var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
+				material = new THREE[ matJSON.type ]( matJSON.parameters );
 
-			material = new THREE.ShaderMaterial( parameters );
+			}
 
-		} else {
+			material.name = matID;
 
-			material = new THREE[ matJSON.type ]( matJSON.parameters );
+			result.materials[ matID ] = material;
 
 		}
 
-		material.name = matID;
-
-		result.materials[ matID ] = material;
+		// second pass through all materials to initialize MeshFaceMaterials
+		// that could be referring to other materials out of order
 
-	}
+		for ( matID in data.materials ) {
 
-	// second pass through all materials to initialize MeshFaceMaterials
-	// that could be referring to other materials out of order
+			matJSON = data.materials[ matID ];
 
-	for ( matID in data.materials ) {
+			if ( matJSON.parameters.materials ) {
 
-		matJSON = data.materials[ matID ];
+				var materialArray = [];
 
-		if ( matJSON.parameters.materials ) {
+				for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) {
 
-			var materialArray = [];
+					var label = matJSON.parameters.materials[ i ];
+					materialArray.push( result.materials[ label ] );
 
-			for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) {
+				}
 
-				var label = matJSON.parameters.materials[ i ];
-				materialArray.push( result.materials[ label ] );
+				result.materials[ matID ].materials = materialArray;
 
 			}
 
-			result.materials[ matID ].materials = materialArray;
-
 		}
 
-	}
+		// objects ( synchronous init of procedural primitives )
 
-	// objects ( synchronous init of procedural primitives )
+		handle_objects();
 
-	handle_objects();
+		// defaults
 
-	// defaults
+		if ( result.cameras && data.defaults.camera ) {
 
-	if ( result.cameras && data.defaults.camera ) {
+			result.currentCamera = result.cameras[ data.defaults.camera ];
 
-		result.currentCamera = result.cameras[ data.defaults.camera ];
+		}
 
-	}
+		if ( result.fogs && data.defaults.fog ) {
 
-	if ( result.fogs && data.defaults.fog ) {
+			result.scene.fog = result.fogs[ data.defaults.fog ];
 
-		result.scene.fog = result.fogs[ data.defaults.fog ];
+		}
 
-	}
+		// synchronous callback
 
-	// synchronous callback
+		scope.callbackSync( result );
 
-	scope.callbackSync( result );
+		// just in case there are no async elements
 
-	// just in case there are no async elements
+		async_callback_gate();
 
-	async_callback_gate();
+	}
 
-};
+}