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JSM: Added module and TS file for TDSLoader.

Mugen87 преди 6 години
родител
ревизия
c5f5ff622f
променени са 5 файла, в които са добавени 1386 реда и са изтрити 186 реда
  1. 1 0
      docs/manual/en/introduction/Import-via-modules.html
  2. 188 186
      examples/js/loaders/TDSLoader.js
  3. 49 0
      examples/jsm/loaders/TDSLoader.d.ts
  4. 1147 0
      examples/jsm/loaders/TDSLoader.js
  5. 1 0
      utils/modularize.js

+ 1 - 0
docs/manual/en/introduction/Import-via-modules.html

@@ -178,6 +178,7 @@
 						<li>RGBELoader</li>
 						<li>STLLoader</li>
 						<li>SVGLoader</li>
+						<li>TDSLoader</li>
 						<li>TGALoader</li>
 						<li>VRMLLoader</li>
 					</ul>

+ 188 - 186
examples/js/loaders/TDSLoader.js

@@ -9,8 +9,6 @@
  * @constructor
  */
 
-'use strict';
-
 THREE.TDSLoader = function ( manager ) {
 
 	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
@@ -63,7 +61,7 @@ THREE.TDSLoader.prototype = {
 	 * @method parse
 	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
 	 * @param {String} path Path for external resources.
-	 * @return {Object3D} Group loaded from 3ds file.
+	 * @return {Group} Group loaded from 3ds file.
 	 */
 	parse: function ( arraybuffer, path ) {
 
@@ -89,6 +87,7 @@ THREE.TDSLoader.prototype = {
 	 *
 	 * @method readFile
 	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
+	 * @param {String} path Path for external resources.
 	 */
 	readFile: function ( arraybuffer, path ) {
 
@@ -132,6 +131,7 @@ THREE.TDSLoader.prototype = {
 	 *
 	 * @method readMeshData
 	 * @param {Dataview} data Dataview in use.
+	 * @param {String} path Path for external resources.
 	 */
 	readMeshData: function ( data, path ) {
 
@@ -216,6 +216,7 @@ THREE.TDSLoader.prototype = {
 	 *
 	 * @method readMaterialEntry
 	 * @param {Dataview} data Dataview in use.
+	 * @param {String} path Path for external resources.
 	 */
 	readMaterialEntry: function ( data, path ) {
 
@@ -317,6 +318,7 @@ THREE.TDSLoader.prototype = {
 	 *
 	 * @method readMesh
 	 * @param {Dataview} data Dataview in use.
+	 * @return {Mesh} The parsed mesh.
 	 */
 	readMesh: function ( data ) {
 
@@ -460,7 +462,7 @@ THREE.TDSLoader.prototype = {
 
 			index.push( this.readWord( data ), this.readWord( data ), this.readWord( data ) );
 
-			var visibility = this.readWord( data );
+			this.readWord( data ); // visibility
 
 		}
 
@@ -513,6 +515,7 @@ THREE.TDSLoader.prototype = {
 	 *
 	 * @method readMap
 	 * @param {Dataview} data Dataview in use.
+	 * @param {String} path Path for external resources.
 	 * @return {Texture} Texture read from this data chunk.
 	 */
 	readMap: function ( data, path ) {
@@ -578,7 +581,7 @@ THREE.TDSLoader.prototype = {
 	 */
 	readMaterialGroup: function ( data ) {
 
-		var chunk = this.readChunk( data );
+		this.readChunk( data );
 		var name = this.readString( data, 64 );
 		var numFaces = this.readWord( data );
 
@@ -708,7 +711,6 @@ THREE.TDSLoader.prototype = {
 	 * Reset dataview position.
 	 *
 	 * @method resetPosition
-	 * @param {DataView} data Dataview.
 	 */
 	resetPosition: function () {
 
@@ -908,220 +910,220 @@ THREE.TDSLoader.prototype = {
 	}
 };
 
-var NULL_CHUNK = 0x0000;
+// var NULL_CHUNK = 0x0000;
 var M3DMAGIC = 0x4D4D;
-var SMAGIC = 0x2D2D;
-var LMAGIC = 0x2D3D;
+// var SMAGIC = 0x2D2D;
+// var LMAGIC = 0x2D3D;
 var MLIBMAGIC = 0x3DAA;
-var MATMAGIC = 0x3DFF;
+// var MATMAGIC = 0x3DFF;
 var CMAGIC = 0xC23D;
 var M3D_VERSION = 0x0002;
-var M3D_KFVERSION = 0x0005;
+// var M3D_KFVERSION = 0x0005;
 var COLOR_F = 0x0010;
 var COLOR_24 = 0x0011;
 var LIN_COLOR_24 = 0x0012;
 var LIN_COLOR_F = 0x0013;
-var INT_PERCENTAGE = 0x0030;
-var FLOAT_PERCENTAGE = 0x0031;
+// var INT_PERCENTAGE = 0x0030;
+// var FLOAT_PERCENTAGE = 0x0031;
 var MDATA = 0x3D3D;
 var MESH_VERSION = 0x3D3E;
 var MASTER_SCALE = 0x0100;
-var LO_SHADOW_BIAS = 0x1400;
-var HI_SHADOW_BIAS = 0x1410;
-var SHADOW_MAP_SIZE = 0x1420;
-var SHADOW_SAMPLES = 0x1430;
-var SHADOW_RANGE = 0x1440;
-var SHADOW_FILTER = 0x1450;
-var RAY_BIAS = 0x1460;
-var O_CONSTS = 0x1500;
-var AMBIENT_LIGHT = 0x2100;
-var BIT_MAP = 0x1100;
-var SOLID_BGND = 0x1200;
-var V_GRADIENT = 0x1300;
-var USE_BIT_MAP = 0x1101;
-var USE_SOLID_BGND = 0x1201;
-var USE_V_GRADIENT = 0x1301;
-var FOG = 0x2200;
-var FOG_BGND = 0x2210;
-var LAYER_FOG = 0x2302;
-var DISTANCE_CUE = 0x2300;
-var DCUE_BGND = 0x2310;
-var USE_FOG = 0x2201;
-var USE_LAYER_FOG = 0x2303;
-var USE_DISTANCE_CUE = 0x2301;
+// var LO_SHADOW_BIAS = 0x1400;
+// var HI_SHADOW_BIAS = 0x1410;
+// var SHADOW_MAP_SIZE = 0x1420;
+// var SHADOW_SAMPLES = 0x1430;
+// var SHADOW_RANGE = 0x1440;
+// var SHADOW_FILTER = 0x1450;
+// var RAY_BIAS = 0x1460;
+// var O_CONSTS = 0x1500;
+// var AMBIENT_LIGHT = 0x2100;
+// var BIT_MAP = 0x1100;
+// var SOLID_BGND = 0x1200;
+// var V_GRADIENT = 0x1300;
+// var USE_BIT_MAP = 0x1101;
+// var USE_SOLID_BGND = 0x1201;
+// var USE_V_GRADIENT = 0x1301;
+// var FOG = 0x2200;
+// var FOG_BGND = 0x2210;
+// var LAYER_FOG = 0x2302;
+// var DISTANCE_CUE = 0x2300;
+// var DCUE_BGND = 0x2310;
+// var USE_FOG = 0x2201;
+// var USE_LAYER_FOG = 0x2303;
+// var USE_DISTANCE_CUE = 0x2301;
 var MAT_ENTRY = 0xAFFF;
 var MAT_NAME = 0xA000;
 var MAT_AMBIENT = 0xA010;
 var MAT_DIFFUSE = 0xA020;
 var MAT_SPECULAR = 0xA030;
 var MAT_SHININESS = 0xA040;
-var MAT_SHIN2PCT = 0xA041;
-var MAT_TRANSPARENCY = 0xA050;
-var MAT_XPFALL = 0xA052;
-var MAT_USE_XPFALL = 0xA240;
-var MAT_REFBLUR = 0xA053;
-var MAT_SHADING = 0xA100;
-var MAT_USE_REFBLUR = 0xA250;
-var MAT_SELF_ILLUM = 0xA084;
+// var MAT_SHIN2PCT = 0xA041;
+// var MAT_TRANSPARENCY = 0xA050;
+// var MAT_XPFALL = 0xA052;
+// var MAT_USE_XPFALL = 0xA240;
+// var MAT_REFBLUR = 0xA053;
+// var MAT_SHADING = 0xA100;
+// var MAT_USE_REFBLUR = 0xA250;
+// var MAT_SELF_ILLUM = 0xA084;
 var MAT_TWO_SIDE = 0xA081;
-var MAT_DECAL = 0xA082;
+// var MAT_DECAL = 0xA082;
 var MAT_ADDITIVE = 0xA083;
 var MAT_WIRE = 0xA085;
-var MAT_FACEMAP = 0xA088;
-var MAT_TRANSFALLOFF_IN = 0xA08A;
-var MAT_PHONGSOFT = 0xA08C;
-var MAT_WIREABS = 0xA08E;
+// var MAT_FACEMAP = 0xA088;
+// var MAT_TRANSFALLOFF_IN = 0xA08A;
+// var MAT_PHONGSOFT = 0xA08C;
+// var MAT_WIREABS = 0xA08E;
 var MAT_WIRE_SIZE = 0xA087;
 var MAT_TEXMAP = 0xA200;
-var MAT_SXP_TEXT_DATA = 0xA320;
-var MAT_TEXMASK = 0xA33E;
-var MAT_SXP_TEXTMASK_DATA = 0xA32A;
-var MAT_TEX2MAP = 0xA33A;
-var MAT_SXP_TEXT2_DATA = 0xA321;
-var MAT_TEX2MASK = 0xA340;
-var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
+// var MAT_SXP_TEXT_DATA = 0xA320;
+// var MAT_TEXMASK = 0xA33E;
+// var MAT_SXP_TEXTMASK_DATA = 0xA32A;
+// var MAT_TEX2MAP = 0xA33A;
+// var MAT_SXP_TEXT2_DATA = 0xA321;
+// var MAT_TEX2MASK = 0xA340;
+// var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
 var MAT_OPACMAP = 0xA210;
-var MAT_SXP_OPAC_DATA = 0xA322;
-var MAT_OPACMASK = 0xA342;
-var MAT_SXP_OPACMASK_DATA = 0xA32E;
+// var MAT_SXP_OPAC_DATA = 0xA322;
+// var MAT_OPACMASK = 0xA342;
+// var MAT_SXP_OPACMASK_DATA = 0xA32E;
 var MAT_BUMPMAP = 0xA230;
-var MAT_SXP_BUMP_DATA = 0xA324;
-var MAT_BUMPMASK = 0xA344;
-var MAT_SXP_BUMPMASK_DATA = 0xA330;
+// var MAT_SXP_BUMP_DATA = 0xA324;
+// var MAT_BUMPMASK = 0xA344;
+// var MAT_SXP_BUMPMASK_DATA = 0xA330;
 var MAT_SPECMAP = 0xA204;
-var MAT_SXP_SPEC_DATA = 0xA325;
-var MAT_SPECMASK = 0xA348;
-var MAT_SXP_SPECMASK_DATA = 0xA332;
-var MAT_SHINMAP = 0xA33C;
-var MAT_SXP_SHIN_DATA = 0xA326;
-var MAT_SHINMASK = 0xA346;
-var MAT_SXP_SHINMASK_DATA = 0xA334;
-var MAT_SELFIMAP = 0xA33D;
-var MAT_SXP_SELFI_DATA = 0xA328;
-var MAT_SELFIMASK = 0xA34A;
-var MAT_SXP_SELFIMASK_DATA = 0xA336;
-var MAT_REFLMAP = 0xA220;
-var MAT_REFLMASK = 0xA34C;
-var MAT_SXP_REFLMASK_DATA = 0xA338;
-var MAT_ACUBIC = 0xA310;
+// var MAT_SXP_SPEC_DATA = 0xA325;
+// var MAT_SPECMASK = 0xA348;
+// var MAT_SXP_SPECMASK_DATA = 0xA332;
+// var MAT_SHINMAP = 0xA33C;
+// var MAT_SXP_SHIN_DATA = 0xA326;
+// var MAT_SHINMASK = 0xA346;
+// var MAT_SXP_SHINMASK_DATA = 0xA334;
+// var MAT_SELFIMAP = 0xA33D;
+// var MAT_SXP_SELFI_DATA = 0xA328;
+// var MAT_SELFIMASK = 0xA34A;
+// var MAT_SXP_SELFIMASK_DATA = 0xA336;
+// var MAT_REFLMAP = 0xA220;
+// var MAT_REFLMASK = 0xA34C;
+// var MAT_SXP_REFLMASK_DATA = 0xA338;
+// var MAT_ACUBIC = 0xA310;
 var MAT_MAPNAME = 0xA300;
-var MAT_MAP_TILING = 0xA351;
-var MAT_MAP_TEXBLUR = 0xA353;
+// var MAT_MAP_TILING = 0xA351;
+// var MAT_MAP_TEXBLUR = 0xA353;
 var MAT_MAP_USCALE = 0xA354;
 var MAT_MAP_VSCALE = 0xA356;
 var MAT_MAP_UOFFSET = 0xA358;
 var MAT_MAP_VOFFSET = 0xA35A;
-var MAT_MAP_ANG = 0xA35C;
-var MAT_MAP_COL1 = 0xA360;
-var MAT_MAP_COL2 = 0xA362;
-var MAT_MAP_RCOL = 0xA364;
-var MAT_MAP_GCOL = 0xA366;
-var MAT_MAP_BCOL = 0xA368;
+// var MAT_MAP_ANG = 0xA35C;
+// var MAT_MAP_COL1 = 0xA360;
+// var MAT_MAP_COL2 = 0xA362;
+// var MAT_MAP_RCOL = 0xA364;
+// var MAT_MAP_GCOL = 0xA366;
+// var MAT_MAP_BCOL = 0xA368;
 var NAMED_OBJECT = 0x4000;
-var N_DIRECT_LIGHT = 0x4600;
-var DL_OFF = 0x4620;
-var DL_OUTER_RANGE = 0x465A;
-var DL_INNER_RANGE = 0x4659;
-var DL_MULTIPLIER = 0x465B;
-var DL_EXCLUDE = 0x4654;
-var DL_ATTENUATE = 0x4625;
-var DL_SPOTLIGHT = 0x4610;
-var DL_SPOT_ROLL = 0x4656;
-var DL_SHADOWED = 0x4630;
-var DL_LOCAL_SHADOW2 = 0x4641;
-var DL_SEE_CONE = 0x4650;
-var DL_SPOT_RECTANGULAR = 0x4651;
-var DL_SPOT_ASPECT = 0x4657;
-var DL_SPOT_PROJECTOR = 0x4653;
-var DL_SPOT_OVERSHOOT = 0x4652;
-var DL_RAY_BIAS = 0x4658;
-var DL_RAYSHAD = 0x4627;
-var N_CAMERA = 0x4700;
-var CAM_SEE_CONE = 0x4710;
-var CAM_RANGES = 0x4720;
-var OBJ_HIDDEN = 0x4010;
-var OBJ_VIS_LOFTER = 0x4011;
-var OBJ_DOESNT_CAST = 0x4012;
-var OBJ_DONT_RECVSHADOW = 0x4017;
-var OBJ_MATTE = 0x4013;
-var OBJ_FAST = 0x4014;
-var OBJ_PROCEDURAL = 0x4015;
-var OBJ_FROZEN = 0x4016;
+// var N_DIRECT_LIGHT = 0x4600;
+// var DL_OFF = 0x4620;
+// var DL_OUTER_RANGE = 0x465A;
+// var DL_INNER_RANGE = 0x4659;
+// var DL_MULTIPLIER = 0x465B;
+// var DL_EXCLUDE = 0x4654;
+// var DL_ATTENUATE = 0x4625;
+// var DL_SPOTLIGHT = 0x4610;
+// var DL_SPOT_ROLL = 0x4656;
+// var DL_SHADOWED = 0x4630;
+// var DL_LOCAL_SHADOW2 = 0x4641;
+// var DL_SEE_CONE = 0x4650;
+// var DL_SPOT_RECTANGULAR = 0x4651;
+// var DL_SPOT_ASPECT = 0x4657;
+// var DL_SPOT_PROJECTOR = 0x4653;
+// var DL_SPOT_OVERSHOOT = 0x4652;
+// var DL_RAY_BIAS = 0x4658;
+// var DL_RAYSHAD = 0x4627;
+// var N_CAMERA = 0x4700;
+// var CAM_SEE_CONE = 0x4710;
+// var CAM_RANGES = 0x4720;
+// var OBJ_HIDDEN = 0x4010;
+// var OBJ_VIS_LOFTER = 0x4011;
+// var OBJ_DOESNT_CAST = 0x4012;
+// var OBJ_DONT_RECVSHADOW = 0x4017;
+// var OBJ_MATTE = 0x4013;
+// var OBJ_FAST = 0x4014;
+// var OBJ_PROCEDURAL = 0x4015;
+// var OBJ_FROZEN = 0x4016;
 var N_TRI_OBJECT = 0x4100;
 var POINT_ARRAY = 0x4110;
-var POINT_FLAG_ARRAY = 0x4111;
+// var POINT_FLAG_ARRAY = 0x4111;
 var FACE_ARRAY = 0x4120;
 var MSH_MAT_GROUP = 0x4130;
-var SMOOTH_GROUP = 0x4150;
-var MSH_BOXMAP = 0x4190;
+// var SMOOTH_GROUP = 0x4150;
+// var MSH_BOXMAP = 0x4190;
 var TEX_VERTS = 0x4140;
 var MESH_MATRIX = 0x4160;
-var MESH_COLOR = 0x4165;
-var MESH_TEXTURE_INFO = 0x4170;
-var KFDATA = 0xB000;
-var KFHDR = 0xB00A;
-var KFSEG = 0xB008;
-var KFCURTIME = 0xB009;
-var AMBIENT_NODE_TAG = 0xB001;
-var OBJECT_NODE_TAG = 0xB002;
-var CAMERA_NODE_TAG = 0xB003;
-var TARGET_NODE_TAG = 0xB004;
-var LIGHT_NODE_TAG = 0xB005;
-var L_TARGET_NODE_TAG = 0xB006;
-var SPOTLIGHT_NODE_TAG = 0xB007;
-var NODE_ID = 0xB030;
-var NODE_HDR = 0xB010;
-var PIVOT = 0xB013;
-var INSTANCE_NAME = 0xB011;
-var MORPH_SMOOTH = 0xB015;
-var BOUNDBOX = 0xB014;
-var POS_TRACK_TAG = 0xB020;
-var COL_TRACK_TAG = 0xB025;
-var ROT_TRACK_TAG = 0xB021;
-var SCL_TRACK_TAG = 0xB022;
-var MORPH_TRACK_TAG = 0xB026;
-var FOV_TRACK_TAG = 0xB023;
-var ROLL_TRACK_TAG = 0xB024;
-var HOT_TRACK_TAG = 0xB027;
-var FALL_TRACK_TAG = 0xB028;
-var HIDE_TRACK_TAG = 0xB029;
-var POLY_2D = 0x5000;
-var SHAPE_OK = 0x5010;
-var SHAPE_NOT_OK = 0x5011;
-var SHAPE_HOOK = 0x5020;
-var PATH_3D = 0x6000;
-var PATH_MATRIX = 0x6005;
-var SHAPE_2D = 0x6010;
-var M_SCALE = 0x6020;
-var M_TWIST = 0x6030;
-var M_TEETER = 0x6040;
-var M_FIT = 0x6050;
-var M_BEVEL = 0x6060;
-var XZ_CURVE = 0x6070;
-var YZ_CURVE = 0x6080;
-var INTERPCT = 0x6090;
-var DEFORM_LIMIT = 0x60A0;
-var USE_CONTOUR = 0x6100;
-var USE_TWEEN = 0x6110;
-var USE_SCALE = 0x6120;
-var USE_TWIST = 0x6130;
-var USE_TEETER = 0x6140;
-var USE_FIT = 0x6150;
-var USE_BEVEL = 0x6160;
-var DEFAULT_VIEW = 0x3000;
-var VIEW_TOP = 0x3010;
-var VIEW_BOTTOM = 0x3020;
-var VIEW_LEFT = 0x3030;
-var VIEW_RIGHT = 0x3040;
-var VIEW_FRONT = 0x3050;
-var VIEW_BACK = 0x3060;
-var VIEW_USER = 0x3070;
-var VIEW_CAMERA = 0x3080;
-var VIEW_WINDOW = 0x3090;
-var VIEWPORT_LAYOUT_OLD = 0x7000;
-var VIEWPORT_DATA_OLD = 0x7010;
-var VIEWPORT_LAYOUT = 0x7001;
-var VIEWPORT_DATA = 0x7011;
-var VIEWPORT_DATA_3 = 0x7012;
-var VIEWPORT_SIZE = 0x7020;
-var NETWORK_VIEW = 0x7030;
+// var MESH_COLOR = 0x4165;
+// var MESH_TEXTURE_INFO = 0x4170;
+// var KFDATA = 0xB000;
+// var KFHDR = 0xB00A;
+// var KFSEG = 0xB008;
+// var KFCURTIME = 0xB009;
+// var AMBIENT_NODE_TAG = 0xB001;
+// var OBJECT_NODE_TAG = 0xB002;
+// var CAMERA_NODE_TAG = 0xB003;
+// var TARGET_NODE_TAG = 0xB004;
+// var LIGHT_NODE_TAG = 0xB005;
+// var L_TARGET_NODE_TAG = 0xB006;
+// var SPOTLIGHT_NODE_TAG = 0xB007;
+// var NODE_ID = 0xB030;
+// var NODE_HDR = 0xB010;
+// var PIVOT = 0xB013;
+// var INSTANCE_NAME = 0xB011;
+// var MORPH_SMOOTH = 0xB015;
+// var BOUNDBOX = 0xB014;
+// var POS_TRACK_TAG = 0xB020;
+// var COL_TRACK_TAG = 0xB025;
+// var ROT_TRACK_TAG = 0xB021;
+// var SCL_TRACK_TAG = 0xB022;
+// var MORPH_TRACK_TAG = 0xB026;
+// var FOV_TRACK_TAG = 0xB023;
+// var ROLL_TRACK_TAG = 0xB024;
+// var HOT_TRACK_TAG = 0xB027;
+// var FALL_TRACK_TAG = 0xB028;
+// var HIDE_TRACK_TAG = 0xB029;
+// var POLY_2D = 0x5000;
+// var SHAPE_OK = 0x5010;
+// var SHAPE_NOT_OK = 0x5011;
+// var SHAPE_HOOK = 0x5020;
+// var PATH_3D = 0x6000;
+// var PATH_MATRIX = 0x6005;
+// var SHAPE_2D = 0x6010;
+// var M_SCALE = 0x6020;
+// var M_TWIST = 0x6030;
+// var M_TEETER = 0x6040;
+// var M_FIT = 0x6050;
+// var M_BEVEL = 0x6060;
+// var XZ_CURVE = 0x6070;
+// var YZ_CURVE = 0x6080;
+// var INTERPCT = 0x6090;
+// var DEFORM_LIMIT = 0x60A0;
+// var USE_CONTOUR = 0x6100;
+// var USE_TWEEN = 0x6110;
+// var USE_SCALE = 0x6120;
+// var USE_TWIST = 0x6130;
+// var USE_TEETER = 0x6140;
+// var USE_FIT = 0x6150;
+// var USE_BEVEL = 0x6160;
+// var DEFAULT_VIEW = 0x3000;
+// var VIEW_TOP = 0x3010;
+// var VIEW_BOTTOM = 0x3020;
+// var VIEW_LEFT = 0x3030;
+// var VIEW_RIGHT = 0x3040;
+// var VIEW_FRONT = 0x3050;
+// var VIEW_BACK = 0x3060;
+// var VIEW_USER = 0x3070;
+// var VIEW_CAMERA = 0x3080;
+// var VIEW_WINDOW = 0x3090;
+// var VIEWPORT_LAYOUT_OLD = 0x7000;
+// var VIEWPORT_DATA_OLD = 0x7010;
+// var VIEWPORT_LAYOUT = 0x7001;
+// var VIEWPORT_DATA = 0x7011;
+// var VIEWPORT_DATA_3 = 0x7012;
+// var VIEWPORT_SIZE = 0x7020;
+// var NETWORK_VIEW = 0x7030;

+ 49 - 0
examples/jsm/loaders/TDSLoader.d.ts

@@ -0,0 +1,49 @@
+import {
+  Color,
+  Group,
+  LoadingManager,
+  Material,
+  Mesh,
+  Texture
+} from '../../../src/Three';
+
+export class TDSLoader {
+  constructor(manager?: LoadingManager);
+  crossOrigin: string;
+  debug: boolean;
+  group: Group;
+  manager: LoadingManager;
+  materials: Material[];
+  meshes: Mesh[];
+  path: string;
+  position: number;
+  resourcePath: string;
+
+  load(url: string, onLoad: (object: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
+  setPath(path: string): this;
+  setResourcePath(path: string): this;
+  setCrossOrigin(path: string): this;
+  parse(arraybuffer: ArrayBuffer, path: string): Group;
+
+  debugMessage(message: object): void;
+  endChunk(chunk: object): void;
+  nextChunk(data: DataView, chunk: object): void;
+  readByte(data: DataView): number;
+  readChunk(data: DataView): object;
+  readColor(data: DataView): Color;
+  readDWord(data: DataView): number;
+  readFaceArray(data: DataView, mesh: Mesh): void;
+  readFile(arraybuffer: ArrayBuffer, path: string): void;
+  readFloat(data: DataView): number;
+  readInt(data: DataView): number;
+  readMap(data: DataView, path: string): Texture;
+  readMesh(data: DataView): Mesh;
+  readMeshData(data: DataView, path: string): void;
+  readMaterialEntry(data: DataView, path: string): void;
+  readMaterialGroup(data: DataView): object;
+  readNamedObject(data: DataView): void;
+  readShort(data: DataView): number;
+  readString(data: DataView, maxLength: number): string;
+  readWord(data: DataView): number;
+  resetPosition(): void;
+}

+ 1147 - 0
examples/jsm/loaders/TDSLoader.js

@@ -0,0 +1,1147 @@
+/*
+ * Autodesk 3DS three.js file loader, based on lib3ds.
+ *
+ * Loads geometry with uv and materials basic properties with texture support.
+ *
+ * @author @tentone
+ * @author @timknip
+ * @class TDSLoader
+ * @constructor
+ */
+
+import {
+	AdditiveBlending,
+	BufferGeometry,
+	Color,
+	DefaultLoadingManager,
+	DoubleSide,
+	FileLoader,
+	Float32BufferAttribute,
+	Group,
+	LoaderUtils,
+	Matrix4,
+	Mesh,
+	MeshPhongMaterial,
+	TextureLoader
+} from "../../../build/three.module.js";
+
+var TDSLoader = function ( manager ) {
+
+	this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+	this.debug = false;
+
+	this.group = null;
+	this.position = 0;
+
+	this.materials = [];
+	this.meshes = [];
+
+};
+
+TDSLoader.prototype = {
+
+	constructor: TDSLoader,
+
+	crossOrigin: 'anonymous',
+
+	/**
+	 * Load 3ds file from url.
+	 *
+	 * @method load
+	 * @param {[type]} url URL for the file.
+	 * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
+	 * @param {Function} onProgress onProgress callback.
+	 * @param {Function} onError onError callback.
+	 */
+	load: function ( url, onLoad, onProgress, onError ) {
+
+		var scope = this;
+
+		var path = this.path !== undefined ? this.path : LoaderUtils.extractUrlBase( url );
+
+		var loader = new FileLoader( this.manager );
+		loader.setPath( this.path );
+		loader.setResponseType( 'arraybuffer' );
+
+		loader.load( url, function ( data ) {
+
+			onLoad( scope.parse( data, path ) );
+
+		}, onProgress, onError );
+
+	},
+
+	/**
+	 * Parse arraybuffer data and load 3ds file.
+	 *
+	 * @method parse
+	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
+	 * @param {String} path Path for external resources.
+	 * @return {Group} Group loaded from 3ds file.
+	 */
+	parse: function ( arraybuffer, path ) {
+
+		this.group = new Group();
+		this.position = 0;
+		this.materials = [];
+		this.meshes = [];
+
+		this.readFile( arraybuffer, path );
+
+		for ( var i = 0; i < this.meshes.length; i ++ ) {
+
+			this.group.add( this.meshes[ i ] );
+
+		}
+
+		return this.group;
+
+	},
+
+	/**
+	 * Decode file content to read 3ds data.
+	 *
+	 * @method readFile
+	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
+	 * @param {String} path Path for external resources.
+	 */
+	readFile: function ( arraybuffer, path ) {
+
+		var data = new DataView( arraybuffer );
+		var chunk = this.readChunk( data );
+
+		if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
+
+			var next = this.nextChunk( data, chunk );
+
+			while ( next !== 0 ) {
+
+				if ( next === M3D_VERSION ) {
+
+					var version = this.readDWord( data );
+					this.debugMessage( '3DS file version: ' + version );
+
+				} else if ( next === MDATA ) {
+
+					this.resetPosition( data );
+					this.readMeshData( data, path );
+
+				} else {
+
+					this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
+
+				}
+
+				next = this.nextChunk( data, chunk );
+
+			}
+
+		}
+
+		this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
+
+	},
+
+	/**
+	 * Read mesh data chunk.
+	 *
+	 * @method readMeshData
+	 * @param {Dataview} data Dataview in use.
+	 * @param {String} path Path for external resources.
+	 */
+	readMeshData: function ( data, path ) {
+
+		var chunk = this.readChunk( data );
+		var next = this.nextChunk( data, chunk );
+
+		while ( next !== 0 ) {
+
+			if ( next === MESH_VERSION ) {
+
+				var version = + this.readDWord( data );
+				this.debugMessage( 'Mesh Version: ' + version );
+
+			} else if ( next === MASTER_SCALE ) {
+
+				var scale = this.readFloat( data );
+				this.debugMessage( 'Master scale: ' + scale );
+				this.group.scale.set( scale, scale, scale );
+
+			} else if ( next === NAMED_OBJECT ) {
+
+				this.debugMessage( 'Named Object' );
+				this.resetPosition( data );
+				this.readNamedObject( data );
+
+			} else if ( next === MAT_ENTRY ) {
+
+				this.debugMessage( 'Material' );
+				this.resetPosition( data );
+				this.readMaterialEntry( data, path );
+
+			} else {
+
+				this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
+
+			}
+
+			next = this.nextChunk( data, chunk );
+
+		}
+
+	},
+
+	/**
+	 * Read named object chunk.
+	 *
+	 * @method readNamedObject
+	 * @param {Dataview} data Dataview in use.
+	 */
+	readNamedObject: function ( data ) {
+
+		var chunk = this.readChunk( data );
+		var name = this.readString( data, 64 );
+		chunk.cur = this.position;
+
+		var next = this.nextChunk( data, chunk );
+		while ( next !== 0 ) {
+
+			if ( next === N_TRI_OBJECT ) {
+
+				this.resetPosition( data );
+				var mesh = this.readMesh( data );
+				mesh.name = name;
+				this.meshes.push( mesh );
+
+			} else {
+
+				this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
+
+			}
+
+			next = this.nextChunk( data, chunk );
+
+		}
+
+		this.endChunk( chunk );
+
+	},
+
+	/**
+	 * Read material data chunk and add it to the material list.
+	 *
+	 * @method readMaterialEntry
+	 * @param {Dataview} data Dataview in use.
+	 * @param {String} path Path for external resources.
+	 */
+	readMaterialEntry: function ( data, path ) {
+
+		var chunk = this.readChunk( data );
+		var next = this.nextChunk( data, chunk );
+		var material = new MeshPhongMaterial();
+
+		while ( next !== 0 ) {
+
+			if ( next === MAT_NAME ) {
+
+				material.name = this.readString( data, 64 );
+				this.debugMessage( '   Name: ' + material.name );
+
+			} else if ( next === MAT_WIRE ) {
+
+				this.debugMessage( '   Wireframe' );
+				material.wireframe = true;
+
+			} else if ( next === MAT_WIRE_SIZE ) {
+
+				var value = this.readByte( data );
+				material.wireframeLinewidth = value;
+				this.debugMessage( '   Wireframe Thickness: ' + value );
+
+			} else if ( next === MAT_TWO_SIDE ) {
+
+				material.side = DoubleSide;
+				this.debugMessage( '   DoubleSided' );
+
+			} else if ( next === MAT_ADDITIVE ) {
+
+				this.debugMessage( '   Additive Blending' );
+				material.blending = AdditiveBlending;
+
+			} else if ( next === MAT_DIFFUSE ) {
+
+				this.debugMessage( '   Diffuse Color' );
+				material.color = this.readColor( data );
+
+			} else if ( next === MAT_SPECULAR ) {
+
+				this.debugMessage( '   Specular Color' );
+				material.specular = this.readColor( data );
+
+			} else if ( next === MAT_AMBIENT ) {
+
+				this.debugMessage( '   Ambient color' );
+				material.color = this.readColor( data );
+
+			} else if ( next === MAT_SHININESS ) {
+
+				var shininess = this.readWord( data );
+				material.shininess = shininess;
+				this.debugMessage( '   Shininess : ' + shininess );
+
+			} else if ( next === MAT_TEXMAP ) {
+
+				this.debugMessage( '   ColorMap' );
+				this.resetPosition( data );
+				material.map = this.readMap( data, path );
+
+			} else if ( next === MAT_BUMPMAP ) {
+
+				this.debugMessage( '   BumpMap' );
+				this.resetPosition( data );
+				material.bumpMap = this.readMap( data, path );
+
+			} else if ( next === MAT_OPACMAP ) {
+
+				this.debugMessage( '   OpacityMap' );
+				this.resetPosition( data );
+				material.alphaMap = this.readMap( data, path );
+
+			} else if ( next === MAT_SPECMAP ) {
+
+				this.debugMessage( '   SpecularMap' );
+				this.resetPosition( data );
+				material.specularMap = this.readMap( data, path );
+
+			} else {
+
+				this.debugMessage( '   Unknown material chunk: ' + next.toString( 16 ) );
+
+			}
+
+			next = this.nextChunk( data, chunk );
+
+		}
+
+		this.endChunk( chunk );
+
+		this.materials[ material.name ] = material;
+
+	},
+
+	/**
+	 * Read mesh data chunk.
+	 *
+	 * @method readMesh
+	 * @param {Dataview} data Dataview in use.
+	 * @return {Mesh} The parsed mesh.
+	 */
+	readMesh: function ( data ) {
+
+		var chunk = this.readChunk( data );
+		var next = this.nextChunk( data, chunk );
+
+		var geometry = new BufferGeometry();
+		var uvs = [];
+
+		var material = new MeshPhongMaterial();
+		var mesh = new Mesh( geometry, material );
+		mesh.name = 'mesh';
+
+		while ( next !== 0 ) {
+
+			if ( next === POINT_ARRAY ) {
+
+				var points = this.readWord( data );
+
+				this.debugMessage( '   Vertex: ' + points );
+
+				//BufferGeometry
+
+				var vertices = [];
+
+				for ( var i = 0; i < points; i ++ )		{
+
+					vertices.push( this.readFloat( data ) );
+					vertices.push( this.readFloat( data ) );
+					vertices.push( this.readFloat( data ) );
+
+				}
+
+				geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+
+			} else if ( next === FACE_ARRAY ) {
+
+				this.resetPosition( data );
+				this.readFaceArray( data, mesh );
+
+			} else if ( next === TEX_VERTS ) {
+
+				var texels = this.readWord( data );
+
+				this.debugMessage( '   UV: ' + texels );
+
+				//BufferGeometry
+
+				var uvs = [];
+
+				for ( var i = 0; i < texels; i ++ )		{
+
+					uvs.push( this.readFloat( data ) );
+					uvs.push( this.readFloat( data ) );
+
+				}
+
+				geometry.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+
+			} else if ( next === MESH_MATRIX ) {
+
+				this.debugMessage( '   Tranformation Matrix (TODO)' );
+
+				var values = [];
+				for ( var i = 0; i < 12; i ++ ) {
+
+					values[ i ] = this.readFloat( data );
+
+				}
+
+				var matrix = new Matrix4();
+
+				//X Line
+				matrix.elements[ 0 ] = values[ 0 ];
+				matrix.elements[ 1 ] = values[ 6 ];
+				matrix.elements[ 2 ] = values[ 3 ];
+				matrix.elements[ 3 ] = values[ 9 ];
+
+				//Y Line
+				matrix.elements[ 4 ] = values[ 2 ];
+				matrix.elements[ 5 ] = values[ 8 ];
+				matrix.elements[ 6 ] = values[ 5 ];
+				matrix.elements[ 7 ] = values[ 11 ];
+
+				//Z Line
+				matrix.elements[ 8 ] = values[ 1 ];
+				matrix.elements[ 9 ] = values[ 7 ];
+				matrix.elements[ 10 ] = values[ 4 ];
+				matrix.elements[ 11 ] = values[ 10 ];
+
+				//W Line
+				matrix.elements[ 12 ] = 0;
+				matrix.elements[ 13 ] = 0;
+				matrix.elements[ 14 ] = 0;
+				matrix.elements[ 15 ] = 1;
+
+				matrix.transpose();
+
+				var inverse = new Matrix4();
+				inverse.getInverse( matrix, true );
+				geometry.applyMatrix( inverse );
+
+				matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
+
+			} else {
+
+				this.debugMessage( '   Unknown mesh chunk: ' + next.toString( 16 ) );
+
+			}
+
+			next = this.nextChunk( data, chunk );
+
+		}
+
+		this.endChunk( chunk );
+
+		geometry.computeVertexNormals();
+
+		return mesh;
+
+	},
+
+	/**
+	 * Read face array data chunk.
+	 *
+	 * @method readFaceArray
+	 * @param {Dataview} data Dataview in use.
+	 * @param {Mesh} mesh Mesh to be filled with the data read.
+	 */
+	readFaceArray: function ( data, mesh ) {
+
+		var chunk = this.readChunk( data );
+		var faces = this.readWord( data );
+
+		this.debugMessage( '   Faces: ' + faces );
+
+		var index = [];
+
+		for ( var i = 0; i < faces; ++ i ) {
+
+			index.push( this.readWord( data ), this.readWord( data ), this.readWord( data ) );
+
+			this.readWord( data ); // visibility
+
+		}
+
+		mesh.geometry.setIndex( index );
+
+		//The rest of the FACE_ARRAY chunk is subchunks
+
+		while ( this.position < chunk.end ) {
+
+			var chunk = this.readChunk( data );
+
+			if ( chunk.id === MSH_MAT_GROUP ) {
+
+				this.debugMessage( '      Material Group' );
+
+				this.resetPosition( data );
+
+				var group = this.readMaterialGroup( data );
+
+				var material = this.materials[ group.name ];
+
+				if ( material !== undefined )	{
+
+					mesh.material = material;
+
+					if ( material.name === '' )		{
+
+						material.name = mesh.name;
+
+					}
+
+				}
+
+			} else {
+
+				this.debugMessage( '      Unknown face array chunk: ' + chunk.toString( 16 ) );
+
+			}
+
+			this.endChunk( chunk );
+
+		}
+
+		this.endChunk( chunk );
+
+	},
+
+	/**
+	 * Read texture map data chunk.
+	 *
+	 * @method readMap
+	 * @param {Dataview} data Dataview in use.
+	 * @param {String} path Path for external resources.
+	 * @return {Texture} Texture read from this data chunk.
+	 */
+	readMap: function ( data, path ) {
+
+		var chunk = this.readChunk( data );
+		var next = this.nextChunk( data, chunk );
+		var texture = {};
+
+		var loader = new TextureLoader( this.manager );
+		loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
+
+		while ( next !== 0 ) {
+
+			if ( next === MAT_MAPNAME ) {
+
+				var name = this.readString( data, 128 );
+				texture = loader.load( name );
+
+				this.debugMessage( '      File: ' + path + name );
+
+			} else if ( next === MAT_MAP_UOFFSET ) {
+
+				texture.offset.x = this.readFloat( data );
+				this.debugMessage( '      OffsetX: ' + texture.offset.x );
+
+			} else if ( next === MAT_MAP_VOFFSET ) {
+
+				texture.offset.y = this.readFloat( data );
+				this.debugMessage( '      OffsetY: ' + texture.offset.y );
+
+			} else if ( next === MAT_MAP_USCALE ) {
+
+				texture.repeat.x = this.readFloat( data );
+				this.debugMessage( '      RepeatX: ' + texture.repeat.x );
+
+			} else if ( next === MAT_MAP_VSCALE ) {
+
+				texture.repeat.y = this.readFloat( data );
+				this.debugMessage( '      RepeatY: ' + texture.repeat.y );
+
+			} else {
+
+				this.debugMessage( '      Unknown map chunk: ' + next.toString( 16 ) );
+
+			}
+
+			next = this.nextChunk( data, chunk );
+
+		}
+
+		this.endChunk( chunk );
+
+		return texture;
+
+	},
+
+	/**
+	 * Read material group data chunk.
+	 *
+	 * @method readMaterialGroup
+	 * @param {Dataview} data Dataview in use.
+	 * @return {Object} Object with name and index of the object.
+	 */
+	readMaterialGroup: function ( data ) {
+
+		this.readChunk( data );
+		var name = this.readString( data, 64 );
+		var numFaces = this.readWord( data );
+
+		this.debugMessage( '         Name: ' + name );
+		this.debugMessage( '         Faces: ' + numFaces );
+
+		var index = [];
+		for ( var i = 0; i < numFaces; ++ i ) {
+
+			index.push( this.readWord( data ) );
+
+		}
+
+		return { name: name, index: index };
+
+	},
+
+	/**
+	 * Read a color value.
+	 *
+	 * @method readColor
+	 * @param {DataView} data Dataview.
+	 * @return {Color} Color value read..
+	 */
+	readColor: function ( data ) {
+
+		var chunk = this.readChunk( data );
+		var color = new Color();
+
+		if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
+
+			var r = this.readByte( data );
+			var g = this.readByte( data );
+			var b = this.readByte( data );
+
+			color.setRGB( r / 255, g / 255, b / 255 );
+
+			this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b );
+
+		}	else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
+
+			var r = this.readFloat( data );
+			var g = this.readFloat( data );
+			var b = this.readFloat( data );
+
+			color.setRGB( r, g, b );
+
+			this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b );
+
+		}	else {
+
+			this.debugMessage( '      Unknown color chunk: ' + chunk.toString( 16 ) );
+
+		}
+
+		this.endChunk( chunk );
+		return color;
+
+	},
+
+	/**
+	 * Read next chunk of data.
+	 *
+	 * @method readChunk
+	 * @param {DataView} data Dataview.
+	 * @return {Object} Chunk of data read.
+	 */
+	readChunk: function ( data ) {
+
+		var chunk = {};
+
+		chunk.cur = this.position;
+		chunk.id = this.readWord( data );
+		chunk.size = this.readDWord( data );
+		chunk.end = chunk.cur + chunk.size;
+		chunk.cur += 6;
+
+		return chunk;
+
+	},
+
+	/**
+	 * Set position to the end of the current chunk of data.
+	 *
+	 * @method endChunk
+	 * @param {Object} chunk Data chunk.
+	 */
+	endChunk: function ( chunk ) {
+
+		this.position = chunk.end;
+
+	},
+
+	/**
+	 * Move to the next data chunk.
+	 *
+	 * @method nextChunk
+	 * @param {DataView} data Dataview.
+	 * @param {Object} chunk Data chunk.
+	 */
+	nextChunk: function ( data, chunk ) {
+
+		if ( chunk.cur >= chunk.end ) {
+
+			return 0;
+
+		}
+
+		this.position = chunk.cur;
+
+		try {
+
+			var next = this.readChunk( data );
+			chunk.cur += next.size;
+			return next.id;
+
+		}	catch ( e ) {
+
+			this.debugMessage( 'Unable to read chunk at ' + this.position );
+			return 0;
+
+		}
+
+	},
+
+	/**
+	 * Reset dataview position.
+	 *
+	 * @method resetPosition
+	 */
+	resetPosition: function () {
+
+		this.position -= 6;
+
+	},
+
+	/**
+	 * Read byte value.
+	 *
+	 * @method readByte
+	 * @param {DataView} data Dataview to read data from.
+	 * @return {Number} Data read from the dataview.
+	 */
+	readByte: function ( data ) {
+
+		var v = data.getUint8( this.position, true );
+		this.position += 1;
+		return v;
+
+	},
+
+	/**
+	 * Read 32 bit float value.
+	 *
+	 * @method readFloat
+	 * @param {DataView} data Dataview to read data from.
+	 * @return {Number} Data read from the dataview.
+	 */
+	readFloat: function ( data ) {
+
+		try {
+
+			var v = data.getFloat32( this.position, true );
+			this.position += 4;
+			return v;
+
+		}	catch ( e ) {
+
+			this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
+
+		}
+
+	},
+
+	/**
+	 * Read 32 bit signed integer value.
+	 *
+	 * @method readInt
+	 * @param {DataView} data Dataview to read data from.
+	 * @return {Number} Data read from the dataview.
+	 */
+	readInt: function ( data ) {
+
+		var v = data.getInt32( this.position, true );
+		this.position += 4;
+		return v;
+
+	},
+
+	/**
+	 * Read 16 bit signed integer value.
+	 *
+	 * @method readShort
+	 * @param {DataView} data Dataview to read data from.
+	 * @return {Number} Data read from the dataview.
+	 */
+	readShort: function ( data ) {
+
+		var v = data.getInt16( this.position, true );
+		this.position += 2;
+		return v;
+
+	},
+
+	/**
+	 * Read 64 bit unsigned integer value.
+	 *
+	 * @method readDWord
+	 * @param {DataView} data Dataview to read data from.
+	 * @return {Number} Data read from the dataview.
+	 */
+	readDWord: function ( data ) {
+
+		var v = data.getUint32( this.position, true );
+		this.position += 4;
+		return v;
+
+	},
+
+	/**
+	 * Read 32 bit unsigned integer value.
+	 *
+	 * @method readWord
+	 * @param {DataView} data Dataview to read data from.
+	 * @return {Number} Data read from the dataview.
+	 */
+	readWord: function ( data ) {
+
+		var v = data.getUint16( this.position, true );
+		this.position += 2;
+		return v;
+
+	},
+
+	/**
+	 * Read string value.
+	 *
+	 * @method readString
+	 * @param {DataView} data Dataview to read data from.
+	 * @param {Number} maxLength Max size of the string to be read.
+	 * @return {String} Data read from the dataview.
+	 */
+	readString: function ( data, maxLength ) {
+
+		var s = '';
+
+		for ( var i = 0; i < maxLength; i ++ ) {
+
+			var c = this.readByte( data );
+			if ( ! c ) {
+
+				break;
+
+			}
+
+			s += String.fromCharCode( c );
+
+		}
+
+		return s;
+
+	},
+
+	/**
+	 * Set path to adjust the path to the original 3ds file.
+	 *
+	 * @method setPath
+	 * @param {String} path Path to file.
+	 * @return Self for chaining.
+	 */
+	setPath: function ( path ) {
+
+		this.path = path;
+
+		return this;
+
+	},
+
+	/**
+	 * Set resource path used to determine the path to attached resources like textures.
+	 *
+	 * @method setResourcePath
+	 * @param {String} resourcePath Path to resources.
+	 * @return Self for chaining.
+	 */
+	setResourcePath: function ( resourcePath ) {
+
+		this.resourcePath = resourcePath;
+
+		return this;
+
+	},
+
+	/**
+	 * Set crossOrigin value to configure CORS settings
+	 * for the image loading process.
+	 *
+	 * @method setCrossOrigin
+	 * @param {String} crossOrigin crossOrigin string.
+	 * @return Self for chaining.
+	 */
+	setCrossOrigin: function ( crossOrigin ) {
+
+		this.crossOrigin = crossOrigin;
+
+		return this;
+
+	},
+
+	/**
+	 * Print debug message to the console.
+	 *
+	 * Is controlled by a flag to show or hide debug messages.
+	 *
+	 * @method debugMessage
+	 * @param {Object} message Debug message to print to the console.
+	 */
+	debugMessage: function ( message ) {
+
+		if ( this.debug ) {
+
+			console.log( message );
+
+		}
+
+	}
+};
+
+// var NULL_CHUNK = 0x0000;
+var M3DMAGIC = 0x4D4D;
+// var SMAGIC = 0x2D2D;
+// var LMAGIC = 0x2D3D;
+var MLIBMAGIC = 0x3DAA;
+// var MATMAGIC = 0x3DFF;
+var CMAGIC = 0xC23D;
+var M3D_VERSION = 0x0002;
+// var M3D_KFVERSION = 0x0005;
+var COLOR_F = 0x0010;
+var COLOR_24 = 0x0011;
+var LIN_COLOR_24 = 0x0012;
+var LIN_COLOR_F = 0x0013;
+// var INT_PERCENTAGE = 0x0030;
+// var FLOAT_PERCENTAGE = 0x0031;
+var MDATA = 0x3D3D;
+var MESH_VERSION = 0x3D3E;
+var MASTER_SCALE = 0x0100;
+// var LO_SHADOW_BIAS = 0x1400;
+// var HI_SHADOW_BIAS = 0x1410;
+// var SHADOW_MAP_SIZE = 0x1420;
+// var SHADOW_SAMPLES = 0x1430;
+// var SHADOW_RANGE = 0x1440;
+// var SHADOW_FILTER = 0x1450;
+// var RAY_BIAS = 0x1460;
+// var O_CONSTS = 0x1500;
+// var AMBIENT_LIGHT = 0x2100;
+// var BIT_MAP = 0x1100;
+// var SOLID_BGND = 0x1200;
+// var V_GRADIENT = 0x1300;
+// var USE_BIT_MAP = 0x1101;
+// var USE_SOLID_BGND = 0x1201;
+// var USE_V_GRADIENT = 0x1301;
+// var FOG = 0x2200;
+// var FOG_BGND = 0x2210;
+// var LAYER_FOG = 0x2302;
+// var DISTANCE_CUE = 0x2300;
+// var DCUE_BGND = 0x2310;
+// var USE_FOG = 0x2201;
+// var USE_LAYER_FOG = 0x2303;
+// var USE_DISTANCE_CUE = 0x2301;
+var MAT_ENTRY = 0xAFFF;
+var MAT_NAME = 0xA000;
+var MAT_AMBIENT = 0xA010;
+var MAT_DIFFUSE = 0xA020;
+var MAT_SPECULAR = 0xA030;
+var MAT_SHININESS = 0xA040;
+// var MAT_SHIN2PCT = 0xA041;
+// var MAT_TRANSPARENCY = 0xA050;
+// var MAT_XPFALL = 0xA052;
+// var MAT_USE_XPFALL = 0xA240;
+// var MAT_REFBLUR = 0xA053;
+// var MAT_SHADING = 0xA100;
+// var MAT_USE_REFBLUR = 0xA250;
+// var MAT_SELF_ILLUM = 0xA084;
+var MAT_TWO_SIDE = 0xA081;
+// var MAT_DECAL = 0xA082;
+var MAT_ADDITIVE = 0xA083;
+var MAT_WIRE = 0xA085;
+// var MAT_FACEMAP = 0xA088;
+// var MAT_TRANSFALLOFF_IN = 0xA08A;
+// var MAT_PHONGSOFT = 0xA08C;
+// var MAT_WIREABS = 0xA08E;
+var MAT_WIRE_SIZE = 0xA087;
+var MAT_TEXMAP = 0xA200;
+// var MAT_SXP_TEXT_DATA = 0xA320;
+// var MAT_TEXMASK = 0xA33E;
+// var MAT_SXP_TEXTMASK_DATA = 0xA32A;
+// var MAT_TEX2MAP = 0xA33A;
+// var MAT_SXP_TEXT2_DATA = 0xA321;
+// var MAT_TEX2MASK = 0xA340;
+// var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
+var MAT_OPACMAP = 0xA210;
+// var MAT_SXP_OPAC_DATA = 0xA322;
+// var MAT_OPACMASK = 0xA342;
+// var MAT_SXP_OPACMASK_DATA = 0xA32E;
+var MAT_BUMPMAP = 0xA230;
+// var MAT_SXP_BUMP_DATA = 0xA324;
+// var MAT_BUMPMASK = 0xA344;
+// var MAT_SXP_BUMPMASK_DATA = 0xA330;
+var MAT_SPECMAP = 0xA204;
+// var MAT_SXP_SPEC_DATA = 0xA325;
+// var MAT_SPECMASK = 0xA348;
+// var MAT_SXP_SPECMASK_DATA = 0xA332;
+// var MAT_SHINMAP = 0xA33C;
+// var MAT_SXP_SHIN_DATA = 0xA326;
+// var MAT_SHINMASK = 0xA346;
+// var MAT_SXP_SHINMASK_DATA = 0xA334;
+// var MAT_SELFIMAP = 0xA33D;
+// var MAT_SXP_SELFI_DATA = 0xA328;
+// var MAT_SELFIMASK = 0xA34A;
+// var MAT_SXP_SELFIMASK_DATA = 0xA336;
+// var MAT_REFLMAP = 0xA220;
+// var MAT_REFLMASK = 0xA34C;
+// var MAT_SXP_REFLMASK_DATA = 0xA338;
+// var MAT_ACUBIC = 0xA310;
+var MAT_MAPNAME = 0xA300;
+// var MAT_MAP_TILING = 0xA351;
+// var MAT_MAP_TEXBLUR = 0xA353;
+var MAT_MAP_USCALE = 0xA354;
+var MAT_MAP_VSCALE = 0xA356;
+var MAT_MAP_UOFFSET = 0xA358;
+var MAT_MAP_VOFFSET = 0xA35A;
+// var MAT_MAP_ANG = 0xA35C;
+// var MAT_MAP_COL1 = 0xA360;
+// var MAT_MAP_COL2 = 0xA362;
+// var MAT_MAP_RCOL = 0xA364;
+// var MAT_MAP_GCOL = 0xA366;
+// var MAT_MAP_BCOL = 0xA368;
+var NAMED_OBJECT = 0x4000;
+// var N_DIRECT_LIGHT = 0x4600;
+// var DL_OFF = 0x4620;
+// var DL_OUTER_RANGE = 0x465A;
+// var DL_INNER_RANGE = 0x4659;
+// var DL_MULTIPLIER = 0x465B;
+// var DL_EXCLUDE = 0x4654;
+// var DL_ATTENUATE = 0x4625;
+// var DL_SPOTLIGHT = 0x4610;
+// var DL_SPOT_ROLL = 0x4656;
+// var DL_SHADOWED = 0x4630;
+// var DL_LOCAL_SHADOW2 = 0x4641;
+// var DL_SEE_CONE = 0x4650;
+// var DL_SPOT_RECTANGULAR = 0x4651;
+// var DL_SPOT_ASPECT = 0x4657;
+// var DL_SPOT_PROJECTOR = 0x4653;
+// var DL_SPOT_OVERSHOOT = 0x4652;
+// var DL_RAY_BIAS = 0x4658;
+// var DL_RAYSHAD = 0x4627;
+// var N_CAMERA = 0x4700;
+// var CAM_SEE_CONE = 0x4710;
+// var CAM_RANGES = 0x4720;
+// var OBJ_HIDDEN = 0x4010;
+// var OBJ_VIS_LOFTER = 0x4011;
+// var OBJ_DOESNT_CAST = 0x4012;
+// var OBJ_DONT_RECVSHADOW = 0x4017;
+// var OBJ_MATTE = 0x4013;
+// var OBJ_FAST = 0x4014;
+// var OBJ_PROCEDURAL = 0x4015;
+// var OBJ_FROZEN = 0x4016;
+var N_TRI_OBJECT = 0x4100;
+var POINT_ARRAY = 0x4110;
+// var POINT_FLAG_ARRAY = 0x4111;
+var FACE_ARRAY = 0x4120;
+var MSH_MAT_GROUP = 0x4130;
+// var SMOOTH_GROUP = 0x4150;
+// var MSH_BOXMAP = 0x4190;
+var TEX_VERTS = 0x4140;
+var MESH_MATRIX = 0x4160;
+// var MESH_COLOR = 0x4165;
+// var MESH_TEXTURE_INFO = 0x4170;
+// var KFDATA = 0xB000;
+// var KFHDR = 0xB00A;
+// var KFSEG = 0xB008;
+// var KFCURTIME = 0xB009;
+// var AMBIENT_NODE_TAG = 0xB001;
+// var OBJECT_NODE_TAG = 0xB002;
+// var CAMERA_NODE_TAG = 0xB003;
+// var TARGET_NODE_TAG = 0xB004;
+// var LIGHT_NODE_TAG = 0xB005;
+// var L_TARGET_NODE_TAG = 0xB006;
+// var SPOTLIGHT_NODE_TAG = 0xB007;
+// var NODE_ID = 0xB030;
+// var NODE_HDR = 0xB010;
+// var PIVOT = 0xB013;
+// var INSTANCE_NAME = 0xB011;
+// var MORPH_SMOOTH = 0xB015;
+// var BOUNDBOX = 0xB014;
+// var POS_TRACK_TAG = 0xB020;
+// var COL_TRACK_TAG = 0xB025;
+// var ROT_TRACK_TAG = 0xB021;
+// var SCL_TRACK_TAG = 0xB022;
+// var MORPH_TRACK_TAG = 0xB026;
+// var FOV_TRACK_TAG = 0xB023;
+// var ROLL_TRACK_TAG = 0xB024;
+// var HOT_TRACK_TAG = 0xB027;
+// var FALL_TRACK_TAG = 0xB028;
+// var HIDE_TRACK_TAG = 0xB029;
+// var POLY_2D = 0x5000;
+// var SHAPE_OK = 0x5010;
+// var SHAPE_NOT_OK = 0x5011;
+// var SHAPE_HOOK = 0x5020;
+// var PATH_3D = 0x6000;
+// var PATH_MATRIX = 0x6005;
+// var SHAPE_2D = 0x6010;
+// var M_SCALE = 0x6020;
+// var M_TWIST = 0x6030;
+// var M_TEETER = 0x6040;
+// var M_FIT = 0x6050;
+// var M_BEVEL = 0x6060;
+// var XZ_CURVE = 0x6070;
+// var YZ_CURVE = 0x6080;
+// var INTERPCT = 0x6090;
+// var DEFORM_LIMIT = 0x60A0;
+// var USE_CONTOUR = 0x6100;
+// var USE_TWEEN = 0x6110;
+// var USE_SCALE = 0x6120;
+// var USE_TWIST = 0x6130;
+// var USE_TEETER = 0x6140;
+// var USE_FIT = 0x6150;
+// var USE_BEVEL = 0x6160;
+// var DEFAULT_VIEW = 0x3000;
+// var VIEW_TOP = 0x3010;
+// var VIEW_BOTTOM = 0x3020;
+// var VIEW_LEFT = 0x3030;
+// var VIEW_RIGHT = 0x3040;
+// var VIEW_FRONT = 0x3050;
+// var VIEW_BACK = 0x3060;
+// var VIEW_USER = 0x3070;
+// var VIEW_CAMERA = 0x3080;
+// var VIEW_WINDOW = 0x3090;
+// var VIEWPORT_LAYOUT_OLD = 0x7000;
+// var VIEWPORT_DATA_OLD = 0x7010;
+// var VIEWPORT_LAYOUT = 0x7001;
+// var VIEWPORT_DATA = 0x7011;
+// var VIEWPORT_DATA_3 = 0x7012;
+// var VIEWPORT_SIZE = 0x7020;
+// var NETWORK_VIEW = 0x7030;
+
+export { TDSLoader };

+ 1 - 0
utils/modularize.js

@@ -85,6 +85,7 @@ var files = [
 	{ path: 'loaders/RGBELoader.js', dependencies: [], ignoreList: [ 'RGBAFormat' ] },
 	{ path: 'loaders/STLLoader.js', dependencies: [], ignoreList: [ 'Mesh', 'MeshPhongMaterial', 'VertexColors' ] },
 	{ path: 'loaders/SVGLoader.js', dependencies: [], ignoreList: [] },
+	{ path: 'loaders/TDSLoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/TGALoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/VRMLLoader.js', dependencies: [], ignoreList: [] },