|
@@ -1,7 +1,7 @@
|
|
|
<!DOCTYPE html>
|
|
|
<html lang="en">
|
|
|
<head>
|
|
|
- <title>three.js ar - cones</title>
|
|
|
+ <title>three.js ar - lighting estimation</title>
|
|
|
<meta charset="utf-8">
|
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
|
|
<link type="text/css" rel="stylesheet" href="main.css">
|
|
@@ -9,7 +9,8 @@
|
|
|
<body>
|
|
|
|
|
|
<div id="info">
|
|
|
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - Lighting Estimation<br/>(Chrome Android 88+)
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - Lighting Estimation<br/>
|
|
|
+ (Chrome Android 90+)
|
|
|
</div>
|
|
|
|
|
|
<script type="module">
|
|
@@ -22,7 +23,6 @@
|
|
|
let camera, scene, renderer;
|
|
|
let controller;
|
|
|
let defaultEnvironment;
|
|
|
- let ballGroup;
|
|
|
|
|
|
init();
|
|
|
animate();
|
|
@@ -58,8 +58,8 @@
|
|
|
xrLight.addEventListener( 'estimationstart', () => {
|
|
|
|
|
|
// Swap the default light out for the estimated one one we start getting some estimated values.
|
|
|
- scene.add(xrLight);
|
|
|
- scene.remove(defaultLight);
|
|
|
+ scene.add( xrLight );
|
|
|
+ scene.remove( defaultLight );
|
|
|
|
|
|
// The estimated lighting also provides an environment cubemap, which we can apply here.
|
|
|
if ( xrLight.environment ) {
|
|
@@ -68,18 +68,18 @@
|
|
|
|
|
|
}
|
|
|
|
|
|
- });
|
|
|
+ } );
|
|
|
|
|
|
xrLight.addEventListener( 'estimationend', () => {
|
|
|
|
|
|
// Swap the lights back when we stop receiving estimated values.
|
|
|
- scene.add(defaultLight);
|
|
|
- scene.remove(xrLight);
|
|
|
+ scene.add( defaultLight );
|
|
|
+ scene.remove( xrLight );
|
|
|
|
|
|
// Revert back to the default environment.
|
|
|
scene.environment = defaultEnvironment;
|
|
|
|
|
|
- });
|
|
|
+ } );
|
|
|
|
|
|
//
|
|
|
|
|
@@ -107,24 +107,24 @@
|
|
|
|
|
|
//
|
|
|
|
|
|
- let ballGeometry = new THREE.SphereBufferGeometry(0.175, 32, 32);
|
|
|
- let ballGroup = new THREE.Group();
|
|
|
- ballGroup.position.z = -2;
|
|
|
+ const ballGeometry = new THREE.SphereBufferGeometry( 0.175, 32, 32 );
|
|
|
+ const ballGroup = new THREE.Group();
|
|
|
+ ballGroup.position.z = - 2;
|
|
|
|
|
|
const rows = 3;
|
|
|
const cols = 3;
|
|
|
|
|
|
- for ( let i = 0; i < rows; ++i ) {
|
|
|
+ for ( let i = 0; i < rows; i ++ ) {
|
|
|
|
|
|
- for ( let j = 0; j < cols; ++j ) {
|
|
|
+ for ( let j = 0; j < cols; j ++ ) {
|
|
|
|
|
|
- const ballMaterial = new THREE.MeshStandardMaterial({
|
|
|
+ const ballMaterial = new THREE.MeshStandardMaterial( {
|
|
|
color: 0xdddddd,
|
|
|
roughness: i / rows,
|
|
|
metalness: j / cols
|
|
|
- });
|
|
|
+ } );
|
|
|
const ballMesh = new THREE.Mesh( ballGeometry, ballMaterial );
|
|
|
- ballMesh.position.set( (i + 0.5 - rows * 0.5) * 0.4, (j + 0.5 - cols * 0.5) * 0.4, 0 );
|
|
|
+ ballMesh.position.set( ( i + 0.5 - rows * 0.5 ) * 0.4, ( j + 0.5 - cols * 0.5 ) * 0.4, 0 );
|
|
|
ballGroup.add( ballMesh );
|
|
|
|
|
|
}
|
|
@@ -137,7 +137,7 @@
|
|
|
|
|
|
function onSelect() {
|
|
|
|
|
|
- ballGroup.position.set( 0, 0, -2 ).applyMatrix4( controller.matrixWorld );
|
|
|
+ ballGroup.position.set( 0, 0, - 2 ).applyMatrix4( controller.matrixWorld );
|
|
|
ballGroup.quaternion.setFromRotationMatrix( controller.matrixWorld );
|
|
|
|
|
|
}
|