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@@ -1,4 +1,4 @@
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-THREE.MirrorNode = function( mirror, camera, options ) {
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+THREE.ReflectorNode = function( mirror, camera, options ) {
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THREE.TempNode.call( this, 'v4' );
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@@ -15,10 +15,10 @@ THREE.MirrorNode = function( mirror, camera, options ) {
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};
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-THREE.MirrorNode.prototype = Object.create( THREE.TempNode.prototype );
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-THREE.MirrorNode.prototype.constructor = THREE.MirrorNode;
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+THREE.ReflectorNode.prototype = Object.create( THREE.TempNode.prototype );
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+THREE.ReflectorNode.prototype.constructor = THREE.ReflectorNode;
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-THREE.MirrorNode.prototype.generate = function( builder, output ) {
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+THREE.ReflectorNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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@@ -37,7 +37,7 @@ THREE.MirrorNode.prototype.generate = function( builder, output ) {
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} else {
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- console.warn( "THREE.MirrorNode is not compatible with " + builder.shader + " shader." );
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+ console.warn( "THREE.ReflectorNode is not compatible with " + builder.shader + " shader." );
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return builder.format( 'vec4(0.0)', this.type, output );
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