Fix example in SkinnedMesh documentation
@@ -38,7 +38,7 @@
<h2>Example</h2>
<code>
- var geometry = new THREE.CylinderBufferGeometry( 5, 5, 5, 5, 15, 5, 30 );
+ var geometry = new THREE.CylinderGeometry( 5, 5, 5, 5, 15, 5, 30 );
//Create the skin indices and skin weights
for ( var i = 0; i < geometry.vertices.length; i ++ ) {