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@@ -16,34 +16,34 @@ subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this}
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,e){var f,e=e.matrixWorld.getPosition();f=e.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,c,e,f){var f=f.clone().subSelf(c),
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,e){var f,e=e.matrixWorld.getPosition();f=e.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,c,e,f){var f=f.clone().subSelf(c),
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e=e.clone().subSelf(c),g=b.clone().subSelf(c),b=f.dot(f),c=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-c*c),h=(h*f-c*e)*g,b=(b*e-c*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k,
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e=e.clone().subSelf(c),g=b.clone().subSelf(c),b=f.dot(f),c=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-c*c),h=(h*f-c*e)*g,b=(b*e-c*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k,
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-t,o,p,u,v,n,x=b.geometry,w=x.vertices,B=[],f=0;for(g=x.faces.length;f<g;f++)if(j=x.faces[f],v=this.origin.clone(),n=this.direction.clone(),o=b.matrixWorld,h=o.multiplyVector3(w[j.a].position.clone()),k=o.multiplyVector3(w[j.b].position.clone()),t=o.multiplyVector3(w[j.c].position.clone()),o=j instanceof THREE.Face4?o.multiplyVector3(w[j.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),u=n.dot(p),b.doubleSided||(b.flipSided?u>0:u<0))if(p=p.dot((new THREE.Vector3).sub(h,
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-v))/u,v=v.addSelf(n.multiplyScalar(p)),j instanceof THREE.Face3)e(v,h,k,t)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,o)||e(v,k,t,o)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j);return B}else return[]}};
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-THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,u){k=!1;c=h;e=j;f=p;g=u;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
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-function(h,j,p,u,v,n){k?(k=!1,c=h<p?h<v?h:v:p<v?p:v,e=j<u?j<n?j:n:u<n?u:n,f=h>p?h>v?h:v:p>v?p:v,g=j>u?j>n?j:n:u>n?u:n):(c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c,e=j<u?j<n?j<e?j:e:n<e?n:e:u<n?u<e?u:e:n<e?n:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>u?j>n?j>g?j:g:n>g?n:g:u>n?u>g?u:g:n>g?n:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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+t,o,p,n,v,u,x=b.geometry,w=x.vertices,B=[],f=0;for(g=x.faces.length;f<g;f++)if(j=x.faces[f],v=this.origin.clone(),u=this.direction.clone(),o=b.matrixWorld,h=o.multiplyVector3(w[j.a].position.clone()),k=o.multiplyVector3(w[j.b].position.clone()),t=o.multiplyVector3(w[j.c].position.clone()),o=j instanceof THREE.Face4?o.multiplyVector3(w[j.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),n=u.dot(p),b.doubleSided||(b.flipSided?n>0:n<0))if(p=p.dot((new THREE.Vector3).sub(h,
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+v))/n,v=v.addSelf(u.multiplyScalar(p)),j instanceof THREE.Face3)e(v,h,k,t)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,o)||e(v,k,t,o)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j);return B}else return[]}};
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+THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,n){k=!1;c=h;e=j;f=p;g=n;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
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+function(h,j,p,n,v,u){k?(k=!1,c=h<p?h<v?h:v:p<v?p:v,e=j<n?j<u?j:u:n<u?n:u,f=h>p?h>v?h:v:p>v?p:v,g=j>n?j>u?j:u:n>u?n:u):(c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c,e=j<n?j<u?j<e?j:e:u<e?u:e:n<u?n<e?n:e:u<e?u:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>n?j>u?j>g?j:g:u>g?u:g:n>u?n>g?n:g:u>g?u:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,t,o,p,u,v,n,x,w){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,t||0,o||0,p||1,u||0,v||0,n||0,x||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,t,o,p,u,v,n,x,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=t;this.n32=o;this.n33=p;this.n34=u;this.n41=v;this.n42=n;this.n43=x;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,t,o,p,n,v,u,x,w){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,t||0,o||0,p||1,n||0,v||0,u||0,x||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,t,o,p,n,v,u,x,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=t;this.n32=o;this.n33=p;this.n34=n;this.n41=v;this.n42=u;this.n43=x;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;
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c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;
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b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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-e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,t=b.n23,o=b.n24,p=b.n31,u=b.n32,v=b.n33,n=b.n34,x=b.n41,w=b.n42,B=b.n43,y=b.n44,F=c.n11,A=c.n12,
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-I=c.n13,H=c.n14,G=c.n21,L=c.n22,D=c.n23,C=c.n24,X=c.n31,J=c.n32,K=c.n33,N=c.n34,m=c.n41,U=c.n42,T=c.n43,W=c.n44;this.n11=e*F+f*G+g*X+j*m;this.n12=e*A+f*L+g*J+j*U;this.n13=e*I+f*D+g*K+j*T;this.n14=e*H+f*C+g*N+j*W;this.n21=h*F+k*G+t*X+o*m;this.n22=h*A+k*L+t*J+o*U;this.n23=h*I+k*D+t*K+o*T;this.n24=h*H+k*C+t*N+o*W;this.n31=p*F+u*G+v*X+n*m;this.n32=p*A+u*L+v*J+n*U;this.n33=p*I+u*D+v*K+n*T;this.n34=p*H+u*C+v*N+n*W;this.n41=x*F+w*G+B*X+y*m;this.n42=x*A+w*L+B*J+y*U;this.n43=x*I+w*D+B*K+y*T;this.n44=x*H+w*
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+e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,t=b.n23,o=b.n24,p=b.n31,n=b.n32,v=b.n33,u=b.n34,x=b.n41,w=b.n42,B=b.n43,y=b.n44,F=c.n11,A=c.n12,
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+I=c.n13,H=c.n14,G=c.n21,L=c.n22,D=c.n23,C=c.n24,X=c.n31,J=c.n32,K=c.n33,N=c.n34,m=c.n41,U=c.n42,T=c.n43,W=c.n44;this.n11=e*F+f*G+g*X+j*m;this.n12=e*A+f*L+g*J+j*U;this.n13=e*I+f*D+g*K+j*T;this.n14=e*H+f*C+g*N+j*W;this.n21=h*F+k*G+t*X+o*m;this.n22=h*A+k*L+t*J+o*U;this.n23=h*I+k*D+t*K+o*T;this.n24=h*H+k*C+t*N+o*W;this.n31=p*F+n*G+v*X+u*m;this.n32=p*A+n*L+v*J+u*U;this.n33=p*I+n*D+v*K+u*T;this.n34=p*H+n*C+v*N+u*W;this.n41=x*F+w*G+B*X+y*m;this.n42=x*A+w*L+B*J+y*U;this.n43=x*I+w*D+B*K+y*T;this.n44=x*H+w*
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C+B*N+y*W;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
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|
C+B*N+y*W;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
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|
-b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,t=this.n31,o=this.n32,p=this.n33,u=this.n34,v=this.n41,n=this.n42,x=this.n43,w=this.n44;return f*h*o*v-e*k*o*v-f*j*p*v+c*k*p*v+e*j*u*v-c*h*u*v-f*h*t*n+e*k*t*n+f*g*p*n-b*k*p*n-e*g*u*n+b*h*u*n+f*j*t*x-c*k*t*x-f*g*o*x+b*k*o*x+c*g*u*x-b*j*u*x-e*j*t*w+c*h*t*w+e*g*o*w-b*h*o*w-c*g*p*w+b*j*p*w},
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|
|
|
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|
+b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,t=this.n31,o=this.n32,p=this.n33,n=this.n34,v=this.n41,u=this.n42,x=this.n43,w=this.n44;return f*h*o*v-e*k*o*v-f*j*p*v+c*k*p*v+e*j*n*v-c*h*n*v-f*h*t*u+e*k*t*u+f*g*p*u-b*k*p*u-e*g*n*u+b*h*n*u+f*j*t*x-c*k*t*x-f*g*o*x+b*k*o*x+c*g*n*x-b*j*n*x-e*j*t*w+c*h*t*w+e*g*o*w-b*h*o*w-c*g*p*w+b*j*p*w},
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transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
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|
transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
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|
b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;
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|
b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;
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|
b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;
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|
b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;
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b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,
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|
b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,
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0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,t=g*j,o=g*h;this.set(t*j+e,t*h-f*k,t*k+f*h,0,t*h+f*k,o*h+e,o*k-f*j,0,t*k-f*h,o*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,t=g*j,o=g*h;this.set(t*j+e,t*h-f*k,t*k+f*h,0,t*h+f*k,o*h+e,o*k-f*j,0,t*k-f*h,o*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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|
new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var t=
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new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var t=
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-h*k,o=h*g,p=f*k,u=f*g;this.n11=t+u*e;this.n12=p*e-o;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=o*e-p;this.n32=u+t*e;this.n33=j*h;break;case "ZXY":t=h*k;o=h*g;p=f*k;u=f*g;this.n11=t-u*e;this.n12=-j*g;this.n13=p+o*e;this.n21=o+p*e;this.n22=j*k;this.n23=u-t*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":t=j*k;o=j*g;p=e*k;u=e*g;this.n11=h*k;this.n12=p*f-o;this.n13=t*f+u;this.n21=h*g;this.n22=u*f+t;this.n23=o*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":t=j*h;o=
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|
-j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=u-t*g;this.n13=p*g+o;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=o*g+p;this.n33=t-u*g;break;case "XZY":t=j*h;o=j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=t*g+u;this.n22=j*k;this.n23=o*g-p;this.n31=p*g-o;this.n32=e*k;this.n33=u*g+t;break;default:t=j*k,o=j*g,p=e*k,u=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=o+p*f,this.n22=t-u*f,this.n23=-e*h,this.n31=u-t*f,this.n32=p+o*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
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|
|
|
|
+h*k,o=h*g,p=f*k,n=f*g;this.n11=t+n*e;this.n12=p*e-o;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=o*e-p;this.n32=n+t*e;this.n33=j*h;break;case "ZXY":t=h*k;o=h*g;p=f*k;n=f*g;this.n11=t-n*e;this.n12=-j*g;this.n13=p+o*e;this.n21=o+p*e;this.n22=j*k;this.n23=n-t*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":t=j*k;o=j*g;p=e*k;n=e*g;this.n11=h*k;this.n12=p*f-o;this.n13=t*f+n;this.n21=h*g;this.n22=n*f+t;this.n23=o*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":t=j*h;o=
|
|
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|
+j*f;p=e*h;n=e*f;this.n11=h*k;this.n12=n-t*g;this.n13=p*g+o;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=o*g+p;this.n33=t-n*g;break;case "XZY":t=j*h;o=j*f;p=e*h;n=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=t*g+n;this.n22=j*k;this.n23=o*g-p;this.n31=p*g-o;this.n32=e*k;this.n33=n*g+t;break;default:t=j*k,o=j*g,p=e*k,n=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=o+p*f,this.n22=t-n*f,this.n23=-e*h,this.n31=n-t*f,this.n32=p+o*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
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|
b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,t=c*h;c*=k;var o=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(o+f);this.n12=t-g;this.n13=c+h;this.n21=t+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;
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|
b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,t=c*h;c*=k;var o=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(o+f);this.n12=t-g;this.n13=c+h;this.n21=t+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;
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|
f.identity();f.setRotationFromQuaternion(c);g.setScale(e.x,e.y,e.z);this.multiply(f,g);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);j.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
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|
f.identity();f.setRotationFromQuaternion(c);g.setScale(e.x,e.y,e.z);this.multiply(f,g);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);j.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
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|
e.y=g.length();e.z=j.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=
|
|
e.y=g.length();e.z=j.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=
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|
b.n23*g;this.n33=b.n33*g}};
|
|
b.n23*g;this.n33=b.n33*g}};
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-THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,t=b.n23,o=b.n24,p=b.n31,u=b.n32,v=b.n33,n=b.n34,x=b.n41,w=b.n42,B=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*n*w-o*v*w+o*u*B-k*n*B-t*u*y+k*v*y;c.n12=j*v*w-g*n*w-j*u*B+f*n*B+g*u*y-f*v*y;c.n13=g*o*w-j*t*w+j*k*B-f*o*B-g*k*y+f*t*y;c.n14=j*t*u-g*o*u-j*k*v+f*o*v+g*k*n-f*t*n;c.n21=o*v*x-t*n*x-o*p*B+h*n*B+t*p*y-h*v*y;c.n22=g*n*x-j*v*x+j*p*B-e*n*B-g*p*y+e*v*y;c.n23=j*t*x-g*o*x-j*h*B+e*o*B+g*h*y-e*t*y;c.n24=
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-g*o*p-j*t*p+j*h*v-e*o*v-g*h*n+e*t*n;c.n31=k*n*x-o*u*x+o*p*w-h*n*w-k*p*y+h*u*y;c.n32=j*u*x-f*n*x-j*p*w+e*n*w+f*p*y-e*u*y;c.n33=g*o*x-j*k*x+j*h*w-e*o*w-f*h*y+e*k*y;c.n34=j*k*p-f*o*p-j*h*u+e*o*u+f*h*n-e*k*n;c.n41=t*u*x-k*v*x-t*p*w+h*v*w+k*p*B-h*u*B;c.n42=f*v*x-g*u*x+g*p*w-e*v*w-f*p*B+e*u*B;c.n43=g*k*x-f*t*x-g*h*w+e*t*w+f*h*B-e*k*B;c.n44=f*t*p-g*k*p+g*h*u-e*t*u-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*t;e[6]=b*o;e[7]=b*p;e[8]=b*u;return c};
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+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,t=b.n23,o=b.n24,p=b.n31,n=b.n32,v=b.n33,u=b.n34,x=b.n41,w=b.n42,B=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*u*w-o*v*w+o*n*B-k*u*B-t*n*y+k*v*y;c.n12=j*v*w-g*u*w-j*n*B+f*u*B+g*n*y-f*v*y;c.n13=g*o*w-j*t*w+j*k*B-f*o*B-g*k*y+f*t*y;c.n14=j*t*n-g*o*n-j*k*v+f*o*v+g*k*u-f*t*u;c.n21=o*v*x-t*u*x-o*p*B+h*u*B+t*p*y-h*v*y;c.n22=g*u*x-j*v*x+j*p*B-e*u*B-g*p*y+e*v*y;c.n23=j*t*x-g*o*x-j*h*B+e*o*B+g*h*y-e*t*y;c.n24=
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+g*o*p-j*t*p+j*h*v-e*o*v-g*h*u+e*t*u;c.n31=k*u*x-o*n*x+o*p*w-h*u*w-k*p*y+h*n*y;c.n32=j*n*x-f*u*x-j*p*w+e*u*w+f*p*y-e*n*y;c.n33=g*o*x-j*k*x+j*h*w-e*o*w-f*h*y+e*k*y;c.n34=j*k*p-f*o*p-j*h*n+e*o*n+f*h*u-e*k*u;c.n41=t*n*x-k*v*x-t*p*w+h*v*w+k*p*B-h*n*B;c.n42=f*v*x-g*n*x+g*p*w-e*v*w-f*p*B+e*n*B;c.n43=g*k*x-f*t*x-g*h*w+e*t*w+f*h*B-e*k*B;c.n44=f*t*p-g*k*p+g*h*n-e*t*n-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*t;e[6]=b*o;e[7]=b*p;e[8]=b*n;return c};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
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THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,t,o;h=new THREE.Matrix4;k=c-b;t=e-f;o=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/t;h.n23=0;h.n24=-((e+f)/t);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((j+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,t,o;h=new THREE.Matrix4;k=c-b;t=e-f;o=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/t;h.n23=0;h.n24=-((e+f)/t);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((j+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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@@ -55,8 +55,8 @@ this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matri
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,k=f*g;this.w=h*j-k*e;this.x=h*e+k*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,k=f*g;this.w=h*j-k*e;this.x=h*e+k*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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-this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,t=this.w,o=t*e+h*g-k*f,p=t*f+k*e-j*g,u=t*g+j*f-h*e,e=-j*
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-e-h*f-k*g;c.x=o*t+e*-j+p*-k-u*-h;c.y=p*t+e*-h+u*-j-o*-k;c.z=u*t+e*-k+o*-h-p*-j;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};
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+this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,t=this.w,o=t*e+h*g-k*f,p=t*f+k*e-j*g,n=t*g+j*f-h*e,e=-j*
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+e-h*f-k*g;c.x=o*t+e*-j+p*-k-n*-h;c.y=p*t+e*-h+n*-j-o*-k;c.z=n*t+e*-k+o*-h-p*-j;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};
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THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
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THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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@@ -64,16 +64,16 @@ THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function()
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e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,k=new THREE.Vector3,t=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){k.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)k.addSelf(j.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],k.sub(h.position,e.position),t.sub(c.position,e.position),k.crossSelf(t);k.isZero()||
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e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,k=new THREE.Vector3,t=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){k.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)k.addSelf(j.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],k.sub(h.position,e.position),t.sub(c.position,e.position),k.crossSelf(t);k.isZero()||
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k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,g,j,m){k=b.vertices[c].position;t=b.vertices[e].position;o=b.vertices[f].position;p=h[g];u=h[j];v=h[m];n=t.x-k.x;x=o.x-k.x;w=t.y-k.y;B=o.y-k.y;y=t.z-k.z;F=o.z-k.z;A=u.u-p.u;I=v.u-p.u;H=u.v-p.v;G=v.v-p.v;L=1/(A*G-I*H);J.set((G*n-H*x)*
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-L,(G*w-H*B)*L,(G*y-H*F)*L);K.set((A*x-I*n)*L,(A*B-I*w)*L,(A*F-I*y)*L);C[c].addSelf(J);C[e].addSelf(J);C[f].addSelf(J);X[c].addSelf(K);X[e].addSelf(K);X[f].addSelf(K)}var c,e,f,g,j,h,k,t,o,p,u,v,n,x,w,B,y,F,A,I,H,G,L,D,C=[],X=[],J=new THREE.Vector3,K=new THREE.Vector3,N=new THREE.Vector3,m=new THREE.Vector3,U=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)C[c]=new THREE.Vector3,X[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,g,j,m){k=b.vertices[c].position;t=b.vertices[e].position;o=b.vertices[f].position;p=h[g];n=h[j];v=h[m];u=t.x-k.x;x=o.x-k.x;w=t.y-k.y;B=o.y-k.y;y=t.z-k.z;F=o.z-k.z;A=n.u-p.u;I=v.u-p.u;H=n.v-p.v;G=v.v-p.v;L=1/(A*G-I*H);J.set((G*u-H*x)*
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+L,(G*w-H*B)*L,(G*y-H*F)*L);K.set((A*x-I*u)*L,(A*B-I*w)*L,(A*F-I*y)*L);C[c].addSelf(J);C[e].addSelf(J);C[f].addSelf(J);X[c].addSelf(K);X[e].addSelf(K);X[f].addSelf(K)}var c,e,f,g,j,h,k,t,o,p,n,v,u,x,w,B,y,F,A,I,H,G,L,D,C=[],X=[],J=new THREE.Vector3,K=new THREE.Vector3,N=new THREE.Vector3,m=new THREE.Vector3,U=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)C[c]=new THREE.Vector3,X[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)U.copy(j.vertexNormals[f]),g=j[T[f]],D=C[g],N.copy(D),N.subSelf(U.multiplyScalar(U.dot(D))).normalize(),m.cross(j.vertexNormals[f],D),g=m.dot(X[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(N.x,N.y,N.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)U.copy(j.vertexNormals[f]),g=j[T[f]],D=C[g],N.copy(D),N.subSelf(U.multiplyScalar(U.dot(D))).normalize(),m.cross(j.vertexNormals[f],D),g=m.dot(X[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(N.x,N.y,N.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,e){b[c]===
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,e){b[c]===
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void 0?(b[c]={set:{},array:[]},b[c].set[e]=1,b[c].array.push(e)):b[c].set[e]===void 0&&(b[c].set[e]=1,b[c].array.push(e))}var e,f,g,j,h,k={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.a,h.c),c(k,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(k,g,e),g=b(h.a,h.b),c(k,g,e),g=b(h.a,h.d),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.c,h.d),c(k,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
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void 0?(b[c]={set:{},array:[]},b[c].set[e]=1,b[c].array.push(e)):b[c].set[e]===void 0&&(b[c].set[e]=1,b[c].array.push(e))}var e,f,g,j,h,k={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.a,h.c),c(k,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(k,g,e),g=b(h.a,h.b),c(k,g,e),g=b(h.a,h.d),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.c,h.d),c(k,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
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h.faceIndices=k[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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h.faceIndices=k[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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-THREE.Spline=function(b){function c(b,c,e,f,h,g,j){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*j+(-3*(c-e)-2*b-f)*g+b*h+c}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,k,t,o,p,u,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;o=this.points[e[0]];p=this.points[e[1]];
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-u=this.points[e[2]];v=this.points[e[3]];k=h*h;t=h*k;f.x=c(o.x,p.x,u.x,v.x,h,k,t);f.y=c(o.y,p.y,u.y,v.y,h,k,t);f.z=c(o.z,p.z,u.z,v.z,h,k,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b<e;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,e,f=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;h.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),g.copy(position),
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-k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,f,h,g,j,k=[],t=new THREE.Vector3,u=this.getLength();k.push(t.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=u.chunks[c]-u.chunks[c-1];j=Math.ceil(b*e/u.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(e=1;e<j-1;e++)f=h+e*(1/j)*(g-h),position=this.getPoint(f),k.push(t.copy(position).clone());
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+THREE.Spline=function(b){function c(b,c,e,f,h,g,j){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*j+(-3*(c-e)-2*b-f)*g+b*h+c}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,k,t,o,p,n,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;o=this.points[e[0]];p=this.points[e[1]];
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+n=this.points[e[2]];v=this.points[e[3]];k=h*h;t=h*k;f.x=c(o.x,p.x,n.x,v.x,h,k,t);f.y=c(o.y,p.y,n.y,v.y,h,k,t);f.z=c(o.z,p.z,n.z,v.z,h,k,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b<e;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,e,f=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;h.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),g.copy(position),
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+k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,f,h,g,j,k=[],t=new THREE.Vector3,n=this.getLength();k.push(t.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=n.chunks[c]-n.chunks[c-1];j=Math.ceil(b*e/n.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(e=1;e<j-1;e++)f=h+e*(1/j)*(g-h),position=this.getPoint(f),k.push(t.copy(position).clone());
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k.push(t.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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k.push(t.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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@@ -129,58 +129,58 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
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THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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-THREE.Projector=function(){function b(){var b=t[k]=t[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,h=b.z+b.w,g=c.z+c.w,j=-b.z+b.w,k=-c.z+c.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var f,g,j=[],h,k,t=[],o,p,u=[],v,n=[],x,w,B=[],y,F,A=[],I=new THREE.Vector4,H=new THREE.Vector4,
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-G=new THREE.Matrix4,L=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,X=new THREE.Vector4;this.projectVector=function(b,c){G.multiply(c.projectionMatrix,c.matrixWorldInverse);G.multiplyVector3(b);return b};this.unprojectVector=function(b,c){G.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));G.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],k,t,u;g=0;t=
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-b.objects;b=0;for(k=t.length;b<k;b++){u=t[b];var o;if(!(o=!u.visible))if(o=u instanceof THREE.Mesh){a:{o=void 0;for(var n=u.matrixWorld,p=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),v=0;v<6;v++)if(o=D[v].x*n.n14+D[v].y*n.n24+D[v].z*n.n34+D[v].w,o<=p){o=!1;break a}o=!0}o=!o}if(!o)o=j[g]=j[g]||new THREE.RenderableObject,g++,f=o,I.copy(u.position),G.multiplyVector3(I),f.object=u,f.z=I.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var m=[],
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+THREE.Projector=function(){function b(){var b=t[k]=t[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,h=b.z+b.w,g=c.z+c.w,j=-b.z+b.w,k=-c.z+c.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var f,g,j=[],h,k,t=[],o,p,n=[],v,u=[],x,w,B=[],y,F,A=[],I=new THREE.Vector4,H=new THREE.Vector4,
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+G=new THREE.Matrix4,L=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,X=new THREE.Vector4;this.projectVector=function(b,c){G.multiply(c.projectionMatrix,c.matrixWorldInverse);G.multiplyVector3(b);return b};this.unprojectVector=function(b,c){G.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));G.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],k,t,n;g=0;t=
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+b.objects;b=0;for(k=t.length;b<k;b++){n=t[b];var o;if(!(o=!n.visible))if(o=n instanceof THREE.Mesh){a:{o=void 0;for(var u=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),v=0;v<6;v++)if(o=D[v].x*u.n14+D[v].y*u.n24+D[v].z*u.n34+D[v].w,o<=p){o=!1;break a}o=!0}o=!o}if(!o)o=j[g]=j[g]||new THREE.RenderableObject,g++,f=o,I.copy(n.position),G.multiplyVector3(I),f.object=n,f.z=I.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var m=[],
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I=g.near,T=g.far,W,R,Z,ha,V,ca,ia,da,$,P,fa,aa,ja,la,Y,Q,ma;F=w=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);G.multiply(g.projectionMatrix,g.matrixWorldInverse);D[0].set(G.n41-G.n11,G.n42-G.n12,G.n43-G.n13,G.n44-G.n14);D[1].set(G.n41+G.n11,G.n42+G.n12,G.n43+G.n13,G.n44+G.n14);D[2].set(G.n41+G.n21,G.n42+G.n22,G.n43+G.n23,G.n44+G.n24);D[3].set(G.n41-G.n21,G.n42-G.n22,G.n43-G.n23,G.n44-G.n24);D[4].set(G.n41-G.n31,G.n42-G.n32,G.n43-G.n33,G.n44-G.n34);D[5].set(G.n41+G.n31,G.n42+
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I=g.near,T=g.far,W,R,Z,ha,V,ca,ia,da,$,P,fa,aa,ja,la,Y,Q,ma;F=w=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);G.multiply(g.projectionMatrix,g.matrixWorldInverse);D[0].set(G.n41-G.n11,G.n42-G.n12,G.n43-G.n13,G.n44-G.n14);D[1].set(G.n41+G.n11,G.n42+G.n12,G.n43+G.n13,G.n44+G.n14);D[2].set(G.n41+G.n21,G.n42+G.n22,G.n43+G.n23,G.n44+G.n24);D[3].set(G.n41-G.n21,G.n42-G.n22,G.n43-G.n23,G.n44-G.n24);D[4].set(G.n41-G.n31,G.n42-G.n32,G.n43-G.n33,G.n44-G.n34);D[5].set(G.n41+G.n31,G.n42+
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G.n32,G.n43+G.n33,G.n44+G.n34);for(W=0;W<6;W++)$=D[W],$.divideScalar(Math.sqrt($.x*$.x+$.y*$.y+$.z*$.z));$=this.projectObjects(f,g,!0);f=0;for(W=$.length;f<W;f++)if(P=$[f].object,P.visible)if(fa=P.matrixWorld,aa=P.matrixRotationWorld,ja=P.materials,la=P.overdraw,k=0,P instanceof THREE.Mesh){Y=P.geometry;ha=Y.vertices;Q=Y.faces;Y=Y.faceVertexUvs;R=0;for(Z=ha.length;R<Z;R++)h=b(),h.positionWorld.copy(ha[R].position),fa.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),G.multiplyVector4(h.positionScreen),
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G.n32,G.n43+G.n33,G.n44+G.n34);for(W=0;W<6;W++)$=D[W],$.divideScalar(Math.sqrt($.x*$.x+$.y*$.y+$.z*$.z));$=this.projectObjects(f,g,!0);f=0;for(W=$.length;f<W;f++)if(P=$[f].object,P.visible)if(fa=P.matrixWorld,aa=P.matrixRotationWorld,ja=P.materials,la=P.overdraw,k=0,P instanceof THREE.Mesh){Y=P.geometry;ha=Y.vertices;Q=Y.faces;Y=Y.faceVertexUvs;R=0;for(Z=ha.length;R<Z;R++)h=b(),h.positionWorld.copy(ha[R].position),fa.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),G.multiplyVector4(h.positionScreen),
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-h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>I&&h.positionScreen.z<T;ha=0;for(R=Q.length;ha<R;ha++){Z=Q[ha];if(Z instanceof THREE.Face3)if(V=t[Z.a],ca=t[Z.b],ia=t[Z.c],V.visible&&ca.visible&&ia.visible&&(P.doubleSided||P.flipSided!=(ia.positionScreen.x-V.positionScreen.x)*(ca.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(ca.positionScreen.x-V.positionScreen.x)<0))da=u[p]=u[p]||new THREE.RenderableFace3,
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|
+h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>I&&h.positionScreen.z<T;ha=0;for(R=Q.length;ha<R;ha++){Z=Q[ha];if(Z instanceof THREE.Face3)if(V=t[Z.a],ca=t[Z.b],ia=t[Z.c],V.visible&&ca.visible&&ia.visible&&(P.doubleSided||P.flipSided!=(ia.positionScreen.x-V.positionScreen.x)*(ca.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(ca.positionScreen.x-V.positionScreen.x)<0))da=n[p]=n[p]||new THREE.RenderableFace3,
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p++,o=da,o.v1.copy(V),o.v2.copy(ca),o.v3.copy(ia);else continue;else if(Z instanceof THREE.Face4)if(V=t[Z.a],ca=t[Z.b],ia=t[Z.c],da=t[Z.d],V.visible&&ca.visible&&ia.visible&&da.visible&&(P.doubleSided||P.flipSided!=((da.positionScreen.x-V.positionScreen.x)*(ca.positionScreen.y-V.positionScreen.y)-(da.positionScreen.y-V.positionScreen.y)*(ca.positionScreen.x-V.positionScreen.x)<0||(ca.positionScreen.x-ia.positionScreen.x)*(da.positionScreen.y-ia.positionScreen.y)-(ca.positionScreen.y-ia.positionScreen.y)*
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p++,o=da,o.v1.copy(V),o.v2.copy(ca),o.v3.copy(ia);else continue;else if(Z instanceof THREE.Face4)if(V=t[Z.a],ca=t[Z.b],ia=t[Z.c],da=t[Z.d],V.visible&&ca.visible&&ia.visible&&da.visible&&(P.doubleSided||P.flipSided!=((da.positionScreen.x-V.positionScreen.x)*(ca.positionScreen.y-V.positionScreen.y)-(da.positionScreen.y-V.positionScreen.y)*(ca.positionScreen.x-V.positionScreen.x)<0||(ca.positionScreen.x-ia.positionScreen.x)*(da.positionScreen.y-ia.positionScreen.y)-(ca.positionScreen.y-ia.positionScreen.y)*
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|
-(da.positionScreen.x-ia.positionScreen.x)<0)))ma=n[v]=n[v]||new THREE.RenderableFace4,v++,o=ma,o.v1.copy(V),o.v2.copy(ca),o.v3.copy(ia),o.v4.copy(da);else continue;o.normalWorld.copy(Z.normal);aa.multiplyVector3(o.normalWorld);o.centroidWorld.copy(Z.centroid);fa.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);G.multiplyVector3(o.centroidScreen);ia=Z.vertexNormals;V=0;for(ca=ia.length;V<ca;V++)da=o.vertexNormalsWorld[V],da.copy(ia[V]),aa.multiplyVector3(da);V=0;for(ca=Y.length;V<
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|
|
|
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|
+(da.positionScreen.x-ia.positionScreen.x)<0)))ma=u[v]=u[v]||new THREE.RenderableFace4,v++,o=ma,o.v1.copy(V),o.v2.copy(ca),o.v3.copy(ia),o.v4.copy(da);else continue;o.normalWorld.copy(Z.normal);aa.multiplyVector3(o.normalWorld);o.centroidWorld.copy(Z.centroid);fa.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);G.multiplyVector3(o.centroidScreen);ia=Z.vertexNormals;V=0;for(ca=ia.length;V<ca;V++)da=o.vertexNormalsWorld[V],da.copy(ia[V]),aa.multiplyVector3(da);V=0;for(ca=Y.length;V<
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ca;V++)if(ma=Y[V][ha]){ia=0;for(da=ma.length;ia<da;ia++)o.uvs[V][ia]=ma[ia]}o.meshMaterials=ja;o.faceMaterials=Z.materials;o.overdraw=la;o.z=o.centroidScreen.z;m.push(o)}}else if(P instanceof THREE.Line){L.multiply(G,fa);ha=P.geometry.vertices;V=b();V.positionScreen.copy(ha[0].position);L.multiplyVector4(V.positionScreen);R=1;for(Z=ha.length;R<Z;R++)if(V=b(),V.positionScreen.copy(ha[R].position),L.multiplyVector4(V.positionScreen),ca=t[k-2],C.copy(V.positionScreen),X.copy(ca.positionScreen),e(C,X))C.multiplyScalar(1/
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ca;V++)if(ma=Y[V][ha]){ia=0;for(da=ma.length;ia<da;ia++)o.uvs[V][ia]=ma[ia]}o.meshMaterials=ja;o.faceMaterials=Z.materials;o.overdraw=la;o.z=o.centroidScreen.z;m.push(o)}}else if(P instanceof THREE.Line){L.multiply(G,fa);ha=P.geometry.vertices;V=b();V.positionScreen.copy(ha[0].position);L.multiplyVector4(V.positionScreen);R=1;for(Z=ha.length;R<Z;R++)if(V=b(),V.positionScreen.copy(ha[R].position),L.multiplyVector4(V.positionScreen),ca=t[k-2],C.copy(V.positionScreen),X.copy(ca.positionScreen),e(C,X))C.multiplyScalar(1/
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C.w),X.multiplyScalar(1/X.w),fa=B[w]=B[w]||new THREE.RenderableLine,w++,x=fa,x.v1.positionScreen.copy(C),x.v2.positionScreen.copy(X),x.z=Math.max(C.z,X.z),x.materials=P.materials,m.push(x)}else if(P instanceof THREE.Particle&&(H.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),G.multiplyVector4(H),H.z/=H.w,H.z>0&&H.z<1))fa=A[F]=A[F]||new THREE.RenderableParticle,F++,y=fa,y.x=H.x/H.w,y.y=H.y/H.w,y.z=H.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-(H.x+g.projectionMatrix.n11)/
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C.w),X.multiplyScalar(1/X.w),fa=B[w]=B[w]||new THREE.RenderableLine,w++,x=fa,x.v1.positionScreen.copy(C),x.v2.positionScreen.copy(X),x.z=Math.max(C.z,X.z),x.materials=P.materials,m.push(x)}else if(P instanceof THREE.Particle&&(H.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),G.multiplyVector4(H),H.z/=H.w,H.z>0&&H.z<1))fa=A[F]=A[F]||new THREE.RenderableParticle,F++,y=fa,y.x=H.x/H.w,y.y=H.y/H.w,y.z=H.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-(H.x+g.projectionMatrix.n11)/
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(H.w+g.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(H.y+g.projectionMatrix.n22)/(H.w+g.projectionMatrix.n24)),y.materials=P.materials,m.push(y);j&&m.sort(c);return m}};
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(H.w+g.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(H.y+g.projectionMatrix.n22)/(H.w+g.projectionMatrix.n24)),y.materials=P.materials,m.push(y);j&&m.sort(c);return m}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var t,o,p,u,v,n,x,w;b=c.projectScene(e,f);t=0;for(o=b.length;t<o;t++)if(v=b[t],v instanceof THREE.RenderableParticle){x=v.x*g+g;w=v.y*j+j;p=0;for(u=v.material.length;p<u;p++)if(n=v.material[p],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=x+"px",n.style.top=w+"px"}}};
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-THREE.CanvasRenderer=function(b){function c(b){if(B!=b)n.globalAlpha=B=b}function e(b){if(y!=b){switch(b){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}y=b}}function f(b){if(F!=b)n.strokeStyle=F=b}function g(b){if(A!=b)n.fillStyle=A=b}var j=this,h=null,k=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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|
-o,p,u,v,n=t.getContext("2d"),x=new THREE.Color(0),w=0,B=1,y=0,F=null,A=null,I=null,H=null,G=null,L,D,C,X,J=new THREE.RenderableVertex,K=new THREE.RenderableVertex,N,m,U,T,W,R,Z,ha,V,ca,ia,da,$=new THREE.Color(0),P=new THREE.Color(0),fa=new THREE.Color(0),aa=new THREE.Color(0),ja=new THREE.Color(0),la=[],Y,Q,ma,ka,na,ua,Ia,Ja,Ka,va,ya=new THREE.Rectangle,ea=new THREE.Rectangle,ta=new THREE.Rectangle,Ea=!1,qa=new THREE.Color,oa=new THREE.Color,Ga=new THREE.Color,Da=new THREE.Color,M=new THREE.Vector3,
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-za,ga,Ya,Aa,Ba,Va,b=16;za=document.createElement("canvas");za.width=za.height=2;ga=za.getContext("2d");ga.fillStyle="rgba(0,0,0,1)";ga.fillRect(0,0,2,2);Ya=ga.getImageData(0,0,2,2);Aa=Ya.data;Ba=document.createElement("canvas");Ba.width=Ba.height=b;Va=Ba.getContext("2d");Va.translate(-b/2,-b/2);Va.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,c){o=b;p=c;u=Math.floor(o/2);v=Math.floor(p/2);t.width=o;t.height=
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-p;ya.set(-u,-v,u,v);ea.set(-u,-v,u,v);B=1;y=0;G=H=I=A=F=null};this.setClearColor=function(b,c){x.copy(b);w=c;ea.set(-u,-v,u,v)};this.setClearColorHex=function(b,c){x.setHex(b);w=c;ea.set(-u,-v,u,v)};this.clear=function(){n.setTransform(1,0,0,-1,u,v);ea.isEmpty()||(ea.minSelf(ya),ea.inflate(2),w<1&&n.clearRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight())),w>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(x.r*255)+","+Math.floor(x.g*255)+","+
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-Math.floor(x.b*255)+","+w+")"),n.fillRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(b,t){function o(b){var c,e,f,h=b.lights;oa.setRGB(0,0,0);Ga.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=h.length;b<c;b++)e=h[b],f=e.color,e instanceof THREE.AmbientLight?(oa.r+=f.r,oa.g+=f.g,oa.b+=f.b):e instanceof THREE.DirectionalLight?(Ga.r+=f.r,Ga.g+=f.g,Ga.b+=f.b):e instanceof THREE.PointLight&&(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b)}
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+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var t,o,p,n,v,u,x,w;b=c.projectScene(e,f);t=0;for(o=b.length;t<o;t++)if(v=b[t],v instanceof THREE.RenderableParticle){x=v.x*g+g;w=v.y*j+j;p=0;for(n=v.material.length;p<n;p++)if(u=v.material[p],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=x+"px",u.style.top=w+"px"}}};
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|
|
|
+THREE.CanvasRenderer=function(b){function c(b){if(B!=b)u.globalAlpha=B=b}function e(b){if(y!=b){switch(b){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}y=b}}function f(b){if(F!=b)u.strokeStyle=F=b}function g(b){if(A!=b)u.fillStyle=A=b}var j=this,h=null,k=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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|
|
|
+o,p,n,v,u=t.getContext("2d"),x=new THREE.Color(0),w=0,B=1,y=0,F=null,A=null,I=null,H=null,G=null,L,D,C,X,J=new THREE.RenderableVertex,K=new THREE.RenderableVertex,N,m,U,T,W,R,Z,ha,V,ca,ia,da,$=new THREE.Color(0),P=new THREE.Color(0),fa=new THREE.Color(0),aa=new THREE.Color(0),ja=new THREE.Color(0),la=[],Y,Q,ma,ka,na,ua,Ia,Ja,Ka,va,ya=new THREE.Rectangle,ea=new THREE.Rectangle,ta=new THREE.Rectangle,Ea=!1,qa=new THREE.Color,oa=new THREE.Color,Ga=new THREE.Color,Da=new THREE.Color,M=new THREE.Vector3,
|
|
|
|
+za,ga,Ya,Aa,Ba,Va,b=16;za=document.createElement("canvas");za.width=za.height=2;ga=za.getContext("2d");ga.fillStyle="rgba(0,0,0,1)";ga.fillRect(0,0,2,2);Ya=ga.getImageData(0,0,2,2);Aa=Ya.data;Ba=document.createElement("canvas");Ba.width=Ba.height=b;Va=Ba.getContext("2d");Va.translate(-b/2,-b/2);Va.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,c){o=b;p=c;n=Math.floor(o/2);v=Math.floor(p/2);t.width=o;t.height=
|
|
|
|
+p;ya.set(-n,-v,n,v);ea.set(-n,-v,n,v);B=1;y=0;G=H=I=A=F=null};this.setClearColor=function(b,c){x.copy(b);w=c;ea.set(-n,-v,n,v)};this.setClearColorHex=function(b,c){x.setHex(b);w=c;ea.set(-n,-v,n,v)};this.clear=function(){u.setTransform(1,0,0,-1,n,v);ea.isEmpty()||(ea.minSelf(ya),ea.inflate(2),w<1&&u.clearRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight())),w>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(x.r*255)+","+Math.floor(x.g*255)+","+
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|
|
|
+Math.floor(x.b*255)+","+w+")"),u.fillRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(b,t){function o(b){var c,e,f,h=b.lights;oa.setRGB(0,0,0);Ga.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=h.length;b<c;b++)e=h[b],f=e.color,e instanceof THREE.AmbientLight?(oa.r+=f.r,oa.g+=f.g,oa.b+=f.b):e instanceof THREE.DirectionalLight?(Ga.r+=f.r,Ga.g+=f.g,Ga.b+=f.b):e instanceof THREE.PointLight&&(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b)}
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|
function p(b,c,e,f){var h,g,j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=e.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=e.dot(M.sub(g.position,c).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(c.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function x(b,h,j){c(j.opacity);e(j.blending);var k,m,t,o,p,ga;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)o=
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|
function p(b,c,e,f){var h,g,j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=e.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=e.dot(M.sub(g.position,c).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(c.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function x(b,h,j){c(j.opacity);e(j.blending);var k,m,t,o,p,ga;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)o=
|
|
-j.map.image,p=o.width>>1,ga=o.height>>1,j=h.scale.x*u,t=h.scale.y*v,k=j*p,m=t*ga,ta.set(b.x-k,b.y-m,b.x+k,b.y+m),ya.instersects(ta)&&(n.save(),n.translate(b.x,b.y),n.rotate(-h.rotation),n.scale(j,-t),n.translate(-p,-ga),n.drawImage(o,0,0),n.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,m=h.scale.y*v,ta.set(b.x-k,b.y-m,b.x+k,b.y+m),ya.instersects(ta)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),n.save(),n.translate(b.x,b.y),n.rotate(-h.rotation),n.scale(k,
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|
|
-m),j.program(n),n.restore()))}function w(b,h,g,j){c(j.opacity);e(j.blending);n.beginPath();n.moveTo(b.positionScreen.x,b.positionScreen.y);n.lineTo(h.positionScreen.x,h.positionScreen.y);n.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(I!=b)n.lineWidth=I=b;b=j.linecap;if(H!=b)n.lineCap=H=b;b=j.linejoin;if(G!=b)n.lineJoin=G=b;f(j.color.getContextStyle());n.stroke();ta.inflate(j.linewidth*2)}}function B(b,f,h,g,k,o,u,n,ga){j.data.vertices+=3;j.data.faces++;c(n.opacity);e(n.blending);
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|
|
|
-N=b.positionScreen.x;m=b.positionScreen.y;U=f.positionScreen.x;T=f.positionScreen.y;W=h.positionScreen.x;R=h.positionScreen.y;A(N,m,U,T,W,R);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ka=u.uvs[0],Za(N,m,U,T,W,R,ka[g].u,ka[g].v,ka[k].u,ka[k].v,ka[o].u,ka[o].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,M.copy(u.vertexNormalsWorld[0]),na=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,ua=-(M.x*
|
|
|
|
-b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,M.copy(u.vertexNormalsWorld[1]),Ia=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,Ja=-(M.x*b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,M.copy(u.vertexNormalsWorld[2]),Ka=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,va=-(M.x*b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,Za(N,m,U,T,W,R,na,ua,Ia,Ja,Ka,va,n.envMap)}else n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof
|
|
|
|
-THREE.UVMapping&&(ka=u.uvs[0],Za(N,m,U,T,W,R,ka[g].u,ka[g].v,ka[k].u,ka[k].v,ka[o].u,ka[o].v,n.map)),e(THREE.SubtractiveBlending)),Ea?!n.wireframe&&n.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?(P.r=fa.r=aa.r=oa.r,P.g=fa.g=aa.g=oa.g,P.b=fa.b=aa.b=oa.b,p(ga,u.v1.positionWorld,u.vertexNormalsWorld[0],P),p(ga,u.v2.positionWorld,u.vertexNormalsWorld[1],fa),p(ga,u.v3.positionWorld,u.vertexNormalsWorld[2],aa),ja.r=(fa.r+aa.r)*0.5,ja.g=(fa.g+aa.g)*0.5,ja.b=(fa.b+aa.b)*0.5,ma=Wa(P,fa,aa,
|
|
|
|
-ja),Ta(N,m,U,T,W,R,0,0,1,0,0,1,ma)):(qa.r=oa.r,qa.g=oa.g,qa.b=oa.b,p(ga,u.centroidWorld,u.normalWorld,qa),$.r=Math.max(0,Math.min(n.color.r*qa.r,1)),$.g=Math.max(0,Math.min(n.color.g*qa.g,1)),$.b=Math.max(0,Math.min(n.color.b*qa.b,1)),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($)):n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color);else if(n instanceof THREE.MeshDepthMaterial)Y=t.near,Q=t.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,
|
|
|
|
-Y,Q),fa.r=fa.g=fa.b=1-Oa(f.positionScreen.z,Y,Q),aa.r=aa.g=aa.b=1-Oa(h.positionScreen.z,Y,Q),ja.r=(fa.r+aa.r)*0.5,ja.g=(fa.g+aa.g)*0.5,ja.b=(fa.b+aa.b)*0.5,ma=Wa(P,fa,aa,ja),Ta(N,m,U,T,W,R,0,0,1,0,0,1,ma);else if(n instanceof THREE.MeshNormalMaterial)$.r=Ua(u.normalWorld.x),$.g=Ua(u.normalWorld.y),$.b=Ua(u.normalWorld.z),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($)}function y(b,f,h,g,k,u,o,n,ga){j.data.vertices+=4;j.data.faces++;c(n.opacity);e(n.blending);if(n.map||
|
|
|
|
-n.envMap)B(b,f,g,0,1,3,o,n,ga),B(k,h,u,1,2,3,o,n,ga);else if(N=b.positionScreen.x,m=b.positionScreen.y,U=f.positionScreen.x,T=f.positionScreen.y,W=h.positionScreen.x,R=h.positionScreen.y,Z=g.positionScreen.x,ha=g.positionScreen.y,V=k.positionScreen.x,ca=k.positionScreen.y,ia=u.positionScreen.x,da=u.positionScreen.y,n instanceof THREE.MeshBasicMaterial)F(N,m,U,T,W,R,Z,ha),n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color);else if(n instanceof THREE.MeshLambertMaterial)Ea?
|
|
|
|
-!n.wireframe&&n.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==4?(P.r=fa.r=aa.r=ja.r=oa.r,P.g=fa.g=aa.g=ja.g=oa.g,P.b=fa.b=aa.b=ja.b=oa.b,p(ga,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ga,o.v2.positionWorld,o.vertexNormalsWorld[1],fa),p(ga,o.v4.positionWorld,o.vertexNormalsWorld[3],aa),p(ga,o.v3.positionWorld,o.vertexNormalsWorld[2],ja),ma=Wa(P,fa,aa,ja),A(N,m,U,T,Z,ha),Ta(N,m,U,T,Z,ha,0,0,1,0,0,1,ma),A(V,ca,W,R,ia,da),Ta(V,ca,W,R,ia,da,1,0,1,1,0,1,ma)):(qa.r=oa.r,qa.g=oa.g,qa.b=
|
|
|
|
-oa.b,p(ga,o.centroidWorld,o.normalWorld,qa),$.r=Math.max(0,Math.min(n.color.r*qa.r,1)),$.g=Math.max(0,Math.min(n.color.g*qa.g,1)),$.b=Math.max(0,Math.min(n.color.b*qa.b,1)),F(N,m,U,T,W,R,Z,ha),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($)):(F(N,m,U,T,W,R,Z,ha),n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color));else if(n instanceof THREE.MeshNormalMaterial)$.r=Ua(o.normalWorld.x),$.g=Ua(o.normalWorld.y),$.b=Ua(o.normalWorld.z),
|
|
|
|
-F(N,m,U,T,W,R,Z,ha),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($);else if(n instanceof THREE.MeshDepthMaterial)Y=t.near,Q=t.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,Y,Q),fa.r=fa.g=fa.b=1-Oa(f.positionScreen.z,Y,Q),aa.r=aa.g=aa.b=1-Oa(g.positionScreen.z,Y,Q),ja.r=ja.g=ja.b=1-Oa(h.positionScreen.z,Y,Q),ma=Wa(P,fa,aa,ja),A(N,m,U,T,Z,ha),Ta(N,m,U,T,Z,ha,0,0,1,0,0,1,ma),A(V,ca,W,R,ia,da),Ta(V,ca,W,R,ia,da,1,0,1,1,0,1,ma)}function A(b,c,e,f,h,g){n.beginPath();n.moveTo(b,
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|
-c);n.lineTo(e,f);n.lineTo(h,g);n.lineTo(b,c);n.closePath()}function F(b,c,e,f,h,g,j,k){n.beginPath();n.moveTo(b,c);n.lineTo(e,f);n.lineTo(h,g);n.lineTo(j,k);n.lineTo(b,c);n.closePath()}function La(b,c,e,h){if(I!=c)n.lineWidth=I=c;if(H!=e)n.lineCap=H=e;if(G!=h)n.lineJoin=G=h;f(b.getContextStyle());n.stroke();ta.inflate(c*2)}function Ma(b){g(b.getContextStyle());n.fill()}function Za(b,c,e,f,h,j,k,m,t,o,u,p,ga){if(ga.image.width!=0){if(ga.needsUpdate==!0||la[ga.id]==void 0){var v=ga.wrapS==THREE.RepeatWrapping,
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|
|
|
-Ba=ga.wrapT==THREE.RepeatWrapping;la[ga.id]=n.createPattern(ga.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ga.needsUpdate=!1}g(la[ga.id]);var v=ga.offset.x/ga.repeat.x,Ba=ga.offset.y/ga.repeat.y,x=(ga.image.width-1)*ga.repeat.x,ga=(ga.image.height-1)*ga.repeat.y,k=(k+v)*x,m=(m+Ba)*ga,t=(t+v)*x,o=(o+Ba)*ga,u=(u+v)*x,p=(p+Ba)*ga;e-=b;f-=c;h-=b;j-=c;t-=k;o-=m;u-=k;p-=m;v=1/(t*p-u*o);ga=(p*e-o*h)*v;o=(p*f-o*j)*v;e=(t*h-u*e)*v;f=(t*j-u*f)*v;b=b-ga*k-e*m;c=c-o*k-f*m;n.save();n.transform(ga,
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|
|
|
-o,e,f,b,c);n.fill();n.restore()}}function Ta(b,c,e,f,h,g,j,k,m,o,t,u,p){var ga,v;ga=p.width-1;v=p.height-1;j*=ga;k*=v;m*=ga;o*=v;t*=ga;u*=v;e-=b;f-=c;h-=b;g-=c;m-=j;o-=k;t-=j;u-=k;v=1/(m*u-t*o);ga=(u*e-o*h)*v;o=(u*f-o*g)*v;e=(m*h-t*e)*v;f=(m*g-t*f)*v;b=b-ga*j-e*k;c=c-o*j-f*k;n.save();n.transform(ga,o,e,f,b,c);n.clip();n.drawImage(p,0,0);n.restore()}function Wa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),m=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255),
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|
|
-n=~~(f.r*255),t=~~(f.g*255),f=~~(f.b*255);Aa[0]=h<0?0:h>255?255:h;Aa[1]=g<0?0:g>255?255:g;Aa[2]=b<0?0:b>255?255:b;Aa[4]=j<0?0:j>255?255:j;Aa[5]=k<0?0:k>255?255:k;Aa[6]=c<0?0:c>255?255:c;Aa[8]=m<0?0:m>255?255:m;Aa[9]=o<0?0:o>255?255:o;Aa[10]=e<0?0:e>255?255:e;Aa[12]=n<0?0:n>255?255:n;Aa[13]=t<0?0:t>255?255:t;Aa[14]=f<0?0:f>255?255:f;ga.putImageData(Ya,0,0);Va.drawImage(za,0,0);return Ba}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Ua(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Na(b,
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|
|
|
-c){var e=c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Xa,$a,pa,Ca,E,z,S,wa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,u,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,t,this.sortElements);(Ea=b.lights.length>0)&&o(b);Xa=0;for($a=h.length;Xa<$a;Xa++){pa=h[Xa];ta.empty();if(pa instanceof THREE.RenderableParticle){L=pa;L.x*=u;L.y*=v;Ca=0;for(E=pa.materials.length;Ca<E;)wa=pa.materials[Ca++],wa.opacity!=0&&x(L,pa,wa,b)}else if(pa instanceof
|
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|
|
-THREE.RenderableLine){if(L=pa.v1,D=pa.v2,L.positionScreen.x*=u,L.positionScreen.y*=v,D.positionScreen.x*=u,D.positionScreen.y*=v,ta.addPoint(L.positionScreen.x,L.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ya.instersects(ta)){Ca=0;for(E=pa.materials.length;Ca<E;)wa=pa.materials[Ca++],wa.opacity!=0&&w(L,D,pa,wa,b)}}else if(pa instanceof THREE.RenderableFace3){if(L=pa.v1,D=pa.v2,C=pa.v3,L.positionScreen.x*=u,L.positionScreen.y*=v,D.positionScreen.x*=u,D.positionScreen.y*=v,
|
|
|
|
-C.positionScreen.x*=u,C.positionScreen.y*=v,pa.overdraw&&(Na(L.positionScreen,D.positionScreen),Na(D.positionScreen,C.positionScreen),Na(C.positionScreen,L.positionScreen)),ta.add3Points(L.positionScreen.x,L.positionScreen.y,D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y),ya.instersects(ta)){Ca=0;for(E=pa.meshMaterials.length;Ca<E;)if(wa=pa.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(S=pa.faceMaterials.length;z<S;)(wa=pa.faceMaterials[z++])&&wa.opacity!=
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|
|
|
-0&&B(L,D,C,0,1,2,pa,wa,b)}else wa.opacity!=0&&B(L,D,C,0,1,2,pa,wa,b)}}else if(pa instanceof THREE.RenderableFace4&&(L=pa.v1,D=pa.v2,C=pa.v3,X=pa.v4,L.positionScreen.x*=u,L.positionScreen.y*=v,D.positionScreen.x*=u,D.positionScreen.y*=v,C.positionScreen.x*=u,C.positionScreen.y*=v,X.positionScreen.x*=u,X.positionScreen.y*=v,J.positionScreen.copy(D.positionScreen),K.positionScreen.copy(X.positionScreen),pa.overdraw&&(Na(L.positionScreen,D.positionScreen),Na(D.positionScreen,X.positionScreen),Na(X.positionScreen,
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|
|
|
|
|
+j.map.image,p=o.width>>1,ga=o.height>>1,j=h.scale.x*n,t=h.scale.y*v,k=j*p,m=t*ga,ta.set(b.x-k,b.y-m,b.x+k,b.y+m),ya.instersects(ta)&&(u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(j,-t),u.translate(-p,-ga),u.drawImage(o,0,0),u.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*n,m=h.scale.y*v,ta.set(b.x-k,b.y-m,b.x+k,b.y+m),ya.instersects(ta)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(k,
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|
|
|
+m),j.program(u),u.restore()))}function w(b,h,g,j){c(j.opacity);e(j.blending);u.beginPath();u.moveTo(b.positionScreen.x,b.positionScreen.y);u.lineTo(h.positionScreen.x,h.positionScreen.y);u.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(I!=b)u.lineWidth=I=b;b=j.linecap;if(H!=b)u.lineCap=H=b;b=j.linejoin;if(G!=b)u.lineJoin=G=b;f(j.color.getContextStyle());u.stroke();ta.inflate(j.linewidth*2)}}function B(b,f,h,g,k,n,o,u,ga){j.data.vertices+=3;j.data.faces++;c(u.opacity);e(u.blending);
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|
|
+N=b.positionScreen.x;m=b.positionScreen.y;U=f.positionScreen.x;T=f.positionScreen.y;W=h.positionScreen.x;R=h.positionScreen.y;A(N,m,U,T,W,R);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ka=o.uvs[0],Za(N,m,U,T,W,R,ka[g].u,ka[g].v,ka[k].u,ka[k].v,ka[n].u,ka[n].v,u.map));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,M.copy(o.vertexNormalsWorld[0]),na=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,ua=-(M.x*
|
|
|
|
+b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,M.copy(o.vertexNormalsWorld[1]),Ia=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,Ja=-(M.x*b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,M.copy(o.vertexNormalsWorld[2]),Ka=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,va=-(M.x*b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,Za(N,m,U,T,W,R,na,ua,Ia,Ja,Ka,va,u.envMap)}else u.wireframe?La(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&(u.map.mapping instanceof
|
|
|
|
+THREE.UVMapping&&(ka=o.uvs[0],Za(N,m,U,T,W,R,ka[g].u,ka[g].v,ka[k].u,ka[k].v,ka[n].u,ka[n].v,u.map)),e(THREE.SubtractiveBlending)),Ea?!u.wireframe&&u.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(P.r=fa.r=aa.r=oa.r,P.g=fa.g=aa.g=oa.g,P.b=fa.b=aa.b=oa.b,p(ga,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ga,o.v2.positionWorld,o.vertexNormalsWorld[1],fa),p(ga,o.v3.positionWorld,o.vertexNormalsWorld[2],aa),ja.r=(fa.r+aa.r)*0.5,ja.g=(fa.g+aa.g)*0.5,ja.b=(fa.b+aa.b)*0.5,ma=Wa(P,fa,aa,
|
|
|
|
+ja),Ta(N,m,U,T,W,R,0,0,1,0,0,1,ma)):(qa.r=oa.r,qa.g=oa.g,qa.b=oa.b,p(ga,o.centroidWorld,o.normalWorld,qa),$.r=Math.max(0,Math.min(u.color.r*qa.r,1)),$.g=Math.max(0,Math.min(u.color.g*qa.g,1)),$.b=Math.max(0,Math.min(u.color.b*qa.b,1)),u.wireframe?La($,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma($)):u.wireframe?La(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma(u.color);else if(u instanceof THREE.MeshDepthMaterial)Y=t.near,Q=t.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,
|
|
|
|
+Y,Q),fa.r=fa.g=fa.b=1-Oa(f.positionScreen.z,Y,Q),aa.r=aa.g=aa.b=1-Oa(h.positionScreen.z,Y,Q),ja.r=(fa.r+aa.r)*0.5,ja.g=(fa.g+aa.g)*0.5,ja.b=(fa.b+aa.b)*0.5,ma=Wa(P,fa,aa,ja),Ta(N,m,U,T,W,R,0,0,1,0,0,1,ma);else if(u instanceof THREE.MeshNormalMaterial)$.r=Ua(o.normalWorld.x),$.g=Ua(o.normalWorld.y),$.b=Ua(o.normalWorld.z),u.wireframe?La($,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma($)}function y(b,f,h,g,k,o,u,n,ga){j.data.vertices+=4;j.data.faces++;c(n.opacity);e(n.blending);if(n.map||
|
|
|
|
+n.envMap)B(b,f,g,0,1,3,u,n,ga),B(k,h,o,1,2,3,u,n,ga);else if(N=b.positionScreen.x,m=b.positionScreen.y,U=f.positionScreen.x,T=f.positionScreen.y,W=h.positionScreen.x,R=h.positionScreen.y,Z=g.positionScreen.x,ha=g.positionScreen.y,V=k.positionScreen.x,ca=k.positionScreen.y,ia=o.positionScreen.x,da=o.positionScreen.y,n instanceof THREE.MeshBasicMaterial)F(N,m,U,T,W,R,Z,ha),n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color);else if(n instanceof THREE.MeshLambertMaterial)Ea?
|
|
|
|
+!n.wireframe&&n.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==4?(P.r=fa.r=aa.r=ja.r=oa.r,P.g=fa.g=aa.g=ja.g=oa.g,P.b=fa.b=aa.b=ja.b=oa.b,p(ga,u.v1.positionWorld,u.vertexNormalsWorld[0],P),p(ga,u.v2.positionWorld,u.vertexNormalsWorld[1],fa),p(ga,u.v4.positionWorld,u.vertexNormalsWorld[3],aa),p(ga,u.v3.positionWorld,u.vertexNormalsWorld[2],ja),ma=Wa(P,fa,aa,ja),A(N,m,U,T,Z,ha),Ta(N,m,U,T,Z,ha,0,0,1,0,0,1,ma),A(V,ca,W,R,ia,da),Ta(V,ca,W,R,ia,da,1,0,1,1,0,1,ma)):(qa.r=oa.r,qa.g=oa.g,qa.b=
|
|
|
|
+oa.b,p(ga,u.centroidWorld,u.normalWorld,qa),$.r=Math.max(0,Math.min(n.color.r*qa.r,1)),$.g=Math.max(0,Math.min(n.color.g*qa.g,1)),$.b=Math.max(0,Math.min(n.color.b*qa.b,1)),F(N,m,U,T,W,R,Z,ha),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($)):(F(N,m,U,T,W,R,Z,ha),n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color));else if(n instanceof THREE.MeshNormalMaterial)$.r=Ua(u.normalWorld.x),$.g=Ua(u.normalWorld.y),$.b=Ua(u.normalWorld.z),
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|
|
|
+F(N,m,U,T,W,R,Z,ha),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($);else if(n instanceof THREE.MeshDepthMaterial)Y=t.near,Q=t.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,Y,Q),fa.r=fa.g=fa.b=1-Oa(f.positionScreen.z,Y,Q),aa.r=aa.g=aa.b=1-Oa(g.positionScreen.z,Y,Q),ja.r=ja.g=ja.b=1-Oa(h.positionScreen.z,Y,Q),ma=Wa(P,fa,aa,ja),A(N,m,U,T,Z,ha),Ta(N,m,U,T,Z,ha,0,0,1,0,0,1,ma),A(V,ca,W,R,ia,da),Ta(V,ca,W,R,ia,da,1,0,1,1,0,1,ma)}function A(b,c,e,f,h,g){u.beginPath();u.moveTo(b,
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|
|
|
+c);u.lineTo(e,f);u.lineTo(h,g);u.lineTo(b,c);u.closePath()}function F(b,c,e,f,h,g,j,k){u.beginPath();u.moveTo(b,c);u.lineTo(e,f);u.lineTo(h,g);u.lineTo(j,k);u.lineTo(b,c);u.closePath()}function La(b,c,e,h){if(I!=c)u.lineWidth=I=c;if(H!=e)u.lineCap=H=e;if(G!=h)u.lineJoin=G=h;f(b.getContextStyle());u.stroke();ta.inflate(c*2)}function Ma(b){g(b.getContextStyle());u.fill()}function Za(b,c,e,f,h,j,k,m,n,t,o,p,ga){if(ga.image.width!=0){if(ga.needsUpdate==!0||la[ga.id]==void 0){var v=ga.wrapS==THREE.RepeatWrapping,
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|
|
|
+Ba=ga.wrapT==THREE.RepeatWrapping;la[ga.id]=u.createPattern(ga.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ga.needsUpdate=!1}g(la[ga.id]);var v=ga.offset.x/ga.repeat.x,Ba=ga.offset.y/ga.repeat.y,x=(ga.image.width-1)*ga.repeat.x,ga=(ga.image.height-1)*ga.repeat.y,k=(k+v)*x,m=(m+Ba)*ga,n=(n+v)*x,t=(t+Ba)*ga,o=(o+v)*x,p=(p+Ba)*ga;e-=b;f-=c;h-=b;j-=c;n-=k;t-=m;o-=k;p-=m;v=1/(n*p-o*t);ga=(p*e-t*h)*v;t=(p*f-t*j)*v;e=(n*h-o*e)*v;f=(n*j-o*f)*v;b=b-ga*k-e*m;c=c-t*k-f*m;u.save();u.transform(ga,
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|
|
|
+t,e,f,b,c);u.fill();u.restore()}}function Ta(b,c,e,f,h,g,j,k,m,n,t,o,p){var ga,v;ga=p.width-1;v=p.height-1;j*=ga;k*=v;m*=ga;n*=v;t*=ga;o*=v;e-=b;f-=c;h-=b;g-=c;m-=j;n-=k;t-=j;o-=k;v=1/(m*o-t*n);ga=(o*e-n*h)*v;n=(o*f-n*g)*v;e=(m*h-t*e)*v;f=(m*g-t*f)*v;b=b-ga*j-e*k;c=c-n*j-f*k;u.save();u.transform(ga,n,e,f,b,c);u.clip();u.drawImage(p,0,0);u.restore()}function Wa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),m=~~(e.r*255),n=~~(e.g*255),e=~~(e.b*255),
|
|
|
|
+t=~~(f.r*255),o=~~(f.g*255),f=~~(f.b*255);Aa[0]=h<0?0:h>255?255:h;Aa[1]=g<0?0:g>255?255:g;Aa[2]=b<0?0:b>255?255:b;Aa[4]=j<0?0:j>255?255:j;Aa[5]=k<0?0:k>255?255:k;Aa[6]=c<0?0:c>255?255:c;Aa[8]=m<0?0:m>255?255:m;Aa[9]=n<0?0:n>255?255:n;Aa[10]=e<0?0:e>255?255:e;Aa[12]=t<0?0:t>255?255:t;Aa[13]=o<0?0:o>255?255:o;Aa[14]=f<0?0:f>255?255:f;ga.putImageData(Ya,0,0);Va.drawImage(za,0,0);return Ba}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Ua(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Na(b,
|
|
|
|
+c){var e=c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Xa,$a,pa,Ca,E,z,S,wa;this.autoClear?this.clear():u.setTransform(1,0,0,-1,n,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,t,this.sortElements);(Ea=b.lights.length>0)&&o(b);Xa=0;for($a=h.length;Xa<$a;Xa++){pa=h[Xa];ta.empty();if(pa instanceof THREE.RenderableParticle){L=pa;L.x*=n;L.y*=v;Ca=0;for(E=pa.materials.length;Ca<E;)wa=pa.materials[Ca++],wa.opacity!=0&&x(L,pa,wa,b)}else if(pa instanceof
|
|
|
|
+THREE.RenderableLine){if(L=pa.v1,D=pa.v2,L.positionScreen.x*=n,L.positionScreen.y*=v,D.positionScreen.x*=n,D.positionScreen.y*=v,ta.addPoint(L.positionScreen.x,L.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ya.instersects(ta)){Ca=0;for(E=pa.materials.length;Ca<E;)wa=pa.materials[Ca++],wa.opacity!=0&&w(L,D,pa,wa,b)}}else if(pa instanceof THREE.RenderableFace3){if(L=pa.v1,D=pa.v2,C=pa.v3,L.positionScreen.x*=n,L.positionScreen.y*=v,D.positionScreen.x*=n,D.positionScreen.y*=v,
|
|
|
|
+C.positionScreen.x*=n,C.positionScreen.y*=v,pa.overdraw&&(Na(L.positionScreen,D.positionScreen),Na(D.positionScreen,C.positionScreen),Na(C.positionScreen,L.positionScreen)),ta.add3Points(L.positionScreen.x,L.positionScreen.y,D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y),ya.instersects(ta)){Ca=0;for(E=pa.meshMaterials.length;Ca<E;)if(wa=pa.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(S=pa.faceMaterials.length;z<S;)(wa=pa.faceMaterials[z++])&&wa.opacity!=
|
|
|
|
+0&&B(L,D,C,0,1,2,pa,wa,b)}else wa.opacity!=0&&B(L,D,C,0,1,2,pa,wa,b)}}else if(pa instanceof THREE.RenderableFace4&&(L=pa.v1,D=pa.v2,C=pa.v3,X=pa.v4,L.positionScreen.x*=n,L.positionScreen.y*=v,D.positionScreen.x*=n,D.positionScreen.y*=v,C.positionScreen.x*=n,C.positionScreen.y*=v,X.positionScreen.x*=n,X.positionScreen.y*=v,J.positionScreen.copy(D.positionScreen),K.positionScreen.copy(X.positionScreen),pa.overdraw&&(Na(L.positionScreen,D.positionScreen),Na(D.positionScreen,X.positionScreen),Na(X.positionScreen,
|
|
L.positionScreen),Na(C.positionScreen,J.positionScreen),Na(C.positionScreen,K.positionScreen)),ta.addPoint(L.positionScreen.x,L.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ta.addPoint(C.positionScreen.x,C.positionScreen.y),ta.addPoint(X.positionScreen.x,X.positionScreen.y),ya.instersects(ta))){Ca=0;for(E=pa.meshMaterials.length;Ca<E;)if(wa=pa.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(S=pa.faceMaterials.length;z<S;)(wa=pa.faceMaterials[z++])&&wa.opacity!=
|
|
L.positionScreen),Na(C.positionScreen,J.positionScreen),Na(C.positionScreen,K.positionScreen)),ta.addPoint(L.positionScreen.x,L.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ta.addPoint(C.positionScreen.x,C.positionScreen.y),ta.addPoint(X.positionScreen.x,X.positionScreen.y),ya.instersects(ta))){Ca=0;for(E=pa.meshMaterials.length;Ca<E;)if(wa=pa.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(S=pa.faceMaterials.length;z<S;)(wa=pa.faceMaterials[z++])&&wa.opacity!=
|
|
-0&&y(L,D,C,X,J,K,pa,wa,b)}else wa.opacity!=0&&y(L,D,C,X,J,K,pa,wa,b)}ea.addRectangle(ta)}n.setTransform(1,0,0,1,0,0)}};
|
|
|
|
-THREE.SVGRenderer=function(){function b(b,c,e){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=c.normalWorld.dot(g.position)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(X.sub(g.position,c.centroidWorld),X.normalize(),j=c.normalWorld.dot(X)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,o,n){j.data.vertices+=3;j.data.faces++;N=f(m++);N.setAttribute("d",
|
|
|
|
-"M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?I.copy(o.color):o instanceof THREE.MeshLambertMaterial?A?(H.r=G.r,H.g=G.g,H.b=G.b,b(n,k,H),I.r=Math.max(0,Math.min(o.color.r*H.r,1)),I.g=Math.max(0,Math.min(o.color.g*H.g,1)),I.b=Math.max(0,Math.min(o.color.b*H.b,1))):I.copy(o.color):o instanceof THREE.MeshDepthMaterial?(C=1-o.__2near/(o.__farPlusNear-k.z*o.__farMinusNear),
|
|
|
|
-I.setRGB(C,C,C)):o instanceof THREE.MeshNormalMaterial&&I.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));o.wireframe?N.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):N.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+o.opacity);t.appendChild(N)}function e(c,e,h,k,o,n,u){j.data.vertices+=4;j.data.faces++;
|
|
|
|
-N=f(m++);N.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.copy(n.color):n instanceof THREE.MeshLambertMaterial?A?(H.r=G.r,H.g=G.g,H.b=G.b,b(u,o,H),I.r=Math.max(0,Math.min(n.color.r*H.r,1)),I.g=Math.max(0,Math.min(n.color.g*H.g,1)),I.b=Math.max(0,Math.min(n.color.b*H.b,1))):I.copy(n.color):n instanceof
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|
|
|
-THREE.MeshDepthMaterial?(C=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear),I.setRGB(C,C,C)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(g(o.normalWorld.x),g(o.normalWorld.y),g(o.normalWorld.z));n.wireframe?N.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):N.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+
|
|
|
|
-n.opacity);t.appendChild(N)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),T==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,u,v,n,x,w,B,y=new THREE.Rectangle,F=new THREE.Rectangle,A=!1,I=new THREE.Color(16777215),H=new THREE.Color(16777215),G=new THREE.Color(0),L=new THREE.Color(0),
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|
|
-D=new THREE.Color(0),C,X=new THREE.Vector3,J=[],K=[],N,m,U,T=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":T=1;break;case "low":T=0}};this.setSize=function(b,c){o=b;p=c;u=o/2;v=p/2;t.setAttribute("viewBox",-u+" "+-v+" "+o+" "+p);t.setAttribute("width",o);t.setAttribute("height",p);y.set(-u,-v,u,v)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=
|
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|
|
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|
+0&&y(L,D,C,X,J,K,pa,wa,b)}else wa.opacity!=0&&y(L,D,C,X,J,K,pa,wa,b)}ea.addRectangle(ta)}u.setTransform(1,0,0,1,0,0)}};
|
|
|
|
+THREE.SVGRenderer=function(){function b(b,c,e){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=c.normalWorld.dot(g.position)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(X.sub(g.position,c.centroidWorld),X.normalize(),j=c.normalWorld.dot(X)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,n,o){j.data.vertices+=3;j.data.faces++;N=f(m++);N.setAttribute("d",
|
|
|
|
+"M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.copy(n.color):n instanceof THREE.MeshLambertMaterial?A?(H.r=G.r,H.g=G.g,H.b=G.b,b(o,k,H),I.r=Math.max(0,Math.min(n.color.r*H.r,1)),I.g=Math.max(0,Math.min(n.color.g*H.g,1)),I.b=Math.max(0,Math.min(n.color.b*H.b,1))):I.copy(n.color):n instanceof THREE.MeshDepthMaterial?(C=1-n.__2near/(n.__farPlusNear-k.z*n.__farMinusNear),
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|
|
+I.setRGB(C,C,C)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));n.wireframe?N.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):N.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(N)}function e(c,e,h,k,n,o,u){j.data.vertices+=4;j.data.faces++;
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|
|
|
+N=f(m++);N.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?I.copy(o.color):o instanceof THREE.MeshLambertMaterial?A?(H.r=G.r,H.g=G.g,H.b=G.b,b(u,n,H),I.r=Math.max(0,Math.min(o.color.r*H.r,1)),I.g=Math.max(0,Math.min(o.color.g*H.g,1)),I.b=Math.max(0,Math.min(o.color.b*H.b,1))):I.copy(o.color):o instanceof
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|
+THREE.MeshDepthMaterial?(C=1-o.__2near/(o.__farPlusNear-n.z*o.__farMinusNear),I.setRGB(C,C,C)):o instanceof THREE.MeshNormalMaterial&&I.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));o.wireframe?N.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):N.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+
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|
+o.opacity);t.appendChild(N)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),T==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,n,v,u,x,w,B,y=new THREE.Rectangle,F=new THREE.Rectangle,A=!1,I=new THREE.Color(16777215),H=new THREE.Color(16777215),G=new THREE.Color(0),L=new THREE.Color(0),
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|
+D=new THREE.Color(0),C,X=new THREE.Vector3,J=[],K=[],N,m,U,T=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":T=1;break;case "low":T=0}};this.setSize=function(b,c){o=b;p=c;n=o/2;v=p/2;t.setAttribute("viewBox",-n+" "+-v+" "+o+" "+p);t.setAttribute("width",o);t.setAttribute("height",p);y.set(-n,-v,n,v)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=
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function(b,f){var g,o,p,I,H,J,C,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);U=m=0;if(A=b.lights.length>0){C=b.lights;G.setRGB(0,0,0);L.setRGB(0,0,0);D.setRGB(0,0,0);g=0;for(o=C.length;g<o;g++)p=C[g],I=p.color,p instanceof THREE.AmbientLight?(G.r+=I.r,G.g+=I.g,G.b+=I.b):p instanceof THREE.DirectionalLight?(L.r+=I.r,L.g+=I.g,L.b+=I.b):p instanceof THREE.PointLight&&(D.r+=I.r,D.g+=I.g,D.b+=I.b)}g=0;for(o=h.length;g<o;g++)if(C=h[g],F.empty(),
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function(b,f){var g,o,p,I,H,J,C,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);U=m=0;if(A=b.lights.length>0){C=b.lights;G.setRGB(0,0,0);L.setRGB(0,0,0);D.setRGB(0,0,0);g=0;for(o=C.length;g<o;g++)p=C[g],I=p.color,p instanceof THREE.AmbientLight?(G.r+=I.r,G.g+=I.g,G.b+=I.b):p instanceof THREE.DirectionalLight?(L.r+=I.r,L.g+=I.g,L.b+=I.b):p instanceof THREE.PointLight&&(D.r+=I.r,D.g+=I.g,D.b+=I.b)}g=0;for(o=h.length;g<o;g++)if(C=h[g],F.empty(),
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-C instanceof THREE.RenderableParticle){n=C;n.x*=u;n.y*=-v;p=0;for(I=C.materials.length;p<I;)p++}else if(C instanceof THREE.RenderableLine){if(n=C.v1,x=C.v2,n.positionScreen.x*=u,n.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,F.addPoint(n.positionScreen.x,n.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),y.instersects(F)){p=0;for(I=C.materials.length;p<I;)if((P=C.materials[p++])&&P.opacity!=0){H=n;J=x;var fa=U++;K[fa]==null&&(K[fa]=document.createElementNS("http://www.w3.org/2000/svg",
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+C instanceof THREE.RenderableParticle){u=C;u.x*=n;u.y*=-v;p=0;for(I=C.materials.length;p<I;)p++}else if(C instanceof THREE.RenderableLine){if(u=C.v1,x=C.v2,u.positionScreen.x*=n,u.positionScreen.y*=-v,x.positionScreen.x*=n,x.positionScreen.y*=-v,F.addPoint(u.positionScreen.x,u.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),y.instersects(F)){p=0;for(I=C.materials.length;p<I;)if((P=C.materials[p++])&&P.opacity!=0){H=u;J=x;var fa=U++;K[fa]==null&&(K[fa]=document.createElementNS("http://www.w3.org/2000/svg",
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"line"),T==0&&K[fa].setAttribute("shape-rendering","crispEdges"));N=K[fa];N.setAttribute("x1",H.positionScreen.x);N.setAttribute("y1",H.positionScreen.y);N.setAttribute("x2",J.positionScreen.x);N.setAttribute("y2",J.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(N.setAttribute("style","fill: none; stroke: "+P.color.getContextStyle()+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),t.appendChild(N))}}}else if(C instanceof
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"line"),T==0&&K[fa].setAttribute("shape-rendering","crispEdges"));N=K[fa];N.setAttribute("x1",H.positionScreen.x);N.setAttribute("y1",H.positionScreen.y);N.setAttribute("x2",J.positionScreen.x);N.setAttribute("y2",J.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(N.setAttribute("style","fill: none; stroke: "+P.color.getContextStyle()+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),t.appendChild(N))}}}else if(C instanceof
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-THREE.RenderableFace3){if(n=C.v1,x=C.v2,w=C.v3,n.positionScreen.x*=u,n.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,F.addPoint(n.positionScreen.x,n.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),y.instersects(F)){p=0;for(I=C.meshMaterials.length;p<I;)if(P=C.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){H=0;for(J=C.faceMaterials.length;H<J;)(P=C.faceMaterials[H++])&&
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-P.opacity!=0&&c(n,x,w,C,P,b)}else P&&P.opacity!=0&&c(n,x,w,C,P,b)}}else if(C instanceof THREE.RenderableFace4&&(n=C.v1,x=C.v2,w=C.v3,B=C.v4,n.positionScreen.x*=u,n.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,B.positionScreen.x*=u,B.positionScreen.y*=-v,F.addPoint(n.positionScreen.x,n.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(B.positionScreen.x,B.positionScreen.y),
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-y.instersects(F))){p=0;for(I=C.meshMaterials.length;p<I;)if(P=C.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){H=0;for(J=C.faceMaterials.length;H<J;)(P=C.faceMaterials[H++])&&P.opacity!=0&&e(n,x,w,B,C,P,b)}else P&&P.opacity!=0&&e(n,x,w,B,C,P,b)}}};
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+THREE.RenderableFace3){if(u=C.v1,x=C.v2,w=C.v3,u.positionScreen.x*=n,u.positionScreen.y*=-v,x.positionScreen.x*=n,x.positionScreen.y*=-v,w.positionScreen.x*=n,w.positionScreen.y*=-v,F.addPoint(u.positionScreen.x,u.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),y.instersects(F)){p=0;for(I=C.meshMaterials.length;p<I;)if(P=C.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){H=0;for(J=C.faceMaterials.length;H<J;)(P=C.faceMaterials[H++])&&
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+P.opacity!=0&&c(u,x,w,C,P,b)}else P&&P.opacity!=0&&c(u,x,w,C,P,b)}}else if(C instanceof THREE.RenderableFace4&&(u=C.v1,x=C.v2,w=C.v3,B=C.v4,u.positionScreen.x*=n,u.positionScreen.y*=-v,x.positionScreen.x*=n,x.positionScreen.y*=-v,w.positionScreen.x*=n,w.positionScreen.y*=-v,B.positionScreen.x*=n,B.positionScreen.y*=-v,F.addPoint(u.positionScreen.x,u.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(B.positionScreen.x,B.positionScreen.y),
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+y.instersects(F))){p=0;for(I=C.meshMaterials.length;p<I;)if(P=C.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){H=0;for(J=C.faceMaterials.length;H<J;)(P=C.faceMaterials[H++])&&P.opacity!=0&&e(u,x,w,B,C,P,b)}else P&&P.opacity!=0&&e(u,x,w,B,C,P,b)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
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@@ -216,14 +216,14 @@ THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderCh
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|
"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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|
"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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|
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(b,c,e){var f,h,g,j=b.vertices,k=j.length,o=b.colors,n=o.length,t=b.__vertexArray,u=b.__colorArray,p=b.__sortArray,v=b.__dirtyVertices,x=b.__dirtyColors,B=b.__webglCustomAttributes,w,y;if(B)for(w in B)B[w].offset=0;if(e.sortParticles){Y.multiplySelf(e.matrixWorld);for(f=0;f<k;f++)h=j[f].position,ka.copy(h),Y.multiplyVector3(ka),p[f]=[ka.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;
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-for(f=0;f<n;f++)g=f*3,color=o[p[f][1]],u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(B)for(w in B){f=B[w];o=f.value.length;for(g=0;g<o;g++){index=p[g][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[n]=y.x,f.array[n+1]=y.y):f.size===3?f.type==="c"?(f.array[n]=y.r,f.array[n+1]=y.g,f.array[n+2]=y.b):(f.array[n]=y.x,f.array[n+1]=y.y,f.array[n+2]=y.z):(f.array[n]=
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-y.x,f.array[n+1]=y.y,f.array[n+2]=y.z,f.array[n+3]=y.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<k;f++)h=j[f].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;if(x)for(f=0;f<n;f++)color=o[f],g=f*3,u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(B)for(w in B)if(f=B[w],f.__original.needsUpdate){o=f.value.length;for(g=0;g<o;g++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[g];f.size===2?(f.array[n]=
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|
-y.x,f.array[n+1]=y.y):f.size===3?f.type==="c"?(f.array[n]=y.r,f.array[n+1]=y.g,f.array[n+2]=y.b):(f.array[n]=y.x,f.array[n+1]=y.y,f.array[n+2]=y.z):(f.array[n]=y.x,f.array[n+1]=y.y,f.array[n+2]=y.z,f.array[n+3]=y.w)}f.offset+=f.size}}}if(v||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,t,c);if(x||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,u,c);if(B)for(w in B)if(f=B[w],f.__original.needsUpdate||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,
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|
+THREE.WebGLRenderer=function(b){function c(b,c,e){var f,h,g,j=b.vertices,k=j.length,n=b.colors,o=n.length,t=b.__vertexArray,u=b.__colorArray,p=b.__sortArray,v=b.__dirtyVertices,x=b.__dirtyColors,w=b.__webglCustomAttributes,B,y;if(w)for(B in w)w[B].offset=0;if(e.sortParticles){Y.multiplySelf(e.matrixWorld);for(f=0;f<k;f++)h=j[f].position,ka.copy(h),Y.multiplyVector3(ka),p[f]=[ka.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;
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|
+for(f=0;f<o;f++)g=f*3,color=n[p[f][1]],u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(B in w){f=w[B];n=f.value.length;for(g=0;g<n;g++){index=p[g][1];o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[o]=y.x,f.array[o+1]=y.y):f.size===3?f.type==="c"?(f.array[o]=y.r,f.array[o+1]=y.g,f.array[o+2]=y.b):(f.array[o]=y.x,f.array[o+1]=y.y,f.array[o+2]=y.z):(f.array[o]=
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|
+y.x,f.array[o+1]=y.y,f.array[o+2]=y.z,f.array[o+3]=y.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<k;f++)h=j[f].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;if(x)for(f=0;f<o;f++)color=n[f],g=f*3,u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(B in w)if(f=w[B],f.__original.needsUpdate){n=f.value.length;for(g=0;g<n;g++){o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[g];f.size===2?(f.array[o]=
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+y.x,f.array[o+1]=y.y):f.size===3?f.type==="c"?(f.array[o]=y.r,f.array[o+1]=y.g,f.array[o+2]=y.b):(f.array[o]=y.x,f.array[o+1]=y.y,f.array[o+2]=y.z):(f.array[o]=y.x,f.array[o+1]=y.y,f.array[o+2]=y.z,f.array[o+3]=y.w)}f.offset+=f.size}}}if(v||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,t,c);if(x||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,u,c);if(w)for(B in w)if(f=w[B],f.__original.needsUpdate||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,
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f.buffer),m.bufferData(m.ARRAY_BUFFER,f.array,c)}function e(b,c,e,f,g){f.program||N.initMaterial(f,c,e,g);if(f.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets);for(var h=0,j=N.maxMorphTargets;h<j;h++)g.__webglMorphTargetInfluences[h]=0}var h=f.program,j=h.uniforms,k=f.uniforms;h!=T&&(m.useProgram(h),T=h);m.uniformMatrix4fv(j.projectionMatrix,!1,Q);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof
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f.buffer),m.bufferData(m.ARRAY_BUFFER,f.array,c)}function e(b,c,e,f,g){f.program||N.initMaterial(f,c,e,g);if(f.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets);for(var h=0,j=N.maxMorphTargets;h<j;h++)g.__webglMorphTargetInfluences[h]=0}var h=f.program,j=h.uniforms,k=f.uniforms;h!=T&&(m.useProgram(h),T=h);m.uniformMatrix4fv(j.projectionMatrix,!1,Q);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof
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-THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(k.fogColor.value=e.color,e instanceof THREE.Fog)k.fogNear.value=e.near,k.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)k.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,o,t,u=0,p=0,v=0,x,y,B,w=na,A=w.directional.colors,F=w.directional.positions,I=w.point.colors,Y=w.point.positions,G=w.point.distances,
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-H=0,C=0,e=o=B=0;for(n=c.length;e<n;e++)if(o=c[e],t=o.color,x=o.position,y=o.intensity,B=o.distance,o instanceof THREE.AmbientLight)u+=t.r,p+=t.g,v+=t.b;else if(o instanceof THREE.DirectionalLight)B=H*3,A[B]=t.r*y,A[B+1]=t.g*y,A[B+2]=t.b*y,F[B]=x.x,F[B+1]=x.y,F[B+2]=x.z,H+=1;else if(o instanceof THREE.SpotLight)B=H*3,A[B]=t.r*y,A[B+1]=t.g*y,A[B+2]=t.b*y,t=1/x.length(),F[B]=x.x*t,F[B+1]=x.y*t,F[B+2]=x.z*t,H+=1;else if(o instanceof THREE.PointLight)o=C*3,I[o]=t.r*y,I[o+1]=t.g*y,I[o+2]=t.b*y,Y[o]=x.x,
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-Y[o+1]=x.y,Y[o+2]=x.z,G[C]=B,C+=1;for(e=H*3;e<A.length;e++)A[e]=0;for(e=C*3;e<I.length;e++)I[e]=0;w.point.length=C;w.directional.length=H;w.ambient[0]=u;w.ambient[1]=p;w.ambient[2]=v;c=na;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
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+THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(k.fogColor.value=e.color,e instanceof THREE.Fog)k.fogNear.value=e.near,k.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)k.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,o,t,u=0,p=0,v=0,x,y,w,B=na,A=B.directional.colors,F=B.directional.positions,I=B.point.colors,Y=B.point.positions,G=B.point.distances,
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+H=0,C=0,e=o=w=0;for(n=c.length;e<n;e++)if(o=c[e],t=o.color,x=o.position,y=o.intensity,w=o.distance,o instanceof THREE.AmbientLight)u+=t.r,p+=t.g,v+=t.b;else if(o instanceof THREE.DirectionalLight)w=H*3,A[w]=t.r*y,A[w+1]=t.g*y,A[w+2]=t.b*y,F[w]=x.x,F[w+1]=x.y,F[w+2]=x.z,H+=1;else if(o instanceof THREE.SpotLight)w=H*3,A[w]=t.r*y,A[w+1]=t.g*y,A[w+2]=t.b*y,t=1/x.length(),F[w]=x.x*t,F[w+1]=x.y*t,F[w+2]=x.z*t,H+=1;else if(o instanceof THREE.PointLight)o=C*3,I[o]=t.r*y,I[o+1]=t.g*y,I[o+2]=t.b*y,Y[o]=x.x,
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|
+Y[o+1]=x.y,Y[o+2]=x.z,G[C]=w,C+=1;for(e=H*3;e<A.length;e++)A[e]=0;for(e=C*3;e<I.length;e++)I[e]=0;B.point.length=C;B.directional.length=H;B.ambient[0]=u;B.ambient[1]=p;B.ambient[2]=v;c=na;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
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c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
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c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
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THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ua.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
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THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ua.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
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f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(g.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<ta.length;c++)k.shadowMatrix.value[c]=ta[c],k.shadowMap.texture[c]=N.shadowMap[c];k.shadowDarkness.value=N.shadowMapDarkness;k.shadowBias.value=N.shadowMapBias}for(var J in k)if(n=h.uniforms[J])if(e=k[J],u=e.type,c=e.value,u=="i")m.uniform1i(n,c);else if(u=="f")m.uniform1f(n,c);else if(u=="v2")m.uniform2f(n,c.x,c.y);else if(u=="v3")m.uniform3f(n,c.x,c.y,c.z);
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f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(g.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<ta.length;c++)k.shadowMatrix.value[c]=ta[c],k.shadowMap.texture[c]=N.shadowMap[c];k.shadowDarkness.value=N.shadowMapDarkness;k.shadowBias.value=N.shadowMapBias}for(var J in k)if(n=h.uniforms[J])if(e=k[J],u=e.type,c=e.value,u=="i")m.uniform1i(n,c);else if(u=="f")m.uniform1f(n,c);else if(u=="v2")m.uniform2f(n,c.x,c.y);else if(u=="v3")m.uniform3f(n,c.x,c.y,c.z);
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@@ -242,15 +242,15 @@ THREE.Line?(j=j.type==THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(g.linewid
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(m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,b.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(b.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,j,k,n,o,u,t,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],h=e[p+1],g=e[p+2],j=e[p+3],n=e[p+4],u=e[p+5],k=e[p+6],o=e[p+7],t=e[p+8],f=(f+j+k)/3,h=(h+n+o)/3,g=(g+u+t)/3,e[p]=
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(m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,b.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(b.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,j,k,n,o,u,t,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],h=e[p+1],g=e[p+2],j=e[p+3],n=e[p+4],u=e[p+5],k=e[p+6],o=e[p+7],t=e[p+8],f=(f+j+k)/3,h=(h+n+o)/3,g=(g+u+t)/3,e[p]=
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f,e[p+1]=h,e[p+2]=g,e[p+3]=f,e[p+4]=h,e[p+5]=g,e[p+6]=f,e[p+7]=h,e[p+8]=g}m.bufferData(m.ARRAY_BUFFER,b.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(c.attributes.normal);m.vertexAttribPointer(c.attributes.normal,3,m.FLOAT,!1,0,0)}m.drawArrays(m.TRIANGLES,0,b.count);b.count=0}function j(b){if(Z!=b.doubleSided)b.doubleSided?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Z=b.doubleSided;if(ha!=b.flipSided)b.flipSided?m.frontFace(m.CW):m.frontFace(m.CCW),ha=b.flipSided}function h(b){ca!=b&&(b?
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|
f,e[p+1]=h,e[p+2]=g,e[p+3]=f,e[p+4]=h,e[p+5]=g,e[p+6]=f,e[p+7]=h,e[p+8]=g}m.bufferData(m.ARRAY_BUFFER,b.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(c.attributes.normal);m.vertexAttribPointer(c.attributes.normal,3,m.FLOAT,!1,0,0)}m.drawArrays(m.TRIANGLES,0,b.count);b.count=0}function j(b){if(Z!=b.doubleSided)b.doubleSided?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Z=b.doubleSided;if(ha!=b.flipSided)b.flipSided?m.frontFace(m.CW):m.frontFace(m.CCW),ha=b.flipSided}function h(b){ca!=b&&(b?
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|
m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ca=b)}function k(b,c,e){ia!=b&&(b?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ia=b);if(b&&(da!=c||$!=e))m.polygonOffset(c,e),da=c,$=e}function t(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-
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m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ca=b)}function k(b,c,e){ia!=b&&(b?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ia=b);if(b&&(da!=c||$!=e))m.polygonOffset(c,e),da=c,$=e}function t(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-
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-b.n34);la[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=la[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function o(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=la[f].x*c.n14+la[f].y*c.n24+la[f].z*c.n34+la[f].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function u(b){var c,e,f=b.object,h=b.opaque,g=b.transparent;g.count=0;b=h.count=0;for(c=f.materials.length;b<
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-c;b++)e=f.materials[b],e.transparent?p(g,e):p(h,e)}function v(b){var c,e,f,h,g=b.object,j=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=g.materials.length;b<f;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<e;c++)(h=j.materials[c])&&(h.transparent?p(m,h):p(k,h))}else(h=c)&&(h.transparent?p(m,h):p(k,h))}function n(b,c){return c.z-b.z}function x(b,c){var k,n,u,p=0,v,x,y,w,A=b.lights;ea||(ea=new THREE.Camera(N.shadowCameraFov,c.aspect,N.shadowCameraNear,
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|
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|
+b.n34);la[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=la[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function o(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=la[f].x*c.n14+la[f].y*c.n24+la[f].z*c.n34+la[f].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,e,f=b.object,h=b.opaque,g=b.transparent;g.count=0;b=h.count=0;for(c=f.materials.length;b<
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|
+c;b++)e=f.materials[b],e.transparent?p(g,e):p(h,e)}function v(b){var c,e,f,h,g=b.object,j=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=g.materials.length;b<f;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<e;c++)(h=j.materials[c])&&(h.transparent?p(m,h):p(k,h))}else(h=c)&&(h.transparent?p(m,h):p(k,h))}function u(b,c){return c.z-b.z}function x(b,c){var k,n,u,p=0,v,x,w,y,A=b.lights;ea||(ea=new THREE.Camera(N.shadowCameraFov,c.aspect,N.shadowCameraNear,
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|
N.shadowCameraFar));k=0;for(n=A.length;k<n;k++)if(u=A[k],u instanceof THREE.SpotLight&&u.castShadow){N.shadowMap[p]||(N.shadowMap[p]=new THREE.WebGLRenderTarget(N.shadowMapWidth,N.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ta[p]||(ta[p]=new THREE.Matrix4);v=N.shadowMap[p];x=ta[p];ea.position.copy(u.position);ea.target.position.copy(u.target.position);ea.update(void 0,!0);b.update(void 0,!1,ea);x.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,
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|
N.shadowCameraFar));k=0;for(n=A.length;k<n;k++)if(u=A[k],u instanceof THREE.SpotLight&&u.castShadow){N.shadowMap[p]||(N.shadowMap[p]=new THREE.WebGLRenderTarget(N.shadowMapWidth,N.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ta[p]||(ta[p]=new THREE.Matrix4);v=N.shadowMap[p];x=ta[p];ea.position.copy(u.position);ea.target.position.copy(u.target.position);ea.update(void 0,!0);b.update(void 0,!1,ea);x.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,
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|
-0,1);x.multiplySelf(ea.projectionMatrix);x.multiplySelf(ea.matrixWorldInverse);ea.matrixWorldInverse.flattenToArray(ma);ea.projectionMatrix.flattenToArray(Q);Y.multiply(ea.projectionMatrix,ea.matrixWorldInverse);t(Y);N.initWebGLObjects(b);C(v);m.clearColor(1,1,1,1);N.clear();m.clearColor(va.r,va.g,va.b,ya);x=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)y=b.__webglObjects[v],w=y.object,w.visible&&w.castShadow?!(w instanceof THREE.Mesh)||o(w)?(w.matrixWorld.flattenToArray(w._objectMatrixArray),
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-B(w,ea,!1),y.render=!0):y.render=!1:y.render=!1;h(!0);G(THREE.NormalBlending);for(v=0;v<x;v++)if(y=b.__webglObjects[v],y.render)w=y.object,buffer=y.buffer,j(w),y=w.customDepthMaterial?w.customDepthMaterial:w.geometry.morphTargets.length?oa:qa,f(ea,A,null,y,buffer,w);for(v=0;v<u;v++)y=b.__webglObjectsImmediate[v],w=y.object,w.visible&&w.castShadow&&(w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray),B(w,ea,!1),j(w),program=e(ea,A,null,qa,w),w.render(function(b){g(b,program,qa.shading)}));
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-p++}}function w(b,c){var e,f,h;e=M.attributes;var g=M.uniforms,j=ja/aa,k,o=[],u=aa*0.5,t=ja*0.5,p=!0;m.useProgram(M.program);T=M.program;ca=V=-1;za||(m.enableVertexAttribArray(M.attributes.position),m.enableVertexAttribArray(M.attributes.uv),za=!0);m.disable(m.CULL_FACE);m.enable(m.BLEND);m.depthMask(!0);m.bindBuffer(m.ARRAY_BUFFER,M.vertexBuffer);m.vertexAttribPointer(e.position,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(e.uv,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,M.elementBuffer);
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-m.uniformMatrix4fv(g.projectionMatrix,!1,Q);m.activeTexture(m.TEXTURE0);m.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(n);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(m.uniform1i(g.useScreenCoordinates,
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-1),m.uniform3f(g.screenPosition,(h.position.x-u)/u,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(m.uniform1i(g.useScreenCoordinates,0),m.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),m.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?ja:1),o[0]=k*j*h.scale.x,o[1]=k*h.scale.y,m.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),m.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),m.uniform2f(g.alignment,h.alignment.x,h.alignment.y),
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|
-m.uniform1f(g.opacity,h.opacity),m.uniform1f(g.rotation,h.rotation),m.uniform2fv(g.scale,o),h.mergeWith3D&&!p?(m.enable(m.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(m.disable(m.DEPTH_TEST),p=!1),G(h.blending),D(h.map,0),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0));m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(R)}function B(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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|
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|
+0,1);x.multiplySelf(ea.projectionMatrix);x.multiplySelf(ea.matrixWorldInverse);ea.matrixWorldInverse.flattenToArray(ma);ea.projectionMatrix.flattenToArray(Q);Y.multiply(ea.projectionMatrix,ea.matrixWorldInverse);t(Y);N.initWebGLObjects(b);C(v);m.clearColor(1,1,1,1);N.clear();m.clearColor(va.r,va.g,va.b,ya);x=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)w=b.__webglObjects[v],y=w.object,y.visible&&y.castShadow?!(y instanceof THREE.Mesh)||o(y)?(y.matrixWorld.flattenToArray(y._objectMatrixArray),
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|
+B(y,ea,!1),w.render=!0):w.render=!1:w.render=!1;h(!0);G(THREE.NormalBlending);for(v=0;v<x;v++)if(w=b.__webglObjects[v],w.render)y=w.object,buffer=w.buffer,j(y),w=y.customDepthMaterial?y.customDepthMaterial:y.geometry.morphTargets.length?oa:qa,f(ea,A,null,w,buffer,y);for(v=0;v<u;v++)w=b.__webglObjectsImmediate[v],y=w.object,y.visible&&y.castShadow&&(y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray),B(y,ea,!1),j(y),program=e(ea,A,null,qa,y),y.render(function(b){g(b,program,qa.shading)}));
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|
+p++}}function w(b,c){var e,f,h;e=M.attributes;var g=M.uniforms,j=ja/aa,k,n=[],o=aa*0.5,t=ja*0.5,p=!0;m.useProgram(M.program);T=M.program;ca=V=-1;za||(m.enableVertexAttribArray(M.attributes.position),m.enableVertexAttribArray(M.attributes.uv),za=!0);m.disable(m.CULL_FACE);m.enable(m.BLEND);m.depthMask(!0);m.bindBuffer(m.ARRAY_BUFFER,M.vertexBuffer);m.vertexAttribPointer(e.position,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(e.uv,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,M.elementBuffer);
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|
+m.uniformMatrix4fv(g.projectionMatrix,!1,Q);m.activeTexture(m.TEXTURE0);m.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(u);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(m.uniform1i(g.useScreenCoordinates,
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|
+1),m.uniform3f(g.screenPosition,(h.position.x-o)/o,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(m.uniform1i(g.useScreenCoordinates,0),m.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),m.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?ja:1),n[0]=k*j*h.scale.x,n[1]=k*h.scale.y,m.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),m.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),m.uniform2f(g.alignment,h.alignment.x,h.alignment.y),
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|
+m.uniform1f(g.opacity,h.opacity),m.uniform1f(g.rotation,h.rotation),m.uniform2fv(g.scale,n),h.mergeWith3D&&!p?(m.enable(m.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(m.disable(m.DEPTH_TEST),p=!1),G(h.blending),D(h.map,0),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0));m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(R)}function B(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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function y(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function F(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function A(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function I(b){function c(b){var h=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?h.push("undefined"):h.push(b[e].id);return h.join("_")}
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function y(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function F(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function A(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function I(b){function c(b){var h=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?h.push("undefined"):h.push(b[e].id);return h.join("_")}
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var e,f,h,g,j,k,m,n,o={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=c(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],
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|
var e,f,h,g,j,k,m,n,o={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=c(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],
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|
materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function H(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=V){switch(b){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,
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materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function H(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=V){switch(b){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,
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@@ -278,11 +278,11 @@ f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWi
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e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
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|
g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
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|
"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m.attachShader(v,X("fragment",g+n));m.attachShader(v,X("vertex",f+o));m.linkProgram(v);m.getProgramParameter(v,m.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(v,m.VALIDATE_STATUS)+", gl error ["+m.getError()+"]");v.uniforms=
|
|
"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m.attachShader(v,X("fragment",g+n));m.attachShader(v,X("vertex",f+o));m.linkProgram(v);m.getProgramParameter(v,m.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(v,m.VALIDATE_STATUS)+", gl error ["+m.getError()+"]");v.uniforms=
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|
-{};v.attributes={};var x,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in k)f.push(x);x=f;f=0;for(k=x.length;f<k;f++)n=x[f],v.uniforms[n]=m.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<e.maxMorphTargets;x++)f.push("morphTarget"+x);for(p in c)f.push(p);p=f;x=0;for(c=p.length;x<c;x++)e=
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|
-p[x],v.attributes[e]=m.getAttribLocation(v,e);U.push({program:v,code:j});p=v}b.program=p;p=b.program.attributes;p.position>=0&&m.enableVertexAttribArray(p.position);p.color>=0&&m.enableVertexAttribArray(p.color);p.normal>=0&&m.enableVertexAttribArray(p.normal);p.tangent>=0&&m.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(m.enableVertexAttribArray(p.skinVertexA),m.enableVertexAttribArray(p.skinVertexB),m.enableVertexAttribArray(p.skinIndex),
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|
|
|
-m.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&m.enableVertexAttribArray(p[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)x="morphTarget"+h,p[x]>=0&&(m.enableVertexAttribArray(p[x]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,y){var A,F,I,H,J,L,D,P,K=b.lights,M=b.fog;this.shadowMapEnabled&&x(b,c);N.data.vertices=0;N.data.faces=0;N.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
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|
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|
+{};v.attributes={};var y,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(y in k)f.push(y);y=f;f=0;for(k=y.length;f<k;f++)n=y[f],v.uniforms[n]=m.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(y=0;y<e.maxMorphTargets;y++)f.push("morphTarget"+y);for(p in c)f.push(p);p=f;y=0;for(c=p.length;y<c;y++)e=
|
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|
|
+p[y],v.attributes[e]=m.getAttribLocation(v,e);U.push({program:v,code:j});p=v}b.program=p;p=b.program.attributes;p.position>=0&&m.enableVertexAttribArray(p.position);p.color>=0&&m.enableVertexAttribArray(p.color);p.normal>=0&&m.enableVertexAttribArray(p.normal);p.tangent>=0&&m.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(m.enableVertexAttribArray(p.skinVertexA),m.enableVertexAttribArray(p.skinVertexB),m.enableVertexAttribArray(p.skinIndex),
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|
|
|
+m.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&m.enableVertexAttribArray(p[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)y="morphTarget"+h,p[y]>=0&&(m.enableVertexAttribArray(p[y]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,y){var A,F,I,H,J,L,D,P,K=b.lights,M=b.fog;this.shadowMapEnabled&&x(b,c);N.data.vertices=0;N.data.faces=0;N.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
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|
!1,c);c.matrixWorldInverse.flattenToArray(ma);c.projectionMatrix.flattenToArray(Q);Y.multiply(c.projectionMatrix,c.matrixWorldInverse);t(Y);this.initWebGLObjects(b);C(p);(this.autoClear||y)&&this.clear();J=b.__webglObjects.length;for(y=0;y<J;y++)if(A=b.__webglObjects[y],D=A.object,D.visible)if(!(D instanceof THREE.Mesh)||o(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,c,!0),v(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(ka.copy(D.position),Y.multiplyVector3(ka),
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|
!1,c);c.matrixWorldInverse.flattenToArray(ma);c.projectionMatrix.flattenToArray(Q);Y.multiply(c.projectionMatrix,c.matrixWorldInverse);t(Y);this.initWebGLObjects(b);C(p);(this.autoClear||y)&&this.clear();J=b.__webglObjects.length;for(y=0;y<J;y++)if(A=b.__webglObjects[y],D=A.object,D.visible)if(!(D instanceof THREE.Mesh)||o(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,c,!0),v(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(ka.copy(D.position),Y.multiplyVector3(ka),
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|
-A.z=ka.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(n);L=b.__webglObjectsImmediate.length;for(y=0;y<L;y++)A=b.__webglObjectsImmediate[y],D=A.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,c,!0),u(A));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(y=0;y<J;y++)if(A=b.__webglObjects[y],A.render)D=A.object,P=A.buffer,j(D),f(c,K,M,b.overrideMaterial,P,D);for(y=0;y<L;y++)A=b.__webglObjectsImmediate[y],
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|
|
|
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|
+A.z=ka.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(u);L=b.__webglObjectsImmediate.length;for(y=0;y<L;y++)A=b.__webglObjectsImmediate[y],D=A.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,c,!0),n(A));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(y=0;y<J;y++)if(A=b.__webglObjects[y],A.render)D=A.object,P=A.buffer,j(D),f(c,K,M,b.overrideMaterial,P,D);for(y=0;y<L;y++)A=b.__webglObjectsImmediate[y],
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|
D=A.object,D.visible&&(j(D),F=e(c,K,M,b.overrideMaterial,D),D.render(function(c){g(c,F,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);for(y=J-1;y>=0;y--)if(A=b.__webglObjects[y],A.render){D=A.object;P=A.buffer;I=A.opaque;j(D);for(A=0;A<I.count;A++)H=I.list[A],h(H.depthTest),k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),f(c,K,M,H,P,D)}for(y=0;y<L;y++)if(A=b.__webglObjectsImmediate[y],D=A.object,D.visible){I=A.opaque;j(D);for(A=0;A<I.count;A++)H=I.list[A],h(H.depthTest),
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|
D=A.object,D.visible&&(j(D),F=e(c,K,M,b.overrideMaterial,D),D.render(function(c){g(c,F,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);for(y=J-1;y>=0;y--)if(A=b.__webglObjects[y],A.render){D=A.object;P=A.buffer;I=A.opaque;j(D);for(A=0;A<I.count;A++)H=I.list[A],h(H.depthTest),k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),f(c,K,M,H,P,D)}for(y=0;y<L;y++)if(A=b.__webglObjectsImmediate[y],D=A.object,D.visible){I=A.opaque;j(D);for(A=0;A<I.count;A++)H=I.list[A],h(H.depthTest),
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|
k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),F=e(c,K,M,H,D),D.render(function(b){g(b,F,H.shading)})}for(y=0;y<J;y++)if(A=b.__webglObjects[y],A.render){D=A.object;P=A.buffer;I=A.transparent;j(D);for(A=0;A<I.count;A++)H=I.list[A],G(H.blending),h(H.depthTest),k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),f(c,K,M,H,P,D)}for(y=0;y<L;y++)if(A=b.__webglObjectsImmediate[y],D=A.object,D.visible){I=A.transparent;j(D);for(A=0;A<I.count;A++)H=I.list[A],G(H.blending),h(H.depthTest),
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k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),F=e(c,K,M,H,D),D.render(function(b){g(b,F,H.shading)})}for(y=0;y<J;y++)if(A=b.__webglObjects[y],A.render){D=A.object;P=A.buffer;I=A.transparent;j(D);for(A=0;A<I.count;A++)H=I.list[A],G(H.blending),h(H.depthTest),k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),f(c,K,M,H,P,D)}for(y=0;y<L;y++)if(A=b.__webglObjectsImmediate[y],D=A.object,D.visible){I=A.transparent;j(D);for(A=0;A<I.count;A++)H=I.list[A],G(H.blending),h(H.depthTest),
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k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),F=e(c,K,M,H,D),D.render(function(b){g(b,F,H.shading)})}}b.__webglSprites.length&&w(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(m.bindTexture(m.TEXTURE_2D,p.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
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k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),F=e(c,K,M,H,D),D.render(function(b){g(b,F,H.shading)})}}b.__webglSprites.length&&w(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(m.bindTexture(m.TEXTURE_2D,p.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
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@@ -331,17 +331,17 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var k=j-h,h=k/j,e=e==j?(f-g)/k:f==j?2+(g-e)/k:4+(e-f)/k;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var k=j-h,h=k/j,e=e==j?(f-g)/k:f==j?2+(g-e)/k:4+(e-f)/k;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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-THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,t=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,u=h.length;p<u;p++){var v=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}p=0;for(u=t.length;p<u;p++){var h=t[p],n,x,w=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?n=new THREE.Face3(h.a+f,h.b+f,h.c+
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-f):h instanceof THREE.Face4&&(n=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));n.normal.copy(h.normal);e=0;for(j=w.length;e<j;e++)x=w[e],n.vertexNormals.push(x.clone());n.color.copy(h.color);e=0;for(j=v.length;e<j;e++)x=v[e],n.vertexColors.push(x.clone());n.materials=h.materials.slice();n.centroid.copy(h.centroid);k.push(n)}p=0;for(u=g.length;p<u;p++){f=g[p];k=[];e=0;for(j=f.length;e<j;e++)k.push(new THREE.UV(f[e].u,f[e].v));o.push(k)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
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-j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var k=g[b],t,o,p=k.vertexNormals,u=k.vertexColors;k instanceof THREE.Face3?t=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(t=new THREE.Face4(k.a,k.b,k.c,k.d));t.normal.copy(k.normal);f=0;for(h=p.length;f<h;f++)o=p[f],t.vertexNormals.push(o.clone());t.color.copy(k.color);f=0;for(h=u.length;f<h;f++)o=u[f],t.vertexColors.push(o.clone());t.materials=k.materials.slice();
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+THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,t=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,n=h.length;p<n;p++){var v=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}p=0;for(n=t.length;p<n;p++){var h=t[p],u,x,w=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?u=new THREE.Face3(h.a+f,h.b+f,h.c+
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+f):h instanceof THREE.Face4&&(u=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));u.normal.copy(h.normal);e=0;for(j=w.length;e<j;e++)x=w[e],u.vertexNormals.push(x.clone());u.color.copy(h.color);e=0;for(j=v.length;e<j;e++)x=v[e],u.vertexColors.push(x.clone());u.materials=h.materials.slice();u.centroid.copy(h.centroid);k.push(u)}p=0;for(n=g.length;p<n;p++){f=g[p];k=[];e=0;for(j=f.length;e<j;e++)k.push(new THREE.UV(f[e].u,f[e].v));o.push(k)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
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+j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var k=g[b],t,o,p=k.vertexNormals,n=k.vertexColors;k instanceof THREE.Face3?t=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(t=new THREE.Face4(k.a,k.b,k.c,k.d));t.normal.copy(k.normal);f=0;for(h=p.length;f<h;f++)o=p[f],t.vertexNormals.push(o.clone());t.color.copy(k.color);f=0;for(h=n.length;f<h;f++)o=n[f],t.vertexColors.push(o.clone());t.materials=k.materials.slice();
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t.centroid.copy(k.centroid);c.faces.push(t)}b=0;for(e=j.length;b<e;b++){g=j[b];t=[];f=0;for(h=g.length;f<h;f++)t.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(t)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b,
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t.centroid.copy(k.centroid);c.faces.push(t)}b=0;for(e=j.length;b<e;b++){g=j[b];t=[];f=0;for(h=g.length;f<h;f++)t.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(t)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b,
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c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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-g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function c(e,f){if(f<e)return e;var h=e+Math.floor((f-e)/2);return o[h]>b?c(e,h-1):o[h]<b?c(h+1,f):h}return c(0,o.length-1)}var f,g,j=b.faces,h=b.vertices,k=j.length,t=0,o=[],p,u,v,n;for(g=0;g<k;g++){f=j[g];if(f instanceof THREE.Face3)p=h[f.a].position,u=h[f.b].position,
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-v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,u,v);else if(f instanceof THREE.Face4)p=h[f.a].position,u=h[f.b].position,v=h[f.c].position,n=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,u,n),f._area2=THREE.GeometryUtils.triangleArea(u,v,n),f._area=f._area1+f._area2;t+=f._area;o[g]=t}f=[];h={};for(g=0;g<c;g++)k=THREE.GeometryUtils.random()*t,k=e(k),f[g]=THREE.GeometryUtils.randomPointInFace(j[k],b,!0),h[k]?h[k]+=1:h[k]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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+g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function c(e,f){if(f<e)return e;var h=e+Math.floor((f-e)/2);return o[h]>b?c(e,h-1):o[h]<b?c(h+1,f):h}return c(0,o.length-1)}var f,g,j=b.faces,h=b.vertices,k=j.length,t=0,o=[],p,n,v,u;for(g=0;g<k;g++){f=j[g];if(f instanceof THREE.Face3)p=h[f.a].position,n=h[f.b].position,
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+v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,n,v);else if(f instanceof THREE.Face4)p=h[f.a].position,n=h[f.b].position,v=h[f.c].position,u=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,n,u),f._area2=THREE.GeometryUtils.triangleArea(n,v,u),f._area=f._area1+f._area2;t+=f._area;o[g]=t}f=[];h={};for(g=0;g<c;g++)k=THREE.GeometryUtils.random()*t,k=e(k),f[g]=THREE.GeometryUtils.randomPointInFace(j[k],b,!0),h[k]?h[k]+=1:h[k]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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g.sub(b,c);f=g.length();g.sub(b,e);b=g.length();g.sub(c,e);e=g.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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g.sub(b,c);f=g.length();g.sub(b,e);b=g.length();g.sub(c,e);e=g.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],j=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)j.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return j},getNormalMap:function(b,c){var e=function(b){var c=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],j=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)j.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return j},getNormalMap:function(b,c){var e=function(b){var c=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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-b[2]*b[2]);return[b[0]/c,b[1]/c,b[2]/c]};c|=1;var f=b.width,g=b.height,j=document.createElement("canvas");j.width=f;j.height=g;var h=j.getContext("2d");h.drawImage(b,0,0);for(var k=h.getImageData(0,0,f,g).data,t=h.createImageData(f,g),o=t.data,p=0;p<f;p++)for(var u=1;u<g;u++){var v=u-1<0?g-1:u-1,n=(u+1)%g,x=p-1<0?f-1:p-1,w=(p+1)%f,B=[],y=[0,0,k[(u*f+p)*4]/255*c];B.push([-1,0,k[(u*f+x)*4]/255*c]);B.push([-1,-1,k[(v*f+x)*4]/255*c]);B.push([0,-1,k[(v*f+p)*4]/255*c]);B.push([1,-1,k[(v*f+w)*4]/255*c]);
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-B.push([1,0,k[(u*f+w)*4]/255*c]);B.push([1,1,k[(n*f+w)*4]/255*c]);B.push([0,1,k[(n*f+p)*4]/255*c]);B.push([-1,1,k[(n*f+x)*4]/255*c]);v=[];x=B.length;for(n=0;n<x;n++){var w=B[n],F=B[(n+1)%x],w=[w[0]-y[0],w[1]-y[1],w[2]-y[2]],F=[F[0]-y[0],F[1]-y[1],F[2]-y[2]];v.push(e([w[1]*F[2]-w[2]*F[1],w[2]*F[0]-w[0]*F[2],w[0]*F[1]-w[1]*F[0]]))}B=[0,0,0];for(n=0;n<v.length;n++)B[0]+=v[n][0],B[1]+=v[n][1],B[2]+=v[n][2];B[0]/=v.length;B[1]/=v.length;B[2]/=v.length;y=(u*f+p)*4;o[y]=(B[0]+1)/2*255|0;o[y+1]=(B[1]+0.5)*
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+b[2]*b[2]);return[b[0]/c,b[1]/c,b[2]/c]};c|=1;var f=b.width,g=b.height,j=document.createElement("canvas");j.width=f;j.height=g;var h=j.getContext("2d");h.drawImage(b,0,0);for(var k=h.getImageData(0,0,f,g).data,t=h.createImageData(f,g),o=t.data,p=0;p<f;p++)for(var n=1;n<g;n++){var v=n-1<0?g-1:n-1,u=(n+1)%g,x=p-1<0?f-1:p-1,w=(p+1)%f,B=[],y=[0,0,k[(n*f+p)*4]/255*c];B.push([-1,0,k[(n*f+x)*4]/255*c]);B.push([-1,-1,k[(v*f+x)*4]/255*c]);B.push([0,-1,k[(v*f+p)*4]/255*c]);B.push([1,-1,k[(v*f+w)*4]/255*c]);
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+B.push([1,0,k[(n*f+w)*4]/255*c]);B.push([1,1,k[(u*f+w)*4]/255*c]);B.push([0,1,k[(u*f+p)*4]/255*c]);B.push([-1,1,k[(u*f+x)*4]/255*c]);v=[];x=B.length;for(u=0;u<x;u++){var w=B[u],F=B[(u+1)%x],w=[w[0]-y[0],w[1]-y[1],w[2]-y[2]],F=[F[0]-y[0],F[1]-y[1],F[2]-y[2]];v.push(e([w[1]*F[2]-w[2]*F[1],w[2]*F[0]-w[0]*F[2],w[0]*F[1]-w[1]*F[0]]))}B=[0,0,0];for(u=0;u<v.length;u++)B[0]+=v[u][0],B[1]+=v[u][1],B[2]+=v[u][2];B[0]/=v.length;B[1]/=v.length;B[2]/=v.length;y=(n*f+p)*4;o[y]=(B[0]+1)/2*255|0;o[y+1]=(B[1]+0.5)*
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255|0;o[y+2]=B[2]*255|0;o[y+3]=255}h.putImageData(t,0,0);return j}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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255|0;o[y+2]=B[2]*255|0;o[y+3]=255}h.putImageData(t,0,0);return j}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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@@ -363,11 +363,11 @@ THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=
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THREE.Bone?g.skinMatrix:g.matrix;var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Bone?g.skinMatrix:g.matrix;var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,k,t,o,p=this.data.JIT.hierarchy,u,v;this.currentTime+=b*this.timeScale;v=this.currentTime;u=this.currentTime%=this.data.length;o=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,x=this.hierarchy.length;n<x;n++)if(b=this.hierarchy[n],t=b.animationCache,this.JITCompile&&p[n][o]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[n][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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-!1):(b.matrix=p[n][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var w=0;w<3;w++){e=c[w];h=t.prevKey[e];k=t.nextKey[e];if(k.time<=v){if(u<v)if(this.loop){h=this.data.hierarchy[n].keys[0];for(k=this.getNextKeyWith(e,n,1);k.time<u;)h=k,k=this.getNextKeyWith(e,n,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(e,n,k.index+1);while(k.time<
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-u)}t.prevKey[e]=h;t.nextKey[e]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-h.time)/(k.time-h.time);g=h[e];j=k[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+n),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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-this.getPrevKeyWith("pos",n,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",n,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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-"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(n=0;n<this.hierarchy.length;n++)p[n][o]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
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+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,k,t,o,p=this.data.JIT.hierarchy,n,v;this.currentTime+=b*this.timeScale;v=this.currentTime;n=this.currentTime%=this.data.length;o=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,x=this.hierarchy.length;u<x;u++)if(b=this.hierarchy[u],t=b.animationCache,this.JITCompile&&p[u][o]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[u][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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+!1):(b.matrix=p[u][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var w=0;w<3;w++){e=c[w];h=t.prevKey[e];k=t.nextKey[e];if(k.time<=v){if(n<v)if(this.loop){h=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(e,u,1);k.time<n;)h=k,k=this.getNextKeyWith(e,u,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(e,u,k.index+1);while(k.time<
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+n)}t.prevKey[e]=h;t.nextKey[e]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(n-h.time)/(k.time-h.time);g=h[e];j=k[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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+this.getPrevKeyWith("pos",u,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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+"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)p[u][o]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,k,t,o;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];t=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],t[0],o[0],g,e,h);f[1]=this.interpolate(j[1],k[1],t[1],o[1],g,e,h);f[2]=this.interpolate(j[2],k[2],t[2],o[2],g,e,h);return f};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,k,t,o;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];t=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],t[0],o[0],g,e,h);f[1]=this.interpolate(j[1],k[1],t[1],o[1],g,e,h);f[2]=this.interpolate(j[2],k[2],t[2],o[2],g,e,h);return f};
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THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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@@ -401,13 +401,13 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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-THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,t=!1,o=1,p=0,u=0,v=0,n=0,x=0,w=window.innerWidth/2,B=window.innerHeight/2;this.update=
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-function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*n),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*u);this.translateY(b*v);t&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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+THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,t=!1,o=1,p=0,n=0,v=0,u=0,x=0,w=window.innerWidth/2,B=window.innerHeight/2;this.update=
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+function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*n);this.translateY(b*v);t&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-function(b){n=(b.clientX-w)/window.innerWidth;x=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:u=-1;break;
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-case 40:case 83:p=-1;break;case 39:case 68:u=1;break;case 81:t=!0;o=1;break;case 69:t=!0;o=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:u=0;break;case 40:case 83:p=0;break;case 39:case 68:u=0;break;case 81:t=!1;break;case 69:t=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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+function(b){u=(b.clientX-w)/window.innerWidth;x=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:n=-1;break;
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+case 40:case 83:p=-1;break;case 39:case 68:n=1;break;case 81:t=!0;o=1;break;case 69:t=!0;o=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:n=0;break;case 40:case 83:p=0;break;case 39:case 68:n=0;break;case 81:t=!1;break;case 69:t=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,t=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,t=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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@@ -446,38 +446,39 @@ THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var g=Array.prototype.sl
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THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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-THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,k,t,o,p,u,v,n,x,w;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=j[2];t=j[3];u=j[0];v=j[1];e.length>0?(h=e[e.length-1],n=h.x,x=h.y):(h=this.actions[f-1].args,n=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b2(w,n,u,k),w=THREE.Shape.Utils.b2(w,x,v,
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-t),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];t=j[5];u=j[0];v=j[1];o=j[2];p=j[3];e.length>0?(h=e[e.length-1],n=h.x,x=h.y):(h=this.actions[f-1].args,n=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b3(w,n,u,o,k),w=THREE.Shape.Utils.b3(w,x,v,p,t),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
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-for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];t=j[1];o=j[2];u=j[3];w=j[4];v=!!j[5];p=h[h.length-2];n=h[h.length-1];h.length==0&&(p=n=0);x=w-u;var B=b*2;for(h=1;h<=B;h++)w=h/B,v||(w=1-w),w=u+w*x,j=p+k+o*Math.cos(w),w=n+t+o*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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-THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,t,o,p,u;k=0;for(t=h.length;k<t;k++)o=h[k],p=o.x,u=o.y,o.x=b*p+c*u+e,o.y=f*u+g*p+j;return h};
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+THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,k,t,o,p,n,v,u,x,w;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=j[2];t=j[3];n=j[0];v=j[1];e.length>0?(h=e[e.length-1],u=h.x,x=h.y):(h=this.actions[f-1].args,u=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b2(w,u,n,k),w=THREE.Shape.Utils.b2(w,x,v,
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+t),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];t=j[5];n=j[0];v=j[1];o=j[2];p=j[3];e.length>0?(h=e[e.length-1],u=h.x,x=h.y):(h=this.actions[f-1].args,u=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b3(w,u,n,o,k),w=THREE.Shape.Utils.b3(w,x,v,p,t),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
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+for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];t=j[1];o=j[2];n=j[3];w=j[4];v=!!j[5];p=h[h.length-2];u=h[h.length-1];h.length==0&&(p=u=0);x=w-n;var B=b*2;for(h=1;h<=B;h++)w=h/B,v||(w=1-w),w=n+w*x,j=p+k+o*Math.cos(w),w=u+t+o*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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+THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,t,o,p,n;k=0;for(t=h.length;k<t;k++)o=h[k],p=o.x,n=o.y,o.x=b*p+c*n+e,o.y=f*n+g*p+j;return h};
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THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=
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THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=
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this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
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THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
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f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
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THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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-THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,k,t,o,p,u,v,n,x=[];for(t=0;t<c.length;t++){o=c[t];f=f.concat(o);j=Number.POSITIVE_INFINITY;for(g=0;g<o.length;g++){v=o[g];n=[];for(u=0;u<e.length;u++)p=e[u],p=v.distanceToSquared(p),n.push(p),p<j&&(j=p,h=g,k=u)}g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;var w=[o[h],e[k],e[g]];u=THREE.FontUtils.Triangulate.area(w);var B=[o[h],o[j],e[k]];v=THREE.FontUtils.Triangulate.area(B);n=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%=
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-e.length;h<0&&(h+=o.length);h%=o.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;w=[o[h],e[k],e[g]];w=THREE.FontUtils.Triangulate.area(w);B=[o[h],o[j],e[k]];B=THREE.FontUtils.Triangulate.area(B);u+v>w+B&&(k=n,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=o.length),h%=o.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:o.length-1);u=e.slice(0,k);v=e.slice(k);n=o.slice(h);p=o.slice(0,h);j=[o[h],o[j],e[k]];x.push([o[h],e[k],e[g]]);x.push(j);e=u.concat(n).concat(p).concat(v)}return{shape:e,isolatedPts:x,
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+THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,k,t,o,p,n,v,u,x=[];for(t=0;t<c.length;t++){o=c[t];f=f.concat(o);j=Number.POSITIVE_INFINITY;for(g=0;g<o.length;g++){v=o[g];u=[];for(n=0;n<e.length;n++)p=e[n],p=v.distanceToSquared(p),u.push(p),p<j&&(j=p,h=g,k=n)}g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;var w=[o[h],e[k],e[g]];n=THREE.FontUtils.Triangulate.area(w);var B=[o[h],o[j],e[k]];v=THREE.FontUtils.Triangulate.area(B);u=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%=
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+e.length;h<0&&(h+=o.length);h%=o.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;w=[o[h],e[k],e[g]];w=THREE.FontUtils.Triangulate.area(w);B=[o[h],o[j],e[k]];B=THREE.FontUtils.Triangulate.area(B);n+v>w+B&&(k=u,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=o.length),h%=o.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:o.length-1);n=e.slice(0,k);v=e.slice(k);u=o.slice(h);p=o.slice(0,h);j=[o[h],o[j],e[k]];x.push([o[h],e[k],e[g]]);x.push(j);e=n.concat(u).concat(p).concat(v)}return{shape:e,isolatedPts:x,
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allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,t,o={};j=0;for(h=f.length;j<h;j++)t=f[j].x+":"+f[j].y,o[t]!==void 0&&console.log("Duplicate point",t),o[t]=j;j=0;for(h=e.length;j<h;j++){k=e[j];for(f=0;f<3;f++)t=k[f].x+":"+k[f].y,t=o[t],t!==void 0&&(k[f]=t)}j=0;for(h=g.length;j<h;j++){k=g[j];for(f=0;f<3;f++)t=k[f].x+":"+k[f].y,t=o[t],t!==void 0&&(k[f]=t)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,t,o={};j=0;for(h=f.length;j<h;j++)t=f[j].x+":"+f[j].y,o[t]!==void 0&&console.log("Duplicate point",t),o[t]=j;j=0;for(h=e.length;j<h;j++){k=e[j];for(f=0;f<3;f++)t=k[f].x+":"+k[f].y,t=o[t],t!==void 0&&(k[f]=t)}j=0;for(h=g.length;j<h;j++){k=g[j];for(f=0;f<3;f++)t=k[f].x+":"+k[f].y,t=o[t],t!==void 0&&(k[f]=t)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
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0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
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THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
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THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
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THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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-THREE.CubeGeometry=function(b,c,e,f,g,j,h,k,t){function o(b,c,e,h,k,n,o,t){var u,v,x=f||1,w=g||1,K=k/2,N=n/2,m=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",w=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",x=j||1;var U=x+1,T=w+1;k/=x;var W=n/w;for(v=0;v<T;v++)for(n=0;n<U;n++){var R=new THREE.Vector3;R[b]=(n*k-K)*e;R[c]=(v*W-N)*h;R[u]=o;p.vertices.push(new THREE.Vertex(R))}for(v=0;v<w;v++)for(n=0;n<x;n++)p.faces.push(new THREE.Face4(n+U*v+
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-m,n+U*(v+1)+m,n+1+U*(v+1)+m,n+1+U*v+m,null,null,t)),p.faceVertexUvs[0].push([new THREE.UV(n/x,v/w),new THREE.UV(n/x,(v+1)/w),new THREE.UV((n+1)/x,(v+1)/w),new THREE.UV((n+1)/x,v/w)])}THREE.Geometry.call(this);var p=this,u=b/2,v=c/2,n=e/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(t!=void 0)for(var w in t)this.sides[w]!=void 0&&(this.sides[w]=
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-t[w]);this.sides.px&&o("z","y",1*k,-1,e,c,-u,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,e,c,u,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,e,v,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,e,-v,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,n,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-n,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var h=p.vertices[e],g=!1,j=0,k=b.length;j<k;j++){var n=b[j];if(h.position.x==n.position.x&&
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+THREE.CubeGeometry=function(b,c,e,f,g,j,h,k,t){function o(b,c,e,h,k,n,o,t){var u,v,w=f||1,x=g||1,K=k/2,N=n/2,m=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",x=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var U=w+1,T=x+1;k/=w;var W=n/x;for(v=0;v<T;v++)for(n=0;n<U;n++){var R=new THREE.Vector3;R[b]=(n*k-K)*e;R[c]=(v*W-N)*h;R[u]=o;p.vertices.push(new THREE.Vertex(R))}for(v=0;v<x;v++)for(n=0;n<w;n++)p.faces.push(new THREE.Face4(n+U*v+
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|
+m,n+U*(v+1)+m,n+1+U*(v+1)+m,n+1+U*v+m,null,null,t)),p.faceVertexUvs[0].push([new THREE.UV(n/w,v/x),new THREE.UV(n/w,(v+1)/x),new THREE.UV((n+1)/w,(v+1)/x),new THREE.UV((n+1)/w,v/x)])}THREE.Geometry.call(this);var p=this,n=b/2,v=c/2,u=e/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(t!=void 0)for(var w in t)this.sides[w]!=void 0&&(this.sides[w]=
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+t[w]);this.sides.px&&o("z","y",1*k,-1,e,c,-n,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,e,c,n,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,e,v,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,e,-v,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var h=p.vertices[e],g=!1,j=0,k=b.length;j<k;j++){var n=b[j];if(h.position.x==n.position.x&&
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h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)h=p.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)h=p.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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-THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var k=this,t,o=Math.PI*2,p=f/2;for(t=0;t<b;t++)h(Math.sin(o*t/b)*c,Math.cos(o*t/b)*c,-p);for(t=0;t<b;t++)h(Math.sin(o*t/b)*e,Math.cos(o*t/b)*e,p);for(t=0;t<b;t++)k.faces.push(new THREE.Face4(t,t+b,b+(t+1)%b,(t+1)%b));if(e>0){h(0,0,-p-(j||0));for(t=b;t<b+b/2;t++)k.faces.push(new THREE.Face4(2*b,(2*t-2*b)%b,(2*t-2*b+1)%b,(2*t-2*b+2)%b))}if(c>0){h(0,0,p+
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|
-(g||0));for(t=b+b/2;t<2*b;t++)k.faces.push(new THREE.Face4(2*b+1,(2*t-2*b+2)%b+b,(2*t-2*b+1)%b+b,(2*t-2*b)%b+b))}t=0;for(b=this.faces.length;t<b;t++){var c=[],e=this.faces[t],g=this.vertices[e.a],j=this.vertices[e.b],p=this.vertices[e.c],u=this.vertices[e.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/o,0.5+j.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/o,0.5+p.position.z/
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-f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.position.y)/o,0.5+u.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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-THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)g=b[e],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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-THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,n=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g.set(-f.y,f.x);j.set(h.y,-h.x);k.copy(b).addSelf(g);n.copy(b).addSelf(j);if(k.equals(n))return j.clone();
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-k.copy(c).addSelf(g);n.copy(e).addSelf(j);g=f.dot(j);j=n.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(J=b.length;--J>=0;){ia=J;da=J-1;da<0&&(da=b.length-
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-1);for(var c=0,e=n+p*2,c=0;c<e;c++){var f=W*c,h=W*(c+1),g=$+ia+f,j=$+ia+h,m=g,f=$+da+f,h=$+da+h,o=j;m+=X;f+=X;h+=X;o+=X;C.faces.push(new THREE.Face4(m,f,h,o,null,null,I));I&&(m=c/e,f=(c+1)/e,h=k+t*2,g=(C.vertices[g].position.z+t)/h,j=(C.vertices[j].position.z+t)/h,C.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(j,m),new THREE.UV(j,f),new THREE.UV(g,f)]))}}}function j(b,c,e){C.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=X;c+=X;e+=X;C.faces.push(new THREE.Face3(b,
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-c,e,null,null,A));if(A){var f=H.maxY,h=H.maxX,g=C.vertices[c].position.x,c=C.vertices[c].position.y,j=C.vertices[e].position.x,e=C.vertices[e].position.y;C.faceVertexUvs[0].push([new THREE.UV(C.vertices[b].position.x/h,C.vertices[b].position.y/f),new THREE.UV(g/h,c/f),new THREE.UV(j/h,e/f)])}}var k=c.amount!==void 0?c.amount:100,t=c.bevelThickness!==void 0?c.bevelThickness:6,o=c.bevelSize!==void 0?c.bevelSize:t-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,u=c.bevelEnabled!==void 0?c.bevelEnabled:
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-!0,v=c.curveSegments!==void 0?c.curveSegments:12,n=c.steps!==void 0?c.steps:1,x=c.bendPath,w=c.extrudePath,B,y=!1,F=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,A=c.material,I=c.extrudeMaterial,H=this.shapebb;if(w)B=w.getPoints(v),n=B.length,y=!0,u=!1;u||(o=t=p=0);var G,L,D,C=this,X=this.vertices.length;x&&b.addWrapPath(x);v=F?b.extractAllSpacedPoints(v):b.extractAllPoints(v);x=v.shape;v=v.holes;if(w=!THREE.Shape.Utils.isClockWise(x)){x=x.reverse();L=0;for(D=v.length;L<D;L++)G=v[L],THREE.Shape.Utils.isClockWise(G)&&
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+THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var k=this,t,o=Math.PI*2,p=f/2;for(t=0;t<b;t++)h(Math.sin(o*t/b)*c,Math.cos(o*t/b)*c,-p);for(t=0;t<b;t++)h(Math.sin(o*t/b)*e,Math.cos(o*t/b)*e,p);var n,v,u,x,w=c-e;for(t=0;t<b;t++)n=new THREE.Vector3,n.copy(k.vertices[t].position),n.z=w,n.normalize(),v=new THREE.Vector3,v.copy(k.vertices[t+b].position),v.z=w,v.normalize(),u=new THREE.Vector3,u.copy(k.vertices[b+
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+(t+1)%b].position),u.z=w,u.normalize(),x=new THREE.Vector3,x.copy(k.vertices[(t+1)%b].position),x.z=w,x.normalize(),k.faces.push(new THREE.Face4(t,t+b,b+(t+1)%b,(t+1)%b,[n,v,u,x]));if(e>0){e=new THREE.Vector3(0,0,-1);h(0,0,-p-(j||0));for(t=b;t<b+b/2;t++)k.faces.push(new THREE.Face4(2*b,(2*t-2*b)%b,(2*t-2*b+1)%b,(2*t-2*b+2)%b,[e,e,e,e]))}if(c>0){c=new THREE.Vector3(0,0,1);h(0,0,p+(g||0));for(t=b+b/2;t<2*b;t++)k.faces.push(new THREE.Face4(2*b+1,(2*t-2*b+2)%b+b,(2*t-2*b+1)%b+b,(2*t-2*b)%b+b,[c,c,c,c]))}t=
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+0;for(b=this.faces.length;t<b;t++)g=[],p=this.faces[t],c=this.vertices[p.a],j=this.vertices[p.b],e=this.vertices[p.c],n=this.vertices[p.d],g.push(new THREE.UV(0.5+Math.atan2(c.position.x,c.position.y)/o,0.5+c.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/o,0.5+j.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/o,0.5+e.position.z/f)),p instanceof THREE.Face4&&g.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/o,0.5+n.position.z/
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+f)),this.faceVertexUvs[0].push(g);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)g=b[e],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};
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+THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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+THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,m=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g.set(-f.y,f.x);j.set(h.y,-h.x);k.copy(b).addSelf(g);m.copy(b).addSelf(j);if(k.equals(m))return j.clone();
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+k.copy(c).addSelf(g);m.copy(e).addSelf(j);g=f.dot(j);j=m.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(J=b.length;--J>=0;){ia=J;da=J-1;da<0&&(da=b.length-
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+1);for(var c=0,e=u+p*2,c=0;c<e;c++){var f=W*c,h=W*(c+1),g=$+ia+f,j=$+ia+h,m=g,f=$+da+f,h=$+da+h,n=j;m+=X;f+=X;h+=X;n+=X;C.faces.push(new THREE.Face4(m,f,h,n,null,null,I));I&&(m=c/e,f=(c+1)/e,h=k+t*2,g=(C.vertices[g].position.z+t)/h,j=(C.vertices[j].position.z+t)/h,C.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(j,m),new THREE.UV(j,f),new THREE.UV(g,f)]))}}}function j(b,c,e){C.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=X;c+=X;e+=X;C.faces.push(new THREE.Face3(b,
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+c,e,null,null,A));if(A){var f=H.maxY,h=H.maxX,g=C.vertices[c].position.x,c=C.vertices[c].position.y,j=C.vertices[e].position.x,e=C.vertices[e].position.y;C.faceVertexUvs[0].push([new THREE.UV(C.vertices[b].position.x/h,C.vertices[b].position.y/f),new THREE.UV(g/h,c/f),new THREE.UV(j/h,e/f)])}}var k=c.amount!==void 0?c.amount:100,t=c.bevelThickness!==void 0?c.bevelThickness:6,o=c.bevelSize!==void 0?c.bevelSize:t-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,n=c.bevelEnabled!==void 0?c.bevelEnabled:
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+!0,v=c.curveSegments!==void 0?c.curveSegments:12,u=c.steps!==void 0?c.steps:1,x=c.bendPath,w=c.extrudePath,B,y=!1,F=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,A=c.material,I=c.extrudeMaterial,H=this.shapebb;if(w)B=w.getPoints(v),u=B.length,y=!0,n=!1;n||(o=t=p=0);var G,L,D,C=this,X=this.vertices.length;x&&b.addWrapPath(x);v=F?b.extractAllSpacedPoints(v):b.extractAllPoints(v);x=v.shape;v=v.holes;if(w=!THREE.Shape.Utils.isClockWise(x)){x=x.reverse();L=0;for(D=v.length;L<D;L++)G=v[L],THREE.Shape.Utils.isClockWise(G)&&
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(v[L]=G.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(x,v);F=x;L=0;for(D=v.length;L<D;L++)G=v[L],x=x.concat(G);var J,K,N,m,U,T,W=x.length,R=w.length,Z=[];J=0;K=F.length;ia=K-1;for(da=J+1;J<K;J++,ia++,da++)ia==K&&(ia=0),da==K&&(da=0),Z[J]=f(F[J],F[ia],F[da]);var ha=[],V,ca=Z.concat();L=0;for(D=v.length;L<D;L++){G=v[L];V=[];J=0;K=G.length;ia=K-1;for(da=J+1;J<K;J++,ia++,da++)ia==K&&(ia=0),da==K&&(da=0),V[J]=f(G[J],G[ia],G[da]);ha.push(V);ca=ca.concat(V)}for(N=0;N<p;N++){m=N/p;U=t*(1-m);m=o*Math.sin(m*
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(v[L]=G.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(x,v);F=x;L=0;for(D=v.length;L<D;L++)G=v[L],x=x.concat(G);var J,K,N,m,U,T,W=x.length,R=w.length,Z=[];J=0;K=F.length;ia=K-1;for(da=J+1;J<K;J++,ia++,da++)ia==K&&(ia=0),da==K&&(da=0),Z[J]=f(F[J],F[ia],F[da]);var ha=[],V,ca=Z.concat();L=0;for(D=v.length;L<D;L++){G=v[L];V=[];J=0;K=G.length;ia=K-1;for(da=J+1;J<K;J++,ia++,da++)ia==K&&(ia=0),da==K&&(da=0),V[J]=f(G[J],G[ia],G[da]);ha.push(V);ca=ca.concat(V)}for(N=0;N<p;N++){m=N/p;U=t*(1-m);m=o*Math.sin(m*
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-Math.PI/2);J=0;for(K=F.length;J<K;J++)T=e(F[J],Z[J],m),j(T.x,T.y,-U);L=0;for(D=v.length;L<D;L++){G=v[L];V=ha[L];J=0;for(K=G.length;J<K;J++)T=e(G[J],V[J],m),j(T.x,T.y,-U)}}m=o;for(J=0;J<W;J++)T=u?e(x[J],ca[J],m):x[J],y?j(T.x,T.y+B[0].y,B[0].x):j(T.x,T.y,0);for(N=1;N<=n;N++)for(J=0;J<W;J++)T=u?e(x[J],ca[J],m):x[J],y?j(T.x,T.y+B[N-1].y,B[N-1].x):j(T.x,T.y,k/n*N);for(N=p-1;N>=0;N--){m=N/p;U=t*(1-m);m=o*Math.sin(m*Math.PI/2);J=0;for(K=F.length;J<K;J++)T=e(F[J],Z[J],m),j(T.x,T.y,k+U);L=0;for(D=v.length;L<
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-D;L++){G=v[L];V=ha[L];J=0;for(K=G.length;J<K;J++)T=e(G[J],V[J],m),y?j(T.x,T.y+B[n-1].y,B[n-1].x+U):j(T.x,T.y,k+U)}}if(u){u=W*0;for(J=0;J<R;J++)o=w[J],h(o[2]+u,o[1]+u,o[0]+u);u=W*(n+p*2);for(J=0;J<R;J++)o=w[J],h(o[0]+u,o[1]+u,o[2]+u)}else{for(J=0;J<R;J++)o=w[J],h(o[2],o[1],o[0]);for(J=0;J<R;J++)o=w[J],h(o[0]+W*n,o[1]+W*n,o[2]+W*n)}var ia,da,$=0;g(F);$+=F.length;L=0;for(D=v.length;L<D;L++)G=v[L],g(G),$+=G.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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+Math.PI/2);J=0;for(K=F.length;J<K;J++)T=e(F[J],Z[J],m),j(T.x,T.y,-U);L=0;for(D=v.length;L<D;L++){G=v[L];V=ha[L];J=0;for(K=G.length;J<K;J++)T=e(G[J],V[J],m),j(T.x,T.y,-U)}}m=o;for(J=0;J<W;J++)T=n?e(x[J],ca[J],m):x[J],y?j(T.x,T.y+B[0].y,B[0].x):j(T.x,T.y,0);for(N=1;N<=u;N++)for(J=0;J<W;J++)T=n?e(x[J],ca[J],m):x[J],y?j(T.x,T.y+B[N-1].y,B[N-1].x):j(T.x,T.y,k/u*N);for(N=p-1;N>=0;N--){m=N/p;U=t*(1-m);m=o*Math.sin(m*Math.PI/2);J=0;for(K=F.length;J<K;J++)T=e(F[J],Z[J],m),j(T.x,T.y,k+U);L=0;for(D=v.length;L<
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+D;L++){G=v[L];V=ha[L];J=0;for(K=G.length;J<K;J++)T=e(G[J],V[J],m),y?j(T.x,T.y+B[u-1].y,B[u-1].x+U):j(T.x,T.y,k+U)}}if(n){n=W*0;for(J=0;J<R;J++)o=w[J],h(o[2]+n,o[1]+n,o[0]+n);n=W*(u+p*2);for(J=0;J<R;J++)o=w[J],h(o[0]+n,o[1]+n,o[2]+n)}else{for(J=0;J<R;J++)o=w[J],h(o[2],o[1],o[0]);for(J=0;J<R;J++)o=w[J],h(o[0]+W*u,o[1]+W*u,o[2]+W*u)}var ia,da,$=0;g(F);$+=F.length;L=0;for(D=v.length;L<D;L++)G=v[L],g(G),$+=G.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,k;for(k in j.faces){var t=f(j.faces[k].a,j.faces[k].b),o=f(j.faces[k].b,j.faces[k].c),p=f(j.faces[k].c,j.faces[k].a);e(j.faces[k].a,t,p,b);e(j.faces[k].b,o,
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-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,k;for(k in j.faces){var t=f(j.faces[k].a,j.faces[k].b),o=f(j.faces[k].b,j.faces[k].c),p=f(j.faces[k].c,j.faces[k].a);e(j.faces[k].a,t,p,b);e(j.faces[k].b,o,
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@@ -486,19 +487,19 @@ THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;t
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for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-t/this.angle,k/b.length),new THREE.UV(1-t/this.angle,(k+1)/b.length),new THREE.UV(1-(t-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(t-c)/this.angle,k/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-t/this.angle,k/b.length),new THREE.UV(1-t/this.angle,(k+1)/b.length),new THREE.UV(1-(t-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(t-c)/this.angle,k/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,k=e+1,t=f+1;b/=e;var o=c/f;for(g=0;g<t;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,k=e+1,t=f+1;b/=e;var o=c/f;for(g=0;g<t;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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-THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var k=b*Math.cos(f*g),t=b*Math.sin(f*g),o=[],p=0;for(f=0;f<j;f++){var u=2*f/j,v=t*Math.sin(u*g),u=t*Math.cos(u*g);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,v)))-1);o.push(p)}c.push(o)}for(var n,x,w,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){o=f==j-1;h=c[e][o?0:f+1];k=c[e][o?j-1:f];t=c[e-1][o?
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-j-1:f];o=c[e-1][o?0:f+1];v=e/(g-1);n=(e-1)/(g-1);x=(f+1)/j;var u=f/j,p=new THREE.UV(1-x,v),v=new THREE.UV(1-u,v),u=new THREE.UV(1-u,n),B=new THREE.UV(1-x,n);e<c.length-1&&(n=this.vertices[h].position.clone(),x=this.vertices[k].position.clone(),w=this.vertices[t].position.clone(),n.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,t,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,v,u]));e>1&&(n=
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-this.vertices[h].position.clone(),x=this.vertices[t].position.clone(),w=this.vertices[o].position.clone(),n.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,t,o,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,u,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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+THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var k=b*Math.cos(f*g),t=b*Math.sin(f*g),o=[],p=0;for(f=0;f<j;f++){var n=2*f/j,v=t*Math.sin(n*g),n=t*Math.cos(n*g);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,v)))-1);o.push(p)}c.push(o)}for(var u,x,w,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){o=f==j-1;h=c[e][o?0:f+1];k=c[e][o?j-1:f];t=c[e-1][o?
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+j-1:f];o=c[e-1][o?0:f+1];v=e/(g-1);u=(e-1)/(g-1);x=(f+1)/j;var n=f/j,p=new THREE.UV(1-x,v),v=new THREE.UV(1-n,v),n=new THREE.UV(1-n,u),B=new THREE.UV(1-x,u);e<c.length-1&&(u=this.vertices[h].position.clone(),x=this.vertices[k].position.clone(),w=this.vertices[t].position.clone(),u.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,t,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,v,n]));e>1&&(u=
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+this.vertices[h].position.clone(),x=this.vertices[t].position.clone(),w=this.vertices[o].position.clone(),u.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,t,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,n,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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-this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var k=new THREE.Path,k=this.extractGlyphPoints(g[b],c,e,f,k);f+=k.offset;h.push(k.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,k,t,o,p,u,v,n,x,w,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));t=c.length;for(b=0;b<t;)switch(k=c[b++],k){case "m":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,
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-o));g.moveTo(k,o);break;case "l":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,o));g.lineTo(k,o);break;case "q":k=c[b++]*e+f;o=c[b++]*e;v=c[b++]*e+f;n=c[b++]*e;g.quadraticCurveTo(v,n,k,o);if(h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,F=THREE.Shape.Utils.b2(y,p,v,k),y=THREE.Shape.Utils.b2(y,u,n,o);j.push(new THREE.Vector2(F,y))}}break;case "b":if(k=c[b++]*e+f,o=c[b++]*e,v=c[b++]*e+f,n=c[b++]*-e,x=c[b++]*e+f,w=c[b++]*-e,g.bezierCurveTo(k,o,
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-v,n,x,w),h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,F=THREE.Shape.Utils.b3(y,p,v,x,k),y=THREE.Shape.Utils.b3(y,u,n,w,o),j.push(new THREE.Vector2(F,y))}}}return{offset:B.ha*e,points:j,path:g}}}};
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-(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],k=[],t,o,p;if(c(b)>0)for(o=0;o<g;o++)h[o]=o;else for(o=0;o<g;o++)h[o]=g-1-o;var u=2*g;for(o=g-1;g>2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}t=o;g<=t&&(t=0);o=t+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var v;a:{v=b;var n=t,x=o,w=p,B=g,y=h,F=void 0,A=void 0,I=void 0,
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-H=void 0,G=void 0,L=void 0,D=void 0,C=void 0,X=void 0,A=v[y[n]].x,I=v[y[n]].y,H=v[y[x]].x,G=v[y[x]].y,L=v[y[w]].x,D=v[y[w]].y;if(1.0E-10>(H-A)*(D-I)-(G-I)*(L-A))v=!1;else{for(F=0;F<B;F++)if(!(F==n||F==x||F==w)){var C=v[y[F]].x,X=v[y[F]].y,J=void 0,K=void 0,N=void 0,m=void 0,U=void 0,T=void 0,W=void 0,R=void 0,Z=void 0,ha=void 0,V=void 0,ca=void 0,J=N=U=void 0,J=L-H,K=D-G,N=A-L,m=I-D,U=H-A,T=G-I,W=C-A,R=X-I,Z=C-H,ha=X-G,V=C-L,ca=X-D,J=J*ha-K*Z,U=U*R-T*W,N=N*ca-m*V;if(J>=0&&N>=0&&U>=0){v=!1;break a}}v=
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-!0}}if(v){j.push([b[h[t]],b[h[o]],b[h[p]]]);k.push([h[t],h[o],h[p]]);t=o;for(p=o+1;p<g;t++,p++)h[t]=h[p];g--;u=2*g}}if(f)return k;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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+this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var k=new THREE.Path,k=this.extractGlyphPoints(g[b],c,e,f,k);f+=k.offset;h.push(k.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,k,t,o,p,n,v,u,x,w,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));t=c.length;for(b=0;b<t;)switch(k=c[b++],k){case "m":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,
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+o));g.moveTo(k,o);break;case "l":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,o));g.lineTo(k,o);break;case "q":k=c[b++]*e+f;o=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;g.quadraticCurveTo(v,u,k,o);if(h=j[j.length-1]){p=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,F=THREE.Shape.Utils.b2(y,p,v,k),y=THREE.Shape.Utils.b2(y,n,u,o);j.push(new THREE.Vector2(F,y))}}break;case "b":if(k=c[b++]*e+f,o=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,x=c[b++]*e+f,w=c[b++]*-e,g.bezierCurveTo(k,o,
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|
+v,u,x,w),h=j[j.length-1]){p=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,F=THREE.Shape.Utils.b3(y,p,v,x,k),y=THREE.Shape.Utils.b3(y,n,u,w,o),j.push(new THREE.Vector2(F,y))}}}return{offset:B.ha*e,points:j,path:g}}}};
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+(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],k=[],t,o,p;if(c(b)>0)for(o=0;o<g;o++)h[o]=o;else for(o=0;o<g;o++)h[o]=g-1-o;var n=2*g;for(o=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}t=o;g<=t&&(t=0);o=t+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var v;a:{v=b;var u=t,x=o,w=p,B=g,y=h,F=void 0,A=void 0,I=void 0,
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+H=void 0,G=void 0,L=void 0,D=void 0,C=void 0,X=void 0,A=v[y[u]].x,I=v[y[u]].y,H=v[y[x]].x,G=v[y[x]].y,L=v[y[w]].x,D=v[y[w]].y;if(1.0E-10>(H-A)*(D-I)-(G-I)*(L-A))v=!1;else{for(F=0;F<B;F++)if(!(F==u||F==x||F==w)){var C=v[y[F]].x,X=v[y[F]].y,J=void 0,K=void 0,N=void 0,m=void 0,U=void 0,T=void 0,W=void 0,R=void 0,Z=void 0,ha=void 0,V=void 0,ca=void 0,J=N=U=void 0,J=L-H,K=D-G,N=A-L,m=I-D,U=H-A,T=G-I,W=C-A,R=X-I,Z=C-H,ha=X-G,V=C-L,ca=X-D,J=J*ha-K*Z,U=U*R-T*W,N=N*ca-m*V;if(J>=0&&N>=0&&U>=0){v=!1;break a}}v=
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|
+!0}}if(v){j.push([b[h[t]],b[h[o]],b[h[p]]]);k.push([h[t],h[o],h[p]]);t=o;for(p=o+1;p<g;t++,p++)h[t]=h[p];g--;n=2*g}}if(f)return k;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(b,c,e,f,g){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=g||2*Math.PI;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e)f=e/this.segmentsT*this.arc,g=c/this.segmentsR*2*Math.PI,this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g)))),b.push([e/this.segmentsT,1-c/this.segmentsR]);
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THREE.TorusGeometry=function(b,c,e,f,g){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=g||2*Math.PI;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e)f=e/this.segmentsT*this.arc,g=c/this.segmentsR*2*Math.PI,this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g)))),b.push([e/this.segmentsT,1-c/this.segmentsR]);
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for(c=1;c<=this.segmentsR;++c)for(e=1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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for(c=1;c<=this.segmentsR;++c)for(e=1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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@@ -508,69 +509,69 @@ g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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-new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,h,g,j,k){var o=document.createElement("canvas");b[e]=new THREE.Texture(o);b[e].sourceFile=h;if(g){b[e].repeat.set(g[0],g[1]);if(g[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(g[1]!=
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+new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,h,g,j,k){var n=document.createElement("canvas");b[e]=new THREE.Texture(n);b[e].sourceFile=h;if(g){b[e].repeat.set(g[0],g[1]);if(g[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(g[1]!=
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1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(k){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[k[0]]!==void 0)b[e].wrapS=g[k[0]];if(g[k[1]]!==void 0)b[e].wrapT=g[k[1]]}f(b[e],c+"/"+h)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,k,t;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?k="MeshPhongMaterial":b.shading=="Basic"&&(k="MeshBasicMaterial"));
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1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(k){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[k[0]]!==void 0)b[e].wrapS=g[k[0]];if(g[k[1]]!==void 0)b[e].wrapT=g[k[1]]}f(b[e],c+"/"+h)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,k,t;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?k="MeshPhongMaterial":b.shading=="Basic"&&(k="MeshBasicMaterial"));
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if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=j(b.colorDiffuse);
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|
if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=j(b.colorDiffuse);
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else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpecular);if(b.colorAmbient)h.ambient=j(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpecular);if(b.colorAmbient)h.ambient=j(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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-b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),u=h.color;k=h.specular;t=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
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-h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(u);p.uSpecularColor.value.setHex(k);p.uAmbientColor.value.setHex(t);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[k](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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+b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),n=h.color;k=h.specular;t=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
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+h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(n);p.uSpecularColor.value.setHex(k);p.uAmbientColor.value.setHex(t);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[k](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,t,o,p,u,v,n,x,w,B,y,F,A,I=b.faces;u=b.vertices;var H=b.normals,G=b.colors,L=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&L++;for(e=0;e<L;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];o=0;for(p=u.length;o<p;)v=new THREE.Vertex,v.position.x=u[o++]*c,v.position.y=
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-u[o++]*c,v.position.z=u[o++]*c,f.vertices.push(v);o=0;for(p=I.length;o<p;){c=I[o++];u=c&1;t=c&2;e=c&4;g=c&8;n=c&16;v=c&32;w=c&64;c&=128;u?(B=new THREE.Face4,B.a=I[o++],B.b=I[o++],B.c=I[o++],B.d=I[o++],u=4):(B=new THREE.Face3,B.a=I[o++],B.b=I[o++],B.c=I[o++],u=3);if(t)t=I[o++],B.materials=f.materials[t];t=f.faces.length;if(e)for(e=0;e<L;e++)y=b.uvs[e],x=I[o++],A=y[x*2],x=y[x*2+1],f.faceUvs[e][t]=new THREE.UV(A,x);if(g)for(e=0;e<L;e++){y=b.uvs[e];F=[];for(g=0;g<u;g++)x=I[o++],A=y[x*2],x=y[x*2+1],F[g]=
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-new THREE.UV(A,x);f.faceVertexUvs[e][t]=F}if(n)n=I[o++]*3,g=new THREE.Vector3,g.x=H[n++],g.y=H[n++],g.z=H[n],B.normal=g;if(v)for(e=0;e<u;e++)n=I[o++]*3,g=new THREE.Vector3,g.x=H[n++],g.y=H[n++],g.z=H[n],B.vertexNormals.push(g);if(w)v=I[o++],v=new THREE.Color(G[v]),B.color=v;if(c)for(e=0;e<u;e++)v=I[o++],v=new THREE.Color(G[v]),B.vertexColors.push(v);f.faces.push(B)}}})(g);(function(){var c,e,g,t;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],t=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
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-t,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],t=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,t,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,t,o,p,u,v,n,x;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];n=f.morphTargets[e].vertices;x=b.morphTargets[e].vertices;t=0;for(o=x.length;t<o;t+=3)p=x[t]*c,u=x[t+1]*
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-c,v=x[t+2]*c,n.push(new THREE.Vertex(new THREE.Vector3(p,u,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];o=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(t=p.length;c<t;c+=3)u=new THREE.Color(16755200),u.setRGB(p[c],p[c+1],p[c+2]),o.push(u)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,t,o,p,n,v,u,x,w,B,y,F,A,I=b.faces;n=b.vertices;var H=b.normals,G=b.colors,L=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&L++;for(e=0;e<L;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];o=0;for(p=n.length;o<p;)v=new THREE.Vertex,v.position.x=n[o++]*c,v.position.y=
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+n[o++]*c,v.position.z=n[o++]*c,f.vertices.push(v);o=0;for(p=I.length;o<p;){c=I[o++];n=c&1;t=c&2;e=c&4;g=c&8;u=c&16;v=c&32;w=c&64;c&=128;n?(B=new THREE.Face4,B.a=I[o++],B.b=I[o++],B.c=I[o++],B.d=I[o++],n=4):(B=new THREE.Face3,B.a=I[o++],B.b=I[o++],B.c=I[o++],n=3);if(t)t=I[o++],B.materials=f.materials[t];t=f.faces.length;if(e)for(e=0;e<L;e++)y=b.uvs[e],x=I[o++],A=y[x*2],x=y[x*2+1],f.faceUvs[e][t]=new THREE.UV(A,x);if(g)for(e=0;e<L;e++){y=b.uvs[e];F=[];for(g=0;g<n;g++)x=I[o++],A=y[x*2],x=y[x*2+1],F[g]=
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+new THREE.UV(A,x);f.faceVertexUvs[e][t]=F}if(u)u=I[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],B.normal=g;if(v)for(e=0;e<n;e++)u=I[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],B.vertexNormals.push(g);if(w)v=I[o++],v=new THREE.Color(G[v]),B.color=v;if(c)for(e=0;e<n;e++)v=I[o++],v=new THREE.Color(G[v]),B.vertexColors.push(v);f.faces.push(B)}}})(g);(function(){var c,e,g,t;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],t=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
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|
+t,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],t=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,t,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,t,o,p,n,v,u,x;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];u=f.morphTargets[e].vertices;x=b.morphTargets[e].vertices;t=0;for(o=x.length;t<o;t+=3)p=x[t]*c,n=x[t+1]*
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|
+c,v=x[t+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(p,n,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];o=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(t=p.length;c<t;c+=3)n=new THREE.Color(16755200),n.setRGB(p[c],p[c+1],p[c+2]),o.push(n)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,k=f+"/"+b,t=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?j&&(t==0&&(t=h.getResponseHeader("Content-Length")),j({total:t,loaded:h.responseText.length})):h.readyState==2&&(t=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,k=f+"/"+b,t=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?j&&(t==0&&(t=h.getResponseHeader("Content-Length")),j({total:t,loaded:h.responseText.length})):h.readyState==2&&(t=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=p(b,c),g=p(b,c+1),h=p(b,c+2),j=p(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function t(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,
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h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=p(b,c),g=p(b,c+1),h=p(b,c+2),j=p(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function t(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,
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-c){return b.charCodeAt(c)&255}function u(c){var e,f,h;e=g(b,c);f=g(b,c+G);h=g(b,c+L);c=t(b,c+D);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,m,n;e=g(b,c);f=g(b,c+G);h=g(b,c+L);j=t(b,c+D);m=g(b,c+C);n=g(b,c+X);c=g(b,c+J);THREE.BinaryLoader.prototype.f3n(y,I,e,f,h,j,m,n,c)}function n(c){var e,f,h,j;e=g(b,c);f=g(b,c+K);h=g(b,c+N);j=g(b,c+m);c=t(b,c+U);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function x(c){var e,f,h,j,n,o,p,u;e=g(b,c);f=g(b,c+K);h=g(b,c+N);j=g(b,c+m);n=t(b,
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|
|
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+c){return b.charCodeAt(c)&255}function n(c){var e,f,h;e=g(b,c);f=g(b,c+G);h=g(b,c+L);c=t(b,c+D);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,m,n;e=g(b,c);f=g(b,c+G);h=g(b,c+L);j=t(b,c+D);m=g(b,c+C);n=g(b,c+X);c=g(b,c+J);THREE.BinaryLoader.prototype.f3n(y,I,e,f,h,j,m,n,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+K);h=g(b,c+N);j=g(b,c+m);c=t(b,c+U);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function x(c){var e,f,h,j,n,o,p,u;e=g(b,c);f=g(b,c+K);h=g(b,c+N);j=g(b,c+m);n=t(b,
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c+U);o=g(b,c+T);p=g(b,c+W);u=g(b,c+R);c=g(b,c+Z);THREE.BinaryLoader.prototype.f4n(y,I,e,f,h,j,n,o,p,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+ha);c=g(b,c+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[c*2],H[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+ca);h=g(b,c+ia);c=g(b,c+da);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[h*2],H[h*2+1],H[c*2],H[c*2+1])}var y=this,F=0,A,I=[],H=[],G,L,D,C,X,J,K,N,m,U,T,W,R,Z,
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|
c+U);o=g(b,c+T);p=g(b,c+W);u=g(b,c+R);c=g(b,c+Z);THREE.BinaryLoader.prototype.f4n(y,I,e,f,h,j,n,o,p,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+ha);c=g(b,c+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[c*2],H[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+ca);h=g(b,c+ia);c=g(b,c+da);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[h*2],H[h*2+1],H[c*2],H[c*2+1])}var y=this,F=0,A,I=[],H=[],G,L,D,C,X,J,K,N,m,U,T,W,R,Z,
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ha,V,ca,ia,da,$,P,fa,aa,ja,la;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);A={signature:b.substr(F,8),header_bytes:p(b,F+8),vertex_coordinate_bytes:p(b,F+9),normal_coordinate_bytes:p(b,F+10),uv_coordinate_bytes:p(b,F+11),vertex_index_bytes:p(b,F+12),normal_index_bytes:p(b,F+13),uv_index_bytes:p(b,F+14),material_index_bytes:p(b,F+15),nvertices:g(b,F+16),nnormals:g(b,F+16+4),nuvs:g(b,F+16+8),ntri_flat:g(b,F+16+12),ntri_smooth:g(b,F+16+16),ntri_flat_uv:g(b,F+16+20),ntri_smooth_uv:g(b,
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ha,V,ca,ia,da,$,P,fa,aa,ja,la;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);A={signature:b.substr(F,8),header_bytes:p(b,F+8),vertex_coordinate_bytes:p(b,F+9),normal_coordinate_bytes:p(b,F+10),uv_coordinate_bytes:p(b,F+11),vertex_index_bytes:p(b,F+12),normal_index_bytes:p(b,F+13),uv_index_bytes:p(b,F+14),material_index_bytes:p(b,F+15),nvertices:g(b,F+16),nnormals:g(b,F+16+4),nuvs:g(b,F+16+8),ntri_flat:g(b,F+16+12),ntri_smooth:g(b,F+16+16),ntri_flat_uv:g(b,F+16+20),ntri_smooth_uv:g(b,
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F+16+24),nquad_flat:g(b,F+16+28),nquad_smooth:g(b,F+16+32),nquad_flat_uv:g(b,F+16+36),nquad_smooth_uv:g(b,F+16+40)};F+=A.header_bytes;G=A.vertex_index_bytes;L=A.vertex_index_bytes*2;D=A.vertex_index_bytes*3;C=A.vertex_index_bytes*3+A.material_index_bytes;X=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;J=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;K=A.vertex_index_bytes;N=A.vertex_index_bytes*2;m=A.vertex_index_bytes*3;U=A.vertex_index_bytes*4;T=A.vertex_index_bytes*
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F+16+24),nquad_flat:g(b,F+16+28),nquad_smooth:g(b,F+16+32),nquad_flat_uv:g(b,F+16+36),nquad_smooth_uv:g(b,F+16+40)};F+=A.header_bytes;G=A.vertex_index_bytes;L=A.vertex_index_bytes*2;D=A.vertex_index_bytes*3;C=A.vertex_index_bytes*3+A.material_index_bytes;X=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;J=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;K=A.vertex_index_bytes;N=A.vertex_index_bytes*2;m=A.vertex_index_bytes*3;U=A.vertex_index_bytes*4;T=A.vertex_index_bytes*
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4+A.material_index_bytes;W=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;R=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Z=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ha=A.uv_index_bytes;V=A.uv_index_bytes*2;ca=A.uv_index_bytes;ia=A.uv_index_bytes*2;da=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;la=A.vertex_index_bytes*4+A.material_index_bytes;$=A.ntri_flat*c;P=A.ntri_smooth*(c+A.normal_index_bytes*3);fa=A.ntri_flat_uv*
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4+A.material_index_bytes;W=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;R=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Z=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ha=A.uv_index_bytes;V=A.uv_index_bytes*2;ca=A.uv_index_bytes;ia=A.uv_index_bytes*2;da=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;la=A.vertex_index_bytes*4+A.material_index_bytes;$=A.ntri_flat*c;P=A.ntri_smooth*(c+A.normal_index_bytes*3);fa=A.ntri_flat_uv*
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(c+A.uv_index_bytes*3);aa=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ja=A.nquad_flat*la;c=A.nquad_smooth*(la+A.normal_index_bytes*4);la=A.nquad_flat_uv*(la+A.uv_index_bytes*4);F+=function(c){for(var f,g,j,k=A.vertex_coordinate_bytes*3,m=c+A.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+A.vertex_coordinate_bytes),j=e(b,c+A.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,g,j);return A.nvertices*k}(F);F+=function(c){for(var e,f,g,h=A.normal_coordinate_bytes*3,j=c+A.nnormals*
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(c+A.uv_index_bytes*3);aa=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ja=A.nquad_flat*la;c=A.nquad_smooth*(la+A.normal_index_bytes*4);la=A.nquad_flat_uv*(la+A.uv_index_bytes*4);F+=function(c){for(var f,g,j,k=A.vertex_coordinate_bytes*3,m=c+A.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+A.vertex_coordinate_bytes),j=e(b,c+A.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,g,j);return A.nvertices*k}(F);F+=function(c){for(var e,f,g,h=A.normal_coordinate_bytes*3,j=c+A.nnormals*
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-h;c<j;c+=h)e=o(b,c),f=o(b,c+A.normal_coordinate_bytes),g=o(b,c+A.normal_coordinate_bytes*2),I.push(e/127,f/127,g/127);return A.nnormals*h}(F);F+=function(c){for(var f,g,j=A.uv_coordinate_bytes*2,k=c+A.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+A.uv_coordinate_bytes),H.push(f,g);return A.nuvs*j}(F);$=F+$;P=$+P;fa=P+fa;aa=fa+aa;ja=aa+ja;c=ja+c;la=c+la;(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=e+A.uv_index_bytes*3,g=b+A.ntri_flat_uv*f;for(c=b;c<g;c+=f)u(c),w(c+e);return g-b})(P);(function(b){var c,
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-e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=e+A.uv_index_bytes*3,g=b+A.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(fa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=e+A.uv_index_bytes*4,g=b+A.nquad_flat_uv*f;for(c=b;c<g;c+=f)n(c),B(c+e);return g-b})(c);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=e+A.uv_index_bytes*4,g=b+A.nquad_smooth_uv*f;for(c=b;c<g;c+=f)x(c),B(c+e);return g-b})(la);
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-(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=b+A.ntri_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(F);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=b+A.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})($);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=b+A.nquad_flat*e;for(c=b;c<f;c+=e)n(c);return f-b})(aa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=b+A.nquad_smooth*
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+h;c<j;c+=h)e=o(b,c),f=o(b,c+A.normal_coordinate_bytes),g=o(b,c+A.normal_coordinate_bytes*2),I.push(e/127,f/127,g/127);return A.nnormals*h}(F);F+=function(c){for(var f,g,j=A.uv_coordinate_bytes*2,k=c+A.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+A.uv_coordinate_bytes),H.push(f,g);return A.nuvs*j}(F);$=F+$;P=$+P;fa=P+fa;aa=fa+aa;ja=aa+ja;c=ja+c;la=c+la;(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=e+A.uv_index_bytes*3,g=b+A.ntri_flat_uv*f;for(c=b;c<g;c+=f)n(c),w(c+e);return g-b})(P);(function(b){var c,
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+e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=e+A.uv_index_bytes*3,g=b+A.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(fa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=e+A.uv_index_bytes*4,g=b+A.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),B(c+e);return g-b})(c);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=e+A.uv_index_bytes*4,g=b+A.nquad_smooth_uv*f;for(c=b;c<g;c+=f)x(c),B(c+e);return g-b})(la);
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+(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=b+A.ntri_flat*e;for(c=b;c<f;c+=e)n(c);return f-b})(F);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=b+A.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})($);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=b+A.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(aa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=b+A.nquad_smooth*
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e;for(c=b;c<f;c+=e)x(c);return f-b})(ja);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},f3n:function(b,c,e,
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e;for(c=b;c<f;c+=e)x(c);return f-b})(ja);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},f3n:function(b,c,e,
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-f,g,j,h,k,t){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[t*3],v=c[t*3+1],t=c[t*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,p,k),new THREE.Vector3(u,v,t)],null,j))},f4n:function(b,c,e,f,g,j,h,k,t,o,p){var h=b.materials[h],u=c[t*3],v=c[t*3+1],t=c[t*3+2],n=c[o*3],x=c[o*3+1],o=c[o*3+2],w=c[p*3],B=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(u,v,t),new THREE.Vector3(n,
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+f,g,j,h,k,t){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],n=c[t*3],v=c[t*3+1],t=c[t*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,p,k),new THREE.Vector3(n,v,t)],null,j))},f4n:function(b,c,e,f,g,j,h,k,t,o,p){var h=b.materials[h],n=c[t*3],v=c[t*3+1],t=c[t*3+2],u=c[o*3],x=c[o*3+1],o=c[o*3+2],w=c[p*3],B=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(n,v,t),new THREE.Vector3(u,
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x,o),new THREE.Vector3(w,B,p)],null,h))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},uv4:function(b,c,e,f,g,j,h,k,t){var o=[];o.push(new THREE.UV(c,e));o.push(new THREE.UV(f,g));o.push(new THREE.UV(j,h));o.push(new THREE.UV(k,t));b.push(o)},constructor:THREE.BinaryLoader};
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x,o),new THREE.Vector3(w,B,p)],null,h))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},uv4:function(b,c,e,f,g,j,h,k,t){var o=[];o.push(new THREE.UV(c,e));o.push(new THREE.UV(f,g));o.push(new THREE.UV(j,h));o.push(new THREE.UV(k,t));b.push(o)},constructor:THREE.BinaryLoader};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(n in K.objects)if(!R.objects[n])if(F=K.objects[n],F.geometry!==void 0){if(G=R.geometries[F.geometry]){var b=!1;X=[];for(ha=0;ha<F.materials.length;ha++)X[ha]=R.materials[F.materials[ha]],b=X[ha]instanceof THREE.MeshShaderMaterial;b&&G.computeTangents();A=F.position;r=
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-F.rotation;q=F.quaternion;s=F.scale;q=0;X.length==0&&(X[0]=new THREE.MeshFaceMaterial);X.length>1&&(X=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,X);object.name=n;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;R.scene.addObject(object);R.objects[n]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b));
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-if(F.castsShadow)b=new THREE.ShadowVolume(G),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},R.triggers[object.name]=b)}}else A=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=n,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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-s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,R.scene.addObject(object),R.objects[n]=object,R.empties[n]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;k();m-=1;e.onLoadComplete();p()}}function o(b){return function(c){R.geometries[b]=c}}function p(){e.callbackProgress({totalModels:T,totalTextures:W,loadedModels:T-m,loadedTextures:W-U},R);e.onLoadProgress();m==0&&U==0&&c(R)}var u,
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-v,n,x,w,B,y,F,A,I,H,G,L,D,C,X,J,K,N,m,U,T,W,R;K=b.data;C=new THREE.BinaryLoader;N=new THREE.JSONLoader;U=m=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(n in K.objects)if(F=K.objects[n],F.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(K.transform){b=K.transform.position;I=K.transform.rotation;var Z=K.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);I&&R.scene.rotation.set(I[0],
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+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(u in K.objects)if(!R.objects[u])if(F=K.objects[u],F.geometry!==void 0){if(G=R.geometries[F.geometry]){var b=!1;X=[];for(ha=0;ha<F.materials.length;ha++)X[ha]=R.materials[F.materials[ha]],b=X[ha]instanceof THREE.MeshShaderMaterial;b&&G.computeTangents();A=F.position;r=
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+F.rotation;q=F.quaternion;s=F.scale;q=0;X.length==0&&(X[0]=new THREE.MeshFaceMaterial);X.length>1&&(X=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,X);object.name=u;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;R.scene.addObject(object);R.objects[u]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b));
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|
+if(F.castsShadow)b=new THREE.ShadowVolume(G),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},R.triggers[object.name]=b)}}else A=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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+s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,R.scene.addObject(object),R.objects[u]=object,R.empties[u]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;k();m-=1;e.onLoadComplete();p()}}function o(b){return function(c){R.geometries[b]=c}}function p(){e.callbackProgress({totalModels:T,totalTextures:W,loadedModels:T-m,loadedTextures:W-U},R);e.onLoadProgress();m==0&&U==0&&c(R)}var n,
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+v,u,x,w,B,y,F,A,I,H,G,L,D,C,X,J,K,N,m,U,T,W,R;K=b.data;C=new THREE.BinaryLoader;N=new THREE.JSONLoader;U=m=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in K.objects)if(F=K.objects[u],F.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(K.transform){b=K.transform.position;I=K.transform.rotation;var Z=K.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);I&&R.scene.rotation.set(I[0],
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I[1],I[2]);Z&&R.scene.scale.set(Z[0],Z[1],Z[2]);(b||I||Z)&&R.scene.updateMatrix()}b=function(){U-=1;p();e.onLoadComplete()};for(w in K.cameras){I=K.cameras[w];if(I.type=="perspective")L=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")L=new THREE.Camera,L.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);A=I.position;I=I.target;L.position.set(A[0],A[1],A[2]);L.target.position.set(I[0],I[1],I[2]);R.cameras[w]=L}for(x in K.lights)w=K.lights[x],
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I[1],I[2]);Z&&R.scene.scale.set(Z[0],Z[1],Z[2]);(b||I||Z)&&R.scene.updateMatrix()}b=function(){U-=1;p();e.onLoadComplete()};for(w in K.cameras){I=K.cameras[w];if(I.type=="perspective")L=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")L=new THREE.Camera,L.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);A=I.position;I=I.target;L.position.set(A[0],A[1],A[2]);L.target.position.set(I[0],I[1],I[2]);R.cameras[w]=L}for(x in K.lights)w=K.lights[x],
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L=w.color!==void 0?w.color:16777215,I=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(A=w.direction,J=new THREE.DirectionalLight(L,I),J.position.set(A[0],A[1],A[2]),J.position.normalize()):w.type=="point"?(A=w.position,d=w.distance,J=new THREE.PointLight(L,I,d),J.position.set(A[0],A[1],A[2])):w.type=="ambient"&&(J=new THREE.AmbientLight(L)),R.scene.addLight(J),R.lights[x]=J;for(B in K.fogs)x=K.fogs[B],x.type=="linear"?D=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(D=new THREE.FogExp2(0,
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L=w.color!==void 0?w.color:16777215,I=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(A=w.direction,J=new THREE.DirectionalLight(L,I),J.position.set(A[0],A[1],A[2]),J.position.normalize()):w.type=="point"?(A=w.position,d=w.distance,J=new THREE.PointLight(L,I,d),J.position.set(A[0],A[1],A[2])):w.type=="ambient"&&(J=new THREE.AmbientLight(L)),R.scene.addLight(J),R.lights[x]=J;for(B in K.fogs)x=K.fogs[B],x.type=="linear"?D=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(D=new THREE.FogExp2(0,
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-x.density)),I=x.color,D.color.setRGB(I[0],I[1],I[2]),R.fogs[B]=D;if(R.cameras&&K.defaults.camera)R.currentCamera=R.cameras[K.defaults.camera];if(R.fogs&&K.defaults.fog)R.scene.fog=R.fogs[K.defaults.fog];I=K.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(I[0],I[1],I[2]);R.bgColorAlpha=K.defaults.bgalpha;for(u in K.geometries)if(B=K.geometries[u],B.type=="bin_mesh"||B.type=="ascii_mesh")m+=1,e.onLoadStart();T=m;for(u in K.geometries)B=K.geometries[u],B.type=="cube"?(G=new THREE.CubeGeometry(B.width,
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|
-B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[u]=G):B.type=="plane"?(G=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[u]=G):B.type=="sphere"?(G=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[u]=G):B.type=="cylinder"?(G=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),R.geometries[u]=G):B.type=="torus"?(G=new THREE.TorusGeometry(B.radius,
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|
-B.tube,B.segmentsR,B.segmentsT),R.geometries[u]=G):B.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[u]=G):B.type=="bin_mesh"?C.load({model:f(B.url,K.urlBaseType),callback:t(u)}):B.type=="ascii_mesh"?N.load({model:f(B.url,K.urlBaseType),callback:t(u)}):B.type=="embedded_mesh"&&(B=K.embeds[B.id])&&N.createModel(B,o(u),"");for(y in K.textures)if(u=K.textures[y],u.url instanceof Array){U+=u.url.length;for(C=0;C<u.url.length;C++)e.onLoadStart()}else U+=1,e.onLoadStart();
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|
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|
-W=U;for(y in K.textures){u=K.textures[y];if(u.mapping!=void 0&&THREE[u.mapping]!=void 0)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){C=[];for(var ha=0;ha<u.url.length;ha++)C[ha]=f(u.url[ha],K.urlBaseType);C=THREE.ImageUtils.loadTextureCube(C,u.mapping,b)}else{C=THREE.ImageUtils.loadTexture(f(u.url,K.urlBaseType),u.mapping,b);if(THREE[u.minFilter]!=void 0)C.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=void 0)C.magFilter=THREE[u.magFilter];if(u.repeat){C.repeat.set(u.repeat[0],u.repeat[1]);
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|
-if(u.repeat[0]!=1)C.wrapS=THREE.RepeatWrapping;if(u.repeat[1]!=1)C.wrapT=THREE.RepeatWrapping}u.offset&&C.offset.set(u.offset[0],u.offset[1]);if(u.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[u.wrap[0]]!==void 0)C.wrapS=N[u.wrap[0]];if(N[u.wrap[1]]!==void 0)C.wrapT=N[u.wrap[1]]}}R.textures[y]=C}for(v in K.materials){y=K.materials[v];for(H in y.parameters)if(H=="envMap"||H=="map"||H=="lightMap")y.parameters[H]=R.textures[y.parameters[H]];else if(H=="shading")y.parameters[H]=
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+x.density)),I=x.color,D.color.setRGB(I[0],I[1],I[2]),R.fogs[B]=D;if(R.cameras&&K.defaults.camera)R.currentCamera=R.cameras[K.defaults.camera];if(R.fogs&&K.defaults.fog)R.scene.fog=R.fogs[K.defaults.fog];I=K.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(I[0],I[1],I[2]);R.bgColorAlpha=K.defaults.bgalpha;for(n in K.geometries)if(B=K.geometries[n],B.type=="bin_mesh"||B.type=="ascii_mesh")m+=1,e.onLoadStart();T=m;for(n in K.geometries)B=K.geometries[n],B.type=="cube"?(G=new THREE.CubeGeometry(B.width,
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|
+B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[n]=G):B.type=="plane"?(G=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[n]=G):B.type=="sphere"?(G=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[n]=G):B.type=="cylinder"?(G=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),R.geometries[n]=G):B.type=="torus"?(G=new THREE.TorusGeometry(B.radius,
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+B.tube,B.segmentsR,B.segmentsT),R.geometries[n]=G):B.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[n]=G):B.type=="bin_mesh"?C.load({model:f(B.url,K.urlBaseType),callback:t(n)}):B.type=="ascii_mesh"?N.load({model:f(B.url,K.urlBaseType),callback:t(n)}):B.type=="embedded_mesh"&&(B=K.embeds[B.id])&&N.createModel(B,o(n),"");for(y in K.textures)if(n=K.textures[y],n.url instanceof Array){U+=n.url.length;for(C=0;C<n.url.length;C++)e.onLoadStart()}else U+=1,e.onLoadStart();
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+W=U;for(y in K.textures){n=K.textures[y];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){C=[];for(var ha=0;ha<n.url.length;ha++)C[ha]=f(n.url[ha],K.urlBaseType);C=THREE.ImageUtils.loadTextureCube(C,n.mapping,b)}else{C=THREE.ImageUtils.loadTexture(f(n.url,K.urlBaseType),n.mapping,b);if(THREE[n.minFilter]!=void 0)C.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)C.magFilter=THREE[n.magFilter];if(n.repeat){C.repeat.set(n.repeat[0],n.repeat[1]);
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+if(n.repeat[0]!=1)C.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)C.wrapT=THREE.RepeatWrapping}n.offset&&C.offset.set(n.offset[0],n.offset[1]);if(n.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[n.wrap[0]]!==void 0)C.wrapS=N[n.wrap[0]];if(N[n.wrap[1]]!==void 0)C.wrapT=N[n.wrap[1]]}}R.textures[y]=C}for(v in K.materials){y=K.materials[v];for(H in y.parameters)if(H=="envMap"||H=="map"||H=="lightMap")y.parameters[H]=R.textures[y.parameters[H]];else if(H=="shading")y.parameters[H]=
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y.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")y.parameters[H]=THREE[y.parameters[H]]?THREE[y.parameters[H]]:THREE.NormalBlending;else if(H=="combine")y.parameters[H]=y.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(y.parameters[H]=="face")y.parameters[H]=THREE.FaceColors;else if(y.parameters[H])y.parameters[H]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
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y.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")y.parameters[H]=THREE[y.parameters[H]]?THREE[y.parameters[H]]:THREE.NormalBlending;else if(H=="combine")y.parameters[H]=y.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(y.parameters[H]=="face")y.parameters[H]=THREE.FaceColors;else if(y.parameters[H])y.parameters[H]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
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-!0;if(y.parameters.normalMap){u=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(u.uniforms);C=y.parameters.color;N=y.parameters.specular;B=y.parameters.ambient;D=y.parameters.shininess;b.tNormal.texture=R.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=
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-R.textures[y.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(C);b.uSpecularColor.value.setHex(N);b.uAmbientColor.value.setHex(B);b.uShininess.value=D;if(y.parameters.opacity)b.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:u.fragmentShader,vertexShader:u.vertexShader,uniforms:b,lights:!0,fog:!0})}else y=new THREE[y.type](y.parameters);R.materials[v]=y}k();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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+!0;if(y.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(n.uniforms);C=y.parameters.color;N=y.parameters.specular;B=y.parameters.ambient;D=y.parameters.shininess;b.tNormal.texture=R.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=
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+R.textures[y.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(C);b.uSpecularColor.value.setHex(N);b.uAmbientColor.value.setHex(B);b.uShininess.value=D;if(y.parameters.opacity)b.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:b,lights:!0,fog:!0})}else y=new THREE[y.type](y.parameters);R.materials[v]=y}k();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,k):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,k):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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-decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var k=b.charCodeAt(h+f);j+=k>>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)k=b.charCodeAt(g+f),j[g]=h-k,k==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),o=[],p=[];(function(b,h,n){for(var o,p,t,
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-y=b.length;n<y;n+=h)o=b[n],p=b[n+1],t=b[n+2],o=o/16383*e,p=p/16383*e,t=t/16383*e,o+=f,p+=g,t+=j,THREE.UTF8Loader.prototype.v(c,o,p,t)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,p.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,o.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,t,F,A=b.length;for(e=0;e<A;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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|
-o,f,g,h,0,f,g,h),j=p[f*2],f=p[f*2+1],t=p[g*2],g=p[g*2+1],F=p[h*2],h=p[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,t,g,F,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,k,t){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[t*3],v=c[t*3+1],t=c[t*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
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|
-3+2]),k=new THREE.Vector3(o,p,k),t=new THREE.Vector3(u,v,t);b.faces.push(new THREE.Face3(e,f,g,[h,k,t],null,j))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},constructor:THREE.UTF8Loader};
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|
|
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|
+decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var k=b.charCodeAt(h+f);j+=k>>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)k=b.charCodeAt(g+f),j[g]=h-k,k==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),o=[],p=[];(function(b,h,o){for(var p,t,B,
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|
+y=b.length;o<y;o+=h)p=b[o],t=b[o+1],B=b[o+2],p=p/16383*e,t=t/16383*e,B=B/16383*e,p+=f,t+=g,B+=j,THREE.UTF8Loader.prototype.v(c,p,t,B)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,p.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,o.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,t,F,A=b.length;for(e=0;e<A;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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|
+o,f,g,h,0,f,g,h),j=p[f*2],f=p[f*2+1],t=p[g*2],g=p[g*2+1],F=p[h*2],h=p[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,t,g,F,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,k,t){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],n=c[t*3],v=c[t*3+1],t=c[t*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
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|
+3+2]),k=new THREE.Vector3(o,p,k),t=new THREE.Vector3(n,v,t);b.faces.push(new THREE.Face3(e,f,g,[h,k,t],null,j))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},constructor:THREE.UTF8Loader};
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|
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,k,t,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k+h*this.delta;c[j+1]=t;c[j+2]=o;g[j]=this.lerp(p[b],p[b+3],h);g[j+1]=this.lerp(p[b+1],p[b+4],h);g[j+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,j,h,k,t,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=t+h*this.delta;c[j+
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|
-2]=o;c=b+this.yd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,j,h,k,t,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=t;c[j+2]=o+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,k){var t=j+1,o=j+this.yd,p=j+this.zd,u=t+this.yd,v=t+this.zd,n=j+this.yd+this.zd,x=t+this.yd+this.zd,w=0,B=this.field[j],y=this.field[t],F=this.field[o],A=this.field[u],I=this.field[p],H=this.field[v],G=this.field[n],L=this.field[x];B<h&&(w|=1);y<h&&(w|=2);F<h&&(w|=8);A<h&&(w|=4);I<h&&(w|=16);H<h&&(w|=32);G<h&&(w|=128);L<h&&(w|=64);var D=THREE.edgeTable[w];if(D==0)return 0;var C=this.delta,
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-X=b+C,J=c+C,C=g+C;D&1&&(this.compNorm(j),this.compNorm(t),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,B,y));D&2&&(this.compNorm(t),this.compNorm(u),this.VIntY(t*3,this.vlist,this.nlist,3,h,X,c,g,y,A));D&4&&(this.compNorm(o),this.compNorm(u),this.VIntX(o*3,this.vlist,this.nlist,6,h,b,J,g,F,A));D&8&&(this.compNorm(j),this.compNorm(o),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,B,F));D&16&&(this.compNorm(p),this.compNorm(v),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,C,I,H));D&32&&(this.compNorm(v),
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|
-this.compNorm(x),this.VIntY(v*3,this.vlist,this.nlist,15,h,X,c,C,H,L));D&64&&(this.compNorm(n),this.compNorm(x),this.VIntX(n*3,this.vlist,this.nlist,18,h,b,J,C,G,L));D&128&&(this.compNorm(p),this.compNorm(n),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,C,I,G));D&256&&(this.compNorm(j),this.compNorm(p),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,B,I));D&512&&(this.compNorm(t),this.compNorm(v),this.VIntZ(t*3,this.vlist,this.nlist,27,h,X,c,g,y,H));D&1024&&(this.compNorm(u),this.compNorm(x),this.VIntZ(u*
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-3,this.vlist,this.nlist,30,h,X,J,g,A,L));D&2048&&(this.compNorm(o),this.compNorm(n),this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,J,g,F,G));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,k){var t=this.count*3;this.positionArray[t]=b[g];this.positionArray[t+1]=b[g+1];this.positionArray[t+2]=b[g+2];this.positionArray[t+3]=b[j];this.positionArray[t+
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+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,k,t,o,p,n){h=(h-p)/(n-p);p=this.normal_cache;c[j]=k+h*this.delta;c[j+1]=t;c[j+2]=o;g[j]=this.lerp(p[b],p[b+3],h);g[j+1]=this.lerp(p[b+1],p[b+4],h);g[j+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,j,h,k,t,o,p,n){h=(h-p)/(n-p);p=this.normal_cache;c[j]=k;c[j+1]=t+h*this.delta;c[j+
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+2]=o;c=b+this.yd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,j,h,k,t,o,p,n){h=(h-p)/(n-p);p=this.normal_cache;c[j]=k;c[j+1]=t;c[j+2]=o+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,k){var t=j+1,o=j+this.yd,p=j+this.zd,n=t+this.yd,v=t+this.zd,u=j+this.yd+this.zd,x=t+this.yd+this.zd,w=0,B=this.field[j],y=this.field[t],F=this.field[o],A=this.field[n],I=this.field[p],H=this.field[v],G=this.field[u],L=this.field[x];B<h&&(w|=1);y<h&&(w|=2);F<h&&(w|=8);A<h&&(w|=4);I<h&&(w|=16);H<h&&(w|=32);G<h&&(w|=128);L<h&&(w|=64);var D=THREE.edgeTable[w];if(D==0)return 0;var C=this.delta,
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+X=b+C,J=c+C,C=g+C;D&1&&(this.compNorm(j),this.compNorm(t),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,B,y));D&2&&(this.compNorm(t),this.compNorm(n),this.VIntY(t*3,this.vlist,this.nlist,3,h,X,c,g,y,A));D&4&&(this.compNorm(o),this.compNorm(n),this.VIntX(o*3,this.vlist,this.nlist,6,h,b,J,g,F,A));D&8&&(this.compNorm(j),this.compNorm(o),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,B,F));D&16&&(this.compNorm(p),this.compNorm(v),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,C,I,H));D&32&&(this.compNorm(v),
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+this.compNorm(x),this.VIntY(v*3,this.vlist,this.nlist,15,h,X,c,C,H,L));D&64&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,18,h,b,J,C,G,L));D&128&&(this.compNorm(p),this.compNorm(u),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,C,I,G));D&256&&(this.compNorm(j),this.compNorm(p),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,B,I));D&512&&(this.compNorm(t),this.compNorm(v),this.VIntZ(t*3,this.vlist,this.nlist,27,h,X,c,g,y,H));D&1024&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*
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+3,this.vlist,this.nlist,30,h,X,J,g,A,L));D&2048&&(this.compNorm(o),this.compNorm(u),this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,J,g,F,G));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,k){var t=this.count*3;this.positionArray[t]=b[g];this.positionArray[t+1]=b[g+1];this.positionArray[t+2]=b[g+2];this.positionArray[t+3]=b[j];this.positionArray[t+
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4]=b[j+1];this.positionArray[t+5]=b[j+2];this.positionArray[t+6]=b[h];this.positionArray[t+7]=b[h+1];this.positionArray[t+8]=b[h+2];this.normalArray[t]=c[g];this.normalArray[t+1]=c[g+1];this.normalArray[t+2]=c[g+2];this.normalArray[t+3]=c[j];this.normalArray[t+4]=c[j+1];this.normalArray[t+5]=c[j+2];this.normalArray[t+6]=c[h];this.normalArray[t+7]=c[h+1];this.normalArray[t+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
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4]=b[j+1];this.positionArray[t+5]=b[j+2];this.positionArray[t+6]=b[h];this.positionArray[t+7]=b[h+1];this.positionArray[t+8]=b[h+2];this.normalArray[t]=c[g];this.normalArray[t+1]=c[g+1];this.normalArray[t+2]=c[g+2];this.normalArray[t+3]=c[j];this.normalArray[t+4]=c[j+1];this.normalArray[t+5]=c[j+2];this.normalArray[t+6]=c[h];this.normalArray[t+7]=c[h+1];this.normalArray[t+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
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-this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var k=this.size*Math.sqrt(j/h),t=g*this.size,o=c*this.size,p=b*this.size,u=Math.floor(t-k);u<1&&(u=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var v=Math.floor(o-k);v<1&&(v=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var n=Math.floor(p-k);n<1&&(n=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-
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-1);for(var x,w,B,y,F,A;u<t;u++){p=this.size2*u;w=u/this.size-g;F=w*w;for(w=v;w<o;w++){B=p+this.size*w;x=w/this.size-c;A=x*x;for(x=n;x<k;x++)y=x/this.size-b,y=j/(1.0E-6+y*y+A+F)-h,y>0&&(this.field[B+x]+=y)}}};this.addPlaneX=function(b,c){var g,j,h,k,t,o=this.size,p=this.yd,u=this.zd,v=this.field,n=o*Math.sqrt(b/c);n>o&&(n=o);for(g=0;g<n;g++)if(j=g/o,j*=j,k=b/(1.0E-4+j)-c,k>0)for(j=0;j<o;j++){t=g+j*p;for(h=0;h<o;h++)v[u*h+t]+=k}};this.addPlaneY=function(b,c){var g,j,h,k,t,o,p=this.size,u=this.yd,v=
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-this.zd,n=this.field,x=p*Math.sqrt(b/c);x>p&&(x=p);for(j=0;j<x;j++)if(g=j/p,g*=g,k=b/(1.0E-4+g)-c,k>0){t=j*u;for(g=0;g<p;g++){o=t+g;for(h=0;h<p;h++)n[v*h+o]+=k}}};this.addPlaneZ=function(b,c){var g,j,h,k,t,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,k=b/(1.0E-4+g)-c,k>0){t=zd*h;for(j=0;j<size;j++){o=t+j*yd;for(g=0;g<size;g++)field[o+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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-3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,k,t,o,p,u,v=this.size-2;for(h=1;h<v;h++){u=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){p=u+this.size*j;t=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)k=(g-this.halfsize)/this.halfsize,c=p+g,this.polygonize(k,t,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,k,t,o,p,u,v,n;for(h=0;h<j.count;h++)v=h*3,p=v+1,n=v+2,k=j.positionArray[v],
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-t=j.positionArray[p],o=j.positionArray[n],u=new THREE.Vector3(k,t,o),k=j.normalArray[v],t=j.normalArray[p],o=j.normalArray[n],v=new THREE.Vector3(k,t,o),v.normalize(),p=new THREE.Vertex(u),c.vertices.push(p),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,p=v+1,n=v+2,u=g[v],k=g[p],t=g[n],v=new THREE.Face3(v,p,n,[u,k,t]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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+this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var k=this.size*Math.sqrt(j/h),t=g*this.size,o=c*this.size,p=b*this.size,n=Math.floor(t-k);n<1&&(n=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var v=Math.floor(o-k);v<1&&(v=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var u=Math.floor(p-k);u<1&&(u=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-
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+1);for(var x,w,B,y,F,A;n<t;n++){p=this.size2*n;w=n/this.size-g;F=w*w;for(w=v;w<o;w++){B=p+this.size*w;x=w/this.size-c;A=x*x;for(x=u;x<k;x++)y=x/this.size-b,y=j/(1.0E-6+y*y+A+F)-h,y>0&&(this.field[B+x]+=y)}}};this.addPlaneX=function(b,c){var g,j,h,k,t,o=this.size,p=this.yd,n=this.zd,v=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(g=0;g<u;g++)if(j=g/o,j*=j,k=b/(1.0E-4+j)-c,k>0)for(j=0;j<o;j++){t=g+j*p;for(h=0;h<o;h++)v[n*h+t]+=k}};this.addPlaneY=function(b,c){var g,j,h,k,t,o,p=this.size,n=this.yd,v=
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+this.zd,u=this.field,x=p*Math.sqrt(b/c);x>p&&(x=p);for(j=0;j<x;j++)if(g=j/p,g*=g,k=b/(1.0E-4+g)-c,k>0){t=j*n;for(g=0;g<p;g++){o=t+g;for(h=0;h<p;h++)u[v*h+o]+=k}}};this.addPlaneZ=function(b,c){var g,j,h,k,t,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,k=b/(1.0E-4+g)-c,k>0){t=zd*h;for(j=0;j<size;j++){o=t+j*yd;for(g=0;g<size;g++)field[o+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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+3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,k,t,o,p,n,v=this.size-2;for(h=1;h<v;h++){n=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){p=n+this.size*j;t=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)k=(g-this.halfsize)/this.halfsize,c=p+g,this.polygonize(k,t,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,k,t,o,p,n,v,u;for(h=0;h<j.count;h++)v=h*3,p=v+1,u=v+2,k=j.positionArray[v],
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+t=j.positionArray[p],o=j.positionArray[u],n=new THREE.Vector3(k,t,o),k=j.normalArray[v],t=j.normalArray[p],o=j.normalArray[u],v=new THREE.Vector3(k,t,o),v.normalize(),p=new THREE.Vertex(n),c.vertices.push(p),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,p=v+1,u=v+2,n=g[v],k=g[p],t=g[u],v=new THREE.Face3(v,p,u,[n,k,t]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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|
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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|
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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|
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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|
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
|
|
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
|
|
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
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|
@@ -613,9 +614,9 @@ f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
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THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,t,o,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),n=new THREE.Camera(53,1,1,1E4);n.position.z=
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-2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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-var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||o!==e.near||p!==e.fov){t=e.aspect;o=e.near;p=e.fov;var y=e.projectionMatrix.clone(),F=125/30*0.5,A=F*o/125,I=o*Math.tan(p*Math.PI/360),H;h.n14=F;k.n14=-F;F=-I*t+A;H=I*t+A;y.n11=2*o/(H-F);y.n13=(H+F)/(H-F);g.projectionMatrix=y.clone();F=-I*t-A;H=I*t-A;y.n11=2*o/(H-F);
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-y.n13=(H+F)/(H-F);j.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=o;g.far=e.far;f.call(c,b,g,u,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=o;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,x,n)}};
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+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,t,o,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z=
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+2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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+var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);n.width=b;n.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||o!==e.near||p!==e.fov){t=e.aspect;o=e.near;p=e.fov;var y=e.projectionMatrix.clone(),F=125/30*0.5,A=F*o/125,I=o*Math.tan(p*Math.PI/360),H;h.n14=F;k.n14=-F;F=-I*t+A;H=I*t+A;y.n11=2*o/(H-F);y.n13=(H+F)/(H-F);g.projectionMatrix=y.clone();F=-I*t-A;H=I*t-A;y.n11=2*o/(H-F);
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+y.n13=(H+F)/(H-F);j.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=o;g.far=e.far;f.call(c,b,g,n,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=o;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,x,u)}};
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};
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h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};
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