|
@@ -269,36 +269,43 @@ Object.defineProperties( THREE.Light.prototype, {
|
|
|
},
|
|
|
shadowCameraFov: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
|
|
|
this.shadow.camera.fov = value;
|
|
|
}
|
|
|
},
|
|
|
shadowCameraLeft: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
|
|
|
this.shadow.camera.left = value;
|
|
|
}
|
|
|
},
|
|
|
shadowCameraRight: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
|
|
|
this.shadow.camera.right = value;
|
|
|
}
|
|
|
},
|
|
|
shadowCameraTop: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
|
|
|
this.shadow.camera.top = value;
|
|
|
}
|
|
|
},
|
|
|
shadowCameraBottom: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
|
|
|
this.shadow.camera.bottom = value;
|
|
|
}
|
|
|
},
|
|
|
shadowCameraNear: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
|
|
|
this.shadow.camera.near = value;
|
|
|
}
|
|
|
},
|
|
|
shadowCameraFar: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
|
|
|
this.shadow.camera.far = value;
|
|
|
}
|
|
|
},
|
|
@@ -309,6 +316,7 @@ Object.defineProperties( THREE.Light.prototype, {
|
|
|
},
|
|
|
shadowBias: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
|
|
|
this.shadow.bias = value;
|
|
|
}
|
|
|
},
|
|
@@ -319,11 +327,13 @@ Object.defineProperties( THREE.Light.prototype, {
|
|
|
},
|
|
|
shadowMapWidth: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
|
|
|
this.shadow.mapSize.width = value;
|
|
|
}
|
|
|
},
|
|
|
shadowMapHeight: {
|
|
|
set: function ( value ) {
|
|
|
+ console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
|
|
|
this.shadow.mapSize.height = value;
|
|
|
}
|
|
|
}
|