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Fixed geometry dynamic example.

Mr.doob 10 years ago
parent
commit
c6f850d31b
1 changed files with 3 additions and 9 deletions
  1. 3 9
      examples/webgl_geometry_dynamic.html

+ 3 - 9
examples/webgl_geometry_dynamic.html

@@ -88,19 +88,13 @@
 				geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
 				geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
 
-				var i, j, il, jl;
-
-				for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
+				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
 
-					geometry.vertices[ i ].y = 35 * Math.sin( i/2 );
+					geometry.vertices[ i ].y = 35 * Math.sin( i / 2 );
 
 				}
 
-
-				//console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
-
-				geometry.computeFaceNormals();
-				geometry.computeVertexNormals();
+				geometry.dynamic = true;
 
 				var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
 				texture.wrapS = texture.wrapT = THREE.RepeatWrapping;