Jelajahi Sumber

Couple of additions and corrections in Geometry docs.

sole 13 tahun lalu
induk
melakukan
c6ff8c39f8
1 mengubah file dengan 9 tambahan dan 2 penghapusan
  1. 9 2
      docs/api/core/Geometry.html

+ 9 - 2
docs/api/core/Geometry.html

@@ -36,6 +36,11 @@
 		<div>
 		<div>
 		Unique number of this geometry instance
 		Unique number of this geometry instance
 		</div>
 		</div>
+		
+		<h3>.[page:String name]</h3>
+		<div>
+		Name for this geometry. Default is an empty string.
+		</div>
 
 
 		<h3>.[page:Array vertices]</h3>
 		<h3>.[page:Array vertices]</h3>
 		<div>
 		<div>
@@ -73,14 +78,14 @@
 
 
 		<h3>.[page:Array morphTargets]</h3>
 		<h3>.[page:Array morphTargets]</h3>
 		<div>
 		<div>
-		Array of morph targets. Each morph target is JS object:
+		Array of morph targets. Each morph target is a Javascript object:
 		<code>{ name: "targetName", vertices: [ new THREE.Vertex(), ... ] }</code>
 		<code>{ name: "targetName", vertices: [ new THREE.Vertex(), ... ] }</code>
 		Morph vertices match number and order of primary vertices.
 		Morph vertices match number and order of primary vertices.
 		</div>
 		</div>
 
 
 		<h3>.[page:Array morphColors]</h3>
 		<h3>.[page:Array morphColors]</h3>
 		<div>
 		<div>
-		Array of morph colors. Morph colors have similar structure as morph targets, each color set is JS object:
+		Array of morph colors. Morph colors have similar structure as morph targets, each color set is a Javascript object:
 		<code>morphColor = { name: "colorName", colors: [ new THREE.Color(), ... ] }</code>
 		<code>morphColor = { name: "colorName", colors: [ new THREE.Color(), ... ] }</code>
 		Morph colors can match either number and order of faces (face colors) or number of vertices (vertex colors).
 		Morph colors can match either number and order of faces (face colors) or number of vertices (vertex colors).
 		</div>
 		</div>
@@ -158,6 +163,8 @@
 		<div>
 		<div>
 		Computes bounding sphere of the geometry, updating [page:Geometry Geometry.boundingSphere] attribute.
 		Computes bounding sphere of the geometry, updating [page:Geometry Geometry.boundingSphere] attribute.
 		</div>
 		</div>
+		
+		<div>Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are *null*.</div>
 
 
 		<h3>.mergeVertices()</h3>
 		<h3>.mergeVertices()</h3>
 		<div>
 		<div>