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GLTFLoader: Docs cleanup.

Don McCurdy 7 年之前
父节点
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共有 1 个文件被更改,包括 4 次插入3 次删除
  1. 4 3
      docs/examples/loaders/GLTFLoader.html

+ 4 - 3
docs/examples/loaders/GLTFLoader.html

@@ -39,9 +39,10 @@
 		<p><i>
 		<p><i>
 			<sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
 			<sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
 			glTF specification. A transform is applied to all textures using that UV set on the current
 			glTF specification. A transform is applied to all textures using that UV set on the current
-			material, and no more than one transform may be used per material. Each transform will result
-			in an additional GPU texture upload. See #[link:https://github.com/mrdoob/three.js/pull/13831 13831]
-			and #[link:https://github.com/mrdoob/three.js/issues/12788 12788].
+			material, and no more than one transform may be used per material. Each use of a texture with
+			a unique transform will result in an additional GPU texture upload. See
+			#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
+			#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
 		</i></p>
 		</i></p>
 
 
 		<h2>Example</h2>
 		<h2>Example</h2>