@@ -44,7 +44,7 @@ struct GeometricContext {
vec3 clearCoatNormal;
- #endif
+ #endif
};
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
@@ -1,4 +1,4 @@
-export default /* glsl */ `
+export default /* glsl */`
struct PhysicalMaterial {
vec3 diffuseColor;
#ifdef FLAT_SHADED
// Workaround for Adreno/Nexus5 not able able to do dFdx( vViewPosition ) ...