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minor formatting

arobertson0 6 years ago
parent
commit
c773fefee7

+ 1 - 1
src/renderers/shaders/ShaderChunk/common.glsl.js

@@ -44,7 +44,7 @@ struct GeometricContext {
 
 		vec3 clearCoatNormal;
 
-  #endif
+	#endif
 };
 
 vec3 transformDirection( in vec3 dir, in mat4 matrix ) {

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js

@@ -1,4 +1,4 @@
-export default /* glsl */ `
+export default /* glsl */`
 struct PhysicalMaterial {
 
 	vec3	diffuseColor;

+ 1 - 1
src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js

@@ -1,4 +1,4 @@
-export default /* glsl */ `
+export default /* glsl */`
 #ifdef FLAT_SHADED
 
 	// Workaround for Adreno/Nexus5 not able able to do dFdx( vViewPosition ) ...