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+/*
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+ * Autodesk 3DS threee.js file loader, based on lib3ds.
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+ *
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+ * Loads geometry with uv and materials basic properties.
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+ *
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+ * @author @tentone
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+ * @author @timknip
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+ */
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+
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+'use strict';
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+
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+THREE.TDSLoader = function ( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+ this.debug = false;
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+
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+ this.group = null;
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+ this.position = 0;
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+
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+ this.materials = [];
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+ this.meshes = [];
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+
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+};
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+
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+THREE.TDSLoader.prototype = {
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+
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+ load : function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new THREE.FileLoader( this.manager );
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+
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+ loader.setResponseType( 'arraybuffer' );
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+
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+ loader.load( url, function ( data ) {
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+
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+ onLoad( scope.parse( data ) );
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+
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+ }, onProgress, onError );
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+
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+ },
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+
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+ parse : function ( arraybuffer ) {
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+
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+ this.group = new THREE.Group();
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+ this.position = 0;
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+ this.materials = [];
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+ this.meshes = [];
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+
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+ this.readFile( arraybuffer );
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+
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+ for ( var i = 0; i < this.meshes.length; i ++ ) {
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+
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+ this.group.add( this.meshes[ i ] );
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+
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+ }
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+
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+ return this.group;
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+
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+ },
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+
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+ readFile : function ( arraybuffer ) {
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+
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+ var data = new DataView( arraybuffer );
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+ var chunk = this.readChunk( data );
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+
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+ if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
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+
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+ var next = this.nextChunk( data, chunk );
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+
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+ while ( next !== 0 ) {
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+
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+ if ( next === M3D_VERSION ) {
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+
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+ var version = this.readDWord( data );
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+ this.debugMessage( '3DS file version: ' + version );
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+
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+ } else if ( next === MDATA ) {
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+
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+ this.resetPosition( data );
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+ this.readMeshData( data );
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+
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+ } else {
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+
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+ this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
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+
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+ }
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+
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+ next = this.nextChunk( data, chunk );
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+
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+ }
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+
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+ }
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+
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+ this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
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+
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+ },
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+
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+ readMeshData : function ( data ) {
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+
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+ var chunk = this.readChunk( data );
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+ var next = this.nextChunk( data, chunk );
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+
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+ while ( next !== 0 ) {
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+
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+ if ( next === MESH_VERSION ) {
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+
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+ var version = + this.readDWord( data );
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+ this.debugMessage( 'Mesh Version: ' + version );
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+
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+ } else if ( next === MASTER_SCALE ) {
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+
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+ var scale = this.readFloat( data );
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+ this.debugMessage( 'Master scale: ' + scale );
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+ this.group.scale.set( scale, scale, scale );
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+
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+ } else if ( next === NAMED_OBJECT ) {
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+
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+ this.debugMessage( 'Named Object' );
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+ this.resetPosition( data );
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+ this.readNamedObject( data );
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+
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+ } else if ( next === MAT_ENTRY ) {
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+
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+ this.debugMessage( 'Material' );
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+ this.resetPosition( data );
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+ this.readMaterialEntry( data );
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+
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+ } else {
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+
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+ this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
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+
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+ }
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+
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+ next = this.nextChunk( data, chunk );
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+
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+ }
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+
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+ },
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+
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+ readMaterialEntry : function ( data ) {
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+
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+ var chunk = this.readChunk( data );
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+ var next = this.nextChunk( data, chunk );
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+ var material = new THREE.MeshPhongMaterial();
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+
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+ while ( next !== 0 ) {
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+
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+ if ( next === MAT_NAME ) {
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+
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+ material.name = this.readString( data, 64 );
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+ this.debugMessage( ' Name: ' + material.name );
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+
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+ } else if ( next === MAT_WIRE ) {
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+
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+ this.debugMessage( ' Wireframe' );
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+ material.wireframe = true;
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+
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+ } else if ( next === MAT_WIRE_SIZE ) {
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+
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+ var value = this.readByte( data );
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+ material.wireframeLinewidth = value;
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+ this.debugMessage( ' Wireframe Thickness: ' + value );
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+
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+ } else if ( next === MAT_TWO_SIDE ) {
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+
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+ material.side = THREE.DoubleSide;
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+ this.debugMessage( ' DoubleSided' );
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+
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+ } else if ( next === MAT_ADDITIVE ) {
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+
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+ this.debugMessage( ' Additive Blending' );
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+ material.blending = THREE.AdditiveBlending;
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+
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+ } else if ( next === MAT_DIFFUSE ) {
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+
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+ this.debugMessage( ' Diffuse Color' );
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+ material.color = this.readColor( data );
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+
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+ } else if ( next === MAT_SPECULAR ) {
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+
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+ this.debugMessage( ' Specular Color' );
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+ material.specular = this.readColor( data );
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+
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+ } else if ( next === MAT_AMBIENT ) {
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+
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+ this.debugMessage( ' Ambient color' );
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+ material.color = this.readColor( data );
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+
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+ } else if ( next === MAT_SHININESS ) {
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+
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+ var shininess = this.readWord( data );
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+ material.shininess = shininess;
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+ this.debugMessage( ' Shininess : ' + shininess );
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+
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+ } else if ( next === MAT_TEXMAP ) {
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+
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+ this.debugMessage( ' Map (TODO ImageLoader)' );
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+ //var map = this.readMap(data);
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else if ( next === MAT_BUMPMAP ) {
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+
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+ this.debugMessage( ' BumpMap (TODO ImageLoader)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else if ( next == MAT_OPACMAP ) {
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+
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+ this.debugMessage( ' OpacityMap (TODO ImageLoader)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else if ( next == MAT_SPECMAP ) {
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+
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+ this.debugMessage( ' SpecularMap (TODO ImageLoader)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else if ( next == MAT_SHINMAP ) {
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+
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+ this.debugMessage( ' ShininessrMap (TODO ImageLoader)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else if ( next == MAT_REFLMAP ) {
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+
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+ this.debugMessage( ' RelectMap (TODO ImageLoader)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else {
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+
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+ this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
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+
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+ }
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+
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+ next = this.nextChunk( data, chunk );
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+
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+ }
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+
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+ this.endChunk( chunk );
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+
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+ this.materials[ material.name ] = material;
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+
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+ },
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+
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+ readColor : function ( data ) {
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+
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+ var chunk = this.readChunk( data );
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+ var color = new THREE.Color();
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+
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+ if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
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+
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+ var r = this.readByte( data );
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+ var g = this.readByte( data );
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+ var b = this.readByte( data );
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+
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+ color.setRGB( r / 255, g / 255, b / 255 );
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+
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+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
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+
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+ } else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
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+
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+ var r = this.readFloat( data );
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+ var g = this.readFloat( data );
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+ var b = this.readFloat( data );
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+
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+ color.setRGB( r, g, b );
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+
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+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
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+
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+ } else {
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+
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+ this.debugMessage( ' Unknown color chunk: ' + c.toString( 16 ) );
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+
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+ }
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+
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+ this.endChunk( chunk );
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+ return color;
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+
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+ },
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+
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+ readMesh : function ( data ) {
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+
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+ var chunk = this.readChunk( data );
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+ var next = this.nextChunk( data, chunk );
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+
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+ var useBufferGeometry = false;
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+ var geometry = null;
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+ var uvs = [];
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+
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+ if ( useBufferGeometry ) {
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+
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+ geometry = new THREE.BufferGeometry();
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+
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+ } else {
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+
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+ geometry = new THREE.Geometry();
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+
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+ }
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+
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+ var material = new THREE.MeshPhongMaterial();
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.name = 'mesh';
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+
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+ while ( next !== 0 ) {
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+
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+ if ( next === POINT_ARRAY ) {
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+
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+ var points = this.readWord( data );
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+
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+ this.debugMessage( ' Vertex: ' + points );
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+
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+ //BufferGeometry
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+
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+ if ( useBufferGeometry ) {
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+
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+ var vertices = [];
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+ for ( var i = 0; i < points; i ++ ) {
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+
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+ vertices.push( this.readFloat( data ) );
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+ vertices.push( this.readFloat( data ) );
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+ vertices.push( this.readFloat( data ) );
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+
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+ }
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+
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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+
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+ } else { //Geometry
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+
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+ for ( var i = 0; i < points; i ++ ) {
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+
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+ geometry.vertices.push( new THREE.Vector3( this.readFloat( data ), this.readFloat( data ), this.readFloat( data ) ) );
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+
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+ }
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+
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+ }
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+
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+ } else if ( next === FACE_ARRAY ) {
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+
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+ this.resetPosition( data );
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+ this.readFaceArray( data, mesh );
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+
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+ } else if ( next === TEX_VERTS ) {
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+
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+ var texels = this.readWord( data );
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+
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+ this.debugMessage( ' UV: ' + texels );
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+
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+ //BufferGeometry
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+
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+ if ( useBufferGeometry ) {
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+
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+ var uvs = [];
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+ for ( var i = 0; i < texels; i ++ ) {
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+
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+ uvs.push( this.readFloat( data ) );
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+ uvs.push( this.readFloat( data ) );
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+
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+ }
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+ geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), 2 ) );
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+
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+ } else { //Geometry
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+
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+ uvs = [];
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+ for ( var i = 0; i < texels; i ++ ) {
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+
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+ uvs.push( new THREE.Vector2( this.readFloat( data ), this.readFloat( data ) ) );
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+
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+ }
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+
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+ }
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+
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+ } else if ( next === MESH_MATRIX ) {
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+
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+ this.debugMessage( ' Tranformation Matrix (TODO)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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+ } else {
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+
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+ this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) );
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+
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+ }
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+
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+ next = this.nextChunk( data, chunk );
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+
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+ }
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+
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+ this.endChunk( chunk );
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+
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+ if ( ! useBufferGeometry ) {
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+
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+ //geometry.faceVertexUvs[0][faceIndex][vertexIndex]
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+
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+ var faceUV = [];
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+
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+ for ( var i = 0; i < geometry.faces.length; i ++ ) {
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+
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+ faceUV.push( [ uvs[ geometry.faces[ i ].a ], uvs[ geometry.faces[ i ].b ], uvs[ geometry.faces[ i ].c ] ] );
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+
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+ }
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+
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+ geometry.faceVertexUvs[ 0 ] = faceUV;
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+
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+ geometry.computeVertexNormals();
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+
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+ }
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+
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+ return mesh;
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+
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+ },
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+
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+ readFaceArray : function ( data, mesh ) {
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+
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+ var chunk = this.readChunk( data );
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+ var faces = this.readWord( data );
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+
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+ this.debugMessage( ' Faces: ' + faces );
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+
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+ for ( var i = 0; i < faces; ++ i ) {
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+
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+ mesh.geometry.faces.push( new THREE.Face3( this.readWord( data ), this.readWord( data ), this.readWord( data ) ) );
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+
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+ var visibility = this.readWord( data );
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+
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+ }
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+
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+ //The rest of the FACE_ARRAY chunk is subchunks
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+
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+ while ( this.position < chunk.end ) {
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+
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+ var chunk = this.readChunk( data );
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+
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+ if ( chunk.id === MSH_MAT_GROUP ) {
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+
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+ this.debugMessage( ' Material Group' );
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+
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+ this.resetPosition( data );
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+
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+ var group = this.readMaterialGroup( data );
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+
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+ var material = this.materials[ group.name ];
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+
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+ if ( material !== undefined ) {
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+
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+ mesh.material = material;
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+
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+ if ( material.name === '' ) {
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+
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+ material.name = mesh.name;
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+
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+ }
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+
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+ }
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+
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+ } else if ( chunk.id === SMOOTH_GROUP ) {
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+
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+ this.debugMessage( ' Smooth Group (TODO)' );
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+
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+ //TODO <ADD CODE HERE>
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+
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|
+ } else {
|
|
|
+
|
|
|
+ this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.endChunk( chunk );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.endChunk( chunk );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readMap : function ( data ) {
|
|
|
+
|
|
|
+ var chunk = this.readChunk( data );
|
|
|
+ var next = this.nextChunk( data, chunk );
|
|
|
+
|
|
|
+ while ( next !== 0 ) {
|
|
|
+
|
|
|
+ if ( next === MAT_MAPNAME ) {
|
|
|
+
|
|
|
+ var name = this.readString( data, 128 );
|
|
|
+ this.debugMessage( ' MapName: ' + name );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.debugMessage( ' Unknown named object chunk: ' + next.toString( 16 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ next = this.nextChunk( data, chunk );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.endChunk( chunk );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readMaterialGroup : function ( data ) {
|
|
|
+
|
|
|
+ var chunk = this.readChunk( data );
|
|
|
+ var name = this.readString( data, 64 );
|
|
|
+ var numFaces = this.readWord( data );
|
|
|
+
|
|
|
+ this.debugMessage( ' Name: ' + name );
|
|
|
+ this.debugMessage( ' Faces: ' + numFaces );
|
|
|
+
|
|
|
+ var index = [];
|
|
|
+ for ( var i = 0; i < numFaces; ++ i ) {
|
|
|
+
|
|
|
+ index.push( this.readWord( data ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return { name: name, index: index };
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readNamedObject : function ( data ) {
|
|
|
+
|
|
|
+ var chunk = this.readChunk( data );
|
|
|
+ var name = this.readString( data, 64 );
|
|
|
+ chunk.cur = this.position;
|
|
|
+
|
|
|
+ var next = this.nextChunk( data, chunk );
|
|
|
+ while ( next !== 0 ) {
|
|
|
+
|
|
|
+ if ( next === N_TRI_OBJECT ) {
|
|
|
+
|
|
|
+ this.resetPosition( data );
|
|
|
+ var mesh = this.readMesh( data );
|
|
|
+ mesh.name = name;
|
|
|
+ this.meshes.push( mesh );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ next = this.nextChunk( data, chunk );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.endChunk( chunk );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readChunk : function ( data ) {
|
|
|
+
|
|
|
+ var chunk = {};
|
|
|
+
|
|
|
+ chunk.cur = this.position;
|
|
|
+ chunk.id = this.readWord( data );
|
|
|
+ chunk.size = this.readDWord( data );
|
|
|
+ chunk.end = chunk.cur + chunk.size;
|
|
|
+ chunk.cur += 6;
|
|
|
+
|
|
|
+ return chunk;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ endChunk : function ( chunk ) {
|
|
|
+
|
|
|
+ this.position = chunk.end;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ nextChunk : function ( data, chunk ) {
|
|
|
+
|
|
|
+ if ( chunk.cur >= chunk.end ) {
|
|
|
+
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.position = chunk.cur;
|
|
|
+
|
|
|
+ try {
|
|
|
+
|
|
|
+ var next = this.readChunk( data );
|
|
|
+ chunk.cur += next.size;
|
|
|
+ return next.id;
|
|
|
+
|
|
|
+ } catch ( e ) {
|
|
|
+
|
|
|
+ this.debugMessage( 'Unable to read chunk at ' + this.position );
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ resetPosition : function ( data, chunk ) {
|
|
|
+
|
|
|
+ this.position -= 6;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readByte : function ( data ) {
|
|
|
+
|
|
|
+ var v = data.getUint8( this.position, true );
|
|
|
+ this.position += 1;
|
|
|
+ return v;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readFloat : function ( data ) {
|
|
|
+
|
|
|
+ try {
|
|
|
+
|
|
|
+ var v = data.getFloat32( this.position, true );
|
|
|
+ this.position += 4;
|
|
|
+ return v;
|
|
|
+
|
|
|
+ } catch ( e ) {
|
|
|
+
|
|
|
+ this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readInt : function ( data ) {
|
|
|
+
|
|
|
+ var v = data.getInt32( this.position, true );
|
|
|
+ this.position += 4;
|
|
|
+ return v;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readShort : function ( data ) {
|
|
|
+
|
|
|
+ var v = data.getInt16( this.position, true );
|
|
|
+ this.position += 2;
|
|
|
+ return v;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readDWord : function ( data ) {
|
|
|
+
|
|
|
+ var v = data.getUint32( this.position, true );
|
|
|
+ this.position += 4;
|
|
|
+ return v;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readWord : function ( data ) {
|
|
|
+
|
|
|
+ var v = data.getUint16( this.position, true );
|
|
|
+ this.position += 2;
|
|
|
+ return v;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ readString : function ( data, maxLength ) {
|
|
|
+
|
|
|
+ var s = '';
|
|
|
+
|
|
|
+ for ( var i = 0; i < maxLength; i ++ ) {
|
|
|
+
|
|
|
+ var c = this.readByte( data );
|
|
|
+ if ( ! c ) {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ s += String.fromCharCode( c );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return s;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ debugMessage : function ( message ) {
|
|
|
+
|
|
|
+ if ( this.debug ) {
|
|
|
+
|
|
|
+ console.log( message );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+var NULL_CHUNK = 0x0000;
|
|
|
+var M3DMAGIC = 0x4D4D;
|
|
|
+var SMAGIC = 0x2D2D;
|
|
|
+var LMAGIC = 0x2D3D;
|
|
|
+var MLIBMAGIC = 0x3DAA;
|
|
|
+var MATMAGIC = 0x3DFF;
|
|
|
+var CMAGIC = 0xC23D;
|
|
|
+var M3D_VERSION = 0x0002;
|
|
|
+var M3D_KFVERSION = 0x0005;
|
|
|
+var COLOR_F = 0x0010;
|
|
|
+var COLOR_24 = 0x0011;
|
|
|
+var LIN_COLOR_24 = 0x0012;
|
|
|
+var LIN_COLOR_F = 0x0013;
|
|
|
+var INT_PERCENTAGE = 0x0030;
|
|
|
+var FLOAT_PERCENTAGE = 0x0031;
|
|
|
+var MDATA = 0x3D3D;
|
|
|
+var MESH_VERSION = 0x3D3E;
|
|
|
+var MASTER_SCALE = 0x0100;
|
|
|
+var LO_SHADOW_BIAS = 0x1400;
|
|
|
+var HI_SHADOW_BIAS = 0x1410;
|
|
|
+var SHADOW_MAP_SIZE = 0x1420;
|
|
|
+var SHADOW_SAMPLES = 0x1430;
|
|
|
+var SHADOW_RANGE = 0x1440;
|
|
|
+var SHADOW_FILTER = 0x1450;
|
|
|
+var RAY_BIAS = 0x1460;
|
|
|
+var O_CONSTS = 0x1500;
|
|
|
+var AMBIENT_LIGHT = 0x2100;
|
|
|
+var BIT_MAP = 0x1100;
|
|
|
+var SOLID_BGND = 0x1200;
|
|
|
+var V_GRADIENT = 0x1300;
|
|
|
+var USE_BIT_MAP = 0x1101;
|
|
|
+var USE_SOLID_BGND = 0x1201;
|
|
|
+var USE_V_GRADIENT = 0x1301;
|
|
|
+var FOG = 0x2200;
|
|
|
+var FOG_BGND = 0x2210;
|
|
|
+var LAYER_FOG = 0x2302;
|
|
|
+var DISTANCE_CUE = 0x2300;
|
|
|
+var DCUE_BGND = 0x2310;
|
|
|
+var USE_FOG = 0x2201;
|
|
|
+var USE_LAYER_FOG = 0x2303;
|
|
|
+var USE_DISTANCE_CUE = 0x2301;
|
|
|
+var MAT_ENTRY = 0xAFFF;
|
|
|
+var MAT_NAME = 0xA000;
|
|
|
+var MAT_AMBIENT = 0xA010;
|
|
|
+var MAT_DIFFUSE = 0xA020;
|
|
|
+var MAT_SPECULAR = 0xA030;
|
|
|
+var MAT_SHININESS = 0xA040;
|
|
|
+var MAT_SHIN2PCT = 0xA041;
|
|
|
+var MAT_TRANSPARENCY = 0xA050;
|
|
|
+var MAT_XPFALL = 0xA052;
|
|
|
+var MAT_USE_XPFALL = 0xA240;
|
|
|
+var MAT_REFBLUR = 0xA053;
|
|
|
+var MAT_SHADING = 0xA100;
|
|
|
+var MAT_USE_REFBLUR = 0xA250;
|
|
|
+var MAT_SELF_ILLUM = 0xA084;
|
|
|
+var MAT_TWO_SIDE = 0xA081;
|
|
|
+var MAT_DECAL = 0xA082;
|
|
|
+var MAT_ADDITIVE = 0xA083;
|
|
|
+var MAT_WIRE = 0xA085;
|
|
|
+var MAT_FACEMAP = 0xA088;
|
|
|
+var MAT_TRANSFALLOFF_IN = 0xA08A;
|
|
|
+var MAT_PHONGSOFT = 0xA08C;
|
|
|
+var MAT_WIREABS = 0xA08E;
|
|
|
+var MAT_WIRE_SIZE = 0xA087;
|
|
|
+var MAT_TEXMAP = 0xA200;
|
|
|
+var MAT_SXP_TEXT_DATA = 0xA320;
|
|
|
+var MAT_TEXMASK = 0xA33E;
|
|
|
+var MAT_SXP_TEXTMASK_DATA = 0xA32A;
|
|
|
+var MAT_TEX2MAP = 0xA33A;
|
|
|
+var MAT_SXP_TEXT2_DATA = 0xA321;
|
|
|
+var MAT_TEX2MASK = 0xA340;
|
|
|
+var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
|
|
|
+var MAT_OPACMAP = 0xA210;
|
|
|
+var MAT_SXP_OPAC_DATA = 0xA322;
|
|
|
+var MAT_OPACMASK = 0xA342;
|
|
|
+var MAT_SXP_OPACMASK_DATA = 0xA32E;
|
|
|
+var MAT_BUMPMAP = 0xA230;
|
|
|
+var MAT_SXP_BUMP_DATA = 0xA324;
|
|
|
+var MAT_BUMPMASK = 0xA344;
|
|
|
+var MAT_SXP_BUMPMASK_DATA = 0xA330;
|
|
|
+var MAT_SPECMAP = 0xA204;
|
|
|
+var MAT_SXP_SPEC_DATA = 0xA325;
|
|
|
+var MAT_SPECMASK = 0xA348;
|
|
|
+var MAT_SXP_SPECMASK_DATA = 0xA332;
|
|
|
+var MAT_SHINMAP = 0xA33C;
|
|
|
+var MAT_SXP_SHIN_DATA = 0xA326;
|
|
|
+var MAT_SHINMASK = 0xA346;
|
|
|
+var MAT_SXP_SHINMASK_DATA = 0xA334;
|
|
|
+var MAT_SELFIMAP = 0xA33D;
|
|
|
+var MAT_SXP_SELFI_DATA = 0xA328;
|
|
|
+var MAT_SELFIMASK = 0xA34A;
|
|
|
+var MAT_SXP_SELFIMASK_DATA = 0xA336;
|
|
|
+var MAT_REFLMAP = 0xA220;
|
|
|
+var MAT_REFLMASK = 0xA34C;
|
|
|
+var MAT_SXP_REFLMASK_DATA = 0xA338;
|
|
|
+var MAT_ACUBIC = 0xA310;
|
|
|
+var MAT_MAPNAME = 0xA300;
|
|
|
+var MAT_MAP_TILING = 0xA351;
|
|
|
+var MAT_MAP_TEXBLUR = 0xA353;
|
|
|
+var MAT_MAP_USCALE = 0xA354;
|
|
|
+var MAT_MAP_VSCALE = 0xA356;
|
|
|
+var MAT_MAP_UOFFSET = 0xA358;
|
|
|
+var MAT_MAP_VOFFSET = 0xA35A;
|
|
|
+var MAT_MAP_ANG = 0xA35C;
|
|
|
+var MAT_MAP_COL1 = 0xA360;
|
|
|
+var MAT_MAP_COL2 = 0xA362;
|
|
|
+var MAT_MAP_RCOL = 0xA364;
|
|
|
+var MAT_MAP_GCOL = 0xA366;
|
|
|
+var MAT_MAP_BCOL = 0xA368;
|
|
|
+var NAMED_OBJECT = 0x4000;
|
|
|
+var N_DIRECT_LIGHT = 0x4600;
|
|
|
+var DL_OFF = 0x4620;
|
|
|
+var DL_OUTER_RANGE = 0x465A;
|
|
|
+var DL_INNER_RANGE = 0x4659;
|
|
|
+var DL_MULTIPLIER = 0x465B;
|
|
|
+var DL_EXCLUDE = 0x4654;
|
|
|
+var DL_ATTENUATE = 0x4625;
|
|
|
+var DL_SPOTLIGHT = 0x4610;
|
|
|
+var DL_SPOT_ROLL = 0x4656;
|
|
|
+var DL_SHADOWED = 0x4630;
|
|
|
+var DL_LOCAL_SHADOW2 = 0x4641;
|
|
|
+var DL_SEE_CONE = 0x4650;
|
|
|
+var DL_SPOT_RECTANGULAR = 0x4651;
|
|
|
+var DL_SPOT_ASPECT = 0x4657;
|
|
|
+var DL_SPOT_PROJECTOR = 0x4653;
|
|
|
+var DL_SPOT_OVERSHOOT = 0x4652;
|
|
|
+var DL_RAY_BIAS = 0x4658;
|
|
|
+var DL_RAYSHAD = 0x4627;
|
|
|
+var N_CAMERA = 0x4700;
|
|
|
+var CAM_SEE_CONE = 0x4710;
|
|
|
+var CAM_RANGES = 0x4720;
|
|
|
+var OBJ_HIDDEN = 0x4010;
|
|
|
+var OBJ_VIS_LOFTER = 0x4011;
|
|
|
+var OBJ_DOESNT_CAST = 0x4012;
|
|
|
+var OBJ_DONT_RECVSHADOW = 0x4017;
|
|
|
+var OBJ_MATTE = 0x4013;
|
|
|
+var OBJ_FAST = 0x4014;
|
|
|
+var OBJ_PROCEDURAL = 0x4015;
|
|
|
+var OBJ_FROZEN = 0x4016;
|
|
|
+var N_TRI_OBJECT = 0x4100;
|
|
|
+var POINT_ARRAY = 0x4110;
|
|
|
+var POINT_FLAG_ARRAY = 0x4111;
|
|
|
+var FACE_ARRAY = 0x4120;
|
|
|
+var MSH_MAT_GROUP = 0x4130;
|
|
|
+var SMOOTH_GROUP = 0x4150;
|
|
|
+var MSH_BOXMAP = 0x4190;
|
|
|
+var TEX_VERTS = 0x4140;
|
|
|
+var MESH_MATRIX = 0x4160;
|
|
|
+var MESH_COLOR = 0x4165;
|
|
|
+var MESH_TEXTURE_INFO = 0x4170;
|
|
|
+var KFDATA = 0xB000;
|
|
|
+var KFHDR = 0xB00A;
|
|
|
+var KFSEG = 0xB008;
|
|
|
+var KFCURTIME = 0xB009;
|
|
|
+var AMBIENT_NODE_TAG = 0xB001;
|
|
|
+var OBJECT_NODE_TAG = 0xB002;
|
|
|
+var CAMERA_NODE_TAG = 0xB003;
|
|
|
+var TARGET_NODE_TAG = 0xB004;
|
|
|
+var LIGHT_NODE_TAG = 0xB005;
|
|
|
+var L_TARGET_NODE_TAG = 0xB006;
|
|
|
+var SPOTLIGHT_NODE_TAG = 0xB007;
|
|
|
+var NODE_ID = 0xB030;
|
|
|
+var NODE_HDR = 0xB010;
|
|
|
+var PIVOT = 0xB013;
|
|
|
+var INSTANCE_NAME = 0xB011;
|
|
|
+var MORPH_SMOOTH = 0xB015;
|
|
|
+var BOUNDBOX = 0xB014;
|
|
|
+var POS_TRACK_TAG = 0xB020;
|
|
|
+var COL_TRACK_TAG = 0xB025;
|
|
|
+var ROT_TRACK_TAG = 0xB021;
|
|
|
+var SCL_TRACK_TAG = 0xB022;
|
|
|
+var MORPH_TRACK_TAG = 0xB026;
|
|
|
+var FOV_TRACK_TAG = 0xB023;
|
|
|
+var ROLL_TRACK_TAG = 0xB024;
|
|
|
+var HOT_TRACK_TAG = 0xB027;
|
|
|
+var FALL_TRACK_TAG = 0xB028;
|
|
|
+var HIDE_TRACK_TAG = 0xB029;
|
|
|
+var POLY_2D = 0x5000;
|
|
|
+var SHAPE_OK = 0x5010;
|
|
|
+var SHAPE_NOT_OK = 0x5011;
|
|
|
+var SHAPE_HOOK = 0x5020;
|
|
|
+var PATH_3D = 0x6000;
|
|
|
+var PATH_MATRIX = 0x6005;
|
|
|
+var SHAPE_2D = 0x6010;
|
|
|
+var M_SCALE = 0x6020;
|
|
|
+var M_TWIST = 0x6030;
|
|
|
+var M_TEETER = 0x6040;
|
|
|
+var M_FIT = 0x6050;
|
|
|
+var M_BEVEL = 0x6060;
|
|
|
+var XZ_CURVE = 0x6070;
|
|
|
+var YZ_CURVE = 0x6080;
|
|
|
+var INTERPCT = 0x6090;
|
|
|
+var DEFORM_LIMIT = 0x60A0;
|
|
|
+var USE_CONTOUR = 0x6100;
|
|
|
+var USE_TWEEN = 0x6110;
|
|
|
+var USE_SCALE = 0x6120;
|
|
|
+var USE_TWIST = 0x6130;
|
|
|
+var USE_TEETER = 0x6140;
|
|
|
+var USE_FIT = 0x6150;
|
|
|
+var USE_BEVEL = 0x6160;
|
|
|
+var DEFAULT_VIEW = 0x3000;
|
|
|
+var VIEW_TOP = 0x3010;
|
|
|
+var VIEW_BOTTOM = 0x3020;
|
|
|
+var VIEW_LEFT = 0x3030;
|
|
|
+var VIEW_RIGHT = 0x3040;
|
|
|
+var VIEW_FRONT = 0x3050;
|
|
|
+var VIEW_BACK = 0x3060;
|
|
|
+var VIEW_USER = 0x3070;
|
|
|
+var VIEW_CAMERA = 0x3080;
|
|
|
+var VIEW_WINDOW = 0x3090;
|
|
|
+var VIEWPORT_LAYOUT_OLD = 0x7000;
|
|
|
+var VIEWPORT_DATA_OLD = 0x7010;
|
|
|
+var VIEWPORT_LAYOUT = 0x7001;
|
|
|
+var VIEWPORT_DATA = 0x7011;
|
|
|
+var VIEWPORT_DATA_3 = 0x7012;
|
|
|
+var VIEWPORT_SIZE = 0x7020;
|
|
|
+var NETWORK_VIEW = 0x7030;
|
|
|
+
|