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@@ -228,14 +228,6 @@
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Bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
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</div>
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- <h3>[method:null computeOffsets] ( [page:Integer size] )</h3>
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- <div>
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- Compute the draw offset for large models by chunking the index buffer into chunks of 65k addressable vertices.
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- This method will effectively rewrite the index buffer and remap all attributes to match the new indices.
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- WARNING: This method will also expand the vertex count to prevent sprawled triangles across draw offsets.
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- size - Defaults to 65535 or 4294967296 if extension OES_element_index_uint supported, but allows for larger or smaller chunks.
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- </div>
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-
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<h3>[method:null merge]( [page:BufferGeometry bufferGeometry], [page:Integer offset] )</h3>
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<div>
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Merge in another BufferGeometry with an optional offset of where to start merging in.
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