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@@ -2,52 +2,49 @@ import { Light } from './Light.js';
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import { SpotLightShadow } from './SpotLightShadow.js';
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import { Object3D } from '../core/Object3D.js';
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-function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
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+class SpotLight extends Light {
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- Light.call( this, color, intensity );
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+ constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1 ) {
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- this.type = 'SpotLight';
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+ super( color, intensity );
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- this.position.copy( Object3D.DefaultUp );
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- this.updateMatrix();
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+ Object.defineProperty( this, 'isSpotLight', { value: true } );
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- this.target = new Object3D();
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+ this.type = 'SpotLight';
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- Object.defineProperty( this, 'power', {
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- get: function () {
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+ this.position.copy( Object3D.DefaultUp );
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+ this.updateMatrix();
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- // intensity = power per solid angle.
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- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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- return this.intensity * Math.PI;
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+ this.target = new Object3D();
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- },
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- set: function ( power ) {
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+ this.distance = distance;
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+ this.angle = angle;
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+ this.penumbra = penumbra;
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+ this.decay = decay; // for physically correct lights, should be 2.
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- // intensity = power per solid angle.
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- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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- this.intensity = power / Math.PI;
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+ this.shadow = new SpotLightShadow();
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- }
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- } );
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+ }
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- this.distance = ( distance !== undefined ) ? distance : 0;
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- this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
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- this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
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- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
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+ get power() {
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- this.shadow = new SpotLightShadow();
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+ // intensity = power per solid angle.
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+ // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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+ return this.intensity * Math.PI;
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-}
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+ }
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-SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
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+ set power( power ) {
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- constructor: SpotLight,
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+ // intensity = power per solid angle.
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+ // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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+ this.intensity = power / Math.PI;
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- isSpotLight: true,
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+ }
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- copy: function ( source ) {
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+ copy( source ) {
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- Light.prototype.copy.call( this, source );
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+ super.copy( source );
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this.distance = source.distance;
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this.angle = source.angle;
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@@ -62,7 +59,6 @@ SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
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}
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-} );
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-
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+}
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export { SpotLight };
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